Referenced by add_part_decoration(), appendGfx_npc_actor(), and appendGfx_player_actor().
Referenced by _heap_realloc(), collision_heap_free(), general_heap_free(), heap_free(), and spr_free_sprite().
Referenced by general_heap_malloc_tail(), and spr_load_sprite().
Referenced by spr_load_npc_extra_anims().
Referenced by add_part_decoration(), and remove_part_decoration().
Referenced by add_badge(), and update_item_entity_pickup().
Referenced by add_actor_decoration().
Referenced by action_update_use_munchlesia(), ai_check_player_dist(), basic_ai_check_player_dist(), btl_main_menu_draw(), btl_main_menu_update(), can_dismount(), check_for_treadmill_overlaps(), ClubbaNappingAI_Sleep(), collision_main_lateral(), draw_all_status_icons(), entity_StarBoxLauncher_check_launch(), FlyingMagikoopaAI_15(), FlyingMagikoopaAI_21(), func_802BB98C_E2E2BC(), func_802BC17C_E2EAAC(), handle_jumping_land_on_switch(), MagikoopaAI_21(), offset_player_from_camera(), partner_do_player_collision(), partner_flying_follow_player(), partner_get_out(), partner_move_to_goal(), partner_walking_follow_player(), PiranhaPlantAI_10(), pre_battle(), sync_player_position(), test_item_player_collision(), update_encounters_neutral(), and update_riding_physics().
Referenced by CleftAI_CanSeePlayer(), and ProjectileHitbox_GetUsableProjectileID().
Referenced by basic_ai_chase(), basic_ai_found_player_jump_init(), basic_ai_loiter(), basic_ai_wander(), CleftAI_Hiding(), ClubbaNappingAI_Sleep(), FlyingAI_Loiter(), FlyingAI_Wander(), FlyingMagikoopaAI_11(), FlyingMagikoopaAI_21(), FlyingMagikoopaAI_23(), GuardAI_Idle(), GuardAI_ReturnHome(), HoppingAI_ChaseInit(), HoppingAI_Hop(), HoppingAI_HopInit(), HoppingAI_Loiter(), LakituAI_Loiter(), LakituAI_Wander(), MagikoopaAI_21(), MagikoopaAI_23(), ParatroopaAI_Windup(), PatrolAI_Loiter(), PatrolAI_Move(), PiranhaPlantAI_01(), PiranhaPlantAI_10(), and SentinelAI_ReturnHome().
Referenced by gfx_draw_background().
Referenced by btl_render_actors().
Referenced by btl_render_actors().
Referenced by btl_render_actors().
Referenced by render_ispy_icon().
Referenced by btl_render_actors().
Referenced by btl_render_actors().
Referenced by btl_render_actors().
Referenced by btl_render_actors().
Referenced by btl_render_actors().
Referenced by btl_render_actors().
Referenced by render_pulse_stone_icon().
Referenced by render_conversation_prompt().
Referenced by state_step_battle(), state_step_language_select(), and state_step_pause().
void basic_ai_chase | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_chase_init | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
Referenced by HoppingAI_ChaseInit(), and StoneChompAI_ChaseInit().
void basic_ai_found_player_jump | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_found_player_jump_init | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_loiter | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_loiter_init | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_lose_player | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_wander | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_wander_init | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
Referenced by HoppingAI_HopInit(), and StoneChompAI_HopInit().
void bind_entity_model_setupGfx | ( | s32 | idx, |
void * | setupGfxCallbackArg0, | ||
void(*)(void *) | fpSetupGfxCallback ) |
Referenced by render_entities(), render_shadows(), and show_immune_bonk().
Trigger * bind_trigger_1 | ( | EvtScript * | script, |
s32 | flags, | ||
s32 | triggerFlagIndex, | ||
s32 | triggerVar0, | ||
s32 | triggerVar1, | ||
s32 | priority ) |
Referenced by btl_check_enemies_defeated(), and btl_state_update_partner_move().
Referenced by btl_update().
Referenced by btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_celebration(), btl_state_update_end_player_turn(), btl_state_update_enemy_move(), btl_state_update_partner_move(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), and btl_state_update_twink_menu().
void btl_cam_set_params | ( | b16 | skipRecalc, |
s16 | dist, | ||
s16 | fovScale, | ||
s16 | pitch, | ||
s32 | yaw, | ||
s32 | offsetY, | ||
s32 | unkParam7, | ||
s32 | zoomPercent ) |
Referenced by btl_state_update_celebration().
Referenced by btl_cam_use_preset_impl(), and btl_state_update_change_partner().
Referenced by btl_state_update_change_partner().
Referenced by btl_state_update_change_partner().
Referenced by btl_state_update_end_battle().
Referenced by btl_state_update_1C(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_end_battle(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_first_strike(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_twink_menu(), and btl_state_update_victory().
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), and btl_state_update_partner_striking_first().
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), and btl_state_update_player_move().
Referenced by btl_state_update_end_battle(), and btl_state_update_end_demo_battle().
Referenced by btl_draw_enemy_health_bars(), and btl_main_menu_draw().
Referenced by state_drawUI_battle().
Referenced by btl_state_draw_celebration().
Referenced by btl_main_menu_update(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), and btl_state_update_twink_menu().
Referenced by btl_draw_ui().
Referenced by btl_render_actors().
Referenced by initialize_battle().
Referenced by btl_update().
Referenced by state_step_end_battle().
Referenced by state_step_battle().
Referenced by btl_state_update_end_turn().
Referenced by action_command_free(), and update().
Referenced by btl_check_enemies_defeated(), btl_check_player_defeated(), btl_state_update_1C(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_prepare_menu(), btl_state_update_run_away(), btl_state_update_select_target(), btl_state_update_switch_to_partner(), btl_state_update_switch_to_player(), btl_state_update_twink_menu(), btl_state_update_victory(), btl_update(), and load_battle_section().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_draw_ui().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_state_update_partner_menu(), btl_state_update_select_target(), and btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_state_update_peach_menu(), btl_state_update_select_target(), and btl_update().
Referenced by btl_state_update_player_menu(), btl_state_update_select_target(), and btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_state_update_select_target(), btl_state_update_twink_menu(), and btl_update().
Referenced by btl_update().
Referenced by state_step_battle().
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
Referenced by phys_peach_update(), and phys_update_action_state().
Referenced by check_input_status_bar().
Referenced by pre_battle().
s32 cancel_message | ( | MessagePrintState * | msgPrintState | ) |
Referenced by cancel_current_message().
Referenced by phys_peach_update(), and phys_update_action_state().
Referenced by action_update_idle(), action_update_run(), action_update_spin(), and action_update_walk().
Referenced by action_update_idle(), action_update_land(), action_update_pushing_block(), action_update_run(), action_update_spin(), action_update_step_down(), action_update_step_down_land(), and action_update_walk().
Referenced by phys_update_standard().
Referenced by update_player().
Referenced by phys_update_action_state().
Referenced by update_player().
Referenced by phys_main_collision_below(), player_fall_distance(), and update_player().
Referenced by evt_set_variable().
Referenced by load_map_by_IDs().
Referenced by load_engine_data().
Referenced by btl_bonk_update().
Referenced by evt_set_variable().
Referenced by calc_enemy_damage_target(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_step_demo(), state_step_intro(), and state_step_startup().
Referenced by load_engine_data(), state_step_demo(), state_step_intro(), and state_step_startup().
Referenced by clear_script_flags(), and update_encounters_neutral().
Referenced by clear_script_list().
Referenced by load_engine_data(), state_step_startup(), and state_step_title_screen().
Referenced by player_reset_data().
Referenced by action_command_free(), and btl_state_update_player_move().
void close_message | ( | MessagePrintState * | msgPrintState | ) |
Referenced by _show_message(), and entity_SaveBlock_wait_for_close_choice().
Referenced by phys_update_standard().
Referenced by collision_lava_reset_check_additional_overlaps(), and phys_update_standard().
Referenced by action_update_use_spinning_flower(), and phys_update_lava_reset().
Referenced by phys_update_standard().
Referenced by phys_update_lava_reset(), phys_update_standard(), and update_player().
Referenced by animator_node_update_model_transform(), and update_collider_transform().
Referenced by action_hammer_play_hit_fx(), action_update_hit_lava(), action_update_parasol(), action_update_spin(), add_part_decor_steam(), add_xz_vec3f(), add_xz_vec3f_copy1(), add_xz_vec3f_copy2(), apply_constraints_to_lead_amount(), build_gfx_floor(), build_gfx_thread(), ChompChainAddPolarPos(), ChompChainGetPolarX(), create_camera_leadplayer_matrix(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_GiantChest_give_equipment(), entity_GiantChest_open(), entity_HeartBlockContent__anim_heal(), entity_Padlock_push_player(), entity_StarBoxLauncher_launch(), entity_TrumpetPlant_create_effect(), entity_TrumpetPlant_spawn_coin(), entity_Tweester_move(), entity_WoodenCrate_update_fragments(), interp_lookat_pos(), npc_do_other_npc_collision(), npc_do_player_collision(), npc_move_heading(), npc_raycast_down_around(), npc_raycast_down_sides(), npc_raycast_up_corners(), play_movement_dust_effects(), player_raycast_up_corners(), spawn_cloud_surface_effects(), spawn_flower_surface_effects(), spawn_hedge_surface_effects(), spawn_snow_surface_effects(), spawn_water_surface_effects(), sync_held_position(), unkVtxFunc001(), update_camera_interp_pos(), update_camera_no_interp(), update_camera_unused_ahead(), update_camera_unused_confined(), update_camera_unused_radial(), update_camera_zone_interp(), update_item_entity_collectable(), update_lerp(), update_lerp_battle(), and virtual_entity_move_polar().
Referenced by calc_player_damage_enemy().
Referenced by boot_main().
Referenced by gfx_draw_frame().
Referenced by update_encounters().
s32 create_entity | ( | EntityBlueprint * | bp, |
... ) |
Referenced by entity_breakable_block_create_shattering_entity(), entity_HeartBlock_create_child_entity(), entity_ItemBlock_check_if_inactive(), entity_ItemBlock_replace_with_inactive(), entity_MulticoinBlock_check_if_inactive(), entity_MulticoinBlock_idle(), entity_MulticoinBlock_spawn_coin(), entity_Munchlesia_create_child(), entity_PinkFlower_init(), and entity_upgrade_block_check_if_inactive().
