Enumerations | |
enum | ReflectMode { REFLECTION_FLOOR_WALL = 0 , REFLECTION_FLOOR_ONLY = 1 , REFLECTION_WALL_ONLY = 2 } |
This include provides functions and scripts for setting up mirror reflections for the player and partner, used in Crystal Palace (area_pra). More... | |
Functions | |
void N | worker_reflect_player_wall (void) |
void N | worker_reflect_player_floor (void) |
void N | appendGfx_reflect_player_wall (PlayerStatus *playerStatus) |
void N | appendGfx_reflect_player_floor_fancy (PlayerStatus *playerStatus) |
void N | appendGfx_reflect_player_floor_basic (PlayerStatus *playerStatus) |
void N | worker_reflect_partner_all (void) |
void N | worker_reflect_partner_floor (void) |
void N | worker_reflect_partner_wall (void) |
s32 N | reflection_unk_resolve_anim (s32 playerAnim) |
s32 N | reflection_unk_change_anim_facing (s32 playerAnim) |
enum ReflectMode |
void N appendGfx_reflect_player_floor_basic | ( | PlayerStatus * | playerStatus | ) |
Referenced by worker_reflect_player_floor().
void N appendGfx_reflect_player_floor_fancy | ( | PlayerStatus * | playerStatus | ) |
Referenced by worker_reflect_player_floor().
void N appendGfx_reflect_player_wall | ( | PlayerStatus * | playerStatus | ) |
Referenced by worker_reflect_player_wall().
s32 N reflection_unk_change_anim_facing | ( | s32 | playerAnim | ) |
Referenced by worker_reflect_player_wall().
s32 N reflection_unk_resolve_anim | ( | s32 | playerAnim | ) |
Referenced by worker_reflect_player_wall().
void N worker_reflect_partner_all | ( | void | ) |
void N worker_reflect_partner_floor | ( | void | ) |
void N worker_reflect_partner_wall | ( | void | ) |
void N worker_reflect_player_floor | ( | void | ) |
void N worker_reflect_player_wall | ( | void | ) |