Functions | |
s32 | has_enchanted_part (Actor *actor) |
void | dispatch_event_general (Actor *actor, s32 event) |
void | play_hit_sound (Actor *actor, f32 x, f32 y, f32 z, u32 hitSound) |
void | dispatch_event_actor (Actor *actor, s32 event) |
HitResult | calc_enemy_test_target (Actor *actor) |
HitResult | calc_enemy_damage_target (Actor *attacker) |
s32 | dispatch_damage_event_actor (Actor *actor, s32 damageAmount, s32 originalEvent, s32 stopMotion) |
s32 | dispatch_damage_event_actor_0 (Actor *actor, s32 damageAmount, s32 event) |
s32 | dispatch_damage_event_actor_1 (Actor *actor, s32 damageAmount, s32 event) |
f32 | update_lerp_battle (s32 easing, f32 start, f32 end, s32 elapsed, s32 duration) |
Variables | |
s32 | StarPointMultiplier [] |
Star Point multiplier, indexed by actor count. | |
s32 dispatch_damage_event_actor | ( | Actor * | actor, |
s32 | damageAmount, | ||
s32 | originalEvent, | ||
s32 | stopMotion ) |
Referenced by dispatch_damage_event_actor_0(), and dispatch_damage_event_actor_1().
s32 dispatch_damage_event_actor_0 | ( | Actor * | actor, |
s32 | damageAmount, | ||
s32 | event ) |
Referenced by btl_state_update_9().
s32 dispatch_damage_event_actor_1 | ( | Actor * | actor, |
s32 | damageAmount, | ||
s32 | event ) |
Referenced by calc_enemy_damage_target().
void dispatch_event_actor | ( | Actor * | actor, |
s32 | event ) |
void dispatch_event_general | ( | Actor * | actor, |
s32 | event ) |
Referenced by calc_enemy_damage_target(), and calc_enemy_test_target().
s32 has_enchanted_part | ( | Actor * | actor | ) |
Referenced by calc_enemy_damage_target().
void play_hit_sound | ( | Actor * | actor, |
f32 | x, | ||
f32 | y, | ||
f32 | z, | ||
u32 | hitSound ) |
Referenced by calc_enemy_damage_target().
f32 update_lerp_battle | ( | s32 | easing, |
f32 | start, | ||
f32 | end, | ||
s32 | elapsed, | ||
s32 | duration ) |
s32 StarPointMultiplier[] |
Star Point multiplier, indexed by actor count.
+10% multiplier for three actors +30% multiplier for four or more actors