void entity_HeartBlock_change_render_script | ( | Entity * | entity | ) |
s8 entity_HeartBlock_create_child_entity | ( | Entity * | entity, |
EntityBlueprint * | bp ) |
Referenced by entity_HeartBlock_init().
void entity_HeartBlock_idle | ( | Entity * | entity | ) |
void entity_HeartBlock_init | ( | Entity * | entity | ) |
void entity_HeartBlock_show_tutorial_message | ( | Entity * | entity | ) |
void entity_HeartBlock_wait_for_close_tutorial | ( | Entity * | entity | ) |
void entity_HeartBlockContent__anim_heal | ( | Entity * | entity, |
s32 | arg1 ) |
Referenced by entity_HeartBlockContent_anim_heal().
void entity_HeartBlockContent__reset | ( | Entity * | entity | ) |
Referenced by entity_HeartBlockContent_reset().
void entity_HeartBlockContent__setupGfx | ( | s32 | entityIndex, |
Gfx * | arg1 ) |
Referenced by entity_HeartBlockContent_setupGfx().
void entity_HeartBlockContent_anim_beating | ( | Entity * | entity | ) |
Referenced by entity_HeartBlockContent_idle().
void entity_HeartBlockContent_anim_heal | ( | Entity * | entity | ) |
void entity_HeartBlockContent_anim_idle | ( | Entity * | entity, |
s32 | arg1 ) |
Referenced by entity_HeartBlockContent_idle().
f32 entity_HeartBlockContent_get_previous_yaw | ( | HeartBlockContentData * | data, |
s32 | lagTime ) |
Referenced by entity_HeartBlockContent__setupGfx().
void entity_HeartBlockContent_idle | ( | Entity * | entity | ) |
void entity_HeartBlockContent_init | ( | Entity * | entity | ) |
void entity_HeartBlockContent_reset | ( | Entity * | entity | ) |
void entity_HeartBlockContent_reset_data | ( | Entity * | entity | ) |
void entity_HeartBlockContent_set_initial_pos | ( | Entity * | entity | ) |
void entity_HeartBlockContent_setupGfx | ( | s32 | entityIndex | ) |
Referenced by entity_HeartBlockContent__anim_heal(), and entity_HeartBlockContent__reset().
EntityBlueprint Entity_HeartBlock |
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EntityModelScript Entity_HeartBlock_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_HeartBlock_Render, RENDER_MODE_SURFACE_XLU_LAYER3) |
EntityScript Entity_HeartBlock_Script |
EntityBlueprint Entity_HeartBlockContent |
Referenced by entity_HeartBlock_init().
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Referenced by entity_HeartBlockContent_setupGfx().
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EntityModelScript Entity_HeartBlockContent_RenderScriptAfterHit = STANDARD_ENTITY_MODEL_SCRIPT(Entity_HeartBlockContent_RenderHeartHappy, RENDER_MODE_SURFACE_XLU_LAYER2) |
Referenced by entity_HeartBlock_change_render_script().
EntityModelScript Entity_HeartBlockContent_RenderScriptHit = STANDARD_ENTITY_MODEL_SCRIPT(Entity_HeartBlockContent_RenderHeartAwake, RENDER_MODE_SURFACE_XLU_LAYER2) |
Referenced by entity_HeartBlockContent__anim_heal().
EntityModelScript Entity_HeartBlockContent_RenderScriptIdle = STANDARD_ENTITY_MODEL_SCRIPT(Entity_HeartBlockContent_RenderHeartSleeping, RENDER_MODE_ALPHATEST) |
Referenced by entity_HeartBlockContent_reset().
EntityScript Entity_HeartBlockContent_Script |
EntityBlueprint Entity_HeartBlockFrame |
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BSS u32 HeartBlockPrinterClosed |
Referenced by entity_HeartBlock_show_tutorial_message(), and entity_HeartBlock_wait_for_close_tutorial().