papermario
Decompilation of Paper Mario
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include
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mapfs
arn_02_hit.h
arn_02_shape.h
arn_03_hit.h
arn_03_shape.h
arn_04_hit.h
arn_04_shape.h
arn_05_hit.h
arn_05_shape.h
arn_07_hit.h
arn_07_shape.h
arn_08_hit.h
arn_08_shape.h
arn_09_hit.h
arn_09_shape.h
arn_10_hit.h
arn_10_shape.h
arn_11_hit.h
arn_11_shape.h
arn_12_hit.h
arn_12_shape.h
arn_13_hit.h
arn_13_shape.h
arn_20_hit.h
arn_20_shape.h
arn_bt01_hit.h
arn_bt01_shape.h
arn_bt02_hit.h
arn_bt02_shape.h
arn_bt03_hit.h
arn_bt03_shape.h
arn_bt04_hit.h
arn_bt04_shape.h
arn_bt05_hit.h
arn_bt05_shape.h
arn_bt06_hit.h
arn_bt06_shape.h
dgb_00_hit.h
dgb_00_shape.h
dgb_01_hit.h
dgb_01_shape.h
dgb_02_hit.h
dgb_02_shape.h
dgb_03_hit.h
dgb_03_shape.h
dgb_04_hit.h
dgb_04_shape.h
dgb_05_hit.h
dgb_05_shape.h
dgb_06_hit.h
dgb_06_shape.h
dgb_07_hit.h
dgb_07_shape.h
dgb_08_hit.h
dgb_08_shape.h
dgb_09_hit.h
dgb_09_shape.h
dgb_10_hit.h
dgb_10_shape.h
dgb_11_hit.h
dgb_11_shape.h
dgb_12_hit.h
dgb_12_shape.h
dgb_13_hit.h
dgb_13_shape.h
dgb_14_hit.h
dgb_14_shape.h
dgb_15_hit.h
dgb_15_shape.h
dgb_16_hit.h
dgb_16_shape.h
dgb_17_hit.h
dgb_17_shape.h
dgb_18_hit.h
dgb_18_shape.h
dgb_bt01_hit.h
dgb_bt01_shape.h
dgb_bt02_hit.h
dgb_bt02_shape.h
dgb_bt03_hit.h
dgb_bt03_shape.h
dgb_bt04_hit.h
dgb_bt04_shape.h
dgb_bt05_hit.h
dgb_bt05_shape.h
dro_01_hit.h
dro_01_shape.h
dro_02_hit.h
dro_02_shape.h
end_00_hit.h
end_00_shape.h
end_01_hit.h
end_01_shape.h
flo_00_hit.h
flo_00_shape.h
flo_03_hit.h
flo_03_shape.h
flo_07_hit.h
flo_07_shape.h
flo_08_hit.h
flo_08_shape.h
flo_09_hit.h
flo_09_shape.h
flo_10_hit.h
flo_10_shape.h
flo_11_hit.h
flo_11_shape.h
flo_12_hit.h
flo_12_shape.h
flo_13_hit.h
flo_13_shape.h
flo_14_hit.h
flo_14_shape.h
flo_15_hit.h
flo_15_shape.h
flo_16_hit.h
flo_16_shape.h
flo_17_hit.h
flo_17_shape.h
flo_18_hit.h
flo_18_shape.h
flo_19_hit.h
flo_19_shape.h
flo_21_hit.h
flo_21_shape.h
flo_22_hit.h
flo_22_shape.h
flo_23_hit.h
flo_23_shape.h
flo_24_hit.h
flo_24_shape.h
flo_25_hit.h
flo_25_shape.h
flo_bt01_hit.h
flo_bt01_shape.h
flo_bt02_hit.h
flo_bt02_shape.h
flo_bt03_hit.h
flo_bt03_shape.h
flo_bt04_hit.h
flo_bt04_shape.h
flo_bt05_hit.h
flo_bt05_shape.h
flo_bt06_hit.h
flo_bt06_shape.h
gv_01_hit.h
gv_01_shape.h
hos_00_hit.h
hos_00_shape.h
hos_01_hit.h
hos_01_shape.h
hos_02_hit.h
hos_02_shape.h
hos_03_hit.h
hos_03_shape.h
hos_04_hit.h
hos_04_shape.h
hos_05_hit.h
hos_05_shape.h
hos_06_hit.h
hos_06_shape.h
hos_10_hit.h
hos_10_shape.h
hos_20_hit.h
hos_20_shape.h
hos_bt01_hit.h
hos_bt01_shape.h
hos_bt02_hit.h
hos_bt02_shape.h
isk_01_hit.h
isk_01_shape.h
isk_02_hit.h
isk_02_shape.h
isk_03_hit.h
isk_03_shape.h
isk_04_hit.h
isk_04_shape.h
isk_05_hit.h
isk_05_shape.h
isk_06_hit.h
isk_06_shape.h
isk_07_hit.h
isk_07_shape.h
isk_08_hit.h
isk_08_shape.h
isk_09_hit.h
isk_09_shape.h
isk_10_hit.h
isk_10_shape.h
isk_11_hit.h
isk_11_shape.h
isk_12_hit.h
isk_12_shape.h
isk_13_hit.h
isk_13_shape.h
isk_14_hit.h
isk_14_shape.h
isk_16_hit.h
isk_16_shape.h
isk_18_hit.h
isk_18_shape.h
isk_19_hit.h
isk_19_shape.h
isk_bt01_hit.h
isk_bt01_shape.h
isk_bt02_hit.h
isk_bt02_shape.h
isk_bt03_hit.h
isk_bt03_shape.h
isk_bt04_hit.h
isk_bt04_shape.h
isk_bt05_hit.h
isk_bt05_shape.h
isk_bt06_hit.h
isk_bt06_shape.h
isk_bt07_hit.h
isk_bt07_shape.h
isk_bt08_hit.h
isk_bt08_shape.h
iwa_00_hit.h
iwa_00_shape.h
iwa_01_hit.h
iwa_01_shape.h
iwa_02_hit.h
iwa_02_shape.h
iwa_03_hit.h
iwa_03_shape.h
iwa_04_hit.h
iwa_04_shape.h
iwa_10_hit.h
iwa_10_shape.h
iwa_11_hit.h
iwa_11_shape.h
iwa_bt01_hit.h
iwa_bt01_shape.h
iwa_bt02_hit.h
iwa_bt02_shape.h
jan_00_hit.h
jan_00_shape.h
jan_01_hit.h
jan_01_shape.h
jan_02_hit.h
jan_02_shape.h
jan_03_hit.h
jan_03_shape.h
jan_04_hit.h
jan_04_shape.h
jan_05_hit.h
jan_05_shape.h
jan_06_hit.h
jan_06_shape.h
jan_07_hit.h
jan_07_shape.h
jan_08_hit.h
jan_08_shape.h
jan_09_hit.h
jan_09_shape.h
jan_10_hit.h
jan_10_shape.h
jan_11_hit.h
jan_11_shape.h
jan_12_hit.h
jan_12_shape.h
jan_13_hit.h
jan_13_shape.h
jan_14_hit.h
jan_14_shape.h
jan_15_hit.h
jan_15_shape.h
jan_16_hit.h
jan_16_shape.h
jan_17_hit.h
jan_17_shape.h
jan_18_hit.h
jan_18_shape.h
jan_19_hit.h
jan_19_shape.h
jan_22_hit.h
jan_22_shape.h
jan_23_hit.h
jan_23_shape.h
jan_bt00_hit.h
jan_bt00_shape.h
jan_bt01_hit.h
jan_bt01_shape.h
jan_bt02_hit.h
jan_bt02_shape.h
jan_bt03_hit.h
jan_bt03_shape.h
jan_bt04_hit.h
jan_bt04_shape.h
kgr_01_hit.h
kgr_01_shape.h
kgr_02_hit.h
kgr_02_shape.h
kgr_bt01_hit.h
kgr_bt01_shape.h
kkj_00_hit.h
kkj_00_shape.h
kkj_01_hit.h
kkj_01_shape.h
kkj_02_hit.h
kkj_02_shape.h
kkj_03_hit.h
kkj_03_shape.h
kkj_10_hit.h
kkj_10_shape.h
kkj_11_hit.h
kkj_11_shape.h
kkj_12_hit.h
kkj_12_shape.h
kkj_13_hit.h
kkj_13_shape.h
kkj_14_hit.h
kkj_14_shape.h
kkj_15_hit.h
kkj_15_shape.h
kkj_16_hit.h
kkj_16_shape.h
kkj_17_hit.h
kkj_17_shape.h
kkj_18_hit.h
kkj_18_shape.h
kkj_19_hit.h
kkj_19_shape.h
kkj_20_hit.h
kkj_20_shape.h
kkj_21_hit.h
kkj_21_shape.h
kkj_22_hit.h
kkj_22_shape.h
kkj_23_hit.h
kkj_23_shape.h
kkj_24_hit.h
kkj_24_shape.h
kkj_25_hit.h
kkj_25_shape.h
kkj_26_hit.h
kkj_26_shape.h
kkj_27_hit.h
kkj_27_shape.h
kkj_28_hit.h
kkj_28_shape.h
kkj_29_hit.h
kkj_29_shape.h
kkj_bt01_hit.h
kkj_bt01_shape.h
kkj_bt02_hit.h
kkj_bt02_shape.h
kmr_00_hit.h
kmr_00_shape.h
kmr_02_hit.h
kmr_02_shape.h
kmr_03_hit.h
kmr_03_shape.h
kmr_04_hit.h
kmr_04_shape.h
kmr_05_hit.h
kmr_05_shape.h
kmr_06_hit.h
kmr_06_shape.h
kmr_07_hit.h
kmr_07_shape.h
kmr_09_hit.h
kmr_09_shape.h
kmr_10_hit.h
kmr_10_shape.h
kmr_11_hit.h
kmr_11_shape.h
kmr_12_hit.h
kmr_12_shape.h
kmr_20_hit.h
kmr_20_shape.h
kmr_21_hit.h
kmr_21_shape.h
kmr_22_hit.h
kmr_22_shape.h
kmr_23_hit.h
kmr_23_shape.h
kmr_24_hit.h
kmr_24_shape.h
kmr_30_hit.h
kmr_30_shape.h
kmr_bt03_hit.h
kmr_bt03_shape.h
kmr_bt04_hit.h
kmr_bt04_shape.h
kmr_bt05_hit.h
kmr_bt05_shape.h
kmr_bt06_hit.h
kmr_bt06_shape.h
kpa_01_hit.h
kpa_01_shape.h
kpa_03_hit.h
kpa_03_shape.h
kpa_04_hit.h
kpa_04_shape.h
kpa_08_hit.h
kpa_08_shape.h
kpa_09_hit.h
kpa_09_shape.h
kpa_100_hit.h
kpa_100_shape.h
kpa_101_hit.h
kpa_101_shape.h
kpa_102_hit.h
kpa_102_shape.h
kpa_10_hit.h
kpa_10_shape.h
kpa_111_hit.h
kpa_111_shape.h
kpa_112_hit.h
kpa_112_shape.h
kpa_113_hit.h
kpa_113_shape.h
kpa_114_hit.h
kpa_114_shape.h
kpa_115_hit.h
kpa_115_shape.h
kpa_116_hit.h
kpa_116_shape.h
kpa_117_hit.h
kpa_117_shape.h
kpa_118_hit.h
kpa_118_shape.h
kpa_119_hit.h
kpa_119_shape.h
kpa_11_hit.h
kpa_11_shape.h
kpa_121_hit.h
kpa_121_shape.h
kpa_12_hit.h
kpa_12_shape.h
kpa_130_hit.h
kpa_130_shape.h
kpa_133_hit.h
kpa_133_shape.h
kpa_134_hit.h
kpa_134_shape.h
kpa_13_hit.h
kpa_13_shape.h
kpa_14_hit.h
kpa_14_shape.h
kpa_15_hit.h
kpa_15_shape.h
kpa_16_hit.h
kpa_16_shape.h
kpa_17_hit.h
kpa_17_shape.h
kpa_32_hit.h
kpa_32_shape.h
kpa_33_hit.h
kpa_33_shape.h
kpa_40_hit.h
kpa_40_shape.h
kpa_41_hit.h
kpa_41_shape.h
kpa_50_hit.h
kpa_50_shape.h
kpa_51_hit.h
kpa_51_shape.h
kpa_52_hit.h
kpa_52_shape.h
kpa_53_hit.h
kpa_53_shape.h
kpa_60_hit.h
kpa_60_shape.h
kpa_61_hit.h
kpa_61_shape.h
kpa_62_hit.h
kpa_62_shape.h
kpa_63_hit.h
kpa_63_shape.h
kpa_70_hit.h
kpa_70_shape.h
kpa_80_hit.h
kpa_80_shape.h
kpa_81_hit.h
kpa_81_shape.h
kpa_82_hit.h
kpa_82_shape.h
kpa_83_hit.h
kpa_83_shape.h
kpa_90_hit.h
kpa_90_shape.h
kpa_91_hit.h
kpa_91_shape.h
kpa_94_hit.h
kpa_94_shape.h
kpa_95_hit.h
kpa_95_shape.h
kpa_96_hit.h
kpa_96_shape.h
kpa_bt01_hit.h
kpa_bt01_shape.h
kpa_bt02_hit.h
kpa_bt02_shape.h
kpa_bt03_hit.h
kpa_bt03_shape.h
kpa_bt04_hit.h
kpa_bt04_shape.h
kpa_bt05_hit.h
kpa_bt05_shape.h
kpa_bt07_hit.h
kpa_bt07_shape.h
kpa_bt08_hit.h
kpa_bt08_shape.h
kpa_bt09_hit.h
kpa_bt09_shape.h
kpa_bt11_hit.h
kpa_bt11_shape.h
kpa_bt13_hit.h
kpa_bt13_shape.h
kpa_bt14_hit.h
kpa_bt14_shape.h
kzn_01_hit.h
kzn_01_shape.h
kzn_02_hit.h
kzn_02_shape.h
kzn_03_hit.h
kzn_03_shape.h
kzn_04_hit.h
kzn_04_shape.h
kzn_05_hit.h
kzn_05_shape.h
kzn_06_hit.h
kzn_06_shape.h
kzn_07_hit.h
kzn_07_shape.h
kzn_08_hit.h
kzn_08_shape.h
kzn_09_hit.h
kzn_09_shape.h
kzn_10_hit.h
kzn_10_shape.h
kzn_11_hit.h
kzn_11_shape.h
kzn_17_hit.h
kzn_17_shape.h
kzn_18_hit.h
kzn_18_shape.h
kzn_19_hit.h
kzn_19_shape.h
kzn_20_hit.h
kzn_20_shape.h
kzn_22_hit.h
kzn_22_shape.h
kzn_23_hit.h
kzn_23_shape.h
kzn_bt01_hit.h
kzn_bt01_shape.h
kzn_bt02_hit.h
kzn_bt02_shape.h
kzn_bt04_hit.h
kzn_bt04_shape.h
kzn_bt05_hit.h
kzn_bt05_shape.h
mac_00_hit.h
mac_00_shape.h
mac_01_hit.h
mac_01_shape.h
mac_02_hit.h
mac_02_shape.h
mac_03_hit.h
mac_03_shape.h
mac_04_hit.h
mac_04_shape.h
mac_05_hit.h
mac_05_shape.h
mac_06_hit.h
mac_06_shape.h
mac_bt01_hit.h
mac_bt01_shape.h
mac_bt02_hit.h
mac_bt02_shape.h
machi_hit.h
machi_shape.h
mgm_00_hit.h
mgm_00_shape.h
mgm_01_hit.h
mgm_01_shape.h
mgm_02_hit.h
mgm_02_shape.h
mgm_03_hit.h
mgm_03_shape.h
mim_01_hit.h
mim_01_shape.h
mim_02_hit.h
mim_02_shape.h
mim_03_hit.h
mim_03_shape.h
mim_04_hit.h
mim_04_shape.h
mim_05_hit.h
mim_05_shape.h
mim_06_hit.h
mim_06_shape.h
mim_07_hit.h
mim_07_shape.h
mim_08_hit.h
mim_08_shape.h
mim_09_hit.h
mim_09_shape.h
mim_10_hit.h
mim_10_shape.h
mim_11_hit.h
mim_11_shape.h
mim_12_hit.h
mim_12_shape.h
mim_bt01_hit.h
mim_bt01_shape.h
nok_01_hit.h
nok_01_shape.h
nok_02_hit.h
nok_02_shape.h
nok_03_hit.h
nok_03_shape.h
nok_04_hit.h
nok_04_shape.h
nok_11_hit.h
nok_11_shape.h
nok_12_hit.h
nok_12_shape.h
nok_13_hit.h
nok_13_shape.h
nok_14_hit.h
nok_14_shape.h
nok_15_hit.h
nok_15_shape.h
nok_bt01_hit.h
nok_bt01_shape.h
nok_bt02_hit.h
nok_bt02_shape.h
nok_bt03_hit.h
nok_bt03_shape.h
nok_bt04_hit.h
nok_bt04_shape.h
obk_01_hit.h
obk_01_shape.h
obk_02_hit.h
obk_02_shape.h
obk_03_hit.h
obk_03_shape.h
obk_04_hit.h
obk_04_shape.h
obk_05_hit.h
obk_05_shape.h
obk_06_hit.h
obk_06_shape.h
obk_07_hit.h
obk_07_shape.h
obk_08_hit.h
obk_08_shape.h
obk_09_hit.h
obk_09_shape.h
omo_01_hit.h
omo_01_shape.h
omo_02_hit.h
omo_02_shape.h
omo_03_hit.h
omo_03_shape.h
omo_04_hit.h
omo_04_shape.h
omo_05_hit.h
omo_05_shape.h
omo_06_hit.h
omo_06_shape.h
omo_07_hit.h
omo_07_shape.h
omo_08_hit.h
omo_08_shape.h
omo_09_hit.h
omo_09_shape.h
omo_10_hit.h
omo_10_shape.h
omo_11_hit.h
omo_11_shape.h
omo_12_hit.h
omo_12_shape.h
omo_13_hit.h
omo_13_shape.h
omo_14_hit.h
omo_14_shape.h
omo_15_hit.h
omo_15_shape.h
omo_16_hit.h
omo_16_shape.h
omo_17_hit.h
omo_17_shape.h
omo_bt01_hit.h
omo_bt01_shape.h
omo_bt02_hit.h
omo_bt02_shape.h
omo_bt03_hit.h
omo_bt03_shape.h
omo_bt04_hit.h
omo_bt04_shape.h
omo_bt05_hit.h
omo_bt05_shape.h
omo_bt06_hit.h
omo_bt06_shape.h
omo_bt07_hit.h
omo_bt07_shape.h
osr_00_hit.h
osr_00_shape.h
osr_01_hit.h
osr_01_shape.h
osr_02_hit.h
osr_02_shape.h
osr_03_hit.h
osr_03_shape.h
osr_04_hit.h
osr_04_shape.h
pra_01_hit.h
pra_01_shape.h
pra_02_hit.h
pra_02_shape.h
pra_03_hit.h
pra_03_shape.h
pra_04_hit.h
pra_04_shape.h
pra_05_hit.h
pra_05_shape.h
pra_06_hit.h
pra_06_shape.h
pra_09_hit.h
pra_09_shape.h
pra_10_hit.h
pra_10_shape.h
pra_11_hit.h
pra_11_shape.h
pra_12_hit.h
pra_12_shape.h
pra_13_hit.h
pra_13_shape.h
pra_14_hit.h
pra_14_shape.h
pra_15_hit.h
pra_15_shape.h
pra_16_hit.h
pra_16_shape.h
pra_18_hit.h
pra_18_shape.h
pra_19_hit.h
pra_19_shape.h
pra_20_hit.h
pra_20_shape.h
pra_21_hit.h
pra_21_shape.h
pra_22_hit.h
pra_22_shape.h
pra_27_hit.h
pra_27_shape.h
pra_28_hit.h
pra_28_shape.h
pra_29_hit.h
pra_29_shape.h
pra_31_hit.h
pra_31_shape.h
pra_32_hit.h
pra_32_shape.h
pra_33_hit.h
pra_33_shape.h
pra_34_hit.h
pra_34_shape.h
pra_35_hit.h
pra_35_shape.h
pra_36_hit.h
pra_36_shape.h
pra_37_hit.h
