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#define | FULLY_EXTENDED_Y 18 |
#define | FULLY_RETRACTED_Y -100 |
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enum | BlinkModes { BLINK_OFF = 0 , BLINK_ON = 1 } |
enum | ShimmerStates { STATUS_SHIMMER_OFF = 0 , STATUS_SHIMMER_BEGIN = 1 , STATUS_SHIMMER_ON = 2 } |
#define FULLY_EXTENDED_Y 18 |
Referenced by status_bar_show_and_ignore_changes(), and update_status_bar().
#define FULLY_RETRACTED_Y -100 |
Referenced by initialize_status_bar(), reset_status_bar(), setup_status_bar_for_world(), and update_status_bar().
Referenced by add_badge(), and update_item_entity_pickup().
Referenced by check_input_status_bar().
Referenced by show_coin_counter().
Referenced by btl_draw_ui(), state_drawUI_change_map(), state_drawUI_enter_world(), and state_drawUI_world().
Referenced by pause_badges_handle_input(), and pause_handle_input().
Referenced by btl_state_update_defeat().
Referenced by get_item_empty_count().
PlayerData * get_player_data | ( | void | ) |
Referenced by get_stored_empty_count().
Referenced by load_demo_battle(), and load_map_by_IDs().
Referenced by action_command_init_status(), action_hammer_play_hit_fx(), action_update_run(), action_update_spin(), action_update_walk(), adjust_action_command_difficulty(), appendGfx_player_actor(), btl_menu_strats_draw_content(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_end_player_turn(), btl_state_update_first_strike(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_player_damage_enemy(), check_block_input(), check_input_spin(), enforce_hpfp_limits(), entity_HiddenPanel_set_ispy_notification(), get_coin_drop_amount(), inflict_status(), is_actor_health_bar_visible(), is_actortype_health_bar_visible(), load_player_actor(), player_team_is_ability_active(), show_first_strike_message(), spawn_drops(), update_encounters_neutral(), update_encounters_pre_battle(), and update_locomotion_state().
Referenced by player_team_is_ability_active().
Referenced by check_input_status_bar().
Referenced by create_standard_popup_menu(), and shop_open_item_select_popup().
Referenced by action_update_hit_fire(), action_update_hit_lava(), and check_input_status_bar().
Referenced by entity_HeartBlockContent__anim_heal().
Referenced by entity_HeartBlockContent__anim_heal().
Referenced by state_step_battle(), state_step_language_select(), and state_step_pause().
Referenced by btl_state_update_normal_start().
Referenced by update_encounters_post_battle().
Bubbles up player inventory items such that all ITEM_NONE values are at the bottom.
Referenced by add_item(), remove_consumable(), and update_item_entity_pickup().
Referenced by draw_shop_items(), and shop_close_item_select_popup().
Referenced by shop_open_item_select_popup().
Referenced by update_status_bar().
Referenced by update_status_bar().
Referenced by create_standard_popup_menu(), and shop_open_item_select_popup().
Referenced by create_battle_popup_menu(), create_shop_popup_menu(), and create_standard_popup_menu().
Referenced by update_status_bar().
Referenced by btl_menu_moves_draw_content(), and update_status_bar().
Referenced by update_status_bar().
Referenced by btl_menu_moves_draw_content().
Referenced by btl_state_update_run_away().
Referenced by update_status_bar().
Referenced by btl_menu_moves_draw_content(), btl_submenu_moves_update(), and update_status_bar().
Referenced by update_status_bar().
Referenced by btl_menu_moves_draw_content(), and btl_submenu_moves_update().
Referenced by btl_state_update_run_away().
Referenced by action_update_hit_fire(), action_update_hit_lava(), and func_802BC274_E2EBA4().
Referenced by draw_status_ui().
Referenced by draw_status_ui().
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Referenced by status_bar_draw_number(), and status_bar_draw_stat().
StatusBar gStatusBar |
Referenced by add_star_power(), btl_state_update_normal_start(), can_control_status_bar(), close_status_bar(), coin_counter_draw_content(), decrement_status_bar_disabled(), disable_status_bar_input(), enable_status_bar_input(), hide_coin_counter(), hide_coin_counter_immediately(), increment_status_bar_disabled(), initialize_status_bar(), is_status_bar_visible(), open_status_bar_quickly(), open_status_bar_slowly(), reset_status_bar(), setup_status_bar_for_battle(), setup_status_bar_for_world(), show_coin_counter(), status_bar_always_show_off(), status_bar_always_show_on(), status_bar_ignore_changes(), status_bar_is_ignoring_changes(), status_bar_respond_to_changes(), status_bar_show_and_ignore_changes(), status_bar_start_blinking_coins(), status_bar_start_blinking_fp(), status_bar_start_blinking_hp(), status_bar_start_blinking_sp(), status_bar_start_blinking_sp_bars(), status_bar_start_blinking_starpoints(), status_bar_stop_blinking_coins(), status_bar_stop_blinking_fp(), status_bar_stop_blinking_hp(), status_bar_stop_blinking_sp(), status_bar_stop_blinking_starpoints(), sync_status_bar(), update_coin_counter(), and update_status_bar().
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Referenced by initialize_status_bar().
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Referenced by initialize_status_bar().
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Referenced by initialize_status_bar().
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Referenced by initialize_status_bar().
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Referenced by initialize_status_bar().
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Referenced by initialize_status_bar().
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Referenced by initialize_status_bar().
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Referenced by initialize_status_bar().
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Referenced by initialize_status_bar().
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Referenced by initialize_status_bar().
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Referenced by initialize_status_bar().
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Referenced by update_status_bar().
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Referenced by initialize_status_bar().
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Referenced by initialize_status_bar().
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Referenced by update_status_bar().
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Referenced by initialize_status_bar().
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Referenced by initialize_status_bar().
Referenced by clear_player_data(), initialize_status_bar(), show_coin_counter(), and update_coin_counter().
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Referenced by status_bar_draw_stat().
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Referenced by update_status_bar().
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Referenced by update_status_bar().
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Referenced by update_status_bar().
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Referenced by status_bar_draw_number().