Functions | |
| void | snd_notify_engine_ready (ALHeap *heap) |
| void | snd_legacy_sound_dispatch (u32 id) |
| Unused Seems to be an early function that accepts a command to play any kind of audio asset,. | |
| void | snd_bgm_enqueue_legacy_command (u32 cmd) |
| Unused Part of an unused system for inter-thread communication with a BGM player using commands. | |
| void | snd_start_sound (s32 soundID, u8 volume, u8 pan) |
| void | snd_start_sound_with_shift (s32 soundID, u8 volume, u8 pan, s16 pitchShift) |
| void | snd_adjust_sound (s32 soundID, u8 volume, u8 pan) |
| void | snd_adjust_sound_with_shift (s32 soundID, u8 volume, u8 pan, s16 pitchShift) |
| void | snd_stop_sound (s32 soundID) |
| void | snd_reset (void) |
| void | snd_start_sound_raw (s32 soundID, s16 volume, s16 pitchShift, s32 pan) |
| AuResult | snd_load_ambient (s32 arg0) |
| AuResult | snd_ambient_play (s32 arg0, s32 arg1) |
| AuResult | snd_ambient_stop_quick (s32 arg0) |
| AuResult | snd_ambient_stop_slow (s32 arg0, s32 arg1) |
| AuResult | snd_ambient_pause (s32 arg0, s32 arg1) |
| AuResult | snd_ambient_resume (s32 arg0, s32 arg1) |
| AuResult | snd_ambient_is_stopped (s32 arg0) |
| AuResult | snd_ambient_fade_out (s32 arg0, s32 arg1) |
| AuResult | snd_ambient_set_volume (s32 arg0, s32 arg1, s32 arg2) |
| AuResult | snd_ambient_disable (s32 arg0) |
| AuResult | snd_ambient_enable (s32 arg0) |
| void | snd_ambient_radio_setup (s32 arg0) |
| AuResult | snd_ambient_radio_stop (s32 arg0) |
| AuResult | snd_ambient_radio_select (s32 arg0) |
| AuResult | snd_song_load (s32 songID, s32 playerIndex) |
| return value may be either an AuResult error code OR a valid songName | |
| AuResult | snd_song_request_play_default (s32 songName) |
| Unused – snd_song_request_play but always uses BGM_VARIATION_0. | |
| AuResult | snd_song_request_play (s32 songName, s32 variation) |
| Called from bgm_control to start playing a particular song + variation. | |
| AuResult | snd_song_stop (s32 songName) |
| void | snd_song_stop_all (void) |
| AuResult | snd_song_is_playing (s32 songName) |
| AuResult | snd_song_request_fade_in (s32 songName, s32 variation, s32 fadeInTime, s32 startVolume, s32 endVolume) |
| Called from bgm_control to fade in a particular song + variation. | |
| AuResult | snd_song_request_fade_in_default (s32 songName, s32 fadeInTime, s32 startVolume, s32 endVolume) |
| Unused. | |
| AuResult | snd_song_request_fade_out (s32 songName, s32 fadeTime, AuCallback callback) |
| AuResult | snd_song_push_stop (s32 songName) |
| AuResult | snd_song_request_pop (s32 songName) |
| AuResult | snd_song_request_snapshot (s32 songName) |
| AuResult | snd_song_request_push_fade_out (s32 songName, s32 fadeTime) |
| AuResult | snd_song_request_pause (s32 songName) |
| AuResult | snd_song_request_unpause (s32 songName) |
| AuResult | snd_song_set_volume_quiet (s32 songName) |
| AuResult | snd_song_set_volume_full (s32 songName) |
| AuResult | snd_song_set_linked_mode (s32 songName, bool mode) |
| AuResult | snd_song_set_playback_rate (s32 songName, f32 arg1) |
| void | snd_song_poll_music_events (u32 **arg0, s32 *arg1) |
| void | snd_song_flush_music_events (void) |
| void | snd_song_trigger_music_event (s32 playerID, s32 trackIndex, s32 eventInfo) |
| void | snd_song_clear_music_events (void) |
| void | snd_set_stereo (void) |
| void | snd_set_mono (void) |
| void | snd_set_bgm_volume (VolumeLevels volume) |
| void | snd_set_sfx_volume (VolumeLevels volume) |
| void | snd_set_sfx_reverb_type (s32 arg0) |
| void | snd_enable_sfx (void) |
| void | snd_disable_sfx (void) |
| AuResult | bgm_set_track_volumes (s32 playerIndex, s16 trackVolSet) |
| AuResult | bgm_clear_track_volumes (s32 playerIndex, s16 trackVolSet) |
| AuResult | bgm_set_linked_mode (s32 playerIndex, b16 mode) |
| void | bgm_quiet_max_volume (void) |
| void | bgm_reset_max_volume (void) |
| void | bgm_reset_volume (void) |
| s32 | bgm_init_music_players (void) |
| s32 | bgm_set_song (s32 playerIndex, s32 songID, s32 variation, s32 fadeOutTime, s16 volume) |
| void | bgm_set_battle_song (s32, s32) |
| void | bgm_push_battle_song (void) |
| s32 | bgm_adjust_proximity (s32 playerIndex, s32 arg1, s16 arg2) |
| bool | bgm_fade_in_song (s32 playerIndex, s32 songID, s32 variation, s32 fadeInTime, s16 arg4, s16 arg5) |
| void | bgm_update_music_control (void) |
| bool | bgm_is_any_song_playing (void) |
| void | bgm_reset_sequence_players (void) |
| void | bgm_pop_song (void) |
| void | bgm_push_song (s32 songID, s32 variation) |
| void | bgm_pop_battle_song (void) |
| void | sfx_reset_door_sounds (void) |
| void | sfx_clear_sounds (void) |
| void | sfx_clear_env_sounds (s16 playSounds) |
| void | sfx_update_env_sound_params (void) |
| void | sfx_set_reverb_mode (s32 arg0) |
| s32 | sfx_get_reverb_mode (void) |
| void | sfx_stop_env_sounds (void) |
| void | sfx_play_sound_looping (s32 soundID, u8 volume, u8 pan, s16 pitchShift) |
| void | sfx_register_looping_sound_at_position (s32 soundID, s32 flags, f32 x, f32 y, f32 z) |
| s32 | sfx_adjust_env_sound_pos (s32 soundID, s32 sourceFlags, f32 x, f32 y, f32 z) |
| void | sfx_stop_tracking_env_sound_pos (s32 soundID, s32 keepPlaying) |
| void | sfx_play_sound_with_params (s32 soundID, u8 volume, u8 pan, s16 pitchShift) |
| void | sfx_adjust_env_sound_params (s32 soundID, u8 volume, u8 pan, s16 pitchShift) |
| void | sfx_stop_sound (s32 soundID) |
| void | sfx_play_sound (s32 soundID) |
| void | sfx_play_sound_at_player (s32 soundID, s32 arg1) |
| void | sfx_play_sound_at_npc (s32 soundID, s32 arg1, s32 npcID) |
| void | sfx_play_sound_at_position (s32 soundID, s32 flags, f32 posX, f32 posY, f32 posZ) |
| void | sfx_get_spatialized_sound_params (f32 x, f32 y, f32 z, s16 *volume, s16 *pan, s32 flags) |
| void | sfx_compute_spatialized_sound_params_ignore_depth (f32 x, f32 y, f32 z, s16 *volume, s16 *pan) |
| void | sfx_compute_spatialized_sound_params_with_depth (f32 x, f32 y, f32 z, s16 *volume, s16 *pan) |
| void | sfx_compute_spatialized_sound_params_full (f32 x, f32 y, f32 z, s16 *volume, s16 *pan, s32 flags) |
| s32 bgm_adjust_proximity | ( | s32 | playerIndex, |
| s32 | arg1, | ||
| s16 | arg2 ) |
| AuResult bgm_clear_track_volumes | ( | s32 | playerIndex, |
| s16 | trackVolSet ) |
| bool bgm_fade_in_song | ( | s32 | playerIndex, |
| s32 | songID, | ||
| s32 | variation, | ||
| s32 | fadeInTime, | ||
| s16 | arg4, | ||
| s16 | arg5 ) |
| s32 bgm_init_music_players | ( | void | ) |
Referenced by state_step_startup().
| bool bgm_is_any_song_playing | ( | void | ) |
| void bgm_pop_battle_song | ( | void | ) |
Referenced by update_encounters_post_battle().
| void bgm_pop_song | ( | void | ) |
| void bgm_push_battle_song | ( | void | ) |
Referenced by update_encounters_pre_battle().
| void bgm_push_song | ( | s32 | songID, |
| s32 | variation ) |
| void bgm_quiet_max_volume | ( | void | ) |
Referenced by state_step_pause().
| void bgm_reset_max_volume | ( | void | ) |
Referenced by state_step_unpause().
| void bgm_reset_sequence_players | ( | void | ) |
Referenced by load_engine_data().
| void bgm_reset_volume | ( | void | ) |
Referenced by state_step_startup().
| void bgm_set_battle_song | ( | s32 | songID, |
| s32 | variation ) |
Referenced by update_encounters_pre_battle().
| s32 bgm_set_song | ( | s32 | playerIndex, |
| s32 | songID, | ||
| s32 | variation, | ||
| s32 | fadeOutTime, | ||
| s16 | volume ) |
Referenced by bgm_init_music_players(), bgm_push_battle_song(), bgm_push_song(), btl_state_update_celebration(), btl_state_update_defeat(), btl_state_update_end_training_battle(), btl_state_update_run_away(), btl_state_update_victory(), state_init_exit_file_select(), state_init_title_screen(), and state_step_title_screen().
| AuResult bgm_set_track_volumes | ( | s32 | playerIndex, |
| s16 | trackVolSet ) |
| void bgm_update_music_control | ( | void | ) |
Referenced by step_game_loop().
| void sfx_adjust_env_sound_params | ( | s32 | soundID, |
| u8 | volume, | ||
| u8 | pan, | ||
| s16 | pitchShift ) |
Referenced by update().
| s32 sfx_adjust_env_sound_pos | ( | s32 | soundID, |
| s32 | sourceFlags, | ||
| f32 | x, | ||
| f32 | y, | ||
| f32 | z ) |
Referenced by SentinelAI_Descend().
| void sfx_clear_env_sounds | ( | s16 | playSounds | ) |
| void sfx_clear_sounds | ( | void | ) |
Referenced by load_engine_data(), and state_step_startup().
| void sfx_compute_spatialized_sound_params_full | ( | f32 | x, |
| f32 | y, | ||
| f32 | z, | ||
| s16 * | volume, | ||
| s16 * | pan, | ||
| s32 | flags ) |
Referenced by sfx_get_spatialized_sound_params().
| void sfx_compute_spatialized_sound_params_ignore_depth | ( | f32 | x, |
| f32 | y, | ||
| f32 | z, | ||
| s16 * | volume, | ||
| s16 * | pan ) |
Referenced by sfx_get_spatialized_sound_params().
| void sfx_compute_spatialized_sound_params_with_depth | ( | f32 | x, |
| f32 | y, | ||
| f32 | z, | ||
| s16 * | volume, | ||
| s16 * | pan ) |
Referenced by sfx_get_spatialized_sound_params().
| s32 sfx_get_reverb_mode | ( | void | ) |
Referenced by state_step_pause().
| void sfx_get_spatialized_sound_params | ( | f32 | x, |
| f32 | y, | ||
| f32 | z, | ||
| s16 * | volume, | ||
| s16 * | pan, | ||
| s32 | flags ) |
Referenced by sfx_play_sound_at_position(), and sfx_update_env_sound_params().
| void sfx_play_sound | ( | s32 | soundID | ) |
Referenced by _use_partner_ability(), btl_main_menu_update(), btl_state_update_begin_player_turn(), btl_state_update_celebration(), btl_state_update_defeat(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_select_target(), btl_submenu_moves_update(), btl_submenu_strats_update(), btl_update_ko_status(), calc_player_damage_enemy(), can_open_world_menu(), card_worker_update(), check_input_open_menus(), check_input_status_bar(), coin_counter_draw_content(), entity_BlueWarpPipe_enter_pipe_init(), entity_Chest_begin_opening(), entity_CymbalPlant_idle(), entity_HeartBlockContent__anim_heal(), entity_HiddenPanel_flip_over(), entity_Padlock_idle(), entity_SaveBlock_show_result_message(), entity_StarBoxLauncher_launch(), entity_WoodenCrate_idle(), filemenu_choose_name_handle_input(), filemenu_main_handle_input(), filemenu_selectlanguage_handle_input(), filemenu_yesno_handle_input(), func_802BB34C_E2DC7C(), func_802BC3E4_E2ED14(), hud_element_update(), inflict_partner_ko(), partner_use_ability(), pause_badges_handle_input(), pause_handle_input(), pause_init(), pause_items_handle_input(), pause_map_handle_input(), pause_partners_handle_input(), pause_spirits_handle_input(), pause_stats_handle_input(), pause_tabs_handle_input(), pause_tutorial_input(), popup_menu_update(), remove_player_buffs(), should_cancel_open_world_menu(), show_popup_menu(), state_step_title_screen(), step_entity_commandlist(), update(), update_encounters_neutral(), update_item_entity_pickup(), and update_status_bar().
| void sfx_play_sound_at_npc | ( | s32 | soundID, |
| s32 | arg1, | ||
| s32 | npcID ) |
Referenced by update_riding_physics().
| void sfx_play_sound_at_player | ( | s32 | soundID, |
| s32 | arg1 ) |
Referenced by action_hammer_end_swing(), action_hammer_play_hit_fx(), action_update_hammer(), action_update_hit_lava(), action_update_jump(), action_update_land(), action_update_parasol(), action_update_peach_land(), action_update_sliding(), action_update_spin(), action_update_spin_jump(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_tweester(), appendGfx_pulse_stone_icon(), ispy_notification_update(), phys_player_land(), player_jump(), and try_player_footstep_sounds().
| void sfx_play_sound_at_position | ( | s32 | soundID, |
| s32 | flags, | ||
| f32 | posX, | ||
| f32 | posY, | ||
| f32 | posZ ) |
| void sfx_play_sound_looping | ( | s32 | soundID, |
| u8 | volume, | ||
| u8 | pan, | ||
| s16 | pitchShift ) |
Referenced by sfx_play_sound_with_params().
| void sfx_play_sound_with_params | ( | s32 | soundID, |
| u8 | volume, | ||
| u8 | pan, | ||
| s16 | pitchShift ) |
| void sfx_register_looping_sound_at_position | ( | s32 | soundID, |
| s32 | flags, | ||
| f32 | x, | ||
| f32 | y, | ||
| f32 | z ) |
Referenced by sfx_play_sound_at_position().
| void sfx_reset_door_sounds | ( | void | ) |
Referenced by load_map_by_IDs(), and sfx_clear_sounds().
| void sfx_set_reverb_mode | ( | s32 | arg0 | ) |
Referenced by load_map_by_IDs(), sfx_clear_sounds(), state_init_title_screen(), state_step_pause(), and state_step_unpause().
| void sfx_stop_env_sounds | ( | void | ) |
| void sfx_stop_sound | ( | s32 | soundID | ) |
| void sfx_stop_tracking_env_sound_pos | ( | s32 | soundID, |
| s32 | keepPlaying ) |
Referenced by func_802BB34C_E2DC7C(), and sfx_stop_sound().
| void sfx_update_env_sound_params | ( | void | ) |
Referenced by step_game_loop().
| void snd_adjust_sound | ( | s32 | soundID, |
| u8 | volume, | ||
| u8 | pan ) |
| void snd_adjust_sound_with_shift | ( | s32 | soundID, |
| u8 | volume, | ||
| u8 | pan, | ||
| s16 | pitchShift ) |
Referenced by sfx_adjust_env_sound_params(), and sfx_update_env_sound_params().
| AuResult snd_ambient_disable | ( | s32 | arg0 | ) |
Referenced by snd_ambient_radio_select().
| AuResult snd_ambient_enable | ( | s32 | arg0 | ) |
Referenced by snd_ambient_radio_select().
| AuResult snd_ambient_fade_out | ( | s32 | arg0, |
| s32 | arg1 ) |
| AuResult snd_ambient_is_stopped | ( | s32 | arg0 | ) |
Referenced by update_ambient_sounds().
| AuResult snd_ambient_pause | ( | s32 | arg0, |
| s32 | arg1 ) |
Referenced by bgm_push_battle_song().
| AuResult snd_ambient_play | ( | s32 | arg0, |
| s32 | arg1 ) |
Referenced by snd_ambient_radio_setup(), and update_ambient_sounds().
| AuResult snd_ambient_radio_select | ( | s32 | arg0 | ) |
Referenced by snd_ambient_radio_setup().
| void snd_ambient_radio_setup | ( | s32 | arg0 | ) |
| AuResult snd_ambient_radio_stop | ( | s32 | arg0 | ) |
| AuResult snd_ambient_resume | ( | s32 | arg0, |
| s32 | arg1 ) |
Referenced by bgm_pop_battle_song().
| AuResult snd_ambient_set_volume | ( | s32 | arg0, |
| s32 | arg1, | ||
| s32 | arg2 ) |
| AuResult snd_ambient_stop_quick | ( | s32 | arg0 | ) |
Referenced by play_ambient_sounds(), snd_ambient_radio_stop(), and update_ambient_sounds().
| AuResult snd_ambient_stop_slow | ( | s32 | arg0, |
| s32 | arg1 ) |
Referenced by snd_ambient_radio_stop(), and update_ambient_sounds().
| void snd_bgm_enqueue_legacy_command | ( | u32 | cmd | ) |
Unused Part of an unused system for inter-thread communication with a BGM player using commands.
Use functions in bgm_control to manipualte gMusicControlData instead.
| void snd_disable_sfx | ( | void | ) |
Referenced by state_init_demo().
| void snd_enable_sfx | ( | void | ) |
Referenced by state_step_demo().
| void snd_legacy_sound_dispatch | ( | u32 | id | ) |
Unused Seems to be an early function that accepts a command to play any kind of audio asset,.
| AuResult snd_load_ambient | ( | s32 | arg0 | ) |
Referenced by update_ambient_sounds().
| void snd_notify_engine_ready | ( | ALHeap * | heap | ) |
Referenced by au_engine_init().
| void snd_reset | ( | void | ) |
| void snd_set_bgm_volume | ( | VolumeLevels | volume | ) |
Referenced by bgm_reset_sequence_players(), and bgm_update_volume().
| void snd_set_mono | ( | void | ) |
Referenced by filemenu_main_handle_input(), and state_step_startup().
| void snd_set_sfx_reverb_type | ( | s32 | arg0 | ) |
Referenced by sfx_set_reverb_mode().
| void snd_set_sfx_volume | ( | VolumeLevels | volume | ) |
| void snd_set_stereo | ( | void | ) |
Referenced by filemenu_main_handle_input(), and state_step_startup().
| void snd_song_clear_music_events | ( | void | ) |
Referenced by au_engine_init(), and au_update_clients_for_video_frame().
| void snd_song_flush_music_events | ( | void | ) |
| AuResult snd_song_is_playing | ( | s32 | songName | ) |
Referenced by bgm_is_any_song_playing(), and bgm_update_music_control().
| AuResult snd_song_load | ( | s32 | songID, |
| s32 | playerIndex ) |
return value may be either an AuResult error code OR a valid songName
Referenced by bgm_update_music_control(), and snd_legacy_sound_dispatch().
| void snd_song_poll_music_events | ( | u32 ** | arg0, |
| s32 * | arg1 ) |
| AuResult snd_song_push_stop | ( | s32 | songName | ) |
Referenced by bgm_update_music_control().
| AuResult snd_song_request_fade_in | ( | s32 | songName, |
| s32 | variation, | ||
| s32 | fadeInTime, | ||
| s32 | startVolume, | ||
| s32 | endVolume ) |
Called from bgm_control to fade in a particular song + variation.
Referenced by bgm_update_music_control().
| AuResult snd_song_request_fade_in_default | ( | s32 | songName, |
| s32 | fadeInTime, | ||
| s32 | startVolume, | ||
| s32 | endVolume ) |
Unused.
| AuResult snd_song_request_fade_out | ( | s32 | songName, |
| s32 | fadeTime, | ||
| AuCallback | callback ) |
Referenced by bgm_update_music_control().
| AuResult snd_song_request_pause | ( | s32 | songName | ) |
| AuResult snd_song_request_play | ( | s32 | songName, |
| s32 | variation ) |
Called from bgm_control to start playing a particular song + variation.
Referenced by bgm_update_music_control(), and snd_legacy_sound_dispatch().
| AuResult snd_song_request_play_default | ( | s32 | songName | ) |
Unused – snd_song_request_play but always uses BGM_VARIATION_0.
| AuResult snd_song_request_pop | ( | s32 | songName | ) |
Referenced by bgm_update_music_control().
| AuResult snd_song_request_push_fade_out | ( | s32 | songName, |
| s32 | fadeTime ) |
Referenced by bgm_update_music_control().
| AuResult snd_song_request_snapshot | ( | s32 | songName | ) |
Referenced by _bgm_set_song().
| AuResult snd_song_request_unpause | ( | s32 | songName | ) |
Referenced by bgm_set_linked_mode().
| AuResult snd_song_set_playback_rate | ( | s32 | songName, |
| f32 | arg1 ) |
Referenced by worker_update_phonograph_hud().
| AuResult snd_song_set_volume_full | ( | s32 | songName | ) |
| AuResult snd_song_set_volume_quiet | ( | s32 | songName | ) |
| AuResult snd_song_stop | ( | s32 | songName | ) |
Referenced by _bgm_set_song(), bgm_fade_in_song(), and bgm_update_music_control().
| void snd_song_stop_all | ( | void | ) |
| void snd_song_trigger_music_event | ( | s32 | playerID, |
| s32 | trackIndex, | ||
| s32 | eventInfo ) |
Referenced by au_BGMCmd_FD_EventTrigger().
| void snd_start_sound | ( | s32 | soundID, |
| u8 | volume, | ||
| u8 | pan ) |
Referenced by animate_and_draw_record(), and appendGfx_records().
| void snd_start_sound_raw | ( | s32 | soundID, |
| s16 | volume, | ||
| s16 | pitchShift, | ||
| s32 | pan ) |
| void snd_start_sound_with_shift | ( | s32 | soundID, |
| u8 | volume, | ||
| u8 | pan, | ||
| s16 | pitchShift ) |
| void snd_stop_sound | ( | s32 | soundID | ) |
Referenced by action_update_sliding(), sfx_stop_env_sounds(), sfx_stop_sound(), and sfx_stop_tracking_env_sound_pos().