papermario
Decompilation of Paper Mario
 
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ShatteringBrickBlock.c File Reference

Functions

 INCLUDE_IMG ("entity/model/ShatteringBrickBlock_texture.png", D_0A001AA0_E3FD00)
 

Variables

Gfx D_0A0022A0_E40500 []
 
Mtx Entity_ShatteringBrickBlock_FragmentsMatrices []
 
Gfx D_0A002998_E40BF8 []
 
Gfx D_0A002A20_E40C80 []
 
Gfx D_0A002A68_E40CC8 []
 
Gfx D_0A002A80_E40CE0 []
 
Gfx D_0A002B18_E40D78 []
 
Gfx D_0A002B58_E40DB8 []
 
Gfx D_0A002B70_E40DD0 []
 
Gfx D_0A002C00_E40E60 []
 
Gfx D_0A002C48_E40EA8 []
 
Gfx D_0A002C60_E40EC0 []
 
Gfx D_0A002CF0_E40F50 []
 
Gfx D_0A002D30_E40F90 []
 
Gfx D_0A002D48_E40FA8 []
 
Gfx D_0A002DE8_E41048 []
 
Gfx D_0A002DF8_E41058 []
 
Gfx D_0A002E88_E410E8 []
 
Gfx D_0A002EC8_E41128 []
 
Gfx D_0A002EE0_E41140 []
 
Gfx D_0A002F48_E411A8 []
 
Gfx D_0A002F90_E411F0 []
 
Gfx D_0A002FA8_E41208 []
 
Gfx D_0A003010_E41270 []
 
Gfx D_0A003050_E412B0 []
 
Gfx D_0A003068_E412C8 []
 
Gfx D_0A0030D0_E41330 []
 
Gfx D_0A003118_E41378 []
 
Gfx D_0A003130_E41390 []
 
Gfx D_0A0031B0_E41410 []
 
Gfx D_0A0031F8_E41458 []
 
Gfx D_0A003210_E41470 []
 
Gfx D_0A0032A8_E41508 []
 
Gfx D_0A0032E8_E41548 []
 
Gfx D_0A003300_E41560 []
 
Gfx D_0A003388_E415E8 []
 
Gfx D_0A0033D0_E41630 []
 
Gfx D_0A0033E8_E41648 []
 
Gfx D_0A003478_E416D8 []
 
Gfx D_0A0034B8_E41718 []
 
Gfx D_0A0034D0_E41730 []
 
Gfx D_0A003560_E417C0 []
 
Gfx D_0A0035A0_E41800 []
 
Gfx D_0A0035B8_E41818 []
 
Gfx D_0A003618_E41878 []
 
Gfx D_0A003660_E418C0 []
 
Gfx D_0A003678_E418D8 []
 
Gfx D_0A0036E0_E41940 []
 
Gfx D_0A003720_E41980 []
 
Gfx D_0A003738_E41998 []
 
Gfx D_0A003798_E419F8 []
 
Gfx D_0A0037E0_E41A40 []
 
Gfx D_0A0037F8_E41A58 []
 
Gfx D_0A003878_E41AD8 []
 
Gfx D_0A0038C0_E41B20 []
 
Gfx D_0A0038D8_E41B38 []
 
Gfx D_0A003970_E41BD0 []
 
Gfx D_0A0039B0_E41C10 []
 
Gfx D_0A0039C8_E41C28 []
 
Gfx D_0A003A50_E41CB0 []
 
Gfx D_0A003A98_E41CF8 []
 
Gfx D_0A003AB0_E41D10 []
 
Gfx D_0A003B40_E41DA0 []
 
Gfx D_0A003B80_E41DE0 []
 
Gfx D_0A003B98_E41DF8 []
 
Gfx D_0A003C38_E41E98 []
 
Gfx D_0A003C48_E41EA8 []
 
Gfx D_0A003CD8_E41F38 []
 
Gfx D_0A003D18_E41F78 []
 
Gfx D_0A003D30_E41F90 []
 
Gfx D_0A003D90_E41FF0 []
 
Gfx D_0A003DD8_E42038 []
 
Gfx D_0A003DF0_E42050 []
 
Gfx D_0A003E58_E420B8 []
 
Gfx D_0A003E98_E420F8 []
 
Gfx D_0A003EB0_E42110 []
 
Gfx D_0A003F10_E42170 []
 
Gfx D_0A003F58_E421B8 []
 
Gfx * Entity_ShatteringBrickBlock_FragmentsRender []
 

Function Documentation

◆ INCLUDE_IMG()

INCLUDE_IMG ( "entity/model/ShatteringBrickBlock_texture.png" ,
D_0A001AA0_E3FD00  )

Variable Documentation

◆ D_0A0022A0_E40500

Gfx D_0A0022A0_E40500[]
Initial value:
= {
gsDPSetTextureLUT(G_TT_NONE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPLoadTextureBlock(D_0A001AA0_E3FD00, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
}
#define PM_CC_03
Definition macros.h:289

◆ D_0A002998_E40BF8

Gfx D_0A002998_E40BF8[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[310], 1, 0),
gsSPVertex(&D_0A000000_E3E260[313], 1, 1),
gsSPVertex(&D_0A000000_E3E260[335], 2, 2),
gsSPVertex(&D_0A000000_E3E260[339], 2, 4),
gsSPVertex(&D_0A000000_E3E260[400], 2, 6),
gsSPVertex(&D_0A000000_E3E260[418], 8, 8),
gsSP2Triangles(0, 6, 7, 0, 0, 7, 1, 0),
gsSP2Triangles(8, 2, 3, 0, 8, 3, 9, 0),
gsSP2Triangles(10, 4, 5, 0, 10, 5, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
}

◆ D_0A002A20_E40C80

Gfx D_0A002A20_E40C80[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[410], 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSPEndDisplayList(),
}
Gfx D_0A0022A0_E40500[]
Definition ShatteringBrickBlock.c:7

◆ D_0A002A68_E40CC8

Gfx D_0A002A68_E40CC8[]
Initial value:
= {
gsSPDisplayList(D_0A002A20_E40C80),
gsSPDisplayList(D_0A002998_E40BF8),
gsSPEndDisplayList(),
}
Gfx D_0A002998_E40BF8[]
Definition ShatteringBrickBlock.c:334
Gfx D_0A002A20_E40C80[]
Definition ShatteringBrickBlock.c:354

◆ D_0A002A80_E40CE0

Gfx D_0A002A80_E40CE0[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[302], 1, 0),
gsSPVertex(&D_0A000000_E3E260[305], 1, 1),
gsSPVertex(&D_0A000000_E3E260[310], 1, 2),
gsSPVertex(&D_0A000000_E3E260[313], 1, 3),
gsSPVertex(&D_0A000000_E3E260[315], 2, 4),
gsSPVertex(&D_0A000000_E3E260[319], 2, 6),
gsSPVertex(&D_0A000000_E3E260[398], 12, 8),
gsSP2Triangles(0, 8, 9, 0, 0, 9, 1, 0),
gsSP2Triangles(2, 10, 11, 0, 2, 11, 3, 0),
gsSP2Triangles(12, 4, 5, 0, 12, 5, 13, 0),
gsSP2Triangles(14, 6, 7, 0, 14, 7, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSPEndDisplayList(),
}

◆ D_0A002B18_E40D78

Gfx D_0A002B18_E40D78[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[394], 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}

◆ D_0A002B58_E40DB8

Gfx D_0A002B58_E40DB8[]
Initial value:
= {
gsSPDisplayList(D_0A002B18_E40D78),
gsSPDisplayList(D_0A002A80_E40CE0),
gsSPEndDisplayList(),
}
Gfx D_0A002A80_E40CE0[]
Definition ShatteringBrickBlock.c:372
Gfx D_0A002B18_E40D78[]
Definition ShatteringBrickBlock.c:394

◆ D_0A002B70_E40DD0

Gfx D_0A002B70_E40DD0[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[168], 1, 0),
gsSPVertex(&D_0A000000_E3E260[171], 1, 1),
gsSPVertex(&D_0A000000_E3E260[246], 2, 2),
gsSPVertex(&D_0A000000_E3E260[286], 1, 4),
gsSPVertex(&D_0A000000_E3E260[289], 1, 5),
gsSPVertex(&D_0A000000_E3E260[295], 2, 6),
gsSPVertex(&D_0A000000_E3E260[386], 8, 8),
gsSP2Triangles(0, 2, 3, 0, 0, 3, 1, 0),
gsSP2Triangles(4, 8, 9, 0, 4, 9, 5, 0),
gsSP2Triangles(10, 6, 7, 0, 10, 7, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
}

◆ D_0A002C00_E40E60

Gfx D_0A002C00_E40E60[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[378], 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSPEndDisplayList(),
}

◆ D_0A002C48_E40EA8

Gfx D_0A002C48_E40EA8[]
Initial value:
= {
gsSPDisplayList(D_0A002C00_E40E60),
gsSPDisplayList(D_0A002B70_E40DD0),
gsSPEndDisplayList(),
}
Gfx D_0A002C00_E40E60[]
Definition ShatteringBrickBlock.c:432
Gfx D_0A002B70_E40DD0[]
Definition ShatteringBrickBlock.c:411

◆ D_0A002C60_E40EC0

Gfx D_0A002C60_E40EC0[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[311], 2, 0),
gsSPVertex(&D_0A000000_E3E260[330], 5, 2),
gsSPVertex(&D_0A000000_E3E260[337], 2, 7),
gsSPVertex(&D_0A000000_E3E260[341], 1, 9),
gsSPVertex(&D_0A000000_E3E260[356], 2, 10),
gsSPVertex(&D_0A000000_E3E260[370], 8, 12),
gsSP2Triangles(10, 0, 1, 0, 10, 1, 11, 0),
gsSP2Triangles(2, 3, 4, 0, 2, 4, 5, 0),
gsSP2Triangles(6, 12, 13, 0, 6, 13, 7, 0),
gsSP2Triangles(8, 14, 15, 0, 8, 15, 9, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSPEndDisplayList(),
}

◆ D_0A002CF0_E40F50

Gfx D_0A002CF0_E40F50[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[366], 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}

◆ D_0A002D30_E40F90

Gfx D_0A002D30_E40F90[]
Initial value:
= {
gsSPDisplayList(D_0A002CF0_E40F50),
gsSPDisplayList(D_0A002C60_E40EC0),
gsSPEndDisplayList(),
}
Gfx D_0A002CF0_E40F50[]
Definition ShatteringBrickBlock.c:471
Gfx D_0A002C60_E40EC0[]
Definition ShatteringBrickBlock.c:450

◆ D_0A002D48_E40FA8

Gfx D_0A002D48_E40FA8[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[303], 2, 0),
gsSPVertex(&D_0A000000_E3E260[306], 4, 2),
gsSPVertex(&D_0A000000_E3E260[311], 2, 6),
gsSPVertex(&D_0A000000_E3E260[314], 1, 8),
gsSPVertex(&D_0A000000_E3E260[317], 2, 9),
gsSPVertex(&D_0A000000_E3E260[321], 1, 11),
gsSPVertex(&D_0A000000_E3E260[354], 12, 12),
gsSP2Triangles(12, 0, 1, 0, 12, 1, 13, 0),
gsSP2Triangles(2, 3, 4, 0, 2, 4, 5, 0),
gsSP2Triangles(14, 6, 7, 0, 14, 7, 15, 0),
gsSP2Triangles(8, 16, 17, 0, 8, 17, 9, 0),
gsSP2Triangles(10, 18, 19, 0, 10, 19, 11, 0),
gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
gsSPEndDisplayList(),
}

◆ D_0A002DE8_E41048

Gfx D_0A002DE8_E41048[]
Initial value:
= {
gsSPDisplayList(D_0A002D48_E40FA8),
gsSPEndDisplayList(),
}
Gfx D_0A002D48_E40FA8[]
Definition ShatteringBrickBlock.c:488

◆ D_0A002DF8_E41058

Gfx D_0A002DF8_E41058[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[169], 2, 0),
gsSPVertex(&D_0A000000_E3E260[214], 2, 2),
gsSPVertex(&D_0A000000_E3E260[287], 2, 4),
gsSPVertex(&D_0A000000_E3E260[290], 5, 6),
gsSPVertex(&D_0A000000_E3E260[297], 1, 11),
gsSPVertex(&D_0A000000_E3E260[346], 8, 12),
gsSP2Triangles(2, 0, 1, 0, 2, 1, 3, 0),
gsSP2Triangles(12, 4, 5, 0, 12, 5, 13, 0),
gsSP2Triangles(6, 7, 8, 0, 6, 8, 9, 0),
gsSP2Triangles(10, 14, 15, 0, 10, 15, 11, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSPEndDisplayList(),
}

◆ D_0A002E88_E410E8

Gfx D_0A002E88_E410E8[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[342], 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}

◆ D_0A002EC8_E41128

Gfx D_0A002EC8_E41128[]
Initial value:
= {
gsSPDisplayList(D_0A002E88_E410E8),
gsSPDisplayList(D_0A002DF8_E41058),
gsSPEndDisplayList(),
}
Gfx D_0A002DF8_E41058[]
Definition ShatteringBrickBlock.c:516
Gfx D_0A002E88_E410E8[]
Definition ShatteringBrickBlock.c:537

◆ D_0A002EE0_E41140

Gfx D_0A002EE0_E41140[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[310], 4, 0),
gsSPVertex(&D_0A000000_E3E260[330], 12, 4),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
}

◆ D_0A002F48_E411A8

Gfx D_0A002F48_E411A8[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[322], 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSPEndDisplayList(),
}

◆ D_0A002F90_E411F0

Gfx D_0A002F90_E411F0[]
Initial value:
= {
gsSPDisplayList(D_0A002F48_E411A8),
gsSPDisplayList(D_0A002EE0_E41140),
gsSPEndDisplayList(),
}
Gfx D_0A002EE0_E41140[]
Definition ShatteringBrickBlock.c:554
Gfx D_0A002F48_E411A8[]
Definition ShatteringBrickBlock.c:570