pra_37_shape.h
pra_38_hit.h
pra_38_shape.h
pra_39_hit.h
pra_39_shape.h
pra_40_hit.h
pra_40_shape.h
pra_bt01_hit.h
pra_bt01_shape.h
pra_bt02_hit.h
pra_bt02_shape.h
pra_bt03_hit.h
pra_bt03_shape.h
pra_bt04_hit.h
pra_bt04_shape.h
sam_01_hit.h
sam_01_shape.h
sam_02_hit.h
sam_02_shape.h
sam_03_hit.h
sam_03_shape.h
sam_04_hit.h
sam_04_shape.h
sam_05_hit.h
sam_05_shape.h
sam_06_hit.h
sam_06_shape.h
sam_07_hit.h
sam_07_shape.h
sam_08_hit.h
sam_08_shape.h
sam_09_hit.h
sam_09_shape.h
sam_10_hit.h
sam_10_shape.h
sam_11_hit.h
sam_11_shape.h
sam_12_hit.h
sam_12_shape.h
sam_bt01_hit.h
sam_bt01_shape.h
sam_bt02_hit.h
sam_bt02_shape.h
sam_bt03_hit.h
sam_bt03_shape.h
sam_bt04_hit.h
sam_bt04_shape.h
sbk_00_hit.h
sbk_00_shape.h
sbk_01_hit.h
sbk_01_shape.h
sbk_02_hit.h
sbk_02_shape.h
sbk_03_hit.h
sbk_03_shape.h
sbk_04_hit.h
sbk_04_shape.h
sbk_05_hit.h
sbk_05_shape.h
sbk_06_hit.h
sbk_06_shape.h
sbk_10_hit.h
sbk_10_shape.h
sbk_11_hit.h
sbk_11_shape.h
sbk_12_hit.h
sbk_12_shape.h
sbk_13_hit.h
sbk_13_shape.h
sbk_14_hit.h
sbk_14_shape.h
sbk_15_hit.h
sbk_15_shape.h
sbk_16_hit.h
sbk_16_shape.h
sbk_20_hit.h
sbk_20_shape.h
sbk_21_hit.h
sbk_21_shape.h
sbk_22_hit.h
sbk_22_shape.h
sbk_23_hit.h
sbk_23_shape.h
sbk_24_hit.h
sbk_24_shape.h
sbk_25_hit.h
sbk_25_shape.h
sbk_26_hit.h
sbk_26_shape.h
sbk_30_hit.h
sbk_30_shape.h
sbk_31_hit.h
sbk_31_shape.h
sbk_32_hit.h
sbk_32_shape.h
sbk_33_hit.h
sbk_33_shape.h
sbk_34_hit.h
sbk_34_shape.h
sbk_35_hit.h
sbk_35_shape.h
sbk_36_hit.h
sbk_36_shape.h
sbk_40_hit.h
sbk_40_shape.h
sbk_41_hit.h
sbk_41_shape.h
sbk_42_hit.h
sbk_42_shape.h
sbk_43_hit.h
sbk_43_shape.h
sbk_44_hit.h
sbk_44_shape.h
sbk_45_hit.h
sbk_45_shape.h
sbk_46_hit.h
sbk_46_shape.h
sbk_50_hit.h
sbk_50_shape.h
sbk_51_hit.h
sbk_51_shape.h
sbk_52_hit.h
sbk_52_shape.h
sbk_53_hit.h
sbk_53_shape.h
sbk_54_hit.h
sbk_54_shape.h
sbk_55_hit.h
sbk_55_shape.h
sbk_56_hit.h
sbk_56_shape.h
sbk_60_hit.h
sbk_60_shape.h
sbk_61_hit.h
sbk_61_shape.h
sbk_62_hit.h
sbk_62_shape.h
sbk_63_hit.h
sbk_63_shape.h
sbk_64_hit.h
sbk_64_shape.h
sbk_65_hit.h
sbk_65_shape.h
sbk_66_hit.h
sbk_66_shape.h
sbk_99_hit.h
sbk_99_shape.h
sbk_bt02_hit.h
sbk_bt02_shape.h
tik_01_hit.h
tik_01_shape.h
tik_02_hit.h
tik_02_shape.h
tik_03_hit.h
tik_03_shape.h
tik_04_hit.h
tik_04_shape.h
tik_05_hit.h
tik_05_shape.h
tik_06_hit.h
tik_06_shape.h
tik_07_hit.h
tik_07_shape.h
tik_08_hit.h
tik_08_shape.h
tik_09_hit.h
tik_09_shape.h
tik_10_hit.h
tik_10_shape.h
tik_12_hit.h
tik_12_shape.h
tik_14_hit.h
tik_14_shape.h
tik_15_hit.h
tik_15_shape.h
tik_17_hit.h
tik_17_shape.h
tik_18_hit.h
tik_18_shape.h
tik_19_hit.h
tik_19_shape.h
tik_20_hit.h
tik_20_shape.h
tik_21_hit.h
tik_21_shape.h
tik_22_hit.h
tik_22_shape.h
tik_23_hit.h
tik_23_shape.h
tik_24_hit.h
tik_24_shape.h
tik_25_hit.h
tik_25_shape.h
tik_bt01_hit.h
tik_bt01_shape.h
tik_bt02_hit.h
tik_bt02_shape.h
tik_bt03_hit.h
tik_bt03_shape.h
tik_bt04_hit.h
tik_bt04_shape.h
tik_bt05_hit.h
tik_bt05_shape.h
trd_00_hit.h
trd_00_shape.h
trd_01_hit.h
trd_01_shape.h
trd_02_hit.h
trd_02_shape.h
trd_03_hit.h
trd_03_shape.h
trd_04_hit.h
trd_04_shape.h
trd_05_hit.h
trd_05_shape.h
trd_06_hit.h
trd_06_shape.h
trd_07_hit.h
trd_07_shape.h
trd_08_hit.h
trd_08_shape.h
trd_09_hit.h
trd_09_shape.h
trd_10_hit.h
trd_10_shape.h
trd_bt00_hit.h
trd_bt00_shape.h
trd_bt01_hit.h
trd_bt01_shape.h
trd_bt02_hit.h
trd_bt02_shape.h
trd_bt03_hit.h
trd_bt03_shape.h
trd_bt04_hit.h
trd_bt04_shape.h
trd_bt05_hit.h
trd_bt05_shape.h
tst_01_hit.h
tst_01_shape.h
tst_02_hit.h
tst_02_shape.h
tst_03_hit.h
tst_03_shape.h
tst_04_hit.h
tst_04_shape.h
tst_10_hit.h
tst_10_shape.h
tst_11_hit.h
tst_11_shape.h
tst_12_hit.h
tst_12_shape.h
tst_13_hit.h
tst_13_shape.h
tst_20_hit.h
tst_20_shape.h
►
script_api
battle.h
common.h
EVT scripting API functions available at all times
macros.h
map.h
camera.h
common.h
common_structs.h
effect_shims.h
effects.h
effects_internal.h
entity.h
enums.h
evt.h
filemenu.h
functions.h
gbi_custom.h
imgfx.h
include_asm.h
include_asset.h
item_entity.h
macro.inc
macros.h
map.h
messages.h
mips.h
model.h
move_addu.inc
npc.h
overlay.h
rumble.h
saved_byte_names.h
saved_flag_names.h
sparkle_script.h
types.h
ultra64.h
variables.h
►
src
►
audio
►
core
engine.c
pull_voice.c
reverb.c
syn_driver.c
system.c
tables.c
voice.c
ambience.c
bgm_control.c
bgm_player.c
core.h
load_banks.c
mseq_player.c
private.h
public.h
sfx_control.c
sfx_player.c
snd_interface.c
►
battle
►
action_cmd
►
common
MashCommandDraw.inc.c
MashCommandFree.inc.c
air_lift.c
air_lift.h
air_raid.c
air_raid.h
body_slam.c
body_slam.h
bomb.c
bomb.h
break_free.c
break_free.h
dizzy_shell.c
dizzy_shell.h
fire_shell.c
fire_shell.h
flee.c
flee.h
hammer.c
hammer.h
hurricane.c
hurricane.h
jump.c
jump.h
mega_shock.c
mega_shock.h
power_shock.c
power_shock.h
smack.c
smack.h
spiny_surge.c
spiny_surge.h
spook.c
spook.h
squirt.c
squirt.h
stop_leech.c
stop_leech.h
three_chances.c
three_chances.h
tidal_wave.c
tidal_wave.h
unused_flee.c
unused_flee.h
unused_mash_a.c
unused_mash_a.h
whirlwind.c
whirlwind.h
►
area
►
arn
►
actor
hyper_cleft.c
hyper_goomba.c
hyper_paragoomba.c
tubba_blubba.c
tubbas_heart.c
►
stage
arn_01.c
arn_02.c
arn_03.c
arn_04.c
arn_05.c
arn_06.c
area.c
area.h
►
dgb
►
actor
clubba.c
tubba_blubba.c
►
stage
dgb_01.c
dgb_02.c
dgb_03.c
dgb_04.c
dgb_05.c
area.c
area.h
►
dig
►
actor
bandit.c
fuzzy.c
koopa_troopa.c
monty_mole.c
pokey.c
red_shy_guy.c
tubba_blubba.c
whacka.c
►
script
dig_01.c
dig_02.c
dig_03.c
dig_04.c
dig_05.c
►
stage
dig_01.c
dig_02.c
dig_03.c
dig_04.c
dig_05.c
area.c
area.h
►
flo
►
actor
amazy_dayzee.c
bzzap.c
crazee_dayzee.c
green_magikoopa.c
lakitu.c
medi_guy.c
red_magikoopa.c
ruff_puff.c
spiny.c
white_magikoopa.c
yellow_magikoopa.c
►
stage
flo_01.c
flo_01b.c
flo_01c.c
flo_02.c
flo_02b.c
flo_02c.c
flo_03.c
flo_04.c
flo_05.c
flo_06.c
area.c
area.h
►
flo2
►
actor
huff_n_puff.c
huff_n_puff_common.h
monty_mole_boss.c
spike.c
tuff_puff.c
►
stage
flo_01.c
flo_01b.c
flo_01c.c
flo_02.c
flo_02b.c
flo_02c.c
flo_03.c
flo_04.c
flo_05.c
flo_06.c
area.c
area.h
►
hos
►
actor
ember.c
goombario_tutor.c
magikoopa.c
►
stage
hos_00.c
hos_01.c
hos_02.c
area.c
area.h
►
isk_part_1
►
actor
buzzy_beetle.c
pokey_mummy.c
stone_chomp.c
swooper.c
►
stage
isk_00.c
isk_01.c
isk_02.c
isk_02b.c
isk_02c.c
isk_03.c
isk_03b.c
isk_04.c
isk_05.c
isk_06.c
isk_06b.c
isk_07.c
isk_08.c
area.c
area.h
►
isk_part_2
►
actor
chain_chomp.c
tutankoopa.c
tutankoopa_common.h
►
stage
isk_00.c
isk_01.c
isk_02.c
isk_02b.c
isk_02c.c
isk_03.c
isk_03b.c
isk_04.c
isk_05.c
isk_06.c
isk_06b.c
isk_07.c
area.c
area.h
►
iwa
►
actor
buzzar.c
cleft.c
monty_mole.c
whacka.c
►
stage
iwa_01.c
iwa_01b.c
iwa_02.c
area.c
area.h
►
jan
►
actor
hurt_plant.c
jungle_fuzzy.c
m_bush.c
medi_guy.c
spear_guy.c
spike_top.c
►
stage
jan_00.c
jan_01.c
jan_01b.c
jan_02.c
jan_03.c
jan_03b.c
jan_04.c
jan_04b.c
area.c
area.h
►
jan2
►
actor
putrid_piranha.c
white_magikoopa.c
►
stage
jan_00.c
jan_01.c
jan_01b.c
jan_02.c
jan_03.c
jan_03b.c
jan_04.c
jan_04b.c
area.c
area.h
►
kgr
►
actor
fuzzipede.c
►
stage
kgr_01.c
area.c
area.h
►
kkj
►
actor
kammy_koopa.c
►
stage
kpa_05.c
area.c
area.h
►
kmr_part_1
►
actor
goomba.c
paragoomba.c
spiked_goomba.c
►
stage
kmr_02.c
kmr_03.c
kmr_04.c
kmr_05.c
kmr_06.c
area.c
area.h
►
kmr_part_2
►
actor
blue_goomba_1.c
blue_goomba_2.c
goomba_bros_common.h
goomba_king.c
goomba_king_common.h
goomnut_tree.c
red_goomba_1.c
red_goomba_2.c
►
stage
kmr_02.c
kmr_03.c
kmr_04.c
kmr_05.c
kmr_06.c
area.c
area.h
►
kmr_part_3
►
actor
egg_jr_troopa.c
final_jr_troopa.c
jr_troopa.c
mage_jr_troopa.c
para_jr_troopa.c
paragoomba.c
spiked_para_jr_troopa.c
tutorial_paragoomba.c
tutorial_spiked_goomba.c
►
stage
kmr_02.c
kmr_03.c
kmr_04.c
kmr_05b.c
kmr_06.c
kpa_13.c
mac_01.c
mim_01.c
nok_01.c
sam_01.c
area.c
area.h
►
kpa
►
actor
bony_beetle.c
dry_bones.c
ember.c
hammer_bro.c
koopatrol.c
magikoopa.c
►
stage
kpa_01.c
kpa_01b.c
kpa_02.c
kpa_03.c
kpa_04.c
kpa_04b.c
kpa_04c.c
kpa_05.c
kpa_07.c
kpa_08.c
kpa_09.c
kpa_11.c
kpa_13.c
kpa_14.c
area.c
area.h
►
kpa2
►
actor
final_bowser_1.c
final_bowser_2.c
hallway_bowser.c
intro_bowser.c
unused_bowser.c
►
stage
kkj_01.c
kkj_02.c
kpa_01.c
area.c
area.h
►
kpa3
►
actor
anti_guy.c
duplighost.c
►
stage
kpa_01.c
area.c
area.h
►
kpa4
►
actor
bombshell_bill.c
bombshell_blaster.c
koopatrol.c
magikoopa.c
►
stage
kpa_01.c
kpa_01b.c
kpa_02.c
kpa_03.c
kpa_04.c
kpa_04b.c
kpa_04c.c
kpa_05.c
kpa_07.c
kpa_08.c
kpa_09.c
kpa_11.c
kpa_13.c
kpa_14.c
area.c
area.h
►
kzn
►
actor
lava_bubble.c
medi_guy.c
putrid_piranha.c
red_magikoopa.c
spike_top.c
white_magikoopa.c
►
stage
kzn_01.c
kzn_01b.c
kzn_02.c
kzn_04.c
kzn_04b.c
kzn_04c.c
kzn_05.c
area.c
area.h
►
kzn2
►
actor
boss_common.h
lava_bud.c
lava_piranha.c
petit_piranha.c
petit_piranha_bomb.c
►
anim
anim_shatter_ground.inc.c
lava_piranha_anim.c
skel_extra_vine.inc.c
skel_main_vine.inc.c
skel_side_vine.inc.c
unused_gfx.c
►
stage
kzn_01.c
kzn_01b.c
kzn_02.c
kzn_04.c
kzn_04b.c
kzn_04c.c
kzn_05.c
area.c
area.h
►
mac
►
actor
chan.c
lee.c
lee_bombette.inc.c
lee_bow.inc.c
lee_goombario.inc.c
lee_kooper.inc.c
lee_lakilester.inc.c
lee_parakarry.inc.c
lee_sushie.inc.c
lee_watt.inc.c
master1.c
master2.c
master3.c
►
stage
mac_01.c
mac_02.c
area.c
area.h
►
mim
►
actor
bzzap.c
forest_fuzzy.c
piranha_plant.c
►
stage
mim_01.c
area.c
area.h
►
nok
►
actor
fuzzy.c
goomba.c
kent_c_koopa.c
koopa_troopa.c
paragoomba.c
paratroopa.c
spiked_goomba.c
►
stage
nok_01.c
nok_02.c
nok_03.c
nok_04.c
area.c
area.h
►
omo
►
actor
anti_guy.c
blue_shy_guy.c
green_shy_guy.c
groove_guy.c
medi_guy.c
pink_shy_guy.c
pyro_guy.c
red_shy_guy.c
sky_guy.c
spy_guy.c
yellow_shy_guy.c
►
stage
omo_01.c
omo_02.c
omo_03.c
omo_03b.c
omo_04.c
omo_05.c
omo_05b.c
omo_06.c
omo_07.c
area.c
area.h
►
omo2
►
actor
animation.inc.c
boss_common.h
general_guy.c
light_bulb.c
toy_tank.c
►
stage
omo_07.c
area.c
area.h
►
omo2_1
►
actor
shy_squad.c
►
omo2_2
►
actor
stilt_guy.c
►
omo2_3
►
actor
shy_stack.c
►
omo2_4
►
actor
signal_guy.c
►
omo2_5
►
actor
shy_squad_redux.c
►
omo2_6
►
actor
shy_squad_stub.c
►
omo3
►
actor
big_lantern_ghost.c
clubba.c
fuzzy.c
goomba.c
hammer_bro.c
koopatrol.c
pokey.c
red_shy_guy.c
►
stage
omo_01.c
omo_02.c
omo_03.c
omo_03b.c
omo_04.c
omo_05.c
omo_05b.c
omo_06.c
omo_07.c
area.c
area.h
►
pra
►
actor
albino_dino.c
gray_magikoopa.c
green_magikoopa.c
red_magikoopa.c
swoopula.c
white_clubba.c
white_magikoopa.c
yellow_magikoopa.c
►
stage
pra_01.c
pra_02.c
pra_03.c
pra_03b.c
pra_03c.c
pra_04.c
area.c
area.h
►
pra2
►
actor
crystal_bit.c
crystal_king.c
crystal_king_common.h
►
stage
sam_04.c
area.c
area.h
►
pra3
►
actor
duplighost.c
gray_magikoopa.c
red_magikoopa.c
swoopula.c
white_clubba.c
►
stage
pra_01.c
pra_02.c
pra_03.c
pra_03b.c
pra_03c.c
pra_04.c
area.c
area.h
►
sam
►
actor
duplighost.c
frost_piranha.c
gray_magikoopa.c
gulpit.c
gulpit_rocks.c
white_clubba.c
►
stage
sam_01.c
sam_02.c
sam_02b.c
sam_02c.c
sam_02d.c
sam_03.c
area.c
area.h
►
sam2
►
actor
gray_magikoopa.c
monstar.c
paragoomba.c
►
stage
sam_01.c
sam_02.c
sam_02b.c
sam_02c.c
sam_02d.c
sam_03.c
area.c
area.h
dlist.c
vtx.c
►
sbk
►
actor
bandit.c
pokey.c
►
stage
sbk_02.c
area.c
area.h
►
tik
►
actor
buzzy_beetle.c
dark_koopa.c
dark_paratroopa.c
gloomba.c
paragloomba.c
spike_top.c
spiked_gloomba.c
spiny.c
►
stage
tik_01.c
tik_02.c
tik_03.c
tik_04.c
tik_05.c
area.c
area.h
►
tik2
►
actor
blooper.c
blooper_baby.c
electro_blooper.c
super_blooper.c
►
stage
tik_01.c
tik_02.c
tik_03.c
tik_04.c
tik_05.c
area.c
area.h
►
tik3
►
actor
swooper.c
swoopula.c
►
stage
tik_01.c
tik_02.c
tik_03.c
tik_04.c
tik_05.c
area.c
area.h
►
trd_part_1
►
actor
bill_blaster.c
bob_omb.c
bullet_bill.c
koopa_troopa.c
paratroopa.c
►
stage
trd_00.c
trd_01.c
trd_02.c
trd_02b.c
trd_02c.c
trd_02d.c
trd_03.c
trd_04.c
trd_05.c
trd_05b.c
trd_05c.c
trd_05d.c
trd_05e.c
trd_05f.c
area.c
area.h
►
trd_part_2
►
actor
boss.h
common_koopa_bros.inc.c
fake_bowser.c
koopa_bros_black.c
koopa_bros_green.c
koopa_bros_red.c
koopa_bros_yellow.c
►
stage
trd_00.c
trd_01.c
trd_02.c
trd_02b.c
trd_03.c
trd_04.c
trd_05.c
trd_05b.c
trd_05c.c
trd_05d.c
trd_05e.c
trd_05f.c
area.c
area.h
►
trd_part_3
►
actor
eldstar.c
►
stage
nok_01.c
area.c
area.h
►
common
►
actor
►
duplighost
ghost_bombette.inc.c
ghost_bow.inc.c
ghost_goombario.inc.c
ghost_kooper.inc.c
ghost_lakilester.inc.c
ghost_parakarry.inc.c
ghost_sushie.inc.c
ghost_watt.inc.c
albino_dino.inc.c
amazy_dayzee.inc.c
anti_guy.inc.c
bandit.inc.c
bill_blaster.inc.c
blue_shy_guy.inc.c
bob_omb.inc.c
bony_beetle.inc.c
bullet_bill.inc.c
buzzy_beetle.inc.c
bzzap.inc.c
cleft.inc.c
clubba.inc.c
crazee_dayzee.inc.c
dark_koopa.inc.c
dark_paratroopa.inc.c
dry_bones.inc.c
duplighost.inc.c
ember.inc.c
forest_fuzzy.inc.c
frost_piranha.inc.c
fuzzy.inc.c
gloomba.inc.c
goomba.inc.c
gray_magikoopa.inc.c
green_magikoopa.inc.c
green_shy_guy.inc.c
groove_guy.inc.c
gulpit.inc.c
gulpit_rocks.inc.c
hammer_bro.inc.c
hurt_plant.inc.c
hyper_cleft.inc.c
hyper_goomba.inc.c
hyper_paragoomba.inc.c
jungle_fuzzy.inc.c
koopa_troopa.inc.c
koopatrol.inc.c
lakitu.inc.c
lava_bubble.inc.c
m_bush.inc.c
magikoopa.inc.c
medi_guy.inc.c
monty_mole.inc.c
paragloomba.inc.c
paragoomba.inc.c
paratroopa.inc.c
pink_shy_guy.inc.c
piranha_plant.inc.c
pokey.inc.c
pokey_mummy.inc.c
putrid_piranha.inc.c
pyro_guy.inc.c
red_magikoopa.inc.c
red_shy_guy.inc.c
ruff_puff.inc.c
shy_guy_base.inc.c
sky_guy.inc.c
slot_machine.inc.c
spear_guy.inc.c
spike_top.inc.c
spiked_gloomba.inc.c
spiked_goomba.inc.c
spiny.inc.c
spy_guy.inc.c
stone_chomp.inc.c
swooper.inc.c
swoopula.inc.c
whacka.inc.c
white_clubba.inc.c
white_magikoopa.inc.c
yellow_magikoopa.inc.c
yellow_shy_guy.inc.c
►
move
HammerSupport.inc.c
ItemRefund.inc.c
JumpSupport.inc.c
StarBeamSupport.inc.c
StarPowerSupport.inc.c
UseItem.inc.c
►
stage
►
area_arn
arn_01.inc.c
arn_02.inc.c
arn_03.inc.c
arn_04.inc.c
arn_05.inc.c
arn_06.inc.c
►
area_dgb
dgb_01.inc.c
dgb_02.inc.c
dgb_03.inc.c
dgb_04.inc.c
dgb_05.inc.c
►
area_flo
flo_01.inc.c
flo_01b.inc.c
flo_01c.inc.c
flo_02.inc.c
flo_02b.inc.c
flo_02c.inc.c
flo_03.inc.c
flo_04.inc.c
flo_05.inc.c
flo_06.inc.c
►
area_hos
hos_00.inc.c
hos_01.inc.c
hos_02.inc.c
►
area_isk
isk_00.inc.c
isk_01.inc.c
isk_02.inc.c
isk_02b.inc.c
isk_02c.inc.c
isk_03.inc.c
isk_03b.inc.c
isk_04.inc.c
isk_05.inc.c
isk_06.inc.c
isk_06b.inc.c
isk_07.inc.c
isk_08.inc.c
►
area_iwa
iwa_01.inc.c
iwa_01b.inc.c
iwa_02.inc.c
►
area_jan
jan_00.inc.c
jan_01.inc.c
jan_01b.inc.c
jan_02.inc.c
jan_03.inc.c
jan_03b.inc.c
jan_04.inc.c
jan_04b.inc.c
►
area_kgr
kgr_01.inc.c
►
area_kkj
kkj_01.inc.c
kkj_02.inc.c
►
area_kmr
kmr_02.inc.c
kmr_03.inc.c
kmr_04.inc.c
kmr_05.inc.c
kmr_05b.inc.c
kmr_06.inc.c
►
area_kpa
kpa_01.inc.c
kpa_01b.inc.c
kpa_02.inc.c
kpa_03.inc.c
kpa_04.inc.c
kpa_04b.inc.c
kpa_04c.inc.c
kpa_05.inc.c
kpa_07.inc.c
kpa_08.inc.c
kpa_09.inc.c
kpa_11.inc.c
kpa_13.inc.c
kpa_14.inc.c
►
area_kzn
Decorations.inc.c
kzn_01.inc.c
kzn_01b.inc.c
kzn_02.inc.c
kzn_04.inc.c
kzn_04b.inc.c
kzn_04c.inc.c
kzn_05.inc.c
►
area_mac
mac_01.inc.c
mac_02.inc.c
►
area_mim
mim_01.inc.c
►
area_nok
nok_01.inc.c
nok_02.inc.c
nok_03.inc.c
nok_04.inc.c
►
area_omo
omo_01.inc.c
omo_02.inc.c
omo_03.inc.c
omo_03b.inc.c
omo_04.inc.c
omo_05.inc.c
omo_05b.inc.c
omo_06.inc.c
omo_07.inc.c
►
area_pra
pra_01.inc.c
pra_02.inc.c
pra_03.inc.c
pra_03b.inc.c
pra_03c.inc.c
pra_04.inc.c
►
area_sam
sam_01.inc.c
sam_02.inc.c
sam_02b.inc.c
sam_02c.inc.c
sam_02d.inc.c
sam_03.inc.c
sam_04.inc.c
►
area_sbk
sbk_02.inc.c
►
area_tik
tik_01.inc.c
tik_02.inc.c
tik_03.inc.c
tik_04.inc.c
tik_05.inc.c
►
area_trd
trd_00.inc.c
trd_01.inc.c
trd_02.inc.c
trd_02b.inc.c
trd_02c.inc.c
trd_02d.inc.c
trd_03.inc.c
trd_04.inc.c
trd_05.inc.c
trd_05b.inc.c
trd_05c.inc.c
trd_05d.inc.c
trd_05e.inc.c
trd_05f.inc.c
►
lib
BeachEffects.inc.c
DripVolumes.inc.c
MovingClouds.inc.c
RandomFlowers.inc.c
Snowflakes.inc.c
TexturePanner.inc.c
WaterEffects.inc.c
►
move
►
hammer
attack.c
auto_smash.c
d_down_pound.c
hammer_charge_0.c
hammer_charge_1.c
hammer_charge_2.c
hammer_throw.c
mega_quake.c
mega_smash.c
power_quake.c
power_smash.c
quake_hammer.c
shell_crack.c
shrink_smash.c
spin_smash.c
super_smash.c
►
item
coconut.c
dizzy_dial.c
dried_shroom.c
dusty_hammer.c
egg_missile.c
electro_pop.c
fire_flower.c
food.c
fright_jar.c
hustle_drink.c
insecticide_herb.c
life_shroom.c
mushroom.c
mystery.c
pebble.c
please_come_back.c
pow_block.c
repel_gel.c
shooting_star.c
sleepy_sheep.c
snowman_doll.c
stone_cap.c
stop_watch.c
strange_cake.c
super_soda.c
tasty_tonic.c
thunder_bolt.c
thunder_rage.c
ultra_shroom.c
unknown_item.c
volt_shroom.c
►
jump
attack.c
auto_jump.c
auto_multibounce.c
d_down_jump.c
demo_power_bounce.c
dizzy_stomp.c
earthquake_jump.c
jump_charge_0.c
jump_charge_1.c
jump_charge_2.c
mega_jump.c
multibounce.c
power_bounce.c
power_jump.c
shrink_stomp.c
sleep_stomp.c
super_jump.c
►
star_power
chill_out.c
focus.c
lullaby.c
peach_beam.c
peach_focus.c
peach_focus_alt.c
refresh.c
smooch.c
star_beam.c
star_storm.c
time_out.c
up_and_away.c
►
partner
bombette.c
bow.c
goombario.c
goompa.c
kooper.c
lakilester.c
parakarry.c
sushie.c
twink.c
watt.c
16C8E0.c
181810.c
190A10.c
190B20.c
1A5830.c
action_cmd.c
action_cmd.h
actor_api.c
actor_rendering.c
actors.c
battle.c
battle.h
battle_bss.c
battle_names.h
battle_tables.h
btl_states_actions.c
btl_states_menus.c
camera.c
dmg_item.c
dmg_partner.c
dmg_player.c
entity_model_icons.c
level_up.c
partner_dma.c
player_events.c
popup_messages.c
stage_names.h
standard_events.c
use_items.c
use_moves.c
use_star_powers.c
►
bss
engine1_post_bss.c
engine1_pre_bss.c
engine2_post_bss.c
engine2_pre_bss.c
main_post_bss.c
main_pre_bss.c
►
charset
charset.c
charset.h
►
common
►
battle
CheckMagikoopaCastTarget.inc.c
CheckPlayerCanLoseCommand.inc.c
ChompChainSupport.inc.c
SetAbsoluteStatusOffsets.inc.c
ActorJumpToPos.inc.c
AddFP.inc.c
AddHP.inc.c
AdvanceBuffer.inc.c
CalculateArcsinDeg.inc.c
CanPlayerLoseAction.inc.c
CompareFloats.inc.c
CosInterpMinMax.inc.c
DisableRandomAbility.inc.c
Dist3D.inc.c
FadeBackgroundDarken.inc.c
FadeBackgroundLighten.inc.c
foliage.inc.c
FoliageTransform.inc.c
GetIconBrightnessForAngle.inc.c
GetItemEntityPosition.inc.c
GetJumpHammerCharge.inc.c
GetLastEventType.inc.c
GetPlayerHpPercent.inc.c
GetSelectedMoveID.inc.c
IsAOrBPressed.inc.c
ItemEntityJumpToPos.inc.c
MakeSun.inc.c
MediGuySpriteRotationFunc.inc.c
PlayLavaBubbleFlightSound.inc.c
RemoveChillOut.inc.c
SetAngleClamped.inc.c
SetBackgroundAlpha.inc.c
SetBowserFireBreathScales.inc.c
SetDemoBattleBeginDelay.inc.c
SetNpcPosYaw.inc.c
SetPlayerStatusPosYaw.inc.c
SetSpinSmashable.inc.c
ShrinkActor.inc.c
SpawnEnemyDrainFX.inc.c
SpitInk.inc.c
StarRodAppearEffect.inc.c
StarRodPowerUpEffect.inc.c
StartRumbleWithParams.inc.c
UnkActorPosFunc.inc.c
UnkBackgroundFunc3.inc.c
UnkEffect6FFunc.inc.c
UnkFloatFunc005.inc.c
UnkLightningBoltFxFunc1.inc.c
UpdateEnchantedBowserColors.inc.c
►
effects
►
gfx
attack_result_text.c
attack_result_text_de.c
attack_result_text_es.c
attack_result_text_fr.c
aura.c
balloon.c
big_smoke_puff.c
big_snowflakes.c
blast.c
breaking_junk.c
bulb_glow.c
butterflies.c
chapter_change.c
chapter_change_de.c
chapter_change_es.c
chapter_change_fr.c
chomp_drop.c
cloud_puff_trail.c
cold_breath.c
confetti.c
damage_indicator.c
damage_stars.c
debuff.c
disable_x.c
drop_leaves.c
dust.c
effect_3D.c
effect_46.c
effect_63.c
effect_65.c
effect_75.c
effect_86.c
embers.c
emote.c
ending_decals.c
energy_in_out.c
energy_orb_wave.c
energy_shockwave.c
explosion.c
falling_leaves.c
fire_breath.c
fire_flower.c
firework.c
firework_rocket.c
flame.c
flashing_box_shockwave.c
floating_cloud_puff.c
floating_flower.c
floating_rock.c
flower_splash_trail.c
footprint.c
fright_jar.c
gather_energy_pink.c
gather_magic.c
got_item_outline.c
green_impact.c
hieroglyphs.c
huff_puff_breath.c
ice_pillar.c
ice_shard.c
landing_dust.c
lens_flare.c
light_rays.c
lightning.c
lightning_bolt.c
lil_oink.c
merlin_house_stars.c
misc_particles.c
motion_blur_flame.c
moving_cloud.c
music_note.c
partner_buff.c
peach_star_beam.c
purple_ring.c
quizmo_answer.c
quizmo_assistant.c
quizmo_audience.c
quizmo_stage.c
radial_shimmer.c
radiating_energy_orb.c
recover.c
ring_blast.c
rising_bubble.c
shape_spell.c
shattering_stones.c
shiny_flare.c
shockwave.c
sleep_bubble.c
small_gold_sparkle.c
snaking_static.c
snowfall.c
snowflake.c
snowman_doll.c
sparkles.c
spiky_white_aura.c
spirit_card.c
squirt.c
star.c
star_outline.c
star_spirits_energy.c
stars_orbiting.c
stars_spread.c
stat_change.c
static_status.c
steam_burst.c
stop_watch.c
sun.c
sweat.c
tattle_window.c
throw_spiny.c
thunderbolt_ring.c
tubba_heart_attack.c
underwater.c
water_block.c
water_fountain.c
water_splash.c
waterfall.c
whirlwind.c
attack_result_text.c
aura.c
balloon.c
big_smoke_puff.c
big_snowflakes.c
blast.c
bombette_breaking.c
breaking_junk.c
bulb_glow.c
butterflies.c
chapter_change.c
chomp_drop.c
cloud_puff.c
cloud_trail.c
cold_breath.c
confetti.c
damage_indicator.c
damage_stars.c
debuff.c
disable_x.c
drop_leaves.c
dust.c
effect_3D.c
effect_46.c
effect_63.c
effect_65.c
effect_75.c
effect_86.c
embers.c
emote.c
ending_decals.c
energy_in_out.c
energy_orb_wave.c
energy_shockwave.c
explosion.c
falling_leaves.c
fire_breath.c
fire_flower.c
firework.c
firework_rocket.c
flame.c
flashing_box_shockwave.c
floating_cloud_puff.c
floating_flower.c
floating_rock.c
flower_splash.c
flower_trail.c
footprint.c
fright_jar.c
gather_energy_pink.c
gather_magic.c
got_item_outline.c
green_impact.c
hieroglyphs.c
huff_puff_breath.c
ice_pillar.c
ice_shard.c
landing_dust.c
lens_flare.c
light_rays.c
lightning.c
lightning_bolt.c
lil_oink.c
merlin_house_stars.c
misc_particles.c
motion_blur_flame.c
moving_cloud.c
music_note.c
partner_buff.c
peach_star_beam.c
pink_sparkles.c
purple_ring.c
quizmo_answer.c
quizmo_assistant.c
quizmo_audience.c
quizmo_stage.c
radial_shimmer.c
radiating_energy_orb.c
recover.c
red_impact.c
ring_blast.c
rising_bubble.c
shape_spell.c
shattering_stones.c
shimmer_burst.c
shimmer_wave.c
shiny_flare.c
shockwave.c
sleep_bubble.c
small_gold_sparkle.c
smoke_burst.c
smoke_impact.c
smoke_ring.c
snaking_static.c
snowfall.c
snowflake.c
snowman_doll.c
something_rotating.c
sparkles.c
spiky_white_aura.c
spirit_card.c
squirt.c
star.c
star_outline.c
star_spirits_energy.c
stars_burst.c
stars_orbiting.c
stars_shimmer.c
stars_spread.c
stat_change.c
static_status.c
steam_burst.c
stop_watch.c
sun.c
sweat.c
tattle_window.c
throw_spiny.c
thunderbolt_ring.c
tubba_heart_attack.c
underwater.c
walking_dust.c
water_block.c
water_fountain.c
water_splash.c
waterfall.c
whirlwind.c
windy_leaves.c
►
entity
►
default
BoardedFloor.c
BombableRock.c
Padlock.c
►
jan_iwa
ArrowSign.c
Plants1.c
Plants2.c
►
model
ArrowSign.c
BellbellPlant_anim.c
BellbellPlant_gfx.c
BlueSwitch.c
BlueWarpPipe.c
BoardedFloor.c
BombableRock.c
BrickBlock.c
