void _add_part_decoration | ( | ActorPart * | actorPart | ) |
Referenced by add_part_decoration(), appendGfx_npc_actor(), and appendGfx_player_actor().
u32 _heap_free | ( | HeapNode * | heapNodeList, |
void * | addrToFree ) |
Referenced by _heap_realloc(), collision_heap_free(), general_heap_free(), heap_free(), and spr_free_sprite().
void * _heap_malloc | ( | HeapNode * | head, |
u32 | size ) |
void * _heap_malloc_tail | ( | HeapNode * | head, |
u32 | size ) |
Referenced by general_heap_malloc_tail(), and spr_load_sprite().
void * _heap_realloc | ( | HeapNode * | heapNodeList, |
void * | addr, | ||
u32 | newSize ) |
Referenced by spr_load_npc_extra_anims().
void _remove_part_decoration | ( | ActorPart * | part, |
s32 | decorationIndex ) |
Referenced by add_part_decoration(), and remove_part_decoration().
void add_actor_decoration | ( | Actor * | actor, |
s32 | decorationIndex, | ||
s32 | decorationType ) |
s32 add_badge | ( | s32 | itemID | ) |
s32 add_coins | ( | s32 | amt | ) |
s32 add_item | ( | s32 | itemID | ) |
Referenced by add_badge(), and update_item_entity_pickup().
void add_part_decoration | ( | ActorPart * | part, |
s32 | decorationIndex, | ||
s32 | decorationType ) |
Referenced by add_actor_decoration().
s32 add_star_pieces | ( | s32 | amt | ) |
s32 add_star_points | ( | s32 | amt | ) |
void add_star_power | ( | s32 | amt | ) |
void add_vec2D_polar | ( | f32 * | x, |
f32 * | y, | ||
f32 | r, | ||
f32 | theta ) |
Referenced by action_update_use_munchlesia(), ai_check_player_dist(), basic_ai_check_player_dist(), btl_main_menu_draw(), btl_main_menu_update(), can_dismount(), check_for_treadmill_overlaps(), ClubbaNappingAI_Sleep(), collision_main_lateral(), draw_all_status_icons(), entity_StarBoxLauncher_check_launch(), FlyingMagikoopaAI_15(), FlyingMagikoopaAI_21(), func_802BB98C_E2E2BC(), func_802BC17C_E2EAAC(), handle_jumping_land_on_switch(), MagikoopaAI_21(), offset_player_from_camera(), partner_do_player_collision(), partner_flying_follow_player(), partner_get_out(), partner_move_to_goal(), partner_walking_follow_player(), PiranhaPlantAI_10(), pre_battle(), sync_player_position(), test_item_player_collision(), update_encounters_neutral(), and update_riding_physics().
void add_xz_vec3f | ( | Vec3f * | vector, |
f32 | speed, | ||
f32 | angleDeg ) |
void add_xz_vec3f_copy1 | ( | Vec3f * | vector, |
f32 | speed, | ||
f32 | angleDeg ) |
void add_xz_vec3f_copy2 | ( | Vec3f * | vector, |
f32 | speed, | ||
f32 | angleDeg ) |
s32 ai_check_player_dist | ( | Enemy * | enemy, |
s32 | arg1, | ||
f32 | arg2, | ||
f32 | arg3 ) |
Referenced by CleftAI_CanSeePlayer(), and ProjectileHitbox_GetUsableProjectileID().
void ai_enemy_play_sound | ( | Npc * | npc, |
s32 | arg1, | ||
s32 | arg2 ) |
Referenced by basic_ai_chase(), basic_ai_found_player_jump_init(), basic_ai_loiter(), basic_ai_wander(), CleftAI_Hiding(), ClubbaNappingAI_Sleep(), FlyingAI_Loiter(), FlyingAI_Wander(), FlyingMagikoopaAI_11(), FlyingMagikoopaAI_21(), FlyingMagikoopaAI_23(), GuardAI_Idle(), GuardAI_ReturnHome(), HoppingAI_ChaseInit(), HoppingAI_Hop(), HoppingAI_HopInit(), HoppingAI_Loiter(), LakituAI_Loiter(), LakituAI_Wander(), MagikoopaAI_21(), MagikoopaAI_23(), ParatroopaAI_Windup(), PatrolAI_Loiter(), PatrolAI_Move(), PiranhaPlantAI_01(), PiranhaPlantAI_10(), and SentinelAI_ReturnHome().
void appendGfx_background_texture | ( | void | ) |
Referenced by gfx_draw_background().
void appendGfx_enemy_actor | ( | void * | data | ) |
Referenced by btl_render_actors().
void appendGfx_enemy_actor_blur | ( | void * | data | ) |
Referenced by btl_render_actors().
void appendGfx_enemy_actor_reflection | ( | void * | data | ) |
Referenced by btl_render_actors().
void appendGfx_ispy_icon | ( | void | ) |
Referenced by render_ispy_icon().
void appendGfx_partner_actor | ( | void * | data | ) |
Referenced by btl_render_actors().
void appendGfx_partner_actor_blur | ( | void * | data | ) |
Referenced by btl_render_actors().
void appendGfx_partner_actor_reflection | ( | void * | data | ) |
Referenced by btl_render_actors().
void appendGfx_player_actor | ( | void * | arg0 | ) |
Referenced by btl_render_actors().
void appendGfx_player_actor_blur | ( | Actor * | actor | ) |
Referenced by btl_render_actors().
void appendGfx_player_actor_reflection | ( | void * | arg0 | ) |
Referenced by btl_render_actors().
void appendGfx_pulse_stone_icon | ( | void | ) |
Referenced by render_pulse_stone_icon().
void appendGfx_speech_bubble | ( | void | ) |
Referenced by render_conversation_prompt().
void apply_shock_effect | ( | Actor * | actor | ) |
f32 atan2 | ( | f32 | startX, |
f32 | startZ, | ||
f32 | endX, | ||
f32 | endZ ) |
void backup_map_collision_data | ( | void | ) |
Referenced by state_step_battle(), state_step_language_select(), and state_step_pause().
void basic_ai_chase | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_chase_init | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
Referenced by HoppingAI_ChaseInit(), and StoneChompAI_ChaseInit().
void basic_ai_found_player_jump | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_found_player_jump_init | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_loiter | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_loiter_init | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_lose_player | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_suspend | ( | Evt * | script | ) |
void basic_ai_wander | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_wander_init | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
Referenced by HoppingAI_HopInit(), and StoneChompAI_HopInit().
void basic_hidden_window_update | ( | s32 | windowIndex, |
s32 * | flags, | ||
s32 * | posX, | ||
s32 * | posY, | ||
s32 * | posZ, | ||
f32 * | scaleX, | ||
f32 * | scaleY, | ||
f32 * | rotX, | ||
f32 * | rotY, | ||
f32 * | rotZ, | ||
s32 * | darkening, | ||
s32 * | opacity ) |
void basic_window_update | ( | s32 | windowIndex, |
s32 * | flags, | ||
s32 * | posX, | ||
s32 * | posY, | ||
s32 * | posZ, | ||
f32 * | scaleX, | ||
f32 * | scaleY, | ||
f32 * | rotX, | ||
f32 * | rotY, | ||
f32 * | rotZ, | ||
s32 * | darkening, | ||
s32 * | opacity ) |
s32 battle_heap_create | ( | void | ) |
s32 bgm_adjust_proximity | ( | s32 | playerIndex, |
s32 | arg1, | ||
s16 | arg2 ) |
enum AuResult bgm_clear_track_volumes | ( | s32 | playerIndex, |
s16 | trackVolSet ) |
s32 bgm_init_music_players | ( | void | ) |
Referenced by state_step_startup().
void bgm_pop_battle_song | ( | void | ) |
Referenced by update_encounters_post_battle().
void bgm_pop_song | ( | void | ) |
void bgm_push_battle_song | ( | void | ) |
Referenced by update_encounters_pre_battle().
void bgm_push_song | ( | s32 | songID, |
s32 | variation ) |
void bgm_quiet_max_volume | ( | void | ) |
Referenced by state_step_pause().
void bgm_reset_max_volume | ( | void | ) |
Referenced by state_step_unpause().
void bgm_reset_sequence_players | ( | void | ) |
Referenced by load_engine_data().
void bgm_reset_volume | ( | void | ) |
Referenced by state_step_startup().
void bgm_set_battle_song | ( | s32 | songID, |
s32 | variation ) |
Referenced by update_encounters_pre_battle().
s32 bgm_set_song | ( | s32 | playerIndex, |
s32 | songID, | ||
s32 | variation, | ||
s32 | fadeOutTime, | ||
s16 | volume ) |
Referenced by bgm_init_music_players(), bgm_push_battle_song(), bgm_push_song(), btl_state_update_celebration(), btl_state_update_defeat(), btl_state_update_end_training_battle(), btl_state_update_run_away(), btl_state_update_victory(), state_init_exit_file_select(), state_init_title_screen(), and state_step_title_screen().
enum AuResult bgm_set_track_volumes | ( | s32 | playerIndex, |
s16 | trackVolSet ) |
enum AuResult bgm_set_variation | ( | s32 | playerIndex, |
s16 | arg1 ) |
void bgm_update_music_settings | ( | void | ) |
Referenced by step_game_loop().
void bind_entity_model_setupGfx | ( | s32 | idx, |
void * | setupGfxCallbackArg0, | ||
void(*)(void *) | fpSetupGfxCallback ) |
Referenced by render_entities(), render_shadows(), and show_immune_bonk().
Trigger * bind_trigger_1 | ( | EvtScript * | script, |
s32 | flags, | ||
s32 | triggerFlagIndex, | ||
s32 | triggerVar0, | ||
s32 | triggerVar1, | ||
s32 | priority ) |
void boot_idle | ( | void * | data | ) |
void boot_main | ( | void * | data | ) |
s32 btl_are_all_enemies_defeated | ( | void | ) |
Referenced by btl_check_enemies_defeated(), and btl_state_update_partner_move().
void btl_bonk_cleanup | ( | void | ) |
Referenced by btl_update().
void btl_cam_disable_clamp_x | ( | void | ) |
s32 btl_cam_is_moving_done | ( | void | ) |
void btl_cam_move | ( | s16 | moveTime | ) |
Referenced by btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_celebration(), btl_state_update_end_player_turn(), btl_state_update_enemy_move(), btl_state_update_partner_move(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), and btl_state_update_twink_menu().
void btl_cam_set_params | ( | b16 | skipRecalc, |
s16 | dist, | ||
s16 | fovScale, | ||
s16 | pitch, | ||
s32 | yaw, | ||
s32 | offsetY, | ||
s32 | unkParam7, | ||
s32 | zoomPercent ) |
Referenced by btl_state_update_celebration().
void btl_cam_set_target_pos | ( | f32 | x, |
f32 | y, | ||
f32 | z ) |
Referenced by btl_cam_use_preset_impl(), and btl_state_update_change_partner().
void btl_cam_set_zoffset | ( | s16 | zOffset | ) |
Referenced by btl_state_update_change_partner().
void btl_cam_set_zoom | ( | s16 | zoom | ) |
Referenced by btl_state_update_change_partner().
void btl_cam_target_actor | ( | s32 | actorID | ) |
void btl_cam_unfreeze | ( | void | ) |
Referenced by btl_state_update_end_battle().
void btl_cam_use_preset | ( | s32 | preset | ) |
Referenced by btl_state_update_1C(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_end_battle(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_first_strike(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_twink_menu(), and btl_state_update_victory().
void btl_cam_use_preset_immediately | ( | s32 | preset | ) |
s32 btl_check_enemies_defeated | ( | void | ) |
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), and btl_state_update_partner_striking_first().
s32 btl_check_player_defeated | ( | void | ) |
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), and btl_state_update_player_move().
void btl_delete_actor | ( | Actor * | actor | ) |
void btl_delete_player_actor | ( | Actor * | player | ) |
Referenced by btl_state_update_end_battle(), and btl_state_update_end_demo_battle().
void btl_draw_prim_quad | ( | u8 | r, |
u8 | g, | ||
u8 | b, | ||
u8 | a, | ||
u16 | left, | ||
u16 | top, | ||
u16 | arg6, | ||
u16 | arg7 ) |
Referenced by btl_draw_enemy_health_bars(), and btl_main_menu_draw().
void btl_draw_ui | ( | void | ) |
Referenced by state_drawUI_battle().
void btl_draw_upgrade_windows | ( | s32 | phase | ) |
Referenced by btl_state_draw_celebration().
s32 btl_is_popup_displayed | ( | void | ) |
Referenced by btl_main_menu_update(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), and btl_state_update_twink_menu().
void btl_popup_messages_draw_ui | ( | void | ) |
Referenced by btl_draw_ui().
void btl_popup_messages_draw_world_geometry | ( | void | ) |
Referenced by btl_render_actors().
void btl_popup_messages_init | ( | void | ) |
Referenced by initialize_battle().
void btl_popup_messages_update | ( | void | ) |
Referenced by btl_update().
void btl_restore_world_cameras | ( | void | ) |
Referenced by state_step_end_battle().
void btl_save_world_cameras | ( | void | ) |
Referenced by state_step_battle().
void btl_set_player_idle_anims | ( | void | ) |
Referenced by btl_state_update_end_turn().
void btl_set_popup_duration | ( | s32 | duration | ) |
Referenced by action_command_free(), and update().
void btl_set_state | ( | s32 | battleState | ) |
Referenced by btl_check_enemies_defeated(), btl_check_player_defeated(), btl_state_update_1C(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_prepare_menu(), btl_state_update_run_away(), btl_state_update_select_target(), btl_state_update_switch_to_partner(), btl_state_update_switch_to_player(), btl_state_update_twink_menu(), btl_state_update_victory(), btl_update(), and load_battle_section().
void btl_show_battle_message | ( | s32 | messageIndex, |
s32 | duration ) |
void btl_show_variable_battle_message | ( | s32 | messageIndex, |
s32 | duration, | ||
s32 | varValue ) |
void btl_state_draw_1C | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_22 | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_9 | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_begin_partner_turn | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_begin_player_turn | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_begin_turn | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_celebration | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_change_partner | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_defeat | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_defend | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_end_battle | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_end_demo_battle | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_end_partner_turn | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_end_player_turn | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_end_training_battle | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_end_turn | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_enemy_move | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_enemy_striking_first | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_first_stike | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_next_enemy | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_normal_start | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_partner_menu | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_partner_move | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_partner_striking_first | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_peach_menu | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_player_menu | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_player_move | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_prepare_menu | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_run_away | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_select_target | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_switch_to_partner | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_switch_to_player | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_twink_menu | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_draw_victory | ( | void | ) |
Referenced by btl_draw_ui().
void btl_state_update_1C | ( | void | ) |
Referenced by btl_update().
void btl_state_update_22 | ( | void | ) |
Referenced by btl_update().
void btl_state_update_9 | ( | void | ) |
Referenced by btl_update().
void btl_state_update_begin_partner_turn | ( | void | ) |
Referenced by btl_update().
void btl_state_update_begin_player_turn | ( | void | ) |
Referenced by btl_update().
void btl_state_update_begin_turn | ( | void | ) |
Referenced by btl_update().
void btl_state_update_celebration | ( | void | ) |
Referenced by btl_update().
void btl_state_update_change_partner | ( | void | ) |
Referenced by btl_update().
void btl_state_update_defeat | ( | void | ) |
Referenced by btl_update().
void btl_state_update_defend | ( | void | ) |
Referenced by btl_update().
void btl_state_update_end_battle | ( | void | ) |
Referenced by btl_update().
void btl_state_update_end_demo_battle | ( | void | ) |
Referenced by btl_update().
void btl_state_update_end_partner_turn | ( | void | ) |
Referenced by btl_update().
void btl_state_update_end_player_turn | ( | void | ) |
Referenced by btl_update().
void btl_state_update_end_training_battle | ( | void | ) |
Referenced by btl_update().
void btl_state_update_end_turn | ( | void | ) |
Referenced by btl_update().
void btl_state_update_enemy_move | ( | void | ) |
Referenced by btl_update().
void btl_state_update_enemy_striking_first | ( | void | ) |
Referenced by btl_update().
void btl_state_update_first_strike | ( | void | ) |
Referenced by btl_update().
void btl_state_update_next_enemy | ( | void | ) |
Referenced by btl_update().
void btl_state_update_normal_start | ( | void | ) |
Referenced by btl_update().
void btl_state_update_partner_menu | ( | void | ) |
Referenced by btl_state_update_partner_menu(), btl_state_update_select_target(), and btl_update().
void btl_state_update_partner_move | ( | void | ) |
Referenced by btl_update().
void btl_state_update_partner_striking_first | ( | void | ) |
Referenced by btl_update().
void btl_state_update_peach_menu | ( | void | ) |
Referenced by btl_state_update_peach_menu(), btl_state_update_select_target(), and btl_update().
void btl_state_update_player_menu | ( | void | ) |
Referenced by btl_state_update_player_menu(), btl_state_update_select_target(), and btl_update().
void btl_state_update_player_move | ( | void | ) |
Referenced by btl_update().
void btl_state_update_prepare_menu | ( | void | ) |
Referenced by btl_update().
void btl_state_update_run_away | ( | void | ) |
Referenced by btl_update().
void btl_state_update_select_target | ( | void | ) |
Referenced by btl_update().
void btl_state_update_switch_to_partner | ( | void | ) |
Referenced by btl_update().
void btl_state_update_switch_to_player | ( | void | ) |
Referenced by btl_update().