◆ D_0A002FA8_E41208

Gfx D_0A002FA8_E41208[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[302], 20, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSPEndDisplayList(),
}

◆ D_0A003010_E41270

Gfx D_0A003010_E41270[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[298], 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}

◆ D_0A003050_E412B0

Gfx D_0A003050_E412B0[]
Initial value:
= {
gsSPDisplayList(D_0A003010_E41270),
gsSPDisplayList(D_0A002FA8_E41208),
gsSPEndDisplayList(),
}
Gfx D_0A003010_E41270[]
Definition ShatteringBrickBlock.c:604
Gfx D_0A002FA8_E41208[]
Definition ShatteringBrickBlock.c:588

◆ D_0A003068_E412C8

Gfx D_0A003068_E412C8[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[168], 4, 0),
gsSPVertex(&D_0A000000_E3E260[286], 12, 4),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
}

◆ D_0A0030D0_E41330

Gfx D_0A0030D0_E41330[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[278], 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSPEndDisplayList(),
}

◆ D_0A003118_E41378

Gfx D_0A003118_E41378[]
Initial value:
= {
gsSPDisplayList(D_0A0030D0_E41330),
gsSPDisplayList(D_0A003068_E412C8),
gsSPEndDisplayList(),
}
Gfx D_0A003068_E412C8[]
Definition ShatteringBrickBlock.c:621
Gfx D_0A0030D0_E41330[]
Definition ShatteringBrickBlock.c:637

◆ D_0A003130_E41390

Gfx D_0A003130_E41390[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[188], 1, 0),
gsSPVertex(&D_0A000000_E3E260[191], 1, 1),
gsSPVertex(&D_0A000000_E3E260[193], 2, 2),
gsSPVertex(&D_0A000000_E3E260[197], 2, 4),
gsSPVertex(&D_0A000000_E3E260[260], 10, 6),
gsSP2Triangles(0, 6, 7, 0, 0, 7, 1, 0),
gsSP2Triangles(8, 2, 3, 0, 8, 3, 9, 0),
gsSP2Triangles(10, 4, 5, 0, 10, 5, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
}

◆ D_0A0031B0_E41410

Gfx D_0A0031B0_E41410[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[270], 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSPEndDisplayList(),
}

◆ D_0A0031F8_E41458

Gfx D_0A0031F8_E41458[]
Initial value:
= {
gsSPDisplayList(D_0A0031B0_E41410),
gsSPDisplayList(D_0A003130_E41390),
gsSPEndDisplayList(),
}
Gfx D_0A003130_E41390[]
Definition ShatteringBrickBlock.c:655
Gfx D_0A0031B0_E41410[]
Definition ShatteringBrickBlock.c:674

◆ D_0A003210_E41470

Gfx D_0A003210_E41470[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[180], 1, 0),
gsSPVertex(&D_0A000000_E3E260[183], 1, 1),
gsSPVertex(&D_0A000000_E3E260[188], 1, 2),
gsSPVertex(&D_0A000000_E3E260[191], 1, 3),
gsSPVertex(&D_0A000000_E3E260[193], 2, 4),
gsSPVertex(&D_0A000000_E3E260[197], 2, 6),
gsSPVertex(&D_0A000000_E3E260[258], 12, 8),
gsSP2Triangles(0, 8, 9, 0, 0, 9, 1, 0),
gsSP2Triangles(2, 10, 11, 0, 2, 11, 3, 0),
gsSP2Triangles(12, 4, 5, 0, 12, 5, 13, 0),
gsSP2Triangles(14, 6, 7, 0, 14, 7, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSPEndDisplayList(),
}

◆ D_0A0032A8_E41508

Gfx D_0A0032A8_E41508[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[254], 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}

◆ D_0A0032E8_E41548

Gfx D_0A0032E8_E41548[]
Initial value:
= {
gsSPDisplayList(D_0A0032A8_E41508),
gsSPDisplayList(D_0A003210_E41470),
gsSPEndDisplayList(),
}
Gfx D_0A003210_E41470[]
Definition ShatteringBrickBlock.c:692
Gfx D_0A0032A8_E41508[]
Definition ShatteringBrickBlock.c:714

◆ D_0A003300_E41560

Gfx D_0A003300_E41560[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[160], 1, 0),
gsSPVertex(&D_0A000000_E3E260[163], 1, 1),
gsSPVertex(&D_0A000000_E3E260[168], 1, 2),
gsSPVertex(&D_0A000000_E3E260[171], 1, 3),
gsSPVertex(&D_0A000000_E3E260[173], 2, 4),
gsSPVertex(&D_0A000000_E3E260[244], 10, 6),
gsSP2Triangles(0, 6, 7, 0, 0, 7, 1, 0),
gsSP2Triangles(2, 8, 9, 0, 2, 9, 3, 0),
gsSP2Triangles(10, 4, 5, 0, 10, 5, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
}

