Typedefs | |
typedef s32 | Difficulty1D[8] |
typedef s32 | Difficulty2D[8][2] |
#define _RDP_PACK_WHOLE | ( | a, | |
b ) (_RDP_WHOLE(a) << 16) | _RDP_WHOLE(b) |
#define A | ( | sym | ) | NS(AREA, NAME_PREFIX, sym, NAME_SUFFIX) |
Referenced by A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), and A().
#define AC_DIFFICULTY_LEN 8 |
#define AI_PATROL_GOAL_INDEX functionTemp[2] |
#define AI_PROJECTILE_AMMO_COUNT varTable[3] |
#define AI_TEMP_STATE functionTemp[0] |
#define AI_TEMP_STATE_AFTER_SUSPEND functionTemp[1] |
#define AI_VAR_ATTACK_STATE varTable[0] |
#define AI_VAR_HITNPC_2 varTable[2] |
#define AI_VAR_HITNPC_3 varTable[3] |
#define AI_VAR_HITNPC_4 varTable[4] |
#define AI_VAR_HITNPC_DIST varTable[1] |
#define AI_VAR_HITNPC_SOUND varTable[15] |
#define AI_VAR_HITNPC_YOFFSET varTable[0] |
#define AI_VAR_MELEE_HIT_TIME varTable[2] |
#define AI_VAR_MELEE_MISS_TIME varTable[3] |
#define AI_VAR_MELEE_PRE_TIME varTable[1] |
#define AI_VAR_NEXT_STATE varTable[7] |
Referenced by _heap_create(), _heap_malloc(), _heap_malloc_tail(), _heap_realloc(), and alHeapAlloc().
Referenced by spr_load_sprite().
#define ALIGNED | ( | x | ) | __attribute__((aligned(x))) |
Referenced by _add_part_decoration(), _msg_get_printer_for_msg(), _update_message(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), A(), action_update_spin(), add_anim_node(), add_badge(), add_item(), ALT_virtual_entity_create(), animator_copy_vertices_to_buffer(), animator_node_update_model_transform(), appendGfx_animator_node(), appendGfx_background_texture(), appendGfx_player_actor_blur(), au_ambient_load(), au_bgm_begin_video_frame(), au_bgm_load_phrase(), au_bgm_player_init(), au_bgm_player_initialize(), au_bgm_player_update_playing(), au_bgm_player_update_stop(), au_bgm_process_init_song(), au_bgm_process_suspend(), au_bgm_reset_all_voices(), au_bgm_restore_copied_player(), au_bgm_set_effect_indices(), au_bgm_set_linked_tracks(), au_bgm_set_proximity_mix(), au_bgm_update_bus_volumes(), au_BGMCmd_F7_ReverbType(), au_BGMCmd_FF_Special(), au_clear_instrument_group(), au_engine_init(), au_flush_finished_voices(), au_init_voices(), au_load_BGM(), au_load_BK_headers(), au_load_BK_to_bank(), au_load_song_files(), au_load_static_BK_to_bank(), au_mseq_manager_audio_frame_update(), au_mseq_manager_init(), au_mseq_play_sequence(), au_mseq_player_update(), au_mseq_restore_voices(), au_mseq_save_voices(), au_reload_song_files(), au_set_bus_volume_level(), au_sfx_begin_video_frame(), au_sfx_init(), au_sfx_load_groups_from_SEF(), au_sfx_manager_audio_frame_update(), au_sfx_set_reverb_type(), au_syn_begin_audio_frame(), au_update_voices(), bgm_get_map_default_variation(), bgm_is_any_song_playing(), bgm_reset_sequence_players(), bgm_update_music_control(), big_smoke_puff_appendGfx(), breaking_junk_appendGfx(), btl_are_all_enemies_defeated(), btl_bonk_cleanup(), btl_create_popup(), btl_delete_actor(), btl_draw_enemy_health_bars(), btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_partner(), btl_popup_messages_delete(), btl_popup_messages_draw_ui(), btl_popup_messages_draw_world_geometry(), btl_popup_messages_init(), btl_popup_messages_update(), btl_render_actors(), btl_restore_world_cameras(), btl_save_world_cameras(), btl_state_draw_celebration(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_switch_to_partner(), btl_state_update_switch_to_player(), btl_update(), btl_update_ko_status(), btl_update_starpoints_display(), build_custom_gfx(), calculate_records(), card_worker_update(), check_block_input(), clear_animator_list(), clear_area_flags(), clear_effect_data(), clear_encounter_status(), clear_entity_data(), clear_game_modes(), clear_model_data(), clear_player_data(), clear_printers(), clear_render_tasks(), clear_render_tasks_alt(), clear_saved_variables(), clear_screen_overlays(), clear_sprite_shading_data(), clear_trigger_data(), clear_virtual_entity_list(), clear_windows(), clone_model(), count_power_plus(), create_actor(), create_audio_system(), create_cameras(), create_cameras_unused(), create_effect_instance(), create_encounters(), create_entity(), create_mesh_animator(), create_model_animator(), create_npc_impl(), create_shading_palette(), create_shadow_from_data(), create_target_list(), create_trigger(), credits_load_message(), credits_worker_render(), delete_model_animator(), delete_model_animator_node(), delete_trigger(), draw(), draw_merlee_message_string(), draw_merlee_messages(), effect_86_appendGfx(), effect_simple_rand(), emote_appendGfx(), enable_actor_blur(), enable_npc_blur(), enable_player_blur(), entity_HeartBlockContent__anim_heal(), entity_HeartBlockContent_get_previous_yaw(), entity_SuperBlockContent_get_previous_yaw(), entity_SuperBlockContent_idle(), evt_find_label(), evt_handle_exec1(), evt_handle_exec1_get_id(), evt_handle_thread(), execute_render_tasks(), filemenu_choose_name_handle_input(), filemenu_choose_name_init(), filemenu_cleanup(), filemenu_draw_contents_copy_arrow(), filemenu_draw_contents_file_create_header(), filemenu_draw_contents_file_title(), filemenu_info_init(), filemenu_init(), filemenu_main_cleanup(), filemenu_main_handle_input(), filemenu_main_init(), filemenu_selectlanguage_cleanup(), filemenu_selectlanguage_init(), filemenu_set_cursor_goal_pos(), filemenu_update(), filemenu_update_cursor(), filemenu_update_hidden_name_confirm(), filemenu_update_hidden_name_input(), filemenu_update_hidden_options_bottom(), filemenu_update_hidden_options_left(), filemenu_update_hidden_options_right(), filemenu_update_hidden_title(), filemenu_update_show_name_input(), filemenu_update_show_options_bottom(), filemenu_update_show_options_left(), filemenu_update_show_options_right(), filemenu_update_show_title(), filemenu_update_show_with_rotation(), filemenu_yesno_draw_prompt_contents(), filemenu_yesno_handle_input(), filemenu_yesno_init(), find_item(), find_script_labels(), fio_deserialize_state(), fio_erase_game(), fio_fetch_saved_file_info(), fio_serialize_state(), fire_flower_update(), free(), free_animator_nodes(), func_80045AC0(), func_80045B10(), func_80045BC8(), func_80111790(), func_8013A4D0(), func_8024330C(), func_802435C4(), func_80244F5C_8057DC(), func_80263268(), func_80263300(), func_802C39F8(), func_E011A700(), func_unkA_draw_npc(), func_unkA_draw_player(), game_mode_set_fpDrawAuxUI(), get_animator_child_for_model(), get_animator_child_with_id(), get_current_merlee_message(), get_item_count(), get_item_empty_count(), get_stored_count(), get_stored_empty_count(), get_total_equipped_bp_cost(), gfx_draw_frame(), gfx_task_background(), hud_element_clear_cache(), hud_element_create(), imgfx_add_to_cache(), imgfx_get_free_instances(), imgfx_init(), imgfx_init_instance(), imgfx_load_anim(), imgfx_update_cache_impl(), init_credits(), init_encounter_status(), init_entity_data(), initialize_battle(), initialize_next_camera(), initialize_printer(), int_to_string(), is_ability_active(), is_another_trigger_bound(), is_model_center_visible(), is_point_visible(), iterate_models(), kill_enemy(), kill_script(), lens_flare_appendGfx(), lightning_bolt_appendGfx(), lil_oink_update(), load_effect(), load_engine_data(), load_mesh_animator_tree(), load_message_to_buffer(), load_model_animator_tree(), load_partner_actor(), load_player_actor(), make_npcs(), mdl_calculate_model_sizes(), mdl_create_model(), mdl_get_copied_gfx(), mdl_load_all_textures(), mdl_make_local_vertex_copy(), mdl_make_transform_group(), mdl_reset_transform_flags(), mdl_set_all_tint_type(), mdl_update_transform_matrices(), motion_blur_flame_appendGfx(), msg_draw_frame(), music_note_appendGfx(), npc_find_closest(), npc_find_closest_simple(), npc_find_standing_on_entity(), npc_follow_init(), npc_follow_npc(), npc_iter_no_op(), npc_update_npc_tracking(), part_glow_on(), partner_buff_main(), partner_buff_update(), partner_clear_player_tracking(), partner_flying_enable(), partner_flying_update_player_tracking(), partner_walking_enable(), partner_walking_update_player_tracking(), pause_badges_cleanup(), pause_badges_count_all(), pause_badges_count_equipped(), pause_badges_draw_contents(), pause_badges_init(), pause_badges_load_badges(), pause_badges_try_equip(), pause_badges_try_remove(), pause_cleanup(), pause_get_total_equipped_bp_cost(), pause_handle_input(), pause_init(), pause_items_cleanup(), pause_items_init(), pause_items_load_items(), pause_map_cleanup(), pause_map_draw_contents(), pause_map_init(), pause_map_update(), pause_partners_cleanup(), pause_partners_draw_contents(), pause_partners_init(), pause_spirits_cleanup(), pause_spirits_init(), pause_stats_cleanup(), pause_stats_init(), pause_tabs_cleanup(), pause_tabs_init(), pause_tabs_update(), peach_star_beam_appendGfx(), peach_star_beam_main(), peach_star_beam_update(), phys_clear_spin_history(), phys_reset_spin_history(), pink_sparkles_appendGfx(), PlayerHasBadge(), popup_draw_menu_content(), push_block_handle_fall(), queue_render_task(), quizmo_assistant_appendGfx(), quizmo_audience_main(), reload_mesh_animator_tree(), remove_all_effects(), remove_effect(), render_effects_scene(), render_effects_UI(), render_frame(), render_hud_elements_backUI(), render_hud_elements_frontUI(), render_messages(), render_models(), render_transformed_hud_elements(), render_window_root(), render_windows(), reset_actor_turn_info(), reset_status_bar(), set_game_mode_slot(), set_message_int_var(), set_next_game_mode(), set_windows_visible(), setup_demo_player(), setup_item_popup(), setup_partner_popup(), shimmer_burst_update(), shimmer_wave_update(), shiny_flare_appendGfx(), shop_open_item_select_popup(), should_collider_allow_interact(), show_next_damage_popup(), sleep_bubble_appendGfx(), sleep_bubble_update(), snd_bgm_clear_legacy_commands(), snd_bgm_enqueue_legacy_command(), snowman_doll_update(), something_rotating_update(), sort_items(), sparkles_appendGfx(), spawn_drops(), spr_clear_quad_cache(), spr_free_sprite(), spr_get_quad_for_size(), spr_init_player_raster_cache(), spr_init_quad_cache(), spr_init_sprites(), spr_load_npc_extra_anims(), spr_load_npc_sprite(), sprite_shading_set_light_source(), star_appendGfx(), star_main(), star_power_shimmer_draw(), star_power_shimmer_init(), star_power_shimmer_start(), star_power_shimmer_update(), start_child_script(), start_script(), start_script_in_group(), stat_change_update(), state_do_unk(), state_render_backUI(), state_render_frontUI(), state_step_exit_file_select(), state_step_exit_language_select(), state_step_intro(), state_step_startup(), state_step_unpause(), step_current_game_mode(), store_item(), sun_appendGfx(), sun_main(), sun_update(), tattle_cam_pre_render(), tattle_window_update(), tubba_heart_attack_update(), underwater_main(), underwater_update(), update(), update_action_ratings(), update_cameras(), update_damage_popups(), update_effects(), update_enemy_shadows(), update_health_bars(), update_hud_elements(), update_item_entity_pickup(), update_merlee_messages(), update_messages(), update_model_animator(), update_model_animator_with_transform(), update_nonplayer_actor_blur_history(), update_partner_timers(), update_player_actor_blur_history(), update_triggers(), update_window_hierarchy(), update_windows(), virtual_entity_create(), virtual_entity_delete_by_ref(), virtual_entity_list_render_UI(), virtual_entity_list_render_world(), virtual_entity_list_update(), water_block_appendGfx(), waterfall_appendGfx(), and worker_update_phonograph_hud().
Referenced by is_debug_init(), is_debug_print(), and snd_legacy_sound_dispatch().
Referenced by add_anim_node(), ALT_clear_hud_element_cache(), ALT_load_entity_model(), animator_copy_vertices_to_buffer(), appendGfx_animator_node(), attack_result_text_main(), aura_main(), balloon_main(), big_smoke_puff_main(), big_snowflakes_main(), blast_main(), bombette_breaking_main(), breaking_junk_main(), btl_delete_actor(), btl_state_update_normal_start(), bulb_glow_main(), butterflies_main(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), chapter_change_main(), chomp_drop_main(), clear_virtual_entity_list(), cloud_puff_main(), cloud_trail_main(), cold_breath_main(), confetti_main(), create_actor(), create_effect_instance(), create_encounters(), create_mesh_animator(), create_model_animator(), create_npc_impl(), create_shadow_from_data(), create_status_icon_set(), create_trigger(), create_worker_backUI(), create_worker_frontUI(), create_worker_scene(), damage_indicator_main(), damage_stars_main(), debuff_main(), disable_x_main(), drop_leaves_main(), dust_main(), effect_3D_main(), effect_46_main(), effect_63_main(), effect_65_main(), effect_75_main(), effect_86_main(), embers_main(), emote_main(), enable_npc_blur(), ending_decals_main(), energy_in_out_main(), energy_orb_wave_main(), energy_shockwave_main(), evt_find_label(), evt_handle_break_case(), evt_handle_break_loop(), evt_handle_case_AND(), evt_handle_case_default(), evt_handle_case_equal(), evt_handle_case_equal_AND(), evt_handle_case_equal_OR(), evt_handle_case_greater(), evt_handle_case_greater_equal(), evt_handle_case_less(), evt_handle_case_less_equal(), evt_handle_case_not_equal(), evt_handle_case_range(), evt_handle_end_case_group(), evt_handle_end_loop(), evt_handle_end_switch(), evt_handle_loop(), evt_handle_switch(), evt_handle_switch_const(), explosion_main(), falling_leaves_main(), fire_breath_main(), fire_flower_main(), firework_main(), firework_rocket_main(), flame_main(), flashing_box_shockwave_main(), floating_cloud_puff_main(), floating_flower_main(), floating_rock_main(), flower_splash_main(), flower_trail_main(), footprint_main(), free_npc(), free_npc_by_index(), fright_jar_main(), func_8002E82C(), func_802C39F8(), game_mode_set_fpDrawAuxUI(), gather_energy_pink_main(), gather_magic_main(), get_npc_unsafe(), gfx_draw_frame(), gfx_task_background(), got_item_outline_main(), green_impact_main(), hieroglyphs_main(), hud_element_clear_cache(), hud_element_create(), hud_element_create_transform_A(), hud_element_create_transform_B(), hud_element_create_transform_C(), hud_element_load_script(), hud_element_update(), huff_puff_breath_main(), ice_pillar_main(), ice_shard_main(), init_all_status_icons(), initialize_next_camera(), item_entity_load(), landing_dust_main(), lens_flare_main(), light_rays_main(), lightning_bolt_main(), lightning_main(), lil_oink_main(), load_effect(), load_entity_model(), load_partner_actor(), load_player_actor(), make_item_entity(), make_item_entity_at_player(), merlin_house_stars_main(), misc_particles_main(), motion_blur_flame_main(), moving_cloud_main(), music_note_main(), npc_follow_init(), partner_buff_main(), peach_star_beam_main(), pink_sparkles_main(), purple_ring_main(), queue_render_task(), quizmo_assistant_main(), quizmo_audience_main(), quizmo_stage_main(), radial_shimmer_main(), radiating_energy_orb_main(), recover_main(), red_impact_main(), remove_effect(), reset_model_animators(), ring_blast_main(), rising_bubble_main(), set_game_mode_slot(), set_next_game_mode(), set_npc_sprite(), shape_spell_main(), shattering_stones_main(), shimmer_burst_main(), shimmer_wave_main(), shiny_flare_main(), shockwave_main(), show_immune_bonk(), sleep_bubble_main(), small_gold_sparkle_main(), smoke_burst_main(), smoke_impact_main(), smoke_ring_main(), snaking_static_main(), snowfall_main(), snowflake_main(), snowman_doll_main(), something_rotating_main(), sparkles_main(), spiky_white_aura_main(), spirit_card_main(), squirt_main(), star_main(), star_outline_main(), star_spirits_energy_main(), stars_burst_main(), stars_orbiting_main(), stars_shimmer_main(), stars_spread_main(), start_child_script(), start_script(), start_script_in_group(), stat_change_main(), static_status_main(), steam_burst_main(), step_model_animator(), stop_watch_main(), sun_main(), sweat_main(), tattle_window_main(), throw_spiny_main(), thunderbolt_ring_main(), tubba_heart_attack_main(), underwater_main(), update_item_entity_collectable(), update_npcs(), walking_dust_main(), water_block_main(), water_fountain_main(), water_splash_main(), waterfall_main(), whirlwind_main(), and windy_leaves_main().
#define BADGE_MENU_PAGE | ( | index | ) | (&gPauseBadgesPages[index]) |
Referenced by pause_badges_get_column(), pause_badges_get_pos_x(), pause_badges_get_pos_y(), and pause_badges_get_row().
#define BATTLE_ENTITY_ID_BIT 0x800 |
#define BATTLE_HEAP_SIZE 0x25800 |
Referenced by battle_heap_create().
#define BATTLE_ID_BIT 0x800 |
#define BATTLE_NPC_ID_BIT 0x800 |
Referenced by create_npc_impl().
#define BSS __attribute__ ((nocommon, section (".bss"))) |
#define CAM_FAR_CLIP 4096 |
Referenced by state_init_title_screen().
#define CAM_NEAR_CLIP 16 |
Referenced by hud_element_setup_cam(), and state_init_title_screen().
#define COLLISION_HEAP_SIZE 0x18000 |
Referenced by collision_heap_create().
#define COLLISION_WITH_ENTITY_BIT 0x4000 |
Referenced by action_hammer_end_swing(), action_hammer_test_swing_collision(), action_update_land(), action_update_peach_land(), action_update_peach_step_down_land(), action_update_spin_jump(), action_update_step_down_land(), action_update_tornado_jump(), action_update_use_spinning_flower(), blast_affect_entities(), can_dismount(), check_for_interactables(), check_input_jump(), collision_main_above(), entity_get_collision_flags(), entity_raycast_down(), entity_StarBoxLauncher_check_launch(), func_800E06D8(), func_800EA4B0(), get_collider_flags(), interact_inspect_update(), lateral_hit_interactable_entity(), npc_find_standing_on_entity(), npc_raycast_down(), npc_raycast_general(), npc_raycast_up(), npc_raycast_up_corner(), phys_main_collision_below(), phys_player_land(), player_raycast_down(), player_raycast_general(), player_raycast_up_corner(), should_continue_inspect(), and vertical_hit_interactable_entity().
#define COLLISION_WITH_NPC_BIT 0x2000 |
Referenced by check_for_interactables(), and should_continue_inspect().
#define CUBE | ( | x | ) | ((x) * (x) * (x)) |
Referenced by update_lerp(), and update_lerp_battle().
#define DEG_TO_BINANG | ( | x | ) | ((x) * (0x8000 / 180.0f)) |
Referenced by cos_deg(), sin_cos_deg(), and sin_deg().
Referenced by action_hammer_end_swing(), action_hammer_play_hit_fx(), action_hammer_test_swing_collision(), action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_parasol(), action_update_sliding(), action_update_spin(), action_update_state_23(), action_update_step_up(), action_update_use_spinning_flower(), action_update_use_tweester(), add_part_decor_steam(), add_vec2D_polar(), add_xz_vec3f(), add_xz_vec3f_copy1(), add_xz_vec3f_copy2(), btl_state_update_9(), btl_state_update_end_player_turn(), btl_state_update_end_turn(), btl_state_update_partner_menu(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_twink_menu(), btl_state_update_victory(), ChompChainAddPolarPos(), ChompChainGetPolarX(), collision_main_lateral(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_Chest_close(), entity_Chest_open(), entity_GiantChest_give_equipment(), entity_GiantChest_open(), entity_HeartBlockContent__anim_heal(), entity_HiddenPanel_flip_over(), entity_inactive_block_hit_anim(), entity_inactive_block_recoil_anim(), entity_Padlock_push_player(), entity_PinkFlowerLight_setupGfx(), entity_shattering_idle(), entity_StarBoxLauncher_launch(), entity_TrumpetPlant_create_effect(), entity_TrumpetPlant_spawn_coin(), entity_Tweester_move(), entity_WoodenCrate_update_fragments(), func_802BC3E4_E2ED14(), interp_lookat_pos(), npc_do_other_npc_collision(), npc_do_player_collision(), npc_move_heading(), npc_raycast_down_around(), npc_raycast_down_sides(), npc_raycast_up_corners(), npc_test_move_with_slipping(), npc_test_move_without_slipping(), peach_disguise_check_overlaps(), play_movement_dust_effects(), player_raycast_below(), player_raycast_up_corners(), player_test_lateral_overlap(), player_test_move_with_slipping(), player_test_move_without_slipping(), sfx_compute_spatialized_sound_params_ignore_depth(), spawn_cloud_surface_effects(), spawn_default_surface_effects(), spawn_flower_surface_effects(), spawn_hedge_surface_effects(), spawn_snow_surface_effects(), spawn_water_surface_effects(), surface_cloud_behavior(), surface_flowers_behavior(), surface_hedges_behavior(), surface_snow_behavior(), surface_standard_behavior(), surface_water_behavior(), sync_held_position(), test_ray_collider_horizontal(), test_ray_to_wall_center(), update_camera_interp_pos(), update_camera_no_interp(), update_camera_unused_ahead(), update_camera_unused_confined(), update_camera_unused_radial(), update_item_entity_collectable(), update_riding_physics(), update_riding_physics(), virtual_entity_move_polar(), and worker_update_phonograph_hud().
#define DMA_COPY_SEGMENT | ( | segment | ) | dma_copy(segment##_ROM_START, segment##_ROM_END, segment##_VRAM) |
Referenced by btl_state_update_celebration(), btl_state_update_prepare_menu(), check_for_conversation_prompt(), check_for_interactables(), check_for_ispy(), check_for_pulse_stone(), clear_effect_data(), filemenu_init(), load_area_specific_entity_data(), load_engine_data(), load_map_script_lib(), pause_init(), shim_battle_heap_create_obfuscated(), shim_create_audio_system_obfuscated(), shim_general_heap_create_obfuscated(), shim_load_engine_data_obfuscated(), and state_step_battle().
#define DMG_STATUS_ALWAYS | ( | typeFlag, | |
duration ) (STATUS_FLAG_80000000 | STATUS_FLAG_RIGHT_ON | typeFlag | (duration << 8)) |
#define DMG_STATUS_IGNORE_RES | ( | typeFlag, | |
duration ) (STATUS_KEY_IGNORE_RES | typeFlag | (duration << 8)) |
#define DMG_STATUS_KEY | ( | typeFlag, | |
duration, | |||
chance ) (STATUS_FLAG_80000000 | typeFlag | (duration << 8) | chance) |
#define DT (1.0) |
Referenced by _update_message(), appendGfx_message(), initialize_printer(), and update().
#define ENTITY_COLLIDER_ID | ( | entityIndex | ) | (entityIndex | COLLISION_WITH_ENTITY_BIT) |
#define FOLIAGE_MODEL_LIST | ( | names... | ) |
#define FRAME_BUFFER_SIZE 0x25800 |
#define GENERAL_HEAP_SIZE 0x54000 |
Referenced by general_heap_create().
#define INTEGER_LOG2 | ( | x | ) | ((x) <= 2 ? 1 : (x) <= 4 ? 2 : (x) <= 8 ? 3 : (x) <= 16 ? 4 : (x) <= 32 ? 5 : (x) <= 64 ? 6 : (x) <= 128 ? 7 : (x) <= 256 ? 8 : (x) <= 512 ? 9 : 10) |
Referenced by make_texture_gfx().
#define ITEM_MENU_PAGE | ( | index | ) | (&gPauseItemsPages[index]) |
Referenced by pause_items_get_column(), pause_items_get_pos_x(), pause_items_get_pos_y(), and pause_items_get_row().
#define ITEM_VIS_GROUP | ( | itemID, | |
visGroupID ) ((visGroupID) << 16 | (itemID)) |
#define LAST_DEMO_SCENE_IDX 18 |
Referenced by btl_state_update_end_demo_battle(), state_step_demo(), and update_exit_map_screen_overlay().
#define LOAD_INTEGRATOR_FALL | ( | ptr | ) |
Referenced by action_update_hit_lava(), action_update_sliding(), handle_jumping_launch(), and start_falling().
#define MATCHING_BSS | ( | size | ) | static BSS u8 padding_bss[size]; |
#define MAX_ANIMATED_MESHES 16 |
#define MAX_ANIMATED_MODELS 16 |
Referenced by render_animated_models(), reset_model_animators(), and update_animated_models().
#define MAX_ENEMY_ACTORS 24 |
#define MAX_ENTITIES 30 |
#define MAX_ENTITY_MODELS 256 |
Referenced by ALT_load_entity_model(), clear_entity_models(), free_entity_model_by_ref(), and load_entity_model().
#define MAX_IMGFX_INSTANCES 90 |
#define MAX_ITEM_ENTITIES 256 |
#define MAX_MAPFLAGS 3 |
Referenced by clear_script_list().
#define MAX_MAPVARS 16 |
Referenced by clear_script_list().
#define MAX_MODEL_TRANSFORM_GROUPS 4 |
Referenced by get_transform_group_index().
#define MAX_MODELS 256 |
Referenced by get_model_list_index_from_tree_index(), mdl_group_set_custom_gfx(), and mdl_group_set_visibility().
#define MAX_NPCS 64 |
Referenced by clear_npcs(), create_npc_impl(), free_npc(), get_npc_safe(), get_npc_unsafe(), npc_do_other_npc_collision(), npc_reload_all(), render_npcs(), and update_npcs().
#define MAX_SCRIPTS 128 |
Referenced by clear_script_flags(), clear_script_list(), does_script_exist(), does_script_exist_by_ref(), func_802C39F8(), func_802C3C10(), func_802C73B8(), get_script_by_id(), kill_all_scripts(), kill_script(), kill_script_by_ID(), resume_all_group(), resume_all_script(), resume_group_others(), resume_group_script(), resume_group_script_index(), set_script_flags(), sort_scripts(), start_child_script(), start_script(), start_script_in_group(), suspend_all_group(), suspend_all_script(), suspend_group_others(), suspend_group_script(), and suspend_group_script_index().