Chest.c
CymbalPlant_anim.c
CymbalPlant_gfx.c
GreenStompSwitch.c
Hammer1Block.c
Hammer2Block.c
Hammer3Block.c
HeartBlock.c
HeartBlockContent.c
HiddenPanel.c
HitFloatingYellowBlock_anim.c
HitFloatingYellowBlock_gfx.c
HitRedBlock_anim.c
HitRedBlock_gfx.c
HitYellowBlock_anim.c
HitYellowBlock_gfx.c
InertRedBlock.c
InertYellowBlock.c
MunchlesiaBeginChew_anim.c
MunchlesiaBeginChew_gfx.c
MunchlesiaChewing_anim.c
MunchlesiaChewing_gfx.c
MunchlesiaEnvelop_anim.c
MunchlesiaEnvelop_gfx.c
MunchlesiaGrab_anim.c
MunchlesiaGrab_gfx.c
MunchlesiaReset1_anim.c
MunchlesiaReset1_gfx.c
MunchlesiaReset_anim.c
MunchlesiaReset_gfx.c
MunchlesiaSpitOut_anim.c
MunchlesiaSpitOut_gfx.c
Padlock.c
PadlockBlueFace.c
PadlockRedFace.c
PadlockRedFrame.c
PinkFlower_anim.c
PinkFlower_gfx.c
PowBlock.c
PushBlock.c
RedBlock.c
RedSwitch.c
SaveBlock.c
ScriptSpring_anim.c
ScriptSpring_gfx.c
ShatteringBrickBlock.c
ShatteringHammer1Block.c
ShatteringHammer2Block.c
ShatteringHammer3Block.c
Signpost.c
SimpleSpring_anim.c
SimpleSpring_gfx.c
SpinningFlower.c
StarBoxLauncher.c
SuperBlock.c
SuperBlockContent.c
TrumpetPlant_anim.c
TrumpetPlant_gfx.c
Tweester.c
UltraBlock.c
UltraBlockContent.c
UnusedBlock.c
WoodenCrate.c
YellowBlock.c
►
sbk_omo
StarBoxLauncher.c
Tweester.c
Block.c
BlueWarpPipe.c
Chest.c
HeartBlock.c
HiddenPanel.c
ItemBlock.c
SaveBlock.c
Shadow.c
ShatteringBlock.c
ShatteringBlock_common.c
Signpost.c
SimpleSpring.c
SuperBlock.c
Switch.c
WoodenCrate.c
►
evt
audio_api.c
cam_api.c
demo_api.c
evt.c
f8f60_len_1560.c
fx_api.c
item_api.c
map_api.c
model_api.c
msg_api.c
msg_api.h
npc_api.c
player_api.c
script_list.c
virtual_entity.c
►
filemenu
filemenu_common.c
filemenu_createfile.c
filemenu_gfx.c
filemenu_info.c
filemenu_main.c
filemenu_msg.c
filemenu_selectlanguage.c
filemenu_styles.c
filemenu_yesno.c
►
pause
pause_badges.c
pause_common.h
pause_gfx.c
pause_gfx_de.c
pause_gfx_en.c
pause_gfx_es.c
pause_gfx_fr.c
pause_items.c
pause_main.c
pause_map.c
pause_partners.c
pause_spirits.c
pause_stats.c
pause_styles.c
pause_tabs.c
►
world
►
action
hammer.c
hit_fire.c
hit_lava.c
idle.c
jump.c
knockback.c
land.c
misc.c
slide.c
sneaky_parasol.c
spin.c
spin_jump.c
step_up.c
tornado_jump.c
use_munchlesia.c
use_spinning_flower.c
use_tweester.c
walk.c
►
area_arn
►
arn_02
arn_02.h
Gusty Gulch - Wasteland Ascent 1
entity.c
main.c
music.c
npc.c
settings.c
►
arn_03
arn_03.h
Gusty Gulch - Ghost Town 1
entity.c
main.c
music.c
npc.c
settings.c
►
arn_04
arn_04.h
Gusty Gulch - Wasteland Ascent 2
entity.c
main.c
music.c
npc.c
settings.c
►
arn_05
arn_05.h
Gusty Gulch - Ghost Town 2
entity.c
main.c
music.c
npc.c
settings.c
►
arn_07
arn_07.h
Gusty Gulch - Windmill Exterior
entity.c
main.c
music.c
npc.c
settings.c
windmill.c
►
arn_08
arn_08.h
Gusty Gulch - Windmill Interior
demo.c
entity.c
gears.c
main.c
music.c
npc.c
settings.c
well.c
►
arn_09
arn_09.h
Gusty Gulch - Windmill Tunnel Entry
entity.c
launch.c
main.c
music.c
npc.c
settings.c
►
arn_10
arn_10.h
Gusty Gulch - Tunnel 1
entity.c
main.c
music.c
npc.c
settings.c
►
arn_11
arn_11.h
Gusty Gulch - Tubba's Heart Chamber
main.c
music.c
npc.c
settings.c
►
arn_12
arn_12.h
Gusty Gulch - Tunnel 2
entity.c
main.c
music.c
npc.c
settings.c
►
arn_13
arn_13.h
Gusty Gulch - Tunnel 3
entity.c
main.c
music.c
npc.c
settings.c
arn.h
►
area_dgb
►
dgb_00
dgb_00.h
Tubba's Castle - Escape Scene
entity.c
main.c
music.c
npc.c
settings.c
►
dgb_01
bridges.c
dgb_01.h
Tubba's Castle - Great Hall
entity.c
gfx.c
img0.c
img1.c
img2.c
img3.c
img4.c
img5.c
img6.c
img7.c
main.c
music.c
npc.c
settings.c
smash_bridges_anim.inc.c
smash_bridges_skeleton.inc.c
►
dgb_02
dgb_02.h
Tubba's Castle - West Hall (1F)
main.c
music.c
npc.c
settings.c
►
dgb_03
clock.c
dgb_03.h
Tubba's Castle - Table/Clock Room (1/2F)
entity.c
main.c
music.c
npc.c
settings.c
►
dgb_04
dgb_04.h
Tubba's Castle - Stairs to Basement
entity.c
main.c
music.c
npc.c
settings.c
►
dgb_05
dgb_05.h
Tubba's Castle - Stairs Above Basement
entity.c
hole.c
main.c
music.c
npc.c
settings.c
►
dgb_06
dgb_06.h
Tubba's Castle - Basement
entity.c
main.c
music.c
npc.c
settings.c
►
dgb_07
dgb_07.h
Tubba's Castle - Study (1F)
entity.c
main.c
music.c
npc.c
settings.c
►
dgb_08
dgb_08.h
Tubba's Castle - East Hall (1/2F)
entity.c
main.c
music.c
npc.c
settings.c
►
dgb_09
breakable.c
dgb_09.h
Tubba's Castle - West Hall (2F)
main.c
music.c
npc.c
settings.c
►
dgb_10
dgb_10.h
Tubba's Castle - Sealed Room (2F)
entity.c
hole.c
main.c
music.c
settings.c
►
dgb_11
dgb_11.h
Tubba's Castle - Covered Tables Room (1F)
entity.c
main.c
music.c
settings.c
►
dgb_12
dgb_12.h
Tubba's Castle - Spike Trap Room (2F)
entity.c
main.c
music.c
settings.c
spikes.c
►
dgb_13
dgb_13.h
Tubba's Castle - Hidden Bedroom (2F)
drawer.c
entity.c
main.c
music.c
settings.c
►
dgb_14
dgb_14.h
Tubba's Castle - Stairs to Third Floor
entity.c
main.c
music.c
settings.c
►
dgb_15
dgb_15.h
Tubba's Castle - West Hall (3F)
entity.c
main.c
music.c
npc.c
settings.c
►
dgb_16
dgb_16.h
Tubba's Castle - Sleeping Clubbas Room (3F)
entity.c
main.c
music.c
npc.c
settings.c
►
dgb_17
dgb_17.h
Tubba's Castle - Save Room (3F)
entity.c
main.c
music.c
settings.c
►
dgb_18
dgb_18.h
Tubba's Castle - Master Bedroom (3F)
entity.c
main.c
music.c
npc.c
settings.c
dgb.h
dgb_vtx.h
smash_bridges.c
►
area_dro
►
dro_01
dro_01.h
Dry Dry Outpost - Outpost 1
entity.c
foliage.c
main.c
music.c
npc.c
npc_composer.c
npc_hint_dryite.c
npc_hint_dryite_companion.c
npc_shop_owner.c
rooms.c
settings.c
shop.c
►
dro_02
dro_02.h
Dry Dry Outpost - Outpost 2
entity.c
main.c
music.c
npc.c
npc_merlee.c
npc_moustafa.c
rooms.c
settings.c
dro.h
►
area_end
►
common
Credits.h
Credits.inc.c
►
end_00
allies.c
boos.c
bowser.c
caravan.c
credits.c
credits_jobs.inc.c
credits_jobs_jp.inc.c
credits_jobs_pal.inc.c
credits_names.inc.c
credits_names_jp.inc.c
credits_names_pal.inc.c
credits_title.inc.c
credits_title_pal.inc.c
crystal_king.c
end_00.h
Ending - Parade (Day)
huff_n_puff.c
koopas.c
main.c
parade_setup.c
settings.c
yoshis.c
►
end_01
credits.c
credits_jobs.inc.c
credits_jobs_jp.inc.c
credits_jobs_pal.inc.c
credits_names.inc.c
credits_names_jp.inc.c
credits_names_pal.inc.c
end_01.h
Ending - Parade (Night)
flower_float.c
main.c
opera_float.c
parade_setup.c
peach_float.c
settings.c
shyguy_float.c
end.h
►
area_flo
►
common
DroppingVine.inc.c
FlowerSpawnRegion.inc.c
ItemChoice_FlowerGuard.inc.c
LogBridge.inc.c
►
flo_00
beanstalk.c
entity.c
epilogue.c
flo_00.h
Flower Fields - Center
main.c
music.c
npc.c
settings.c
►
flo_03
entity.c
flo_03.h
Flower Fields - (East) Petunia's Field
foliage.c
main.c
music.c
npc.c
settings.c
►
flo_07
flo_07.h
Flower Fields - (SW) Posie and Crystal Tree
main.c
music.c
npc.c
settings.c
►
flo_08
entity.c
flo_08.h
Flower Fields - (SE) Briar Platforming
foliage.c
main.c
music.c
npc.c
settings.c
vines.c
►
flo_09
flo_09.h
Flower Fields - (East) Triple Tree
Path
foliage.c
main.c
music.c
npc.c
settings.c
vines.c
►
flo_10
entity.c
flo_10.h
Flower Fields - (SE) Lily's Fountain
foliage.c
fountain.c
main.c
music.c
npc.c
settings.c
waterfx.c
►
flo_11
entity.c
flo_11.h
Flower Fields - (West) Maze
main.c
music.c
npc.c
settings.c
►
flo_12
flo_12.h
Flower Fields - (West) Rosie's Trellis
main.c
music.c
npc.c
settings.c
►
flo_13
entity.c
flo_13.h
Flower Fields - (NW) Lakilester
main.c
music.c
new_partner.c
npc.c
settings.c
►
flo_14
bubbles.c
entity.c
flo_14.h
Flower Fields - (NW) Bubble Flower
logs.c
main.c
music.c
npc.c
settings.c
►
flo_15
entity.c
flo_15.h
Flower Fields - (NW) Sun Tower
main.c
music.c
npc.c
settings.c
stairs.c
►
flo_16
entity.c
flo_16.h
Flower Fields - (NE) Elevators
main.c
music.c
npc.c
puzzle.c
settings.c
vines.c
►
flo_17
entity.c
flo_17.h
Flower Fields - (NE) Fallen Logs
logs.c
main.c
music.c
npc.c
settings.c
►
flo_18
flo_18.h
Flower Fields - (NE) Puff Puff Machine
foliage.c
machine.c
main.c
music.c
npc.c
settings.c
►
flo_19
beanstalk.c
clouds.c
entity.c
flo_19.h
Flower Fields - Cloudy Climb
main.c
music.c
settings.c
►
flo_21
clouds.c
flo_21.h
Flower Fields - Huff N Puff Room
main.c
music.c
npc.c
settings.c
►
flo_22
flo_22.h
Flower Fields - (East) Old Well
foliage.c
main.c
music.c
npc.c
settings.c
well.c
►
flo_23
entity.c
flo_23.h
Flower Fields - (West)
Path
to Maze
main.c
music.c
npc.c
settings.c
►
flo_24
entity.c
flo_24.h
Flower Fields - (SE) Water Level Room
foliage.c
main.c
music.c
settings.c
water.c
►
flo_25
entity.c
flo_25.h
Flower Fields - (SW)
Path
to Crystal Tree
foliage.c
main.c
music.c
npc.c
settings.c
vine.c
flo.h
►
area_gv
►
gv_01
gv_01.h
Game Over Screen
main.c
settings.c
gv.h
►
area_hos
►
common
FallingStars.inc.c
IntroMathUtil.inc.c
Narrator.inc.c
►
hos_00
entity.c
hos_00.h
Shooting Star Summit - Shooting Star
Path
main.c
music.c
npc.c
scenes.c
settings.c
shade_gfx.c
unused.c
►
hos_01
entity.c
hos_01.h
Shooting Star Summit - Shooting Star Summit
main.c
model_fx.c
music.c
npc.c
settings.c
star_way.c
►
hos_02
descent.c
hos_02.h
Shooting Star Summit - Star Way
main.c
model_fx.c
music.c
npc.c
settings.c
unused.c
►
hos_03
entity.c
foliage.c
hos_03.h
Shooting Star Summit - Star Haven
main.c
model_fx.c
music.c
npc.c
rooms.c
settings.c
shop.c
►
hos_04
fountains.c
hos_04.h
Shooting Star Summit - Outside the Sanctuary
intro.c
main.c
music.c
narrator.c
settings.c
starship.c
unused.c
►
hos_05
hos_05.h
Shooting Star Summit - Star Sanctuary
intro.c
main.c
misc.c
model_fx.c
music.c
narrator.c
npc.c
settings.c
star_ship.c
►
hos_06
chest.c
entity.c
hos_06.h
Shooting Star Summit - Merluvlee's House
main.c
merlow.c
merluvlee.c
rooms.c
settings.c
►
hos_10
ending.c
hos_10.h
Shooting Star Summit - Ending Descent Scene
intro.c
main.c
music.c
narrator.c
npc1.c
npc2.c
pre_title.c
settings.c
►
hos_20
hos_20.h
Shooting Star Summit - Riding Star Ship Scene
main.c
settings.c
starship.c
hos.h
►
area_isk
►
isk_01
entity.c
haze.c
isk_01.h
Dry Dry Ruins - Entrance
main.c
music.c
settings.c
►
isk_02
ambush.c
entity.c
isk_02.h
Dry Dry Ruins - Sarcophagus Hall 1
lock.c
main.c
npc.c
settings.c
►
isk_03
entity.c
isk_03.h
Dry Dry Ruins - Sand Drainage Room 1
main.c
sand.c
settings.c
switch.c
►
isk_04
demo.c
entity.c
isk_04.h
Dry Dry Ruins - Descending Stairs 1
main.c
music.c
npc.c
obstructions.c
settings.c
►
isk_05
entity.c
isk_05.h
Dry Dry Ruins - Pyramid Stone Room
main.c
npc.c
settings.c
►
isk_06
entity.c
isk_06.h
Dry Dry Ruins - Sand Drainage Room 2
main.c
sand.c
settings.c
switch.c
►
isk_07
ambush.c
entity.c
isk_07.h
Dry Dry Ruins - Sarcophagus Hall 2
lock.c
main.c
npc.c
settings.c
stairs.c
switch.c
►
isk_08
entity.c
isk_08.h
Dry Dry Ruins - Descending Stairs 2
main.c
npc.c
settings.c
►
isk_09
entity.c
isk_09.h
Dry Dry Ruins - Super Hammer Room
main.c
music.c
settings.c
stairs.c
switch.c
►
isk_10
bombable.c
entity.c
isk_10.h
Dry Dry Ruins - Vertical Shaft
main.c
settings.c
►
isk_11
entity.c
isk_11.h
Dry Dry Ruins - Stone Puzzle Room
lock.c
main.c
music.c
puzzle.c
scene.c
settings.c
►
isk_12
entity.c
isk_12.h
Dry Dry Ruins - Sand Drainage Room 3
main.c
sand.c
settings.c
switch.c
►
isk_13
entity.c
isk_13.h
Dry Dry Ruins - Lunar Stone Room
main.c
npc.c
settings.c
►
isk_14
entity.c
isk_14.h
Dry Dry Ruins - Diamond Stone Room
main.c
npc.c
settings.c
►
isk_16
boss.c
entity.c
isk_16.h
Dry Dry Ruins - Tutankoopa Room
main.c
npc.c
settings.c
►
isk_18
entity.c
isk_18.h
Dry Dry Ruins - Deep Tunnel
main.c
npc.c
settings.c
►
isk_19
entity.c