Referenced by load_split_entity_data().
Referenced by create_shadow_from_data(), and load_split_entity_data().
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and inflict_status().
Referenced by create_actor(), load_partner_actor(), and load_player_actor().
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and inflict_status().
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and inflict_status().
Trigger * create_trigger | ( | TriggerBlueprint * | def | ) |
Referenced by bind_trigger(), evt_handle_bind(), and evt_handle_bind_lock().
Referenced by btl_state_update_change_partner(), and btl_state_update_partner_move().
Referenced by evt_handle_unbind().
Referenced by disable_partner_blur().
Referenced by free_npc(), free_npc_by_index(), partner_put_away(), pre_battle(), pre_battle(), and pre_battle().
Referenced by _use_partner_ability(), action_update_landing_on_switch(), action_update_spin_jump(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), check_input_open_menus(), entity_BlueWarpPipe_set_player_move_to_center(), entity_Chest_idle(), entity_CymbalPlant_idle(), entity_HeartBlock_show_tutorial_message(), entity_HeartBlockContent_anim_idle(), entity_SaveBlock_pause_game(), entity_SimpleSpring_idle(), entity_TriggerBlock_disable_player_input(), func_802BC0B8_E2E9E8(), phys_player_land(), post_battle(), post_battle(), SentinelAI_Descend(), start_battle(), state_init_file_select(), state_init_language_select(), state_init_pause(), state_step_change_map(), state_step_enter_world(), state_step_intro(), step_game_loop(), update_encounters_neutral(), and update_item_entity_pickup().
Referenced by action_update_use_tweester(), entity_BlueWarpPipe_enter_pipe_init(), and func_802BC0B8_E2E9E8().
Referenced by btl_state_update_9().
Referenced by calc_enemy_damage_target().
Referenced by dispatch_damage_event_partner_0(), and dispatch_damage_event_partner_1().
Referenced by _npc_jump_to(), action_update_use_spinning_flower(), action_update_use_tweester(), ai_check_fwd_collisions(), ai_check_player_dist(), AvoidPlayerAI_ChaseInit(), basic_ai_chase(), basic_ai_chase_init(), basic_ai_check_player_dist(), basic_ai_wander(), BooPatrolAI_Move(), CleftAI_ReturnHome(), CleftAI_RevUp(), ClubbaNappingAI_ReturnHome(), ClubbaNappingAI_Sleep(), entity_HiddenPanel_idle(), entity_Tweester_idle(), FlyingAI_Wander(), FlyingMagikoopaAI_15(), func_802BB0A0_E2D9D0(), func_802BB8D4_E2E204(), func_802BC0F0_E2EA20(), game_input_to_move_vector(), get_movement_from_input(), get_stick_input_radial(), get_xz_dist_to_player(), GuardAI_ReturnHome(), handle_jumping_land_on_switch(), is_point_outside_territory(), MagikoopaAI_10(), MeleeHitbox_CanSeePlayer(), msg_draw_speech_arrow(), npc_find_closest(), npc_find_closest_simple(), npc_follow_npc(), npc_update_npc_tracking(), ParatroopaAI_Windup(), partner_flying_follow_player(), partner_get_out(), partner_move_to_goal(), partner_put_away(), partner_walking_follow_player(), PatrolAI_Move(), PatrolAI_MoveInit(), PiranhaPlantAI_10(), player_input_to_move_vector(), player_jump(), render_entities(), SentinelAI_Chase(), SentinelAI_ReturnHome(), test_first_strike(), test_first_strike(), UnkDistFunc(), update_camera_unused_radial(), update_camera_zone_interp(), and update_player_shadow().
Referenced by btl_state_update_celebration(), create_partner_npc(), dma_load_msg(), filemenu_selectlanguage_init(), filemenu_selectlanguage_update(), get_asset_offset(), imgfx_load_anim(), imgfx_mesh_anim_update(), load_asset_by_name(), load_battle_section(), load_effect(), load_font_data(), load_map_by_IDs(), load_obfuscation_shims(), load_simple_entity_data(), load_split_entity_data(), load_story_image(), load_texture_by_name(), load_texture_impl(), load_texture_variants(), msg_copy_to_print_buffer(), phys_peach_update(), phys_update_action_state(), reload_world_entity_data(), render_curtains(), state_init_logos(), state_init_title_screen(), state_step_end_battle(), state_step_exit_language_select(), state_step_unpause(), and use_consumable().
Referenced by _use_partner_ability(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_victory(), create_encounters(), evt_handle_does_script_exist(), evt_trigger_on_activate_exec_script(), evt_trigger_on_activate_lock(), partner_handle_after_battle(), partner_handle_before_battle(), partner_kill_ability_script(), partner_resume_ability_script(), partner_suspend_ability_script(), state_step_change_map(), state_step_enter_world(), state_step_game_over(), state_step_intro(), update_encounters_conversation(), update_encounters_post_battle(), update_entities(), and update_item_entity_collectable().
s32 draw_box | ( | s32 | flags, |
WindowStyle | windowStyle, | ||
s32 | posX, | ||
s32 | posY, | ||
s32 | posZ, | ||
s32 | width, | ||
s32 | height, | ||
u8 | opacity, | ||
u8 | darkening, | ||
f32 | scaleX, | ||
f32 | scaleY, | ||
f32 | rotX, | ||
f32 | rotY, | ||
f32 | rotZ, | ||
void(*)(s32, s32, s32, s32, s32, s32, s32) | fpDrawContents, | ||
void * | drawContentsArg0, | ||
Matrix4f | rotScaleMtx, | ||
s32 | translateX, | ||
s32 | translateY, | ||
Matrix4f | outMtx ) |
Referenced by draw_encounter_ui().
Referenced by draw_encounter_ui().
Referenced by draw_encounter_ui().
Referenced by draw_encounter_ui().
Referenced by btl_bonk_render(), render_entities(), render_shadows(), and virtual_entity_list_render_world().
void draw_entity_model_B | ( | s32 | modelIdx, |
Mtx * | transformMtx, | ||
s32 | vertexSegment, | ||
Vec3s * | vertexArray ) |
Referenced by render_entities(), and render_shadows().
Referenced by virtual_entity_list_render_UI().
Referenced by draw_encounter_ui().
void draw_number | ( | s32 | value, |
s32 | x, | ||
s32 | y, | ||
s32 | variableWidthChars, | ||
s32 | palette, | ||
s32 | opacity, | ||
u16 | style ) |
Referenced by appendGfx_records_impl(), appendGfx_score_display(), btl_menu_moves_draw_content(), coin_counter_draw_content(), draw_record_display(), draw_shop_items(), filemenu_draw_contents_file_info(), filemenu_draw_contents_file_title(), filemenu_info_draw_message_contents(), filemenu_yesno_draw_prompt_contents(), pause_badges_draw_contents(), pause_partners_draw_movelist(), pause_stats_draw_contents(), popup_draw_menu_content(), popup_draw_star_pieces_content(), and popup_draw_title_content().
Referenced by btl_draw_ui(), state_drawUI_change_map(), state_drawUI_enter_world(), and state_drawUI_world().
Referenced by enable_partner_blur().
Referenced by EnableBackgroundWave().
Referenced by partner_put_away().
Referenced by action_update_use_spinning_flower(), entity_CymbalPlant_idle(), and func_802BC32C_E2EC5C().
Referenced by _use_partner_ability(), action_update_spin_jump(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), check_input_open_menus(), end_outta_sight_cleanup(), entity_Chest_enable_player_input(), entity_CymbalPlant_idle(), entity_GiantChest_await_got_item(), entity_HeartBlock_wait_for_close_tutorial(), entity_HeartBlockContent__anim_heal(), entity_SaveBlock_resume_game(), entity_SimpleSpring_enable_player_input(), entity_TriggerBlock_enable_player_input(), func_802BC3A0_E2ECD0(), handle_jumping_land_on_switch(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), SentinelAI_GrabPlayer(), set_action_state(), state_step_change_map(), state_step_enter_world(), state_step_exit_language_select(), state_step_unpause(), update_encounters_conversation(), update_encounters_post_battle(), and update_item_entity_pickup().
Referenced by func_802BC3A0_E2ECD0().
Referenced by mdl_make_transform_group().
Referenced by pause_badges_handle_input(), and pause_handle_input().
Referenced by entity_BlueSwitch_init(), and entity_HugeBlueSwitch_init().
Referenced by entity_HeartBlockContent_anim_idle().
s32 entity_raycast_down | ( | f32 * | x, |
f32 * | y, | ||
f32 * | z, | ||
f32 * | hitYaw, | ||
f32 * | hitPitch, | ||
f32 * | hitLength ) |
Referenced by entity_switch_fall_down(), is_block_on_ground(), update_entity_shadow_position(), and update_npcs().
Referenced by action_update_use_tweester(), entity_ArrowSign_handle_collision(), entity_base_switch_start_bound_script(), entity_block_handle_collision(), entity_BlueWarpPipe_start_bound_script(), Entity_BoardedFloor_idle(), entity_BombableRock_idle(), entity_Chest_start_bound_script(), entity_GreenStompSwitch_retract(), entity_Padlock_idle(), entity_ScriptSpring_idle(), entity_Signpost_idle(), entity_SimpleSpring_idle(), entity_StarBoxLauncher_start_script(), entity_TriggerBlock_start_bound_script_2(), and entity_WoodenCrate_idle().
Referenced by appendGfx_shrunk_player(), evt_handle_addF(), evt_handle_divideF(), evt_handle_get_1_float(), evt_handle_get_2_float(), evt_handle_get_3_float(), evt_handle_get_4_float(), evt_handle_multiplyF(), evt_handle_set_float(), evt_handle_set_timescale(), evt_handle_subtractF(), evt_handle_wait_seconds(), and make_vine_interpolation().