#define MAX_SHADOWS 60 |
Referenced by clear_entity_data(), render_shadows(), spawn_drops(), and update_shadows().
#define MAX_STAR_PIECES 222 |
Referenced by add_star_pieces(), and update_item_entity_pickup().
#define MAX_TEX_PANNERS 16 |
#define MAX_TRIGGERS 64 |
Referenced by get_trigger_tattle().
#define MAX_WORKERS 16 |
#define NAME_PREFIX |
#define NAME_SUFFIX |
#define NO_COLLIDER -1 |
Referenced by action_hammer_end_swing(), action_hammer_play_hit_fx(), action_hammer_test_swing_collision(), action_update_hammer(), action_update_hit_fire(), action_update_knockback(), action_update_sliding(), action_update_spin(), action_update_step_up(), action_update_use_munchlesia(), action_update_use_spinning_flower(), can_dismount(), check_for_interactables(), check_for_treadmill_overlaps(), clear_trigger_data(), collision_check_player_intersecting_world(), collision_lateral_peach(), collision_main_above(), collision_main_lateral(), create_npc_impl(), entity_BlueWarpPipe_wait_for_player_to_get_off(), entity_Signpost_idle(), func_800E06D8(), func_800E4404(), handle_jumping_land_on_switch(), initialize_jump(), interact_inspect_dismiss(), npc_raycast_down(), npc_raycast_down_around(), npc_raycast_down_sides(), npc_raycast_general(), npc_raycast_up(), npc_raycast_up_corner(), npc_raycast_up_corners(), npc_test_move_complex_with_slipping(), npc_test_move_simple_with_slipping(), npc_test_move_simple_without_slipping(), npc_test_move_taller_with_slipping(), npc_test_move_with_slipping(), npc_test_move_without_slipping(), phys_check_interactable_collision(), phys_main_collision_below(), phys_update_standard(), player_check_collision_below(), player_handle_floor_collider_type(), player_jump(), player_raycast_below(), player_raycast_down(), player_raycast_general(), player_raycast_up_corner(), player_raycast_up_corners(), player_test_lateral_overlap(), player_test_move_with_slipping(), player_test_move_without_slipping(), should_continue_inspect(), test_for_water_level(), test_mounting_height_adjustment(), test_ray_colliders(), test_ray_zones(), update_npcs(), update_player(), update_riding_physics(), and update_riding_physics().
#define NOP_FIX |
#define NOP_UNFIX |
#define NPC_DISPOSE_POS_X 0 |
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), btl_save_world_cameras(), and create_partner_npc().
#define NPC_DISPOSE_POS_Y -1000 |
#define NPC_DISPOSE_POS_Z 0 |
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), btl_save_world_cameras(), and create_partner_npc().
#define PACK_FILL_COLOR | ( | r, | |
g, | |||
b, | |||
a ) (GPACK_RGBA5551(r, g, b, a) << 0x10) | GPACK_RGBA5551(r, g, b, a) |
Referenced by appendGfx_intro_logos(), draw_box(), gfx_draw_background(), and tattle_cam_pre_render().
Referenced by gfx_draw_background(), and tattle_cam_pre_render().
#define PACK_PAL_RGBA | ( | r, | |
g, | |||
b, | |||
a ) (((r) << 11) | ((g) << 6) | ((b) << 1) | (a)); |
#define PACK_ROOM_FLAGS | ( | itemVisGroup, | |
roomFlags ) ((itemVisGroup) << 12 | (roomFlags)) |
#define PANIC | ( | ) | IS_DEBUG_PANIC("Panic", __FILE__, __LINE__) |
Referenced by boot_main(), calc_item_damage_enemy(), create_actor(), evt_execute_next_command(), evt_goto_end_case(), evt_goto_end_loop(), evt_goto_next_case(), evt_skip_else(), evt_skip_if(), find_script_labels(), get_enemy(), load_partner_actor(), load_simple_entity_data(), and load_split_entity_data().
#define PI 3.141592f |
Referenced by apply_constraints_to_lead_amount(), build_gfx_thread(), and create_camera_leadplayer_matrix().
#define PI_D 3.141592 |
Referenced by gfx_build_bubble_flower(), update_camera_zone_interp(), update_lerp(), and update_lerp_battle().
#define PI_S 3.14159f |
Referenced by entity_model_set_shadow_color().
Referenced by quizmo_stage_appendGfx().
Referenced by appendGfx_animator_node(), appendGfx_entity_model(), and draw_entity_model_E().
Referenced by entity_model_set_shadow_color().
Referenced by appendGfx_image_strips(), draw_number(), entity_base_block_setupGfx(), entity_HeartBlockContent__setupGfx(), entity_ItemBlock_setupGfx(), entity_PinkFlowerLight_setupGfx(), entity_SaveBlock_setupGfx(), entity_SuperBlockContent_setupGfx(), func_8010FD98(), func_E011A3BC(), and hud_element_draw_rect().
Referenced by appendGfx_message(), draw_ci_image_with_clipping(), entity_base_block_setupGfx(), entity_HeartBlockContent__setupGfx(), entity_ItemBlock_setupGfx(), entity_PinkFlowerLight_setupGfx(), entity_SaveBlock_setupGfx(), entity_SuperBlockContent_setupGfx(), func_8010FD98(), func_801491E4(), hud_element_draw_rect(), imgfx_appendGfx_mesh(), msg_draw_frame(), msg_draw_speech_bubble(), and title_screen_draw_copyright().
#define PM_CC_06 COMBINED, 0, PRIMITIVE_ALPHA, 0, 0, 0, 0, COMBINED |
Referenced by gfx_build_evil_rock_face(), and gfx_build_evil_tree_face().
#define PM_CC_0A 0, 0, 0, 0, ENVIRONMENT, 0, TEXEL0, 0 |
Referenced by imgfx_appendGfx_mesh_basic(), and spr_appendGfx_component_flat().
#define PM_CC_0B 0, 0, 0, 0, ENVIRONMENT, 0, TEXEL1, 0 |
Referenced by imgfx_appendGfx_mesh_basic(), and spr_appendGfx_component_flat().
Referenced by imgfx_appendGfx_mesh_basic(), and spr_appendGfx_component_flat().
Referenced by imgfx_appendGfx_mesh_basic().
Referenced by gfx_build_inside_crystal_ball().
Referenced by appendGfx_darkness_stencil(), and msg_draw_speech_arrow().
Referenced by appendGfx_draw_prev_frame_buffer(), msg_draw_frame(), and UnkModelFunc001().
#define PM_CC_14 PRIMITIVE, ENVIRONMENT, TEXEL1, ENVIRONMENT, PRIMITIVE, 0, TEXEL1, 0 |
#define PM_CC_15 PRIMITIVE, ENVIRONMENT, TEXEL1, ENVIRONMENT, 0, 0, 0, TEXEL1 |
#define PM_CC_1A TEXEL0, 0, PRIMITIVE_ALPHA, PRIMITIVE, 0, 0, 0, TEXEL0 |
#define PM_CC_28 SHADE, 0, PRIMITIVE, ENVIRONMENT, 0, 0, 0, COMBINED |
Referenced by appendGfx_item_entity(), hud_element_draw_rect(), and render_item_entities().