isk_19.h
Dry Dry Ruins - Boss Antechamber
main.c
music.c
settings.c
isk.h
►
area_iwa
►
iwa_00
entity.c
iwa_00.h
Mt Rugged - Mt Rugged 1
main.c
npc.c
settings.c
slide.c
►
iwa_01
entity.c
iwa_01.h
Mt Rugged - Mt Rugged 2
main.c
npc.c
settings.c
slide.c
splash.c
►
iwa_02
entity.c
iwa_02.h
Mt Rugged - Mt Rugged 3
main.c
npc.c
settings.c
►
iwa_03
entity.c
iwa_03.h
Mt Rugged - Mt Rugged 4
main.c
npc.c
settings.c
slide.c
►
iwa_04
entity.c
iwa_04.h
Mt Rugged - Suspension Bridge
main.c
music.c
npc.c
settings.c
►
iwa_10
entity.c
foliage.c
iwa_10.h
Mt Rugged - Train Station
main.c
music.c
new_partner.c
npc.c
parakarry.c
settings.c
train.c
►
iwa_11
iwa_11.h
Mt Rugged - Train Ride Scene
main.c
music.c
npc.c
scenery.c
settings.c
train.c
iwa.h
►
area_jan
►
common
MoveBush.inc.c
MoveBushTemplates.h
PullVine.inc.c
►
jan_00
entity.c
foliage.c
jan_00.h
Jade Jungle - Whale Cove
main.c
npc.c
settings.c
whale.c
►
jan_01
entity.c
foliage.c
jan_01.h
Jade Jungle - Beach
main.c
music.c
npc.c
settings.c
►
jan_02
entity.c
foliage.c
jan_02.h
Jade Jungle - Village Cove
main.c
music.c
npc.c
settings.c
►
jan_03
entity.c
foliage.c
jan_03.h
Jade Jungle - Village Buildings
main.c
music.c
npc.c
rooms.c
settings.c
shop.c
►
jan_04
bushes.c
demo.c
entity.c
jan_04.h
Jade Jungle - Sushi Tree
main.c
music.c
npc.c
scenes.c
settings.c
treasure.c
trees.c
unused.c
►
jan_05
bushes.c
entity.c
jan_05.h
Jade Jungle - SE Jungle (Quake Hammer)
log.c
main.c
music.c
npc.c
settings.c
trees.c
►
jan_06
bushes.c
entity.c
jan_06.h
Jade Jungle - NE Jungle (Raven Statue)
log.c
main.c
npc.c
settings.c
statue.c
trees.c
►
jan_07
bushes.c
jan_07.h
Jade Jungle - Small Jungle Ledge
main.c
music.c
npc.c
settings.c
trees.c
►
jan_08
bushes.c
entity.c
jan_08.h
Jade Jungle - SW Jungle (Super Block)
main.c
music.c
npc.c
settings.c
trees.c
►
jan_09
bushes.c
entity.c
jan_09.h
Jade Jungle - NW Jungle (Large Ledge)
main.c
npc.c
settings.c
trees.c
►
jan_10
bushes.c
entity.c
jan_10.h
Jade Jungle - Western Dead End
log.c
main.c
music.c
npc.c
settings.c
trees.c
►
jan_11
jan_11.h
Jade Jungle - Root Cavern
main.c
music.c
npc.c
settings.c
►
jan_12
entity.c
jan_12.h
Jade Jungle - Deep Jungle 1
main.c
npc.c
settings.c
trees.c
vines.c
►
jan_13
entity.c
jan_13.h
Jade Jungle - Deep Jungle 2 (Block Puzzle)
main.c
puzzle.c
settings.c
trees.c
►
jan_14
jan_14.h
Jade Jungle - Deep Jungle 3
main.c
npc.c
settings.c
trees.c
vines.c
►
jan_15
entity.c
jan_15.h
Jade Jungle - Deep Jungle 4 (Ambush)
main.c
npc.c
settings.c
trees.c
►
jan_16
bushes.c
entity.c
jan_16.h
Jade Jungle - Base of Great Tree
main.c
music.c
npc.c
settings.c
►
jan_17
entity.c
jan_17.h
Jade Jungle - Lower Great Tree Interior
main.c
music.c
settings.c
►
jan_18
entity.c
jan_18.h
Jade Jungle - Great Tree Vine Ascent
main.c
music.c
settings.c
►
jan_19
entity.c
jan_19.h
Jade Jungle - Upper Great Tree Interior
main.c
music.c
settings.c
►
jan_22
bushes.c
entity.c
jan_22.h
Jade Jungle -
Path
to the Volcano
main.c
music.c
npc.c
settings.c
trees.c
zipline.c
►
jan_23
jan_23.h
Jade Jungle - Great Treetop Roost
main.c
music.c
npc.c
settings.c
jan.h
►
area_kgr
►
kgr_01
extra.c
kgr_01.h
Inside the Whale - Whale Mouth
main.c
wiggle.c
►
kgr_02
extra.c
kgr_02.h
Inside the Whale - Whale Stomach
main.c
npc.c
unused.c
kgr.h
►
area_kkj
►
common
ApproachPlayer100Units.inc.c
ApproachPlayer50Units.inc.c
PreventNextPeachDisguise.inc.c
RestoreFromPeachState.inc.c
Searchlights.inc.c
SetAvailableDisguise.inc.c
►
kkj_00
kkj_00.h
Peach's Castle - Intro Entry Hall (1F)
main.c
music.c
npc_ending.c
npc_intro.c
scene_ending.c
scene_intro.c
settings.c
►
kkj_01
kkj_01.h
Peach's Castle - Intro Upper Hall (2F)
main.c
music.c
npc.c
settings.c
►
kkj_02
kkj_02.h
Peach's Castle - Intro Stairs Hallway (3F)
main.c
music.c
npc.c
settings.c
►
kkj_03
kkj_03.h
Peach's Castle - Intro
Window
Hallway (4F)
main.c
music.c
npc.c
scenes.c
settings.c
►
kkj_10
entity.c
kkj_10.h
Peach's Castle - Entry Hall (1F)
main.c
npcs_early.c
npcs_later.c
settings.c
►
kkj_11
demo.c
entity.c
kkj_11.h
Peach's Castle - Upper Hall (2F)
main.c
npcs_early.c
npcs_later.c
scene.c
settings.c
►
kkj_12
kkj_12.h
Peach's Castle - Stairs Hallway (3F)
main.c
npc.c
settings.c
►
kkj_13
intro_scenes.c
kkj_13.h
Peach's Castle -
Window
Hallway (4F)
main.c
music.c
npcs_finale.c
npcs_intro.c
settings.c
►
kkj_14
chapter0.c
chapter1.c
chapter2.c
chapter3.c
chapter4.c
chapter5.c
chapter6.c
chapter7.c
interactables.c
kkj_14.h
Peach's Castle - Peach's Room (2F)
main.c
music.c
npc_ch0.c
npc_ch2.c
npc_ch7.c
npc_guards.c
settings.c
►
kkj_15
chapter0.c
chapter1.c
chapter2.c
chapter3.c
kkj_15.h
Peach's Castle - Passage Outlet (2F)
main.c
music.c
npc_chapter0.c
npc_chapter1.c
npc_chapter3.c
rotating_wall.c
settings.c
►
kkj_16
entity.c
kkj_16.h
Peach's Castle - Library (2F)
main.c
npcs_early.c
npcs_later.c
settings.c
stealth.c
►
kkj_17
chest.c
entity.c
kkj_17.h
Peach's Castle - Storeroom (2F)
main.c
settings.c
►
kkj_18
gourmet.c
kkj_18.h
Peach's Castle - Dining Room (2F)
main.c
music.c
npc.c
settings.c
►
kkj_19
baking.c
kkj_19.h
Peach's Castle - Kitchen (1F)
main.c
music.c
npcs_intro.c
npcs_peach.c
settings.c
►
kkj_20
entity.c
kkj_20.h
Peach's Castle - Guest Room (1F)
main.c
music.c
npc.c
settings.c
►
kkj_21
kkj_21.h
Peach's Castle - Inactive Quiz-Off (1F)
main.c
settings.c
►
kkj_22
kkj_22.h
Peach's Castle - Double Staircase (4F)
main.c
music.c
settings.c
►
kkj_23
kkj_23.h
Peach's Castle - Rooftop (5F)
main.c
music.c
npcs_finale.c
npcs_peach.c
scene.c
settings.c
►
kkj_24
entity.c
kkj_24.h
Peach's Castle - Tower Staircase (5F)
main.c
music.c
settings.c
►
kkj_25
arena.c
bowser_defeated.c
entity.c
kammy_defeated.c
kkj_25.h
Peach's Castle - Final Boss Arena (6F)
main.c
npc_final.c
npc_initial.c
npc_midpoint.c
peach_free.c
settings.c
►
kkj_26
demo.c
kkj_26.h
Peach's Castle - Balcony (2F)
main.c
scenes.c
settings.c
►
kkj_27
kkj_27.h
Peach's Castle - Secret Passage (2F)
main.c
music.c
rotating_wall.c
settings.c
►
kkj_28
kkj_28.h
Peach's Castle - Darkened Quiz-Off (1F)
main.c
settings.c
►
kkj_29
kkj_29.h
Peach's Castle - Quiz-Off Room (1F)
main.c
npc.c
quiz.c
settings.c
kkj.h
►
area_kmr
►
kmr_00
entity.c
kmr_00.h
Goomba Region - Forest Clearing
main.c
music.c
npc.c
revival.c
settings.c
►
kmr_02
entity.c
foliage.c
images.c
kammy.c
kmr_02.h
Goomba Region - Goomba Village
main.c
music.c
npc.c
rooms_1.c
rooms_2.c
settings.c
wander_territories.inc.c
►
kmr_03
entity.c
fall_down.c
foliage.c
kmr_03.h
Goomba Region - Bottom of the Cliff
main.c
music.c
npc.c
settings.c
►
kmr_04
entity.c
foliage.c
kmr_04.h
Goomba Region - Jr
main.c
music.c
npc.c
settings.c
►
kmr_05
entity.c
foliage.c
kmr_05.h
Goomba Region - Behind the Village
main.c
music.c
npc.c
settings.c
►
kmr_06
entity.c
kmr_06.h
Goomba Region - Goomba Road 2
main.c
music.c
npc.c
settings.c
sticker_sign.c
►
kmr_07
entity.c
kmr_07.h
Goomba Region - Goomba Road 3
main.c
music.c
npc.c
settings.c
►
kmr_09
entity.c
kmr_09.h
Goomba Region - Goomba Road 1
main.c
music.c
npc.c
settings.c
►
kmr_10
entity.c
foliage.c
kmr_10.h
Goomba Region - Toad Town Entrance
main.c
music.c
npc.c
settings.c
►
kmr_11
bridge_animation.c
bridge_skeleton.c
entity.c
foliage.c
fortress_animation.c
fortress_skeleton.c
kammy.c
kmr_11.h
Goomba Region - Goomba King's Castle
main.c
music.c
npc.c
scenes.c
settings.c
►
kmr_12
entity.c
kmr_12.h
Goomba Region - Goomba Road 4
main.c
music.c
npc.c
settings.c
►
kmr_20
bed.c
bushes.c
documents.c
entity.c
kmr_20.h
Goomba Region - Mario's House
main.c
music.c
npc.c
npc_epilogue.c
npc_intro.c
npc_scenes.c
records.c
rooms.c
settings.c
trees.c
►
kmr_21
kmr_21.h
Goomba Region - Title Screen
main.c
settings.c
►
kmr_22
►
npc
chapter_1.inc.c
chapter_2.inc.c
chapter_3.inc.c
chapter_4.inc.c
chapter_5.inc.c
chapter_6.inc.c
chapter_7.inc.c
chapter_8.inc.c
lava_piranha.inc.c
kmr_22.h
Goomba Region - Chapter Start
main.c
npc.c
settings.c
►
kmr_23
kmr_23.h
Goomba Region - Chapter End
main.c
npc.c
settings.c
►
kmr_24
kmr_24.h
Goomba Region - Save and Continue
main.c
settings.c
►
kmr_30
kmr_30.h
Goomba Region - Mario's House (Ending)
main.c
npc.c
settings.c
the_end.c
kmr.h
►
area_kpa
►
kpa_01
entity.c
kpa_01.h
Bowser's Castle - Dark Cave 1
main.c
music.c
npc.c
settings.c
►
kpa_03
entity.c
kpa_03.h
Bowser's Castle - Dark Cave 2
main.c
music.c
npc.c
settings.c
►
kpa_04
kpa_04.h
Bowser's Castle - Cave Exit
main.c
music.c
settings.c
statues.c
►
kpa_08
entity.c
kpa_08.h
Bowser's Castle - Castle Key Timing Puzzle
main.c
music.c
npc.c
settings.c
►
kpa_09
entity.c
kpa_09.h
Bowser's Castle - Ultra Shroom Timing Puzzle
main.c
music.c
npc.c
settings.c
►
kpa_10
entity.c
kpa_10.h
Bowser's Castle - Outside Lower Jail (No Lava)
main.c
music.c
npc.c
settings.c
►
kpa_100
entity.c
kpa_100.h
Bowser's Castle - Castle Key Room
main.c
music.c
settings.c
►
kpa_101
entity.c
kpa_101.h
Bowser's Castle - Ultra Shroom Room
main.c
music.c
settings.c
►
kpa_102
kpa_102.h
Bowser's Castle - Blue Fire Bridge
main.c
music.c
npc.c
settings.c
►
kpa_11
entity.c
kpa_11.h
Bowser's Castle - Outisde Lower Jail (Lava)
main.c
music.c
npc.c
settings.c
►
kpa_111
entity.c
kpa_111.h
Bowser's Castle - Room with Hidden Door 1
main.c
music.c
npc.c
settings.c
statues.c
►
kpa_112
kpa_112.h
Bowser's Castle - Hidden Passage 1
main.c
music.c
settings.c
►
kpa_113
entity.c
kpa_113.h
Bowser's Castle - Room with Hidden Door 2
main.c
music.c
npc.c
settings.c
statues.c
►
kpa_114
entity.c
kpa_114.h
Bowser's Castle - Hidden Passage 2
main.c
music.c
settings.c
►
kpa_115
kpa_115.h
Bowser's Castle - Room with Hidden Door 3
main.c
music.c
npc.c
settings.c
statues.c
►
kpa_116
kpa_116.h
Bowser's Castle - Dead End Passage
main.c
music.c
settings.c
►
kpa_117
kpa_117.h
Bowser's Castle - Dead End Room
main.c
music.c
settings.c
►
kpa_118
kpa_118.h
Bowser's Castle - Hidden Passage 3
main.c
music.c
settings.c
►
kpa_119
entity.c
kpa_119.h
Bowser's Castle - Hidden Key Room
main.c
music.c
settings.c
►
kpa_12
kpa_12.h
Bowser's Castle - Lava Channel 1
main.c
music.c
platforms.c
settings.c
►
kpa_121
kpa_121.h
Bowser's Castle - Exit to Peach's Castle
main.c
music.c
settings.c
►
kpa_13
entity.c
kpa_13.h
Bowser's Castle - Lava Channel 2
main.c
music.c
platforms.c
settings.c
►
kpa_130
kpa_130.h
Bowser's Castle - Bill Blaster Hall
main.c
music.c
npc.c
settings.c
►
kpa_133
ease.c
entity.c
kpa_133.h
Bowser's Castle - Left Water Puzzle
main.c
music.c
npc.c
settings.c
water.c
►
kpa_134
chains.c
entity.c
kpa_134.h
Bowser's Castle - Right Water Puzzle
main.c
music.c
npc.c
panels.c
settings.c
►
kpa_14
entity.c
kpa_14.h
Bowser's Castle - Lava Channel 3
main.c
music.c
platforms.c
settings.c
►
kpa_15
entity.c
kpa_15.h
Bowser's Castle - Lava Key Room
main.c
music.c
settings.c
►
kpa_16
entity.c
kpa_16.h
Bowser's Castle - Lava Control Room
main.c
music.c
npc.c
settings.c
►
kpa_17
entity.c
kpa_17.h
Bowser's Castle - Lower Jail
main.c
music.c
npc.c
settings.c
►
kpa_32
entity.c
kpa_32.h
Bowser's Castle - Lower Grand Hall
main.c
music.c
settings.c
►
kpa_33
entity.c
kpa_33.h
Bowser's Castle - Upper Grand Hall
main.c
music.c
settings.c
►
kpa_40
kpa_40.h
Bowser's Castle - Maze Guide Room
main.c
music.c
settings.c
►
kpa_41
kpa_41.h
Bowser's Castle - Maze Room
main.c
music.c
settings.c
►
kpa_50
kpa_50.h
Bowser's Castle - Hall to Guard Door 1
main.c
music.c
npc.c
settings.c
►
kpa_51
kpa_51.h
Bowser's Castle - Hall to Water Puzzle
main.c
music.c
npc.c
settings.c
►
kpa_52
entity.c
kpa_52.h
Bowser's Castle - Split Level Hall
main.c
music.c
npc.c
settings.c
►
kpa_53
entity.c
kpa_53.h
Bowser's Castle - Fake Peach Hallway
main.c
music.c
npc.c
settings.c
►
kpa_60
entity.c
kpa_60.h
Bowser's Castle - Ship Enter/Exit Scenes
main.c
music.c
scenes.c
settings.c
►
kpa_61
entity.c
kpa_61.h
Bowser's Castle - Battlement
main.c
music.c
npc.c
settings.c
►
kpa_62
entity.c
kpa_62.h
Bowser's Castle - Front Door Exterior
main.c
music.c
settings.c
►
kpa_63
entity.c
kpa_63.h
Bowser's Castle - Hanger
main.c
music.c
scenes.c
settings.c
►
kpa_70
chain_anim.c
chain_skele.c
kpa_70.h
Bowser's Castle - Entry Lava Hall
main.c
music.c
npc.c
settings.c
►
kpa_81
kpa_81.h
Bowser's Castle - Guard Door 1
main.c
music.c
npc.c
settings.c
►
kpa_82
kpa_82.h
Bowser's Castle - Guard Door 2
main.c
music.c
npc.c
settings.c
►
kpa_83
kpa_83.h
Bowser's Castle - Guard Door 3
main.c
music.c
npc.c
settings.c
►
kpa_90
kpa_90.h
Bowser's Castle - Stairs to East Upper Jail
main.c
music.c
settings.c
►
kpa_91
entity.c
kpa_91.h
Bowser's Castle - East Upper Jail
main.c
music.c
npc.c
settings.c
►
kpa_94
kpa_94.h
Bowser's Castle - Stairs to West Upper Jail
main.c
music.c
settings.c
►
kpa_95
entity.c
kpa_95.h
Bowser's Castle - West Upper Jail
main.c
music.c
npc.c
settings.c
►
kpa_96
kpa_96.h
Bowser's Castle - Item
Shop
main.c
music.c
npc.c
settings.c
kpa.h
►
area_kzn
►
common
LavaGlowLighting.inc.c
SmokeTexPanners.inc.c
SpinyTromp.inc.c
►
kzn_01
kzn_01.h
Mt Lavalava - Volcano Entrance
main.c
npc.c
settings.c
►
kzn_02
demo.c
kzn_02.h
Mt Lavalava - First Lava Lake
main.c
npc.c
platforms.c
settings.c
►
kzn_03
entity.c
kzn_03.h
Mt Lavalava - Central Cavern
main.c
npc.c
settings.c
ziplines.c
►
kzn_04
entity.c
kzn_04.h
Mt Lavalava - Fire Bar Bridge
main.c
npc.c
settings.c
►
kzn_05
kzn_05.h
Mt Lavalava - Descent Toward Ultra Hammer
main.c
settings.c
►
kzn_06
entity.c
extra.c
kzn_06.h
Mt Lavalava - Flowing Lava Puzzle
main.c
settings.c
►
kzn_07
entity.c
kzn_07.h
Mt Lavalava - Ultra Hammer Room
main.c
music.c
npc.c
settings.c
►
kzn_08
entity.c
extra.c
kzn_08.h
Mt Lavalava - Dizzy Stomp Room
main.c
npc.c
settings.c
►
kzn_09
entity.c
kzn_09.h
Mt Lavalava - Zipline Cavern
main.c
npc.c
settings.c
zipline.c
►
kzn_10
kzn_10.h
Mt Lavalava - Descent Toward Boss
main.c
settings.c
tromp.c
►
kzn_11
kzn_11.h
Mt Lavalava - Second Lava Lake
main.c
npc.c
platforms.c
settings.c
►
kzn_17
entity.c
kzn_17.h
Mt Lavalava - Spike Roller Trap
main.c
npc.c
settings.c
tromp.c
►
kzn_18
entity.c
kzn_18.h
Mt Lavalava - Boss Antechamber
main.c
npc.c
settings.c
►
kzn_19
entity.c
eruption.c
kzn_19.h
Mt Lavalava - Boss Room
main.c
music.c
npc.c
npc_settings.c
settings.c
►
kzn_20
kzn_20.h
Mt Lavalava - Rising Lava 1
main.c
music.c
npc.c
settings.c
►
kzn_22
entity.c
kzn_22.h
Mt Lavalava - Rising Lava 2
main.c
music.c
npc.c
settings.c
►
kzn_23
kzn_23.h
Mt Lavalava - Volcano Escape
main.c
music.c
npc.c
settings.c
kzn.h
►
area_mac
►
mac_00
►
npc
dojo_members.inc.c
russ_and_thief.inc.c
trading_toad.inc.c
waterfront_family.inc.c
demo.c
entity.c
epilogue.c
epilogue_npc.c
intro.c
intro_npc.c
mac_00.h
Toad Town - Gate District
main.c
music.c
music_mix.c
npc.c
rooms.c
settings.c
shared_npc.c
shop.c
water_gfx.c
►
mac_01
►
npc
flower_gate.inc.c
post_office.inc.c
read_fortune.inc.c
rowf_and_rhuff.inc.c
bulletin.c
crystal_ball_gfx.c
entity.c
epilogue_npc.c
foliage.c
intro.c
intro_npc.c
mac_01.h
Toad Town - Plaza District
main.c
music.c
music_mix.c
npc.c
rooms.c
settings.c
shop.c
►
mac_02
►
npc
bootler.inc.c
bubulb.inc.c
cooking_apprentice.inc.c
fice_t.inc.c
shyguy_thief.inc.c
tayce_t.inc.c
toad_1.inc.c
toad_2.inc.c
toad_3.inc.c
toad_4.inc.c
toad_kid.inc.c
entity.c
foliage.c
mac_02.h
Toad Town - Southern District
main.c
music.c
music_mix.c
npc.c
rooms.c
settings.c
►
mac_03
demo.c
entity.c
foliage.c
mac_03.h
Toad Town - Station District
main.c
music.c
npc.c
oinks.c
settings.c
train.c
►
mac_04
entity.c
foliage.c
mac_04.h
Toad Town - Residental District
main.c
music.c
music_mix.c
npc.c
npc_chet_rippo.inc.c
npc_goomba_family.inc.c
npc_gossip_trio.inc.c
npc_harry_t.inc.c
npc_muskular.inc.c
npc_new_residents.inc.c
npc_toad_01.inc.c
npc_toad_02.inc.c
npc_toad_03.inc.c
npc_toad_kids.inc.c
npc_toadette_03.inc.c
npc_toybox_shyguy.inc.c
npc_twink.inc.c
rooms.c
settings.c
shop.c
wish_scene.c
►
mac_05
club64_sign.c
entity.c
mac_05.h
Toad Town - Port District
main.c
music.c
npc.c
rooms.c
settings.c
whale.c
►
mac_06
mac_06.h
Toad Town - Riding the Whale
main.c
npc.c
settings.c
whale.c
►
machi
entity.c
goomba_king.c
machi.h
Debug Warp Zone - Debug Warp Zone
main.c
misstar.c
npc.c
partner.c
settings.c
tables.c
mac.h
►
area_mgm
►
mgm_00
main.c
mgm_00.h
Minigame - Playroom Lobby
npc.c
scoreboard.c
settings.c
►
mgm_01
entity.c
images.c
main.c
mgm_01.h
Minigame - Jump Attack Minigame
npc.c
settings.c
►
mgm_02
images.c
main.c
mgm_02.h
Minigame - Smash Attack Minigame
npc.c
settings.c
►
mgm_03
main.c
mgm_03.h
Minigame - Large empty test room
settings.c
mgm.h
►
area_mim
►
common
AnimateGates.inc.c
SetForeverForestFog.inc.c
SetupGates.inc.c
SupportGates.inc.c
UseGates.inc.c
►
mim_01
entity.c
gate.c
hint.c
main.c
mim_01.h
Forever Forest - Flower Sounds
music.c
npc.c
settings.c
►
mim_02
gate.c
hint.c
main.c
mim_02.h
Forever Forest - Stump Eyes
music.c
npc.c
settings.c
►
mim_03
entity.c
gate.c
hint.c
main.c
mim_03.h
Forever Forest - Flowers (Oaklie)
music.c
npc.c
settings.c
►
mim_04
entity.c
gate.c
hint.c
main.c
mim_04.h
Forever Forest - Tree Face (Bub-ulb)
music.c
npc.c
settings.c
►
mim_05
entity.c
gate.c
hint.c
main.c
mim_05.h
Forever Forest - Mushrooms (HP Plus)
music.c
npc.c
settings.c
►
mim_06
entity.c
gate.c
hint.c
main.c
mim_06.h
Forever Forest - Bee Hive (
Path
Splits)
music.c
npc.c
settings.c
►
mim_07
entity.c
gate.c
hint.c
main.c
mim_07.h
Forever Forest - Flowers Vanish
music.c
npc.c
settings.c
►
mim_08
entity.c
gate.c
main.c
mim_08.h
Forever Forest - Laughing Rock
music.c
npc.c
settings.c
►
mim_09
entity.c
gate.c
hint.c
main.c
mim_09.h
Forever Forest - Flowers Appear (FP Plus)
music.c
npc.c
settings.c
►
mim_10
entity.c
main.c
mim_10.h
Forever Forest - Exit to Toad Town
music.c
npc.c
settings.c
►
mim_11
entity.c
foliage.c
gate.c
main.c
mim_11.h
Forever Forest - Outside Boo's Mansion
music.c
npc.c
settings.c
►
mim_12
entity.c
gate.c
main.c
mim_12.h
Forever Forest - Exit to Gusty Gulch
music.c
npc.c
settings.c
mim.h
►
area_nok
►
common
GetIntoShell.inc.c
►
nok_01
entity.c
foliage.c
main.c
music.c
nok_01.h
Koopa Region - Koopa Village 1
npc.c
npcs_crisis.inc.c
npcs_normal.inc.c
radio.c
rooms.c
settings.c
shop.c
►
nok_02
bookshelf.c
demo.c
entity.c
epilogue.c
foliage.c
koot_favors.c
main.c
music.c
nok_02.h
Koopa Region - Koopa Village 2
npc.c
npcs_crisis.inc.c
npcs_normal.inc.c
rooms.c
settings.c
►
nok_03
entity.c
main.c
music.c
nok_03.h
Koopa Region - Behind Koopa Village
npc.c
settings.c
►
nok_04
entity.c
main.c
music.c
new_partner.c
nok_04.h
Koopa Region - Fuzzy Forest
npc.c
settings.c
►
nok_11
entity.c
main.c
music.c
nok_11.h
Koopa Region - Pleasant
Path
Entry
npc.c
settings.c
►
nok_12
bridge.c
demo.c
entity.c
foliage.c
main.c
music.c
nok_12.h
Koopa Region - Pleasant
Path
Bridge
npc.c
settings.c
►
nok_13
entity.c
main.c
music.c
musical_hill.c
nok_13.h
Koopa Region - Pleasant Crossroads
npc.c
settings.c
►
nok_14
bridge.c
entity.c
main.c
music.c
nok_14.h
Koopa Region -
Path
to Fortress 1
npc.c
settings.c
►
nok_15
entity.c
foliage.c
main.c
music.c
nok_15.h
Koopa Region -
Path
to Fortress 2
npc.c
settings.c
nok.h
►
area_obk
►
common
RockingChair.inc.c
TrafficBoos.inc.c
►
obk_01
chandelier.c
entity.c
jump_scare.c
main.c
music.c
npc.c
obk_01.h
Boo's Mansion - Foyer
portrait.c
settings.c
►
obk_02
bombable.c
clock.c
entity.c
main.c
music.c
npc.c
obk_02.h
Boo's Mansion - Basement Stairs
settings.c
►
obk_03
entity.c
main.c
music.c
npc.c
obk_03.h
Boo's Mansion - Basement
rocking_chair.c
settings.c
shop.c
stairs.c
►
obk_04
entity.c
game.c
hole.c
main.c
music.c
npc.c
obk_04.h
Boo's Mansion - Super Boots Room
settings.c
►
obk_05
entity.c
hole.c
main.c
music.c
npc.c
obk_05.h
Boo's Mansion - Pot Room
rocking_chair.c
settings.c
►
obk_06
bombable.c
entity.c
main.c
music.c
obk_06.h
Boo's Mansion - Library
settings.c
►
obk_07
entity.c
fireplace.c
main.c
music.c
npc.c
obk_07.h
Boo's Mansion - Record Player Room
phonograph.c
settings.c
►
obk_08
cabinets.c
entity.c
game.c
main.c
music.c
npc.c
obk_08.h
Boo's Mansion - Record Room
settings.c
►
obk_09
epilogue.c
main.c
meet_bow.c
music.c
new_partner.c
npc.c
obk_09.h
Boo's Mansion - Lady Bow's Room
settings.c
obk.h
►
area_omo
►
common
RockingHorse.inc.c
ToyTrain.inc.c
TrainStationSwitches.inc.c
►
omo_01
entity.c
gizmos.c
main.c
music.c
npc.c
omo_01.h
Shy Guy's Toybox - BLU Large Playroom
settings.c
►
omo_02
barricade.c
entity.c
gizmos.c
main.c
music.c
npc.c
omo_02.h
Shy Guy's Toybox - RED Boss Barricade
settings.c
►
omo_03
entity.c
epilogue.c
gizmos.c
main.c
music.c
npc.c
omo_03.h
Shy Guy's Toybox - BLU Station
settings.c
train.c
train_drop.c
►
omo_04
entity.c
gizmos.c
main.c
music.c
npc.c
omo_04.h
Shy Guy's Toybox - BLU Block City
scenes.c
settings.c
►
omo_05
entity.c
gizmos.c
main.c
music.c
npc.c
omo_05.h
Shy Guy's Toybox - PNK Gourmet Guy Crossing
settings.c
►
omo_06
entity.c
gizmos.c
main.c
music.c
npc.c
omo_06.h
Shy Guy's Toybox - PNK Station
settings.c
train.c
►
omo_07
entity.c
gizmos.c
main.c
music.c
npc.c
omo_07.h
Shy Guy's Toybox - PNK Playhouse
scenes.c
settings.c
►
omo_08
boxes.c
entity.c
main.c
music.c
npc.c
omo_08.h
Shy Guy's Toybox - GRN Station
settings.c
train.c
►
omo_09
conveyors.c
entity.c
gizmos.c
main.c
music.c
npc.c
omo_09.h
Shy Guy's Toybox - GRN Treadmills/Slot Machine
scenes.c
settings.c
slot_machine.c
►
omo_10
entity.c
gizmos.c
main.c
music.c
npc.c
omo_10.h
Shy Guy's Toybox - RED Station
settings.c
train.c
►
omo_11
entity.c
gizmos.c
main.c
music.c
npc.c
omo_11.h
Shy Guy's Toybox - RED Moving Platforms
settings.c
►
omo_12
main.c
music.c
new_partner.c
npc.c
omo_12.h
Shy Guy's Toybox - RED Lantern Ghost
settings.c
►
omo_13
entity.c
gizmos.c
main.c
music.c
npc.c
omo_13.h
Shy Guy's Toybox - BLU Anti-Guy Hall
settings.c
►
omo_14
main.c
music.c
npc.c
omo_14.h
Shy Guy's Toybox - RED Boss Antechamber
settings.c
►
omo_15
main.c
music.c
npc.c
omo_15.h
Shy Guy's Toybox - RED General Guy Room
settings.c
►
omo_16
main.c
npc.c
omo_16.h
Shy Guy's Toybox - Riding the Train
settings.c
train.c
►
omo_17
entity.c
gizmos.c
main.c
npc.c
omo_17.h
Shy Guy's Toybox - PNK Tracks Hallway
settings.c
train.c
omo.h
►
area_osr
►
osr_00
main.c
music.c
npc_epilogue.c
npc_intro.c
osr_00.h
Peach's Castle Grounds - Intro Castle Grounds
scenes.c
settings.c
►
osr_01
main.c
music.c
npc.c
osr_01.h
Peach's Castle Grounds - Ruined Castle Grounds
settings.c
►
osr_02
entity.c
main.c
npc.c
npc_peach.c
osr_02.h
Peach's Castle Grounds - Hijacked Castle Entrance
settings.c
►
osr_03
ending.c
interlude.c
intro.c
main.c
npc.c
osr_03.h
Peach's Castle Grounds - Outside Hijacked Castle
settings.c
starship.c
►
osr_04
assault.c
main.c
osr_04.h
Peach's Castle Grounds - Castle Hijacking Scene
settings.c
osr.h
►
area_pra
►
common
GlassShimmer.inc.c
MapInit_EnableFloorReflection.inc.c
Reflection.data.inc.c
Reflection.inc.c
►
pra_01
entity.c
main.c
music.c
npc.c
pra_01.h
Crystal Palace - Entrance