void btl_state_update_twink_menu | ( | void | ) |
Referenced by btl_state_update_select_target(), btl_state_update_twink_menu(), and btl_update().
void btl_state_update_victory | ( | void | ) |
Referenced by btl_update().
void btl_update | ( | void | ) |
Referenced by state_step_battle().
void btl_update_ko_status | ( | void | ) |
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
void calculate_camera_yinterp_rate | ( | void | ) |
Referenced by phys_peach_update(), and phys_update_action_state().
b32 can_control_status_bar | ( | void | ) |
Referenced by check_input_status_bar().
b32 can_trigger_loading_zone | ( | void | ) |
s32 cancel_current_message | ( | void | ) |
Referenced by pre_battle().
s32 cancel_message | ( | MessagePrintState * | msgPrintState | ) |
Referenced by cancel_current_message().
b32 check_conversation_trigger | ( | void | ) |
Referenced by phys_peach_update(), and phys_update_action_state().
b32 check_input_hammer | ( | void | ) |
Referenced by action_update_idle(), action_update_run(), action_update_spin(), and action_update_walk().
b32 check_input_jump | ( | void | ) |
Referenced by action_update_idle(), action_update_land(), action_update_pushing_block(), action_update_run(), action_update_spin(), action_update_step_down(), action_update_step_down_land(), and action_update_walk().
void check_input_midair_jump | ( | void | ) |
Referenced by phys_update_standard().
void check_input_open_menus | ( | void | ) |
Referenced by update_player().
void check_input_spin | ( | void | ) |
Referenced by phys_update_action_state().
void check_input_status_bar | ( | void | ) |
Referenced by update_player().
b32 check_player_action_debug | ( | void | ) |
Referenced by phys_main_collision_below(), player_fall_distance(), and update_player().
f32 clamp_angle | ( | f32 | theta | ) |
void clear_actor_static_pal_adjustments | ( | Actor * | actor | ) |
void clear_animator_list | ( | void | ) |
s32 clear_area_flag | ( | s32 | index | ) |
Referenced by evt_set_variable().
void clear_area_flags | ( | void | ) |
Referenced by load_map_by_IDs().
void clear_character_set | ( | void | ) |
Referenced by load_engine_data().
void clear_effect_data | ( | void | ) |
void clear_entity_data | ( | b32 | arg0 | ) |
void clear_entity_model_flags | ( | s32 | idx, |
s32 | newFlags ) |
Referenced by btl_bonk_update().
void clear_entity_models | ( | void | ) |
s32 clear_global_flag | ( | s32 | index | ) |
Referenced by evt_set_variable().
void clear_item_entity_data | ( | void | ) |
void clear_item_entity_flags | ( | s32 | index, |
s32 | flags ) |
void clear_model_data | ( | void | ) |
void clear_part_pal_adjustment | ( | ActorPart * | part | ) |
Referenced by calc_enemy_damage_target(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
void clear_player_data | ( | void | ) |
void clear_player_status | ( | void | ) |
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_step_demo(), state_step_intro(), and state_step_startup().
void clear_printers | ( | void | ) |
void clear_render_tasks | ( | void | ) |
void clear_saved_variables | ( | void | ) |
void clear_screen_overlays | ( | void | ) |
Referenced by load_engine_data(), state_step_demo(), state_step_intro(), and state_step_startup().
void clear_script_flags | ( | Evt * | script, |
s32 | flags ) |
Referenced by clear_script_flags(), and update_encounters_neutral().
void clear_script_list | ( | void | ) |
void clear_sprite_shading_data | ( | void | ) |
void clear_trigger_data | ( | void | ) |
void clear_virtual_entity_list | ( | void | ) |
Referenced by clear_script_list().
void clear_windows | ( | void | ) |
Referenced by load_engine_data(), state_step_startup(), and state_step_title_screen().
void clear_worker_list | ( | void | ) |
void clear_world_menus | ( | void | ) |
Referenced by player_reset_data().
void clone_model | ( | u16 | srcModelID, |
u16 | newModelID ) |
void close_action_command_instruction_popup | ( | void | ) |
Referenced by action_command_free(), and btl_state_update_player_move().
void close_message | ( | MessagePrintState * | msgPrintState | ) |
Referenced by _show_message(), and entity_SaveBlock_wait_for_close_choice().
void close_status_bar | ( | void | ) |
void collision_check_player_overlaps | ( | void | ) |
Referenced by phys_update_standard().
void collision_lateral_peach | ( | void | ) |
Referenced by collision_lava_reset_check_additional_overlaps(), and phys_update_standard().
void collision_lava_reset_check_additional_overlaps | ( | void | ) |
Referenced by action_update_use_spinning_flower(), and phys_update_lava_reset().
HitID collision_main_above | ( | void | ) |
Referenced by phys_update_standard().
void collision_main_lateral | ( | void | ) |
Referenced by phys_update_lava_reset(), phys_update_standard(), and update_player().
Referenced by animator_node_update_model_transform(), and update_collider_transform().
f32 cos_deg | ( | f32 | x | ) |
f32 cos_rad | ( | f32 | x | ) |
Referenced by action_hammer_play_hit_fx(), action_update_hit_lava(), action_update_parasol(), action_update_spin(), add_part_decor_steam(), add_xz_vec3f(), add_xz_vec3f_copy1(), add_xz_vec3f_copy2(), apply_constraints_to_lead_amount(), build_gfx_floor(), build_gfx_thread(), ChompChainAddPolarPos(), ChompChainGetPolarX(), create_camera_leadplayer_matrix(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_GiantChest_give_equipment(), entity_GiantChest_open(), entity_HeartBlockContent__anim_heal(), entity_Padlock_push_player(), entity_StarBoxLauncher_launch(), entity_TrumpetPlant_create_effect(), entity_TrumpetPlant_spawn_coin(), entity_Tweester_move(), entity_WoodenCrate_update_fragments(), interp_lookat_pos(), npc_do_other_npc_collision(), npc_do_player_collision(), npc_move_heading(), npc_raycast_down_around(), npc_raycast_down_sides(), npc_raycast_up_corners(), play_movement_dust_effects(), player_raycast_up_corners(), spawn_cloud_surface_effects(), spawn_flower_surface_effects(), spawn_hedge_surface_effects(), spawn_snow_surface_effects(), spawn_water_surface_effects(), sync_held_position(), unkVtxFunc001(), update_camera_interp_pos(), update_camera_no_interp(), update_camera_unused_ahead(), update_camera_unused_confined(), update_camera_unused_radial(), update_camera_zone_interp(), update_item_entity_collectable(), update_lerp(), update_lerp_battle(), and virtual_entity_move_polar().
f32 cosine | ( | s16 | arg0 | ) |
s32 count_power_plus | ( | s32 | damageType | ) |
Referenced by calc_player_damage_enemy().
void crash_screen_init | ( | void | ) |
Referenced by boot_main().
void crash_screen_set_draw_info | ( | u16 * | frameBufPtr, |
s16 | width, | ||
s16 | height ) |
Referenced by gfx_draw_frame().
void create_cameras | ( | void | ) |
void create_current_pos_target_list | ( | Actor * | actor | ) |
void create_encounters | ( | void | ) |
Referenced by update_encounters().
s32 create_entity | ( | EntityBlueprint * | bp, |
... ) |
Referenced by entity_breakable_block_create_shattering_entity(), entity_HeartBlock_create_child_entity(), entity_ItemBlock_check_if_inactive(), entity_ItemBlock_replace_with_inactive(), entity_MulticoinBlock_check_if_inactive(), entity_MulticoinBlock_idle(), entity_MulticoinBlock_spawn_coin(), entity_Munchlesia_create_child(), entity_PinkFlower_init(), and entity_upgrade_block_check_if_inactive().
void create_home_target_list | ( | Actor * | actor | ) |
s32 create_mesh_animator | ( | s16 * | animPos, |
s16 * | animBuffer ) |
Referenced by load_split_entity_data().
s32 create_model_animator | ( | s16 * | animPos | ) |
Referenced by create_shadow_from_data(), and load_split_entity_data().
void create_part_shadow | ( | s32 | actorID, |
s32 | partID ) |
void create_part_shadow_by_ref | ( | s32 | arg0, |
ActorPart * | part ) |
s32 create_shadow_type | ( | s32 | type, |
f32 | x, | ||
f32 | y, | ||
f32 | z ) |
void create_status_debuff | ( | s32 | iconID, |
s32 | statusID ) |
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and inflict_status().
s32 create_status_icon_set | ( | void | ) |
Referenced by create_actor(), load_partner_actor(), and load_player_actor().
void create_status_static | ( | s32 | iconID, |
s32 | statusID ) |
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and inflict_status().
void create_status_transparent | ( | s32 | iconID, |
s32 | statusID ) |
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and inflict_status().
Trigger * create_trigger | ( | TriggerBlueprint * | def | ) |
Referenced by bind_trigger(), evt_handle_bind(), and evt_handle_bind_lock().
s32 create_worker_frontUI | ( | void(*)(void) | updateFunc, |
void(*)(void) | drawFunc ) |
s32 create_worker_scene | ( | void(*)(void) | updateFunc, |
void(*)(void) | renderFunc ) |
void decode_yay0 | ( | void * | src, |
void * | dst ) |
void decrement_status_bar_disabled | ( | void | ) |
void deduct_current_move_fp | ( | void | ) |
Referenced by btl_state_update_change_partner(), and btl_state_update_partner_move().
void delete_shadow | ( | s32 | shadowIndex | ) |
void delete_trigger | ( | Trigger * | toDelete | ) |
Referenced by evt_handle_unbind().
void destroy_popup_menu | ( | void | ) |
void disable_actor_blur | ( | Actor * | actor | ) |
Referenced by disable_partner_blur().
void disable_npc_blur | ( | Npc * | npc | ) |
Referenced by free_npc(), free_npc_by_index(), partner_put_away(), pre_battle(), pre_battle(), and pre_battle().
void disable_partner_blur | ( | void | ) |
void disable_player_blur | ( | void | ) |
s32 disable_player_input | ( | void | ) |
Referenced by _use_partner_ability(), action_update_landing_on_switch(), action_update_spin_jump(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), check_input_open_menus(), entity_BlueWarpPipe_set_player_move_to_center(), entity_Chest_idle(), entity_CymbalPlant_idle(), entity_HeartBlock_show_tutorial_message(), entity_HeartBlockContent_anim_idle(), entity_SaveBlock_pause_game(), entity_SimpleSpring_idle(), entity_TriggerBlock_disable_player_input(), func_802BC0B8_E2E9E8(), phys_player_land(), post_battle(), post_battle(), SentinelAI_Descend(), start_battle(), state_init_file_select(), state_init_language_select(), state_init_pause(), state_step_change_map(), state_step_enter_world(), state_step_intro(), step_game_loop(), update_encounters_neutral(), and update_item_entity_pickup().
void disable_player_shadow | ( | void | ) |
Referenced by action_update_use_tweester(), entity_BlueWarpPipe_enter_pipe_init(), and func_802BC0B8_E2E9E8().
s32 disable_player_static_collisions | ( | void | ) |
void disable_status_bar_input | ( | void | ) |
void disable_transform_group | ( | u16 | modelID | ) |
s32 dispatch_damage_event_actor_0 | ( | Actor * | actor, |
s32 | damageAmount, | ||
s32 | event ) |
Referenced by btl_state_update_9().
s32 dispatch_damage_event_actor_1 | ( | Actor * | actor, |
s32 | damageAmount, | ||
s32 | event ) |
Referenced by calc_enemy_damage_target().
s32 dispatch_damage_event_partner | ( | s32 | damageAmount, |
s32 | event, | ||
s32 | stopMotion ) |
Referenced by dispatch_damage_event_partner_0(), and dispatch_damage_event_partner_1().
void dispatch_event_actor | ( | Actor * | actor, |
s32 | event ) |
void dispatch_event_partner | ( | s32 | lastEventType | ) |
void dispatch_event_player | ( | s32 | eventType | ) |
f32 dist2D | ( | f32 | ax, |
f32 | ay, | ||
f32 | bx, | ||
f32 | by ) |
Referenced by _npc_jump_to(), action_update_use_spinning_flower(), action_update_use_tweester(), ai_check_fwd_collisions(), ai_check_player_dist(), AvoidPlayerAI_ChaseInit(), basic_ai_chase(), basic_ai_chase_init(), basic_ai_check_player_dist(), basic_ai_wander(), BooPatrolAI_Move(), CleftAI_ReturnHome(), CleftAI_RevUp(), ClubbaNappingAI_ReturnHome(), ClubbaNappingAI_Sleep(), entity_HiddenPanel_idle(), entity_Tweester_idle(), FlyingAI_Wander(), FlyingMagikoopaAI_15(), func_802BB0A0_E2D9D0(), func_802BB8D4_E2E204(), func_802BC0F0_E2EA20(), game_input_to_move_vector(), get_movement_from_input(), get_stick_input_radial(), get_xz_dist_to_player(), GuardAI_ReturnHome(), handle_jumping_land_on_switch(), is_point_outside_territory(), MagikoopaAI_10(), MeleeHitbox_CanSeePlayer(), msg_draw_speech_arrow(), npc_find_closest(), npc_find_closest_simple(), npc_follow_npc(), npc_update_npc_tracking(), ParatroopaAI_Windup(), partner_flying_follow_player(), partner_get_out(), partner_move_to_goal(), partner_put_away(), partner_walking_follow_player(), PatrolAI_Move(), PatrolAI_MoveInit(), PiranhaPlantAI_10(), player_input_to_move_vector(), player_jump(), render_entities(), SentinelAI_Chase(), SentinelAI_ReturnHome(), test_first_strike(), test_first_strike(), UnkDistFunc(), update_camera_unused_radial(), update_camera_zone_interp(), and update_player_shadow().
f32 dist3D | ( | f32 | ax, |
f32 | ay, | ||
f32 | az, | ||
f32 | bx, | ||
f32 | by, | ||
f32 | bz ) |
Referenced by update_triggers().
Referenced by btl_state_update_celebration(), create_partner_npc(), dma_load_msg(), filemenu_selectlanguage_init(), filemenu_selectlanguage_update(), get_asset_offset(), imgfx_load_anim(), imgfx_mesh_anim_update(), load_asset_by_name(), load_battle_section(), load_effect(), load_font_data(), load_map_by_IDs(), load_obfuscation_shims(), load_simple_entity_data(), load_split_entity_data(), load_story_image(), load_texture_by_name(), load_texture_impl(), load_texture_variants(), msg_copy_to_print_buffer(), phys_peach_update(), phys_update_action_state(), reload_world_entity_data(), render_curtains(), state_init_logos(), state_init_title_screen(), state_step_end_battle(), state_step_exit_language_select(), state_step_unpause(), and use_consumable().
s32 does_script_exist | ( | s32 | id | ) |
Referenced by _use_partner_ability(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_victory(), create_encounters(), evt_handle_does_script_exist(), evt_trigger_on_activate_exec_script(), evt_trigger_on_activate_lock(), partner_handle_after_battle(), partner_handle_before_battle(), partner_kill_ability_script(), partner_resume_ability_script(), partner_suspend_ability_script(), state_step_change_map(), state_step_enter_world(), state_step_game_over(), state_step_intro(), update_encounters_conversation(), update_encounters_post_battle(), update_entities(), and update_item_entity_collectable().
s32 does_script_exist_by_ref | ( | Evt * | script | ) |
s32 draw_box | ( | s32 | flags, |
WindowStyle | windowStyle, | ||
s32 | posX, | ||
s32 | posY, | ||
s32 | posZ, | ||
s32 | width, | ||
s32 | height, | ||
u8 | opacity, | ||
u8 | darkening, | ||
f32 | scaleX, | ||
f32 | scaleY, | ||
f32 | rotX, | ||
f32 | rotY, | ||
f32 | rotZ, | ||
void(*)(s32, s32, s32, s32, s32, s32, s32) | fpDrawContents, | ||
void * | drawContentsArg0, | ||
Matrix4f | rotScaleMtx, | ||
s32 | translateX, | ||
s32 | translateY, | ||
Matrix4f | outMtx ) |
s32 draw_ci_image_with_clipping | ( | u8 * | raster, |
s32 | width, | ||
s32 | height, | ||
s32 | fmt, | ||
s32 | bitDepth, | ||
u16 * | palette, | ||
s16 | posX, | ||
s16 | posY, | ||
u16 | clipULx, | ||
u16 | clipULy, | ||
u16 | clipLRx, | ||
u16 | clipRLy, | ||
u8 | opacity ) |
void draw_encounters_conversation | ( | void | ) |
Referenced by draw_encounter_ui().
void draw_encounters_neutral | ( | void | ) |
Referenced by draw_encounter_ui().
void draw_encounters_post_battle | ( | void | ) |
Referenced by draw_encounter_ui().
void draw_encounters_pre_battle | ( | void | ) |
Referenced by draw_encounter_ui().
void draw_entity_model_A | ( | s32 | modelIdx, |
Mtx * | transformMtx ) |
Referenced by btl_bonk_render(), render_entities(), render_shadows(), and virtual_entity_list_render_world().
void draw_entity_model_B | ( | s32 | modelIdx, |
Mtx * | transformMtx, | ||
s32 | vertexSegment, | ||
Vec3s * | vertexArray ) |
Referenced by render_entities(), and render_shadows().
void draw_entity_model_C | ( | s32 | modelIdx, |
Mtx * | transformMtx ) |
void draw_entity_model_D | ( | s32 | modelIdx, |
Mtx * | transformMtx, | ||
s32 | arg2, | ||
Vec3s * | vertexArray ) |
void draw_entity_model_E | ( | s32 | modelIdx, |
Mtx * | transformMtx ) |
Referenced by virtual_entity_list_render_UI().
void draw_merlee_messages | ( | void | ) |
Referenced by draw_encounter_ui().
void draw_msg | ( | s32 | msgID, |
s32 | posX, | ||
s32 | posY, | ||
s32 | opacity, | ||
s32 | palette, | ||
u8 | style ) |
void draw_number | ( | s32 | value, |
s32 | x, | ||
s32 | y, | ||
s32 | variableWidthChars, | ||
s32 | palette, | ||
s32 | opacity, | ||
u16 | style ) |
Referenced by appendGfx_records_impl(), appendGfx_score_display(), btl_menu_moves_draw_content(), coin_counter_draw_content(), draw_record_display(), draw_shop_items(), filemenu_draw_contents_file_info(), filemenu_draw_contents_file_title(), filemenu_info_draw_message_contents(), filemenu_yesno_draw_prompt_contents(), func_800F4D28(), pause_badges_draw_contents(), pause_partners_draw_movelist(), pause_stats_draw_contents(), popup_menu_draw_menu_contents(), and popup_menu_draw_title_contents().
void draw_prev_frame_buffer_at_screen_pos | ( | s32 | x1, |
s32 | y1, | ||
s32 | x2, | ||
s32 | y2, | ||
f32 | alpha ) |
void draw_status_ui | ( | void | ) |
Referenced by btl_draw_ui(), state_drawUI_change_map(), state_drawUI_enter_world(), and state_drawUI_world().
void enable_actor_blur | ( | Actor * | actor | ) |
Referenced by enable_partner_blur().
void enable_background_wave | ( | void | ) |
Referenced by EnableBackgroundWave().
void enable_entity_fog | ( | void | ) |
void enable_npc_blur | ( | Npc * | npc | ) |
Referenced by partner_put_away().
void enable_partner_ai | ( | void | ) |
Referenced by action_update_use_spinning_flower(), entity_CymbalPlant_idle(), and func_802BC32C_E2EC5C().
void enable_partner_blur | ( | void | ) |
void enable_player_blur | ( | void | ) |
s32 enable_player_input | ( | void | ) |
Referenced by _use_partner_ability(), action_update_spin_jump(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), check_input_open_menus(), end_outta_sight_cleanup(), entity_Chest_enable_player_input(), entity_CymbalPlant_idle(), entity_GiantChest_await_got_item(), entity_HeartBlock_wait_for_close_tutorial(), entity_HeartBlockContent__anim_heal(), entity_SaveBlock_resume_game(), entity_SimpleSpring_enable_player_input(), entity_TriggerBlock_enable_player_input(), func_802BC3A0_E2ECD0(), handle_jumping_land_on_switch(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), SentinelAI_GrabPlayer(), set_action_state(), state_step_change_map(), state_step_enter_world(), state_step_exit_language_select(), state_step_unpause(), update_encounters_conversation(), update_encounters_post_battle(), and update_item_entity_pickup().
void enable_player_shadow | ( | void | ) |
Referenced by func_802BC3A0_E2ECD0().
s32 enable_player_static_collisions | ( | void | ) |
void enable_status_bar_input | ( | void | ) |
void enable_transform_group | ( | u16 | modelID | ) |
Referenced by mdl_make_transform_group().
void enable_world_fog | ( | void | ) |
void enforce_hpfp_limits | ( | void | ) |
Referenced by pause_badges_handle_input(), and pause_handle_input().
s32 entity_base_block_idle | ( | Entity * | entity | ) |
void entity_base_block_init | ( | Entity * | entity | ) |
void entity_base_switch_anim_init | ( | Entity * | entity | ) |
void entity_base_switch_animate_scale | ( | Entity * | entity | ) |
void entity_base_switch_init | ( | Entity * | entity | ) |
Referenced by entity_BlueSwitch_init(), and entity_HugeBlueSwitch_init().
void entity_base_switch_start_bound_script | ( | Entity * | entity | ) |
s32 entity_block_handle_collision | ( | Entity * | entity | ) |
void entity_block_hit_animate_scale | ( | Entity * | entity | ) |
f32 entity_block_hit_init_scale | ( | Entity * | entity | ) |
void entity_BlueSwitch_init | ( | Entity * | entity | ) |
s32 entity_can_collide_with_jumping_player | ( | Entity * | entity | ) |
Referenced by entity_HeartBlockContent_anim_idle().
void entity_GreenStompSwitch_extend | ( | Entity * | entity | ) |
void entity_GreenStompSwitch_idle | ( | Entity * | entity | ) |
void entity_GreenStompSwitch_retract | ( | Entity * | entity | ) |
void entity_HugeBlueSwitch_idle | ( | Entity * | entity | ) |
void entity_HugeBlueSwitch_init | ( | Entity * | entity | ) |
s32 entity_raycast_down | ( | f32 * | x, |
f32 * | y, | ||
f32 * | z, | ||
f32 * | hitYaw, | ||
f32 * | hitPitch, | ||
f32 * | hitLength ) |
Referenced by entity_switch_fall_down(), is_block_on_ground(), update_entity_shadow_position(), and update_npcs().
s32 entity_RedSwitch_animate_scale | ( | Entity * | entity | ) |
void entity_RedSwitch_wait_and_reset | ( | Entity * | entity | ) |
void entity_SaveBlock_idle | ( | Entity * | entity | ) |
void entity_SaveBlock_init | ( | Entity * | entity | ) |
void entity_SaveBlock_pause_game | ( | void | ) |
void entity_SaveBlock_resume_game | ( | void | ) |
void entity_SaveBlock_save_data | ( | void | ) |
void entity_SaveBlock_show_choice_message | ( | void | ) |
void entity_SaveBlock_show_result_message | ( | void | ) |
void entity_SaveBlock_show_tutorial_message | ( | Entity * | entity | ) |
void entity_SaveBlock_wait_for_close_choice | ( | Entity * | entity | ) |
void entity_SaveBlock_wait_for_close_result | ( | Entity * | entity | ) |
void entity_SaveBlock_wait_for_close_tutorial | ( | Entity * | entity | ) |
void entity_Shadow_init | ( | Shadow * | entity | ) |
void entity_shattering_idle | ( | Entity * | entity | ) |
void entity_small_switch_idle | ( | Entity * | entity | ) |
s32 entity_start_script | ( | Entity * | entity | ) |
Referenced by action_update_use_tweester(), entity_ArrowSign_handle_collision(), entity_base_switch_start_bound_script(), entity_block_handle_collision(), entity_BlueWarpPipe_start_bound_script(), Entity_BoardedFloor_idle(), entity_BombableRock_idle(), entity_Chest_start_bound_script(), entity_GreenStompSwitch_retract(), entity_Padlock_idle(), entity_ScriptSpring_idle(), entity_Signpost_idle(), entity_SimpleSpring_idle(), entity_StarBoxLauncher_start_script(), entity_TriggerBlock_start_bound_script_2(), and entity_WoodenCrate_idle().
void entity_upgrade_block_hide_content | ( | s32 | entityIndex | ) |
Referenced by appendGfx_shrunk_player(), evt_handle_addF(), evt_handle_divideF(), evt_handle_get_1_float(), evt_handle_get_2_float(), evt_handle_get_3_float(), evt_handle_get_4_float(), evt_handle_multiplyF(), evt_handle_set_float(), evt_handle_set_timescale(), evt_handle_subtractF(), evt_handle_wait_seconds(), and make_vine_interpolation().
Referenced by _npc_jump_to(), _show_message(), animate_and_draw_record(), appendGfx_piranha_vines(), appendGfx_records(), appendGfx_ritual_card(), appendGfx_sticker(), apply_transform_to_children(), calculate_records(), card_worker_render(), card_worker_update(), check_input_open_menus(), check_input_status_bar(), evt_handle_add(), evt_handle_allocate_array(), evt_handle_AND(), evt_handle_AND_const(), evt_handle_bind(), evt_handle_bind_lock(), evt_handle_call(), evt_handle_case_equal(), evt_handle_case_equal_AND(), evt_handle_case_equal_OR(), evt_handle_case_greater(), evt_handle_case_greater_equal(), evt_handle_case_less(), evt_handle_case_less_equal(), evt_handle_case_not_equal(), evt_handle_case_range(), evt_handle_divide(), evt_handle_does_script_exist(), evt_handle_end_loop(), evt_handle_exec1(), evt_handle_exec1_get_id(), evt_handle_exec_wait(), evt_handle_get_Nth_float(), evt_handle_get_Nth_word(), evt_handle_goto(), evt_handle_if_AND(), evt_handle_if_equal(), evt_handle_if_greater(), evt_handle_if_greater_equal(), evt_handle_if_less(), evt_handle_if_less_equal(), evt_handle_if_not_AND(), evt_handle_if_not_equal(), evt_handle_jump(), evt_handle_kill(), evt_handle_mod(), evt_handle_multiply(), evt_handle_OR(), evt_handle_OR_const(), evt_handle_resume(), evt_handle_resume_all(), evt_handle_resume_others(), evt_handle_set_array(), evt_handle_set_flag_array(), evt_handle_set_float_buffer_ptr(), evt_handle_set_group(), evt_handle_set_int_buffer_ptr(), evt_handle_set_priority(), evt_handle_set_var(), evt_handle_subtract(), evt_handle_suspend(), evt_handle_suspend_all(), evt_handle_suspend_others(), evt_handle_switch(), evt_handle_wait(), func_80240DA4_9087D4(), func_80241610_990DF0(), func_80244F5C_8057DC(), get_spirits_rescued(), get_tattle(), GetCardOrientation(), GetPhonographData(), gfx_build_bubble_flower(), gfx_build_knocked_down_player(), gfx_build_rowf_rug_with_ripples(), gfx_build_splashes(), goto_map(), load_map_bg(), map_init(), pause_cleanup(), pause_handle_input(), pause_init(), pause_map_draw_contents(), pause_map_handle_input(), pause_map_init(), pause_map_update(), pause_stats_handle_input(), pause_tutorial_draw_contents(), phys_adjust_cam_on_landing(), player_jump(), ProjectileHitbox_GetUsableProjectileID(), Quizmo_CreateReactionEffect(), setup_gfx_bridge(), update_item_entity_pickup(), and update_status_bar().
s32 evt_get_variable_index | ( | Evt * | script, |
s32 | var ) |
Referenced by evt_handle_bind(), and evt_handle_bind_lock().
Referenced by card_worker_render(), card_worker_update(), evt_handle_add(), evt_handle_allocate_array(), evt_handle_AND(), evt_handle_AND_const(), evt_handle_bind(), evt_handle_divide(), evt_handle_does_script_exist(), evt_handle_end_loop(), evt_handle_exec1_get_id(), evt_handle_get_1_word(), evt_handle_get_2_word(), evt_handle_get_3_word(), evt_handle_get_4_word(), evt_handle_get_Nth_word(), evt_handle_mod(), evt_handle_multiply(), evt_handle_OR(), evt_handle_OR_const(), evt_handle_set_const(), evt_handle_set_var(), evt_handle_subtract(), exec_ShakeCamX(), filemenu_yesno_handle_input(), init_enter_world_shared(), load_demo_battle(), state_step_demo(), update_item_entity_pickup(), and worker_update_phonograph_hud().
s32 evt_trigger_on_activate_exec_script | ( | Trigger * | trigger | ) |
Referenced by bind_trigger(), and evt_handle_bind().
void exec_entity_commandlist | ( | Entity * | entity | ) |
Referenced by action_update_use_spinning_flower(), entity_base_switch_animate_scale(), entity_BellbellPlant_idle(), entity_block_handle_collision(), entity_BlueWarpPipe_check_if_active(), entity_BlueWarpPipe_enter_pipe_update(), entity_BlueWarpPipe_idle(), entity_BlueWarpPipe_rise_up(), entity_BlueWarpPipe_wait_for_player_to_get_off(), entity_BlueWarpPipe_wait_player_move_to_center(), Entity_BoardedFloor_idle(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_idle(), entity_BombableRock_update_fragments(), entity_Chest_idle(), entity_Chest_open(), entity_GiantChest_await_got_item(), entity_GiantChest_open(), entity_GreenStompSwitch_extend(), entity_GreenStompSwitch_idle(), entity_GreenStompSwitch_retract(), entity_HeartBlock_show_tutorial_message(), entity_HeartBlock_wait_for_close_tutorial(), entity_HeartBlockContent__anim_heal(), entity_HeartBlockContent_anim_idle(), entity_HiddenPanel_flip_over(), entity_HiddenPanel_idle(), entity_HugeBlueSwitch_idle(), entity_inactive_block_hit_anim(), entity_inactive_block_recoil_anim(), entity_ItemBlock_check_if_inactive(), entity_MulticoinBlock_idle(), entity_Padlock_idle(), entity_PinkFlower_idle(), entity_RedSwitch_animate_scale(), entity_RedSwitch_wait_and_reset(), entity_SaveBlock_show_tutorial_message(), entity_SaveBlock_wait_for_close_choice(), entity_SaveBlock_wait_for_close_result(), entity_SaveBlock_wait_for_close_tutorial(), entity_ScriptSpring_idle(), entity_shattering_idle(), entity_SimpleSpring_idle(), entity_small_switch_idle(), entity_StarBoxLauncher_check_launch(), entity_StarBoxLauncher_launch(), entity_TrumpetPlant_idle(), entity_WoodenCrate_idle(), entity_WoodenCrate_update_fragments(), func_802BB0A0_E2D9D0(), func_802BC050_E2E980(), and func_802BC99C_E312EC().
void exec_entity_model_commandlist | ( | s32 | idx | ) |
void exec_ShakeCam1 | ( | s32 | arg0, |
s32 | arg1, | ||
s32 | arg2 ) |
Referenced by action_update_spin_jump(), action_update_tornado_jump(), and get_overriding_player_anim().
void exec_ShakeCamX | ( | s32 | arg0, |
s32 | arg1, | ||
s32 | arg2, | ||
f32 | arg3 ) |
Referenced by action_hammer_play_hit_fx(), action_update_hit_lava(), and entity_HiddenPanel_flip_over().
f64 fabs | ( | f64 | f | ) |
Referenced by action_update_sliding(), action_update_state_23(), entity_HiddenPanel_idle(), entity_HiddenPanel_is_item_on_top(), entity_Padlock_push_player(), entity_Tweester_idle(), func_802BB0A0_E2D9D0(), func_802BB8D4_E2E204(), func_802BC0F0_E2EA20(), parasol_get_npc(), partner_flying_follow_player(), partner_move_to_goal(), player_raycast_general(), sfx_compute_spatialized_sound_params_ignore_depth(), test_mounting_height_adjustment(), and update_riding_physics().
f32 fabsf | ( | f32 | f | ) |
Referenced by action_update_run(), action_update_sliding(), action_update_use_spinning_flower(), action_update_use_tweester(), action_update_walk(), appendGfx_background_texture(), ArcsinDeg(), atan2(), AvoidPlayerAI_ChaseInit(), basic_ai_chase_init(), basic_ai_check_player_dist(), btl_main_menu_draw(), calculate_line_segment_intersection(), calculate_segment_intersection(), check_conversation_trigger(), clamp_angle(), CleftAI_CanSeePlayer(), collision_main_above(), collision_main_lateral(), create_shading_palette(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_Chest_idle(), entity_shattering_idle(), entity_Signpost_idle(), entity_Tweester_has_reached_target(), entity_WoodenCrate_update_fragments(), FlyingAI_LosePlayer(), FlyingAI_Wander(), FlyingNoAttackAI_12(), get_clamped_angle_diff(), GuardAI_ChaseInit(), HoppingAI_Chase(), HoppingAI_Hop(), MagikoopaAI_CanShootSpell(), MeleeHitbox_CanSeePlayer(), npc_do_player_collision(), npc_find_closest(), npc_find_closest_simple(), npc_follow_npc(), npc_get_render_yaw(), npc_raycast_down(), npc_raycast_down_around(), npc_raycast_down_sides(), npc_test_move_complex_with_slipping(), npc_test_move_simple_with_slipping(), npc_test_move_simple_without_slipping(), npc_test_move_taller_with_slipping(), npc_try_apply_gravity(), npc_try_snap_to_ground(), partner_do_player_collision(), partner_flying_follow_player(), partner_flying_update_motion(), partner_get_out(), partner_move_to_goal(), partner_walking_follow_player(), partner_walking_update_motion(), PatrolAI_ChaseInit(), phys_is_on_sloped_ground(), phys_should_player_be_sliding(), player_check_collision_below(), player_raycast_below(), player_update_sprite(), ProjectileHitbox_GetUsableProjectileID(), red_tree_orbit_listener(), SentinelAI_ChaseInit(), SentinelAI_Descend(), sfx_compute_spatialized_sound_params_with_depth(), test_player_entity_aabb(), update_camera_from_controller(), update_camera_interp_pos(), update_encounters_neutral(), and update_unused_lead_amt().
void filemenu_cleanup | ( | void | ) |
Referenced by state_step_exit_file_select(), and state_step_exit_language_select().
s32 filemenu_get_exit_mode | ( | void | ) |
u8 * filemenu_get_menu_message | ( | s32 | idx | ) |
Referenced by filemenu_draw_contents_file_create_header(), filemenu_draw_contents_file_info(), filemenu_draw_contents_file_title(), filemenu_draw_contents_option_center(), filemenu_draw_contents_option_left(), filemenu_draw_contents_option_right(), filemenu_draw_contents_title(), filemenu_info_draw_message_contents(), filemenu_yesno_draw_options_contents(), and filemenu_yesno_draw_prompt_contents().
void filemenu_init | ( | s32 | mode | ) |
Referenced by state_step_file_select(), and state_step_language_select().
void filemenu_set_cursor_alpha | ( | s32 | arg0 | ) |
Referenced by filemenu_info_draw_message_contents().
void filemenu_set_cursor_goal_pos | ( | s32 | windowIndex, |
s32 | posX, | ||
s32 | posY ) |
void filemenu_set_selected | ( | MenuPanel * | menu, |
s32 | col, | ||
s32 | row ) |
void filemenu_update | ( | void | ) |
Referenced by state_step_file_select(), and state_step_language_select().
s32 find_item | ( | s32 | itemID | ) |
Referenced by btl_state_update_defeat().
void fio_init_flash | ( | void | ) |
Referenced by load_engine_data().
void force_disable_actor_blur | ( | Actor * | actor | ) |
Referenced by force_disable_partner_blur().
void force_disable_player_blur | ( | void | ) |
void force_disable_player_blur_immediately | ( | void | ) |
void free_entity_model_by_index | ( | s32 | idx | ) |
void free_worker | ( | s32 | idx | ) |
Referenced by popup_menu_update().
void func_80027088 | ( | s32 | ) |
void func_80028838 | ( | void | ) |
Referenced by load_engine_data().
s32 func_8002ACDC | ( | void | ) |
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
void func_80045AC0 | ( | void | ) |
Referenced by clear_encounter_status(), and init_encounter_status().
void func_8005AF84 | ( | void | ) |
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
void func_800E01DC | ( | void | ) |
void func_800E06C0 | ( | s32 | arg0 | ) |
Referenced by update_triggers().
s32 func_800E06D8 | ( | void | ) |
Referenced by should_continue_pulse_stone().
void func_800E4AD8 | ( | s32 | arg0 | ) |
void func_800E5520 | ( | void | ) |
Referenced by player_reset_data().
void func_800EF300 | ( | void | ) |
Referenced by action_update_use_spinning_flower(), entity_CymbalPlant_idle(), and func_802BC050_E2E980().
void func_800EF314 | ( | void | ) |
void func_800EF3D4 | ( | s32 | arg0 | ) |
void func_800EF3E4 | ( | void | ) |
Referenced by entity_Chest_idle().
void func_800EF43C | ( | void | ) |
void func_800F0C9C | ( | void | ) |
Referenced by render_player_model().
void func_80138188 | ( | void | ) |
Referenced by load_demo_battle(), and load_map_by_IDs().
void func_80138198 | ( | void | ) |
Referenced by step_game_loop().
void func_8013A4D0 | ( | void | ) |
Referenced by spr_update_player_raster_cache().
void func_801491E4 | ( | Matrix4f | mtx, |
s32 | arg1, | ||
s32 | arg2, | ||
s32 | arg3, | ||
s32 | arg4, | ||
s32 | alpha ) |
Referenced by appendGfx_item_entity(), and render_item_entities().
s32 func_8014A964 | ( | s32 | playerIndex, |
s32 | songID, | ||
s32 | variation, | ||
s32 | fadeInTime, | ||
s16 | arg4, | ||
s16 | arg5 ) |
s32 func_8014AD40 | ( | void | ) |
void func_8023E104 | ( | void | ) |
Referenced by btl_state_update_run_away().
void func_8023E11C | ( | void | ) |
Referenced by btl_state_update_run_away().
void func_80255FD8 | ( | void | ) |
Referenced by btl_render_actors().
Referenced by btl_state_update_first_strike(), and dispatch_damage_event_actor().
void func_80266970 | ( | Actor * | target | ) |
Referenced by evt_handle_child_thread().
void func_802C3EE4 | ( | void | ) |
Referenced by gfx_draw_frame().
void game_input_to_move_vector | ( | f32 * | x, |
f32 * | y ) |
Referenced by action_update_use_spinning_flower().
HeapNode * general_heap_create | ( | void | ) |
s32 general_heap_free | ( | void * | data | ) |
Referenced by _update_message(), btl_state_update_normal_start(), draw_msg(), func_8013A4D0(), get_msg_properties(), heap_free(), imgfx_update_cache_impl(), init_hud_element_list(), load_battle_hit_asset(), load_map_bg(), load_map_by_IDs(), load_map_hit_asset(), pause_partners_load_portrait(), remove_all_effects(), remove_effect(), restore_map_collision_data(), set_message_text_var(), spr_load_sprite(), state_init_title_screen(), state_step_end_battle(), state_step_exit_language_select(), state_step_unpause(), update_effects(), update_model_animator(), and update_model_animator_with_transform().
void * general_heap_malloc | ( | s32 | size | ) |
Actor * get_actor | ( | s32 | actorID | ) |
Referenced by btl_state_draw_select_target(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_partner_striking_first(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), clear_part_flag_bits(), create_part_shadow(), create_target_list(), GetKoopaBrosWithState(), remove_part_shadow(), set_actor_anim(), set_actor_anim_rate(), set_actor_current_position(), set_actor_home_position(), set_actor_yaw(), set_goal_pos_to_part(), set_part_absolute_position(), set_part_flag_bits(), set_part_goal_to_actor_part(), and set_part_yaw().
Referenced by btl_state_draw_select_target(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), clear_part_flag_bits(), create_part_shadow(), create_target_list(), remove_part_shadow(), set_actor_anim(), set_actor_anim_rate(), set_goal_pos_to_part(), set_part_absolute_position(), set_part_flag_bits(), set_part_goal_to_actor_part(), and set_part_yaw().
s32 get_area_byte | ( | s32 | index | ) |
Referenced by evt_get_float_variable(), evt_get_variable(), evt_handle_print_debug_var(), and evt_set_variable().
s32 get_area_flag | ( | s32 | index | ) |
Referenced by evt_get_variable(), evt_handle_print_debug_var(), evt_set_variable(), and update_triggers().
s32 get_asset_offset | ( | char * | assetName, |
s32 * | compressedSize ) |
Referenced by btl_state_update_normal_start(), load_map_by_IDs(), and state_step_end_battle().
f32 get_clamped_angle_diff | ( | f32 | a, |
f32 | b ) |
Referenced by AvoidPlayerAI_ChaseInit(), basic_ai_chase_init(), check_conversation_trigger(), CleftAI_CanSeePlayer(), FlyingAI_LosePlayer(), FlyingNoAttackAI_12(), GuardAI_ChaseInit(), MagikoopaAI_CanShootSpell(), MeleeHitbox_CanSeePlayer(), npc_do_player_collision(), npc_follow_npc(), npc_get_render_yaw(), partner_flying_follow_player(), partner_force_player_flip_done(), partner_walking_follow_player(), PatrolAI_ChaseInit(), player_get_side_angle(), player_update_sprite(), ProjectileHitbox_GetUsableProjectileID(), red_tree_orbit_listener(), SentinelAI_ChaseInit(), set_npc_yaw(), test_item_player_collision(), update_camera_unused_radial(), update_encounters_neutral(), and update_unused_lead_amt().
void get_collider_center | ( | s32 | colliderID, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z ) |
s32 get_collider_flags | ( | s32 | colliderID | ) |
Referenced by action_update_hit_fire(), action_update_knockback(), action_update_sliding(), action_update_spin_jump(), action_update_step_down(), action_update_tornado_jump(), can_dismount(), check_input_jump(), func_80262130(), handle_floor_behavior(), partner_get_out(), partner_walking_follow_player(), phys_adjust_cam_on_landing(), phys_main_collision_below(), player_handle_floor_collider_type(), spawn_surface_effects(), try_player_footstep_sounds(), update_current_floor(), update_riding_physics(), and update_riding_physics().
s8 get_current_partner_id | ( | void | ) |
Referenced by collision_main_lateral(), and entity_try_partner_interaction_trigger().
s32 get_defense | ( | Actor * | actor, |
s32 * | defenseTable, | ||
s32 | elementFlags ) |
Entity * get_entity_by_index | ( | s32 | index | ) |
Referenced by action_hammer_end_swing(), action_update_landing_on_switch(), action_update_spin_jump(), action_update_tornado_jump(), action_update_use_spinning_flower(), check_for_interactables(), check_input_jump(), delete_entity(), delete_entity_and_unload_data(), entity_ArrowSign_setupGfx(), entity_base_block_setupGfx(), entity_BlueWarpPipe_setupGfx(), Entity_BoardedFloor_setupGfx(), entity_BombableRock_setupGfx(), entity_Chest_setupGfx(), entity_HeartBlock_create_child_entity(), entity_HeartBlockContent__reset(), entity_HeartBlockContent__setupGfx(), entity_HeartBlockContent_anim_idle(), entity_HeartBlockContent_set_initial_pos(), entity_HiddenPanel_setupGfx(), entity_HitItemBlock_show_inactive(), entity_ItemBlock_replace_with_inactive(), entity_ItemBlock_setupGfx(), entity_MulticoinBlock_spawn_coin(), entity_Padlock_setupGfx(), entity_PinkFlower_idle(), entity_PinkFlower_init(), entity_PinkFlowerLight_idle(), entity_PinkFlowerLight_setupGfx(), entity_SaveBlock_setupGfx(), entity_shattering_setupGfx(), entity_SpinningFlower_setupGfx(), entity_StarBoxLauncher_setupGfx(), entity_SuperBlockContent_attach_to_parent(), entity_SuperBlockContent_setupGfx(), entity_try_partner_interaction_trigger(), entity_Tweester_render_face(), entity_Tweester_render_inner_whirl(), entity_Tweester_render_outer_whirl(), entity_Tweester_setupGfx(), entity_upgrade_block_check_if_inactive(), entity_upgrade_block_hide_content(), entity_WoodenCrate_setupGfx(), func_802BC050_E2E980(), get_entity_type(), interact_inspect_update(), npc_find_standing_on_entity(), phys_player_land(), player_raycast_down(), player_raycast_general(), player_raycast_up_corner(), render_entities(), test_ray_entities(), and update_entities().
u32 get_entity_type | ( | s32 | arg0 | ) |
Referenced by action_hammer_test_swing_collision(), action_update_spin_jump(), action_update_tornado_jump(), can_dismount(), check_for_interactables(), collision_main_above(), entity_block_handle_collision(), entity_block_hit_animate_scale(), entity_block_hit_init_scale(), entity_breakable_block_create_shattering_entity(), entity_HitItemBlock_play_anim(), entity_ItemBlock_check_if_inactive(), entity_ItemBlock_replace_with_inactive(), entity_raycast_down(), entity_shattering_block_init(), entity_StarBoxLauncher_check_launch(), entity_try_partner_interaction_trigger(), func_800E06D8(), func_800EA4B0(), load_simple_entity_data(), load_split_entity_data(), phys_main_collision_below(), phys_player_land(), and should_continue_inspect().
s32 get_fortress_key_count | ( | void | ) |
s16 get_game_mode | ( | void | ) |
s32 get_global_byte | ( | s32 | index | ) |
s32 get_global_flag | ( | s32 | index | ) |
Referenced by entity_BlueWarpPipe_check_if_active(), entity_Chest_check_opened(), entity_HeartBlock_show_tutorial_message(), entity_HiddenPanel_set_ispy_notification(), entity_init_BlueWarpPipe(), entity_ItemBlock_check_if_inactive(), entity_MulticoinBlock_check_if_inactive(), entity_SaveBlock_show_tutorial_message(), entity_upgrade_block_check_if_inactive(), entity_WoodenCrate_shatter(), evt_get_variable(), evt_handle_print_debug_var(), evt_set_variable(), make_item_entity(), spawn_drops(), and update_triggers().
s32 get_item_count | ( | void | ) |
Referenced by get_item_empty_count().
s32 get_item_empty_count | ( | void | ) |
ItemEntity * get_item_entity | ( | s32 | itemEntityIndex | ) |
s32 get_lava_reset_pos | ( | f32 * | x, |
f32 * | y, | ||
f32 * | z ) |
Referenced by action_update_hit_lava().
s32 get_map_IDs_by_name | ( | const char * | mapName, |
s16 * | areaID, | ||
s16 * | mapID ) |
Referenced by btl_state_update_end_battle(), goto_map(), and state_step_demo().
void get_model_center_and_size | ( | u16 | modelID, |
f32 * | centerX, | ||
f32 * | centerY, | ||
f32 * | centerZ, | ||
f32 * | sizeX, | ||
f32 * | sizeY, | ||
f32 * | sizeZ ) |
struct Model * get_model_from_list_index | ( | s32 | listIndex | ) |
Referenced by animator_node_update_model_transform(), clone_model(), disable_transform_group(), enable_transform_group(), get_model_center_and_size(), get_model_list_index_from_tree_index(), gfx_build_inside_crystal_ball(), gfx_build_water(), hide_foreground_models(), hide_foreground_models_unchecked(), is_model_center_visible(), mdl_draw_hidden_panel_surface(), mdl_make_local_vertex_copy(), mdl_project_tex_coords(), render_transform_group_node(), set_spotlight_pos_scale(), show_foreground_models(), show_foreground_models_unchecked(), UnkModelFunc001(), and update_collider_transform().
s32 get_model_list_index_from_tree_index | ( | s32 | treeIndex | ) |
Referenced by animator_node_update_model_transform(), clone_model(), get_model_center_and_size(), gfx_build_inside_crystal_ball(), gfx_build_water(), hide_foreground_models(), hide_foreground_models_unchecked(), is_model_center_visible(), mdl_draw_hidden_panel_surface(), mdl_make_local_vertex_copy(), mdl_make_transform_group(), mdl_project_tex_coords(), set_spotlight_pos_scale(), show_foreground_models(), show_foreground_models_unchecked(), and UnkModelFunc001().
s32 get_msg_lines | ( | s32 | messageID | ) |
Referenced by btl_menu_moves_show_error(), btl_menu_strats_show_error(), btl_message_popup_draw_content(), btl_show_message_popup(), btl_state_update_celebration(), btl_submenu_moves_update(), btl_update_strats_menu(), draw_content_cant_increase_popup(), draw_content_pickup_item_header(), draw_merlee_message(), draw_merlee_message_string(), func_800F4C1C(), func_801363A0(), popup_menu_update(), and UpdateIntroMessages().
void get_msg_properties | ( | s32 | msgID, |
s32 * | height, | ||
s32 * | width, | ||
s32 * | maxLineChars, | ||
s32 * | numLines, | ||
s32 * | maxLinesPerPage, | ||
s32 * | arg6, | ||
u16 | charset ) |
s32 get_msg_width | ( | s32 | msgID, |
u16 | charset ) |
PlayerData * get_player_data | ( | void | ) |
f32 get_player_normal_pitch | ( | void | ) |
Referenced by phys_main_collision_below(), player_raycast_down(), and update_riding_physics().
f32 get_player_normal_yaw | ( | void | ) |
Referenced by player_raycast_down(), and update_player_shadow().
void get_screen_coords | ( | s32 | camID, |
f32 | x, | ||
f32 | y, | ||
f32 | z, | ||
s32 * | screenX, | ||
s32 * | screenY, | ||
s32 * | screenZ ) |
Referenced by _show_message(), btl_draw_enemy_health_bars(), btl_state_draw_select_target(), draw_all_status_icons(), draw_encounters_pre_battle(), render_player_model(), render_shrunk_player(), sfx_compute_spatialized_sound_params_full(), sfx_compute_spatialized_sound_params_ignore_depth(), sfx_compute_spatialized_sound_params_with_depth(), test_reflection_worker_render_floor(), test_reflection_worker_render_wall(), update_cameras(), update_encounters_neutral(), worker_draw_example_player(), worker_draw_fake_player(), worker_reflect_player_floor(), worker_reflect_player_wall(), and worker_render_player_reflection().
void get_screen_overlay_params | ( | s32 | layer, |
u8 * | type, | ||
f32 * | zoom ) |
Referenced by appendGfx_image_strips(), btl_update(), create_target_list(), UpdateIntroMessages(), and worker_draw_story_graphics().
Evt * get_script_by_id | ( | s32 | id | ) |
Referenced by update_encounters_neutral(), and worker_update_phonograph_hud().
Evt * get_script_by_index | ( | s32 | index | ) |
Referenced by dispatch_event_actor(), and func_802C73B8().
Shadow * get_shadow_by_index | ( | s32 | index | ) |
Referenced by _delete_shadow(), calculate_camera_yinterp_rate(), create_entity_shadow(), create_shadow_type(), delete_entity(), delete_entity_and_unload_data(), disable_npc_shadow(), disable_player_shadow(), enable_npc_shadow(), enable_player_shadow(), end_outta_sight_cleanup(), entity_base_block_update_slow_sinking(), entity_HitItemBlock_hide(), entity_HitItemBlock_show_inactive(), entity_ItemBlock_replace_with_inactive(), hide_item_entity(), make_item_entity(), make_item_entity_at_player(), npc_get_collider_below(), phys_is_on_sloped_ground(), phys_should_player_be_sliding(), render_shadows(), reveal_item_entity(), spawn_drops(), test_reflection_worker_render_floor(), test_reflection_worker_render_wall(), update_entity_shadow_position(), update_item_entities(), update_nonplayer_actor_shadow(), update_npcs(), update_player_actor_shadow(), update_player_shadow(), update_shadows(), worker_reflect_player_floor(), worker_reflect_player_wall(), and worker_render_player_reflection().
s32 get_stored_count | ( | void | ) |
Referenced by get_stored_empty_count().
s32 get_stored_empty_count | ( | void | ) |
s32 get_time_freeze_mode | ( | void | ) |
Referenced by entity_Tweester_idle(), state_step_battle(), test_item_entity_position(), and test_item_player_collision().
struct ModelTransformGroup * get_transform_group | ( | s32 | index | ) |
Referenced by disable_transform_group(), enable_transform_group(), and get_transform_group_index().
s32 get_transform_group_index | ( | s32 | modelID | ) |
Referenced by disable_transform_group(), and enable_transform_group().