◆ D_0A003388_E415E8

Gfx D_0A003388_E415E8[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[236], 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSPEndDisplayList(),
}

◆ D_0A0033D0_E41630

Gfx D_0A0033D0_E41630[]
Initial value:
= {
gsSPDisplayList(D_0A003388_E415E8),
gsSPDisplayList(D_0A003300_E41560),
gsSPEndDisplayList(),
}
Gfx D_0A003300_E41560[]
Definition ShatteringBrickBlock.c:731
Gfx D_0A003388_E415E8[]
Definition ShatteringBrickBlock.c:751

◆ D_0A0033E8_E41648

Gfx D_0A0033E8_E41648[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[184], 4, 0),
gsSPVertex(&D_0A000000_E3E260[189], 2, 4),
gsSPVertex(&D_0A000000_E3E260[192], 1, 6),
gsSPVertex(&D_0A000000_E3E260[195], 2, 7),
gsSPVertex(&D_0A000000_E3E260[199], 1, 9),
gsSPVertex(&D_0A000000_E3E260[226], 10, 10),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(10, 4, 5, 0, 10, 5, 11, 0),
gsSP2Triangles(6, 12, 13, 0, 6, 13, 7, 0),
gsSP2Triangles(8, 14, 15, 0, 8, 15, 9, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSPEndDisplayList(),
}

◆ D_0A003478_E416D8

Gfx D_0A003478_E416D8[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[222], 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}

◆ D_0A0034B8_E41718

Gfx D_0A0034B8_E41718[]
Initial value:
= {
gsSPDisplayList(D_0A003478_E416D8),
gsSPDisplayList(D_0A0033E8_E41648),
gsSPEndDisplayList(),
}
Gfx D_0A0033E8_E41648[]
Definition ShatteringBrickBlock.c:769
Gfx D_0A003478_E416D8[]
Definition ShatteringBrickBlock.c:790

◆ D_0A0034D0_E41730

Gfx D_0A0034D0_E41730[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[161], 2, 0),
gsSPVertex(&D_0A000000_E3E260[164], 4, 2),
gsSPVertex(&D_0A000000_E3E260[169], 2, 6),
gsSPVertex(&D_0A000000_E3E260[172], 1, 8),
gsSPVertex(&D_0A000000_E3E260[175], 1, 9),
gsSPVertex(&D_0A000000_E3E260[212], 10, 10),
gsSP2Triangles(10, 0, 1, 0, 10, 1, 11, 0),
gsSP2Triangles(2, 3, 4, 0, 2, 4, 5, 0),
gsSP2Triangles(12, 6, 7, 0, 12, 7, 13, 0),
gsSP2Triangles(8, 14, 15, 0, 8, 15, 9, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSPEndDisplayList(),
}

◆ D_0A003560_E417C0

Gfx D_0A003560_E417C0[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[208], 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}

◆ D_0A0035A0_E41800

Gfx D_0A0035A0_E41800[]
Initial value:
= {
gsSPDisplayList(D_0A003560_E417C0),
gsSPDisplayList(D_0A0034D0_E41730),
gsSPEndDisplayList(),
}
Gfx D_0A003560_E417C0[]
Definition ShatteringBrickBlock.c:828
Gfx D_0A0034D0_E41730[]
Definition ShatteringBrickBlock.c:807

◆ D_0A0035B8_E41818

Gfx D_0A0035B8_E41818[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[184], 16, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
}

◆ D_0A003618_E41878

Gfx D_0A003618_E41878[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[200], 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSPEndDisplayList(),
}

◆ D_0A003660_E418C0

Gfx D_0A003660_E418C0[]
Initial value:
= {
gsSPDisplayList(D_0A003618_E41878),
gsSPDisplayList(D_0A0035B8_E41818),
gsSPEndDisplayList(),
}
Gfx D_0A003618_E41878[]
Definition ShatteringBrickBlock.c:860
Gfx D_0A0035B8_E41818[]
Definition ShatteringBrickBlock.c:845

◆ D_0A003678_E418D8

Gfx D_0A003678_E418D8[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[180], 20, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSPEndDisplayList(),
}

◆ D_0A0036E0_E41940

Gfx D_0A0036E0_E41940[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[176], 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}

◆ D_0A003720_E41980

Gfx D_0A003720_E41980[]
Initial value:
= {
gsSPDisplayList(D_0A0036E0_E41940),
gsSPDisplayList(D_0A003678_E418D8),
gsSPEndDisplayList(),
}
Gfx D_0A0036E0_E41940[]
Definition ShatteringBrickBlock.c:894
Gfx D_0A003678_E418D8[]
Definition ShatteringBrickBlock.c:878