Referenced by _npc_jump_to(), _show_message(), animate_and_draw_record(), appendGfx_piranha_vines(), appendGfx_records(), appendGfx_ritual_card(), appendGfx_sticker(), apply_transform_to_children(), calculate_records(), card_worker_render(), card_worker_update(), check_input_open_menus(), check_input_status_bar(), evt_handle_add(), evt_handle_allocate_array(), evt_handle_AND(), evt_handle_AND_const(), evt_handle_bind(), evt_handle_bind_lock(), evt_handle_call(), evt_handle_case_equal(), evt_handle_case_equal_AND(), evt_handle_case_equal_OR(), evt_handle_case_greater(), evt_handle_case_greater_equal(), evt_handle_case_less(), evt_handle_case_less_equal(), evt_handle_case_not_equal(), evt_handle_case_range(), evt_handle_divide(), evt_handle_does_script_exist(), evt_handle_end_loop(), evt_handle_exec1(), evt_handle_exec1_get_id(), evt_handle_exec_wait(), evt_handle_get_Nth_float(), evt_handle_get_Nth_word(), evt_handle_goto(), evt_handle_if_AND(), evt_handle_if_equal(), evt_handle_if_greater(), evt_handle_if_greater_equal(), evt_handle_if_less(), evt_handle_if_less_equal(), evt_handle_if_not_AND(), evt_handle_if_not_equal(), evt_handle_jump(), evt_handle_kill(), evt_handle_mod(), evt_handle_multiply(), evt_handle_OR(), evt_handle_OR_const(), evt_handle_resume(), evt_handle_resume_all(), evt_handle_resume_others(), evt_handle_set_array(), evt_handle_set_flag_array(), evt_handle_set_float_buffer_ptr(), evt_handle_set_group(), evt_handle_set_int_buffer_ptr(), evt_handle_set_priority(), evt_handle_set_var(), evt_handle_subtract(), evt_handle_suspend(), evt_handle_suspend_all(), evt_handle_suspend_others(), evt_handle_switch(), evt_handle_wait(), func_80240DA4_9087D4(), func_80241610_990DF0(), func_80244F5C_8057DC(), get_spirits_rescued(), get_tattle(), GetCardOrientation(), GetPhonographData(), gfx_build_bubble_flower(), gfx_build_knocked_down_player(), gfx_build_rowf_rug_with_ripples(), gfx_build_splashes(), goto_map(), load_map_bg(), map_init(), pause_cleanup(), pause_handle_input(), pause_init(), pause_map_draw_contents(), pause_map_handle_input(), pause_map_init(), pause_map_update(), pause_stats_handle_input(), pause_tutorial_draw_contents(), phys_adjust_cam_on_landing(), player_jump(), ProjectileHitbox_GetUsableProjectileID(), Quizmo_CreateReactionEffect(), setup_gfx_bridge(), update_item_entity_pickup(), and update_status_bar().
Referenced by evt_handle_bind(), and evt_handle_bind_lock().
Referenced by card_worker_render(), card_worker_update(), evt_handle_add(), evt_handle_allocate_array(), evt_handle_AND(), evt_handle_AND_const(), evt_handle_bind(), evt_handle_divide(), evt_handle_does_script_exist(), evt_handle_end_loop(), evt_handle_exec1_get_id(), evt_handle_get_1_word(), evt_handle_get_2_word(), evt_handle_get_3_word(), evt_handle_get_4_word(), evt_handle_get_Nth_word(), evt_handle_mod(), evt_handle_multiply(), evt_handle_OR(), evt_handle_OR_const(), evt_handle_set_const(), evt_handle_set_var(), evt_handle_subtract(), exec_ShakeCamX(), filemenu_yesno_handle_input(), init_enter_world_shared(), load_demo_battle(), state_step_demo(), update_item_entity_pickup(), and worker_update_phonograph_hud().
Referenced by bind_trigger(), and evt_handle_bind().
Referenced by action_update_use_spinning_flower(), entity_base_switch_animate_scale(), entity_BellbellPlant_idle(), entity_block_handle_collision(), entity_BlueWarpPipe_check_if_active(), entity_BlueWarpPipe_enter_pipe_update(), entity_BlueWarpPipe_idle(), entity_BlueWarpPipe_rise_up(), entity_BlueWarpPipe_wait_for_player_to_get_off(), entity_BlueWarpPipe_wait_player_move_to_center(), Entity_BoardedFloor_idle(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_idle(), entity_BombableRock_update_fragments(), entity_Chest_idle(), entity_Chest_open(), entity_GiantChest_await_got_item(), entity_GiantChest_open(), entity_GreenStompSwitch_extend(), entity_GreenStompSwitch_idle(), entity_GreenStompSwitch_retract(), entity_HeartBlock_show_tutorial_message(), entity_HeartBlock_wait_for_close_tutorial(), entity_HeartBlockContent__anim_heal(), entity_HeartBlockContent_anim_idle(), entity_HiddenPanel_flip_over(), entity_HiddenPanel_idle(), entity_HugeBlueSwitch_idle(), entity_inactive_block_hit_anim(), entity_inactive_block_recoil_anim(), entity_ItemBlock_check_if_inactive(), entity_MulticoinBlock_idle(), entity_Padlock_idle(), entity_PinkFlower_idle(), entity_RedSwitch_animate_scale(), entity_RedSwitch_wait_and_reset(), entity_SaveBlock_show_tutorial_message(), entity_SaveBlock_wait_for_close_choice(), entity_SaveBlock_wait_for_close_result(), entity_SaveBlock_wait_for_close_tutorial(), entity_ScriptSpring_idle(), entity_shattering_idle(), entity_SimpleSpring_idle(), entity_small_switch_idle(), entity_StarBoxLauncher_check_launch(), entity_StarBoxLauncher_launch(), entity_TrumpetPlant_idle(), entity_WoodenCrate_idle(), entity_WoodenCrate_update_fragments(), func_802BB0A0_E2D9D0(), func_802BC050_E2E980(), and func_802BC99C_E312EC().
Referenced by action_update_spin_jump(), action_update_tornado_jump(), and get_overriding_player_anim().
Referenced by action_hammer_play_hit_fx(), action_update_hit_lava(), and entity_HiddenPanel_flip_over().
Referenced by action_update_sliding(), action_update_state_23(), entity_HiddenPanel_idle(), entity_HiddenPanel_is_item_on_top(), entity_Padlock_push_player(), entity_Tweester_idle(), func_802BB0A0_E2D9D0(), func_802BB8D4_E2E204(), func_802BC0F0_E2EA20(), parasol_get_npc(), partner_flying_follow_player(), partner_move_to_goal(), player_raycast_general(), sfx_compute_spatialized_sound_params_ignore_depth(), test_mounting_height_adjustment(), and update_riding_physics().
Referenced by action_update_run(), action_update_sliding(), action_update_use_spinning_flower(), action_update_use_tweester(), action_update_walk(), appendGfx_background_texture(), ArcsinDeg(), atan2(), AvoidPlayerAI_ChaseInit(), basic_ai_chase_init(), basic_ai_check_player_dist(), btl_main_menu_draw(), calculate_line_segment_intersection(), calculate_segment_intersection(), check_conversation_trigger(), clamp_angle(), CleftAI_CanSeePlayer(), collision_main_above(), collision_main_lateral(), create_shading_palette(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_Chest_idle(), entity_shattering_idle(), entity_Signpost_idle(), entity_Tweester_has_reached_target(), entity_WoodenCrate_update_fragments(), FlyingAI_LosePlayer(), FlyingAI_Wander(), FlyingNoAttackAI_12(), get_clamped_angle_diff(), GuardAI_ChaseInit(), HoppingAI_Chase(), HoppingAI_Hop(), MagikoopaAI_CanShootSpell(), MeleeHitbox_CanSeePlayer(), npc_do_player_collision(), npc_find_closest(), npc_find_closest_simple(), npc_follow_npc(), npc_get_render_yaw(), npc_raycast_down(), npc_raycast_down_around(), npc_raycast_down_sides(), npc_test_move_complex_with_slipping(), npc_test_move_simple_with_slipping(), npc_test_move_simple_without_slipping(), npc_test_move_taller_with_slipping(), npc_try_apply_gravity(), npc_try_snap_to_ground(), partner_do_player_collision(), partner_flying_follow_player(), partner_flying_update_motion(), partner_get_out(), partner_move_to_goal(), partner_walking_follow_player(), partner_walking_update_motion(), PatrolAI_ChaseInit(), phys_is_on_sloped_ground(), phys_should_player_be_sliding(), player_check_collision_below(), player_raycast_below(), player_update_sprite(), ProjectileHitbox_GetUsableProjectileID(), red_tree_orbit_listener(), SentinelAI_ChaseInit(), SentinelAI_Descend(), sfx_compute_spatialized_sound_params_with_depth(), test_player_entity_aabb(), update_camera_from_controller(), update_camera_interp_pos(), update_encounters_neutral(), and update_unused_lead_amt().
Referenced by state_step_exit_file_select(), and state_step_exit_language_select().
Referenced by filemenu_draw_contents_file_create_header(), filemenu_draw_contents_file_info(), filemenu_draw_contents_file_title(), filemenu_draw_contents_option_center(), filemenu_draw_contents_option_left(), filemenu_draw_contents_option_right(), filemenu_draw_contents_title(), filemenu_info_draw_message_contents(), filemenu_yesno_draw_options_contents(), and filemenu_yesno_draw_prompt_contents().
Referenced by state_step_file_select(), and state_step_language_select().
Referenced by filemenu_info_draw_message_contents().
Referenced by state_step_file_select(), and state_step_language_select().
Referenced by btl_state_update_defeat().
Referenced by load_engine_data().
Referenced by force_disable_partner_blur().
Referenced by popup_menu_update().
Referenced by load_engine_data().
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
Referenced by clear_encounter_status(), and init_encounter_status().
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
Referenced by update_triggers().
Referenced by should_continue_pulse_stone().
Referenced by player_reset_data().
Referenced by action_update_use_spinning_flower(), entity_CymbalPlant_idle(), and func_802BC050_E2E980().
Referenced by entity_Chest_idle().
Referenced by render_player_model().
Referenced by load_demo_battle(), and load_map_by_IDs().
Referenced by step_game_loop().
Referenced by spr_update_player_raster_cache().
Referenced by btl_state_update_run_away().
Referenced by btl_state_update_run_away().
Referenced by btl_render_actors().
Referenced by btl_state_update_first_strike(), and dispatch_damage_event_actor().
