papermario
Decompilation of Paper Mario
 
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player_api.c File Reference

Functions

ApiStatus player_jump (Evt *script, s32 isInitialCall, s32 mode)
 Internal function for PlayerJump(), PlayerJump1(), and PlayerJump2().
 
s32 func_802D23F8 (void)
 

Variables

PlayerStatus gPlayerStatus
 
PlayerData gPlayerData
 
Npc playerNpcData
 
u16 PlayerImgFXFlags
 
s32 D_802DB5B4 [3]
 
NpcplayerNpc = &playerNpcData
 

Function Documentation

◆ func_802D23F8()

s32 func_802D23F8 ( void )

◆ player_jump()

ApiStatus player_jump ( Evt * script,
s32 isInitialCall,
s32 mode )

Internal function for PlayerJump(), PlayerJump1(), and PlayerJump2().

Variable Documentation

◆ D_802DB5B4

s32 D_802DB5B4[3]
extern

◆ gPlayerData

PlayerData gPlayerData
extern

◆ gPlayerStatus

◆ PlayerImgFXFlags

u16 PlayerImgFXFlags
extern

◆ playerNpc

Npc* playerNpc = &playerNpcData

Referenced by player_jump().

◆ playerNpcData

Npc playerNpcData
extern