◆ D_0A003738_E41998

Gfx D_0A003738_E41998[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[160], 16, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
}

◆ D_0A003798_E419F8

Gfx D_0A003798_E419F8[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[152], 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSPEndDisplayList(),
}

◆ D_0A0037E0_E41A40

Gfx D_0A0037E0_E41A40[]
Initial value:
= {
gsSPDisplayList(D_0A003798_E419F8),
gsSPDisplayList(D_0A003738_E41998),
gsSPEndDisplayList(),
}
Gfx D_0A003738_E41998[]
Definition ShatteringBrickBlock.c:911
Gfx D_0A003798_E419F8[]
Definition ShatteringBrickBlock.c:926

◆ D_0A0037F8_E41A58

Gfx D_0A0037F8_E41A58[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[60], 1, 0),
gsSPVertex(&D_0A000000_E3E260[63], 1, 1),
gsSPVertex(&D_0A000000_E3E260[65], 2, 2),
gsSPVertex(&D_0A000000_E3E260[69], 2, 4),
gsSPVertex(&D_0A000000_E3E260[134], 10, 6),
gsSP2Triangles(0, 6, 7, 0, 0, 7, 1, 0),
gsSP2Triangles(8, 2, 3, 0, 8, 3, 9, 0),
gsSP2Triangles(10, 4, 5, 0, 10, 5, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
}

◆ D_0A003878_E41AD8

Gfx D_0A003878_E41AD8[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[144], 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSPEndDisplayList(),
}

◆ D_0A0038C0_E41B20

Gfx D_0A0038C0_E41B20[]
Initial value:
= {
gsSPDisplayList(D_0A003878_E41AD8),
gsSPDisplayList(D_0A0037F8_E41A58),
gsSPEndDisplayList(),
}
Gfx D_0A0037F8_E41A58[]
Definition ShatteringBrickBlock.c:944
Gfx D_0A003878_E41AD8[]
Definition ShatteringBrickBlock.c:963

◆ D_0A0038D8_E41B38

Gfx D_0A0038D8_E41B38[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[52], 1, 0),
gsSPVertex(&D_0A000000_E3E260[55], 1, 1),
gsSPVertex(&D_0A000000_E3E260[60], 1, 2),
gsSPVertex(&D_0A000000_E3E260[63], 1, 3),
gsSPVertex(&D_0A000000_E3E260[65], 2, 4),
gsSPVertex(&D_0A000000_E3E260[69], 2, 6),
gsSPVertex(&D_0A000000_E3E260[132], 12, 8),
gsSP2Triangles(0, 8, 9, 0, 0, 9, 1, 0),
gsSP2Triangles(2, 10, 11, 0, 2, 11, 3, 0),
gsSP2Triangles(12, 4, 5, 0, 12, 5, 13, 0),
gsSP2Triangles(14, 6, 7, 0, 14, 7, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSPEndDisplayList(),
}

◆ D_0A003970_E41BD0

Gfx D_0A003970_E41BD0[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[128], 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}

◆ D_0A0039B0_E41C10

Gfx D_0A0039B0_E41C10[]
Initial value:
= {
gsSPDisplayList(D_0A003970_E41BD0),
gsSPDisplayList(D_0A0038D8_E41B38),
gsSPEndDisplayList(),
}
Gfx D_0A0038D8_E41B38[]
Definition ShatteringBrickBlock.c:981
Gfx D_0A003970_E41BD0[]
Definition ShatteringBrickBlock.c:1003

◆ D_0A0039C8_E41C28

Gfx D_0A0039C8_E41C28[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[32], 1, 0),
gsSPVertex(&D_0A000000_E3E260[35], 1, 1),
gsSPVertex(&D_0A000000_E3E260[40], 1, 2),
gsSPVertex(&D_0A000000_E3E260[43], 1, 3),
gsSPVertex(&D_0A000000_E3E260[45], 2, 4),
gsSPVertex(&D_0A000000_E3E260[118], 10, 6),
gsSP2Triangles(0, 6, 7, 0, 0, 7, 1, 0),
gsSP2Triangles(2, 8, 9, 0, 2, 9, 3, 0),
gsSP2Triangles(10, 4, 5, 0, 10, 5, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
}

◆ D_0A003A50_E41CB0

Gfx D_0A003A50_E41CB0[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[110], 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSPEndDisplayList(),
}

◆ D_0A003A98_E41CF8

Gfx D_0A003A98_E41CF8[]
Initial value:
= {
gsSPDisplayList(D_0A003A50_E41CB0),
gsSPDisplayList(D_0A0039C8_E41C28),
gsSPEndDisplayList(),
}
Gfx D_0A0039C8_E41C28[]
Definition ShatteringBrickBlock.c:1020
Gfx D_0A003A50_E41CB0[]
Definition ShatteringBrickBlock.c:1040