Referenced by evt_handle_child_thread().
Referenced by gfx_draw_frame().
Referenced by action_update_use_spinning_flower().
Referenced by _update_message(), btl_state_update_normal_start(), draw_msg(), func_8013A4D0(), get_msg_properties(), heap_free(), imgfx_update_cache_impl(), init_hud_element_list(), load_battle_hit_asset(), load_map_bg(), load_map_by_IDs(), load_map_hit_asset(), pause_partners_load_portrait(), remove_all_effects(), remove_effect(), restore_map_collision_data(), set_message_text_var(), spr_load_sprite(), state_init_title_screen(), state_step_end_battle(), state_step_exit_language_select(), state_step_unpause(), update_effects(), update_model_animator(), and update_model_animator_with_transform().
Referenced by btl_state_draw_select_target(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_partner_striking_first(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), clear_part_flag_bits(), create_part_shadow(), create_target_list(), GetKoopaBrosWithState(), remove_part_shadow(), set_actor_anim(), set_actor_anim_rate(), set_actor_current_position(), set_actor_home_position(), set_actor_yaw(), set_goal_pos_to_part(), set_part_absolute_position(), set_part_flag_bits(), set_part_goal_to_actor_part(), and set_part_yaw().
Referenced by btl_state_draw_select_target(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), clear_part_flag_bits(), create_part_shadow(), create_target_list(), remove_part_shadow(), set_actor_anim(), set_actor_anim_rate(), set_goal_pos_to_part(), set_part_absolute_position(), set_part_flag_bits(), set_part_goal_to_actor_part(), and set_part_yaw().
Referenced by evt_get_float_variable(), evt_get_variable(), evt_handle_print_debug_var(), and evt_set_variable().
Referenced by evt_get_variable(), evt_handle_print_debug_var(), evt_set_variable(), and update_triggers().
Referenced by btl_state_update_normal_start(), load_map_by_IDs(), and state_step_end_battle().
Referenced by AvoidPlayerAI_ChaseInit(), basic_ai_chase_init(), check_conversation_trigger(), CleftAI_CanSeePlayer(), FlyingAI_LosePlayer(), FlyingNoAttackAI_12(), GuardAI_ChaseInit(), MagikoopaAI_CanShootSpell(), MeleeHitbox_CanSeePlayer(), npc_do_player_collision(), npc_follow_npc(), npc_get_render_yaw(), partner_flying_follow_player(), partner_force_player_flip_done(), partner_walking_follow_player(), PatrolAI_ChaseInit(), player_get_side_angle(), player_update_sprite(), ProjectileHitbox_GetUsableProjectileID(), red_tree_orbit_listener(), SentinelAI_ChaseInit(), set_npc_yaw(), test_item_player_collision(), update_camera_unused_radial(), update_encounters_neutral(), and update_unused_lead_amt().
Referenced by action_update_hit_fire(), action_update_knockback(), action_update_sliding(), action_update_spin_jump(), action_update_step_down(), action_update_tornado_jump(), can_dismount(), check_input_jump(), func_80262130(), handle_floor_behavior(), partner_get_out(), partner_walking_follow_player(), phys_adjust_cam_on_landing(), phys_main_collision_below(), player_handle_floor_collider_type(), spawn_surface_effects(), try_player_footstep_sounds(), update_current_floor(), update_riding_physics(), and update_riding_physics().
Referenced by collision_main_lateral(), and entity_try_partner_interaction_trigger().
Referenced by action_hammer_end_swing(), action_update_landing_on_switch(), action_update_spin_jump(), action_update_tornado_jump(), action_update_use_spinning_flower(), check_for_interactables(), check_input_jump(), delete_entity(), delete_entity_and_unload_data(), entity_ArrowSign_setupGfx(), entity_base_block_setupGfx(), entity_BlueWarpPipe_setupGfx(), Entity_BoardedFloor_setupGfx(), entity_BombableRock_setupGfx(), entity_Chest_setupGfx(), entity_HeartBlock_create_child_entity(), entity_HeartBlockContent__reset(), entity_HeartBlockContent__setupGfx(), entity_HeartBlockContent_anim_idle(), entity_HeartBlockContent_set_initial_pos(), entity_HiddenPanel_setupGfx(), entity_HitItemBlock_show_inactive(), entity_ItemBlock_replace_with_inactive(), entity_ItemBlock_setupGfx(), entity_MulticoinBlock_spawn_coin(), entity_Padlock_setupGfx(), entity_PinkFlower_idle(), entity_PinkFlower_init(), entity_PinkFlowerLight_idle(), entity_PinkFlowerLight_setupGfx(), entity_SaveBlock_setupGfx(), entity_shattering_setupGfx(), entity_SpinningFlower_setupGfx(), entity_StarBoxLauncher_setupGfx(), entity_SuperBlockContent_attach_to_parent(), entity_SuperBlockContent_setupGfx(), entity_try_partner_interaction_trigger(), entity_Tweester_render_face(), entity_Tweester_render_inner_whirl(), entity_Tweester_render_outer_whirl(), entity_Tweester_setupGfx(), entity_upgrade_block_check_if_inactive(), entity_upgrade_block_hide_content(), entity_WoodenCrate_setupGfx(), func_802BC050_E2E980(), get_entity_type(), interact_inspect_update(), npc_find_standing_on_entity(), phys_player_land(), player_raycast_down(), player_raycast_general(), player_raycast_up_corner(), render_entities(), test_ray_entities(), and update_entities().
Referenced by action_hammer_test_swing_collision(), action_update_spin_jump(), action_update_tornado_jump(), can_dismount(), check_for_interactables(), collision_main_above(), entity_block_handle_collision(), entity_block_hit_animate_scale(), entity_block_hit_init_scale(), entity_breakable_block_create_shattering_entity(), entity_HitItemBlock_play_anim(), entity_ItemBlock_check_if_inactive(), entity_ItemBlock_replace_with_inactive(), entity_raycast_down(), entity_shattering_block_init(), entity_StarBoxLauncher_check_launch(), entity_try_partner_interaction_trigger(), func_800E06D8(), func_800EA4B0(), load_simple_entity_data(), load_split_entity_data(), phys_main_collision_below(), phys_player_land(), and should_continue_inspect().
Referenced by entity_BlueWarpPipe_check_if_active(), entity_Chest_check_opened(), entity_HeartBlock_show_tutorial_message(), entity_HiddenPanel_set_ispy_notification(), entity_init_BlueWarpPipe(), entity_ItemBlock_check_if_inactive(), entity_MulticoinBlock_check_if_inactive(), entity_SaveBlock_show_tutorial_message(), entity_upgrade_block_check_if_inactive(), entity_WoodenCrate_shatter(), evt_get_variable(), evt_handle_print_debug_var(), evt_set_variable(), make_item_entity(), spawn_drops(), and update_triggers().
Referenced by get_item_empty_count().
ItemEntity * get_item_entity | ( | s32 | itemEntityIndex | ) |
Referenced by action_update_hit_lava().
Referenced by btl_state_update_end_battle(), goto_map(), and state_step_demo().
void get_model_center_and_size | ( | u16 | modelID, |
f32 * | centerX, | ||
f32 * | centerY, | ||
f32 * | centerZ, | ||
f32 * | sizeX, | ||
f32 * | sizeY, | ||
f32 * | sizeZ ) |
Referenced by animator_node_update_model_transform(), clone_model(), disable_transform_group(), enable_transform_group(), get_model_center_and_size(), get_model_list_index_from_tree_index(), gfx_build_inside_crystal_ball(), gfx_build_water(), hide_foreground_models(), hide_foreground_models_unchecked(), is_model_center_visible(), mdl_draw_hidden_panel_surface(), mdl_make_local_vertex_copy(), mdl_project_tex_coords(), render_transform_group_node(), set_spotlight_pos_scale(), show_foreground_models(), show_foreground_models_unchecked(), UnkModelFunc001(), and update_collider_transform().
Referenced by animator_node_update_model_transform(), clone_model(), get_model_center_and_size(), gfx_build_inside_crystal_ball(), gfx_build_water(), hide_foreground_models(), hide_foreground_models_unchecked(), is_model_center_visible(), mdl_draw_hidden_panel_surface(), mdl_make_local_vertex_copy(), mdl_make_transform_group(), mdl_project_tex_coords(), set_spotlight_pos_scale(), show_foreground_models(), show_foreground_models_unchecked(), and UnkModelFunc001().
Referenced by btl_menu_moves_show_error(), btl_menu_strats_show_error(), btl_message_popup_draw_content(), btl_show_message_popup(), btl_state_update_celebration(), btl_submenu_moves_update(), btl_update_strats_menu(), draw_content_cant_increase_popup(), draw_content_pickup_item_header(), draw_merlee_message(), draw_merlee_message_string(), func_801363A0(), popup_draw_dip_query_content(), popup_menu_update(), and UpdateIntroMessages().
PlayerData * get_player_data | ( | void | ) |
Referenced by phys_main_collision_below(), player_raycast_down(), and update_riding_physics().
Referenced by player_raycast_down(), and update_player_shadow().
void get_screen_coords | ( | s32 | camID, |
f32 | x, | ||
f32 | y, | ||
f32 | z, | ||
s32 * | screenX, | ||
s32 * | screenY, | ||
s32 * | screenZ ) |
Referenced by _show_message(), btl_draw_enemy_health_bars(), btl_state_draw_select_target(), draw_all_status_icons(), draw_encounters_pre_battle(), render_player_model(), render_shrunk_player(), sfx_compute_spatialized_sound_params_full(), sfx_compute_spatialized_sound_params_ignore_depth(), sfx_compute_spatialized_sound_params_with_depth(), test_reflection_worker_render_floor(), test_reflection_worker_render_wall(), update_cameras(), update_encounters_neutral(), worker_draw_example_player(), worker_draw_fake_player(), worker_reflect_player_floor(), worker_reflect_player_wall(), and worker_render_player_reflection().
Referenced by appendGfx_image_strips(), btl_update(), create_target_list(), UpdateIntroMessages(), and worker_draw_story_graphics().
Referenced by update_encounters_neutral(), and worker_update_phonograph_hud().
Referenced by dispatch_event_actor(), and func_802C73B8().