settings.c
►
pra_02
entity.c
main.c
music.c
npc.c
pra_02.h
Crystal Palace - Entry Hall
settings.c
►
pra_03
entity.c
main.c
music.c
pra_03.h
Crystal Palace - Save Room
settings.c
►
pra_04
entity.c
main.c
music.c
npc.c
pra_04.h
Crystal Palace - Reflected Save Room
settings.c
►
pra_05
entity.c
main.c
music.c
pra_05.h
Crystal Palace - Blue Key Room
settings.c
►
pra_06
entity.c
main.c
music.c
pra_06.h
Crystal Palace - Shooting Star Room
settings.c
►
pra_09
main.c
music.c
npc.c
pra_09.h
Crystal Palace - Red Key Hall
settings.c
►
pra_10
main.c
music.c
npc.c
pra_10.h
Crystal Palace - P-Down, D-Up Hall
settings.c
►
pra_11
entity.c
main.c
music.c
pra_11.h
Crystal Palace - Red Key Room
settings.c
►
pra_12
entity.c
main.c
music.c
pra_12.h
Crystal Palace - P-Down, D-Up Room
settings.c
►
pra_13
main.c
music.c
npc.c
pra_13.h
Crystal Palace - Blue Mirror Hall 1
settings.c
►
pra_14
entity.c
main.c
music.c
pra_14.h
Crystal Palace - Blue Mirror Hall 2
settings.c
►
pra_15
entity.c
main.c
music.c
pra_15.h
Crystal Palace - Star Piece Cave
settings.c
►
pra_16
main.c
music.c
pra_16.h
Crystal Palace - Red Mirror Hall
settings.c
►
pra_18
main.c
music.c
npc.c
pra_18.h
Crystal Palace - Bridge Mirror Hall
settings.c
►
pra_19
main.c
music.c
npc.c
pra_19.h
Crystal Palace - Reflection Mimic Room
settings.c
►
pra_20
main.c
music.c
pra_20.h
Crystal Palace - Mirrored Door Room
settings.c
►
pra_21
entity.c
main.c
music.c
pra_21.h
Crystal Palace - Huge Statue Room
settings.c
►
pra_22
entity.c
main.c
music.c
pra_22.h
Crystal Palace - Small Statue Room
settings.c
►
pra_27
entity.c
main.c
music.c
pra_27.h
Crystal Palace - Palace Key Room
settings.c
►
pra_28
entity.c
main.c
music.c
pra_28.h
Crystal Palace - P-Up, D-Down Room
settings.c
►
pra_29
bridge.c
entity.c
main.c
music.c
pra_29.h
Crystal Palace - Hidden Bridge Room
settings.c
►
pra_31
main.c
music.c
npc.c
pra_31.h
Crystal Palace - Dino Puzzle Room
puzzle.c
settings.c
stairs_anim.c
stairs_lights.c
stairs_skele.c
stairs_vtx.c
texture_1.c
texture_2.c
texture_3.c
►
pra_32
main.c
music.c
npc.c
pra_32.h
Crystal Palace - Crystal Summit
settings.c
►
pra_33
entity.c
main.c
music.c
pra_33.h
Crystal Palace - Turnstyle Room
settings.c
►
pra_34
entity.c
main.c
music.c
pra_34.h
Crystal Palace - Mirror Hole Room
settings.c
►
pra_35
entity.c
main.c
music.c
npc.c
pra_35.h
Crystal Palace - Triple Dip Room
settings.c
►
pra_36
main.c
music.c
npc.c
pra_36.h
Crystal Palace - Palace Key Hall
settings.c
►
pra_37
main.c
music.c
npc.c
pra_37.h
Crystal Palace - P-Up, D-Down Hall
settings.c
►
pra_38
main.c
music.c
npc.c
pra_38.h
Crystal Palace - Blue Key Hall
settings.c
►
pra_39
main.c
music.c
npc.c
pra_39.h
Crystal Palace - Shooting Star Hall
settings.c
►
pra_40
entity.c
main.c
music.c
pra_40.h
Crystal Palace - Boss Antechamber
settings.c
pra.h
►
area_sam
►
common
ManageSnowfall.inc.c
►
sam_01
entity.c
main.c
music.c
npc.c
rooms.c
sam_01.h
Mt Shiver - Shiver City Mayor Area
scenes.c
settings.c
►
sam_02
entity.c
main.c
music.c
npc.c
rooms.c
sam_02.h
Mt Shiver - Shiver City Center
settings.c
shop.c
►
sam_03
main.c
music.c
npc1.c
npc2.c
sam_03.h
Mt Shiver - Road to Shiver Snowfield
settings.c
►
sam_04
entity.c
main.c
music.c
npc.c
sam_04.h
Mt Shiver - Shiver Snowfield
settings.c
snowmen.c
►
sam_05
entity.c
main.c
monstar_gfx.c
monstar_vtx.c
music.c
npc.c
sam_05.h
Mt Shiver -
Path
to Starborn Valley
scenes.c
settings.c
►
sam_06
entity.c
main.c
music.c
npc.c
rooms.c
sam_06.h
Mt Shiver - Starborn Valley
settings.c
►
sam_07
entity.c
frozen_pit.c
main.c
music.c
npc.c
sam_07.h
Mt Shiver - Shiver Mountain Passage
settings.c
►
sam_08
entity.c
main.c
music.c
npc.c
sam_08.h
Mt Shiver - Shiver Mountain Hills
scenes.c
settings.c
►
sam_09
entity.c
main.c
music.c
sam_09.h
Mt Shiver - Shiver Mountain Tunnel
settings.c
sockets.c
►
sam_10
entity.c
main.c
music.c
npc.c
sam_10.h
Mt Shiver - Shiver Mountain Peaks
settings.c
stairs.c
►
sam_11
entity.c
main.c
music.c
npc.c
pond.c
pond_anim.c
pond_skele.c
rooms.c
sam_11.h
Mt Shiver - Shiver City Pond Area
settings.c
staircase.c
►
sam_12
entity.c
main.c
music.c
npc.c
sam_12.h
Mt Shiver - Merlar's Sanctuary
scenes.c
settings.c
sam.h
►
area_sbk
►
sbk_00
entity.c
main.c
npc.c
sbk_00.h
Dry Dry Desert - N3W3
settings.c
►
sbk_01
main.c
npc.c
sbk_01.h
Dry Dry Desert - N3W2
►
sbk_02
entity.c
main.c
music.c
npc.c
ruins.c
sbk_02.h
Dry Dry Desert - N3W1 Ruins Entrance
settings.c
►
sbk_03
main.c
npc.c
sbk_03.h
Dry Dry Desert - N3
►
sbk_04
main.c
npc.c
sbk_04.h
Dry Dry Desert - N3E1
►
sbk_05
entity.c
main.c
npc.c
sbk_05.h
Dry Dry Desert - N3E2 Pokey Army
►
sbk_06
entity.c
foliage.c
main.c
npc.c
sbk_06.h
Dry Dry Desert - N3E3
►
sbk_10
entity.c
main.c
sbk_10.h
Dry Dry Desert - N2W3
►
sbk_11
main.c
npc.c
sbk_11.h
Dry Dry Desert - N2W2
►
sbk_12
main.c
npc.c
sbk_12.h
Dry Dry Desert - N2W1
►
sbk_13
main.c
npc.c
sbk_13.h
Dry Dry Desert - N2
►
sbk_14
entity.c
main.c
sbk_14.h
Dry Dry Desert - N2E1 (Tweester A)
►
sbk_15
main.c
npc.c
sbk_15.h
Dry Dry Desert - N2E2
►
sbk_16
foliage.c
main.c
sbk_16.h
Dry Dry Desert - N2E3
►
sbk_20
entity.c
main.c
npc.c
sbk_20.h
Dry Dry Desert - N1W3 Special Block
►
sbk_21
main.c
sbk_21.h
Dry Dry Desert - N1W2
►
sbk_22
entity.c
main.c
npc.c
sbk_22.h
Dry Dry Desert - N1W1
►
sbk_23
entity.c
main.c
sbk_23.h
Dry Dry Desert - N1 (Tweester B)
►
sbk_24
entity.c
foliage.c
main.c
npc.c
sbk_24.h
Dry Dry Desert - N1E1 Palm Trio
►
sbk_25
entity.c
foliage.c
main.c
npc.c
sbk_25.h
Dry Dry Desert - N1E2
►
sbk_26
foliage.c
main.c
npc.c
sbk_26.h
Dry Dry Desert - N1E3
►
sbk_30
foliage.c
main.c
music.c
npc.c
sbk_30.h
Dry Dry Desert - W3 Kolorado's Camp
settings.c
►
sbk_31
main.c
npc.c
sbk_31.h
Dry Dry Desert - W2
►
sbk_32
main.c
npc.c
sbk_32.h
Dry Dry Desert - W1
►
sbk_33
entity.c
main.c
sbk_33.h
Dry Dry Desert - Center (Tweester C)
settings.c
►
sbk_34
foliage.c
main.c
npc.c
sbk_34.h
Dry Dry Desert - E1 Nomadimouse
►
sbk_35
foliage.c
main.c
npc.c
sbk_35.h
Dry Dry Desert - E2
►
sbk_36
entity.c
foliage.c
main.c
sbk_36.h
Dry Dry Desert - E3 Outside Outpost
►
sbk_40
entity.c
main.c
npc.c
sbk_40.h
Dry Dry Desert - S1W3
►
sbk_41
entity.c
main.c
sbk_41.h
Dry Dry Desert - S1W2 (Tweester D)
►
sbk_42
main.c
npc.c
sbk_42.h
Dry Dry Desert - S1W1
►
sbk_43
entity.c
main.c
sbk_43.h
Dry Dry Desert - S1
►
sbk_44
main.c
npc.c
sbk_44.h
Dry Dry Desert - S1E1
►
sbk_45
entity.c
main.c
sbk_45.h
Dry Dry Desert - S1E2 Small Bluffs
►
sbk_46
entity.c
foliage.c
main.c
npc.c
sbk_46.h
Dry Dry Desert - S1E3 North of Oasis
►
sbk_50
main.c
sbk_50.h
Dry Dry Desert - S2W3
►
sbk_51
main.c
npc.c
sbk_51.h
Dry Dry Desert - S2W2
►
sbk_52
entity.c
main.c
sbk_52.h
Dry Dry Desert - S2W1
►
sbk_53
main.c
npc.c
sbk_53.h
Dry Dry Desert - S2
►
sbk_54
entity.c
main.c
sbk_54.h
Dry Dry Desert - S2E1 Blue Cactus
►
sbk_55
entity.c
foliage.c
main.c
npc.c
sbk_55.h
Dry Dry Desert - S2E2 West of Oasis
►
sbk_56
entity.c
foliage.c
main.c
sbk_56.h
Dry Dry Desert - S2E3 Oasis
►
sbk_60
main.c
npc.c
sbk_60.h
Dry Dry Desert - S3W3
►
sbk_61
entity.c
main.c
sbk_61.h
Dry Dry Desert - S3W2 Hidden AttackFX
►
sbk_62
main.c
npc.c
sbk_62.h
Dry Dry Desert - S3W1
►
sbk_63
main.c
npc.c
sbk_63.h
Dry Dry Desert - S3
►
sbk_64
entity.c
main.c
sbk_64.h
Dry Dry Desert - S3E1
►
sbk_65
main.c
sbk_65.h
Dry Dry Desert - S3E2
►
sbk_66
entity.c
foliage.c
main.c
npc.c
sbk_66.h
Dry Dry Desert - S3E3 South of Oasis
►
sbk_99
entity.c
main.c
sbk_99.h
Dry Dry Desert - Entrance
sbk.h
►
area_tik
►
common
DripVolumes.inc.c
Flotsam.inc.c
►
tik_01
drips.c
entity.c
main.c
music.c
npc.c
settings.c
tik_01.h
Toad Town Tunnels - Warp Zone 1 (B1)
►
tik_02
drips.c
entity.c
main.c
music.c
npc.c
settings.c
tik_02.h
Toad Town Tunnels - Blooper Boss 1 (B1)
►
tik_03
demo.c
drips.c
entity.c
main.c
music.c
platforms.c
settings.c
tik_03.h
Toad Town Tunnels - Short Elevator Room (B1)
►
tik_04
drips.c
main.c
music.c
npc.c
platforms.c
settings.c
tik_04.h
Toad Town Tunnels - Scales Room (B2)
►
tik_05
drips.c
entity.c
main.c
music.c
npc.c
settings.c
tik_05.h
Toad Town Tunnels - Spring Room (B2)
►
tik_06
drips.c
entity.c
main.c
music.c
settings.c
tik_06.h
Toad Town Tunnels - Sewer Entrance (B1)
►
tik_07
drips.c
entity.c
main.c
music.c
npc.c
platforms.c
settings.c
tik_07.h
Toad Town Tunnels - Elevator Attic Room (B2)
►
tik_08
drips.c
entity.c
main.c
music.c
npc.c
settings.c
tik_08.h
Toad Town Tunnels - Second Level Entry (B2)
►
tik_09
drips.c
entity.c
main.c
music.c
npc.c
settings.c
tik_09.h
Toad Town Tunnels - Warp Zone 2 (B2)
►
tik_10
drips.c
entity.c
main.c
music.c
settings.c
tik_10.h
Toad Town Tunnels - Block Puzzle Room (B2)
►
tik_12
drips.c
entity.c
main.c
music.c
npc.c
settings.c
tik_12.h
Toad Town Tunnels - Metal Block Room (B3)
►
tik_14
drips.c
entity.c
main.c
music.c
settings.c
tik_14.h
Toad Town Tunnels - Rip Cheato Antechamber (B3)
►
tik_15
drips.c
entity.c
main.c
music.c
npc.c
settings.c
tik_15.h
Toad Town Tunnels - Rip Cheato's Home (B3)
►
tik_17
entity.c
main.c
music.c
settings.c
tik_17.h
Toad Town Tunnels - Frozen Room (B3)
►
tik_18
drips.c
entity.c
main.c
music.c
npc.c
settings.c
tik_18.h
Toad Town Tunnels - Hall to Blooper 1 (B1)
►
tik_19
entity.c
main.c
music.c
settings.c
tik_19.h
Toad Town Tunnels - Under the Toad Town Pond
►
tik_20
entity.c
main.c
music.c
npc.c
settings.c
tik_20.h
Toad Town Tunnels - Room with Spikes (B2)
►
tik_21
entity.c
main.c
music.c
settings.c
tik_21.h
Toad Town Tunnels - Hidden Blocks Room (B2)
►
tik_22
main.c
music.c
settings.c
tik_22.h
Toad Town Tunnels -
Path
to Shiver City (B2)
►
tik_23
entity.c
main.c
music.c
npc.c
settings.c
tik_23.h
Toad Town Tunnels - Windy
Path
(B3)
►
tik_24
drips.c
entity.c
main.c
music.c
npc.c
settings.c
tik_24.h
Toad Town Tunnels - Hall to Ultra Boots (B3)
►
tik_25
entity.c
main.c
music.c
settings.c
tik_25.h
Toad Town Tunnels - Ultra Boots Room (B3)
tik.h
►
area_trd
►
trd_00
entity.c
main.c
npc.c
settings.c
trd_00.h
Koopa Bros Fortress - Fortress Exterior
►
trd_01
entity.c
main.c
npc.c
settings.c
trd_01.h
Koopa Bros Fortress - Left Tower
►
trd_02
entity.c
main.c
npc.c
settings.c
trd_02.h
Koopa Bros Fortress - Left Stairway
►
trd_03
entity.c
main.c
npc.c
puzzle.c
settings.c
trd_03.h
Koopa Bros Fortress - Central Hall
►
trd_04
entity.c
main.c
npc.c
settings.c
trd_04.h
Koopa Bros Fortress - Right Starway
►
trd_05
entity.c
main.c
npc.c
settings.c
trap.c
trd_05.h
Koopa Bros Fortress - Right Tower
►
trd_06
entity.c
falling.c
main.c
npc_koopa_bros.c
npc_prisoners.c
settings.c
trd_06.h
Koopa Bros Fortress - Jail
►
trd_07
magic_doors.c
main.c
npc.c
settings.c
trd_07.h
Koopa Bros Fortress - Dungeon Trap
►
trd_08
entity.c
main.c
npc.c
settings.c
trd_08.h
Koopa Bros Fortress - Dungeon Fire Room
►
trd_09
demo.c
entity.c
main.c
npc.c
settings.c
trd_09.h
Koopa Bros Fortress - Battlement
►
trd_10
fake_bowser.c
main.c
npc.c
settings.c
trd_10.h
Koopa Bros Fortress - Boss
Battle
Room
trd.h
►
area_tst
►
tst_01
entity.c
main.c
tst_01.h
Testing - Jump Width Test
►
tst_02
entity.c
main.c
tst_02.h
Testing - Jump Height Test
►
tst_03
entity.c
main.c
tst_03.h
Testing -
Entity
Test
►
tst_04
entity.c
main.c
npc.c
reflection.c
tst_04.h
Testing - Moving Platforms Test
►
tst_10
main.c
tst_10.h
Testing - Entry and
Camera
Test
►
tst_11
extra.c
main.c
tst_11.h
Testing - Reflection Test
►
tst_12
main.c
tst_12.h
►
tst_13
main.c
tst_13.h
Testing - Partners and Shockwave
►
tst_20
main.c