◆ D_0A003AB0_E41D10

Gfx D_0A003AB0_E41D10[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[56], 4, 0),
gsSPVertex(&D_0A000000_E3E260[61], 2, 4),
gsSPVertex(&D_0A000000_E3E260[64], 1, 6),
gsSPVertex(&D_0A000000_E3E260[67], 2, 7),
gsSPVertex(&D_0A000000_E3E260[71], 1, 9),
gsSPVertex(&D_0A000000_E3E260[96], 10, 10),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(10, 4, 5, 0, 10, 5, 11, 0),
gsSP2Triangles(6, 12, 13, 0, 6, 13, 7, 0),
gsSP2Triangles(8, 14, 15, 0, 8, 15, 9, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSPEndDisplayList(),
}

◆ D_0A003B40_E41DA0

Gfx D_0A003B40_E41DA0[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[106], 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}

◆ D_0A003B80_E41DE0

Gfx D_0A003B80_E41DE0[]
Initial value:
= {
gsSPDisplayList(D_0A003B40_E41DA0),
gsSPDisplayList(D_0A003AB0_E41D10),
gsSPEndDisplayList(),
}
Gfx D_0A003AB0_E41D10[]
Definition ShatteringBrickBlock.c:1058
Gfx D_0A003B40_E41DA0[]
Definition ShatteringBrickBlock.c:1079

◆ D_0A003B98_E41DF8

Gfx D_0A003B98_E41DF8[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[53], 2, 0),
gsSPVertex(&D_0A000000_E3E260[56], 4, 2),
gsSPVertex(&D_0A000000_E3E260[61], 2, 6),
gsSPVertex(&D_0A000000_E3E260[64], 1, 8),
gsSPVertex(&D_0A000000_E3E260[67], 2, 9),
gsSPVertex(&D_0A000000_E3E260[71], 1, 11),
gsSPVertex(&D_0A000000_E3E260[94], 12, 12),
gsSP2Triangles(12, 0, 1, 0, 12, 1, 13, 0),
gsSP2Triangles(2, 3, 4, 0, 2, 4, 5, 0),
gsSP2Triangles(14, 6, 7, 0, 14, 7, 15, 0),
gsSP2Triangles(8, 16, 17, 0, 8, 17, 9, 0),
gsSP2Triangles(10, 18, 19, 0, 10, 19, 11, 0),
gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
gsSPEndDisplayList(),
}

◆ D_0A003C38_E41E98

Gfx D_0A003C38_E41E98[]
Initial value:
= {
gsSPDisplayList(D_0A003B98_E41DF8),
gsSPEndDisplayList(),
}
Gfx D_0A003B98_E41DF8[]
Definition ShatteringBrickBlock.c:1096

◆ D_0A003C48_E41EA8

Gfx D_0A003C48_E41EA8[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[33], 2, 0),
gsSPVertex(&D_0A000000_E3E260[36], 4, 2),
gsSPVertex(&D_0A000000_E3E260[41], 2, 6),
gsSPVertex(&D_0A000000_E3E260[44], 1, 8),
gsSPVertex(&D_0A000000_E3E260[47], 1, 9),
gsSPVertex(&D_0A000000_E3E260[84], 10, 10),
gsSP2Triangles(10, 0, 1, 0, 10, 1, 11, 0),
gsSP2Triangles(2, 3, 4, 0, 2, 4, 5, 0),
gsSP2Triangles(12, 6, 7, 0, 12, 7, 13, 0),
gsSP2Triangles(8, 14, 15, 0, 8, 15, 9, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSPEndDisplayList(),
}

◆ D_0A003CD8_E41F38

Gfx D_0A003CD8_E41F38[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[80], 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}

◆ D_0A003D18_E41F78

Gfx D_0A003D18_E41F78[]
Initial value:
= {
gsSPDisplayList(D_0A003CD8_E41F38),
gsSPDisplayList(D_0A003C48_E41EA8),
gsSPEndDisplayList(),
}
Gfx D_0A003CD8_E41F38[]
Definition ShatteringBrickBlock.c:1145
Gfx D_0A003C48_E41EA8[]
Definition ShatteringBrickBlock.c:1124

◆ D_0A003D30_E41F90

Gfx D_0A003D30_E41F90[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[56], 16, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
}

◆ D_0A003D90_E41FF0

Gfx D_0A003D90_E41FF0[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[72], 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSPEndDisplayList(),
}