Referenced by _delete_shadow(), calculate_camera_yinterp_rate(), create_entity_shadow(), create_shadow_type(), delete_entity(), delete_entity_and_unload_data(), disable_npc_shadow(), disable_player_shadow(), enable_npc_shadow(), enable_player_shadow(), end_outta_sight_cleanup(), entity_base_block_update_slow_sinking(), entity_HitItemBlock_hide(), entity_HitItemBlock_show_inactive(), entity_ItemBlock_replace_with_inactive(), hide_item_entity(), make_item_entity(), make_item_entity_at_player(), npc_get_collider_below(), phys_is_on_sloped_ground(), phys_should_player_be_sliding(), render_shadows(), reveal_item_entity(), spawn_drops(), test_reflection_worker_render_floor(), test_reflection_worker_render_wall(), update_entity_shadow_position(), update_item_entities(), update_nonplayer_actor_shadow(), update_npcs(), update_player_actor_shadow(), update_player_shadow(), update_shadows(), worker_reflect_player_floor(), worker_reflect_player_wall(), and worker_render_player_reflection().
Referenced by get_stored_empty_count().
Referenced by entity_Tweester_idle(), state_step_battle(), test_item_entity_position(), and test_item_player_collision().
struct ModelTransformGroup * get_transform_group | ( | s32 | index | ) |
Referenced by disable_transform_group(), enable_transform_group(), and get_transform_group_index().
Referenced by disable_transform_group(), and enable_transform_group().
Referenced by get_trigger_tattle().
Referenced by partner_reset_data().
Referenced by appendGfx_background_texture(), and tattle_cam_pre_render().
Referenced by gfxRetrace_Callback().
Referenced by player_jump(), and update_player().
Referenced by check_for_conversation_prompt(), and should_continue_pulse_stone().
Referenced by _delete_shadow(), ALT_clear_hud_element_cache(), btl_bonk_update(), btl_delete_actor(), btl_delete_player_actor(), btl_popup_messages_delete(), delete_entity(), delete_entity_and_unload_data(), delete_model_animator(), delete_model_animator_node(), delete_trigger(), disable_npc_blur(), dispose_merlee_message(), free_animator_nodes(), free_entity_model_by_index(), free_npc(), free_npc_by_index(), free_popup(), free_worker(), func_80045B10(), func_802C3C10(), get_asset_offset(), hud_element_free(), hud_element_free_transform(), imgfx_mesh_anim_update(), imgfx_update(), imgfx_update_cache_impl(), kill_enemy(), kill_script(), load_asset_by_name(), load_battle_hit_asset(), load_map_hit_asset(), load_path_data(), remove_item_entity_by_index(), remove_item_entity_by_reference(), and state_step_logos().
Referenced by add_anim_node(), ALT_clear_hud_element_cache(), ALT_load_entity_model(), clear_virtual_entity_list(), clone_model(), create_actor(), create_encounters(), create_entity(), create_mesh_animator(), create_model_animator(), create_npc_impl(), create_shadow_from_data(), create_trigger(), create_worker_backUI(), create_worker_frontUI(), create_worker_scene(), enable_npc_blur(), evt_handle_allocate_array(), func_802C39F8(), get_asset_offset(), hud_element_create(), imgfx_load_anim(), imgfx_mesh_anim_update(), imgfx_update(), load_asset_by_name(), load_battle_hit_asset(), load_entity_model(), load_map_hit_asset(), load_partner_actor(), load_path_data(), load_player_actor(), make_item_entity(), make_item_entity_at_player(), mdl_create_model(), mdl_make_local_vertex_copy(), mdl_make_transform_group(), msg_copy_to_print_buffer(), npc_follow_init(), reset_model_animators(), show_immune_bonk(), start_child_script(), start_script(), start_script_in_group(), state_init_logos(), state_init_title_screen(), and update_item_entity_collectable().
Referenced by tattle_cam_pre_render().
s32 imgfx_appendGfx_component | ( | s32 | idx, |
ImgFXTexture * | ifxImg, | ||
u32 | flagBits, | ||
Matrix4f | mtx ) |
Referenced by appendGfx_entity_model(), appendGfx_FallingSprite(), appendGfx_interact_prompt(), appendGfx_ispy_icon(), appendGfx_pulse_stone_icon(), appendGfx_ritual_card(), appendGfx_speech_bubble(), appendGfx_sticker(), CharAnim_FadeIn_0(), CharAnim_FadeIn_1(), CharAnim_FadeIn_2(), CharAnim_FadeIn_3(), CharAnim_FadeIn_4(), CharAnim_FadeOut_0(), CharAnim_FadeOut_1(), CharAnim_FadeOut_2(), CharAnim_HoldClearImgFX(), draw_coin_sparkles(), draw_entity_model_E(), func_80241610_97F0E0(), func_80241610_990DF0(), func_80241610_993D40(), gfx_build_knocked_down_player(), render_hud_element(), and spr_appendGfx_component().
Referenced by hud_element_create_transform_A(), spr_load_npc_sprite(), and spr_update_player_sprite().
Referenced by hud_element_free_transform(), imgfx_release_instance_chain(), and spr_free_sprite().
void imgfx_update | ( | u32 | idx, |
ImgFXType | type, | ||
s32 | imgfxArg1, | ||
s32 | imgfxArg2, | ||
s32 | imgfxArg3, | ||
s32 | imgfxArg4, | ||
s32 | flags ) |
Referenced by appendGfx_interact_prompt(), appendGfx_ispy_icon(), appendGfx_speech_bubble(), appendGfx_sticker(), CharAnim_FadeIn_0(), CharAnim_FadeIn_1(), CharAnim_FadeIn_2(), CharAnim_FadeIn_3(), CharAnim_FadeIn_4(), CharAnim_FadeOut_0(), CharAnim_FadeOut_1(), CharAnim_FadeOut_2(), CharAnim_HoldClearImgFX(), func_80241610_97F0E0(), func_80241610_990DF0(), render_hud_element(), set_npc_imgfx_comp(), and set_player_imgfx_comp().
Referenced by state_drawUI_world().
Referenced by calc_enemy_damage_target().
s32 inflict_status_set_duration | ( | Actor * | actor, |
s32 | statusTypeKey, | ||
s32 | statusDurationKey, | ||
s32 | duration ) |
Referenced by btl_state_update_normal_start(), and try_inflict_status().
Referenced by draw_encounter_ui().
Referenced by state_init_enter_demo(), and state_init_enter_world().
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
Referenced by init_script_list().
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
Referenced by init_script_list().
Referenced by state_step_battle().
Referenced by load_engine_data(), and state_step_startup().
Referenced by load_demo_battle(), and load_map_by_IDs().
Referenced by draw_number(), and set_message_int_var().
Referenced by draw_adjustable_tiled_image(), and imgfx_appendGfx_mesh_strip().
Referenced by check_for_interactables().
Referenced by check_for_conversation_prompt().
Referenced by action_command_init_status(), action_hammer_play_hit_fx(), action_update_run(), action_update_spin(), action_update_walk(), adjust_action_command_difficulty(), appendGfx_player_actor(), btl_menu_strats_draw_content(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_end_player_turn(), btl_state_update_first_strike(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_player_damage_enemy(), check_block_input(), check_input_spin(), enforce_hpfp_limits(), entity_HiddenPanel_set_ispy_notification(), get_coin_drop_amount(), inflict_status(), is_actor_health_bar_visible(), is_actortype_health_bar_visible(), load_player_actor(), player_team_is_ability_active(), show_first_strike_message(), spawn_drops(), update_encounters_neutral(), update_encounters_pre_battle(), and update_locomotion_state().
Referenced by btl_draw_enemy_health_bars().
Referenced by evt_trigger_on_activate_exec_script().
Referenced by boot_main().
Referenced by player_team_is_ability_active().
Referenced by can_open_world_menu(), check_conversation_trigger(), check_input_open_menus(), check_input_status_bar(), entity_Tweester_idle(), func_802BB000_E2D930(), and update_encounters_neutral().
Referenced by get_overriding_player_anim(), and update_item_entity_pickup().
Referenced by partner_use_ability(), phys_update_jump(), should_continue_pulse_stone(), and test_item_entity_position().
Referenced by check_input_status_bar().
Referenced by appendGfx_background_texture(), and tattle_cam_pre_render().
Referenced by check_for_ispy().
Referenced by state_step_battle(), and state_step_world().
Referenced by btl_state_update_end_battle(), and btl_state_update_end_demo_battle().
Referenced by _use_partner_ability(), bind_enemy_ai(), bind_enemy_aux(), bind_enemy_interact(), btl_cam_use_preset_impl(), btl_delete_actor(), btl_delete_player_actor(), btl_state_update_celebration(), dispatch_event_actor(), dispatch_event_partner(), dispatch_event_partner_continue_turn(), dispatch_event_player(), dispatch_event_player_continue_turn(), evt_handle_kill(), func_80048E34(), kill_enemy(), partner_handle_after_battle(), partner_handle_before_battle(), partner_kill_ability_script(), start_rumble_type(), and update_encounters_pre_battle().
Referenced by ArcsinDeg().
Referenced by load_demo_battle(), and update_encounters_pre_battle().
Referenced by btl_state_update_normal_start().
Referenced by state_step_battle().
Referenced by btl_state_update_normal_start(), and load_map_by_IDs().
Referenced by clear_printers().
Referenced by filemenu_draw_char(), load_font(), and msg_draw_char().
Referenced by state_step_change_map(), state_step_enter_world(), state_step_game_over(), and state_step_intro().
Referenced by load_map_by_IDs(), state_step_end_battle(), and state_step_unpause().
void load_mesh_animator_tree | ( | s32 | index, |
StaticAnimatorNode ** | tree ) |
Referenced by load_split_entity_data().
void load_model_animator_tree | ( | s32 | index, |
StaticAnimatorNode ** | tree ) |
Referenced by create_shadow_from_data(), load_mesh_animator_tree(), and load_split_entity_data().
Referenced by boot_main(), load_map_by_IDs(), and state_step_battle().
Referenced by btl_state_update_change_partner(), and btl_state_update_normal_start().
Referenced by btl_state_update_normal_start().
Referenced by get_defense().
