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ApiStatus | player_jump (Evt *script, s32 isInitialCall, s32 mode) |
Internal function for PlayerJump(), PlayerJump1(), and PlayerJump2(). | |
s32 | func_802D23F8 (void) |
Variables | |
PlayerStatus | gPlayerStatus |
PlayerData | gPlayerData |
Npc | playerNpcData |
u16 | PlayerImgFXFlags |
s32 | D_802DB5B4 [3] |
Npc * | playerNpc = &playerNpcData |
s32 func_802D23F8 | ( | void | ) |
Internal function for PlayerJump(), PlayerJump1(), and PlayerJump2().
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Referenced by check_input_use_partner(), and update_partner_timers().
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Referenced by appendGfx_player(), appendGfx_player_spin(), check_for_conversation_prompt(), check_for_interactables(), check_for_ispy(), check_for_pulse_stone(), check_input_use_partner(), clear_player_status(), disable_player_input(), disable_player_shadow(), disable_player_static_collisions(), enable_player_input(), enable_player_shadow(), enable_player_static_collisions(), force_player_anim(), func_800E01DC(), func_800E06D8(), func_802D23F8(), get_overriding_player_anim(), get_xz_dist_to_player(), has_valid_conversation_npc(), phys_update_standard(), player_jump(), player_reset_data(), player_update_sprite(), render_player_model(), suggest_player_anim_allow_backward(), suggest_player_anim_always_forward(), update_player(), update_player_blink(), and update_player_shadow().
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Npc* playerNpc = &playerNpcData |
Referenced by player_jump().
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