papermario
Decompilation of Paper Mario
 
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flo_22_hit.h File Reference

Macros

#define COLLIDER_Root   0x16
 
#define COLLIDER_g1   0x15
 
#define COLLIDER_g14   0x14
 
#define COLLIDER_o26   0x13
 
#define COLLIDER_g12   0x12
 
#define COLLIDER_o75   0x11
 
#define COLLIDER_o30   0x10
 
#define COLLIDER_o74   0xF
 
#define COLLIDER_o27   0xE
 
#define COLLIDER_o50   0xD
 
#define COLLIDER_o53   0xC
 
#define COLLIDER_o37   0xB
 
#define COLLIDER_g5   0xA
 
#define COLLIDER_o5   0x9
 
#define COLLIDER_g3   0x8
 
#define COLLIDER_o66   0x7
 
#define COLLIDER_o65   0x6
 
#define COLLIDER_o7   0x5
 
#define COLLIDER_o2   0x4
 
#define COLLIDER_g4   0x3
 
#define COLLIDER_o25   0x2
 
#define COLLIDER_deilitw   0x1
 
#define COLLIDER_deiliw   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g1   0x3
 
#define ZONE_o4   0x2
 
#define ZONE_o3   0x1
 
#define ZONE_o5   0x0
 

Macro Definition Documentation

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x1

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x0

◆ COLLIDER_g1

#define COLLIDER_g1   0x15

◆ COLLIDER_g12

#define COLLIDER_g12   0x12

◆ COLLIDER_g14

#define COLLIDER_g14   0x14

◆ COLLIDER_g3

#define COLLIDER_g3   0x8

◆ COLLIDER_g4

#define COLLIDER_g4   0x3

◆ COLLIDER_g5

#define COLLIDER_g5   0xA

◆ COLLIDER_o2

#define COLLIDER_o2   0x4

◆ COLLIDER_o25

#define COLLIDER_o25   0x2

◆ COLLIDER_o26

#define COLLIDER_o26   0x13

◆ COLLIDER_o27

#define COLLIDER_o27   0xE

◆ COLLIDER_o30

#define COLLIDER_o30   0x10

◆ COLLIDER_o37

#define COLLIDER_o37   0xB

◆ COLLIDER_o5

#define COLLIDER_o5   0x9

◆ COLLIDER_o50

#define COLLIDER_o50   0xD

◆ COLLIDER_o53

#define COLLIDER_o53   0xC

◆ COLLIDER_o65

#define COLLIDER_o65   0x6

◆ COLLIDER_o66

#define COLLIDER_o66   0x7

◆ COLLIDER_o7

#define COLLIDER_o7   0x5

◆ COLLIDER_o74

#define COLLIDER_o74   0xF

◆ COLLIDER_o75

#define COLLIDER_o75   0x11

◆ COLLIDER_Root

#define COLLIDER_Root   0x16

◆ ZONE_g1

#define ZONE_g1   0x3

◆ ZONE_o3

#define ZONE_o3   0x1

◆ ZONE_o4

#define ZONE_o4   0x2

◆ ZONE_o5

#define ZONE_o5   0x0

◆ ZONE_Root

#define ZONE_Root   0x4