Referenced by inflict_status_set_duration(), and try_inflict_status().
s32 make_item_entity_delayed | ( | s32 | itemID, |
f32 | x, | ||
f32 | y, | ||
f32 | z, | ||
s32 | itemSpawnMode, | ||
s32 | pickupDelay, | ||
s32 | pickupVar ) |
Referenced by update_item_entity_pickup().
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
Referenced by build_gfx_aurora(), build_gfx_blue_stars(), build_gfx_blue_stars(), build_gfx_green_stars(), build_gfx_green_stars(), build_gfx_pink_stars(), build_gfx_pink_stars(), build_gfx_star(), build_gfx_yellow_stars(), build_gfx_yellow_stars(), func_8024033C_A1B43C(), func_8024060C_A1B70C(), gfx_build_bubble_flower(), gfx_build_club_64(), gfx_build_rowf_rug_with_ripples(), make_tongue_gfx(), setup_gfx_bridge(), unkAngleFunc002(), and unkAngleFunc003().
void mdl_get_copied_vertices | ( | s32 | copyIndex, |
Vtx ** | firstVertex, | ||
Vtx ** | copiedVertices, | ||
s32 * | numCopied ) |
Referenced by build_gfx_aurora(), build_gfx_blue_stars(), build_gfx_blue_stars(), build_gfx_green_stars(), build_gfx_green_stars(), build_gfx_pink_stars(), build_gfx_pink_stars(), build_gfx_star(), build_gfx_yellow_stars(), build_gfx_yellow_stars(), func_8024033C_A1B43C(), func_8024060C_A1B70C(), gfx_build_bubble_flower(), gfx_build_club_64(), gfx_build_rowf_rug_with_ripples(), make_tongue_gfx(), setup_gfx_bridge(), unkAngleFunc002(), and unkAngleFunc003().
Referenced by draw_box().
void mdl_group_set_custom_gfx | ( | u16 | groupModelID, |
s32 | customGfxIndex, | ||
s32 | tintType, | ||
b32 | invertSelection ) |
Referenced by load_data_for_models(), state_init_file_select(), state_init_language_select(), and state_step_end_battle().
Referenced by step_game_loop().
Referenced by btl_state_update_celebration().
Referenced by render_frame().
Referenced by entity_BlueWarpPipe_set_player_move_to_center().
MessagePrintState * msg_get_printer_for_msg | ( | s32 | msgID, |
s32 * | a1 ) |
s32 msg_printer_load_msg | ( | s32 | msgID, |
MessagePrintState * | printer ) |
Referenced by _show_message(), and entity_SaveBlock_show_result_message().
void msg_printer_set_origin_pos | ( | MessagePrintState * | msgPrintState, |
s32 | x, | ||
s32 | y ) |
Referenced by _show_message(), popup_menu_update(), and update_item_entity_pickup().
void npc_follow_init | ( | Npc * | npc, |
s32 | targetNpcID, | ||
FollowAnims * | anims, | ||
f32 | walkSpeed, | ||
f32 | runSpeed, | ||
s32 | idleRadius, | ||
s32 | walkRadius ) |
b32 npc_raycast_down_around | ( | s32 | ignoreFlags, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 * | hitDepth, | ||
f32 | yaw, | ||
f32 | radius ) |
Referenced by func_80262130(), npc_try_apply_gravity(), npc_try_snap_to_ground(), partner_flying_follow_player(), partner_flying_update_motion(), partner_get_out(), partner_move_to_goal(), partner_walking_follow_player(), test_for_water_level(), update_item_entity_collectable(), and update_riding_physics().
Referenced by partner_flying_update_motion(), and update_item_entity_collectable().
HitID npc_raycast_up_corners | ( | s32 | ignoreFlags, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 * | hitDepth, | ||
f32 | yaw, | ||
f32 | radius ) |
Referenced by update_riding_physics().
b32 npc_test_move_simple_with_slipping | ( | s32 | ignoreFlags, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
f32 | height, | ||
f32 | radius ) |
Referenced by ai_check_fwd_collisions(), apply_riding_static_collisions(), basic_ai_chase(), basic_ai_check_player_dist(), basic_ai_loiter(), basic_ai_wander(), CleftAI_Tackle(), HoppingAI_Chase(), HoppingAI_Hop(), HoppingAI_HopInit(), npc_do_world_collision(), PiranhaPlantAI_10(), UnkNpcAIFunc12(), and update_item_entity_collectable().
b32 npc_test_move_simple_without_slipping | ( | s32 | ignoreFlags, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
f32 | height, | ||
f32 | radius ) |
Referenced by AvoidPlayerAI_ChaseInit().
b32 npc_test_move_taller_with_slipping | ( | s32 | ignoreFlags, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
f32 | height, | ||
f32 | radius ) |
Referenced by apply_riding_static_collisions(), blast_affect_entities(), check_conversation_trigger(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_shattering_idle(), entity_WoodenCrate_update_fragments(), FlyingMagikoopaAI_15(), npc_do_world_collision(), partner_flying_follow_player(), test_first_strike(), test_first_strike(), update_encounters_neutral(), update_riding_physics(), and update_riding_physics().
Referenced by create_standard_popup_menu(), and shop_open_item_select_popup().
Referenced by action_update_hit_fire(), action_update_hit_lava(), and check_input_status_bar().
Referenced by restore_map_collision_data().
Referenced by update_part_flash().
Referenced by update_part_flash().
Referenced by update_part_glow().
Referenced by can_open_world_menu(), and should_cancel_open_world_menu().
Referenced by enable_partner_ai(), end_outta_sight_cleanup(), partner_flying_follow_player(), partner_get_out(), partner_walking_follow_player(), post_battle(), post_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), and try_cancel_tweester().
Referenced by enable_partner_ai().
Referenced by update_encounters_pre_battle().
Referenced by state_step_end_battle().
Referenced by state_step_startup().
Referenced by load_map_by_IDs().
Referenced by check_for_interactables(), and interact_inspect_dismiss().
Referenced by func_800EF414().
Referenced by update_encounters_neutral().
Referenced by enable_partner_ai().
void PatrolAI_LoiterInit | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
Referenced by state_step_unpause().
Referenced by state_step_pause().
Referenced by state_step_pause().
Referenced by phys_peach_update().
Referenced by action_update_parasol(), and peach_check_for_parasol_input().
Referenced by action_update_parasol(), and phys_peach_update().
Referenced by action_update_hit_lava(), action_update_jump(), action_update_land(), action_update_peach_land(), action_update_peach_step_down_land(), action_update_step_down_land(), action_update_step_up(), action_update_use_spinning_flower(), entity_CymbalPlant_idle(), phys_main_collision_below(), and phys_player_land().
Referenced by appendGfx_player_spin(), and appendGfx_reflect_player_floor_fancy().
Referenced by initialize_jump().
Referenced by phys_update_standard().
Referenced by phys_update_action_state().
Referenced by reset_player_status().
Referenced by check_input_jump(), and phys_main_collision_below().
Referenced by phys_update_lava_reset(), phys_update_standard(), and update_player().
Referenced by phys_update_standard().
Referenced by phys_update_standard().
Referenced by action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_sliding(), action_update_spin_jump(), action_update_step_up(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), handle_jumping_land_on_switch(), phys_update_falling(), and player_jump().
Referenced by handle_jumping_land_on_switch(), phys_update_falling(), and player_jump().
Referenced by action_update_idle(), action_update_idle_peach(), action_update_land(), action_update_peach_land(), action_update_peach_step_down_land(), action_update_pushing_block(), action_update_run(), action_update_spin(), action_update_step_down_land(), action_update_walk(), collision_main_above(), collision_main_lateral(), and phys_player_land().
HitID player_raycast_up_corners | ( | PlayerStatus * | player, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 * | hitDepth, | ||
f32 | yaw ) |
Referenced by collision_main_above().
Referenced by gfx_draw_frame().
Referenced by load_map_by_IDs().
Referenced by appendGfx_player_actor(), btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_partner(), btl_state_update_change_partner(), btl_state_update_partner_menu(), btl_state_update_player_menu(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), and deduct_current_move_fp().
s32 player_test_lateral_overlap | ( | s32 | mode, |
PlayerStatus * | playerStatus, | ||
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw ) |
Referenced by action_hammer_end_swing(), action_hammer_test_swing_collision(), check_for_treadmill_overlaps(), collision_check_player_intersecting_world(), collision_check_player_overlaps(), collision_lava_reset_check_additional_overlaps(), collision_main_lateral(), func_800E4404(), and peach_disguise_check_overlaps().
HitID player_test_move_with_slipping | ( | PlayerStatus * | playerStatus, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 | speed, | ||
f32 | heading ) |
Referenced by action_update_sliding(), collision_main_lateral(), and phys_check_interactable_collision().
HitID player_test_move_without_slipping | ( | PlayerStatus * | playerStatus, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
s32 * | hasClimbableStep ) |
Referenced by collision_lateral_peach().
Referenced by load_engine_data().
Referenced by check_for_pulse_stone().
RenderTask * queue_render_task | ( | RenderTask * | task | ) |
Referenced by entity_shattering_init_pieces().
Referenced by entity_HeartBlockContent__anim_heal().
Referenced by entity_HeartBlockContent__anim_heal().
Referenced by btl_delete_actor(), and btl_delete_player_actor().
Referenced by btl_state_update_end_battle(), and btl_state_update_end_demo_battle().
Referenced by btl_delete_actor(), and btl_delete_player_actor().
Referenced by entity_GiantChest_await_got_item().
Referenced by _remove_part_decoration().
Referenced by _remove_part_decoration().
Referenced by _remove_part_decoration().
Referenced by _remove_part_decoration().
Referenced by _remove_part_decoration().
Referenced by _remove_part_decoration().
Referenced by _remove_part_decoration().
Referenced by _remove_part_decoration().
Referenced by _remove_part_decoration().
Referenced by _remove_part_decoration().
Referenced by _remove_part_decoration().
Referenced by _remove_part_decoration().
Referenced by remove_actor_decoration().
Referenced by btl_state_update_begin_player_turn(), and remove_all_status_icons().
Referenced by appendGfx_player_actor(), and remove_all_status_icons().
Referenced by appendGfx_player_actor(), and remove_all_status_icons().