tst_20.h
tst.h
►
common
►
atomic
ApplyTint.inc.c
BetaFloorPanels.inc.c
CreateDarkness.inc.c
MakeConsumableChoice.inc.c
MakeKeyChoice.inc.c
MarioSalute.inc.c
MonitorMusicProximityTrigger.inc.c
PushBlockGravity.inc.c
TexturePan.h
TexturePan.inc.c
ToadHouse.data.inc.c
ToadHouse.inc.c
ToadHouseHos.data.inc.c
WhaleAnim.inc.c
WhaleGeyser.inc.c
►
complete
GiveReward.inc.c
KeyItemChoice.inc.c
KnockDownPlayer.inc.c
LetterDelivery.inc.c
NormalItemChoice.inc.c
Quizmo.inc.c
ToadHouseBlanketAnim.inc.c
►
enemy
►
ai
AvoidPlayerAI.inc.c
BulletBillAI.inc.c
CleftAI.inc.c
ClubbaNappingAI.inc.c
ClubbaPatrolAI.inc.c
FireBarAI.inc.c
FlyingAI.inc.c
FlyingMagikoopaAI.inc.c
FlyingNoAttackAI.inc.c
GenericHitboxDefeat.inc.c
GrooveGuyAI.inc.c
GuardAI.inc.c
HoppingAI.inc.c
KoopaPatrolAI.inc.c
LakituAI.inc.c
MagikoopaAI.inc.c
MagikoopaSpellAI.inc.c
MeleeHitbox.inc.c
MontyMoleAI.inc.c
ParatroopaAI.inc.c
PatrolNoAttackAI.inc.c
PiranhaPlantAI.inc.c
ProjectileHitbox.inc.c
RangedAttackAI.inc.c
SentinelAI.inc.c
ShyGuyPatrolAI.inc.c
ShyGuyWanderAI.inc.c
SpearGuyAI.inc.c
SpinyAI.inc.c
States_PatrolAI.inc.c
States_TackleAI.inc.c
StoneChompAI.inc.c
SwooperAI.inc.c
TackleAI.inc.c
WanderMeleeAI.inc.c
AlbinoDino.h
AlbinoDino.inc.c
AmazyDayzee.h
AmazyDayzee.inc.c
Bandit.h
Bandit.inc.c
Blooper.h
Blooper.inc.c
Bobomb.h
Bobomb.inc.c
Bobomb_Guard.inc.c
Bobomb_Wander.inc.c
Bombette.h
Bombette.inc.c
BombshellBill.h
BulletBill.h
Bzzap.h
Bzzap.inc.c
Cleft.h
Cleft.inc.c
Clubba.h
Clubba.inc.c
Clubba_Multi.inc.c
CrazyDayzee.h
CrazyDayzee.inc.c
CrystalKing.h
CrystalKing.inc.c
DarkTroopa.h
DarkTroopa_Wander.inc.c
DryBones.h
DryBones.inc.c
Duplighost.h
Duplighost_Patrol.inc.c
Duplighost_Wander.inc.c
Ember.h
Ember.inc.c
FlyingMagikoopa.h
FlyingMagikoopa.inc.c
ForestFuzzy.h
ForestFuzzy_Wander.inc.c
FrostClubba.h
FrostClubba_Multi.inc.c
FrostPiranha.h
FrostPiranha.inc.c
Fuzzy.h
Fuzzy.inc.c
Fuzzy_Wander.inc.c
Gloomba.h
Gloomba_Wander.inc.c
Goomba.h
Goomba.inc.c
Goomba_Wander.inc.c
GoombaBros.h
GoombaBros_Guard.inc.c
GrooveGuy.h
GrooveGuy.inc.c
Gulpit.h
Gulpit.inc.c
HammerBros.h
HammerBros.inc.c
HammerBros_Wander.inc.c
HeartPlant.h
HeartPlant.inc.c
HuffNPuff.h
HurtPlant.h
HurtPlant.inc.c
HyperCleft.h
HyperCleft.inc.c
HyperGoomba.h
HyperGoomba_Patrol.inc.c
HyperGoomba_Wander.inc.c
HyperParagoomba.h
HyperParagoomba.inc.c
JungleFuzzy.h
JungleFuzzy.inc.c
JungleFuzzy_Wander.inc.c
Kammy.h
Kammy.inc.c
Kammy_Flying.inc.c
Kammy_Guard.inc.c
KentCKoopa.h
KentCKoopa.inc.c
Koopatrol.h
Koopatrol_Patrol.inc.c
Koopatrol_Stationary.inc.c
Koopatrol_Wander.inc.c
KoopaTroopa.h
KoopaTroopa_Patrol.inc.c
KoopaTroopa_Stationary.inc.c
KoopaTroopa_Wander.inc.c
Lakitu.h
Lakitu_SpinySpawner.inc.c
Lakitu_Stationary.inc.c
LavaBubble.h
LavaBubble.inc.c
LavaPiranha.h
LavaPiranha.inc.c
Magikoopa.h
Magikoopa.inc.c
MBush.h
MBush.inc.c
MontyMole.h
MontyMole_GroundAmbush.inc.c
MontyMole_StoneThrower.inc.c
MontyMole_WallAmbush.inc.c
Paragloomba.h
Paragloomba_Wander.inc.c
Paragoomba.h
Paragoomba_Wander.inc.c
Paratroopa.h
Paratroopa.inc.c
PiranhaPlant.h
PiranhaPlant.inc.c
Pokey.h
Pokey.inc.c
PokeyMummy.h
PokeyMummy.inc.c
PutridPiranha.h
PutridPiranha.inc.c
PutridPiranhaSentinel.h
PutridPiranhaSentinel.inc.c
PyroGuy.h
PyroGuy.inc.c
RuffPuff.h
RuffPuff.inc.c
Sentinel.h
Sentinel.inc.c
ShyGuy.h
ShyGuy_AvoidPlayer.inc.c
ShyGuy_Guard.inc.c
ShyGuy_Patrol.inc.c
ShyGuy_Stationary.inc.c
ShyGuy_Wander.inc.c
SkyGuy.h
SkyGuy.inc.c
SpearGuy.h
SpearGuy_Patrol.inc.c
SpearGuy_Wander.inc.c
SpikedGloomba.h
SpikedGloomba_Wander.inc.c
SpikedGoomba.h
SpikedGoomba_Patrol.inc.c
SpikedGoomba_Wander.inc.c
SpikeTop.h
SpikeTop.inc.c
Spiny.h
Spiny.inc.c
SpyGuy.h
SpyGuy.inc.c
StoneChomp.h
StoneChomp.inc.c
Swooper.h
Swooper.inc.c
TubbaBlubba.h
TubbaBlubba.inc.c
TubbaBlubba_Patrol.inc.c
Whacka.h
Whacka.inc.c
YMagikoopa.h
►
entity
Chest.inc.c
Pipe.inc.c
SuperBlock.inc.c
►
lava_piranha
LoadAnimationFromTable.inc.c
part1.inc.c
part2.inc.c
skele1.c
skele2.c
skele3.c
►
npc
BigLanternGhost.h
BigLanternGhost.inc.c
Bobomb.h
Bobomb.inc.c
Boo.h
Boo.inc.c
Boo_Patrol.inc.c
Boo_Wander.inc.c
Bootler.h
Bootler.inc.c
Bow.h
Bowser.h
Bowser.inc.c
Bubulb.h
Bubulb.inc.c
Bubulb_Patrol.inc.c
Dryite.h
Dryite_Patrol.inc.c
Dryite_Stationary.inc.c
Dryite_Wander.inc.c
Dummy.inc.c
GateFlower.h
GateFlower.inc.c
GoombaFamily.h
GoombaFamily.inc.c
GoombaFamily_Wander.inc.c
Goombaria.h
Goombaria_Stationary.inc.c
GourmetGuy.h
GourmetGuy.inc.c
JrTroopa.h
JrTroopa.inc.c
Kolorado.h
Kolorado.inc.c
KoloradoWife.h
KoloradoWife.inc.c
Koopa.h
Koopa.inc.c
Koopa_Wander.inc.c
KoopaBros.h
KoopaKoot.h
KoopaKoot.inc.c
KoopaWithoutShell.h
KoopaWithoutShell_Patrol.inc.c
KoopaWithoutShell_Wander.inc.c
Kooper.h
Kooper.inc.c
Lily.h
Lily.inc.c
Luigi.h
Luigi.inc.c
Merlar.h
Merlar.inc.c
Mouser.h
Mouser.inc.c
Oaklie.h
Oaklie.inc.c
Parakarry.h
Parakarry.inc.c
Peach.h
Peach.inc.c
Penguin.h
Penguin.inc.c
Penguin_Wander.inc.c
Posie.h
Posie.inc.c
RaphaelRaven.h
RaphaelRaven.inc.c
Raven.h
Raven.inc.c
Rosie.h
Rosie.inc.c
ShiverToad.h
ShiverToad.inc.c
StarRod.h
StarRod.inc.c
StarSpirit.h
StarSpirit.inc.c
StarSpirit_Wander.inc.c
Sun.h
Sun.inc.c
Sushie.h
Sushie.inc.c
Toad.h
Toad_Collection.h
Toad_Guard.inc.c
Toad_Patrol.inc.c
Toad_Stationary.inc.c
Toad_Wander.inc.c
Toadette.h
ToadGuard.h
ToadKid.h
ToadMinister.h
Tolielup.h
Tolielup.inc.c
TrainToad.h
TrainToad.inc.c
TubbasHeart.h
TubbasHeart.inc.c
Twink.h
Twink.inc.c
Yakkey.h
Yakkey.inc.c
Yoshi.h
Yoshi.inc.c
Yoshi_Patrol.inc.c
YoshiKid.h
YoshiKid.inc.c
YoshiKid_Patrol.inc.c
►
todo
AddPlayerHandsOffset.inc.c
AwaitPlayerNearNpc.inc.c
CheckPartnerFlags1000.inc.c
CheckVineTriggerDist.inc.c
GetEncounterEnemyIsOwner.inc.c
GetEntityPosition.inc.c
GetFloorCollider.inc.c
GetItemEmptyCount.inc.c
GetItemName.inc.c
GetLeftRightPoints.inc.c
GetNpcCollisionHeight.inc.c
GetPeachDisguise.inc.c
GetPlayerCoins.inc.c
HeartPlant_SpawnHeart.inc.c
IsHammerMaxCharged.inc.c
IsItemBadge.inc.c
IsJumpMaxCharged.inc.c
IsPlayerPounding.inc.c
ItemChoice_WaitForSelection.inc.c
LoadPartyImage.inc.c
PlayBigSmokePuff.inc.c
PlayRisingBubble.inc.c
RemovePadlock.inc.c
Set80151310_0.inc.c
SetEntityPosition.inc.c
SetEntityPositionF.inc.c
SetInstigatorValue_3.inc.c
SetPlayerSpriteSet2_MapInit.inc.c
ShouldMovesAutoSucceed.inc.c
SomeItemEntityFunc.inc.c
SpawnSunEffect.inc.c
SpinyTromp_CheckDist.inc.c
StarSpiritEffectFunc.inc.c
StashVars.inc.c
SwitchToPartner.inc.c
SyncStatusBar.inc.c
UnkAngleFunc005.inc.c
UnkFloatFunc001.inc.c
UnkFunc1.inc.c
UnkFunc11.inc.c
UnkFunc12.inc.c
UnkFunc42.inc.c
UnkFunc46.inc.c
UnkFunc48.inc.c
UnkFunc49.inc.c
UnkFunc50.inc.c
UnkFunc51.inc.c
UnkFunc62.inc.c
UnkMoveFunc2.inc.c
UnkMoveFunc3.inc.c
UnkPartnerPosFuncs.inc.c
UnkScriptJP00.inc.c
UnkVtxFunc.inc.c
UpdateLogShadow.inc.c
WaitForPlayerToLand.inc.c
►
util
ChangeNpcToPartner.inc.c
CheckPositionRelativeToPlane.inc.c
GetDefeatedEnemyCount.inc.c
GetFirstTriangleNormal.inc.c
GetKammyBroomEmitterPos.inc.c
MonitorPlayerOrbiting.h
MonitorPlayerOrbiting.inc.c
PlaySpringReboundAnimation.inc.c
SetLightningBoltPurple.inc.c
DisableCameraFollowPlayerY.inc.c
DisableCameraLeadingPlayer.inc.c
EnableCameraFollowPlayerY.inc.c
EnableCameraLeadingPlayer.inc.c
►
dead
►
area_flo
►
flo_00
beanstalk.c
entity.c
epilogue.c
flo_00.h
main.c
music.c
npc.c
settings.c
►
flo_03
entity.c
flo_03.h
foliage.c
main.c
music.c
npc.c
settings.c
►
flo_07
flo_07.h
main.c
music.c
npc.c
settings.c
►
flo_08
entity.c
flo_08.h
foliage.c
main.c
music.c
npc.c
settings.c
vines.c
►
flo_09
flo_09.h
foliage.c
main.c
music.c
npc.c
settings.c
vines.c
►
flo_10
entity.c
flo_10.h
foliage.c
fountain.c
main.c
music.c
npc.c
settings.c
waterfx.c
►
flo_11
entity.c
flo_11.h
main.c
music.c
npc.c
settings.c
►
flo_12
flo_12.h
main.c
music.c
npc.c
settings.c
►
flo_13
entity.c
flo_13.h
main.c
music.c
new_partner.c
npc.c
settings.c
►
flo_14
bubbles.c
entity.c
flo_14.h
logs.c
main.c
music.c
npc.c
settings.c
►
flo_15
entity.c
flo_15.h
main.c
music.c
npc.c
settings.c
stairs.c
►
flo_16
entity.c
flo_16.h
main.c
music.c
npc.c
puzzle.c
settings.c
vines.c
►
flo_17
entity.c
flo_17.h
logs.c
main.c
music.c
npc.c
settings.c
►
flo_18
flo_18.h
foliage.c
machine.c
main.c
music.c
npc.c
settings.c
►
flo_19
beanstalk.c
clouds.c
entity.c
flo_19.h
main.c
music.c
settings.c
►
flo_21
clouds.c
flo_21.h
main.c
music.c
npc.c
settings.c
►
flo_22
flo_22.h
foliage.c
main.c
music.c
npc.c
settings.c
well.c
►
flo_23
entity.c
flo_23.h
main.c
music.c
npc.c
settings.c
►
flo_24
entity.c
flo_24.h
foliage.c
main.c
music.c
settings.c
water.c
►
flo_25
entity.c
flo_25.h
foliage.c
main.c
music.c
npc.c
settings.c
vine.c
flo.h
►
area_kzn
►
kzn_11
kzn_11.h
main.c
npc.c
platforms.c
settings.c
►
kzn_17
entity.c
kzn_17.h
main.c
npc.c
settings.c
tromp.c
►
kzn_18
entity.c
kzn_18.h
main.c
npc.c
settings.c
►
kzn_19
entity.c
eruption.c
kzn_19.h
kzn_19_anim1.c
kzn_19_anim2.c
kzn_19_anim3.c
main.c
music.c
npc.c
npc_settings.c
settings.c
►
kzn_20
kzn_20.h
main.c
music.c
npc.c
settings.c
►
kzn_22
entity.c
kzn_22.h
main.c
music.c
npc.c
settings.c
►
kzn_23
kzn_23.h
main.c
music.c
npc.c
settings.c
kzn.h
►
model_anim
►
kzn
00.c
01.c
02.c
03.c
04.c
05.c
06.c
07.c
08.c
09.c
0A.c
0B.c
0C.c
0D.c
0E.c
0F.c
10.c
11.c
12.c
13.c
14.c
15.c
16.c
17.c
18.c
19.c
1A.c
1B.c
1C.c
1D.c
1E.c
1F.c
20.c
21.c
22.c
23.c
24.c
►
partner
bombette.c
bombette.h
bow.c
bow.h
goombaria.c
goombaria.h
goombario.c
goombario.h
goompa.c
goompa.h
kooper.c
kooper.h
lakilester.c
lakilester.h
parakarry.c
parakarry.h
sushie.c
sushie.h
twink.c
twink.h
watt.c
watt.h
►
script_api
enter_exit.c
push_blocks.c
rooms.c
shops.c
actions.c
actions.h
entrances.h
menus.c
partners.c
partners.h
surfaces.c
world.c
world.h
101b90_len_8f0.c
23680.c
25AF0.c
38F00.c
43F0.c
5B320.c
77480.c
7B440.c
7BB60.c
7E9D0.c
8a860_len_3f30.c
animation_script.h
animator.c
audio.h
background.c
background_gfx.c
battle_heap_create_obfuscated.c
battle_ui_gfx.c
cam_main.c
cam_math.c
cam_mode_interp.c
cam_mode_minimal.c
cam_mode_no_interp.c
cam_mode_unused_ahead.c
cam_mode_unused_leading.c
cam_mode_unused_radial.c
cam_mode_zone_interp.c
collision.c
crash_screen.c
create_audio_system_obfuscated.c
curtains.c
draw_box.c
draw_img_util.c
effect_utils.c
effects.c
encounter.c
encounter_api.c
entity.c
entity_model.c
fio.c
fio.h
game_modes.c
game_modes.h
game_states.c
general_heap_create_obfuscated.c
global_hud_scripts.c
heap.c
heaps.c
heaps2.c
heaps3.c
heaps4.c
hud_element.c
hud_element.h
i_spy.c
imgfx.c
input.c
inspect_icon.c
inventory.c
is_debug.c
item_entity.c
level_up.c
level_up_letters_en_de.c
level_up_letters_es.c
level_up_letters_fr.c
load_engine_data_obfuscated.c
load_obfuscation_shims.c
main.c
main_loop.c
main_pre.c
menu_hud_scripts.c
model.c
model_clear_render_tasks.c
model_clear_render_tasks.h
msg.c
msg_data.c
msg_draw.c
msg_img.c
npc.c
npc_collision.c
npc_follow.c
obfuscation_shims.c
pulse_stone.c
rumble.c
screen_overlays.c
screen_render_util.c
speech_bubble.c
sprite.c
sprite.h
sprite_shading.c
starpoint.c
starpoint_de.c
starpoint_en.c
starpoint_es.c
starpoint_fr.c
startup_screen_fading.c
state_battle.c
state_demo.c
state_file_select.c
state_intro.c
state_logos.c
state_map_transitions.c
state_pause.c
state_startup.c
state_title_screen.c
state_world.c
status_icons.c
status_star_shimmer.c
texture_memory.c
titlemenu.c
trigger.c
vars_access.c
windows.c
worker.c
world_use_item.c
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