Trigger * get_trigger_by_id | ( | s32 | triggerID | ) |
Referenced by get_trigger_tattle().
Worker * get_worker | ( | s32 | idx | ) |
Referenced by partner_reset_data().
void get_world_fog_color | ( | s32 * | r, |
s32 * | g, | ||
s32 * | b, | ||
s32 * | a ) |
Referenced by appendGfx_background_texture(), and tattle_cam_pre_render().
f32 get_xz_dist_to_player | ( | f32 | x, |
f32 | z ) |
void gfx_task_background | ( | void | ) |
Referenced by gfxRetrace_Callback().
void gravity_use_fall_parms | ( | void | ) |
void handle_floor_behavior | ( | void | ) |
Referenced by player_jump(), and update_player().
s32 has_valid_conversation_npc | ( | void | ) |
Referenced by check_for_conversation_prompt(), and should_continue_pulse_stone().
s32 heap_free | ( | void * | ptr | ) |
Referenced by _delete_shadow(), ALT_clear_hud_element_cache(), btl_bonk_update(), btl_delete_actor(), btl_delete_player_actor(), btl_popup_messages_delete(), delete_entity(), delete_entity_and_unload_data(), delete_model_animator(), delete_model_animator_node(), delete_trigger(), disable_npc_blur(), dispose_merlee_message(), free_animator_nodes(), free_entity_model_by_index(), free_npc(), free_npc_by_index(), free_popup(), free_worker(), func_80045B10(), func_802C3C10(), get_asset_offset(), hud_element_free(), hud_element_free_transform(), imgfx_mesh_anim_update(), imgfx_update(), imgfx_update_cache_impl(), kill_enemy(), kill_script(), load_asset_by_name(), load_battle_hit_asset(), load_map_hit_asset(), load_path_data(), remove_item_entity_by_index(), remove_item_entity_by_reference(), and state_step_logos().
void * heap_malloc | ( | s32 | size | ) |
Referenced by add_anim_node(), ALT_clear_hud_element_cache(), ALT_load_entity_model(), clear_virtual_entity_list(), clone_model(), create_actor(), create_encounters(), create_entity(), create_mesh_animator(), create_model_animator(), create_npc_impl(), create_shadow_from_data(), create_trigger(), create_worker_backUI(), create_worker_frontUI(), create_worker_scene(), enable_npc_blur(), evt_handle_allocate_array(), func_802C39F8(), get_asset_offset(), hud_element_create(), imgfx_load_anim(), imgfx_mesh_anim_update(), imgfx_update(), load_asset_by_name(), load_battle_hit_asset(), load_entity_model(), load_map_hit_asset(), load_partner_actor(), load_path_data(), load_player_actor(), make_item_entity(), make_item_entity_at_player(), mdl_create_model(), mdl_make_local_vertex_copy(), mdl_make_transform_group(), msg_copy_to_print_buffer(), npc_follow_init(), reset_model_animators(), show_immune_bonk(), start_child_script(), start_script(), start_script_in_group(), state_init_logos(), state_init_title_screen(), and update_item_entity_collectable().
void hide_actor_health_bar | ( | Actor * | target | ) |
void hide_coin_counter | ( | void | ) |
void hide_coin_counter_immediately | ( | void | ) |
void hide_foreground_models | ( | void | ) |
void hide_foreground_models_unchecked | ( | void | ) |
Referenced by tattle_cam_pre_render().
void hide_popup_menu | ( | void | ) |
s32 imgfx_appendGfx_component | ( | s32 | idx, |
ImgFXTexture * | ifxImg, | ||
u32 | flagBits, | ||
Matrix4f | mtx ) |
Referenced by appendGfx_entity_model(), appendGfx_FallingSprite(), appendGfx_interact_prompt(), appendGfx_ispy_icon(), appendGfx_pulse_stone_icon(), appendGfx_ritual_card(), appendGfx_speech_bubble(), appendGfx_sticker(), CharAnim_FadeIn_0(), CharAnim_FadeIn_1(), CharAnim_FadeIn_2(), CharAnim_FadeIn_3(), CharAnim_FadeIn_4(), CharAnim_FadeOut_0(), CharAnim_FadeOut_1(), CharAnim_FadeOut_2(), CharAnim_HoldClearImgFX(), draw_coin_sparkles(), draw_entity_model_E(), func_80241610_97F0E0(), func_80241610_990DF0(), func_80241610_993D40(), gfx_build_knocked_down_player(), render_hud_element(), and spr_appendGfx_component().
s32 imgfx_get_free_instances | ( | s32 | count | ) |
Referenced by hud_element_create_transform_A(), spr_load_npc_sprite(), and spr_update_player_sprite().
void imgfx_release_instance | ( | u32 | idx | ) |
Referenced by hud_element_free_transform(), imgfx_release_instance_chain(), and spr_free_sprite().
void imgfx_update | ( | u32 | idx, |
ImgFXType | type, | ||
s32 | imgfxArg1, | ||
s32 | imgfxArg2, | ||
s32 | imgfxArg3, | ||
s32 | imgfxArg4, | ||
s32 | flags ) |
Referenced by appendGfx_interact_prompt(), appendGfx_ispy_icon(), appendGfx_speech_bubble(), appendGfx_sticker(), CharAnim_FadeIn_0(), CharAnim_FadeIn_1(), CharAnim_FadeIn_2(), CharAnim_FadeIn_3(), CharAnim_FadeIn_4(), CharAnim_FadeOut_0(), CharAnim_FadeOut_1(), CharAnim_FadeOut_2(), CharAnim_HoldClearImgFX(), func_80241610_97F0E0(), func_80241610_990DF0(), render_hud_element(), set_npc_imgfx_comp(), and set_player_imgfx_comp().
void imgfx_update_cache | ( | void | ) |
Referenced by state_drawUI_world().
void increment_status_bar_disabled | ( | void | ) |
s32 inflict_partner_ko | ( | Actor * | target, |
s32 | statusTypeKey, | ||
s32 | duration ) |
Referenced by calc_enemy_damage_target().
s32 inflict_status | ( | Actor * | target, |
s32 | statusTypeKey, | ||
s32 | duration ) |
s32 inflict_status_set_duration | ( | Actor * | actor, |
s32 | statusTypeKey, | ||
s32 | statusDurationKey, | ||
s32 | duration ) |
Referenced by btl_state_update_normal_start(), and try_inflict_status().
void init_encounters_ui | ( | void | ) |
Referenced by draw_encounter_ui().
void init_enter_world_shared | ( | void | ) |
Referenced by state_init_enter_demo(), and state_init_enter_world().
void init_entity_data | ( | void | ) |
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
void init_entity_models | ( | void | ) |
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
void init_item_entity_list | ( | void | ) |
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
void init_model_animators | ( | void | ) |
Referenced by init_script_list().
void init_script_list | ( | void | ) |
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
void init_sprite_shading_data | ( | void | ) |
void init_trigger_list | ( | void | ) |
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
void init_virtual_entity_list | ( | void | ) |
Referenced by init_script_list().
void initialize_battle | ( | void | ) |
Referenced by state_step_battle().
void initialize_collision | ( | void | ) |
void initialize_curtains | ( | void | ) |
Referenced by load_engine_data(), and state_step_startup().
void initialize_status_bar | ( | void | ) |
Referenced by load_demo_battle(), and load_map_by_IDs().
char * int_to_string | ( | s32 | integer, |
char * | dest, | ||
s32 | base ) |
Referenced by draw_number(), and set_message_int_var().
s32 integer_log | ( | s32 | number, |
u32 | base ) |
Referenced by draw_adjustable_tiled_image(), and imgfx_appendGfx_mesh_strip().
f32 integrate_gravity | ( | void | ) |
void interact_inspect_setup | ( | void | ) |
Referenced by check_for_interactables().
void interact_speech_setup | ( | void | ) |
Referenced by check_for_conversation_prompt().
s32 is_ability_active | ( | s32 | arg0 | ) |
Referenced by action_command_init_status(), action_hammer_play_hit_fx(), action_update_run(), action_update_spin(), action_update_walk(), adjust_action_command_difficulty(), appendGfx_player_actor(), btl_menu_strats_draw_content(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_end_player_turn(), btl_state_update_first_strike(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_player_damage_enemy(), check_block_input(), check_input_spin(), enforce_hpfp_limits(), entity_HiddenPanel_set_ispy_notification(), get_coin_drop_amount(), inflict_status(), is_actor_health_bar_visible(), is_actortype_health_bar_visible(), load_player_actor(), player_team_is_ability_active(), show_first_strike_message(), spawn_drops(), update_encounters_neutral(), update_encounters_pre_battle(), and update_locomotion_state().
s32 is_actor_health_bar_visible | ( | Actor * | actor | ) |
Referenced by btl_draw_enemy_health_bars().
Referenced by evt_trigger_on_activate_exec_script().
s32 is_block_on_ground | ( | Entity * | block | ) |
void is_debug_init | ( | void | ) |
Referenced by boot_main().
void is_debug_panic | ( | const char * | message, |
char * | file, | ||
s32 | line ) |
s32 is_merlee_message_done | ( | void | ) |
s32 is_partner_ability_active | ( | s32 | ability | ) |
Referenced by player_team_is_ability_active().
s32 is_picking_up_item | ( | void | ) |
Referenced by can_open_world_menu(), check_conversation_trigger(), check_input_open_menus(), check_input_status_bar(), entity_Tweester_idle(), func_802BB000_E2D930(), and update_encounters_neutral().
s32 is_player_dismounted | ( | void | ) |
Referenced by get_overriding_player_anim(), and update_item_entity_pickup().
b32 is_point_outside_territory | ( | s32 | shape, |
f32 | pointX, | ||
f32 | pointY, | ||
f32 | centerX, | ||
f32 | centerY, | ||
f32 | sizeX, | ||
f32 | sizeZ ) |
b32 is_point_visible | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s32 | depthQueryID, | ||
f32 * | screenX, | ||
f32 * | screenY ) |
s32 is_starting_conversation | ( | void | ) |
Referenced by partner_use_ability(), phys_update_jump(), should_continue_pulse_stone(), and test_item_entity_position().
s32 is_status_bar_visible | ( | void | ) |
Referenced by check_input_status_bar().
s32 is_world_fog_enabled | ( | void | ) |
Referenced by appendGfx_background_texture(), and tattle_cam_pre_render().
void ispy_notification_setup | ( | void | ) |
Referenced by check_for_ispy().
void iterate_models | ( | void | ) |
Referenced by state_step_battle(), and state_step_world().
void kill_all_scripts | ( | void | ) |
Referenced by btl_state_update_end_battle(), and btl_state_update_end_demo_battle().
void kill_script | ( | Evt * | instanceToKill | ) |
void kill_script_by_ID | ( | s32 | id | ) |
Referenced by _use_partner_ability(), bind_enemy_ai(), bind_enemy_aux(), bind_enemy_interact(), btl_cam_use_preset_impl(), btl_delete_actor(), btl_delete_player_actor(), btl_state_update_celebration(), dispatch_event_actor(), dispatch_event_partner(), dispatch_event_partner_continue_turn(), dispatch_event_player(), dispatch_event_player_continue_turn(), evt_handle_kill(), func_80048E34(), kill_enemy(), partner_handle_after_battle(), partner_handle_before_battle(), partner_kill_ability_script(), start_rumble_type(), and update_encounters_pre_battle().
f32 length2D | ( | f32 | x, |
f32 | y ) |
Referenced by ArcsinDeg().
void * load_asset_by_name | ( | const char * | assetName, |
u32 * | decompressedSize ) |
void load_battle | ( | s32 | battleID | ) |
Referenced by load_demo_battle(), and update_encounters_pre_battle().
void load_battle_hit_asset | ( | const char * | hitName | ) |
Referenced by btl_state_update_normal_start().
void load_battle_section | ( | void | ) |
Referenced by state_step_battle().
void load_data_for_models | ( | struct ModelNode * | model, |
s32 | romOffset, | ||
s32 | size ) |
Referenced by btl_state_update_normal_start(), and load_map_by_IDs().
void load_font | ( | s32 | font | ) |
Referenced by clear_printers().
void load_font_data | ( | Addr | offset, |
u16 | size, | ||
void * | dest ) |
Referenced by filemenu_draw_char(), load_font(), and msg_draw_char().
void load_map_bg | ( | char * | optAssetName | ) |
void load_map_by_IDs | ( | s16 | areaID, |
s16 | mapID, | ||
s16 | loadType ) |
Referenced by state_step_change_map(), state_step_enter_world(), state_step_game_over(), and state_step_intro().
void load_map_script_lib | ( | void | ) |
Referenced by load_map_by_IDs(), state_step_end_battle(), and state_step_unpause().
void load_mesh_animator_tree | ( | s32 | index, |
StaticAnimatorNode ** | tree ) |
Referenced by load_split_entity_data().
void load_model_animator_tree | ( | s32 | index, |
StaticAnimatorNode ** | tree ) |
Referenced by create_shadow_from_data(), load_mesh_animator_tree(), and load_split_entity_data().
void load_obfuscation_shims | ( | void | ) |
Referenced by boot_main(), load_map_by_IDs(), and state_step_battle().
void load_partner_actor | ( | void | ) |
Referenced by btl_state_update_change_partner(), and btl_state_update_normal_start().
void load_player_actor | ( | void | ) |
Referenced by btl_state_update_normal_start().
void load_tattle_flags | ( | s32 | actorType | ) |
s32 lookup_defense | ( | s32 * | defenseTable, |
s32 | elementKey ) |
Referenced by get_defense().
s32 lookup_status_chance | ( | s32 * | statusTable, |
s32 | statusKey ) |
Referenced by inflict_status_set_duration(), and try_inflict_status().
s32 make_item_entity | ( | s32 | itemID, |
f32 | x, | ||
f32 | y, | ||
f32 | z, | ||
s32 | itemSpawnMode, | ||
s32 | pickupDelay, | ||
s32 | angle, | ||
s32 | pickupVar ) |
s32 make_item_entity_at_player | ( | s32 | itemID, |
s32 | arg1, | ||
s32 | pickupMsgFlags ) |
s32 make_item_entity_delayed | ( | s32 | itemID, |
f32 | x, | ||
f32 | y, | ||
f32 | z, | ||
s32 | itemSpawnMode, | ||
s32 | pickupDelay, | ||
s32 | pickupVar ) |
Referenced by update_item_entity_pickup().
s32 make_item_entity_nodelay | ( | s32 | itemID, |
f32 | x, | ||
f32 | y, | ||
f32 | z, | ||
s32 | itemSpawnMode, | ||
s32 | pickupVar ) |
void mdl_calculate_model_sizes | ( | void | ) |
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
void mdl_draw_hidden_panel_surface | ( | Gfx ** | arg0, |
u16 | treeIndex ) |
Gfx * mdl_get_copied_gfx | ( | s32 | copyIndex | ) |
Referenced by build_gfx_aurora(), build_gfx_blue_stars(), build_gfx_blue_stars(), build_gfx_green_stars(), build_gfx_green_stars(), build_gfx_pink_stars(), build_gfx_pink_stars(), build_gfx_star(), build_gfx_yellow_stars(), build_gfx_yellow_stars(), func_8024033C_A1B43C(), func_8024060C_A1B70C(), gfx_build_bubble_flower(), gfx_build_club_64(), gfx_build_rowf_rug_with_ripples(), make_tongue_gfx(), setup_gfx_bridge(), unkAngleFunc002(), and unkAngleFunc003().
void mdl_get_copied_vertices | ( | s32 | copyIndex, |
Vtx ** | firstVertex, | ||
Vtx ** | copiedVertices, | ||
s32 * | numCopied ) |
Referenced by build_gfx_aurora(), build_gfx_blue_stars(), build_gfx_blue_stars(), build_gfx_green_stars(), build_gfx_green_stars(), build_gfx_pink_stars(), build_gfx_pink_stars(), build_gfx_star(), build_gfx_yellow_stars(), build_gfx_yellow_stars(), func_8024033C_A1B43C(), func_8024060C_A1B70C(), gfx_build_bubble_flower(), gfx_build_club_64(), gfx_build_rowf_rug_with_ripples(), make_tongue_gfx(), setup_gfx_bridge(), unkAngleFunc002(), and unkAngleFunc003().
void * mdl_get_next_texture_address | ( | s32 | size | ) |
Referenced by draw_box().
void mdl_get_shroud_tint_params | ( | u8 * | r, |
u8 * | g, | ||
u8 * | b, | ||
u8 * | a ) |
void mdl_group_set_custom_gfx | ( | u16 | groupModelID, |
s32 | customGfxIndex, | ||
s32 | tintType, | ||
b32 | invertSelection ) |
void mdl_group_set_visibility | ( | u16 | treeIndex, |
s32 | flags, | ||
s32 | mode ) |
void mdl_load_all_textures | ( | struct ModelNode * | model, |
s32 | romOffset, | ||
s32 | size ) |
Referenced by load_data_for_models(), state_init_file_select(), state_init_language_select(), and state_step_end_battle().
void mdl_make_transform_group | ( | u16 | modelID | ) |
void mdl_reset_transform_flags | ( | void | ) |
Referenced by step_game_loop().
void mdl_set_all_tint_type | ( | s32 | tintType | ) |
Referenced by btl_state_update_celebration().
void mdl_update_transform_matrices | ( | void | ) |
Referenced by render_frame().
void mem_clear | ( | void * | data, |
s32 | numBytes ) |
void move_player | ( | s32 | duration, |
f32 | heading, | ||
f32 | speed ) |
Referenced by entity_BlueWarpPipe_set_player_move_to_center().