Referenced by remove_all_status_icons().
Referenced by appendGfx_player_actor(), and remove_all_status_icons().
Referenced by appendGfx_player_actor(), and remove_all_status_icons().
Referenced by remove_all_status_icons().
Referenced by gfx_draw_frame().
Referenced by render_frame().
Referenced by gfx_draw_frame().
Referenced by render_frame().
Referenced by appendGfx_title_screen(), and gfx_draw_frame().
Referenced by gfx_draw_frame().
Referenced by render_frame().
Referenced by render_player().
Referenced by gfx_draw_frame().
Referenced by gfx_draw_frame().
Referenced by gfx_draw_frame().
Referenced by gfx_draw_frame().
Referenced by gfx_draw_frame().
Referenced by render_frame().
void replace_window_update | ( | s32 | idx, |
s8 | arg1, | ||
WindowUpdateFunc | pendingFunc ) |
Referenced by pause_tabs_handle_input().
Referenced by reset_partner_blur().
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_switch_to_partner(), and btl_state_update_switch_to_player().
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
Referenced by load_engine_data().
Referenced by ALT_reset_battle_status(), load_demo_battle(), load_map_by_IDs(), state_step_demo(), state_step_intro(), and state_step_startup().
Referenced by clear_script_list().
Referenced by player_reset_data().
Referenced by state_step_battle(), state_step_language_select(), and state_step_pause().
Referenced by _npc_jump_to(), and _show_message().
Referenced by btl_cam_move(), and evt_handle_jump().
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
Referenced by evt_handle_resume_others().
Referenced by action_hammer_end_swing(), action_update_first_strike(), action_update_hit_fire(), action_update_hit_lava(), action_update_idle(), action_update_idle_peach(), action_update_knockback(), action_update_land(), action_update_launch(), action_update_parasol(), action_update_peach_land(), action_update_peach_step_down_land(), action_update_pushing_block(), action_update_raise_arms(), action_update_run(), action_update_sliding(), action_update_spin(), action_update_spin_jump(), action_update_state_23(), action_update_step_down(), action_update_step_up(), action_update_step_up_peach(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), action_update_walk(), check_input_hammer(), check_input_jump(), check_input_midair_jump(), check_input_open_menus(), check_input_spin(), check_player_action_debug(), collision_lateral_peach(), end_outta_sight_cleanup(), entity_CymbalPlant_idle(), entity_ScriptSpring_idle(), entity_SimpleSpring_set_jump_params(), entity_TriggerBlock_disable_player_input(), entity_Tweester_idle(), entity_WoodenCrate_idle(), func_802BB000_E2D930(), func_802BC274_E2EBA4(), func_802BC3A0_E2ECD0(), handle_jumping_launch(), move_player(), peach_check_for_parasol_input(), peach_force_disguise_action(), phys_main_collision_below(), phys_peach_update(), phys_player_land(), phys_update_action_state(), phys_update_jump(), player_handle_floor_collider_type(), post_battle(), post_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), reset_player_status(), start_bounce_a(), start_bounce_b(), start_falling(), update_encounters_conversation(), update_encounters_neutral(), update_encounters_post_battle(), update_item_entity_pickup(), and update_locomotion_state().
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and btl_delete_actor().
Referenced by evt_set_variable().
Referenced by entity_base_switch_start_bound_script(), and evt_set_variable().
void set_background | ( | BackgroundHeader * | bg | ) |
Referenced by load_map_by_IDs(), state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
Referenced by load_demo_battle(), and update_encounters_pre_battle().
Referenced by state_step_intro(), and state_step_logos().
Referenced by state_step_logos(), and state_step_title_screen().
Referenced by state_init_intro(), state_step_intro(), and state_step_logos().
Referenced by state_step_logos(), and state_step_title_screen().
Referenced by btl_state_update_normal_start(), state_init_intro(), state_step_exit_file_select(), and state_step_logos().
Referenced by show_immune_bonk().
Referenced by evt_set_variable(), and save_tattle_flags().
void set_goal_pos_to_part | ( | ActorState * | state, |
s32 | actorID, | ||
s32 | partID ) |
Referenced by dispatch_damage_event_partner(), and dispatch_damage_event_player().
Referenced by check_for_item_collision().
Referenced by entity_GiantChest_open().
void set_map_transition_effect | ( | ScreenTransition | transition | ) |
void set_message_images | ( | MessageImageData * | images | ) |
Referenced by _show_message().
Referenced by update_npcs().
Referenced by set_actor_glow_pal().
Referenced by set_actor_pal_adjustment().
Referenced by update_player_shadow().
Referenced by draw_encounters_pre_battle(), and update_exit_map_screen_overlay().
Referenced by btl_state_draw_end_demo_battle(), btl_state_draw_normal_start(), btl_state_update_end_battle(), btl_state_update_normal_start(), btl_update(), draw_encounters_post_battle(), draw_encounters_pre_battle(), startup_fade_screen_update(), state_init_intro(), state_step_intro(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
Referenced by btl_state_draw_celebration(), btl_state_draw_end_battle(), btl_state_draw_end_demo_battle(), btl_state_draw_enemy_striking_first(), btl_state_draw_first_stike(), btl_state_draw_normal_start(), btl_state_draw_partner_striking_first(), btl_state_update_normal_start(), btl_update(), draw_encounters_post_battle(), draw_encounters_pre_battle(), load_demo_battle(), startup_fade_screen_update(), state_init_demo(), state_init_exit_language_select(), state_init_language_select(), state_step_change_map(), state_step_enter_world(), state_step_exit_language_select(), state_step_game_over(), state_step_intro(), state_step_language_select(), update_encounters_post_battle(), update_encounters_pre_battle(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
Referenced by set_script_flags(), and update_encounters_neutral().
Referenced by evt_handle_set_group().
Referenced by evt_handle_set_priority().
Referenced by evt_handle_set_timescale(), and worker_update_phonograph_hud().
Time freeze modes: 0: none 1: NPCs move, can't be interacted with 2: NPCs don't move, no partner ability, can't interact, can't use exits 3: NPCs don't more or animate 4: NPCs can move, animations don't update, can use exits.
Referenced by _use_partner_ability(), action_update_parasol(), check_input_open_menus(), entity_HeartBlock_show_tutorial_message(), entity_HeartBlock_wait_for_close_tutorial(), entity_HeartBlockContent__anim_heal(), entity_HeartBlockContent_anim_idle(), entity_HiddenPanel_flip_over(), entity_SaveBlock_pause_game(), entity_SaveBlock_resume_game(), pre_battle(), state_init_file_select(), state_init_language_select(), state_init_pause(), state_step_battle(), state_step_change_map(), state_step_end_battle(), state_step_enter_world(), state_step_exit_file_select(), state_step_exit_language_select(), state_step_unpause(), and update_item_entity_pickup().
Referenced by btl_show_message_popup(), btl_state_update_celebration(), btl_state_update_partner_menu(), btl_state_update_player_menu(), btl_submenu_moves_update(), btl_update_message_popup(), btl_update_strats_menu(), draw_merlee_message(), draw_shop_items(), filemenu_choose_name_handle_input(), filemenu_cleanup(), filemenu_info_handle_input(), filemenu_main_handle_input(), filemenu_main_init(), filemenu_selectlanguage_handle_input(), filemenu_update_change_layout(), filemenu_yesno_handle_input(), func_800F16CC(), func_802A27E4(), func_802A2910(), func_802A2AB8(), func_802A2C58(), func_802A472C(), func_802A47E0(), func_802A48FC(), func_802A4A10(), hide_popup_menu(), pause_cleanup(), pause_init(), pause_partners_handle_input(), pause_partners_init(), pause_tabs_update(), popup_menu_update(), setup_pause_menu_tab(), show_coin_counter(), update_coin_counter(), update_item_entity_pickup(), update_merlee_message(), and worker_update_ingredient_windows().
void setup_pause_menu_tab | ( | MenuWindowBP * | bpArray, |
s32 | arraySize ) |
Referenced by filemenu_choose_name_init(), filemenu_info_init(), filemenu_init(), filemenu_main_init(), filemenu_selectlanguage_init(), filemenu_yesno_init(), pause_badges_init(), pause_init(), pause_items_init(), pause_map_init(), pause_partners_init(), pause_spirits_init(), pause_stats_init(), and pause_tabs_init().
Referenced by btl_state_update_normal_start().
Referenced by state_step_battle().
Referenced by boot_main().
Referenced by load_map_by_IDs().
Referenced by boot_main().
Referenced by check_for_interactables(), func_800E06D8(), and should_continue_inspect().
Referenced by draw_first_strike_ui().
Referenced by tattle_cam_post_render().
Referenced by FireBarAI_Callback().
Referenced by action_hammer_end_swing(), action_hammer_test_swing_collision(), action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_sliding(), action_update_state_23(), action_update_step_up(), action_update_use_spinning_flower(), action_update_use_tweester(), add_vec2D_polar(), collision_main_lateral(), entity_GiantChest_open(), entity_PinkFlowerLight_setupGfx(), entity_shattering_idle(), npc_test_move_with_slipping(), npc_test_move_without_slipping(), peach_disguise_check_overlaps(), player_raycast_below(), player_test_lateral_overlap(), player_test_move_with_slipping(), player_test_move_without_slipping(), spawn_default_surface_effects(), surface_cloud_behavior(), surface_flowers_behavior(), surface_hedges_behavior(), surface_snow_behavior(), surface_standard_behavior(), surface_water_behavior(), test_ray_collider_horizontal(), test_ray_to_wall_center(), update_riding_physics(), and update_riding_physics().