Referenced by appendGfx_item_entity(), hud_element_draw_rect(), and render_item_entities().
#define PM_CC_35 0, PRIMITIVE, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED |
#define PM_CC_38 TEXEL1, K4, PRIMITIVE_ALPHA, TEXEL0, TEXEL0, TEXEL1, ENVIRONMENT, ENVIRONMENT |
#define PM_CC_39 TEXEL1, K4, COMBINED_ALPHA, COMBINED, 0, 0, 0, 1 |
Referenced by ice_shard_appendGfx().
Referenced by spr_appendGfx_component_flat().
Referenced by gfx_build_set_spotlight_alpha().
Referenced by appendGfx_animator_node(), appendGfx_entity_model(), and draw_entity_model_E().
#define PM_CC_43 PRIMITIVE, TEXEL0, PRIMITIVE_ALPHA, TEXEL0, 0, 0, 0, 1 |
Referenced by gfx_draw_background(), and worker_draw_story_graphics().
#define PM_CC_44 PRIMITIVE, TEXEL1, PRIMITIVE_ALPHA, TEXEL1, 0, 0, 0, 1 |
Referenced by gfx_draw_background().
Referenced by confetti_appendGfx().
Referenced by confetti_appendGfx().
Referenced by confetti_appendGfx(), hud_element_draw_rect(), and render_hud_element().
#define PM_CC_48 PRIMITIVE, 0, PRIMITIVE_ALPHA, TEXEL0, 0, 0, 0, SHADE |
Referenced by underwater_appendGfx().
Referenced by func_E0080448(), func_E00826C4(), and func_E00AC2A4().
Referenced by ring_blast_appendGfx().
Referenced by ring_blast_appendGfx().
Referenced by ring_blast_appendGfx().
Referenced by radiating_energy_orb_appendGfx().
#define PM_CC_4E SHADE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, SHADE, 0 |
Referenced by effect_65_appendGfx().
Referenced by effect_65_appendGfx().
Referenced by appendGfx_shading_palette().
Referenced by appendGfx_shading_palette().
Referenced by appendGfx_shading_palette().
Referenced by appendGfx_shading_palette().
Referenced by appendGfx_shading_palette().
#define PM_CC_55 PRIMITIVE, ENVIRONMENT, TEXEL0_ALPHA, ENVIRONMENT, 0, 0, 0, 1 |
Referenced by appendGfx_shading_palette().
Referenced by appendGfx_darkness_stencil().
Referenced by appendGfx_darkness_stencil().
#define PM_CC_58 0, 0, 0, 0, 1, 0, ENVIRONMENT, PRIMITIVE |
Referenced by appendGfx_darkness_stencil().
Referenced by imgfx_appendGfx_mesh_basic().
Referenced by imgfx_appendGfx_mesh_basic().
Referenced by imgfx_appendGfx_mesh().
Referenced by imgfx_appendGfx_mesh().
#define PM_CC_ALT_INTERFERENCE |
Referenced by entity_Tweester_setupGfx().
#define PM_CC_BOX2_CYC2 PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED |
#define PM_CC_CONST_0 0, 0, 0, 0, 0, 0, 0, 0 |
#define PM_CC_CONST_1 0, 0, 0, 1, 0, 0, 0, 1 |
Referenced by appendGfx_darkness_stencil().
#define PM_CC_CONST_ALPHA_1 0, 0, 0, 0, 0, 0, 0, 1 |
Referenced by damage_indicator_render_impl().
Referenced by gfx_build_flower_gate_glow().
Referenced by setup_gfx_background_shade().
Referenced by imgfx_appendGfx_mesh().
Referenced by imgfx_appendGfx_mesh().
Referenced by setup_gfx_fireplace().
Referenced by setup_gfx_spill_light().
Referenced by appendGfx_message().
Referenced by appendGfx_message().
#define PM_CC_NOISE NOISE, 0, SHADE_ALPHA, 0, 0, 0, 0, 1 |
Referenced by gfx_build_inside_crystal_ball(), gfx_build_water(), and UnkModelFunc001().
Referenced by appendGfx_reset_tile_pattern().
#define PM_CC_TINT_REMAP_SHADE_ALPHA |
#define PM_CC_WINDOW_2 PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL1 |
#define PM_CC_WINDOW_3 PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL1, 0 |
#define PM_CC_WINDOW_4 PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE |
Referenced by func_801491E4().
#define PM_CC_WINDOW_7 PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, 1 |
#define PM_RM_SHROUD GBL_c1(G_BL_CLR_BL, G_BL_A_FOG, G_BL_CLR_IN, G_BL_1MA) |
Referenced by appendGfx_model(), and draw_box().
Referenced by entity_Tweester_select_target_point(), func_E0020000(), set_npc_imgfx_comp(), set_player_imgfx_comp(), spr_allocate_components(), spr_component_update(), spr_draw_npc_sprite(), spr_draw_player_sprite(), spr_free_sprite(), spr_get_comp_position(), spr_init_anim_state(), spr_init_component_anim_state(), spr_load_npc_extra_anims(), spr_load_npc_sprite(), spr_load_sprite(), spr_swizzle_anim_offsets(), and spr_update_player_sprite().
#define QUART | ( | x | ) | ((x) * (x) * (x) * (x)) |
Referenced by update_lerp(), and update_lerp_battle().
Referenced by build_gfx_blue_stars(), build_gfx_blue_stars(), build_gfx_green_stars(), build_gfx_green_stars(), build_gfx_lamp_halos(), build_gfx_pink_stars(), build_gfx_pink_stars(), build_gfx_yellow_stars(), build_gfx_yellow_stars(), cos_rad(), func_8024060C_A1B70C(), sin_cos_rad(), and sin_rad().
#define SCREEN_COPY_TILE_HEIGHT ((TMEM_SIZE) / ((SCREEN_WIDTH) * (2))) |
Referenced by gfx_draw_background().
#define SCREEN_HEIGHT 240 |
Referenced by _render_transition_stencil(), appendGfx_darkness_stencil(), appendGfx_image_strips(), appendGfx_intro_logos(), appendGfx_message(), appendGfx_reset_tile_pattern(), appendGfx_score_display(), appendGfx_screen_transition_stencil(), appendGfx_title_screen(), btl_draw_upgrade_windows(), btl_state_draw_select_target(), btl_update_starpoints_display(), bulb_glow_appendGfx(), CharAnim_FadeIn_5(), CharAnim_FadeOut_3(), CharAnim_Hold(), crash_screen_init(), draw_all_status_icons(), draw_box(), draw_hud_element_internal(), draw_message_window(), draw_prev_frame_buffer_at_screen_pos(), filemenu_draw_contents_copy_arrow(), filemenu_update_show_name_confirm(), firework_rocket_appendGfx(), func_80027774(), func_80027BAC(), func_80240160_8AA5B0(), func_E00D8630(), gfx_build_inside_crystal_ball(), gfx_draw_background(), gfx_draw_frame(), gfx_transfer_frame_to_depth(), hud_element_draw_rect(), hud_element_setup_cam(), motion_blur_flame_appendGfx(), msg_draw_rewind_arrow(), pause_badges_draw_contents(), pause_items_draw_contents(), pause_map_draw_contents(), pause_partners_draw_contents(), pause_spirits_draw_contents(), pause_stats_draw_contents(), pause_textbox_draw_contents(), render_frame(), render_windows(), sfx_compute_spatialized_sound_params_full(), show_first_strike_message(), star_power_shimmer_draw(), state_drawUI_startup(), tattle_window_fill_clipped_quad(), UnkModelFunc000(), and update_status_bar().
#define SCREEN_WIDTH 320 |
Referenced by _render_transition_stencil(), _update_message(), appendGfx_darkness_stencil(), appendGfx_image_strips(), appendGfx_intro_logos(), appendGfx_message(), appendGfx_reset_tile_pattern(), appendGfx_score_display(), appendGfx_screen_transition_stencil(), appendGfx_shading_palette(), appendGfx_title_screen(), btl_draw_upgrade_windows(), btl_state_draw_select_target(), btl_submenu_moves_update(), btl_update_starpoints_display(), btl_update_strats_menu(), bulb_glow_appendGfx(), CharAnim_FadeIn_5(), CharAnim_FadeOut_3(), CharAnim_Hold(), crash_screen_draw_glyph(), crash_screen_draw_rect(), crash_screen_init(), draw_all_status_icons(), draw_box(), draw_hud_element_internal(), draw_message_window(), draw_prev_frame_buffer_at_screen_pos(), filemenu_draw_contents_copy_arrow(), filemenu_update_show_name_confirm(), firework_rocket_appendGfx(), flame_appendGfx(), func_80027774(), func_80027BAC(), func_80143C48(), func_80240160_8AA5B0(), func_80240DA4_9087D4(), func_E00D8630(), gfx_build_inside_crystal_ball(), gfx_draw_background(), gfx_draw_frame(), gfx_frame_filter_pass_0(), gfx_transfer_frame_to_depth(), hud_element_draw_rect(), hud_element_setup_cam(), is_model_center_visible(), is_point_visible(), motion_blur_flame_appendGfx(), msg_draw_rewind_arrow(), msg_printer_set_origin_pos(), pause_badges_draw_contents(), pause_items_draw_contents(), pause_map_draw_contents(), pause_partners_draw_contents(), pause_spirits_draw_contents(), pause_stats_draw_contents(), pause_textbox_draw_contents(), render_curtains(), render_frame(), render_window_root(), render_windows(), sfx_compute_spatialized_sound_params_full(), sfx_compute_spatialized_sound_params_ignore_depth(), show_first_strike_message(), star_power_shimmer_draw(), state_drawUI_startup(), tattle_cam_pre_render(), tattle_window_fill_clipped_quad(), underwater_appendGfx(), UnkModelFunc000(), UnkModelFunc001(), update_status_bar(), and worker_draw_story_graphics().
Referenced by cos_deg(), cos_rad(), sin_cos_deg(), sin_cos_rad(), sin_deg(), and sin_rad().
#define SP_PER_BAR 256 |
#define SP_PER_SEG 32 |
Referenced by btl_state_update_end_turn(), and pause_stats_draw_contents().
#define SPR_PAL_SIZE 16 |
Referenced by make_flash_palettes(), npc_render_with_double_pal_blending(), npc_render_with_single_pal_blending(), npc_render_with_watt_idle_palettes(), render_with_berserk_palettes(), render_with_fear_palettes(), render_with_pal_blending(), render_with_palset_blending(), render_with_paralyze_palettes(), render_with_player_debuff_palettes(), render_with_poison_palettes(), render_with_sleep_palettes(), render_with_static_palettes(), render_with_watt_attack_palettes(), and render_with_watt_idle_palettes().
#define SPRITE_HEAP_SIZE 0x40000 |
Referenced by spr_init_sprites().
#define SPRITE_WORLD_SCALE_D (5.0/7.0) |
Referenced by appendGfx_nonplayer_actor_blur(), appendGfx_npc(), appendGfx_npc_actor(), appendGfx_npc_actor_reflection(), appendGfx_npc_blur(), appendGfx_player(), appendGfx_player_actor(), appendGfx_player_actor_blur(), appendGfx_player_actor_reflection(), appendGfx_player_spin(), appendGfx_shrunk_player(), appendGfx_test_reflection_floor(), and throw_spiny_appendGfx().
#define SPRITE_WORLD_SCALE_F (5.0f/7.0f) |
Referenced by appendGfx_example_player(), appendGfx_fake_player(), appendGfx_reflect_player_floor_basic(), appendGfx_reflect_player_floor_fancy(), appendGfx_reflect_player_wall(), appendGfx_test_player_reflection(), appendGfx_test_reflection_wall(), card_worker_render(), GetCardOrientation(), and peach_star_beam_appendGfx().
#define SQ | ( | x | ) | ((x) * (x)) |
Referenced by action_update_peach_land(), action_update_peach_step_down_land(), action_update_run(), action_update_walk(), appendGfx_shading_palette(), appendGfx_title_screen(), apply_constraints_to_lead_amount(), au_syn_set_mixer_params(), au_syn_set_volume_delta(), au_syn_start_voice_params(), build_gfx_floor(), butterflies_update(), calculate_line_segment_intersection(), calculate_segment_intersection(), check_conversation_trigger(), collision_main_lateral(), create_camera_leadplayer_matrix(), create_shading_palette(), damage_stars_main(), DetermineSphericalSize(), dist2D(), dist3D(), effect_3D_main(), effect_65_update(), get_movement_from_input(), get_player_normal_pitch(), GetFirstTriangleNormal(), length2D(), lightning_bolt_main(), load_hit_data(), load_path_data(), moving_cloud_main(), npc_do_other_npc_collision(), npc_do_player_collision(), npc_test_move_with_slipping(), nuAuPreNMIProc(), pause_map_update(), PiranhaPlantAI_10(), purple_ring_main(), spawn_cloud_surface_effects(), spiky_white_aura_main(), star_main(), star_update(), sun_update(), surface_cloud_behavior(), test_first_strike(), test_first_strike(), test_item_entity_position(), test_item_player_collision(), test_ray_entities(), update_camera_from_controller(), update_camera_interp_pos(), update_camera_minimal(), update_camera_no_interp(), update_camera_unused_ahead(), update_camera_unused_confined(), update_camera_unused_leading(), update_camera_zone_interp(), update_collider_transform(), update_encounters_neutral(), update_entity_inverse_rotation_matrix(), update_lerp(), update_lerp_battle(), update_locomotion_state(), and update_player_shadow().
#define STATUS_KEY_IGNORE_RES 0xFE |
Referenced by try_inflict_status().
#define STATUS_KEY_NEVER 0xFF |
#define TAU 6.28318f |
Referenced by appendGfx_background_texture(), and entity_GiantChest_open().
#define TMEM_SIZE 0x1000 |
Referenced by bulb_glow_appendGfx().
#define TRANSPARENT_UNION __attribute__ ((__transparent_union__)) |
Referenced by load_battle_section(), and state_step_battle().
Referenced by load_battle_section(), and state_step_battle().
#define UNPACK_PAL_A | ( | color | ) | ((color) & 1) |
#define UNPACK_PAL_B | ( | color | ) | (((color) >> 1) & 0x1F) |
Referenced by appendGfx_background_texture(), gfx_frame_filter_pass_0(), msg_draw_frame(), npc_blend_palette_colors(), render_with_berserk_palettes(), render_with_fear_palettes(), render_with_pal_blending(), render_with_palset_blending(), render_with_paralyze_palettes(), render_with_player_debuff_palettes(), render_with_sleep_palettes(), render_with_static_palettes(), and tattle_cam_pre_render().
#define UNPACK_PAL_G | ( | color | ) | (((color) >> 6) & 0x1F) |
Referenced by appendGfx_background_texture(), gfx_frame_filter_pass_0(), msg_draw_frame(), npc_blend_palette_colors(), render_with_berserk_palettes(), render_with_fear_palettes(), render_with_pal_blending(), render_with_palset_blending(), render_with_paralyze_palettes(), render_with_player_debuff_palettes(), render_with_sleep_palettes(), render_with_static_palettes(), and tattle_cam_pre_render().
#define UNPACK_PAL_R | ( | color | ) | (((color) >> 11) & 0x1F) |
Referenced by appendGfx_background_texture(), gfx_frame_filter_pass_0(), msg_draw_frame(), npc_blend_palette_colors(), render_with_berserk_palettes(), render_with_fear_palettes(), render_with_pal_blending(), render_with_palset_blending(), render_with_paralyze_palettes(), render_with_player_debuff_palettes(), render_with_sleep_palettes(), render_with_static_palettes(), and tattle_cam_pre_render().
#define VAR_PROJECTILE_HITBOX_STATE varTable[0] |
Referenced by appendGfx_animator(), appendGfx_entity_model(), appendGfx_FallingSprite(), appendGfx_ritual_card(), appendGfx_sticker(), aura_appendGfx(), balloon_appendGfx(), big_smoke_puff_appendGfx(), big_snowflakes_appendGfx(), blast_appendGfx(), bombette_breaking_appendGfx(), breaking_junk_appendGfx(), bulb_glow_appendGfx(), butterflies_appendGfx(), chapter_change_appendGfx(), chomp_drop_appendGfx(), cloud_puff_appendGfx(), cloud_trail_appendGfx(), cold_breath_appendGfx(), confetti_appendGfx(), damage_indicator_render_impl(), damage_stars_appendGfx(), debuff_appendGfx(), draw_entity_model_E(), drop_leaves_appendGfx(), dust_appendGfx(), effect_3D_appendGfx(), effect_46_appendGfx(), effect_63_appendGfx(), effect_65_appendGfx(), effect_75_appendGfx(), effect_86_appendGfx(), embers_appendGfx(), emote_appendGfx(), ending_decals_appendGfx(), energy_in_out_appendGfx(), energy_orb_wave_appendGfx(), energy_shockwave_appendGfx(), explosion_appendGfx(), falling_leaves_appendGfx(), fire_breath_appendGfx(), fire_flower_appendGfx(), firework_rocket_appendGfx(), flame_appendGfx(), flashing_box_shockwave_appendGfx(), floating_cloud_puff_appendGfx(), floating_flower_appendGfx(), floating_rock_appendGfx(), flower_splash_appendGfx(), flower_trail_appendGfx(), footprint_appendGfx(), fright_jar_appendGfx(), func_E005E334(), func_E0080448(), func_E00828B4(), func_E0082A84(), func_E00863B4(), func_E0090444(), func_E00AC2A4(), func_E00D8630(), func_E011A700(), gather_energy_pink_appendGfx(), gather_magic_appendGfx(), got_item_outline_appendGfx(), green_impact_appendGfx(), hieroglyphs_appendGfx(), huff_puff_breath_appendGfx(), ice_pillar_appendGfx(), ice_shard_appendGfx(), imgfx_appendGfx_mesh_anim(), imgfx_appendGfx_mesh_strip(), landing_dust_appendGfx(), lens_flare_appendGfx(), light_rays_appendGfx(), lightning_appendGfx(), lightning_bolt_appendGfx(), lil_oink_appendGfx(), merlin_house_stars_appendGfx(), misc_particles_appendGfx(), motion_blur_flame_appendGfx(), moving_cloud_appendGfx(), msg_draw_speech_arrow(), msg_draw_speech_bubble(), msg_update_rewind_arrow(), music_note_appendGfx(), peach_star_beam_appendGfx(), pink_sparkles_appendGfx(), purple_ring_appendGfx(), quizmo_answer_main(), quizmo_assistant_appendGfx(), quizmo_audience_appendGfx(), quizmo_stage_appendGfx(), radial_shimmer_appendGfx(), radiating_energy_orb_appendGfx(), red_impact_appendGfx(), render_hud_element(), render_hud_elements_backUI(), render_hud_elements_frontUI(), ring_blast_appendGfx(), rising_bubble_appendGfx(), shape_spell_appendGfx(), shattering_stones_appendGfx(), shimmer_burst_appendGfx(), shimmer_wave_appendGfx(), shiny_flare_appendGfx(), shockwave_appendGfx(), sleep_bubble_appendGfx(), small_gold_sparkle_appendGfx(), smoke_burst_appendGfx(), smoke_impact_appendGfx(), smoke_ring_appendGfx(), snaking_static_appendGfx(), snowfall_appendGfx(), snowflake_appendGfx(), snowman_doll_appendGfx(), something_rotating_appendGfx(), sparkles_appendGfx(), spiky_white_aura_appendGfx(), spirit_card_appendGfx(), spr_appendGfx_component(), squirt_appendGfx(), star_appendGfx(), star_outline_appendGfx(), star_spirits_energy_appendGfx(), stars_burst_appendGfx(), stars_shimmer_appendGfx(), stars_spread_appendGfx(), static_status_appendGfx(), steam_burst_appendGfx(), stop_watch_appendGfx(), sun_appendGfx(), sweat_appendGfx(), throw_spiny_appendGfx(), thunderbolt_ring_appendGfx(), tubba_heart_attack_appendGfx(), underwater_appendGfx(), walking_dust_appendGfx(), water_block_appendGfx(), water_fountain_appendGfx(), and waterfall_appendGfx().
#define VLA |
#define WORLD_ENTITY_HEAP_SIZE 0x17FF0 |
X.10 fixed-point literal.
Referenced by draw_hud_element_internal(), hud_element_create(), hud_element_set_scale(), hud_element_set_script(), hud_element_update(), hud_element_use_preset_size(), render_hud_elements_backUI(), and render_hud_elements_frontUI().