◆ D_0A003DD8_E42038

Gfx D_0A003DD8_E42038[]
Initial value:
= {
gsSPDisplayList(D_0A003D90_E41FF0),
gsSPDisplayList(D_0A003D30_E41F90),
gsSPEndDisplayList(),
}
Gfx D_0A003D90_E41FF0[]
Definition ShatteringBrickBlock.c:1177
Gfx D_0A003D30_E41F90[]
Definition ShatteringBrickBlock.c:1162

◆ D_0A003DF0_E42050

Gfx D_0A003DF0_E42050[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[52], 20, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSPEndDisplayList(),
}

◆ D_0A003E58_E420B8

Gfx D_0A003E58_E420B8[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[48], 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}

◆ D_0A003E98_E420F8

Gfx D_0A003E98_E420F8[]
Initial value:
= {
gsSPDisplayList(D_0A003E58_E420B8),
gsSPDisplayList(D_0A003DF0_E42050),
gsSPEndDisplayList(),
}
Gfx D_0A003DF0_E42050[]
Definition ShatteringBrickBlock.c:1195
Gfx D_0A003E58_E420B8[]
Definition ShatteringBrickBlock.c:1211

◆ D_0A003EB0_E42110

Gfx D_0A003EB0_E42110[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(PM_CC_03, PM_CC_03),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[32], 16, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
}

◆ D_0A003F10_E42170

Gfx D_0A003F10_E42170[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(D_0A0022A0_E40500),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000000_E3E260[24], 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSPEndDisplayList(),
}

◆ D_0A003F58_E421B8

Gfx D_0A003F58_E421B8[]
Initial value:
= {
gsSPDisplayList(D_0A003F10_E42170),
gsSPDisplayList(D_0A003EB0_E42110),
gsSPEndDisplayList(),
}
Gfx D_0A003F10_E42170[]
Definition ShatteringBrickBlock.c:1243
Gfx D_0A003EB0_E42110[]
Definition ShatteringBrickBlock.c:1228

◆ Entity_ShatteringBrickBlock_FragmentsMatrices

Mtx Entity_ShatteringBrickBlock_FragmentsMatrices[]

◆ Entity_ShatteringBrickBlock_FragmentsRender

Gfx* Entity_ShatteringBrickBlock_FragmentsRender[]
Initial value:
= {
}
Gfx D_0A003B80_E41DE0[]
Definition ShatteringBrickBlock.c:1090
Gfx D_0A002EC8_E41128[]
Definition ShatteringBrickBlock.c:548
Gfx D_0A003A98_E41CF8[]
Definition ShatteringBrickBlock.c:1052
Gfx D_0A0035A0_E41800[]
Definition ShatteringBrickBlock.c:839
Gfx D_0A003E98_E420F8[]
Definition ShatteringBrickBlock.c:1222
Gfx D_0A0032E8_E41548[]
Definition ShatteringBrickBlock.c:725
Gfx D_0A002F90_E411F0[]
Definition ShatteringBrickBlock.c:582
Gfx D_0A0033D0_E41630[]
Definition ShatteringBrickBlock.c:763
Gfx D_0A0039B0_E41C10[]
Definition ShatteringBrickBlock.c:1014
Gfx D_0A0037E0_E41A40[]
Definition ShatteringBrickBlock.c:938
Gfx D_0A002A68_E40CC8[]
Definition ShatteringBrickBlock.c:366
Gfx D_0A002B58_E40DB8[]
Definition ShatteringBrickBlock.c:405
Gfx D_0A003C38_E41E98[]
Definition ShatteringBrickBlock.c:1119
Gfx D_0A0038C0_E41B20[]
Definition ShatteringBrickBlock.c:975
Gfx D_0A002DE8_E41048[]
Definition ShatteringBrickBlock.c:511
Gfx D_0A003050_E412B0[]
Definition ShatteringBrickBlock.c:615
Gfx D_0A003118_E41378[]
Definition ShatteringBrickBlock.c:649
Gfx D_0A003D18_E41F78[]
Definition ShatteringBrickBlock.c:1156
Gfx D_0A003F58_E421B8[]
Definition ShatteringBrickBlock.c:1255
Gfx D_0A002D30_E40F90[]
Definition ShatteringBrickBlock.c:482
Gfx D_0A003DD8_E42038[]
Definition ShatteringBrickBlock.c:1189
Gfx D_0A003720_E41980[]
Definition ShatteringBrickBlock.c:905
Gfx D_0A002C48_E40EA8[]
Definition ShatteringBrickBlock.c:444
Gfx D_0A0031F8_E41458[]
Definition ShatteringBrickBlock.c:686
Gfx D_0A0034B8_E41718[]
Definition ShatteringBrickBlock.c:801
Gfx D_0A003660_E418C0[]
Definition ShatteringBrickBlock.c:872

Referenced by entity_shattering_block_init().