Referenced by action_hammer_play_hit_fx(), action_update_hit_lava(), action_update_parasol(), action_update_spin(), action_update_use_spinning_flower(), action_update_use_tweester(), add_part_decor_steam(), add_tongue_deformation(), add_xz_vec3f(), add_xz_vec3f_copy1(), add_xz_vec3f_copy2(), appendGfx_background_texture(), apply_constraints_to_lead_amount(), btl_state_update_9(), btl_state_update_end_player_turn(), btl_state_update_end_turn(), btl_state_update_partner_menu(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_twink_menu(), btl_state_update_victory(), build_gfx_floor(), build_gfx_thread(), ChompChainAddPolarPos(), ChompChainGetPolarX(), create_camera_leadplayer_matrix(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_Chest_close(), entity_Chest_open(), entity_GiantChest_give_equipment(), entity_GiantChest_open(), entity_HeartBlockContent__anim_heal(), entity_HiddenPanel_flip_over(), entity_inactive_block_hit_anim(), entity_inactive_block_recoil_anim(), entity_Padlock_push_player(), entity_StarBoxLauncher_launch(), entity_TrumpetPlant_create_effect(), entity_TrumpetPlant_spawn_coin(), entity_Tweester_move(), entity_WoodenCrate_update_fragments(), func_802BC3E4_E2ED14(), gfx_build_bubble_flower(), imgfx_mesh_make_wavy(), interp_lookat_pos(), npc_do_other_npc_collision(), npc_do_player_collision(), npc_move_heading(), npc_raycast_down_around(), npc_raycast_down_sides(), npc_raycast_up_corners(), play_movement_dust_effects(), player_raycast_up_corners(), setup_gfx_fountain_stars(), setup_gfx_fountain_water(), setup_gfx_geyser(), sfx_compute_spatialized_sound_params_ignore_depth(), spawn_cloud_surface_effects(), spawn_flower_surface_effects(), spawn_hedge_surface_effects(), spawn_snow_surface_effects(), spawn_water_surface_effects(), sync_held_position(), unkVtxFunc001(), update_camera_interp_pos(), update_camera_no_interp(), update_camera_unused_ahead(), update_camera_unused_confined(), update_camera_unused_radial(), update_item_entity_collectable(), update_lerp(), update_lerp_battle(), virtual_entity_move_polar(), and worker_update_phonograph_hud().
Bubbles up player inventory items such that all ITEM_NONE values are at the bottom.
Referenced by add_item(), remove_consumable(), and update_item_entity_pickup().
Referenced by update_status_bar().
Referenced by initialize_status_bar().
Referenced by update_status_bar().
Referenced by update_status_bar().
Referenced by update_encounters_neutral().
Referenced by evt_handle_exec_wait().
Referenced by action_update_use_spinning_flower().
Referenced by _use_partner_ability(), bind_enemy_ai(), bind_enemy_aux(), bind_enemy_interact(), btl_cam_use_preset_impl(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_victory(), calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), create_actor(), create_encounters(), dispatch_event_actor(), dispatch_event_partner(), dispatch_event_partner_continue_turn(), dispatch_event_player(), dispatch_event_player_continue_turn(), entity_Chest_adjust_camera(), entity_Chest_reset_camera(), evt_trigger_on_activate_exec_script(), evt_trigger_on_activate_lock(), FireBarAI_Callback(), func_80048E34(), load_partner_actor(), musical_hill_orbit_listener(), partner_handle_after_battle(), red_tree_orbit_listener(), shake_battle_cam_pitch(), shop_owner_begin_speech(), shop_owner_buy_dialog(), shop_owner_continue_speech(), shop_owner_continue_speech_with_quantity(), shop_owner_end_speech(), shop_owner_reset_speech(), start_battle(), start_rumble_type(), update_encounters_neutral(), update_encounters_post_battle(), update_entities(), and use_consumable().
void startup_draw_prim_rect | ( | s16 | left, |
s16 | top, | ||
s16 | right, | ||
s16 | bottom, | ||
u16 | r, | ||
u16 | g, | ||
u16 | b, | ||
u16 | a ) |
Referenced by state_drawUI_startup().
void startup_draw_prim_rect_COPY | ( | s16 | left, |
s16 | top, | ||
s16 | right, | ||
s16 | bottom, | ||
u16 | r, | ||
u16 | g, | ||
u16 | b, | ||
u16 | a ) |
Referenced by appendGfx_score_display(), draw_mash_meter(), and DrawMashMeter().
Referenced by state_step_logos(), and state_step_title_screen().
Referenced by state_step_intro(), state_step_logos(), and state_step_title_screen().
Referenced by btl_update(), state_init_intro(), state_init_logos(), state_step_demo(), and state_step_logos().
Referenced by btl_update(), state_init_intro(), state_init_logos(), state_step_demo(), state_step_logos(), and state_step_title_screen().
Referenced by state_step_intro().
Referenced by draw_shop_items(), and shop_close_item_select_popup().
Referenced by shop_open_item_select_popup().
Referenced by update_status_bar().
Referenced by update_status_bar().
Referenced by create_standard_popup_menu(), and shop_open_item_select_popup().
Referenced by btl_menu_moves_draw_content(), and update_status_bar().
Referenced by update_status_bar().
Referenced by btl_menu_moves_draw_content().
Referenced by btl_state_update_run_away().
Referenced by btl_menu_moves_draw_content(), btl_submenu_moves_update(), and update_status_bar().
Referenced by update_status_bar().
Referenced by btl_menu_moves_draw_content(), and btl_submenu_moves_update().
Referenced by btl_state_update_run_away().
Referenced by gfxRetrace_Callback().
Referenced by action_update_hit_fire(), action_update_hit_lava(), and func_802BC274_E2EBA4().
Referenced by action_update_falling(), action_update_hammer(), action_update_idle(), action_update_idle_peach(), action_update_jump(), action_update_land(), action_update_landing_on_switch(), action_update_parasol(), action_update_peach_falling(), action_update_peach_step_down(), action_update_pushing_block(), action_update_run(), action_update_sliding(), action_update_spin(), action_update_spin_jump(), action_update_step_up(), action_update_step_up_peach(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), action_update_walk(), entity_GiantChest_await_got_item(), entity_Padlock_push_player(), func_802B6198_E24768(), func_802B6550_E23C30(), handle_jumping_land_on_switch(), initialize_jump(), player_jump(), update_encounters_post_battle(), and update_player_carry_anim().
Referenced by action_update_first_strike(), action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_pushing_block(), action_update_raise_arms(), action_update_sliding(), action_update_spin(), action_update_talk(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), entity_GiantChest_open(), func_802BC2B4_E2EBE4(), update_item_entity_pickup(), and update_riding_physics().
Referenced by evt_handle_suspend_others().
Referenced by check_input_open_menus().
s32 test_ray_entities | ( | f32 | startX, |
f32 | startY, | ||
f32 | startZ, | ||
f32 | dirX, | ||
f32 | dirY, | ||
f32 | dirZ, | ||
f32 * | hitX, | ||
f32 * | hitY, | ||
f32 * | hitZ, | ||
f32 * | hitDepth, | ||
f32 * | hitNx, | ||
f32 * | hitNy, | ||
f32 * | hitNz ) |
Test a general ray from a given starting position and direction against all entities.
If one is hit, returns the position and normal of the hit and the length along the ray on the output params. All output params are invalid when a value of NO_COLLIDER
is returned.
startX | origin x position of the ray | |
startY | origin y position of the ray | |
startZ | origin z position of the ray | |
dirX | normalized x direction of the ray | |
dirY | normalized y direction of the ray | |
dirZ | normalized z direction of the ray | |
[out] | hitX | normalized x position of the hit |
[out] | hitY | normalized y position of the hit |
[out] | hitZ | normalized z position of the hit |
[in,out] | hitDepth | as input, maximum length of the ray; as output, distance along the ray of the hit |
[out] | hitNx | x normal direction of the hit |
[out] | hitNy | y normal direction of the hit |
[out] | hitNz | z normal direction of the hit |
NO_COLLIDER
is none is hit Referenced by entity_raycast_down(), npc_raycast_down(), npc_raycast_general(), npc_raycast_up(), npc_raycast_up_corner(), player_raycast_down(), player_raycast_general(), and player_raycast_up_corner().
s32 test_ray_zones | ( | f32 | startX, |
f32 | startY, | ||
f32 | startZ, | ||
f32 | dirX, | ||
f32 | dirY, | ||
f32 | dirZ, | ||
f32 * | hitX, | ||
f32 * | hitY, | ||
f32 * | hitZ, | ||
f32 * | hitDepth, | ||
f32 * | nx, | ||
f32 * | ny, | ||
f32 * | nz ) |
Referenced by test_ray_zone(), and test_ray_zone_aabb().
void transform_point | ( | Matrix4f | mtx, |
f32 | inX, | ||
f32 | inY, | ||
f32 | inZ, | ||
f32 | inS, | ||
f32 * | outX, | ||
f32 * | outY, | ||
f32 * | outZ, | ||
f32 * | outW ) |
Referenced by calc_enemy_damage_target().
Referenced by action_update_run(), action_update_step_up_peach(), and action_update_walk().
Referenced by btl_update().
Referenced by step_game_loop().
Referenced by restore_map_collision_data().
Referenced by step_game_loop().
Referenced by btl_update().
Referenced by update_encounters().
Referenced by update_encounters().
Referenced by update_encounters().
Referenced by update_encounters().
Referenced by update_nonplayer_actor_shadows().
Referenced by state_step_change_map(), and state_step_enter_world().
Referenced by step_game_loop().
Referenced by init_enter_world_shared(), state_step_change_map(), and state_step_exit_file_select().
Referenced by btl_update().
Referenced by update_nonplayer_actor_shadows().
Referenced by step_game_loop().
Referenced by state_step_battle(), and state_step_world().
Referenced by animate_and_draw_record(), appendGfx_message(), appendGfx_records(), CharAnim_FadeIn_0(), CharAnim_FadeIn_1(), CharAnim_FadeIn_2(), CharAnim_FadeIn_3(), CharAnim_FadeIn_4(), CharAnim_FadeIn_5(), CharAnim_FadeOut_0(), CharAnim_FadeOut_1(), CharAnim_FadeOut_2(), CharAnim_FadeOut_3(), FlyingMagikoopaAI_17(), msg_update_rewind_arrow(), setup_gfx_background_shade(), sfx_compute_spatialized_sound_params_full(), and update_riding_physics().
Referenced by action_update_land(), action_update_step_down_land(), action_update_step_up(), and phys_player_land().
Referenced by step_game_loop().
Referenced by update_encounters().
Referenced by step_game_loop().
Referenced by update_player().
Referenced by step_game_loop().
Referenced by step_game_loop().
Referenced by step_game_loop().
Referenced by step_game_loop().
Referenced by check_input_open_menus().