MessagePrintState * msg_get_printer_for_msg | ( | s32 | msgID, |
s32 * | a1 ) |
s32 msg_printer_load_msg | ( | s32 | msgID, |
MessagePrintState * | printer ) |
Referenced by _show_message(), and entity_SaveBlock_show_result_message().
void msg_printer_set_origin_pos | ( | MessagePrintState * | msgPrintState, |
s32 | x, | ||
s32 | y ) |
Referenced by _show_message(), popup_menu_update(), and update_item_entity_pickup().
void npc_follow_init | ( | Npc * | npc, |
s32 | targetNpcID, | ||
FollowAnims * | anims, | ||
f32 | walkSpeed, | ||
f32 | runSpeed, | ||
s32 | idleRadius, | ||
s32 | walkRadius ) |
void npc_follow_npc | ( | Npc * | npc | ) |
b32 npc_raycast_down_around | ( | s32 | ignoreFlags, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 * | hitDepth, | ||
f32 | yaw, | ||
f32 | radius ) |
Referenced by func_80262130(), npc_try_apply_gravity(), npc_try_snap_to_ground(), partner_flying_follow_player(), partner_flying_update_motion(), partner_get_out(), partner_move_to_goal(), partner_walking_follow_player(), test_for_water_level(), update_item_entity_collectable(), and update_riding_physics().
b32 npc_raycast_down_sides | ( | s32 | ignoreFlags, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 * | hitDepth ) |
b32 npc_raycast_up | ( | s32 | ignoreFlags, |
f32 * | startX, | ||
f32 * | startY, | ||
f32 * | startZ, | ||
f32 * | hitDepth ) |
Referenced by partner_flying_update_motion(), and update_item_entity_collectable().
HitID npc_raycast_up_corners | ( | s32 | ignoreFlags, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 * | hitDepth, | ||
f32 | yaw, | ||
f32 | radius ) |
Referenced by update_riding_physics().
s32 npc_test_move_complex_with_slipping | ( | s32 | ignoreFlags, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
f32 | height, | ||
f32 | radius ) |
b32 npc_test_move_simple_with_slipping | ( | s32 | ignoreFlags, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
f32 | height, | ||
f32 | radius ) |
Referenced by ai_check_fwd_collisions(), apply_riding_static_collisions(), basic_ai_chase(), basic_ai_check_player_dist(), basic_ai_loiter(), basic_ai_wander(), CleftAI_Tackle(), HoppingAI_Chase(), HoppingAI_Hop(), HoppingAI_HopInit(), npc_do_world_collision(), PiranhaPlantAI_10(), UnkNpcAIFunc12(), and update_item_entity_collectable().
b32 npc_test_move_simple_without_slipping | ( | s32 | ignoreFlags, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
f32 | height, | ||
f32 | radius ) |
Referenced by AvoidPlayerAI_ChaseInit().
b32 npc_test_move_taller_with_slipping | ( | s32 | ignoreFlags, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
f32 | height, | ||
f32 | radius ) |
Referenced by apply_riding_static_collisions(), blast_affect_entities(), check_conversation_trigger(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_shattering_idle(), entity_WoodenCrate_update_fragments(), FlyingMagikoopaAI_15(), npc_do_world_collision(), partner_flying_follow_player(), test_first_strike(), test_first_strike(), update_encounters_neutral(), update_riding_physics(), and update_riding_physics().
void npc_update_npc_tracking | ( | Npc * | npc | ) |
void nuBoot | ( | void | ) |
void open_status_bar_quickly | ( | void | ) |
Referenced by create_standard_popup_menu(), and shop_open_item_select_popup().
void open_status_bar_slowly | ( | void | ) |
Referenced by action_update_hit_fire(), action_update_hit_lava(), and check_input_status_bar().
void parent_collider_to_model | ( | s16 | colliderID, |
s16 | modelIndex ) |
Referenced by restore_map_collision_data().
Referenced by update_part_flash().
Referenced by update_part_flash().
Referenced by update_part_glow().
s32 partner_can_open_world_menus | ( | void | ) |
Referenced by can_open_world_menu(), and should_cancel_open_world_menu().
void partner_clear_player_tracking | ( | Npc * | partner | ) |
Referenced by enable_partner_ai(), end_outta_sight_cleanup(), partner_flying_follow_player(), partner_get_out(), partner_walking_follow_player(), post_battle(), post_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), and try_cancel_tweester().
void partner_disable_input | ( | void | ) |
void partner_flying_enable | ( | Npc * | partner, |
s32 | val ) |
Referenced by enable_partner_ai().
void partner_flying_update_motion | ( | Npc * | partner | ) |
void partner_flying_update_player_tracking | ( | Npc * | partner | ) |
EvtScript * partner_get_enter_map_script | ( | void | ) |
void partner_handle_before_battle | ( | void | ) |
Referenced by update_encounters_pre_battle().
void partner_init_after_battle | ( | s32 | arg0 | ) |
Referenced by state_step_end_battle().
void partner_initialize_data | ( | void | ) |
Referenced by state_step_startup().
s32 partner_is_flying | ( | void | ) |
void partner_kill_ability_script | ( | void | ) |
void partner_reset_data | ( | void | ) |
Referenced by load_map_by_IDs().
void partner_reset_tether_distance | ( | void | ) |
Referenced by check_for_interactables(), and interact_inspect_dismiss().
void partner_set_goal_pos | ( | s32 | x, |
s32 | z ) |
Referenced by func_800EF414().
void partner_set_tether_distance | ( | f32 | dist | ) |
s32 partner_test_enemy_collision | ( | Npc * | enemy | ) |
Referenced by update_encounters_neutral().
void partner_walking_enable | ( | Npc * | partner, |
s32 | val ) |
Referenced by enable_partner_ai().
void partner_walking_update_motion | ( | Npc * | partner | ) |
void partner_walking_update_player_tracking | ( | Npc * | partner | ) |
void PatrolAI_LoiterInit | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void pause_cleanup | ( | void | ) |
Referenced by state_step_unpause().
void pause_handle_input | ( | s32 | buttonsPressed, |
s32 | buttonsHeld ) |
Referenced by state_step_pause().
void pause_init | ( | void | ) |
Referenced by state_step_pause().
void peach_check_for_parasol_input | ( | void | ) |
Referenced by phys_peach_update().
Npc * peach_make_disguise_npc | ( | s32 | peachDisguise | ) |
Referenced by action_update_parasol(), and peach_check_for_parasol_input().
void peach_set_disguise_anim | ( | AnimID | anim | ) |
void peach_sync_disguise_npc | ( | void | ) |
Referenced by action_update_parasol(), and phys_peach_update().
s32 phys_adjust_cam_on_landing | ( | void | ) |
Referenced by action_update_hit_lava(), action_update_jump(), action_update_land(), action_update_peach_land(), action_update_peach_step_down_land(), action_update_step_down_land(), action_update_step_up(), action_update_use_spinning_flower(), entity_CymbalPlant_idle(), phys_main_collision_below(), and phys_player_land().
s32 phys_can_player_interact | ( | void | ) |
f32 phys_get_spin_history | ( | s32 | lag, |
s32 * | x, | ||
s32 * | y, | ||
s32 * | z ) |
Referenced by appendGfx_player_spin(), and appendGfx_reflect_player_floor_fancy().
void phys_init_integrator_for_current_state | ( | void | ) |
Referenced by initialize_jump().
void phys_main_collision_below | ( | void | ) |
Referenced by phys_update_standard().
void phys_peach_update | ( | void | ) |
Referenced by phys_update_action_state().
void phys_player_land | ( | void | ) |
void phys_reset_spin_history | ( | void | ) |
Referenced by reset_player_status().
s32 phys_should_player_be_sliding | ( | void | ) |
Referenced by check_input_jump(), and phys_main_collision_below().
void phys_update_action_state | ( | void | ) |
Referenced by phys_update_lava_reset(), phys_update_standard(), and update_player().
void phys_update_falling | ( | void | ) |
Referenced by phys_update_standard().
void phys_update_interact_collider | ( | void | ) |
void phys_update_jump | ( | void | ) |
Referenced by phys_update_standard().
s32 play_ambient_sounds | ( | s32 | fadeInTime, |
s32 | fadeOutTime ) |
void play_model_animation | ( | s32 | index, |
s16 * | animPos ) |
void play_movement_dust_effects | ( | s32 | var0, |
f32 | xPos, | ||
f32 | yPos, | ||
f32 | zPos, | ||
f32 | angleDeg ) |
f32 player_check_collision_below | ( | f32 | offset, |
s32 * | colliderID ) |
Referenced by action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_sliding(), action_update_spin_jump(), action_update_step_up(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), handle_jumping_land_on_switch(), phys_update_falling(), and player_jump().
f32 player_fall_distance | ( | void | ) |
f32 player_get_side_angle | ( | void | ) |
void player_handle_floor_collider_type | ( | s32 | colliderID | ) |
Referenced by handle_jumping_land_on_switch(), phys_update_falling(), and player_jump().
void player_input_to_move_vector | ( | f32 * | angle, |
f32 * | magnitude ) |
Referenced by action_update_idle(), action_update_idle_peach(), action_update_land(), action_update_peach_land(), action_update_peach_step_down_land(), action_update_pushing_block(), action_update_run(), action_update_spin(), action_update_step_down_land(), action_update_walk(), collision_main_above(), collision_main_lateral(), and phys_player_land().
HitID player_raycast_below_cam_relative | ( | PlayerStatus * | playerStatus, |
f32 * | outX, | ||
f32 * | outY, | ||
f32 * | outZ, | ||
f32 * | outLength, | ||
f32 * | hitRx, | ||
f32 * | hitRz, | ||
f32 * | hitDirX, | ||
f32 * | hitDirZ ) |
HitID player_raycast_up_corners | ( | PlayerStatus * | player, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 * | hitDepth, | ||
f32 | yaw ) |
Referenced by collision_main_above().
void player_render_interact_prompts | ( | void | ) |
Referenced by gfx_draw_frame().
void player_reset_data | ( | void | ) |
Referenced by load_map_by_IDs().
s32 player_team_is_ability_active | ( | Actor * | actor, |
s32 | ability ) |
Referenced by appendGfx_player_actor(), btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_partner(), btl_state_update_change_partner(), btl_state_update_partner_menu(), btl_state_update_player_menu(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), and deduct_current_move_fp().
s32 player_test_lateral_overlap | ( | s32 | mode, |
PlayerStatus * | playerStatus, | ||
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw ) |
Referenced by action_hammer_end_swing(), action_hammer_test_swing_collision(), check_for_treadmill_overlaps(), collision_check_player_intersecting_world(), collision_check_player_overlaps(), collision_lava_reset_check_additional_overlaps(), collision_main_lateral(), func_800E4404(), and peach_disguise_check_overlaps().
HitID player_test_move_with_slipping | ( | PlayerStatus * | playerStatus, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 | speed, | ||
f32 | heading ) |
Referenced by action_update_sliding(), collision_main_lateral(), and phys_check_interactable_collision().
HitID player_test_move_without_slipping | ( | PlayerStatus * | playerStatus, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
s32 * | hasClimbableStep ) |
Referenced by collision_lateral_peach().
void poll_rumble | ( | void | ) |
Referenced by load_engine_data().
void pulse_stone_notification_setup | ( | void | ) |
Referenced by check_for_pulse_stone().
RenderTask * queue_render_task | ( | RenderTask * | task | ) |
f32 rand_float | ( | void | ) |
Referenced by entity_shattering_init_pieces().
s32 rand_int | ( | s32 | max | ) |
s32 recover_fp | ( | s32 | amt | ) |
Referenced by entity_HeartBlockContent__anim_heal().
s32 recover_hp | ( | s32 | amt | ) |
Referenced by entity_HeartBlockContent__anim_heal().
void remove_actor_decoration | ( | Actor * | actor, |
s32 | decorationIndex ) |
Referenced by btl_delete_actor(), and btl_delete_player_actor().
void remove_all_effects | ( | void | ) |
Referenced by btl_state_update_end_battle(), and btl_state_update_end_demo_battle().
void remove_all_status_icons | ( | s32 | iconID | ) |
Referenced by btl_delete_actor(), and btl_delete_player_actor().
void remove_consumable | ( | void | ) |
void remove_item_entity_by_index | ( | s32 | index | ) |
Referenced by entity_GiantChest_await_got_item().
void remove_part_decor_bowser_aura | ( | ActorPart * | part, |
s32 | idx ) |
Referenced by _remove_part_decoration().
void remove_part_decor_fiery_trail | ( | ActorPart * | part, |
s32 | idx ) |
Referenced by _remove_part_decoration().
void remove_part_decor_golden_flames | ( | ActorPart * | part, |
s32 | idx ) |
Referenced by _remove_part_decoration().
void remove_part_decor_none | ( | ActorPart * | part, |
s32 | idx ) |
Referenced by _remove_part_decoration().
void remove_part_decor_radiating_stars | ( | ActorPart * | part, |
s32 | idx ) |
Referenced by _remove_part_decoration().
void remove_part_decor_red_flames | ( | ActorPart * | part, |
s32 | idx ) |
Referenced by _remove_part_decoration().
void remove_part_decor_seeing_stars | ( | ActorPart * | part, |
s32 | idx ) |
Referenced by _remove_part_decoration().
void remove_part_decor_smoky_trail | ( | ActorPart * | part, |
s32 | idx ) |
Referenced by _remove_part_decoration().
void remove_part_decor_sparkles | ( | ActorPart * | part, |
s32 | idx ) |
Referenced by _remove_part_decoration().
void remove_part_decor_steam | ( | ActorPart * | part, |
s32 | idx ) |
Referenced by _remove_part_decoration().
void remove_part_decor_sweat | ( | ActorPart * | part, |
s32 | idx ) |
Referenced by _remove_part_decoration().
void remove_part_decor_whirlwind | ( | ActorPart * | part, |
s32 | idx ) |
Referenced by _remove_part_decoration().
void remove_part_decoration | ( | ActorPart * | part, |
s32 | decorationIndex ) |
Referenced by remove_actor_decoration().
void remove_part_shadow | ( | s32 | actorID, |
s32 | partID ) |
void remove_player_buffs | ( | s32 | buffs | ) |
void remove_status_chill_out | ( | s32 | iconID | ) |
Referenced by btl_state_update_begin_player_turn(), and remove_all_status_icons().
void remove_status_debuff | ( | s32 | iconID | ) |
void remove_status_icon_boost_hammer | ( | s32 | iconID | ) |
Referenced by appendGfx_player_actor(), and remove_all_status_icons().
void remove_status_icon_boost_jump | ( | s32 | iconID | ) |
Referenced by appendGfx_player_actor(), and remove_all_status_icons().
void remove_status_icon_boost_partner | ( | s32 | iconID | ) |
Referenced by remove_all_status_icons().
void remove_status_icon_danger | ( | s32 | iconID | ) |
Referenced by appendGfx_player_actor(), and remove_all_status_icons().
void remove_status_icon_peril | ( | s32 | iconID | ) |
Referenced by appendGfx_player_actor(), and remove_all_status_icons().
void remove_status_icon_surprise | ( | s32 | iconID | ) |
Referenced by remove_all_status_icons().
void remove_status_static | ( | s32 | iconID | ) |
void remove_status_transparent | ( | s32 | iconID | ) |
void render_curtains | ( | void | ) |
Referenced by gfx_draw_frame().
void render_effects_scene | ( | void | ) |
Referenced by render_frame().
void render_effects_UI | ( | void | ) |
Referenced by gfx_draw_frame().
void render_entities | ( | void | ) |
Referenced by render_frame().
void render_frame | ( | s32 | flag | ) |
Referenced by appendGfx_title_screen(), and gfx_draw_frame().
void render_messages | ( | void | ) |
Referenced by gfx_draw_frame().
void render_player | ( | void | ) |
Referenced by render_frame().
void render_player_model | ( | void | ) |
Referenced by render_player().
void render_screen_overlay_backUI | ( | void | ) |
Referenced by gfx_draw_frame().
void render_screen_overlay_frontUI | ( | void | ) |
Referenced by gfx_draw_frame().
void render_window_root | ( | void | ) |
Referenced by gfx_draw_frame().
void render_workers_backUI | ( | void | ) |
Referenced by gfx_draw_frame().
void render_workers_frontUI | ( | void | ) |
Referenced by gfx_draw_frame().
void render_workers_scene | ( | void | ) |
Referenced by render_frame().
void replace_window_update | ( | s32 | idx, |
s8 | arg1, | ||
WindowUpdateFunc | pendingFunc ) |
Referenced by pause_tabs_handle_input().
void reset_actor_blur | ( | Actor * | actor | ) |
Referenced by reset_partner_blur().
void reset_actor_turn_info | ( | void | ) |
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_switch_to_partner(), and btl_state_update_switch_to_player().
void reset_all_actor_sounds | ( | Actor * | actor | ) |
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
void reset_ambient_sounds | ( | void | ) |
Referenced by load_engine_data().
void reset_background_settings | ( | void | ) |
void reset_battle_status | ( | void | ) |
Referenced by ALT_reset_battle_status(), load_demo_battle(), load_map_by_IDs(), state_step_demo(), state_step_intro(), and state_step_startup().
void reset_model_animators | ( | void | ) |
Referenced by clear_script_list().
void reset_player_blur | ( | void | ) |
void reset_player_status | ( | void | ) |
Referenced by player_reset_data().
void reset_status_bar | ( | void | ) |
Referenced by state_step_battle(), state_step_language_select(), and state_step_pause().
Referenced by _npc_jump_to(), and _show_message().
Referenced by btl_cam_move(), and evt_handle_jump().
void restore_map_collision_data | ( | void | ) |
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
s32 resume_all_group | ( | s32 | groupFlags | ) |
s32 resume_all_script | ( | s32 | id | ) |
void resume_group_others | ( | Evt * | script, |
s32 | groupFlags ) |
Referenced by evt_handle_resume_others().
s32 round | ( | f32 | x | ) |
Referenced by atan2().
void save_tattle_flags | ( | s32 | actorType | ) |
void set_action_state | ( | s32 | actionState | ) |
Referenced by action_hammer_end_swing(), action_update_first_strike(), action_update_hit_fire(), action_update_hit_lava(), action_update_idle(), action_update_idle_peach(), action_update_knockback(), action_update_land(), action_update_launch(), action_update_parasol(), action_update_peach_land(), action_update_peach_step_down_land(), action_update_pushing_block(), action_update_raise_arms(), action_update_run(), action_update_sliding(), action_update_spin(), action_update_spin_jump(), action_update_state_23(), action_update_step_down(), action_update_step_up(), action_update_step_up_peach(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), action_update_walk(), check_input_hammer(), check_input_jump(), check_input_midair_jump(), check_input_open_menus(), check_input_spin(), check_player_action_debug(), collision_lateral_peach(), end_outta_sight_cleanup(), entity_CymbalPlant_idle(), entity_ScriptSpring_idle(), entity_SimpleSpring_set_jump_params(), entity_TriggerBlock_disable_player_input(), entity_Tweester_idle(), entity_WoodenCrate_idle(), func_802BB000_E2D930(), func_802BC274_E2EBA4(), func_802BC3A0_E2ECD0(), handle_jumping_launch(), move_player(), peach_check_for_parasol_input(), peach_force_disguise_action(), phys_main_collision_below(), phys_peach_update(), phys_player_land(), phys_update_action_state(), phys_update_jump(), player_handle_floor_collider_type(), post_battle(), post_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), reset_player_status(), start_bounce_a(), start_bounce_b(), start_falling(), update_encounters_conversation(), update_encounters_neutral(), update_encounters_post_battle(), update_item_entity_pickup(), and update_locomotion_state().
void set_actor_anim | ( | s32 | actorID, |
s32 | partID, | ||
AnimID | animID ) |
void set_actor_anim_rate | ( | s32 | actorID, |
s32 | partID, | ||
f32 | rate ) |
void set_actor_flash_mode | ( | Actor * | actor, |
s32 | arg1 ) |
void set_actor_glow_pal | ( | Actor * | actor, |
s32 | arg1 ) |
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and btl_delete_actor().
void set_actor_yaw | ( | s32 | actorID, |
s32 | yaw ) |
s8 set_area_byte | ( | s32 | index, |
s32 | value ) |
Referenced by evt_set_variable().
s32 set_area_flag | ( | s32 | index | ) |
Referenced by entity_base_switch_start_bound_script(), and evt_set_variable().
void set_aux_pan_u | ( | s32 | texPannerID, |
s32 | value ) |
void set_aux_pan_v | ( | s32 | texPannerID, |
s32 | value ) |
void set_background | ( | BackgroundHeader * | bg | ) |
void set_background_size | ( | s16 | startX, |
s16 | startY, | ||
s16 | sizeX, | ||
s16 | sizeY ) |
Referenced by load_map_by_IDs(), state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
void set_battle_stage | ( | s32 | stageID | ) |
Referenced by load_demo_battle(), and update_encounters_pre_battle().
void set_cam_viewport | ( | s16 | id, |
s16 | x, | ||
s16 | y, | ||
s16 | width, | ||
s16 | height ) |
void set_curtain_draw_callback | ( | void(*)(void) | callback | ) |
Referenced by state_step_intro(), and state_step_logos().
void set_curtain_fade | ( | f32 | fade | ) |
Referenced by state_step_logos(), and state_step_title_screen().
void set_curtain_fade_goal | ( | f32 | fade | ) |
Referenced by state_init_intro(), state_step_intro(), and state_step_logos().
void set_curtain_scale | ( | f32 | scale | ) |
Referenced by state_step_logos(), and state_step_title_screen().
void set_curtain_scale_goal | ( | f32 | scale | ) |
Referenced by btl_state_update_normal_start(), state_init_intro(), state_step_exit_file_select(), and state_step_logos().
void set_custom_gfx | ( | s32 | customGfxIndex, |
Gfx * | pre, | ||
Gfx * | post ) |
void set_entity_commandlist | ( | Entity * | entity, |
s32 * | entityScript ) |
void set_entity_fog_color | ( | s32 | r, |
s32 | g, | ||
s32 | b, | ||
s32 | a ) |
void set_entity_fog_dist | ( | s32 | start, |
s32 | end ) |
void set_entity_model_flags | ( | s32 | idx, |
s32 | newFlags ) |
Referenced by show_immune_bonk().
s8 set_global_byte | ( | s32 | index, |
s32 | value ) |
Referenced by evt_set_variable(), and save_tattle_flags().
s32 set_global_flag | ( | s32 | index | ) |
void set_goal_pos_to_part | ( | ActorState * | state, |
s32 | actorID, | ||
s32 | partID ) |
Referenced by dispatch_damage_event_partner(), and dispatch_damage_event_player().
void set_item_entity_flags | ( | s32 | itemEntityIndex, |
s32 | flag ) |
Referenced by check_for_item_collision().
void set_item_entity_position | ( | s32 | itemEntityIndex, |
f32 | x, | ||
f32 | y, | ||
f32 | z ) |
Referenced by entity_GiantChest_open().
void set_main_pan_u | ( | s32 | texPannerID, |
s32 | value ) |
void set_main_pan_v | ( | s32 | texPannerID, |
s32 | value ) |
void set_map_change_fade_rate | ( | s16 | fadeRate | ) |
void set_map_transition_effect | ( | ScreenTransition | transition | ) |
void set_max_star_power | ( | s8 | newMax | ) |
void set_message_images | ( | MessageImageData * | images | ) |
void set_message_int_var | ( | s32 | value, |
s32 | index ) |
void set_message_text_var | ( | s32 | msgID, |
s32 | index ) |
void set_npc_animation | ( | Npc * | npc, |
u32 | animID ) |
Referenced by _show_message().
void set_npc_shadow_scale | ( | Shadow * | shadow, |
f32 | height, | ||
f32 | npcRadius ) |
Referenced by update_npcs().
void set_part_glow_pal | ( | ActorPart * | part, |
s32 | glowState ) |
Referenced by set_actor_glow_pal().
void set_part_pal_adjustment | ( | ActorPart * | part, |
s32 | palAdjust ) |
Referenced by set_actor_pal_adjustment().
void set_part_yaw | ( | s32 | actorID, |
s32 | partID, | ||
s32 | value ) |
void set_peach_shadow_scale | ( | Shadow * | shadow, |
f32 | scale ) |
Referenced by update_player_shadow().
void set_screen_overlay_alpha | ( | s32 | layer, |
f32 | alpha ) |
Referenced by draw_encounters_pre_battle(), and update_exit_map_screen_overlay().
void set_screen_overlay_center | ( | s32 | layer, |
s32 | arg1, | ||
s32 | screenPosX, | ||
s32 | screenPosY ) |
void set_screen_overlay_center_worldpos | ( | s32 | idx, |
s32 | posIdx, | ||
s32 | x, | ||
s32 | y, | ||
s32 | z ) |
void set_screen_overlay_color | ( | s32 | layer, |
u8 | r, | ||
u8 | g, | ||
u8 | b ) |
Referenced by btl_state_draw_end_demo_battle(), btl_state_draw_normal_start(), btl_state_update_end_battle(), btl_state_update_normal_start(), btl_update(), draw_encounters_post_battle(), draw_encounters_pre_battle(), startup_fade_screen_update(), state_init_intro(), state_step_intro(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
void set_screen_overlay_params_back | ( | u8 | type, |
f32 | zoom ) |
void set_screen_overlay_params_front | ( | u8 | type, |
f32 | zoom ) |
Referenced by btl_state_draw_celebration(), btl_state_draw_end_battle(), btl_state_draw_end_demo_battle(), btl_state_draw_enemy_striking_first(), btl_state_draw_first_stike(), btl_state_draw_normal_start(), btl_state_draw_partner_striking_first(), btl_state_update_normal_start(), btl_update(), draw_encounters_post_battle(), draw_encounters_pre_battle(), load_demo_battle(), startup_fade_screen_update(), state_init_demo(), state_init_exit_language_select(), state_init_language_select(), state_step_change_map(), state_step_enter_world(), state_step_exit_language_select(), state_step_game_over(), state_step_intro(), state_step_language_select(), update_encounters_post_battle(), update_encounters_pre_battle(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
void set_script_flags | ( | Evt * | script, |
s32 | flags ) |
Referenced by set_script_flags(), and update_encounters_neutral().
void set_script_group | ( | Evt * | script, |
s32 | groupFlags ) |
Referenced by evt_handle_set_group().
void set_script_priority | ( | Evt * | script, |
s32 | priority ) |
Referenced by evt_handle_set_priority().
void set_script_timescale | ( | Evt * | script, |
f32 | timescale ) |
Referenced by evt_handle_set_timescale(), and worker_update_phonograph_hud().
void set_standard_shadow_scale | ( | Shadow * | shadow, |
f32 | scale ) |
void set_tex_panner | ( | struct Model * | model, |
s32 | texPannerID ) |
void set_time_freeze_mode | ( | s32 | mode | ) |
Time freeze modes: 0: none 1: NPCs move, can't be interacted with 2: NPCs don't move, no partner ability, can't interact, can't use exits 3: NPCs don't more or animate 4: NPCs can move, animations don't update, can use exits.
Referenced by _use_partner_ability(), action_update_parasol(), check_input_open_menus(), entity_HeartBlock_show_tutorial_message(), entity_HeartBlock_wait_for_close_tutorial(), entity_HeartBlockContent__anim_heal(), entity_HeartBlockContent_anim_idle(), entity_HiddenPanel_flip_over(), entity_SaveBlock_pause_game(), entity_SaveBlock_resume_game(), pre_battle(), state_init_file_select(), state_init_language_select(), state_init_pause(), state_step_battle(), state_step_change_map(), state_step_end_battle(), state_step_enter_world(), state_step_exit_file_select(), state_step_exit_language_select(), state_step_unpause(), and update_item_entity_pickup().
void set_window_properties | ( | s32 | panelID, |
s32 | posX, | ||
s32 | posY, | ||
s32 | width, | ||
s32 | height, | ||
u8 | priority, | ||
void * | drawContents, | ||
void * | drawContentsArg, | ||
s8 | parent ) |
void set_window_update | ( | s32 | panelID, |
s32 | func ) |
Referenced by btl_show_message_popup(), btl_state_update_celebration(), btl_state_update_partner_menu(), btl_state_update_player_menu(), btl_submenu_moves_update(), btl_update_message_popup(), btl_update_strats_menu(), draw_merlee_message(), draw_shop_items(), filemenu_choose_name_handle_input(), filemenu_cleanup(), filemenu_info_handle_input(), filemenu_main_handle_input(), filemenu_main_init(), filemenu_selectlanguage_handle_input(), filemenu_update_change_layout(), filemenu_yesno_handle_input(), func_800F16CC(), func_802A27E4(), func_802A2910(), func_802A2AB8(), func_802A2C58(), func_802A472C(), func_802A47E0(), func_802A48FC(), func_802A4A10(), hide_popup_menu(), pause_cleanup(), pause_init(), pause_partners_handle_input(), pause_partners_init(), pause_tabs_update(), popup_menu_update(), setup_pause_menu_tab(), show_coin_counter(), update_coin_counter(), update_item_entity_pickup(), update_merlee_message(), and worker_update_ingredient_windows().
void set_windows_visible | ( | s32 | groupIdx | ) |
void set_world_fog_color | ( | s32 | r, |
s32 | g, | ||
s32 | b, | ||
s32 | a ) |
void set_world_fog_dist | ( | s32 | start, |
s32 | end ) |
void setup_pause_menu_tab | ( | MenuWindowBP * | bpArray, |
s32 | arraySize ) |
Referenced by filemenu_choose_name_init(), filemenu_info_init(), filemenu_init(), filemenu_main_init(), filemenu_selectlanguage_init(), filemenu_yesno_init(), pause_badges_init(), pause_init(), pause_items_init(), pause_map_init(), pause_partners_init(), pause_spirits_init(), pause_stats_init(), and pause_tabs_init().
void setup_status_bar_for_battle | ( | void | ) |
Referenced by btl_state_update_normal_start().
void shim_battle_heap_create_obfuscated | ( | void | ) |
Referenced by state_step_battle().
void shim_create_audio_system_obfuscated | ( | void | ) |
Referenced by boot_main().
void shim_general_heap_create_obfuscated | ( | void | ) |
Referenced by load_map_by_IDs().
void shim_load_engine_data_obfuscated | ( | void | ) |
Referenced by boot_main().
void shop_open_item_select_popup | ( | s32 | mode | ) |
s32 should_collider_allow_interact | ( | s32 | colliderID | ) |
Referenced by check_for_interactables(), func_800E06D8(), and should_continue_inspect().
void show_action_rating | ( | s32 | rating, |
Actor * | actor, | ||
f32 | x, | ||
f32 | y, | ||
f32 | z ) |
void show_actor_health_bar | ( | Actor * | target | ) |
void show_coin_counter | ( | void | ) |
void show_damage_fx | ( | Actor * | actor, |
f32 | x, | ||
f32 | y, | ||
f32 | z, | ||
s32 | damage ) |
void show_first_strike_message | ( | void | ) |
Referenced by draw_first_strike_ui().
void show_foreground_models | ( | void | ) |
void show_foreground_models_unchecked | ( | void | ) |
Referenced by tattle_cam_post_render().
void show_immune_bonk | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s32 | numStars, | ||
s32 | arg4, | ||
s32 | arg5 ) |
void show_merlee_message | ( | s16 | messageIndex, |
s16 | duration ) |
void show_next_damage_popup | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s32 | damageAmount, | ||
s32 | angle ) |
void show_primary_damage_popup | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s32 | attack, | ||
s32 | a ) |
void show_recovery_shimmer | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s32 | arg3 ) |
void show_start_recovery_shimmer | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s32 | arg3 ) |
s32 sign | ( | s32 | value | ) |
f32 signF | ( | f32 | val | ) |
Referenced by FireBarAI_Callback().
void sin_cos_deg | ( | f32 | rad, |
f32 * | outSinTheta, | ||
f32 * | outCosTheta ) |
void sin_cos_rad | ( | f32 | rad, |
f32 * | outSinTheta, | ||
f32 * | outCosTheta ) |
Referenced by action_hammer_end_swing(), action_hammer_test_swing_collision(), action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_sliding(), action_update_state_23(), action_update_step_up(), action_update_use_spinning_flower(), action_update_use_tweester(), add_vec2D_polar(), collision_main_lateral(), entity_GiantChest_open(), entity_PinkFlowerLight_setupGfx(), entity_shattering_idle(), npc_test_move_with_slipping(), npc_test_move_without_slipping(), peach_disguise_check_overlaps(), player_raycast_below(), player_test_lateral_overlap(), player_test_move_with_slipping(), player_test_move_without_slipping(), spawn_default_surface_effects(), surface_cloud_behavior(), surface_flowers_behavior(), surface_hedges_behavior(), surface_snow_behavior(), surface_standard_behavior(), surface_water_behavior(), test_ray_collider_horizontal(), test_ray_to_wall_center(), update_riding_physics(), and update_riding_physics().
f32 sin_deg | ( | f32 | x | ) |
f32 sin_rad | ( | f32 | x | ) |
Referenced by action_hammer_play_hit_fx(), action_update_hit_lava(), action_update_parasol(), action_update_spin(), action_update_use_spinning_flower(), action_update_use_tweester(), add_part_decor_steam(), add_tongue_deformation(), add_xz_vec3f(), add_xz_vec3f_copy1(), add_xz_vec3f_copy2(), appendGfx_background_texture(), apply_constraints_to_lead_amount(), btl_state_update_9(), btl_state_update_end_player_turn(), btl_state_update_end_turn(), btl_state_update_partner_menu(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_twink_menu(), btl_state_update_victory(), build_gfx_floor(), build_gfx_thread(), ChompChainAddPolarPos(), ChompChainGetPolarX(), create_camera_leadplayer_matrix(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_Chest_close(), entity_Chest_open(), entity_GiantChest_give_equipment(), entity_GiantChest_open(), entity_HeartBlockContent__anim_heal(), entity_HiddenPanel_flip_over(), entity_inactive_block_hit_anim(), entity_inactive_block_recoil_anim(), entity_Padlock_push_player(), entity_StarBoxLauncher_launch(), entity_TrumpetPlant_create_effect(), entity_TrumpetPlant_spawn_coin(), entity_Tweester_move(), entity_WoodenCrate_update_fragments(), func_802BC3E4_E2ED14(), gfx_build_bubble_flower(), imgfx_mesh_make_wavy(), interp_lookat_pos(), npc_do_other_npc_collision(), npc_do_player_collision(), npc_move_heading(), npc_raycast_down_around(), npc_raycast_down_sides(), npc_raycast_up_corners(), play_movement_dust_effects(), player_raycast_up_corners(), setup_gfx_fountain_stars(), setup_gfx_fountain_water(), setup_gfx_geyser(), sfx_compute_spatialized_sound_params_ignore_depth(), spawn_cloud_surface_effects(), spawn_flower_surface_effects(), spawn_hedge_surface_effects(), spawn_snow_surface_effects(), spawn_water_surface_effects(), sync_held_position(), unkVtxFunc001(), update_camera_interp_pos(), update_camera_no_interp(), update_camera_unused_ahead(), update_camera_unused_confined(), update_camera_unused_radial(), update_item_entity_collectable(), update_lerp(), update_lerp_battle(), virtual_entity_move_polar(), and worker_update_phonograph_hud().
void sort_items | ( | void | ) |
Bubbles up player inventory items such that all ITEM_NONE values are at the bottom.
