b32 bgm_fade_in_song | ( | s32 | playerIndex, |
s32 | songID, | ||
s32 | variation, | ||
s32 | fadeInTime, | ||
s16 | arg4, | ||
s16 | arg5 ) |
Referenced by state_step_startup().
Referenced by update_encounters_post_battle().
Referenced by update_encounters_pre_battle().
Referenced by state_step_pause().
Referenced by state_step_unpause().
Referenced by load_engine_data().
Referenced by state_step_startup().
Referenced by update_encounters_pre_battle().
Referenced by bgm_init_music_players(), bgm_push_battle_song(), bgm_push_song(), btl_state_update_celebration(), btl_state_update_defeat(), btl_state_update_end_training_battle(), btl_state_update_run_away(), btl_state_update_victory(), state_init_exit_file_select(), state_init_title_screen(), and state_step_title_screen().
Referenced by step_game_loop().
Referenced by update().
Referenced by SentinelAI_Descend().
Referenced by load_engine_data(), and state_step_startup().
void sfx_compute_spatialized_sound_params_full | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s16 * | volume, | ||
s16 * | pan, | ||
s32 | flags ) |
Referenced by sfx_get_spatialized_sound_params().
void sfx_compute_spatialized_sound_params_ignore_depth | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s16 * | volume, | ||
s16 * | pan ) |
Referenced by sfx_get_spatialized_sound_params().
void sfx_compute_spatialized_sound_params_with_depth | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s16 * | volume, | ||
s16 * | pan ) |
Referenced by sfx_get_spatialized_sound_params().
Referenced by state_step_pause().
Referenced by sfx_play_sound_at_position(), and sfx_update_env_sound_params().
Referenced by _use_partner_ability(), btl_main_menu_update(), btl_state_update_begin_player_turn(), btl_state_update_celebration(), btl_state_update_defeat(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_select_target(), btl_submenu_moves_update(), btl_update_ko_status(), btl_update_strats_menu(), calc_player_damage_enemy(), can_open_world_menu(), card_worker_update(), check_input_open_menus(), check_input_status_bar(), coin_counter_draw_content(), entity_BlueWarpPipe_enter_pipe_init(), entity_Chest_begin_opening(), entity_CymbalPlant_idle(), entity_HeartBlockContent__anim_heal(), entity_HiddenPanel_flip_over(), entity_Padlock_idle(), entity_SaveBlock_show_result_message(), entity_StarBoxLauncher_launch(), entity_WoodenCrate_idle(), filemenu_choose_name_handle_input(), filemenu_main_handle_input(), filemenu_selectlanguage_handle_input(), filemenu_yesno_handle_input(), func_800F16CC(), func_802BB34C_E2DC7C(), func_802BC3E4_E2ED14(), hud_element_update(), inflict_partner_ko(), partner_use_ability(), pause_badges_handle_input(), pause_handle_input(), pause_init(), pause_items_handle_input(), pause_map_handle_input(), pause_partners_handle_input(), pause_spirits_handle_input(), pause_stats_handle_input(), pause_tabs_handle_input(), pause_tutorial_input(), popup_menu_update(), remove_player_buffs(), should_cancel_open_world_menu(), state_step_title_screen(), step_entity_commandlist(), update(), update_encounters_neutral(), update_item_entity_pickup(), and update_status_bar().
Referenced by update_riding_physics().
Referenced by action_hammer_end_swing(), action_hammer_play_hit_fx(), action_update_hammer(), action_update_hit_lava(), action_update_jump(), action_update_land(), action_update_parasol(), action_update_peach_land(), action_update_sliding(), action_update_spin(), action_update_spin_jump(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_tweester(), appendGfx_pulse_stone_icon(), ispy_notification_update(), phys_player_land(), player_jump(), and try_player_footstep_sounds().
Referenced by sfx_play_sound_with_params().
Referenced by sfx_play_sound_at_position().
Referenced by load_map_by_IDs(), and sfx_clear_sounds().
Referenced by load_map_by_IDs(), sfx_clear_sounds(), state_init_title_screen(), state_step_pause(), and state_step_unpause().
Referenced by func_802BB34C_E2DC7C(), and sfx_stop_sound().
Referenced by step_game_loop().
Referenced by sfx_adjust_env_sound_params(), and sfx_update_env_sound_params().
Referenced by snd_ambient_radio_select().
Referenced by snd_ambient_radio_select().
Referenced by update_ambient_sounds().
Referenced by bgm_push_battle_song().
Referenced by snd_ambient_radio_setup(), and update_ambient_sounds().
Referenced by snd_ambient_radio_setup().
Referenced by bgm_pop_battle_song().
Referenced by play_ambient_sounds(), snd_ambient_radio_stop(), and update_ambient_sounds().
Referenced by snd_ambient_radio_stop(), and update_ambient_sounds().
Unused Part of an unused system for inter-thread communication with a BGM player using commands.
Use functions in bgm_control to manipualte gMusicControlData instead.
Referenced by state_init_demo().
Referenced by state_step_demo().
Unused Seems to be an early function that accepts a command to play any kind of audio asset,.
Referenced by update_ambient_sounds().
Referenced by au_engine_init().
void snd_set_bgm_volume | ( | VolumeLevels | volume | ) |
Referenced by bgm_reset_sequence_players(), and bgm_update_volume().
Referenced by filemenu_main_handle_input(), and state_step_startup().
Referenced by sfx_set_reverb_mode().
void snd_set_sfx_volume | ( | VolumeLevels | volume | ) |
Referenced by filemenu_main_handle_input(), and state_step_startup().
Referenced by au_engine_init(), and au_update_clients_for_video_frame().
Referenced by bgm_is_any_song_playing(), and bgm_update_music_control().
return value may be either an AuResult error code OR a valid songName
Referenced by bgm_update_music_control(), and snd_legacy_sound_dispatch().
Referenced by bgm_update_music_control().
AuResult snd_song_request_fade_in | ( | s32 | songName, |
s32 | variation, | ||
s32 | fadeInTime, | ||
s32 | startVolume, | ||
s32 | endVolume ) |
Called from bgm_control to fade in a particular song + variation.
Referenced by bgm_update_music_control().
AuResult snd_song_request_fade_in_default | ( | s32 | songName, |
s32 | fadeInTime, | ||
s32 | startVolume, | ||
s32 | endVolume ) |
Unused.
AuResult snd_song_request_fade_out | ( | s32 | songName, |
s32 | fadeTime, | ||
AuCallback | callback ) |
Referenced by bgm_update_music_control().
Called from bgm_control to start playing a particular song + variation.
Referenced by bgm_update_music_control(), and snd_legacy_sound_dispatch().
Unused – snd_song_request_play but always uses BGM_VARIATION_0.
Referenced by bgm_update_music_control().
Referenced by bgm_update_music_control().
Referenced by _bgm_set_song().
Referenced by bgm_set_linked_mode().
Referenced by worker_update_phonograph_hud().
Referenced by _bgm_set_song(), bgm_fade_in_song(), and bgm_update_music_control().
Referenced by au_BGMCmd_FD_EventTrigger().
Referenced by animate_and_draw_record(), and appendGfx_records().
Referenced by action_update_sliding(), sfx_stop_env_sounds(), sfx_stop_sound(), and sfx_stop_tracking_env_sound_pos().