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Decompilation of Paper Mario
 
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FlyingMagikoopaAI.inc.c File Reference

Enumerations

enum  MagikoopaMoveResult { RESULT_SEARCHING = 0 , RESULT_OK_BLOCKED = 1 , RESULT_OK_CLEAR = 2 , RESULT_NONE_FOUND = 3 }
 

Functions

void N FlyingMagikoopaAI_10 (Evt *script, MobileAISettings *arg1, EnemyDetectVolume *arg2)
 
void N FlyingMagikoopaAI_11 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *volume)
 
void N FlyingMagikoopaAI_15 (Evt *arg0, MobileAISettings *arg1, EnemyDetectVolume *arg2)
 
void N FlyingMagikoopaAI_16 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingMagikoopaAI_17 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingMagikoopaAI_20 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingMagikoopaAI_21 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingMagikoopaAI_22 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingMagikoopaAI_23 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingMagikoopaAI_24 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingMagikoopaAI_50 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 

Enumeration Type Documentation

◆ MagikoopaMoveResult

Enumerator
RESULT_SEARCHING 
RESULT_OK_BLOCKED 
RESULT_OK_CLEAR 
RESULT_NONE_FOUND 

Function Documentation

◆ FlyingMagikoopaAI_10()

void N FlyingMagikoopaAI_10 ( Evt * script,
MobileAISettings * arg1,
EnemyDetectVolume * arg2 )

◆ FlyingMagikoopaAI_11()

void N FlyingMagikoopaAI_11 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * volume )

◆ FlyingMagikoopaAI_15()

void N FlyingMagikoopaAI_15 ( Evt * arg0,
MobileAISettings * arg1,
EnemyDetectVolume * arg2 )

◆ FlyingMagikoopaAI_16()

void N FlyingMagikoopaAI_16 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingMagikoopaAI_17()

void N FlyingMagikoopaAI_17 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingMagikoopaAI_20()

void N FlyingMagikoopaAI_20 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingMagikoopaAI_21()

void N FlyingMagikoopaAI_21 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingMagikoopaAI_22()

void N FlyingMagikoopaAI_22 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingMagikoopaAI_23()

void N FlyingMagikoopaAI_23 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingMagikoopaAI_24()

void N FlyingMagikoopaAI_24 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingMagikoopaAI_50()

void N FlyingMagikoopaAI_50 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )