papermario
Decompilation of Paper Mario
 
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enums.h File Reference

Macros

#define STATUS_FLAGS_IMMOBILIZED
 
#define STATUS_FLAGS_DOJO
 
#define SUPPRESS_EVENTS_HAMMER
 
#define SUPPRESS_EVENTS_KOOPER_TEST
 
#define SUPPRESS_EVENTS_KOOPER_DAMAGE
 
#define MODEL_FLAGS_MASK_FFF0
 
#define BASE_PASSIVE_FLAGS
 
#define COMMON_PASSIVE_FLAGS
 
#define LANGUAGE_DEFAULT   0
 

Enumerations

enum  StoryProgress {
  STORY_INTRO = -128 , STORY_CH0_WAKE_UP = -127 , STORY_CH0_MET_INNKEEPER = -126 , STORY_UNUSED_FFFFFF83 = -125 ,
  STORY_CH0_MET_GOOMPA = -124 , STORY_CH0_GATE_CRUSHED = -123 , STORY_CH0_FELL_OFF_CLIFF = -122 , STORY_CH0_GOOMPA_JOINED_PARTY = -121 ,
  STORY_CH0_LOOKING_FOR_HAMMER = -120 , STORY_CH0_FOUND_HAMMER = -119 , STORY_CH0_DEFEATED_JR_TROOPA = -118 , STORY_CH0_LEFT_THE_PLAYGROUND = -117 ,
  STORY_UNUSED_FFFFFF8C = -116 , STORY_CH0_GOOMBARIO_JOINED_PARTY = -115 , STORY_CH0_SMASHED_GATE_BLOCK = -114 , STORY_CH0_DEFEATED_GOOMBA_BROS = -113 ,
  STORY_CH0_DEFEATED_GOOMBA_KING = -112 , STORY_CH0_FOUND_GATEHOUSE_SWITCH = -111 , STORY_CH0_HIT_GATEHOUSE_SWITCH = -110 , STORY_CH0_OPENED_BRIDGE_TO_TOAD_TOWN = -109 ,
  STORY_CH0_KAMMY_RETURNED_TO_BOWSER = -108 , STORY_CH0_ARRIVED_AT_TOAD_TOWN = -107 , STORY_CH0_MET_STAR_SPIRITS = -106 , STORY_CH0_BEGAN_PEACH_MISSION = -105 ,
  STORY_CH0_TWINK_GAVE_LUCKY_STAR = -104 , STORY_CH0_RETURNED_TO_TOAD_TOWN = -103 , STORY_CH1_SPOKE_WITH_MERLIN = -102 , STORY_CH1_TOLD_MERLIN_ABOUT_DARK_TOADS = -101 ,
  STORY_CH1_MERLIN_REVEALED_KOOPA_BROS = -100 , STORY_CH1_KNOCKED_SWITCH_FROM_TREE = -99 , STORY_CH1_MADE_FIRST_BRIDGE = -98 , STORY_CH1_ARRIVED_AT_KOOPA_VILLAGE = -97 ,
  STORY_CH1_PROMISED_TO_HELP_KOOPER = -96 , STORY_CH1_FUZZY_THIEF_LEFT_TOWN = -95 , STORY_CH1_FUZZY_THIEF_RAN_AWAY = -94 , STORY_CH1_FUZZY_THIEF_HID_IN_TREE = -93 ,
  STORY_CH1_KOOPER_JOINED_PARTY = -92 , STORY_CH1_MADE_SECOND_BRIDGE = -91 , STORY_CH1_ARRIVED_AT_KOOPA_FORTRESS = -90 , STORY_CH1_SPOTTED_BY_KOOPA_BROS = -89 ,
  STORY_CH1_KOOPA_BROS_HID_KEY = -88 , STORY_CH1_DEFEATED_BASEMENT_GUARD = -87 , STORY_CH1_LOWERED_FIRST_STAIRS = -86 , STORY_CH1_KOOPA_BROS_SET_TRAP = -85 ,
  STORY_CH1_MARIO_ACTIVATED_TRAP = -84 , STORY_CH1_BOMBETTE_JOINED_PARTY = -83 , STORY_CH1_DEFEATED_DUNGEON_GUARDS = -82 , STORY_CH1_LOWERED_SECOND_STAIRS = -81 ,
  STORY_CH1_RAISED_SUBMERGED_STAIRS = -80 , STORY_CH1_KOOPA_BROS_FIRING_BLASTERS = -79 , STORY_CH1_DEFEATED_KOOPA_BROS = -78 , STORY_CH1_STAR_SPIRIT_RESCUED = -77 ,
  STORY_CH1_BEGAN_PEACH_MISSION = -76 , STORY_CH1_STAR_SPRIT_DEPARTED = -75 , STORY_CH1_DEFEATED_JR_TROOPA = -74 , STORY_CH1_RETURNED_TO_TOAD_TOWN = -73 ,
  STORY_CH2_ARRIVED_AT_MT_RUGGED = -72 , STORY_CH2_SPOKE_WITH_PARAKARRY = -71 , STORY_CH2_PARAKARRY_JOINED_PARTY = -70 , STORY_CH2_ARRIVED_AT_DRY_DRY_DESERT = -69 ,
  STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST = -68 , STORY_CH2_SHADY_MOUSE_LEFT_SHOP = -67 , STORY_CH2_SPOKE_WITH_SHEEK = -66 , STORY_CH2_SHADY_MOUSE_ENTERED_SHOP = -65 ,
  STORY_CH2_BOUGHT_SECRET_ITEMS = -64 , STORY_CH2_GOT_PULSE_STONE = -63 , STORY_CH2_UNCOVERED_DRY_DRY_RUINS = -62 , STORY_CH2_DRAINED_FIRST_SAND_ROOM = -61 ,
  STORY_CH2_DRAINED_SECOND_SAND_ROOM = -60 , STORY_CH2_GOT_SUPER_HAMMER = -59 , STORY_CH2_DRAINED_THIRD_SAND_ROOM = -58 , STORY_CH2_SOLVED_ARTIFACT_PUZZLE = -57 ,
  STORY_CH2_DEFEATED_TUTANKOOPA = -56 , STORY_CH2_STAR_SPIRIT_RESCUED = -55 , STORY_CH2_BEGAN_PEACH_MISSION = -54 , STORY_CH2_STAR_SPRIT_DEPARTED = -53 ,
  STORY_UNUSED_FFFFFFCC = -52 , STORY_CH3_SAW_BOO_ENTER_FOREST = -51 , STORY_CH3_INVITED_TO_BOOS_MANSION = -50 , STORY_CH3_ALLOWED_INTO_FOREVER_FOREST = -49 ,
  STORY_CH3_ARRIVED_AT_BOOS_MANSION = -48 , STORY_CH3_OPENED_BOOS_MANSION_GATE = -47 , STORY_CH3_ENTERED_BOOS_MANSION = -46 , STORY_CH3_TRIGGERED_DOOR_JUMP_SCARE = -45 ,
  STORY_CH3_GOT_RECORD = -44 , STORY_CH3_PLAYED_THE_RECORD = -43 , STORY_CH3_GOT_WEIGHT = -42 , STORY_CH3_WEIGHED_DOWN_CHANDELIER = -41 ,
  STORY_CH3_GOT_SUPER_BOOTS = -40 , STORY_CH3_HIT_HUGE_BLUE_SWITCH = -39 , STORY_CH3_GOT_BOO_PORTRAIT = -38 , STORY_CH3_RESTORED_BOO_PORTRAIT = -37 ,
  STORY_CH3_BOW_JOINED_PARTY = -36 , STORY_CH3_UNLOCKED_GUSTY_GULCH = -35 , STORY_CH3_ARRIVED_AT_GHOST_TOWN = -34 , STORY_CH3_SAW_TUBBA_EAT_BOO = -33 ,
  STORY_CH3_ARRIVED_AT_TUBBAS_MANOR = -32 , STORY_UNUSED_FFFFFFE1 = -31 , STORY_CH3_TUBBA_BEGAN_NAPPING = -30 , STORY_CH3_TUBBA_WOKE_UP = -29 ,
  STORY_CH3_TUBBA_SMASHED_THE_BRIDGES = -28 , STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL = -27 , STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER = -26 , STORY_CH3_ESCAPED_TUBBAS_MANOR = -25 ,
  STORY_CH3_UNLOCKED_WINDY_MILL = -24 , STORY_CH3_WENT_DOWN_THE_WELL = -23 , STORY_CH3_HEART_FLED_FIRST_TUNNEL = -22 , STORY_UNUSED_FFFFFFEB = -21 ,
  STORY_UNUSED_FFFFFFEC = -20 , STORY_CH3_HEART_FLED_SECOND_TUNNEL = -19 , STORY_CH3_HEART_ESCAPED_WELL = -18 , STORY_CH3_HEART_ESCAPED_WINDY_MILL = -17 ,
  STORY_CH3_DEFEATED_TUBBA_BLUBBA = -16 , STORY_CH3_STAR_SPIRIT_RESCUED = -15 , STORY_CH3_BEGAN_PEACH_MISSION = -14 , STORY_CH3_STAR_SPRIT_DEPARTED = -13 ,
  STORY_CH4_FRYING_PAN_STOLEN = -12 , STORY_CH4_MET_WITH_TWINK = -11 , STORY_CH4_FOUND_HIDDEN_DOOR = -10 , STORY_CH4_ENTERED_THE_TOY_BOX = -9 ,
  STORY_CH4_GOT_STOREROOM_KEY = -8 , STORY_CH4_RETURNED_STOREROOM_KEY = -7 , STORY_CH4_GOT_TOY_TRAIN = -6 , STORY_CH4_RETURNED_TOY_TRAIN = -5 ,
  STORY_CH4_GOT_FRYING_PAN = -4 , STORY_CH4_GOT_TAYCE_TS_CAKE = -3 , STORY_CH4_GAVE_CAKE_TO_GOURMET_GUY = -2 , STORY_CH4_PULLED_SWITCH_SWITCH = -1 ,
  STORY_CH4_SOLVED_COLOR_PUZZLE = 0 , STORY_CH4_DEFEATED_LANTERN_GHOST = 1 , STORY_CH4_WATT_JOINED_PARTY = 2 , STORY_CH4_OPENED_GENERAL_GUY_ROOM = 3 ,
  STORY_CH4_DEFEATED_GENERAL_GUY = 4 , STORY_CH4_STAR_SPIRIT_RESCUED = 5 , STORY_CH4_BEGAN_PEACH_MISSION = 6 , STORY_CH4_STAR_SPRIT_DEPARTED = 7 ,
  STORY_CH5_WHALE_MOUTH_OPEN = 8 , STORY_CH5_ENTERED_WHALE = 9 , STORY_CH5_DEFEATED_FUZZIPEDE = 10 , STORY_CH5_REACHED_LAVA_LAVA_ISLAND = 11 ,
  STORY_CH5_KOLORADO_ESCAPED_FUZZIES = 12 , STORY_CH5_KOLORADO_ESCAPED_SPEAR_GUYS = 13 , STORY_CH5_YOSHI_CHILDREN_ARE_MISSING = 14 , STORY_CH5_SUSHIE_JOINED_PARTY = 15 ,
  STORY_CH5_ALL_YOSHI_CHILDREN_RESCUED = 16 , STORY_CH5_GOT_JADE_RAVEN = 17 , STORY_CH5_MOVED_RAVEN_STATUE = 18 , STORY_CH5_DEFEATED_PIRANHAS_MINIBOSS = 19 ,
  STORY_CH5_REACHED_RAPHAELS_TREE = 20 , STORY_CH5_RAPHAEL_LEFT_NEST = 21 , STORY_CH5_RAPHAEL_MOVED_ROOT = 22 , STORY_CH5_RAPHAEL_WAITING_FOR_MARIO = 23 ,
  STORY_CH5_ZIP_LINE_READY = 24 , STORY_CH5_ENTERED_MT_LAVA_LAVA = 25 , STORY_CH5_KOLORADO_FELL_IN_LAVA = 26 , STORY_CH5_LAVA_STREAM_BLOCKED = 27 ,
  STORY_CH5_GOT_ULTRA_HAMMER = 28 , STORY_CH5_SMASHED_ULTRA_BLOCK = 29 , STORY_CH5_KOLORADO_FELL_IN_PIT = 30 , STORY_CH5_KOLORADO_AT_DEAD_END = 31 ,
  STORY_CH5_HIDDEN_PASSAGE_OPEN = 32 , STORY_CH5_KOLORADO_RAN_AHEAD = 33 , STORY_CH5_KOLORADO_IN_TREASURE_ROOM = 34 , STORY_CH5_DEFEATED_LAVA_PIRANHA = 35 ,
  STORY_CH5_MT_LAVA_LAVA_ERUPTING = 36 , STORY_CH5_OPENED_ESCAPE_ROUTE = 37 , STORY_CH5_BEGAN_PEACH_MISSION = 38 , STORY_CH5_STAR_SPRIT_DEPARTED = 39 ,
  STORY_CH5_TRADED_VASE_FOR_SEED = 40 , STORY_CH5_RETURNED_TO_TOAD_TOWN = 41 , STORY_CH6_FLOWER_GATE_OPEN = 42 , STORY_CH6_ARRIVED_AT_FLOWER_FIELDS = 43 ,
  STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES = 44 , STORY_CH6_GOT_MAGICAL_BEAN = 45 , STORY_CH6_GOT_FERTILE_SOIL = 46 , STORY_CH6_GOT_CRYSTAL_BERRY = 47 ,
  STORY_CH6_GOT_WATER_STONE = 48 , STORY_CH6_FILLED_SPRING_WITH_WATER = 49 , STORY_CH6_SPOKE_WITH_THE_SUN = 50 , STORY_CH6_LAKILESTER_JOINED_PARTY = 51 ,
  STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS = 52 , STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE = 53 , STORY_CH6_WISTERWOOD_GAVE_HINT = 54 , STORY_CH6_GREW_MAGIC_BEANSTALK = 55 ,
  STORY_CH6_DEFEATED_HUFF_N_PUFF = 56 , STORY_CH6_STAR_SPIRIT_RESCUED = 57 , STORY_CH6_BEGAN_PEACH_MISSION = 58 , STORY_CH6_STAR_SPRIT_DEPARTED = 59 ,
  STORY_CH6_RETURNED_TO_TOAD_TOWN = 60 , STORY_CH7_INVITED_TO_STARBORN_VALLEY = 61 , STORY_CH7_ARRIVED_AT_SHIVER_CITY = 62 , STORY_CH7_MAYOR_MURDER_MYSTERY = 63 ,
  STORY_CH7_SHATTERED_FROZEN_POND = 64 , STORY_CH7_SPOKE_WITH_HERRINGWAY = 65 , STORY_CH7_HERRINGWAY_AT_MAYORS_HOUSE = 66 , STORY_CH7_MAYOR_MURDER_SOLVED = 67 ,
  STORY_CH7_DEFEATED_JR_TROOPA = 68 , STORY_CH7_DEFEATED_MONSTAR = 69 , STORY_CH7_ARRIVED_AT_STARBORN_VALLEY = 70 , STORY_CH7_MERLE_APOLOGIZED = 71 ,
  STORY_CH7_GOT_SNOWMAN_SCARF = 72 , STORY_CH7_GOT_SNOWMAN_BUCKET = 73 , STORY_CH7_UNLOCKED_SHIVER_MOUNTAIN = 74 , STORY_CH7_DEFEATED_FIRST_DUPLIGHOST = 75 ,
  STORY_CH7_GOT_STAR_STONE = 76 , STORY_CH7_RAISED_FROZEN_STAIRS = 77 , STORY_CH7_ARRIVED_AT_CRYSTAL_PALACE = 78 , STORY_CH7_DEFEATED_MIRROR_DUPLIGHOSTS = 79 ,
  STORY_CH7_DEFEATED_BOMBETTE_DUPLIGHOSTS = 80 , STORY_CH7_DEFEATED_CLUBBAS = 81 , STORY_CH7_DEFEATED_KOOPER_DUPLIGHOSTS = 82 , STORY_CH7_EXTENDED_PALACE_BRIDGE = 83 ,
  STORY_CH7_FOUND_HIDDEN_ROOM_UNDER_STATUE = 84 , STORY_CH7_SOLVED_ALBINO_DINO_PUZZLE = 85 , STORY_CH7_DEFEATED_CRYSTAL_KING = 86 , STORY_CH7_STAR_SPIRIT_RESCUED = 87 ,
  STORY_CH7_BEGAN_PEACH_MISSION = 88 , STORY_CH7_STAR_SPRIT_DEPARTED = 89 , STORY_CH8_OPENED_PATH_TO_STAR_WAY = 90 , STORY_CH8_REACHED_STAR_HAVEN = 91 ,
  STORY_CH8_STAR_SHIP_ACTIVATED = 92 , STORY_UNUSED_0000005D = 93 , STORY_CH8_REACHED_BOWSERS_CASTLE = 94 , STORY_CH8_REACHED_PEACHS_CASTLE = 95 ,
  STORY_EPILOGUE = 96 , STORY_NEVER = 97
}
 
enum  KoopaKootFavors {
  KOOT_FAVOR_CH1_1 = 0 , KOOT_FAVOR_CH1_2 = 1 , KOOT_FAVOR_CH2_1 = 2 , KOOT_FAVOR_CH2_2 = 3 ,
  KOOT_FAVOR_CH2_3 = 4 , KOOT_FAVOR_CH3_1 = 5 , KOOT_FAVOR_CH3_2 = 6 , KOOT_FAVOR_CH3_3 = 7 ,
  KOOT_FAVOR_CH4_1 = 8 , KOOT_FAVOR_CH4_2 = 9 , KOOT_FAVOR_CH4_3 = 10 , KOOT_FAVOR_CH5_1 = 11 ,
  KOOT_FAVOR_CH5_2 = 12 , KOOT_FAVOR_CH5_3 = 13 , KOOT_FAVOR_CH6_1 = 14 , KOOT_FAVOR_CH6_2 = 15 ,
  KOOT_FAVOR_CH6_3 = 16 , KOOT_FAVOR_CH7_1 = 17 , KOOT_FAVOR_CH7_2 = 18 , KOOT_FAVOR_CH7_3 = 19
}
 
