#include <common_structs.h>
◆ aabb
◆ alpha
◆ blueprint
◆ boundScript
◆ boundScriptBytecode
◆ collisionFlags
| u8 Entity::collisionFlags |
◆ collisionTimer
| s8 Entity::collisionTimer |
◆ dataBuf
◆ effectiveSize
| f32 Entity::effectiveSize |
◆ flags
Referenced by action_update_spin_jump(), action_update_use_spinning_flower(), action_update_use_tweester(), check_input_jump(), entity_BlueSwitch_init(), interact_inspect_update(), player_raycast_down(), player_raycast_general(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), and try_cancel_tweester().
◆ gfxBaseAddr
| void* Entity::gfxBaseAddr |
◆ inverseTransformMatrix
◆ listIndex
◆ pos
◆ renderSetupFunc
| void(* Entity::renderSetupFunc) (s32) |
◆ rot
◆ savedReadPos
| s32* Entity::savedReadPos[3] |
◆ scale
◆ scriptDelay
◆ scriptReadPos
| s32* Entity::scriptReadPos |
◆ shadowIndex
◆ shadowPosY
◆ transformMatrix
| Mtx Entity::transformMatrix |
◆ type
◆ unk_05
◆ unk_08
◆ unk_B4
◆ updateMatrixOverride
◆ updateScriptCallback
◆ vertexSegment
| s16 Entity::vertexSegment |
◆ virtualModelIndex
| s16 Entity::virtualModelIndex |
The documentation for this struct was generated from the following file: