Functions | |
void | entity_WoodenCrate_setupGfx (s32) |
void | entity_WoodenCrate_init_fragments (Entity *entity, Gfx **dlists, Mtx *matrices) |
void | entity_WoodenCrate_init (Entity *entity) |
void | entity_WoodenCrate_reset_fragments (Entity *entity) |
void | entity_WoodenCrate_update_fragments (Entity *entity) |
s32 | entity_WoodenCrate_idle (Entity *entity) |
f32 | player_get_camera_facing_angle (void) |
void | entity_WoodenCrate_shatter (Entity *entity, f32 arg1) |
s32 entity_WoodenCrate_idle | ( | Entity * | entity | ) |
void entity_WoodenCrate_init | ( | Entity * | entity | ) |
void entity_WoodenCrate_init_fragments | ( | Entity * | entity, |
Gfx ** | dlists, | ||
Mtx * | matrices ) |
Referenced by entity_WoodenCrate_reset_fragments().
void entity_WoodenCrate_reset_fragments | ( | Entity * | entity | ) |
Referenced by entity_WoodenCrate_idle().
void entity_WoodenCrate_setupGfx | ( | s32 | entityIndex | ) |
Referenced by entity_WoodenCrate_init_fragments().
void entity_WoodenCrate_shatter | ( | Entity * | entity, |
f32 | arg1 ) |
void entity_WoodenCrate_update_fragments | ( | Entity * | entity | ) |
f32 player_get_camera_facing_angle | ( | void | ) |
Referenced by entity_WoodenCrate_shatter().
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EntityBlueprint Entity_WoodenCrate |
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Referenced by entity_WoodenCrate_reset_fragments().
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Referenced by entity_WoodenCrate_reset_fragments().
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EntityModelScript Entity_WoodenCrate_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_WoodenCrate_Render, RENDER_MODE_SURFACE_OPA) |
EntityModelScript Entity_WoodenCrate_RenderShatteredScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_RenderNone, RENDER_MODE_SURFACE_XLU_LAYER1) |
Referenced by entity_WoodenCrate_idle().
EntityScript Entity_WoodenCrate_Script |