enum  KoopaKootFavorStates { KOOT_FAVOR_STATE_0 = 0 , KOOT_FAVOR_STATE_1 = 1 , KOOT_FAVOR_STATE_2 = 2 }
 
enum  EncounterTriggers {
  ENCOUNTER_TRIGGER_NONE = 1 , ENCOUNTER_TRIGGER_JUMP = 2 , ENCOUNTER_TRIGGER_SPIN = 3 , ENCOUNTER_TRIGGER_HAMMER = 4 ,
  ENCOUNTER_TRIGGER_CONVERSATION = 5 , ENCOUNTER_TRIGGER_PARTNER = 6
}
 
enum  SoundOutputMode { SOUND_OUT_MONO = 0 , SOUND_OUT_STEREO = 1 }
 
enum  SongIDs {
  SONG_TOAD_TOWN = 0x00000000 , SONG_NORMAL_BATTLE = 0x00000002 , SONG_SPECIAL_BATTLE = 0x00000003 , SONG_JR_TROOPA_BATTLE = 0x00000004 ,
  SONG_FINAL_BOWSER_BATTLE = 0x00000005 , SONG_GOOMBA_KING_BATTLE = 0x00000007 , SONG_KOOPA_BROS_BATTLE = 0x00000008 , SONG_FAKE_BOWSER_BATTLE = 0x00000009 ,
  SONG_TUTANKOOPA_BATTLE = 0x0000000A , SONG_TUBBA_BLUBBA_BATTLE = 0x0000000B , SONG_GENERAL_GUY_BATTLE = 0x0000000C , SONG_LAVA_PIRANHA_BATTLE = 0x0000000D ,
  SONG_HUFF_N_PUFF_BATTLE = 0x0000000E , SONG_CRYSTAL_KING_BATTLE = 0x0000000F , SONG_GOOMBA_VILLAGE = 0x00000010 , SONG_PLEASANT_PATH = 0x00000011 ,
  SONG_FUZZY_ATTACK = 0x00000012 , SONG_KOOPA_VILLAGE = 0x00000013 , SONG_KOOPA_FORTRESS = 0x00000014 , SONG_DRY_DRY_OUTPOST = 0x00000015 ,
  SONG_MT_RUGGED = 0x00000016 , SONG_DRY_DRY_DESERT = 0x00000017 , SONG_DRY_DRY_RUINS = 0x00000018 , SONG_RUINS_BASEMENT = 0x00000019 ,
  SONG_FOREVER_FOREST = 0x0000001A , SONG_BOOS_MANSION = 0x0000001B , SONG_CHEERFUL_BOOS_MANSION = 0x0000001C , SONG_GUSTY_GULCH = 0x0000001D ,
  SONG_TUBBAS_MANOR = 0x0000001E , SONG_TUBBA_ESCAPE = 0x0000001F , SONG_SHY_GUY_TOYBOX = 0x00000020 , SONG_TOYBOX_TRAIN = 0x00000021 ,
  SONG_CREEPY_TOYBOX = 0x00000022 , SONG_JADE_JUNGLE = 0x00000024 , SONG_DEEP_JUNGLE = 0x00000025 , SONG_YOSHIS_VILLAGE = 0x00000026 ,
  SONG_YOSHIS_PANIC = 0x00000027 , SONG_RAPHAEL_RAVEN = 0x00000028 , SONG_MT_LAVALAVA = 0x00000029 , SONG_VOLCANO_ESCAPE = 0x0000002A ,
  SONG_STAR_WAY_OPENS = 0x0000002B , SONG_MASTER_BATTLE = 0x0000002C , SONG_RADIO_ISLAND_SOUNDS = 0x0000002D , SONG_RADIO_HOT_HITS = 0x0000002E ,
  SONG_RADIO_GOLDEN_OLDIES = 0x0000002F , SONG_FLOWER_FIELDS_CLOUDY = 0x00000030 , SONG_FLOWER_FIELDS_SUNNY = 0x00000031 , SONG_CLOUDY_CLIMB = 0x00000032 ,
  SONG_PUFF_PUFF_MACHINE = 0x00000033 , SONG_SUN_TOWER_CLOUDY = 0x00000034 , SONG_SUN_TOWER_SUNNY = 0x00000035 , SONG_CRYSTAL_PALACE = 0x00000037 ,
  SONG_SHIVER_CITY = 0x00000038 , SONG_PENGUIN_MYSTERY = 0x00000039 , SONG_SHIVER_SNOWFIELD = 0x0000003A , SONG_SHIVER_MOUNTAIN = 0x0000003B ,
  SONG_STARBORN_VALLEY = 0x0000003C , SONG_MERLAR_THEME = 0x0000003D , SONG_MAIL_CALL = 0x0000003E , SONG_PEACHS_CASTLE_PARTY = 0x0000003F ,
  SONG_CHAPTER_END = 0x00000040 , SONG_CHAPTER_START = 0x00000041 , SONG_ITEM_UPGRADE = 0x00000042 , SONG_PHONOGRAPH_MUSIC = 0x00000044 ,
  SONG_TUTANKOOPA_THEME = 0x00000045 , SONG_KAMMY_KOOPA_THEME = 0x00000046 , SONG_JR_TROOPA_THEME = 0x00000047 , SONG_BULLET_BILL_ASSAULT = 0x00000048 ,
  SONG_MONTY_MOLE_ASSAULT = 0x00000049 , SONG_SHY_GUY_INVASION = 0x0000004A , SONG_TOAD_TOWN_TUNNELS = 0x0000004B , SONG_WHALE_THEME = 0x0000004C ,
  SONG_FOREVER_FOREST_WARNING = 0x0000004D , SONG_YOSHI_KIDS_FOUND = 0x0000004E , SONG_UNUSED_FANFARE = 0x0000004F , SONG_GOOMBA_KING_THEME = 0x00000050 ,
  SONG_KOOPA_BROS_INTERLUDE = 0x00000051 , SONG_KOOPA_BROS_THEME = 0x00000052 , SONG_TUTANKOOPA_WARNING = 0x00000053 , SONG_TUTANKOOPA_REVEALED = 0x00000054 ,
  SONG_TUBBA_BLUBBA_THEME = 0x00000055 , SONG_GENERAL_GUY_THEME = 0x00000056 , SONG_LAVA_PIRANHA_THEME = 0x00000057 , SONG_HUFF_N_PUFF_THEME = 0x00000058 ,
  SONG_CRYSTAL_KING_THEME = 0x00000059 , SONG_BLOOPER_THEME = 0x0000005A , SONG_MINIBOSS_BATTLE = 0x0000005B , SONG_MONSTAR_THEME = 0x0000005C ,
  SONG_CLUB64 = 0x0000005D , SONG_UNUSED_OPENING = 0x0000005E , SONG_BOWSERS_CASTLE_FALLS = 0x0000005F , SONG_STAR_HAVEN = 0x00000060 ,
  SONG_SHOOTING_STAR_SUMMIT = 0x00000061 , SONG_STARSHIP_THEME = 0x00000062 , SONG_STAR_SANCTUARY = 0x00000063 , SONG_BOWSERS_CASTLE = 0x00000064 ,
  SONG_BOWSERS_CASTLE_CAVES = 0x00000065 , SONG_BOWSER_THEME = 0x00000066 , SONG_BOWSER_BATTLE = 0x00000067 , SONG_PEACH_WISHES = 0x00000068 ,
  SONG_FILE_SELECT = 0x00000069 , SONG_MAIN_THEME = 0x0000006A , SONG_BOWSER_ATTACKS = 0x0000006B , SONG_MARIO_FALLS = 0x0000006C ,
  SONG_PEACH_APPEARS = 0x0000006D , SONG_THE_END = 0x0000006E , SONG_RECOVERED_STAR_ROD = 0x0000006F , SONG_TWINK_THEME = 0x00000070 ,
  SONG_STIRRING_CAKE = 0x00000071 , SONG_GOURMET_GUY_FREAKOUT = 0x00000072 , SONG_PRISONER_PEACH_THEME = 0x00000073 , SONG_PEACH_MISSION = 0x00000074 ,
  SONG_PEACH_SNEAKING = 0x00000075 , SONG_PEACH_CAUGHT = 0x00000076 , SONG_PEACH_QUIZ_INTRO = 0x00000077 , SONG_STAR_SPIRIT_THEME = 0x00000078 ,
  SONG_PENGUIN_WHODUNIT = 0x00000079 , SONG_PENGUIN_WAKES_UP = 0x0000007A , SONG_MAGIC_BEANSTALK = 0x0000007B , SONG_MERLEE_SPELL = 0x0000007C ,
  SONG_LAKILESTER_THEME = 0x0000007D , SONG_GOOMBA_BROS_RETREAT = 0x0000007E , SONG_SUNSHINE_RETURNS = 0x0000007F , SONG_RIDING_THE_RAILS = 0x00000080 ,
  SONG_RIDING_THE_WHALE = 0x00000081 , SONG_NEW_PARTNER = 0x00000082 , SONG_DRY_DRY_RUINS_APPEAR = 0x00000083 , SONG_CANDY_CANES = 0x00000084 ,
  SONG_PLAYROOM = 0x00000085 , SONG_MOUSTAFA_THEME = 0x00000086 , SONG_GAME_OVER = 0x00000087 , SONG_TAKING_REST = 0x00000088 ,
  SONG_FLOWER_NPC_THEME = 0x00000089 , SONG_FLOWER_GATE_APPEARS = 0x0000008A , SONG_BATTLE_END = 0x0000008B , SONG_POP_DIVA_SONG = 0x0000008C ,
  SONG_BOO_MINIGAME = 0x0000008D , SONG_LEVEL_UP = 0x0000008E , SONG_PARADE_DAY = 0x00000090 , SONG_PARADE_NIGHT = 0x00000091 ,
  SONG_MARIO_BROS_HOUSE = 0x00000094 , SONG_INTRO_STORY = 0x00000095 , SONG_NEW_PARTNER_JP = 0x00000096
}
 
enum  Abilities {
  ABILITY_DODGE_MASTER = 0x00000000 , ABILITY_UNUSED = 0x00000001 , ABILITY_SPIKE_SHIELD = 0x00000002 , ABILITY_FIRST_ATTACK = 0x00000003 ,
  ABILITY_HP_PLUS = 0x00000004 , ABILITY_DOUBLE_DIP = 0x00000005 , ABILITY_MYSTERY_SCROLL = 0x00000006 , ABILITY_FIRE_SHIELD = 0x00000007 ,
  ABILITY_PRETTY_LUCKY = 0x00000008 , ABILITY_HP_DRAIN = 0x00000009 , ABILITY_ALL_OR_NOTHING = 0x0000000A , ABILITY_SLOW_GO = 0x0000000B ,
  ABILITY_FP_PLUS = 0x0000000C , ABILITY_ICE_POWER = 0x0000000D , ABILITY_FEELING_FINE = 0x0000000E , ABILITY_ATTACK_FX = 0x0000000F ,
  ABILITY_MONEY_MONEY = 0x00000010 , ABILITY_CHILL_OUT = 0x00000011 , ABILITY_HAPPY_HEART = 0x00000012 , ABILITY_ZAP_TAP = 0x00000013 ,
  ABILITY_MEGA_RUSH = 0x00000014 , ABILITY_BERSERKER = 0x00000015 , ABILITY_RIGHT_ON = 0x00000016 , ABILITY_RUNAWAY_PAY = 0x00000017 ,
  ABILITY_FLOWER_SAVER = 0x00000018 , ABILITY_PAY_OFF = 0x00000019 , ABILITY_QUICK_CHANGE = 0x0000001A , ABILITY_DEFEND_PLUS = 0x0000001B ,
  ABILITY_POWER_PLUS = 0x0000001C , ABILITY_REFUND = 0x0000001D , ABILITY_POWER_RUSH = 0x0000001E , ABILITY_CRAZY_HEART = 0x0000001F ,
  ABILITY_LAST_STAND = 0x00000020 , ABILITY_CLOSE_CALL = 0x00000021 , ABILITY_P_UP_D_DOWN = 0x00000022 , ABILITY_LUCKY_DAY = 0x00000023 ,
  ABILITY_MEGA_HP_DRAIN = 0x00000024 , ABILITY_P_DOWN_D_UP = 0x00000025 , ABILITY_FLOWER_FANATIC = 0x00000026 , ABILITY_SPEEDY_SPIN = 0x00000027 ,
  ABILITY_SPIN_ATTACK = 0x00000028 , ABILITY_I_SPY = 0x00000029 , ABILITY_BUMP_ATTACK = 0x0000002A , ABILITY_HEART_FINDER = 0x0000002B ,
  ABILITY_FLOWER_FINDER = 0x0000002C , ABILITY_DIZZY_ATTACK = 0x0000002D , ABILITY_FINAL_GOOMPA = 0x0000002E , ABILITY_FINAL_BOBOMB = 0x0000002F ,
  ABILITY_DEEP_FOCUS = 0x00000030 , ABILITY_SUPER_FOCUS = 0x00000031 , ABILITY_KAIDEN = 0x00000032 , ABILITY_DAMAGE_DODGE = 0x00000033 ,
  ABILITY_HAPPY_FLOWER = 0x00000034 , ABILITY_GROUP_FOCUS = 0x00000035 , ABILITY_PEEKABOO = 0x00000036 , ABILITY_HEALTHY_HEALTHY = 0x00000037
}
 
enum  Emotes {
  EMOTE_EXCLAMATION = 0 , EMOTE_SHOCK = 1 , EMOTE_QUESTION = 2 , EMOTE_FRUSTRATION = 3 ,
  EMOTE_ELLIPSIS = 4 , EMOTE_INVALID = 5
}
 
enum  Emoters { EMOTER_PLAYER = 0 , EMOTER_NPC = 1 , EMOTER_POS = 2 }
 
enum  EasingType {
  EASING_LINEAR = 0 , EASING_QUADRATIC_IN = 1 , EASING_CUBIC_IN = 2 , EASING_QUARTIC_IN = 3 ,
  EASING_QUADRATIC_OUT = 4 , EASING_CUBIC_OUT = 5 , EASING_QUARTIC_OUT = 6 , EASING_COS_SLOW_OVERSHOOT = 7 ,
  EASING_COS_FAST_OVERSHOOT = 8 , EASING_COS_BOUNCE = 9 , EASING_COS_IN_OUT = 10 , EASING_SIN_OUT = 11 ,
  EASING_COS_IN = 12
}
 
enum  SoundIDBits {
  SOUND_ID_STOP = 0x00008000 , SOUND_ID_LOWER = 0x000023FF , SOUND_ID_UNK = 0x00002000 , SOUND_ID_ADJUST = 0x00001000 ,
  SOUND_ID_TRIGGER_MASK = 0x00000C00 , SOUND_ID_TRIGGER_CHANGE_VOLUME = 0x00000800 , SOUND_ID_TRIGGER_CHANGE_SOUND = 0x00000400 , SOUND_ID_SECTION_MASK = 0x00000300 ,
  SOUND_ID_INDEX_MASK = 0x000000FF , SOUND_ID_UNK_INDEX_MASK = 0x000001FF
}
 
enum  SoundType {
  SOUND_TYPE_SPECIAL = 0x80000000 , SOUND_TYPE_LOOPING = 0 , SOUND_TYPE_EXIT_DOOR = 1 , SOUND_TYPE_ROOM_DOOR = 2 ,
  SOUND_TYPE_ALTERNATING = 3
}
 
enum  SoundIDs {
  SOUND_NONE = 0x00000000 , SOUND_OPEN_POPUP_1 = 0x00000001 , SOUND_OPEN_POPUP_2 = 0x00000002 , SOUND_LOWER_STATUS_BAR = 0x00000003 ,
  SOUND_RAISE_STATUS_BAR = 0x00000004 , SOUND_MENU_BADGE_EQUIP = 0x00000005 , SOUND_MENU_BADGE_UNEQUIP = 0x00000006 , SOUND_MENU_SHOW_CHOICE = 0x00000009 ,
  SOUND_CHIME_BEGIN_AMBUSH = 0x0000000A , SOUND_CHIME_SOLVED_PUZZLE = 0x0000000B , SOUND_ACTIVATE_COMPUTER = 0x0000000C , SOUND_PARTNER_PUT_AWAY = 0x0000000D ,
  SOUND_PARTNER_GET_OUT = 0x0000000E , SOUND_PARTNER_SWAP_BATTLE_POS = 0x0000000F , SOUND_SAVE_CONFIRM = 0x00000010 , SOUND_MSG_VOICE_1A = 0x00000011 ,
  SOUND_MSG_VOICE_1B = 0x00000012 , SOUND_MSG_VOICE_2A = 0x00000013 , SOUND_MSG_VOICE_2B = 0x00000014 , SOUND_MSG_VOICE_3A = 0x00000015 ,
  SOUND_MSG_VOICE_3B = 0x00000016 , SOUND_MSG_VOICE_4A = 0x00000017 , SOUND_MSG_VOICE_4B = 0x00000018 , SOUND_MSG_VOICE_5A = 0x00000019 ,
  SOUND_MSG_VOICE_5B = 0x0000001A , SOUND_MSG_VOICE_STAR = 0x0000001B , SOUND_LRAW_TRD_FLOWING_WATER = 0x00000021 , SOUND_LRAW_TRD_RAISE_STAIRS = 0x00000022 ,
  SOUND_TRD_WATER_SPLASH = 0x00000023 , SOUND_LRAW_TRD_02_LOWER_STAIRS = 0x00000024 , SOUND_TRD_02_STAIRS_LOWERED = 0x00000025 , SOUND_TRD_PUZZLE_PLATFORM_THUD = 0x00000026 ,
  SOUND_LRAW_TRD_04_LOWER_STAIRS = 0x00000027 , SOUND_TRD_04_STAIRS_LOWERED = 0x00000028 , SOUND_TRD_POUNDING_HIGH = 0x00000029 , SOUND_TRD_POUNDING_LOW = 0x0000002A ,
  SOUND_TRD_MAGIC_DOOR_JUMP = 0x0000002B , SOUND_TRD_MAGIC_DOOR_LAND = 0x0000002C , SOUND_PRA_PUSH_STATUE = 0x0000002D , SOUND_PRA_FLIP_WALL = 0x0000002E ,
  SOUND_PRA_EXTEND_HIDDEN_BRIDGE = 0x0000002F , SOUND_PRA_UNFOLD_EXIT = 0x00000030 , SOUND_LRAW_KKJ_RUMBLING = 0x00000033 , SOUND_LRAW_OSR_RUMBLING = 0x00000034 ,
  SOUND_OSR_GROUND_CRACKING = 0x00000035 , SOUND_OSR_SMOKE_RISING_1 = 0x00000036 , SOUND_OSR_SMOKE_RISING_2 = 0x00000037 , SOUND_OSR_SMOKE_RISING_3 = 0x00000038 ,
  SOUND_LRAW_MAC_HARBOR_WATER = 0x00000039 , SOUND_PRA_SHIFT_FLOORS_RUMBLE = 0x0000003F , SOUND_PRA_SHIFT_FLOORS_THUD = 0x00000040 , SOUND_WHALE_JIGGLE = 0x00000041 ,
  SOUND_WHALE_FILL = 0x00000042 , SOUND_LRAW_WHALE_GEYSER = 0x00000043 , SOUND_WHALE_EJECT = 0x00000044 , SOUND_JR_TROOPA_SPLASH = 0x00000045 ,
  SOUND_LRAW_JR_TROOPA_SWIM = 0x00000046 , SOUND_BOO_SPOOK = 0x00000047 , SOUND_OBJECT_LAND = 0x00000048 , SOUND_UNUSED_WATER_RUNNING = 0x00000049 ,
  SOUND_LRAW_JAN_BEACH_WAVES = 0x0000004A , SOUND_LRAW_OSR_FOUNTAIN_INTACT = 0x0000004C , SOUND_LRAW_OSR_FOUNTAIN_BROKEN = 0x0000004D , SOUND_LRAW_JAN_SMALL_GEYSER = 0x0000004E ,
  SOUND_LRAW_JAN_LARGE_GEYSER = 0x0000004F , SOUND_LRAW_WINDMILL_EXT = 0x00000050 , SOUND_OMO_FLIP_TRACK_THUD = 0x00000051 , SOUND_LRAW_TROMP_ROLL = 0x00000052 ,
  SOUND_ISK_DRAINING_SAND = 0x00000053 , SOUND_ISK_FLIP_STAIRS = 0x00000054 , SOUND_LARGE_LENS_FLARE = 0x00000055 , SOUND_LRAW_ISK_LOWER_STAIRS = 0x00000056 ,
  SOUND_ISK_STAIR_DROP_THUD = 0x00000057 , SOUND_ISK_STAIRS_EMERGE_RUMBLE = 0x00000058 , SOUND_ISK_STAIRS_EMERGE_THUD = 0x00000059 , SOUND_KKJ_ARENA_LENS_FLARE = 0x0000005A ,
  SOUND_LRAW_SBK_RUINS_WHIRLWIND = 0x0000005B , SOUND_SBK_RUINS_FINISH_RISING = 0x0000005C , SOUND_LRAW_SBK_RUINS_RISING = 0x0000005D , SOUND_SBK_RUINS_STEPS_UNFOLD = 0x0000005E ,
  SOUND_SBK_RUINS_PEDESTAL_SINK = 0x0000005F , SOUND_LRAW_SBK_RUINS_RISING_DISTANT = 0x00000060 , SOUND_GOOMPA_ATTACKED = 0x00000061 , SOUND_TWINK_DEPART = 0x00000062 ,
  SOUND_UNUSED_STAR_SPIRIT_APPEARS = 0x00000063 , SOUND_MULTIPLE_STAR_SPIRITS_APPEAR = 0x00000064 , SOUND_NOK_BRIDGE_XYLOPHONE_1 = 0x00000067 , SOUND_NOK_BRIDGE_XYLOPHONE_2 = 0x00000068 ,
  SOUND_NOK_BRIDGE_XYLOPHONE_3 = 0x00000069 , SOUND_NOK_BRIDGE_XYLOPHONE_4 = 0x0000006A , SOUND_NOK_BRIDGE_XYLOPHONE_5 = 0x0000006B , SOUND_NOK_BRIDGE_XYLOPHONE_6 = 0x0000006C ,
  SOUND_NOK_BRIDGE_XYLOPHONE_7 = 0x0000006D , SOUND_LRAW_WINDMILL_GEARS = 0x00000070 , SOUND_NOK_BRIDGE_THUD_1 = 0x00000071 , SOUND_NOK_BRIDGE_THUD_2 = 0x00000072 ,
  SOUND_NOK_BRIDGE_THUD_3 = 0x00000073 , SOUND_JR_TROOPA_SCAMPER = 0x00000074 , SOUND_NOK_HOUSE_CONFLICT = 0x00000077 , SOUND_PULSE_STONE = 0x0000007D ,
  SOUND_TRAIN_DEPARTURE = 0x00000082 , SOUND_LRAW_TOYBOX_TRAIN_GEAR = 0x00000083 , SOUND_OMO_TOY_TRAIN_WHISTLE_B = 0x00000084 , SOUND_OMO_PLATFORM_ASCEND = 0x00000085 ,
  SOUND_OMO_PLATFORM_DESCEND = 0x00000087 , SOUND_LRAW_AUDIENCE_MURMUR = 0x00000089 , SOUND_AUDIENCE_CHEER = 0x0000008A , SOUND_AUDIENCE_BOO = 0x0000008B ,
  SOUND_QUIZ_NEXT_QUESTION = 0x0000008C , SOUND_QUIZ_BUZZER = 0x0000008D , SOUND_LRAW_QUIZ_TICKING = 0x0000008E , SOUND_QUIZMO_VANISH = 0x0000008F ,
  SOUND_LRAW_PUFF_PUFF_MACHINE = 0x00000091 , SOUND_KKJ_USE_SNEAKY_PARASOL = 0x00000092 , SOUND_KKJ_ROTATING_WALL = 0x00000093 , SOUND_LRAW_DGB_COLLAPSE = 0x00000094 ,
  SOUND_DGB_COLLAPSE_1 = 0x00000095 , SOUND_DGB_COLLAPSE_2 = 0x00000096 , SOUND_DGB_COLLAPSE_4 = 0x00000097 , SOUND_DGB_COLLAPSE_3 = 0x00000098 ,
  SOUND_LRAW_OBK_LOWER_CHAIN = 0x00000099 , SOUND_OBK_CAGE_SLAM = 0x0000009B , SOUND_OBK_CHANDELIER_SWING = 0x0000009D , SOUND_LRAW_MOVE_STATUE = 0x0000009E ,
  SOUND_LRAW_MOVE_LARGE_STATUE = 0x0000009F , SOUND_LRAW_OMO_ROTATING_WHEEL = 0x000000A0 , SOUND_OMO_TOYBOX_TRAIN_DROP = 0x000000A1 , SOUND_LRAW_STAR_ORB_RISING = 0x000000A2 ,
  SOUND_STARSHIP_APPEARS = 0x000000A3 , SOUND_KPA_LIGHT_RAYS = 0x000000A4 , SOUND_KMR_TOWER_COLLAPSE_RUMBLE_LOOP = 0x000000A5 , SOUND_KMR_TOWER_COLLAPSE_THUD = 0x000000A6 ,
  SOUND_KMR_TOWER_COLLAPSE_UNFOLD = 0x000000A7 , SOUND_DGB_SMALL_THUD = 0x000000A8 , SOUND_ROWF_OPEN_SHOP = 0x000000A9 , SOUND_ROWF_PULL_RUG_OUT = 0x000000AA ,
  SOUND_ROWF_CLOSE_SHOP = 0x000000AB , SOUND_ROWF_PUSH_RUG_IN = 0x000000AC , SOUND_LRAW_STAR_SANCTUARY_FAR = 0x000000AD , SOUND_LRAW_STAR_SANCTUARY_NEAR = 0x000000AE ,
  SOUND_LRAW_STAR_SANCTUARY_INSIDE = 0x000000AF , SOUND_INTRO_NEXT_PAGE = 0x000000B0 , SOUND_MERLAR_APPEARS = 0x000000B1 , SOUND_STAR_ORB_BURST = 0x000000B2 ,
  SOUND_TUBBA_POUNDING = 0x000000B4 , SOUND_BOO_VANISH_A = 0x000000C1 , SOUND_BOO_VANISH_B = 0x000000C2 , SOUND_BOO_APPEAR_A = 0x000000C3 ,
  SOUND_BOO_APPEAR_B = 0x000000C4 , SOUND_MENU_OPEN = 0x000000C5 , SOUND_MENU_CLOSE = 0x000000C6 , SOUND_MENU_CHANGE_SELECTION = 0x000000C7 ,
  SOUND_MENU_CHANGE_TAB = 0x000000C8 , SOUND_MENU_NEXT = 0x000000C9 , SOUND_MENU_BACK = 0x000000CA , SOUND_MSG_WAIT = 0x000000CB ,
  SOUND_MSG_SKIP = 0x000000CC , SOUND_MSG_REWIND = 0x000000CD , SOUND_MSG_UNREWIND = 0x000000CE , SOUND_JINGLE_GOT_ITEM = 0x000000D1 ,
  SOUND_JINGLE_GOT_KEY = 0x000000D2 , SOUND_JINGLE_GOT_BADGE = 0x000000D3 , SOUND_JINGLE_WON_BATTLE = 0x000000D4 , SOUND_FILE_MENU_IN = 0x000000D5 ,
  SOUND_FILE_MENU_OUT = 0x000000D6 , SOUND_TRANSPORTER_IN = 0x000000D9 , SOUND_TRANSPORTER_OUT = 0x000000DA , SOUND_SLIDE_WHISTLE_IN = 0x000000DB ,
  SOUND_SLIDE_WHISTLE_OUT = 0x000000DC , SOUND_HEAVY_OBJECT_DROP = 0x000000DD , SOUND_CHECK_LAUGHING_FLOWERS = 0x000000DF , SOUNC_CHECK_MAILBOX = 0x000000E0 ,
  SOUND_HIT_PLAYER_NORMAL = 0x000000E1 , SOUND_HIT_PLAYER_FIRE = 0x000000E2 , SOUND_HIT_PLAYER_ICE = 0x000000E3 , SOUND_FROZEN_SHATTER = 0x000000E7 ,
  SOUND_TOUCH_LAVA = 0x000000E8 , SOUND_HIT_NORMAL = 0x000000E9 , SOUND_HIT_FIRE = 0x000000EA , SOUND_HIT_ICE = 0x000000EB ,
  SOUND_PLANTS_BELL = 0x000000F1 , SOUND_PLANTS_CYMBAL_CRASH = 0x000000F2 , SOUND_PLANTS_TRUMPET = 0x000000F3 , SOUND_PLANTS_LIGHT_UP = 0x000000F4 ,
  SOUND_FIREPLACE_BURST = 0x000000F5 , SOUND_OBK_CHECK_CABINET = 0x000000F6 , SOUND_OBK_CABINET_CRASH = 0x000000F7 , SOUND_FLIP_PAGE = 0x000000F8 ,
  SOUND_KKJ_REVEAL_BUTTON = 0x000000F9 , SOUND_KKJ_PRESS_BUTTON = 0x000000FA , SOUND_KKJ_DROP_INTO_ASHES = 0x000000FB , SOUND_KKJ_EXTINGUISH_FIRE = 0x000000FC ,
  SOUND_SNEAKY_PARASOL_COPY = 0x000000FD , SOUND_SNEAKY_PARASOL_TRANSFORM = 0x000000FE , SOUND_START_OVEN_TIMER = 0x000000FF , SOUND_KOOPER_STEP = 0x00000100 ,
  SOUND_HIT_SPIKE = 0x00000108 , SOUND_HAMMER_WINDUP = 0x0000010B , SOUND_IMMUNE = 0x0000010C , SOUND_HIT_BONES = 0x0000010D ,
  SOUND_HIT_SILENT = 0x0000010E , SOUND_ACTOR_HURT = 0x0000010F , SOUND_HIT_RATTLE = 0x00000110 , SOUND_HEART_BLOCK = 0x00000131 ,
  SOUND_UNUSED_HEAL_BLOCK = 0x00000133 , SOUND_ASCENDING_CHIMES = 0x00000134 , SOUND_DESCENDING_CHIMES = 0x00000135 , SOUND_STAR_CARD_APPEARS = 0x00000137 ,
  SOUND_RESCUE_STAR_SPIRIT = 0x00000138 , SOUND_RECEIVE_STAR_POWER = 0x00000139 , SOUND_MONSTAR_BREAKS_APART = 0x0000013D , SOUND_STAR_KID_FLYING = 0x0000013E ,
  SOUND_STEP_NORMAL1 = 0x00000141 , SOUND_STEP_NORMAL2 = 0x00000142 , SOUND_STEP_CRUNCHY1 = 0x00000143 , SOUND_STEP_CRUNCHY2 = 0x00000144 ,
  SOUND_SPIN_JUMP = 0x00000146 , SOUND_TORNADO_JUMP = 0x00000147 , SOUND_LAND_SOFTLY = 0x00000148 , SOUND_LAND_SPIN_JUMP = 0x00000149 ,
  SOUND_LAND_TORANDO_JUMP = 0x0000014A , SOUND_HIT_BLOCK = 0x0000014E , SOUND_SMASH_HAMER_BLOCK_1 = 0x0000014F , SOUND_SMASH_HAMER_BLOCK_2 = 0x00000150 ,
  SOUND_SMASH_HAMER_BLOCK_3 = 0x00000151 , SOUND_ACTIVATE_SWITCH = 0x00000152 , SOUND_SEARCH_BUSH = 0x00000153 , SOUND_PLAYER_CHARGE = 0x00000156 ,
  SOUND_BLOCK_SHATTER = 0x00000158 , SOUND_SMALL_BOING = 0x00000159 , SOUND_ACTOR_JUMPED_1 = 0x0000015A , SOUND_ACTOR_JUMPED_2 = 0x0000015B ,
  SOUND_ACTOR_JUMPED_3 = 0x0000015C , SOUND_PLAYER_RUN_IN_PLACE = 0x0000015D , SOUND_PLAYER_RUN_AWAY = 0x0000015E , SOUND_LONG_PLAYER_JUMP = 0x00000160 ,
  SOUND_PLAYER_LONG_FALL = 0x00000161 , SOUND_TRIP = 0x00000162 , SOUND_ENTER_PIPE = 0x00000163 , SOUND_LRAW_NOTHING_26 = 0x00000164 ,
  SOUND_SMACK_TREE = 0x00000165 , SOUND_SHAKE_TREE_LEAVES = 0x00000166 , SOUND_SLIDE = 0x00000167 , SOUND_LRAW_ZIPLINE_RIDE = 0x00000168 ,
  SOUND_DUST_OFF = 0x00000172 , SOUND_RUN_AWAY_BUILDUP = 0x00000173 , SOUND_RUN_AWAY = 0x00000174 , SOUND_PAPER_GLIDE_1 = 0x00000175 ,
  SOUND_PAPER_GLIDE_2 = 0x00000176 , SOUND_LUIGI_STEP_A = 0x00000179 , SOUND_LUIGI_STEP_B = 0x0000017A , SOUND_ISPY = 0x0000017B ,
  SOUND_STARSHIP_ENGINE_LOOP = 0x0000017C , SOUND_STARSHIP_TAKEOFF_LONG = 0x0000017D , SOUND_STARSHIP_TAKEOFF_SHORT = 0x0000017E , SOUND_STARSHIP_ARRIVE = 0x0000017F ,
  SOUND_STARSHIP_NEAR_FLYBY = 0x00000180 , SOUND_STARSHIP_ASCEND = 0x00000181 , SOUND_STARSHIP_FLY_AWAY = 0x00000182 , SOUND_STARSHIP_FLY_TOWARD = 0x00000183 ,
  SOUND_SPRINKLE_MAGIC = 0x00000184 , SOUND_LRAW_ZIPLINE_RETURN = 0x00000185 , SOUND_JAN_BASKET_ELEVATOR = 0x00000186 , SOUND_FLO_STAIRS_LOWERING = 0x00000187 ,
  SOUND_GET_STAR_POWER_WAVE = 0x00000188 , SOUND_LRAW_JAN_CONSTRUCTION = 0x00000189 , SOUND_JAN_RAPHAEL_POUND = 0x0000018A , SOUND_JAN_ROOT_WOBBLE_1 = 0x0000018C ,
  SOUND_JAN_ROOT_WOBBLE_2 = 0x0000018D , SOUND_JAN_ROOT_WOBBLE_3 = 0x0000018E , SOUND_FLO_PUFF_PUFF_SMOKE_BURST = 0x00000190 , SOUND_JAN_BOULDER_TREMBLE = 0x00000191 ,
  SOUND_FLO_BLOW_BUBBLE = 0x00000193 , SOUND_LRAW_BUBBLE_DRIFT = 0x00000194 , SOUND_LRAW_FLO_FILL_WATER_POOL = 0x00000197 , SOUND_LRAW_FLO_WATER_FLOW_1 = 0x00000198 ,
  SOUND_LRAW_FLO_WATER_FLOW_2 = 0x00000199 , SOUND_LRAW_FLO_RELEASE_FOUNTAIN = 0x0000019A , SOUND_FLO_BEANSTALK_START_GROWING = 0x0000019B , SOUND_FLO_RIDE_BEANSTALK_UP_LOOP = 0x0000019C ,
  SOUND_FLO_RIDE_BEANSTALK_DOWN_LOOP = 0x0000019D , SOUND_FLO_MAGIKOOPA_FLY_AWAY = 0x0000019E , SOUND_FLO_LAKITU_FLY_AWAY = 0x0000019F , SOUND_FLO_PUFF_PUFF_EXPLODE = 0x000001A0 ,
  SOUND_OMO_BOX_GLOW_1 = 0x000001A1 , SOUND_OMO_BOX_GLOW_2 = 0x000001A2 , SOUND_OMO_BOX_GLOW_3 = 0x000001A3 , SOUND_OMO_BOX_GLOW_4 = 0x000001A4 ,
  SOUND_OMO_BOX_CHIME_1 = 0x000001A5 , SOUND_OMO_BOX_CHIME_2 = 0x000001A6 , SOUND_OMO_BOX_CHIME_3 = 0x000001A7 , SOUND_OMO_BOX_CHIME_4 = 0x000001A8 ,
  SOUND_OMO_BOX_DONE = 0x000001A9 , SOUND_OMO_TOYBOX_LID = 0x000001AA , SOUND_OMO_SECRET_DOOR_OPEN = 0x000001AB , SOUND_OMO_SECRET_DOOR_CLOSE = 0x000001AC ,
  SOUND_FLYING_PYROCLAST_1 = 0x000001AD , SOUND_FLYING_PYROCLAST_2 = 0x000001AE , SOUND_JAN_CHEST_IMPACT = 0x000001AF , SOUND_LRAW_NOK_WATER = 0x000001B1 ,
  SOUND_LRAW_TRD_WATER_EXT = 0x000001B2 , SOUND_LRAW_SBK_OASIS_WATER = 0x000001B3 , SOUND_BASIC_DOOR_OPEN = 0x000001C1 , SOUND_BASIC_DOOR_CLOSE = 0x000001C2 ,
  SOUND_METAL_DOOR_OPEN = 0x000001C3 , SOUND_METAL_DOOR_CLOSE = 0x000001C4 , SOUND_LARGE_DOOR_OPEN = 0x000001C5 , SOUND_LARGE_DOOR_CLOSE = 0x000001C6 ,
  SOUND_CREAKY_DOOR_OPEN = 0x000001C7 , SOUND_CREAKY_DOOR_CLOSE = 0x000001C8 , SOUND_METAL_GATE_OPEN = 0x000001C9 , SOUND_METAL_GATE_CLOSE = 0x000001CA ,
  SOUND_WINDOW_OPEN_A = 0x000001CB , SOUND_WINDOW_CLOSE_A = 0x000001CC , SOUND_WINDOW_OPEN_B = 0x000001CD , SOUND_WINDOW_CLOSE_B = 0x000001CE ,
  SOUND_WOODEN_DOOR_OPEN = 0x000001CF , SOUND_WOODEN_DOOR_CLOSE = 0x000001D0 , SOUND_SARCOPHAGUS_OPEN = 0x000001D1 , SOUND_GOOMBA_GATE_OPEN = 0x000001D2 ,
  SOUND_OPEN_CHEST = 0x000001D3 , SOUND_FOREST_GATE_OPEN = 0x000001D4 , SOUND_FOREST_GATE_CLOSE = 0x000001D5 , SOUND_CREAKY_ROCKING = 0x000001D6 ,
  SOUND_KKJ_WINDOW_TAP = 0x000001D8 , SOUND_OMO_DOOR_FLIP = 0x000001D9 , SOUND_PUSH_BLOCK_FALL = 0x000001DA , SOUND_FLO_LOG_OPEN = 0x000001DB ,
  SOUND_FLO_LOG_CLOSE = 0x000001DC , SOUND_SAM_RAISE_BARRIER = 0x000001DD , SOUND_SAM_LOWER_BARRIER = 0x000001DE , SOUND_AIRSHIP_DOCK_DOOR_OPEN = 0x000001DF ,
  SOUND_AIRSHIP_DOCK_DOOR_CLOSE = 0x000001E0 , SOUND_KMR_TOWER_RUMBLE = 0x000001E1 , SOUND_DISTANT_THUD = 0x000001E2 , SOUND_TROMP_DROP = 0x000001E3 ,
  SOUND_TROMP_CRASH = 0x000001E4 , SOUND_PUFF_PUFF_SMASH = 0x000001E5 , SOUND_PUFF_PUFF_PART_BREAKS = 0x000001E6 , SOUND_PUFF_PUFF_PANEL_BREAKS = 0x000001E7 ,
  SOUND_BOING = 0x000001E8 , SOUND_SAM_DROP_STAIR = 0x000001E9 , SOUND_SAM_BARRIER_THUD = 0x000001EA , SOUND_SAM_PLACE_STAR_STONE = 0x000001EB ,
  SOUND_SAM_ICE_STEP_THUD = 0x000001EC , SOUND_PRA_ROTATE_ALBINO_DINO = 0x000001ED , SOUND_PRA_UNFOLD_STEP = 0x000001EE , SOUND_KPA_DROP_WALL = 0x000001EF ,
  SOUND_YOSHI_KID_CRY = 0x000001F0 , SOUND_OMO_TRAIN_TRACK_LEVER = 0x000001F1 , SOUND_OMO_FLIP_TRAIN_TRACK = 0x000001F2 , SOUND_OMO_COLORED_PANEL_DROP = 0x000001F3 ,
  SOUND_OMO_BARRICADE_DROP = 0x000001F4 , SOUND_OMO_LANTERN_BREAK = 0x000001F5 , SOUND_OMO_TRAIN_SWITCH_RATTLE = 0x000001F9 , SOUND_OMO_TRAIN_SWITCH_SELECT = 0x000001FA ,
  SOUND_TRAIN_CHUG_A = 0x000001FB , SOUND_TRAIN_CHUG_B = 0x000001FC , SOUND_TRAIN_RELEASE_STEAM = 0x000001FD , SOUND_OMO_TOY_TRAIN_CLICK = 0x000001FE ,
  SOUND_OMO_TOY_TRAIN_WHISTLE_A = 0x000001FF , SOUND_MERLEE_TWIRL = 0x00000201 , SOUND_MERLEE_GATHER_ENERGY = 0x00000202 , SOUND_MERLEE_SHOW_CARD = 0x00000203 ,
  SOUND_MERLEE_GATHER_CARDS = 0x00000204 , SOUND_MERLEE_RELEASE_PLAYER = 0x00000205 , SOUND_MERLEE_COMPLETE_SPELL = 0x00000206 , SOUND_LRAW_CRYSTAL_BALL_GLOW = 0x00000207 ,
  SOUND_CRYSTAL_BALL_WAVE = 0x00000208 , SOUND_MERLON_GATHER = 0x00000209 , SOUND_MERLON_STRIKE = 0x0000020A , SOUND_LOWER_PITCH_MAGIC = 0x0000020B ,
  SOUND_RAVEN_FALL_A = 0x0000020C , SOUND_RAVEN_FALL_B = 0x0000020D , SOUND_RAVEN_FALL_C = 0x0000020E , SOUND_COIN_PICKUP = 0x00000211 ,
  SOUND_COIN_BOUNCE = 0x00000212 , SOUND_HEART_PICKUP = 0x00000213 , SOUND_HEART_BOUNCE = 0x00000214 , SOUND_STAR_POINT_PICKUP = 0x00000215 ,
  SOUND_FLOWER_PICKUP = 0x00000217 , SOUND_FLOWER_BOUNCE = 0x00000218 , SOUND_STAR_PIECE_BOUNCE = 0x00000219 , SOUND_ITEM_BOUNCE = 0x0000021A ,
  SOUND_BADGE_BOUNCE = 0x0000021B , SOUND_APPROVE = 0x0000021C , SOUND_MENU_ERROR = 0x0000021D , SOUND_LRAW_KPA_CHAIN_DRIVE = 0x00000221 ,
  SOUND_KPA_DUMP_LAVA = 0x00000222 , SOUND_KPA_BOWSER_POWER_UP = 0x00000223 , SOUND_KPA_BOWSER_POWER_DOWN = 0x00000224 , SOUND_KPA_QUIZ_DOORS_OPEN = 0x00000225 ,
  SOUND_KPA_QUIZ_DOORS_CLOSE = 0x00000226 , SOUND_KPA_RAISE_STONE_PLATFORM = 0x00000227 , SOUND_KPA_LOWER_STONE_PLATFORM = 0x00000228 , SOUND_KPA_PULL_CHAIN = 0x00000229 ,
  SOUND_LRAW_KPA_FILL_WATER = 0x0000022A , SOUND_LRAW_KPA_DRAIN_WATER = 0x0000022B , SOUND_LRAW_KPA_ARENA_TURN_ON = 0x0000022C , SOUND_LRAW_KPA_ARENA_ACTIVE = 0x0000022D ,
  SOUND_KPA_EXPLOSION_A = 0x0000022E , SOUND_KPA_EXPLOSION_B = 0x0000022F , SOUND_KPA_EXPLOSION_CLUSTER = 0x00000230 , SOUND_DAMAGE_STARS = 0x00000231 ,
  SOUND_COLLECT_1UP = 0x00000232 , SOUND_TIMING_BAR_TICK = 0x00000233 , SOUND_TIMING_BAR_GO = 0x00000234 , SOUND_JUMP_COMBO_1 = 0x00000235 ,
  SOUND_JUMP_COMBO_2 = 0x00000236 , SOUND_JUMP_COMBO_3 = 0x00000237 , SOUND_JUMP_COMBO_4 = 0x00000238 , SOUND_JUMP_COMBO_5 = 0x00000239 ,
  SOUND_JUMP_COMBO_6 = 0x0000023A , SOUND_JUMP_COMBO_7 = 0x0000023B , SOUND_JUMP_COMBO_8 = 0x0000023C , SOUND_LRAW_BOWSER_PROPELLER = 0x0000023D ,
  SOUND_BEGIN_WISH = 0x00000241 , SOUND_REFRESH = 0x00000242 , SOUND_CHILL_OUT = 0x00000244 , SOUND_SMOOCH = 0x00000245 ,
  SOUND_TIME_OUT = 0x00000246 , SOUND_UP_AND_AWAY_CAST = 0x00000247 , SOUND_LRAW_USE_STAR_BEAM = 0x00000248 , SOUND_LRAW_USE_PEACH_BEAM = 0x00000249 ,
  SOUND_STAR_BEAM_FIRE = 0x0000024A , SOUND_MERLEE_APPEAR = 0x0000024B , SOUND_SHOOTING_STAR_FALL_A = 0x00000259 , SOUND_SHOOTING_STAR_FALL_B = 0x0000025A ,
  SOUND_STAR_BOUNCE_A = 0x0000025C , SOUND_STAR_BOUNCE_B = 0x0000025D , SOUND_ISK_PLACE_IN_SOCKET = 0x00000261 , SOUND_EMOTE_IDEA = 0x00000262 ,
  SOUND_EMOTE_QUESTION = 0x00000263 , SOUND_ISK_DOOR_OPEN = 0x00000265 , SOUND_ISK_DOOR_CLOSE = 0x00000266 , SOUND_ISK_DOOR_SLAM = 0x00000267 ,
  SOUND_USE_KEY = 0x00000269 , SOUND_LOCK_DROP = 0x0000026A , SOUND_LARGE_GATE_OPEN = 0x0000026B , SOUND_LARGE_GATE_CLOSE = 0x0000026C ,
  SOUND_METAL_CRASH = 0x00000270 , SOUND_LRAW_TIK_WATER = 0x00000271 , SOUND_LRAW_WATER_FLOWING_1 = 0x00000273 , SOUND_LRAW_WATER_FLOWING_2 = 0x00000274 ,
  SOUND_LRAW_WATER_FLOWING_3 = 0x00000275 , SOUND_LRAW_WATER_FLOWING_4 = 0x00000276 , SOUND_GOOMBARIO_HEADBONK = 0x00000281 , SOUND_TATTLE_WINDOW_OPEN = 0x00000282 ,
  SOUND_KOOPER_SHELL_KICK = 0x00000283 , SOUND_KOOPER_SHELL_SWIRL = 0x00000284 , SOUND_KOOPER_PICKUP = 0x00000286 , SOUND_LRAW_BOMBETTE_FUSE = 0x00000287 ,
  SOUND_LAKILESTER_HURRICANE_WIND = 0x00000288 , SOUND_WATT_CHARGE = 0x00000289 , SOUND_WATT_POWER_SHOCK = 0x0000028A , SOUND_WATT_TURBO_CHARGE = 0x0000028B ,
  SOUND_WATT_MEGA_DISCHARGE = 0x0000028C , SOUND_WATT_WHOOSH_SHOCK = 0x0000028D , SOUND_ROARING_FIRE = 0x0000028E , SOUND_FIRE_SHELL_LAUNCH = 0x0000028F ,
  SOUND_DIZZY_SHELL_LAUNCH = 0x00000290 , SOUND_BOW_SPOOK = 0x00000291 , SOUND_BOOTLER_SPOOK = 0x00000292 , SOUND_BOOTLER_HIDE = 0x00000293 ,
  SOUND_SUSHIE_DIVE = 0x00000294 , SOUND_FLIGHT = 0x00000295 , SOUND_SUSHIE_SQUIRT = 0x00000297 , SOUND_SUSHIE_FOUNTAIN = 0x00000298 ,
  SOUND_DESTROY_WATER_BLOCK = 0x00000299 , SOUND_SUSHIE_STEP = 0x0000029A , SOUND_TIDAL_WAVE_LEAP_A = 0x0000029B , SOUND_TIDAL_WAVE_LEAP_B = 0x0000029C ,
  SOUND_TIDAL_WAVE_WATER = 0x0000029D , SOUND_SUSHIE_FLOP = 0x000002A0 , SOUND_PLANT_FLOWERS = 0x000002A1 , SOUND_FLOWER_GATE = 0x000002A2 ,
  SOUND_WOODEN_DOOR_SPINNING = 0x000002A3 , SOUND_WOODEN_DOOR_WAVES = 0x000002A4 , SOUND_RAVEN_LEAP_A = 0x000002A6 , SOUND_RAVEN_LEAP_B = 0x000002A7 ,
  SOUND_LRAW_BOBOMB_FUSE = 0x000002A8 , SOUND_TWINK_FLY_B = 0x000002AA , SOUND_PARAGOOMBA_DIVE = 0x000002C1 , SOUND_HURT_PLANT_BITE = 0x000002C4 ,
  SOUND_SPIKE_SUMMON_SPINY = 0x000002C5 , SOUND_SPIKE_THROW_SPINY = 0x000002C6 , SOUND_SPINY_SPIN_UP = 0x000002C7 , SOUND_BULLET_BILL_FIRE = 0x000002C8 ,
  SOUND_BULLET_BILL_MOTION = 0x000002C9 , SOUND_DUPLIGHOST_STEP = 0x000002CA , SOUND_DUPLIGHOST_LEAP = 0x000002CB , SOUND_DUPLIGHOST_POWER_DOWN = 0x000002CC ,
  SOUND_SMOKE_BURST = 0x000002CD , SOUND_POKEY_THROW = 0x000002CE , SOUND_EMBER_JUMP = 0x000002CF , SOUND_EMBER_SPIT = 0x000002D0 ,
  SOUND_DRY_BONES_THROW = 0x000002D1 , SOUND_DRY_BONES_COLLAPSE = 0x000002D2 , SOUND_DRY_BONES_ARISE = 0x000002D3 , SOUND_DRY_BONES_RATTLE = 0x000002D4 ,
  SOUND_DAYZEE_JUMP = 0x000002D5 , SOUND_DAYZEE_STEP = 0x000002D6 , SOUND_DAYZEE_SONG = 0x000002D7 , SOUND_POWER_UP = 0x000002D8 ,
  SOUND_HYPER_CLEFT_LAND = 0x000002D9 , SOUND_HYPER_CLEFT_CHARGE = 0x000002DA , SOUND_MAGIKOOPA_VANISH = 0x000002DB , SOUND_MAGIKOOPA_WAND_STRIKE = 0x000002DC ,
  SOUND_MAGIKOOPA_POWER_UP = 0x000002DD , SOUND_SUMMON_CRYSTAL_BITS = 0x000002DE , SOUND_SUMMON_CRYSTAL_CLONES = 0x000002DF , SOUND_CRYSTAL_KING_ICE_BOLT = 0x000002E0 ,
  SOUND_SKY_GUY_BALLOON_POP = 0x000002E1 , SOUND_GROOVE_GUY_TWIRL = 0x000002E2 , SOUND_GROOVE_GUY_LEAP = 0x000002E3 , SOUND_GROOVE_GUY_SPIN_DOWN = 0x000002E4 ,
  SOUND_CALL_FOR_BACKUP = 0x000002E5 , SOUND_GROOVE_GUY_SUMMON = 0x000002E6 , SOUND_SLINGSHOT_DRAW = 0x000002E7 , SOUND_SLINGSHOT_FIRE = 0x000002E8 ,
  SOUND_HAMMER_BROS_THROW = 0x000002E9 , SOUND_MONSTAR_CAST_SPELL = 0x000002EA , SOUND_LANTERN_GHOST_LIGHT = 0x000002EB , SOUND_POKEY_STEP = 0x000002EC ,
  SOUND_POKEY_SMASH = 0x000002ED , SOUND_POKEY_REACH_DOWN = 0x000002EE , SOUND_ACTOR_HOP = 0x000002EF , SOUND_MAGIKOOPA_ELECTRIFY = 0x000002F0 ,
  SOUND_SNAP_AWAKE_A = 0x000002F1 , SOUND_SNAP_AWAKE_B = 0x000002F2 , SOUND_BUBBLE_BURST = 0x000002F3 , SOUND_AI_ALERT_A = 0x000002F4 ,
  SOUND_AI_ALERT_B = 0x000002F5 , SOUND_TWEESTER_LAUNCH = 0x000002F6 , SOUND_SENTINEL_PICKUP = 0x000002F7 , SOUND_GATHER_SMALL = 0x000002F8 ,
  SOUND_TOSS = 0x000002F9 , SOUND_SPEAR_GUY_DANCE_1 = 0x000002FA , SOUND_SPEAR_GUY_DANCE_2 = 0x000002FB , SOUND_SPEAR_GUY_RIP_SKIRT = 0x000002FC ,
  SOUND_ALBINO_DINO_STEP_B = 0x000002FD , SOUND_CLOSE_SHELL = 0x000002FF , SOUND_JR_TROOPA_NEW_POWER = 0x00000300 , SOUND_FALL_QUICK = 0x00000301 ,
  SOUND_FALL_LONG = 0x00000302 , SOUND_LARGE_FALL_QUICK = 0x00000303 , SOUND_LARGE_FALL_LONG = 0x00000304 , SOUND_LONG_FLUTTER_FALL_A = 0x00000305 ,
  SOUND_LONG_FLUTTER_FALL_B = 0x00000306 , SOUND_SPEAR_STAB = 0x00000309 , SOUND_SPEAR_THROW = 0x0000030A , SOUND_ALBINO_DINO_STEP_A = 0x0000030B ,
  SOUND_SHY_GUY_SCREAMS1 = 0x0000030C , SOUND_SHY_GUY_SCREAMS2 = 0x0000030D , SOUND_SHY_GUY_SCREAMS3 = 0x0000030E , SOUND_TOY_TANK_MOVE1 = 0x0000030F ,
  SOUND_TOY_TANK_MOVE2 = 0x00000310 , SOUND_AIM_SHELL_SHOT = 0x00000311 , SOUND_AIM_SPINY_FLIP = 0x00000312 , SOUND_TUBBA_GULP = 0x00000315 ,
  SOUND_FIRE_BAR_0_B = 0x00000316 , SOUND_FIRE_BAR_1_B = 0x00000317 , SOUND_FIRE_BAR_2_B = 0x00000318 , SOUND_FIRE_BAR_3_B = 0x00000319 ,
  SOUND_FIRE_BAR_4_B = 0x0000031A , SOUND_FIRE_BAR_5_B = 0x0000031B , SOUND_FIRE_BAR_6_B = 0x0000031C , SOUND_FIRE_BAR_7_B = 0x0000031D ,
  SOUND_FIRE_BAR_8_B = 0x0000031E , SOUND_FIRE_BAR_9_B = 0x0000031F , SOUND_BURROW_SURFACE = 0x00000321 , SOUND_BURROW_DIG = 0x00000322 ,
  SOUND_MOLE_POP = 0x00000323 , SOUND_MALLET_SWING = 0x00000327 , SOUND_BLASTER_FIRE = 0x00000328 , SOUND_CREEPY_LAUGH = 0x00000329 ,
  SOUND_SKID = 0x0000032B , SOUND_NPC_JUMP = 0x0000032C , SOUND_LOWER_NPC_JUMP = 0x0000032D , SOUND_LRAW_SENTINEL_ALARM = 0x0000032E ,
  SOUND_SNORE_INHALE_A = 0x0000032F , SOUND_SNORE_INHALE_B = 0x00000330 , SOUND_FUZZY_HOP_A = 0x00000331 , SOUND_FUZZY_HOP_B = 0x00000332 ,
  SOUND_FUZZY_HOP_C = 0x00000333 , SOUND_SNORE_EXHALE_A = 0x00000334 , SOUND_SNORE_EXHALE_B = 0x00000335 , SOUND_FIRE_BAR_0_A = 0x00000336 ,
  SOUND_FIRE_BAR_1_A = 0x00000337 , SOUND_FIRE_BAR_2_A = 0x00000338 , SOUND_FIRE_BAR_3_A = 0x00000339 , SOUND_FIRE_BAR_4_A = 0x0000033A ,
  SOUND_FIRE_BAR_5_A = 0x0000033B , SOUND_FIRE_BAR_6_A = 0x0000033C , SOUND_FIRE_BAR_7_A = 0x0000033D , SOUND_FIRE_BAR_8_A = 0x0000033E ,
  SOUND_FIRE_BAR_9_A = 0x0000033F , SOUND_FIRE_BAR_DEAD = 0x00000340 , SOUND_LRAW_CHARGE_METER = 0x00000341 , SOUND_POKEY_SWAY = 0x00000342 ,
  SOUND_POKEY_WALK = 0x00000343 , SOUND_POKEY_LEAN_FORWARD = 0x00000344 , SOUND_POKEY_LEAN_BACK = 0x00000345 , SOUND_POKEY_EMERGE_FROM_GROUND = 0x00000346 ,
  SOUND_LRAW_CHEERING = 0x00000349 , SOUND_SHORT_CLAP = 0x0000034A , SOUND_MULTI_CLAP = 0x0000034B , SOUND_TOY_TANK_EXPLODE = 0x0000034E ,
  SOUND_SLOT_REELS = 0x00000350 , SOUND_ACTOR_FLIGHT = 0x00000351 , SOUND_KOOPA_BROS_SPINUP = 0x00000353 , SOUND_KOOPA_BROS_TOWER_SPIN_1 = 0x00000354 ,
  SOUND_KOOPA_BROS_TOWER_SPIN_2 = 0x00000355 , SOUND_KOOPA_BROS_TOWER_SPIN_3 = 0x00000356 , SOUND_BZZAP_BUZZ = 0x00000357 , SOUND_MINI_BZZAP_BUZZ = 0x00000358 ,
  SOUND_EMBER_FLY = 0x00000359 , SOUND_HUFF_N_PUFF_FIRE_LIGHTNING = 0x0000035B , SOUND_CHARGE_LIGHTNING = 0x0000035C , SOUND_HEAVY_WIND_LOOP = 0x0000035D ,
  SOUND_HEAVY_NPC_SWIPE = 0x0000035E , SOUND_BABY_BLOOPER_MOVE = 0x0000035F , SOUND_PUT_ON_CAP = 0x00000361 , SOUND_BECOME_STONE = 0x00000362 ,
  SOUND_WINTERY_JINGLE = 0x00000363 , SOUND_SHEEP_STAMPEDE = 0x00000364 , SOUND_THUNDER_BOLT = 0x00000365 , SOUND_LIGHTNING_STRIKE = 0x00000366 ,
  SOUND_FRIGHT_JAR = 0x00000367 , SOUND_MYSTERY_REEL = 0x00000368 , SOUND_HUSTLE_WHISTLE = 0x00000369 , SOUND_SMALL_GLASS_BREAK = 0x00000369 ,
  SOUND_CRYSTAL_KING_DISAPPEAR = 0x0000036B , SOUND_LRAW_SHY_GUY_CROWD_1 = 0x0000036C , SOUND_LRAW_SHY_GUY_CROWD_2 = 0x0000036D , SOUND_MONSTAR_STAR_STORM = 0x0000036E ,
  SOUND_TOY_TANK_FALL_APART = 0x0000036F , SOUND_KENT_C_SHELL_TOSS_LOOP = 0x00000370 , SOUND_PLAYER_SPINNING = 0x00000371 , SOUND_LIFE_SHROOM_CHIME = 0x00000372 ,
  SOUND_REVIVAL_MAGIC = 0x00000373 , SOUND_PLAYER_REVIVE = 0x00000374 , SOUND_REPEL_GEL_APPLY = 0x00000375 , SOUND_REPEL_GEL_VANISH = 0x00000376 ,
  SOUND_PLANT_FIRE_FLOWER = 0x00000377 , SOUND_RECOVERY_SHMMER = 0x00000378 , SOUND_VOLT_SHROOM_APPLY = 0x00000379 , SOUND_HIT_PLAYER_SHOCK = 0x0000037A ,
  SOUND_HIT_SHOCK = 0x0000037B , SOUND_KOOPA_LAUNCH_SHELL = 0x0000037C , SOUND_LANTERN_GHOST_STEP = 0x0000037D , SOUND_TOY_TANK_STEP = 0x0000037E ,
  SOUND_SHY_GUY_FLY = 0x00000380 , SOUND_GOURMET_GUY_SHOCK_1 = 0x00000381 , SOUND_GOURMET_GUY_SHOCK_2 = 0x00000382 , SOUND_GOURMET_GUY_SHOCK_3 = 0x00000383 ,
  SOUND_GOURMET_GUY_RUN = 0x00000384 , SOUND_GOURMET_GUY_LAUNCH = 0x00000385 , SOUND_BIG_DRUM_A = 0x00000386 , SOUND_BIG_DRUM_B = 0x00000387 ,
  SOUND_LRAW_OMO_SLOT_MACHINE = 0x00000388 , SOUND_SAM_POND_CRACK_1 = 0x00000389 , SOUND_SAM_POND_CRACK_2 = 0x0000038A , SOUND_SAM_POND_SHATTER = 0x0000038B ,
  SOUND_SAM_SNOWMAN_JUMP = 0x0000038C , SOUND_SAM_SNOWMEN_RAISE_WALL = 0x0000038D , SOUND_SAM_SNOWMEN_OPEN_PASSAGE = 0x0000038E , SOUND_TOSS_PLAYER = 0x00000390 ,
  SOUND_LRAW_SPINNING_FLOWER = 0x00000391 , SOUND_MUNCHLESIA_CHEW = 0x00000392 , SOUND_MUNCHLESIA_SPIT = 0x00000393 , SOUND_OVEN_TIMER_TICKING = 0x00000394 ,
  SOUND_GENERAL_WHISTLE = 0x00000395 , SOUND_ICE_SHATTER = 0x00000396 , SOUND_PENGUIN_WHISTLE = 0x00000397 , SOUND_DRAG_PLAYER = 0x00000398 ,
  SOUND_SAM07_RAISE_FLOOR = 0x00000399 , SOUND_SAM07_LOWER_FLOOR = 0x0000039A , SOUND_SAM08_RAISE_FLOOR = 0x0000039B , SOUND_SAM_STAIRS_ACTIVATE = 0x0000039C ,
  SOUND_SAM_STAIRS_LOUD_THUD = 0x0000039D , SOUND_LRAW_SAM_STAIRS_RISE = 0x0000039E , SOUND_SAM_STAIRS_FINAL_THUD = 0x0000039F , SOUND_MIM_MUSHROOM_GLOW = 0x000003A0 ,
  SOUND_UNUSED_TAPPING_LOOP = 0x000003A1 , SOUND_SHY_GUY_FLEE_LOOP = 0x000003A2 , SOUND_LANTERN_GHOST_REVEAL_MORE_1 = 0x000003A3 , SOUND_LANTERN_GHOST_REVEAL_MORE_2 = 0x000003A4 ,
  SOUND_LANTERN_GHOST_REVEAL_MORE_3 = 0x000003A5 , SOUND_LANTERN_GHOST_REVEAL_MORE_4 = 0x000003A6 , SOUND_LANTERN_GHOST_DARKEN_1 = 0x000003A7 , SOUND_LANTERN_GHOST_DARKEN_2 = 0x000003A8 ,
  SOUND_LANTERN_GHOST_DARKEN_3 = 0x000003A9 , SOUND_LANTERN_GHOST_DARKEN_4 = 0x000003AA , SOUND_PIRANHA_BREATH = 0x000003AB , SOUND_GOOMBA_BROS_STEP = 0x000003AC ,
  SOUND_LRAW_FIGHTING = 0x000003AD , SOUND_TANK_BULB_SHATTER = 0x000003AE , SOUND_CRYSTAL_KING_INHALE = 0x000003AF , SOUND_HUFF_N_PUFF_INHALE = 0x000003B0 ,
  SOUND_PIRANHA_SPIN = 0x000003B1 , SOUND_PIRANHA_CHOMP = 0x000003B2 , SOUND_HUFF_N_PUFF_REAR_UP = 0x000003B3 , SOUND_ACTOR_STEP_B = 0x000003B4 ,
  SOUND_FAKE_BOWSER_BLAST = 0x000003B5 , SOUND_SHY_GUY_STEP_A = 0x000003B6 , SOUND_SHY_GUY_STEP_B = 0x000003B7 , SOUND_MASTER_LEAP = 0x000003B9 ,
  SOUND_BUBBLE_DOWN = 0x000003BA , SOUND_LAVA_PIRANHA_RECOVER = 0x000003BB , SOUND_LRAW_RUMBLE = 0x000003BC , SOUND_BOWSER_FIRE_BREATH_LOOP = 0x000003BD ,
  SOUND_FAKE_BOWSER_LONG_WALK = 0x000003BE , SOUND_HUFF_N_PUFF_EMERGE = 0x000003C0 , SOUND_LAVA_PIRANHA_INHALE = 0x000003C1 , SOUND_LAVA_PIRANHA_SHRIVEL = 0x000003C2 ,
  SOUND_LAVA_PIRANHA_SPIT_FIRE = 0x000003C3 , SOUND_LAVA_PIRANHA_FIRE_BREATH = 0x000003C4 , SOUND_LAVA_PIRANHA_EMERGE = 0x000003C5 , SOUND_LAVA_PIRANHA_DEFEAT = 0x000003C6 ,
  SOUND_LAVA_BUD_WITHER = 0x000003C7 , SOUND_LAVA_PIRANHA_WITHER = 0x000003C8 , SOUND_LAVA_BUD_SPIT_PETIT = 0x000003C9 , SOUND_PETIT_PIRANHA_ASCEND = 0x000003CA ,
  SOUND_PETIT_PIRANHA_DIVE = 0x000003CB , SOUND_LAVA_PIRANHA_WRITHE = 0x000003CC , SOUND_LAVA_PIRANHA_COLLAPSE = 0x000003CD , SOUND_PIRANHA_STEP = 0x000003CE ,
  SOUND_LANTERN_GHOST_INHALE = 0x000003CF , SOUND_LANTERN_GHOST_BLOW = 0x000003D0 , SOUND_HUFF_N_PUFF_FLY = 0x000003D1 , SOUND_ELECTRIC_BUZZ = 0x000003D2 ,
  SOUND_HUFF_N_PUFF_LIGHTNING_BLAST = 0x000003D3 , SOUND_OPEN_SHELL = 0x000003D4 , SOUND_RUFF_PUFF_FLY_A = 0x000003D5 , SOUND_RUFF_PUFF_FLY_B = 0x000003D6 ,
  SOUND_LIGHT_THROW = 0x000003D9 , SOUND_SQUEEZE = 0x000003DB , SOUND_BLOOPER_MOVE = 0x000003DC , SOUND_BLOOPER_FALL = 0x000003DD ,
  SOUND_BLOOPER_SQUIRT = 0x000003DE , SOUND_LEECH = 0x000003E0 , SOUND_AI_FOUND_PLAYER_JUMP = 0x000003E1 , SOUND_ACTOR_JUMP = 0x000003E2 ,
  SOUND_ACTOR_TRIP = 0x000003E3 , SOUND_ACTOR_TWITCH = 0x000003E4 , SOUND_ACTOR_DEATH = 0x000003E5 , SOUND_BIG_POWER_UP = 0x000003E6 ,
  SOUND_LARGE_ACTOR_JUMP = 0x000003E7 , SOUND_MOLE_THROW = 0x000003E8 , SOUND_KOOPA_BROS_LAND = 0x000003E9 , SOUND_FAKE_BOWSER_STEP = 0x000003EA ,
  SOUND_SMALL_CROWD_WALK = 0x000003EB , SOUND_LARGE_CROWD_WALK = 0x000003EC , SOUND_MASTER_SMACK = 0x000003ED , SOUND_MASTER_PUNCH = 0x000003EE ,
  SOUND_BOWSER_CHARGE_LIGHTNING = 0x000003EF , SOUND_DANGER = 0x000003F1 , SOUND_PERIL = 0x000003F2 , SOUND_DING = 0x000003F3 ,
  SOUND_LULLABY = 0x000003F4 , SOUND_BUBBLES_RISING = 0x000003F5 , SOUND_DRIP = 0x000003F6 , STONE_STONE_CHOMP_STEP = 0x000003F9 ,
  SOUND_THROW = 0x000003FA , SOUND_PLAYER_COLLAPSE = 0x000003FB , SOUND_LUCKY = 0x000003FC , SOUND_GOOMBARIO_GATHERING = SOUND_ID_UNK | 0x00000003 ,
  SOUND_PARAKARRY_PREDIVE = SOUND_ID_UNK | 0x00000004 , SOUND_PARAKARRY_DIVE = SOUND_ID_UNK | 0x00000005 , SOUND_PARAKARRY_SHELL_SHOT = SOUND_ID_UNK | 0x00000006 , SOUND_PARAKARRY_FLAP = SOUND_ID_UNK | 0x00000009 ,
  SOUND_PARAKARRY_AIR_RAID_1 = SOUND_ID_UNK | 0x0000000A , SOUND_PARAKARRY_AIR_RAID_2 = SOUND_ID_UNK | 0x0000000B , SOUND_KOOPER_SHELL_SPINUP = SOUND_ID_UNK | 0x0000000C , SOUND_GOOMBARIO_JUMP = SOUND_ID_UNK | 0x0000000D ,
  SOUND_BOW_VANISH = SOUND_ID_UNK | 0x0000000E , SOUND_BOW_APPEAR = SOUND_ID_UNK | 0x0000000F , SOUND_EGG_MISSILE_BLAST = SOUND_ID_UNK | 0x00000010 , SOUND_WATT_REPEL_DARKNESS = SOUND_ID_UNK | 0x00000011 ,
  SOUND_WATT_RESUME_DARKNESS = SOUND_ID_UNK | 0x00000012 , SOUND_SUSHIE_EMBARK = SOUND_ID_UNK | 0x00000013 , SOUND_SUSHIE_RIDE_IDLE = SOUND_ID_UNK | 0x00000014 , SOUND_SUSHIE_RIDE_MOVING = SOUND_ID_UNK | 0x00000015 ,
  SOUND_BOMBETTE_BLAST_LV1 = SOUND_ID_UNK | 0x00000016 , SOUND_BOMBETTE_BLAST_LV2 = SOUND_ID_UNK | 0x00000017 , SOUND_BOMBETTE_BLAST_LV3 = SOUND_ID_UNK | 0x00000018 , SOUND_BOW_SMACK = SOUND_ID_UNK | 0x00000019 ,
  SOUND_BOW_FAN_SMACK = SOUND_ID_UNK | 0x0000001A , SOUND_LAKILESTER_THROW_SPINY_A = SOUND_ID_UNK | 0x0000001B , SOUND_LAKILESTER_THROW_SPINY_B = SOUND_ID_UNK | 0x0000001C , SOUND_LAKILESTER_MAKE_CLOUD_NINE = SOUND_ID_UNK | 0x0000001D ,
  SOUND_LAKILESTER_HURRICANE_INHALE = SOUND_ID_UNK | 0x0000001E , SOUND_LAKILESTER_HURRICANE_EXHALE = SOUND_ID_UNK | 0x0000001F , SOUND_BOMBETTE_BODY_SLAM = SOUND_ID_UNK | 0x00000020 , SOUND_SHELL_SPIN = SOUND_ID_UNK | 0x00000021 ,
  SOUND_FAN_SMACK_HIT = SOUND_ID_UNK | 0x00000022 , SOUND_FAN_SMACK_END = SOUND_ID_UNK | 0x00000023 , SOUND_WATT_MEGA_CHARGE_WAVE = SOUND_ID_UNK | 0x00000024 , SOUND_DIZZY_SHELL = SOUND_ID_UNK | 0x00000026 ,
  SOUND_SHUFFLE_CARD_A = SOUND_ID_UNK | 0x0000002A , SOUND_SHUFFLE_CARD_B = SOUND_ID_UNK | 0x0000002B , SOUND_FIRE_FLOWER_A = SOUND_ID_UNK | 0x0000002C , SOUND_FIRE_FLOWER_B = SOUND_ID_UNK | 0x0000002D ,
  SOUND_SNOWMAN_DOLL_JUMP = SOUND_ID_UNK | 0x0000002E , SOUND_NOISE_RUSH = SOUND_ID_UNK | 0x0000002F , SOUND_POW_BLOCK = SOUND_ID_UNK | 0x00000030 , SOUND_INFLICT_SLEEP = SOUND_ID_UNK | 0x00000031 ,
  SOUND_INFLICT_STATUS = SOUND_ID_UNK | 0x00000032 , SOUND_DIZZY_DIAL = SOUND_ID_UNK | 0x00000033 , SOUND_SUSHIE_BELLY_FLOP = SOUND_ID_UNK | 0x00000034 , SOUND_CREATE_WATER_BLOCK = SOUND_ID_UNK | 0x00000035 ,
  SOUND_WHALE_OPEN_MOUTH = SOUND_ID_UNK | 0x00000036 , SOUND_WHALE_CLOSE_MOUTH = SOUND_ID_UNK | 0x00000037 , SOUND_TUBBA_SNORE_INHALE = SOUND_ID_UNK | 0x00000038 , SOUND_TUBBA_SNORE_EXHALE = SOUND_ID_UNK | 0x00000039 ,
  SOUND_KPA_BRIDGE_COLLAPSE_A = SOUND_ID_UNK | 0x0000003A , SOUND_KPA_BRIDGE_COLLAPSE_B = SOUND_ID_UNK | 0x0000003B , SOUND_KPA_ARENA_EXPLODING = SOUND_ID_UNK | 0x0000003C , SOUND_OBK_STAIRS_DROP = SOUND_ID_UNK | 0x0000003D ,
  SOUND_SHY_GUY_OUCH = SOUND_ID_UNK | 0x0000003E , SOUND_SHY_GUY_RUN_AWAY = SOUND_ID_UNK | 0x0000003F , SOUND_KPA_FLIP_BRIDGE_PANEL = SOUND_ID_UNK | 0x00000040 , SOUND_STAR_SPIRIT_APPEAR_A = SOUND_ID_UNK | 0x00000041 ,
  SOUND_STAR_SPIRIT_APPEAR_B = SOUND_ID_UNK | 0x00000042 , SOUND_STAR_SPIRIT_CAST_A = SOUND_ID_UNK | 0x00000043 , SOUND_STAR_SPIRIT_CAST_B = SOUND_ID_UNK | 0x00000044 , SOUND_STAR_SPIRIT_DEPART_1 = SOUND_ID_UNK | 0x00000045 ,
  SOUND_STAR_SPIRIT_DEPART_2 = SOUND_ID_UNK | 0x00000046 , SOUND_STAR_SPIRIT_DEPART_3 = SOUND_ID_UNK | 0x00000047 , SOUND_DARK_TOAD_DISPEL = SOUND_ID_UNK | 0x00000049 , SOUND_OPEN_MAGIC_CHEST = SOUND_ID_UNK | 0x0000004A ,
  SOUND_CLOSE_MAGIC_CHEST = SOUND_ID_UNK | 0x0000004B , SOUND_QUICK_HINGE = SOUND_ID_UNK | 0x0000004C , SOUND_FLO_MOVE_PILLAR = SOUND_ID_UNK | 0x0000004D , SOUND_WISH_ASCENDING = SOUND_ID_UNK | 0x00000051 ,
  SOUND_UP_AND_AWAY_SEND_AWAY = SOUND_ID_UNK | 0x00000052 , SOUND_STAR_POWER_RECOVERY = SOUND_ID_UNK | 0x00000053 , SOUND_START_RECOVERY = SOUND_ID_UNK | 0x00000055 , SOUND_RECOVER = SOUND_ID_UNK | 0x00000056 ,
  SOUND_FLOWERS_LIGHT_GIGGLE = SOUND_ID_UNK | 0x00000059 , SOUND_FLOWERS_SAD_GIGGLE = SOUND_ID_UNK | 0x0000005A , SOUND_FLOWERS_LAUGH = SOUND_ID_UNK | 0x0000005B , SOUND_FLOWERS_WITHER = SOUND_ID_UNK | 0x0000005C ,
  SOUND_FLOWERS_GROW = SOUND_ID_UNK | 0x0000005D , SOUND_ROCK_LAUGHTER = SOUND_ID_UNK | 0x0000005E , SOUND_TREE_LAUGHTER = SOUND_ID_UNK | 0x0000005F , SOUND_IMPISH_LAUGH = SOUND_ID_UNK | 0x00000060 ,
  SOUND_CHAIN_CHOMP_BITE = SOUND_ID_UNK | 0x00000061 , SOUND_CHAIN_CHOMP_THUD = SOUND_ID_UNK | 0x00000062 , SOUND_CHAIN_RATTLE = SOUND_ID_UNK | 0x00000063 , SOUND_SHY_STACK_SQUISH = SOUND_ID_UNK | 0x00000064 ,
  SOUND_STILT_GUY_UNFOLD = SOUND_ID_UNK | 0x00000065 , SOUND_STILT_GUY_STEP = SOUND_ID_UNK | 0x00000066 , SOUND_STILTS_FALL = SOUND_ID_UNK | 0x00000067 , SOUND_TANK_BULB_FIRE = SOUND_ID_UNK | 0x00000069 ,
  SOUND_TOY_TANK_OPEN_HATCH = SOUND_ID_UNK | 0x0000006A , SOUND_TOY_TANK_CLOSE_HATCH = SOUND_ID_UNK | 0x0000006B , SOUND_WOODEN_BLOCK = SOUND_ID_UNK | 0x0000006C , SOUND_RECOVER_HEART = SOUND_ID_UNK | 0x0000006D ,
  SOUND_FUZZY_RUMBLE = SOUND_ID_UNK | 0x0000006E , SOUND_FUZZY_SHAKE = SOUND_ID_UNK | 0x0000006F , SOUND_FUZZY_DIVIDE = SOUND_ID_UNK | 0x00000070 , SOUND_UP_AND_AWAY_CAPTURE = SOUND_ID_UNK | 0x00000071 ,
  SOUND_YOSHI = SOUND_ID_UNK | 0x00000072 , SOUND_HIT_WHACKA = SOUND_ID_UNK | 0x00000073 , SOUND_MAGIC_ASCENDING = SOUND_ID_UNK | 0x00000074 , SOUND_MAGIC_DESCENDING = SOUND_ID_UNK | 0x00000075 ,
  SOUND_BOMB_BLAST = SOUND_ID_UNK | 0x00000076 , SOUND_BULLET_BILL_EXPLODE_A = SOUND_ID_UNK | 0x00000078 , SOUND_BULLET_BILL_EXPLODE_B = SOUND_ID_UNK | 0x00000079 , SOUND_KAMMY_SUMMON_MAGIC = SOUND_ID_UNK | 0x0000007A ,
  SOUND_KAMMY_SUMMON_BLOCK = SOUND_ID_UNK | 0x0000007B , SOUND_KAMMY_RAISE_OBJECT = SOUND_ID_UNK | 0x0000007C , SOUND_KAMMY_LOWER_OBJECT = SOUND_ID_UNK | 0x0000007D , SOUND_TWINK_ATTACK = SOUND_ID_UNK | 0x0000007E ,
  SOUND_TWINK_FLY_A = SOUND_ID_UNK | 0x0000007F , SOUND_QUICK_PLAYER_JUMP = SOUND_ID_UNK | 0x00000081 , SOUND_JUMP_8BIT_MARIO = SOUND_ID_UNK | 0x00000082 , SOUND_STAR_BOX_LAUNCHER = SOUND_ID_UNK | 0x00000085 ,
  SOUND_SPRING = SOUND_ID_UNK | 0x00000086 , SOUND_ZIPLINE_FINISH = SOUND_ID_UNK | 0x00000087 , SOUND_PUSH_BLOCK = SOUND_ID_UNK | 0x00000088 , SOUND_PULL_VINE = SOUND_ID_UNK | 0x00000089 ,
  SOUND_FLOOR_SWITCH_DEPRESS = SOUND_ID_UNK | 0x0000008A , SOUND_FLOOR_SWITCH_ACTIVATE = SOUND_ID_UNK | 0x0000008B , SOUND_NO_DAMGE = SOUND_ID_UNK | 0x0000008C , SOUND_USE_ITEM = SOUND_ID_UNK | 0x0000008D ,
  SOUND_GROW = SOUND_ID_UNK | 0x0000008E , SOUND_CHARGE_UP = SOUND_ID_UNK | 0x0000008F , SOUND_OPEN_TRAPDOOR = SOUND_ID_UNK | 0x00000091 , SOUND_BREAK_FLOOR = SOUND_ID_UNK | 0x00000092 ,
  SOUND_SPIKES_EXTEND = SOUND_ID_UNK | 0x00000093 , SOUND_JUMP_SCARE = SOUND_ID_UNK | 0x00000094 , SOUND_EAT_OR_DRINK = SOUND_ID_UNK | 0x00000095 , SOUND_SPIT_OUT = SOUND_ID_UNK | 0x00000096 ,
  SOUND_GLASS_SHATTER = SOUND_ID_UNK | 0x00000097 , SOUND_VANISH_IN_SMOKE = SOUND_ID_UNK | 0x00000098 , SOUND_HEART_PLANT = SOUND_ID_UNK | 0x00000099 , SOUND_HURT_PLANT_SHRIEK = SOUND_ID_UNK | 0x0000009A ,
  SOUND_MUNCHLESIA_SUCTION = SOUND_ID_UNK | 0x0000009B , SOUND_JAN_LOG_LAND = SOUND_ID_UNK | 0x0000009D , SOUND_JAN_LOG_SPLIT = SOUND_ID_UNK | 0x0000009E , SOUND_SEPARATE_BUSHES = SOUND_ID_UNK | 0x0000009F ,
  SOUND_LARGE_NPC_IMPACT = SOUND_ID_UNK | 0x000000A0 , SOUND_STARSHIP_BOOST = SOUND_ID_UNK | 0x000000A1 , SOUND_IWA_SLIDE_GATE = SOUND_ID_UNK | 0x000000A2 , SOUND_CREAKY_WINDOW_OPEN = SOUND_ID_UNK | 0x000000A3 ,
  SOUND_CREAKY_WINDOW_CLOSE = SOUND_ID_UNK | 0x000000A4 , SOUND_TRAIN_DOOR_OPEN = SOUND_ID_UNK | 0x000000A5 , SOUND_TRAIN_DOOR_CLOSE = SOUND_ID_UNK | 0x000000A6 , SOUND_TURN_MECHANISM = SOUND_ID_UNK | 0x000000A7 ,
  SOUND_CAPSULE_OPEN = SOUND_ID_UNK | 0x000000A8 , SOUND_FLIP_PANEL = SOUND_ID_UNK | 0x000000AB , SOUND_CLOSE_PANEL = SOUND_ID_UNK | 0x000000AC , SOUND_WATER_SPLASH = SOUND_ID_UNK | 0x000000AD ,
  SOUND_BREAK_CRATE = SOUND_ID_UNK | 0x000000AE , SOUND_HOLLOW_RISING = SOUND_ID_UNK | 0x000000AF , SOUND_HOLLOW_FALLING = SOUND_ID_UNK | 0x000000B0 , SOUND_PIRANHA_SPIN_1 = SOUND_ID_UNK | 0x000000B1 ,
  SOUND_PIRANHA_SPIN_2 = SOUND_ID_UNK | 0x000000B2 , SOUND_PIRANHA_TENSE = SOUND_ID_UNK | 0x000000B3 , SOUND_HEAVY_NPC_STEP_B = SOUND_ID_UNK | 0x000000B4 , SOUND_HUFF_N_PUFF_JIGGLE = SOUND_ID_UNK | 0x000000B6 ,
  SOUND_HUFF_N_PUFF_WOBBLE = SOUND_ID_UNK | 0x000000B7 , SOUND_GHOST_TRANSFORM = SOUND_ID_UNK | 0x000000B8 , SOUND_JR_TROOPA_TRANSFORM = SOUND_ID_UNK | 0x000000B9 , SOUND_ACTOR_STEP_A = SOUND_ID_UNK | 0x000000BA ,
  SOUND_MASTER_FLUTTER = SOUND_ID_UNK | 0x000000BB , SOUND_MASTER_KICK = SOUND_ID_UNK | 0x000000BC , SOUND_MASTER_STANCE_CHANGE = SOUND_ID_UNK | 0x000000BD , SOUND_MASTER_FLIP = SOUND_ID_UNK | 0x000000BE ,
  SOUND_LAVA_BUD_RECOVER = SOUND_ID_UNK | 0x000000BF , SOUND_SMALL_NPC_STEP = SOUND_ID_UNK | 0x000000C1 , SOUND_BANDIT_STEAL = SOUND_ID_UNK | 0x000000C2 , SOUND_DISAPPOINTED = SOUND_ID_UNK | 0x000000C3 ,
  SOUND_CLUBBA_STEP = SOUND_ID_UNK | 0x000000C4 , SOUND_CLUBBA_SWING = SOUND_ID_UNK | 0x000000C5 , SOUND_MBUSH_STEP = SOUND_ID_UNK | 0x000000C6 , SOUND_TUBBA_HEART_JUMP = SOUND_ID_UNK | 0x000000C8 ,
  SOUND_MBUSH_LEAP = SOUND_ID_UNK | 0x000000C9 , SOUND_BZZAP_STING = SOUND_ID_UNK | 0x000000CA , SOUND_MINI_BZZAP_STING = SOUND_ID_UNK | 0x000000CB , SOUND_BZZAP_CALL_SWARM = SOUND_ID_UNK | 0x000000CC ,
  SOUND_BONY_BEETLE_STEP = SOUND_ID_UNK | 0x000000CD , SOUND_BONY_BEETLE_EXTEND_SPIKES = SOUND_ID_UNK | 0x000000CE , SOUND_BONY_BEETLE_RETRACT_SPIKES = SOUND_ID_UNK | 0x000000CF , SOUND_CLEFT_STEP = SOUND_ID_UNK | 0x000000D0 ,
  SOUND_CLEFT_TACKLE = SOUND_ID_UNK | 0x000000D1 , SOUND_LAKITU_THROW_SPINY = SOUND_ID_UNK | 0x000000D2 , SOUND_SHELL_TOSS = SOUND_ID_UNK | 0x000000D3 , SOUND_SPELL_CAST1 = SOUND_ID_UNK | 0x000000D4 ,
  SOUND_SPELL_CAST2 = SOUND_ID_UNK | 0x000000D5 , SOUND_SPELL_CAST3 = SOUND_ID_UNK | 0x000000D6 , SOUND_SPELL_CAST4 = SOUND_ID_UNK | 0x000000D7 , SOUND_SPELL_CAST5 = SOUND_ID_UNK | 0x000000D8 ,
  SOUND_FUZZIPEDE_MOTION = SOUND_ID_UNK | 0x000000D9 , SOUND_FUZZIPEDE_LEAP = SOUND_ID_UNK | 0x000000DA , SOUND_FUZZIPEDE_STRIKE = SOUND_ID_UNK | 0x000000DB , SOUND_COMMAND_LOSS = SOUND_ID_UNK | 0x000000DC ,
  SOUND_GOOMBA_STEP = SOUND_ID_UNK | 0x000000DD , SOUND_PIRANHA_BITE = SOUND_ID_UNK | 0x000000DE , SOUND_PARAGOOMBA_FLY = SOUND_ID_UNK | 0x000000DF , SOUND_PARAGOOMBA_PREDIVE = SOUND_ID_UNK | 0x000000E0 ,
  SOUND_TUTANKOOPA_MAGIC = SOUND_ID_UNK | 0x000000E1 , SOUND_JR_TOOPA_JUMP = SOUND_ID_UNK | 0x000000E2 , SOUND_ACTOR_WITHER = SOUND_ID_UNK | 0x000000E3 , SOUND_ACTOR_COLLAPSE = SOUND_ID_UNK | 0x000000E4 ,
  SOUND_KNOCKOUT_CHIRPING = SOUND_ID_UNK | 0x000000E5 , SOUND_TUTANKOOPA_LEVITATE = SOUND_ID_UNK | 0x000000E6 , SOUND_SPOOKY_LEVITATE = SOUND_ID_UNK | 0x000000E7 , SOUND_ILLUSION_DISSOLVE = SOUND_ID_UNK | 0x000000E8 ,
  SOUND_HEAVY_NPC_FALLING = SOUND_ID_UNK | 0x000000E9 , SOUND_HEAVY_NPC_LANDING = SOUND_ID_UNK | 0x000000EA , SOUND_TUTANKOOPA_DEBRIS_FALL = SOUND_ID_UNK | 0x000000EB , SOUND_HEAVY_NPC_STEP_A = SOUND_ID_UNK | 0x000000EC ,
  SOUND_GOOMBA_KING_SPIN = SOUND_ID_UNK | 0x000000ED , SOUND_GULPIT_LICK = SOUND_ID_UNK | 0x000000EE , SOUND_BUZZAR_FLAP = SOUND_ID_UNK | 0x000000EF , SOUND_BUZZAR_WHIRLWIND = SOUND_ID_UNK | 0x000000F0 ,
  SOUND_BUZZAR_WINDUP = SOUND_ID_UNK | 0x000000F1 , SOUND_BUZZAR_DIVE = SOUND_ID_UNK | 0x000000F2 , SOUND_SMALL_LENS_FLARE = SOUND_ID_UNK | 0x000000F3 , SOUND_BUZZAR_THROW = SOUND_ID_UNK | 0x000000F4 ,
  SOUND_BUZZAR_GRAB = SOUND_ID_UNK | 0x000000F5 , SOUND_HEAVY_NPC_STEP_C = SOUND_ID_UNK | 0x000000F6 , SOUND_TUBBAS_HEART_CHARGE = SOUND_ID_UNK | 0x000000F7 , SOUND_TUBBAS_HEART_SWARM_ATTACK = SOUND_ID_UNK | 0x000000F9 ,
  SOUND_TUBBAS_HEART_SWARM_DISPERSE = SOUND_ID_UNK | 0x000000FB , SOUND_TUBBAS_HEART_SWARM_VANISH = SOUND_ID_UNK | 0x000000FC , SOUND_FAKE_BOWSER_SWING = SOUND_ID_UNK | 0x000000FD , SOUND_FAKE_BOWSER_STRIKE = SOUND_ID_UNK | 0x000000FE ,
  SOUND_FILE_MENU_MOVE_CURSOR = SOUND_ID_UNK | 0x00000101 , SOUND_CREATE_FILE_MOVE_CURSOR = SOUND_ID_UNK | 0x00000102 , SOUND_CREATE_FILE_SET_CHARACTER = SOUND_ID_UNK | 0x00000103 , SOUND_CREATE_FILE_BACKSPACE = SOUND_ID_UNK | 0x00000104 ,
  SOUND_CREATE_FILE_CHANGE_CHARSET = SOUND_ID_UNK | 0x00000105 , SOUND_INFLICT_CHILL_OUT = SOUND_ID_UNK | 0x00000106 , SOUND_INFLICT_KO = SOUND_ID_UNK | 0x00000107 , SOUND_SPAWN_BLOCK = SOUND_ID_UNK | 0x00000108 ,
  SOUND_D_DOWN_HIT_1 = SOUND_ID_UNK | 0x0000010A , SOUND_D_DOWN_HIT_2 = SOUND_ID_UNK | 0x0000010B , SOUND_D_DOWN_HIT_3 = SOUND_ID_UNK | 0x0000010C , SOUND_SPIN = SOUND_ID_UNK | 0x00000111 ,
  SOUND_SPEEDY_SPIN = SOUND_ID_UNK | 0x00000112 , SOUND_SPIN_ATTACK = SOUND_ID_UNK | 0x00000113 , SOUND_SPEEDY_SPIN_ATTACK = SOUND_ID_UNK | 0x00000114 , SOUND_HAMMER_SWING_1 = SOUND_ID_UNK | 0x00000115 ,
  SOUND_HAMMER_SWING_2 = SOUND_ID_UNK | 0x00000116 , SOUND_HAMMER_SWING_3 = SOUND_ID_UNK | 0x00000117 , SOUND_HAMMER_STRIKE_1 = SOUND_ID_UNK | 0x00000118 , SOUND_HAMMER_STRIKE_2 = SOUND_ID_UNK | 0x00000119 ,
  SOUND_HAMMER_STRIKE_3 = SOUND_ID_UNK | 0x0000011A , SOUND_HAMMER_QUAKE_1 = SOUND_ID_UNK | 0x0000011B , SOUND_HAMMER_QUAKE_2 = SOUND_ID_UNK | 0x0000011C , SOUND_HAMMER_QUAKE_3 = SOUND_ID_UNK | 0x0000011D ,
  SOUND_SPIN_SMASH_1 = SOUND_ID_UNK | 0x0000011E , SOUND_SPIN_SMASH_2 = SOUND_ID_UNK | 0x0000011F , SOUND_SPIN_SMASH_3 = SOUND_ID_UNK | 0x00000120 , SOUND_BOWSER_STAR_ROD_USE = SOUND_ID_UNK | 0x00000121 ,
  SOUND_BOWSER_STAR_ROD_DRAIN_WAVE = SOUND_ID_UNK | 0x00000122 , SOUND_BOWSER_STAR_ROD_GATHER = SOUND_ID_UNK | 0x00000123 , SOUND_BOWSER_STAR_ROD_SHOCKWAVE = SOUND_ID_UNK | 0x00000124 , SOUND_BOWSER_STAR_ROD_ENCHANT = SOUND_ID_UNK | 0x00000125 ,
  SOUND_BOWSER_CAST_RECOVER = SOUND_ID_UNK | 0x00000126 , SOUND_BOWSER_LIGHTNING = SOUND_ID_UNK | 0x00000127 , SOUND_BOWSER_POWER_DOWN = SOUND_ID_UNK | 0x00000128 , SOUND_BOWSER_COLLAPSE = SOUND_ID_UNK | 0x00000129 ,
  SOUND_OBK_CHANDELIER_RELEASE = SOUND_ID_UNK | 0x0000012A , SOUND_OBK_CHANDELIER_STOP = SOUND_ID_UNK | 0x0000012B , SOUND_OBK_CHANDELIER_RETRACT = SOUND_ID_UNK | 0x0000012C , SOUND_RELEASE_ENERGY = SOUND_ID_UNK | 0x0000012D ,
  SOUND_GATHER_ENERGY = SOUND_ID_UNK | 0x0000012E , SOUND_LOOP_BOMBETTE_FUSE = 0x80000000 , SOUND_LOOP_BOBOMB_FUSE = 0x80000001 , SOUND_LOOP_ISK_FLIP_STAIRS = 0x80000002 ,
  SOUND_LOOP_ISK_LOWER_STAIRS = 0x80000003 , SOUND_LOOP_TRD_02_LOWER_STAIRS = 0x80000004 , SOUND_LOOP_TRD_04_LOWER_STAIRS = 0x80000005 , SOUND_LOOP_TRD_FLOWING_WATER = 0x80000006 ,
  SOUND_LOOP_TRD_RAISE_STAIRS = 0x80000007 , SOUND_LOOP_CHEERING = 0x80000008 , SOUND_LOOP_IWA10_FLOW1 = 0x80000009 , SOUND_LOOP_IWA_UNUSED_FLOW3 = 0x8000000A ,
  SOUND_LOOP_IWA00_FLOW3 = 0x8000000B , SOUND_LOOP_IWA00_FLOW2 = 0x8000000C , SOUND_LOOP_IWA01_FLOW1 = 0x8000000D , SOUND_LOOP_IWA01_FLOW2 = 0x8000000E ,
  SOUND_LOOP_OBK_LOWER_CHAIN = 0x8000000F , SOUND_LOOP_MOVE_STATUE = 0x80000010 , SOUND_LOOP_SENTINEL_ALARM = 0x80000011 , SOUND_LOOP_QUIZ_TICKING = 0x80000012 ,
  SOUND_LOOP_AUDIENCE_MURMUR = 0x80000013 , SOUND_LOOP_TOYBOX_TRAIN_GEAR = 0x80000014 , SOUND_LOOP_OMO_SLOT_MACHINE = 0x80000015 , SOUND_LOOP_OMO_ROTATING_WHEEL = 0x80000016 ,
  SOUND_LOOP_JAN_BEACH_WAVES = 0x80000017 , SOUND_LOOP_MOVE_LARGE_STATUE = 0x80000018 , SOUND_LOOP_ZIPLINE_RIDE = 0x80000019 , SOUND_LOOP_ZIPLINE_RETURN = 0x8000001A ,
  SOUND_LOOP_TROMP_ROLL = 0x8000001B , SOUND_LOOP_JAN_SMALL_GEYSER = 0x8000001C , SOUND_LOOP_JAN_LARGE_GEYSER = 0x8000001D , SOUND_LOOP_JAN_CONSTRUCTION = 0x8000001E ,
  SOUND_LOOP_NOTHING_1F = 0x8000001F , SOUND_LOOP_NOTHING_20 = 0x80000020 , SOUND_LOOP_FLO_WATER_FLOW_1 = 0x80000021 , SOUND_LOOP_FLO_WATER_FLOW_2 = 0x80000022 ,
  SOUND_LOOP_BUBBLE_DRIFT = 0x80000023 , SOUND_LOOP_FLO_RELEASE_FOUNTAIN = 0x80000024 , SOUND_LOOP_PUFF_PUFF_MACHINE = 0x80000025 , SOUND_LOOP_NOTHING_26 = 0x80000026 ,
  SOUND_LOOP_TIK01_WATER = 0x80000027 , SOUND_LOOP_TIK02_WATER = 0x80000028 , SOUND_LOOP_TIK02_FLOW2 = 0x80000029 , SOUND_LOOP_TIK02_FLOW3 = 0x8000002A ,
  SOUND_LOOP_TIK03_WATER = 0x8000002B , SOUND_LOOP_TIK03_FLOW1 = 0x8000002C , SOUND_LOOP_TIK05_WATER = 0x8000002D , SOUND_LOOP_TIK05_FLOW1 = 0x8000002E ,
  SOUND_LOOP_TIK06_WATER = 0x8000002F , SOUND_LOOP_TIK06_FLOW2 = 0x80000030 , SOUND_LOOP_TIK06_FLOW3 = 0x80000031 , SOUND_LOOP_TIK06_FLOW4 = 0x80000032 ,
  SOUND_LOOP_TIK08_WATER = 0x80000033 , SOUND_LOOP_TIK08_FLOW1 = 0x80000034 , SOUND_LOOP_TIK09_WATER = 0x80000035 , SOUND_LOOP_TIK09_FLOW2 = 0x80000036 ,
  SOUND_LOOP_TIK09_FLOW4 = 0x80000037 , SOUND_LOOP_TIK09_FLOW3 = 0x80000038 , SOUND_LOOP_TIK10_WATER = 0x80000039 , SOUND_LOOP_TIK_UNUSED1_WATER = 0x8000003A ,
  SOUND_LOOP_TIK_UNUSED2_WATER = 0x8000003B , SOUND_LOOP_TIK_UNUSED3_WATER = 0x8000003C , SOUND_LOOP_TIK_UNUSED3_FLOW4 = 0x8000003D , SOUND_LOOP_TIK_UNUSED3_FLOW3 = 0x8000003E ,
  SOUND_LOOP_TIK_UNUSED3_FLOW2 = 0x8000003F , SOUND_LOOP_SAM_STAIRS_RISE = 0x80000040 , SOUND_LOOP_CHARGE_METER = 0x80000041 , SOUND_LOOP_CRYSTAL_BALL_GLOW = 0x80000042 ,
  SOUND_LOOP_TIK18_WATER = 0x80000043 , SOUND_LOOP_TIK19_WATER = 0x80000044 , SOUND_LOOP_TIK19_FLOW3 = 0x80000045 , SOUND_LOOP_TIK19_FLOW4 = 0x80000046 ,
  SOUND_LOOP_TIK20_WATER = 0x80000047 , SOUND_LOOP_TIK23_WATER = 0x80000048 , SOUND_LOOP_TIK24_WATER = 0x80000049 , SOUND_LOOP_WINDMILL_EXT = 0x8000004A ,
  SOUND_LOOP_WINDMILL_GEARS = 0x8000004B , SOUND_LOOP_SHY_GUY_CROWD_1 = 0x8000004C , SOUND_LOOP_SHY_GUY_CROWD_2 = 0x8000004D , SOUND_LOOP_FLIGHT = 0x8000004E ,
  SOUND_LOOP_WHALE_GEYSER = 0x8000004F , SOUND_LOOP_FLO_FILL_WATER_POOL = 0x80000050 , SOUND_LOOP_KPA_CHAIN_DRIVE = 0x80000051 , SOUND_LOOP_KPA_FILL_WATER = 0x80000052 ,
  SOUND_LOOP_KPA_DRAIN_WATER = 0x80000053 , SOUND_LOOP_KPA_FLIP_BRIDGE_PANEL = 0x80000054 , SOUND_LOOP_JR_TROOPA_SWIM = 0x80000055 , SOUND_LOOP_KKJ_RUMBLING = 0x80000056 ,
  SOUND_LOOP_OSR_RUMBLING = 0x80000057 , SOUND_LOOP_MAC_HARBOR_WATER = 0x80000058 , SOUND_LOOP_OSR_FOUNTAIN_INTACT = 0x80000059 , SOUND_LOOP_OSR_FOUNTAIN_BROKEN = 0x8000005A ,
  SOUND_LOOP_NOK_WATER = 0x8000005B , SOUND_LOOP_TRD_WATER_EXT = 0x8000005C , SOUND_LOOP_DGB_COLLAPSE = 0x8000005D , SOUND_LOOP_SBK_RUINS_RISING = 0x8000005E ,
  SOUND_LOOP_SBK_RUINS_WHIRLWIND = 0x8000005F , SOUND_LOOP_SBK_RUINS_RISING_DISTANT = 0x80000060 , SOUND_LOOP_SBK_OASIS_WATER = 0x80000061 , SOUND_LOOP_62 = 0x80000062 ,
  SOUND_LOOP_STAR_SANCTUARY_FAR = 0x80000063 , SOUND_LOOP_STAR_SANCTUARY_NEAR = 0x80000064 , SOUND_LOOP_STAR_SANCTUARY_INSIDE = 0x80000065 , SOUND_LOOP_BOWSER_PROPELLER = 0x80000066 ,
  SOUND_LOOP_STAR_ORB_RISING = 0x80000067 , SOUND_LOOP_USE_STAR_BEAM = 0x80000068 , SOUND_LOOP_USE_PEACH_BEAM = 0x80000069 , SOUND_LOOP_SPINNING_FLOWER = 0x8000006A ,
  SOUND_LOOP_RUMBLE = 0x8000006B , SOUND_LOOP_FIGHTING = 0x8000006C , SOUND_LOOP_KPA_ARENA_TURN_ON = 0x8000006D , SOUND_LOOP_KPA_ARENA_ACTIVE = 0x8000006E ,
  SOUND_DOOR_OPEN = 0x90000000 , SOUND_DOOR_CLOSE = 0x90000001 , SOUND_ROOM_DOOR_OPEN = 0xA0000000 , SOUND_ROOM_DOOR_CLOSE = 0xA0000001 ,
  SOUND_SEQ_FIRE_BAR_0 = 0xB0000000 , SOUND_SEQ_FIRE_BAR_1 = 0xB0000001 , SOUND_SEQ_FIRE_BAR_2 = 0xB0000002 , SOUND_SEQ_FIRE_BAR_3 = 0xB0000003 ,
  SOUND_SEQ_FIRE_BAR_4 = 0xB0000004 , SOUND_SEQ_FIRE_BAR_5 = 0xB0000005 , SOUND_SEQ_FIRE_BAR_6 = 0xB0000006 , SOUND_SEQ_FIRE_BAR_7 = 0xB0000007 ,
  SOUND_SEQ_FIRE_BAR_8 = 0xB0000008 , SOUND_SEQ_FIRE_BAR_9 = 0xB0000009 , SOUND_SEQ_FIRE_BAR_DEAD = 0xB000000A , SOUND_SEQ_AI_ALERT = 0xB000000B ,
  SOUND_SEQ_SNORE_INHALE = 0xB000000C , SOUND_SEQ_SNORE_EXHALE = 0xB000000D , SOUND_SEQ_SNAP_AWAKE = 0xB000000E , SOUND_SEQ_BOO_VANISH = 0xB000000F ,
  SOUND_SEQ_BOO_APPEAR = 0xB0000010 , SOUND_SEQ_WINDOW_OPEN = 0xB0000011 , SOUND_SEQ_WINDOW_CLOSE = 0xB0000012 , SOUND_SEQ_RAVEN_LEAP = 0xB0000013 ,
  SOUND_SEQ_RAVEN_FALL = 0xB0000014 , SOUND_SEQ_SHOOTING_STAR_FALL = 0xB0000015 , SOUND_SEQ_SHOOTING_STAR_BOUNCE = 0xB0000016 , SOUND_SEQ_FUZZY_HOP = 0xB0000017 ,
  SOUND_SEQ_BULLET_BILL_EXPLODE = 0xB0000018 , SOUND_SEQ_LUIGI_STEP = 0xB0000019 , SOUND_SEQ_TRAIN_CHUG = 0xB000001A , SOUND_SEQ_FINALE_BRIDGE_COLLAPSE = 0xB000001B ,
  SOUND_SEQ_FINALE_EXPLOSION = 0xB000001C , SOUND_SEQ_SHUFFLE_CARD = 0xB000001D , SOUND_SEQ_STAR_SPIRIT_APPEAR = 0xB000001E , SOUND_SEQ_STAR_SPIRIT_CAST = 0xB000001F ,
  SOUND_SEQ_UNUSED_EXPLODE = 0xB0000020 , SOUND_SEQ_SHY_GUY_STEP = 0xB0000021
}
 