Referenced by add_item(), remove_consumable(), and update_item_entity_pickup().
void spawn_drops | ( | Enemy * | enemy | ) |
void star_power_shimmer_draw | ( | void | ) |
Referenced by update_status_bar().
void star_power_shimmer_init | ( | void | ) |
Referenced by initialize_status_bar().
void star_power_shimmer_start | ( | s32 | emitterIdx, |
f32 | x, | ||
f32 | y, | ||
f32 | scale ) |
Referenced by update_status_bar().
void star_power_shimmer_update | ( | void | ) |
Referenced by update_status_bar().
void start_bounce_a | ( | void | ) |
Referenced by update_encounters_neutral().
void start_bounce_b | ( | void | ) |
Referenced by evt_handle_exec_wait().
void start_falling | ( | void | ) |
Referenced by action_update_use_spinning_flower().
void start_rumble | ( | s32 | freq, |
s32 | nframes ) |
void start_rumble_type | ( | u32 | type | ) |
Referenced by _use_partner_ability(), bind_enemy_ai(), bind_enemy_aux(), bind_enemy_interact(), btl_cam_use_preset_impl(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_victory(), calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), create_actor(), create_encounters(), dispatch_event_actor(), dispatch_event_partner(), dispatch_event_partner_continue_turn(), dispatch_event_player(), dispatch_event_player_continue_turn(), entity_Chest_adjust_camera(), entity_Chest_reset_camera(), evt_trigger_on_activate_exec_script(), evt_trigger_on_activate_lock(), FireBarAI_Callback(), func_80048E34(), load_partner_actor(), musical_hill_orbit_listener(), partner_handle_after_battle(), red_tree_orbit_listener(), shake_battle_cam_pitch(), shop_owner_begin_speech(), shop_owner_buy_dialog(), shop_owner_continue_speech(), shop_owner_continue_speech_with_quantity(), shop_owner_end_speech(), shop_owner_reset_speech(), start_battle(), start_rumble_type(), update_encounters_neutral(), update_encounters_post_battle(), update_entities(), and use_consumable().
void startup_draw_prim_rect | ( | s16 | left, |
s16 | top, | ||
s16 | right, | ||
s16 | bottom, | ||
u16 | r, | ||
u16 | g, | ||
u16 | b, | ||
u16 | a ) |
Referenced by state_drawUI_startup().
void startup_draw_prim_rect_COPY | ( | s16 | left, |
s16 | top, | ||
s16 | right, | ||
s16 | bottom, | ||
u16 | r, | ||
u16 | g, | ||
u16 | b, | ||
u16 | a ) |
Referenced by appendGfx_score_display(), draw_mash_meter(), and DrawMashMeter().
b32 startup_fade_screen_in | ( | s16 | subtractAlpha | ) |
Referenced by state_step_logos(), and state_step_title_screen().
b32 startup_fade_screen_out | ( | s16 | addAlpha | ) |
Referenced by state_step_intro(), state_step_logos(), and state_step_title_screen().
void startup_fade_screen_update | ( | void | ) |
void startup_set_fade_screen_alpha | ( | s16 | alpha | ) |
Referenced by btl_update(), state_init_intro(), state_init_logos(), state_step_demo(), and state_step_logos().
void startup_set_fade_screen_color | ( | s16 | color | ) |
Referenced by btl_update(), state_init_intro(), state_init_logos(), state_step_demo(), state_step_logos(), and state_step_title_screen().
void state_drawUI_battle | ( | void | ) |
void state_drawUI_change_map | ( | void | ) |
void state_drawUI_demo | ( | void | ) |
void state_drawUI_end_battle | ( | void | ) |
void state_drawUI_enter_world | ( | void | ) |
void state_drawUI_exit_file_select | ( | void | ) |
void state_drawUI_exit_language_select | ( | void | ) |
void state_drawUI_file_select | ( | void | ) |
void state_drawUI_game_over | ( | void | ) |
void state_drawUI_intro | ( | void | ) |
void state_drawUI_language_select | ( | void | ) |
void state_drawUI_logos | ( | void | ) |
void state_drawUI_pause | ( | void | ) |
void state_drawUI_startup | ( | void | ) |
void state_drawUI_title_screen | ( | void | ) |
void state_drawUI_unpause | ( | void | ) |
void state_drawUI_world | ( | void | ) |
void state_init_battle | ( | void | ) |
void state_init_change_map | ( | void | ) |
void state_init_demo | ( | void | ) |
void state_init_end_battle | ( | void | ) |
void state_init_enter_demo | ( | void | ) |
void state_init_enter_world | ( | void | ) |
void state_init_exit_file_select | ( | void | ) |
void state_init_exit_language_select | ( | void | ) |
void state_init_file_select | ( | void | ) |
void state_init_game_over | ( | void | ) |
void state_init_intro | ( | void | ) |
Referenced by state_step_intro().
void state_init_language_select | ( | void | ) |
void state_init_logos | ( | void | ) |
void state_init_pause | ( | void | ) |
void state_init_startup | ( | void | ) |
void state_init_title_screen | ( | void | ) |
void state_init_unpause | ( | void | ) |
void state_init_world | ( | void | ) |
void state_step_battle | ( | void | ) |
void state_step_change_map | ( | void | ) |
void state_step_demo | ( | void | ) |
void state_step_end_battle | ( | void | ) |
void state_step_enter_world | ( | void | ) |
void state_step_exit_file_select | ( | void | ) |
void state_step_exit_language_select | ( | void | ) |
void state_step_file_select | ( | void | ) |
void state_step_game_over | ( | void | ) |
void state_step_intro | ( | void | ) |
void state_step_language_select | ( | void | ) |
void state_step_logos | ( | void | ) |
void state_step_pause | ( | void | ) |
void state_step_startup | ( | void | ) |
void state_step_title_screen | ( | void | ) |
void state_step_unpause | ( | void | ) |
void state_step_world | ( | void | ) |
void status_bar_always_show_off | ( | void | ) |
Referenced by draw_shop_items(), and shop_close_item_select_popup().
void status_bar_always_show_on | ( | void | ) |
Referenced by shop_open_item_select_popup().
void status_bar_draw_number | ( | s32 | iconID, |
s32 | x, | ||
s32 | y, | ||
s32 | value, | ||
s32 | numDigits ) |
Referenced by update_status_bar().
void status_bar_draw_stat | ( | s32 | id, |
s32 | x, | ||
s32 | y, | ||
s32 | currentValue, | ||
s32 | maxValue ) |
Referenced by update_status_bar().
void status_bar_ignore_changes | ( | void | ) |
Referenced by create_standard_popup_menu(), and shop_open_item_select_popup().
void status_bar_respond_to_changes | ( | void | ) |
void status_bar_start_blinking_fp | ( | void | ) |
Referenced by btl_menu_moves_draw_content(), and update_status_bar().
void status_bar_start_blinking_hp | ( | void | ) |
Referenced by update_status_bar().
void status_bar_start_blinking_sp | ( | void | ) |
void status_bar_start_blinking_sp_bars | ( | s32 | numBarsToBlink | ) |
Referenced by btl_menu_moves_draw_content().
void status_bar_start_blinking_starpoints | ( | void | ) |
Referenced by btl_state_update_run_away().
void status_bar_stop_blinking_fp | ( | void | ) |
Referenced by btl_menu_moves_draw_content(), btl_submenu_moves_update(), and update_status_bar().
void status_bar_stop_blinking_hp | ( | void | ) |
Referenced by update_status_bar().
void status_bar_stop_blinking_sp | ( | void | ) |
Referenced by btl_menu_moves_draw_content(), and btl_submenu_moves_update().
void status_bar_stop_blinking_starpoints | ( | void | ) |
Referenced by btl_state_update_run_away().
void step_game_loop | ( | void | ) |
Referenced by gfxRetrace_Callback().
s32 store_item | ( | s32 | itemID | ) |
s32 subtract_fortress_keys | ( | s32 | amt | ) |
void subtract_hp | ( | s32 | amt | ) |
Referenced by action_update_hit_fire(), action_update_hit_lava(), and func_802BC274_E2EBA4().
void suggest_player_anim_allow_backward | ( | AnimID | anim | ) |
Referenced by action_update_falling(), action_update_hammer(), action_update_idle(), action_update_idle_peach(), action_update_jump(), action_update_land(), action_update_landing_on_switch(), action_update_parasol(), action_update_peach_falling(), action_update_peach_step_down(), action_update_pushing_block(), action_update_run(), action_update_sliding(), action_update_spin(), action_update_spin_jump(), action_update_step_up(), action_update_step_up_peach(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), action_update_walk(), entity_GiantChest_await_got_item(), entity_Padlock_push_player(), func_802B6198_E24768(), func_802B6550_E23C30(), handle_jumping_land_on_switch(), initialize_jump(), player_jump(), update_encounters_post_battle(), and update_player_carry_anim().
void suggest_player_anim_always_forward | ( | AnimID | anim | ) |
Referenced by action_update_first_strike(), action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_pushing_block(), action_update_raise_arms(), action_update_sliding(), action_update_spin(), action_update_talk(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), entity_GiantChest_open(), func_802BC2B4_E2EBE4(), update_item_entity_pickup(), and update_riding_physics().
void suspend_all_group | ( | s32 | groupFlags | ) |
s32 suspend_all_script | ( | s32 | id | ) |
void suspend_group_others | ( | Evt * | script, |
s32 | groupFlags ) |
Referenced by evt_handle_suspend_others().
void switch_to_partner | ( | s32 | arg0 | ) |
Referenced by check_input_open_menus().
void sync_status_bar | ( | void | ) |
s32 test_ray_colliders | ( | s32 | ignoreFlags, |
f32 | startX, | ||
f32 | startY, | ||
f32 | startZ, | ||
f32 | dirX, | ||
f32 | dirY, | ||
f32 | dirZ, | ||
f32 * | hitX, | ||
f32 * | hitY, | ||
f32 * | hitZ, | ||
f32 * | hitDepth, | ||
f32 * | hitNx, | ||
f32 * | hitNy, | ||
f32 * | hitNz ) |
s32 test_ray_entities | ( | f32 | startX, |
f32 | startY, | ||
f32 | startZ, | ||
f32 | dirX, | ||
f32 | dirY, | ||
f32 | dirZ, | ||
f32 * | hitX, | ||
f32 * | hitY, | ||
f32 * | hitZ, | ||
f32 * | hitDepth, | ||
f32 * | hitNx, | ||
f32 * | hitNy, | ||
f32 * | hitNz ) |
Test a general ray from a given starting position and direction against all entities.
If one is hit, returns the position and normal of the hit and the length along the ray on the output params. All output params are invalid when a value of NO_COLLIDER
is returned.
startX | origin x position of the ray | |
startY | origin y position of the ray | |
startZ | origin z position of the ray | |
dirX | normalized x direction of the ray | |
dirY | normalized y direction of the ray | |
dirZ | normalized z direction of the ray | |
[out] | hitX | normalized x position of the hit |
[out] | hitY | normalized y position of the hit |
[out] | hitZ | normalized z position of the hit |
[in,out] | hitDepth | as input, maximum length of the ray; as output, distance along the ray of the hit |
[out] | hitNx | x normal direction of the hit |
[out] | hitNy | y normal direction of the hit |
[out] | hitNz | z normal direction of the hit |
NO_COLLIDER
is none is hit Referenced by entity_raycast_down(), npc_raycast_down(), npc_raycast_general(), npc_raycast_up(), npc_raycast_up_corner(), player_raycast_down(), player_raycast_general(), and player_raycast_up_corner().
s32 test_ray_zones | ( | f32 | startX, |
f32 | startY, | ||
f32 | startZ, | ||
f32 | dirX, | ||
f32 | dirY, | ||
f32 | dirZ, | ||
f32 * | hitX, | ||
f32 * | hitY, | ||
f32 * | hitZ, | ||
f32 * | hitDepth, | ||
f32 * | nx, | ||
f32 * | ny, | ||
f32 * | nz ) |
Referenced by test_ray_zone(), and test_ray_zone_aabb().
void transform_point | ( | Matrix4f | mtx, |
f32 | inX, | ||
f32 | inY, | ||
f32 | inZ, | ||
f32 | inS, | ||
f32 * | outX, | ||
f32 * | outY, | ||
f32 * | outZ, | ||
f32 * | outW ) |
s32 try_inflict_status | ( | Actor * | actor, |
s32 | statusTypeKey, | ||
s32 | statusKey ) |
Referenced by calc_enemy_damage_target().
void try_player_footstep_sounds | ( | s32 | arg0 | ) |
Referenced by action_update_run(), action_update_step_up_peach(), and action_update_walk().
void update_action_ratings | ( | void | ) |
Referenced by btl_update().
void update_ambient_sounds | ( | void | ) |
Referenced by step_game_loop().
void update_cameras | ( | void | ) |
void update_collider_transform | ( | s16 | colliderID | ) |
Referenced by restore_map_collision_data().
void update_curtains | ( | void | ) |
Referenced by step_game_loop().
void update_damage_popups | ( | void | ) |
Referenced by btl_update().
void update_effects | ( | void | ) |
void update_encounters_conversation | ( | void | ) |
Referenced by update_encounters().
void update_encounters_neutral | ( | void | ) |
Referenced by update_encounters().
void update_encounters_post_battle | ( | void | ) |
Referenced by update_encounters().
void update_encounters_pre_battle | ( | void | ) |
Referenced by update_encounters().
void update_enemy_shadows | ( | void | ) |
Referenced by update_nonplayer_actor_shadows().
s16 update_enter_map_screen_overlay | ( | s16 * | progress | ) |
Referenced by state_step_change_map(), and state_step_enter_world().
void update_entities | ( | void | ) |
Referenced by step_game_loop().
s16 update_exit_map_screen_overlay | ( | s16 * | progress | ) |
Referenced by init_enter_world_shared(), state_step_change_map(), and state_step_exit_file_select().
void update_health_bars | ( | void | ) |
Referenced by btl_update().
void update_hero_shadows | ( | void | ) |
Referenced by update_nonplayer_actor_shadows().
void update_input | ( | void | ) |
Referenced by step_game_loop().
void update_item_entities | ( | void | ) |
Referenced by state_step_battle(), and state_step_world().
f32 update_lerp | ( | s32 | easing, |
f32 | start, | ||
f32 | end, | ||
s32 | elapsed, | ||
s32 | duration ) |
Referenced by animate_and_draw_record(), appendGfx_message(), appendGfx_records(), CharAnim_FadeIn_0(), CharAnim_FadeIn_1(), CharAnim_FadeIn_2(), CharAnim_FadeIn_3(), CharAnim_FadeIn_4(), CharAnim_FadeIn_5(), CharAnim_FadeOut_0(), CharAnim_FadeOut_1(), CharAnim_FadeOut_2(), CharAnim_FadeOut_3(), FlyingMagikoopaAI_17(), msg_update_rewind_arrow(), setup_gfx_background_shade(), sfx_compute_spatialized_sound_params_full(), and update_riding_physics().
void update_locomotion_state | ( | void | ) |
Referenced by action_update_land(), action_update_step_down_land(), action_update_step_up(), and phys_player_land().
void update_max_rumble_duration | ( | void | ) |
Referenced by step_game_loop().
void update_merlee_messages | ( | void | ) |
Referenced by update_encounters().
void update_messages | ( | void | ) |
Referenced by step_game_loop().
void update_player | ( | void | ) |
void update_player_input | ( | void | ) |
Referenced by update_player().
void update_scripts | ( | void | ) |
Referenced by step_game_loop().
void update_triggers | ( | void | ) |
Referenced by step_game_loop().
void update_window_hierarchy | ( | s32 | windowIndex, |
u8 | arg1 ) |
void update_windows | ( | void | ) |
Referenced by step_game_loop().
void update_workers | ( | void | ) |
Referenced by step_game_loop().
s32 use_consumable | ( | s32 | invSlot | ) |
Referenced by check_input_open_menus().