enum  SoundSpatializationFlags {
  SOUND_SPACE_MODE_MASK = 0x0000FFFF , SOUND_SPACE_DEFAULT = 0x00000000 , SOUND_SPACE_WITH_DEPTH = 0x00000001 , SOUND_SPACE_FULL = 0x00000002 ,
  SOUND_SPACE_PARAMS_MASK = 0xFFFF0000 , SOUND_PARAM_MUTE = 0x00010000 , SOUND_PARAM_CLIP_OFFSCREEN_ANY = 0x00020000 , SOUND_PARAM_CLIP_OFFSCREEN_X = 0x00040000 ,
  SOUND_PARAM_CLIP_OFFSCREEN_Y = 0x00080000 , SOUND_PARAM_MOST_QUIET = 0x00100000 , SOUND_PARAM_MORE_QUIET = 0x00200000 , SOUND_PARAM_QUIET = 0x00400000
}
 
enum  SoundTriggers { SOUND_TRIGGER_CHANGE_SOUND = 1 , SOUND_TRIGGER_CHANGE_VOLUME = 2 }
 
enum  AuResult {
  AU_RESULT_OK = 0 , AU_ERROR_1 = 1 , AU_AMBIENCE_ERROR_1 = 1 , AU_ERROR_SONG_NOT_PLAYING = 2 ,
  AU_AMBIENCE_ERROR_2 = 2 , AU_ERROR_NULL_SONG_NAME = 3 , AU_AMBIENCE_ERROR_3 = 3 , AU_ERROR_INVALID_SONG_DURATION = 4 ,
  AU_ERROR_6 = 6 , AU_ERROR_7 = 7 , AU_ERROR_11 = 11 , AU_ERROR_SBN_INDEX_OUT_OF_RANGE = 101 ,
  AU_ERROR_SBN_FORMAT_MISMATCH = 102 , AU_ERROR_151 = 151 , AU_ERROR_201 = 201
}
 
enum  AuFileFormat {
  AU_FMT_BGM = 0x10 , AU_FMT_SEF = 0x20 , AU_FMT_BK = 0x30 , AU_FMT_PER = 0x40 ,
  AU_FMT_PRG = 0x40 , AU_FMT_MSEQ = 0x40
}
 
enum  { MUSIC_PROXIMITY_FAR , MUSIC_PROXIMITY_NEAR , MUSIC_PROXIMITY_FULL }
 
enum  MusicTrackVols {
  TRACK_VOLS_0 = 0 , TRACK_VOLS_1 = 1 , TRACK_VOLS_2 = 2 , TRACK_VOLS_3 = 3 ,
  TRACK_VOLS_KPA_OUTSIDE = 4 , TRACK_VOLS_KPA_1 = 5 , TRACK_VOLS_KPA_2 = 6 , TRACK_VOLS_KPA_3 = 7
}
 
enum  Cams { CAM_DEFAULT = 0 , CAM_BATTLE = 1 , CAM_TATTLE = 2 , CAM_HUD = 3 }
 
enum  CamShakeModes { CAM_SHAKE_CONSTANT_VERTICAL = 0 , CAM_SHAKE_ANGULAR_HORIZONTAL = 1 , CAM_SHAKE_DECAYING_VERTICAL = 2 }
 
enum  BasicCameraParams {
  CAM_PARAM_SKIP_RECALC = 1 , CAM_PARAM_BOOM_LENGTH = 2 , CAM_PARAM_FOV_SCALE = 3 , CAM_PARAM_BOOM_PITCH = 4 ,
  CAM_PARAM_BOOM_YAW = 5 , CAM_PARAM_BOOM_Y_OFFSET = 6 , CAM_PARAM_UNK_7 = 7 , CAM_PARAM_ZOOM_PERCENT = 8
}
 
enum  GotItemType { ITEM_TYPE_CONSUMABLE = 0 , ITEM_TYPE_KEY = 1 , ITEM_TYPE_BADGE = 2 , ITEM_TYPE_STAR_PIECE = 3 }
 
enum  ItemTypeFlags {
  ITEM_TYPE_FLAG_WORLD_USABLE = 0x0001 , ITEM_TYPE_FLAG_BATTLE_USABLE = 0x0002 , ITEM_TYPE_FLAG_CONSUMABLE = 0x0004 , ITEM_TYPE_FLAG_KEY = 0x0008 ,
  ITEM_TYPE_FLAG_GEAR = 0x0020 , ITEM_TYPE_FLAG_BADGE = 0x0040 , ITEM_TYPE_FLAG_FOOD_OR_DRINK = 0x0080 , ITEM_TYPE_FLAG_USE_DRINK_ANIMATION = 0x0100 ,
  ITEM_TYPE_FLAG_ENTITY_COLLECTABLE = 0x0200 , ITEM_TYPE_FLAG_ENTITY_FULLSIZE = 0x1000
}
 
enum  TargetFlags {
  TARGET_FLAG_SELECT_ONE = 0x00000001 , TARGET_FLAG_2 = 0x00000002 , TARGET_FLAG_GROUND = 0x00000004 , TARGET_FLAG_PLAYER = 0x00000008 ,
  TARGET_FLAG_NOT_HIGH = 0x00000010 , TARGET_FLAG_NOT_FLYING = 0x00000020 , TARGET_FLAG_NOT_GROUND = 0x00000040 , TARGET_FLAG_80 = 0x00000080 ,
  TARGET_FLAG_PARTNER = 0x00000100 , TARGET_FLAG_AIRLIFT = 0x00000400 , TARGET_FLAG_JUMP_LIKE = 0x00000800 , TARGET_FLAG_SMASH_LIKE = 0x00001000 ,
  TARGET_FLAG_NOT_BEHIND = 0x00002000 , TARGET_FLAG_NOT_BELOW = 0x00004000 , TARGET_FLAG_PRIMARY_ONLY = 0x00008000 , TARGET_FLAG_ALLOW_TARGET_ONLY = 0x00010000 ,
  TARGET_FLAG_TATTLE = 0x00020000 , TARGET_FLAG_NO_CEILING = 0x00040000 , TARGET_FLAG_DIR_RIGHT = 0x00100000 , TARGET_FLAG_DIR_LEFT = 0x00200000 ,
  TARGET_FLAG_DIR_BELOW = 0x00400000 , TARGET_FLAG_DIR_ABOVE = 0x00800000 , TARGET_FLAG_OVERRIDE = 0x80000000
}
 
enum  ActorPartTargetFlags { ACTOR_PART_TARGET_NO_JUMP = 0x01 , ACTOR_PART_TARGET_NO_SMASH = 0x02 , ACTOR_PART_TARGET_NO_DAMAGE = 0x04 }
 
enum  AmbientSounds {
  AMBIENT_SPOOKY = 0 , AMBIENT_WIND = 1 , AMBIENT_BEACH = 2 , AMBIENT_JUNGLE = 3 ,
  AMBIENT_LAVA_1 = 4 , AMBIENT_LAVA_2 = 5 , AMBIENT_SILENCE = 6 , AMBIENT_LAVA_3 = 7 ,
  AMBIENT_LAVA_4 = 8 , AMBIENT_LAVA_5 = 9 , AMBIENT_LAVA_6 = 10 , AMBIENT_LAVA_7 = 11 ,
  AMBIENT_BIRDS = 12 , AMBIENT_SEA = 13 , AMBIENT_RADIO = 16
}
 
enum  EncounterOutcomes {
  OUTCOME_PLAYER_WON = 0 , OUTCOME_PLAYER_LOST = 1 , OUTCOME_PLAYER_FLED = 2 , OUTCOME_ENEMY_FLED = 3 ,
  OUTCOME_SKIP = 4
}
 
enum  MerleeSpellType {
  MERLEE_SPELL_NONE = 0 , MERLEE_SPELL_ATK_BOOST = 1 , MERLEE_SPELL_DEF_BOOST = 2 , MERLEE_SPELL_EXP_BOOST = 3 ,
  MERLEE_SPELL_COIN_BOOST = 4
}
 
enum  NpcDecorationIDs {
  NPC_DECORATION_NONE = 0x00000000 , NPC_DECORATION_BOWSER_AURA = 0x00000001 , NPC_DECORATION_SWEAT = 0x00000002 , NPC_DECORATION_SEEING_STARS = 0x00000003 ,
  NPC_DECORATION_WHITE_GLOW_FRONT = 0x00000004 , NPC_DECORATION_WHITE_GLOW_BEHIND = 0x00000005 , NPC_DECORATION_CHARGED = 0x00000006
}
 
enum  NpcPaletteAdjustments {
  NPC_PAL_ADJUST_NONE = 0 , NPC_PAL_ADJUST_WATT_IDLE = 1 , NPC_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS = 2 , NPC_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS = 3 ,
  NPC_PAL_ADJUST_BLEND_DOUBLE_PALETTES = 4
}
 
enum  SpeechFlags {
  SPEECH_FLAG_10 = 0x010 , SPEECH_FLAG_HAS_OFFSET = 0x100 , SPEECH_FLAG_200 = 0x200 , SPEECH_ORIENTATION_MASK = 0xF ,
  SPEECH_FACE_SPEAKER_ONLY = 4 , SPEECH_FACE_AWAY_FROM = 3 , SPEECH_FACE_LIKE_SPEAKER = 2 , SPEECH_FACE_LIKE_LISTENER = 1 ,
  SPEECH_FACE_EACH_OTHER = 0
}
 
enum  HitResult {
  HIT_RESULT_BACKFIRE = -1 , HIT_RESULT_HIT = 0 , HIT_RESULT_NICE = 1 , HIT_RESULT_NO_DAMAGE = 2 ,
  HIT_RESULT_NICE_NO_DAMAGE = 3 , HIT_RESULT_LANDED_ON_SPIKE = 4 , HIT_RESULT_LUCKY = 5 , HIT_RESULT_MISS = 6 ,
  HIT_RESULT_HIT_STATIC = 7 , HIT_RESULT_IMMUNE = 8 , HIT_RESULT_10 = 10
}
 
enum  ActionResult {
  ACTION_RESULT_NONE = 127 , ACTION_RESULT_METER_BELOW_HALF = -4 , ACTION_RESULT_METER_NOT_ENOUGH = -2 , ACTION_RESULT_EARLY = -1 ,
  ACTION_RESULT_FAIL = 0 , ACTION_RESULT_SUCCESS = 1
}
 
enum  BlockResult { BLOCK_RESULT_NONE = 127 , BLOCK_RESULT_EARLY = -1 , BLOCK_RESULT_FAIL = 0 , BLOCK_RESULT_SUCCESS = 1 }
 
enum  ActionRatings {
  ACTION_RATING_NICE = 0 , ACTION_RATING_MISS = 1 , ACTION_RATING_LUCKY = 2 , ACTION_RATING_SUPER = 3 ,
  ACTION_RATING_NICE_NO_COMBO = 4 , ACTION_RATING_NICE_SUPER_COMBO = 5
}
 
enum  DamageSources {
  DMG_SRC_DEFAULT = 0 , DMG_SRC_LEECH = 1 , DMG_SRC_SPIN_SMASH = 2 , DMG_SRC_D_DOWN_POUND = 3 ,
  DMG_SRC_D_DOWN_JUMP = 4 , DMG_SRC_TUTORIAL_GOOMBARIO = 5 , DMG_SRC_SHELL_TOSS = 6 , DMG_SRC_POWER_SHELL = 7 ,
  DMG_SRC_DIZZY_SHELL = 8 , DMG_SRC_FIRE_SHELL = 9 , DMG_SRC_NEXT_SLAP_LEFT = 10 , DMG_SRC_NEXT_SLAP_RIGHT = 11 ,
  DMG_SRC_LAST_SLAP_LEFT = 12 , DMG_SRC_LAST_SLAP_RIGHT = 13 , DMG_SRC_NEXT_FAN_SMACK_LEFT = 14 , DMG_SRC_NEXT_FAN_SMACK_RIGHT = 15 ,
  DMG_SRC_LAST_FAN_SMACK_LEFT = 16 , DMG_SRC_LAST_FAN_SMACK_RIGHT = 17 , DMG_SRC_SPOOK = 18 , DMG_SRC_ELECTRO_DASH = 19 ,
  DMG_SRC_HURRICANE = 20 , DMG_SRC_FRIGHT_JAR = 21 , DMG_SRC_POW_BLOCK = 22 , DMG_SRC_TUBBA_SMASH = 23 ,
  DMG_SRC_CRUSH = 24 , DMG_SRC_CRUSH_PARTNER = 25 , DMG_SRC_INK_BLAST = 26
}
 
enum  PartnerRank { PARTNER_RANK_NORMAL = 0 , PARTNER_RANK_SUPER = 1 , PARTNER_RANK_ULTRA = 2 }
 
enum  Iters {
  ITER_FIRST = -1 , ITER_NEXT = 0 , ITER_PREV = 1 , ITER_LAST = 10 ,
  ITER_HAS_MORE = 0 , ITER_NO_MORE = -1
}
 
enum  ActorSoundIDs {
  ACTOR_SOUND_WALK = 0x00000000 , ACTOR_SOUND_FLY = 0x00000001 , ACTOR_SOUND_JUMP = 0x00000002 , ACTOR_SOUND_HURT = 0x00000003 ,
  ACTOR_SOUND_WALK_INCREMENT = 0x00000004 , ACTOR_SOUND_FLY_INCREMENT = 0x00000005
}
 
enum  ActorDecorationIDs {
  ACTOR_DECORATION_NONE = 0x00000000 , ACTOR_DECORATION_GOLDEN_FLAMES = 0x00000001 , ACTOR_DECORATION_SWEAT = 0x00000002 , ACTOR_DECORATION_SEEING_STARS = 0x00000003 ,
  ACTOR_DECORATION_RED_FLAMES = 0x00000004 , ACTOR_DECORATION_GREY_SMOKE_TRAIL = 0x00000005 , ACTOR_DECORATION_FIRE_SMOKE_TRAIL = 0x00000006 , ACTOR_DECORATION_WHIRLWIND = 0x00000007 ,
  ACTOR_DECORATION_STEAM_EMITTER = 0x00000008 , ACTOR_DECORATION_SPARKLES = 0x00000009 , ACTOR_DECORATION_BOWSER_AURA = 0x0000000A , ACTOR_DECORATION_RADIAL_STAR_EMITTER = 0x0000000B
}
 
enum  Phases {
  PHASE_EXECUTE_ACTION = 0 , PHASE_FIRST_STRIKE = 1 , PHASE_RUN_AWAY_START = 3 , PHASE_DEATH = 4 ,
  PHASE_CELEBRATE = 5 , PHASE_USE_DEFEND = 6 , PHASE_RUN_AWAY_FAIL = 7 , PHASE_USE_LIFE_SHROOM = 8 ,
  PHASE_PLAYER_BEGIN = 10 , PHASE_ENEMY_END = 11 , PHASE_ENEMY_BEGIN = 12 , PHASE_PLAYER_END = 13 ,
  PHASE_MERLEE_ATTACK_BONUS = 20 , PHASE_MERLEE_DEFENSE_BONUS = 21 , PHASE_MERLEE_EXP_BONUS = 22 , PHASE_PLAYER_HAPPY = 30
}
 
enum  ActorClasses { ACTOR_CLASS_PLAYER = 0x000 , ACTOR_CLASS_PARTNER = 0x100 , ACTOR_CLASS_ENEMY = 0x200 , ACTOR_CLASS_MASK = 0x700 }
 
enum  ActorIDs {
  ACTOR_SELF = 0xFFFFFF81 , ACTOR_PLAYER = 0x00000000 , ACTOR_PARTNER = 0x00000100 , ACTOR_ENEMY0 = 0x00000200 ,
  ACTOR_ENEMY1 = 0x00000201 , ACTOR_ENEMY2 = 0x00000202 , ACTOR_ENEMY3 = 0x00000203 , ACTOR_ENEMY4 = 0x00000204 ,
  ACTOR_ENEMY5 = 0x00000205 , ACTOR_ENEMY6 = 0x00000206 , ACTOR_ENEMY7 = 0x00000207 , ACTOR_ENEMY8 = 0x00000208 ,
  ACTOR_ENEMY9 = 0x00000209 , ACTOR_ENEMY10 = 0x0000020A , ACTOR_ENEMY11 = 0x0000020B , ACTOR_ENEMY12 = 0x0000020C ,
  ACTOR_ENEMY13 = 0x0000020D , ACTOR_ENEMY14 = 0x0000020E , ACTOR_ENEMY15 = 0x0000020F , ACTOR_ENEMY16 = 0x00000210 ,
  ACTOR_ENEMY17 = 0x00000211 , ACTOR_ENEMY18 = 0x00000212 , ACTOR_ENEMY19 = 0x00000213 , ACTOR_ENEMY20 = 0x00000214 ,
  ACTOR_ENEMY21 = 0x00000215 , ACTOR_ENEMY22 = 0x00000216 , ACTOR_ENEMY23 = 0x00000217
}
 
enum  Elements {
  ELEMENT_END = 0x00000000 , ELEMENT_NORMAL = 0x00000001 , ELEMENT_FIRE = 0x00000002 , ELEMENT_WATER = 0x00000003 ,
  ELEMENT_ICE = 0x00000004 , ELEMENT_MYSTERY = 0x00000005 , ELEMENT_MAGIC = 0x00000007 , ELEMENT_SMASH = 0x00000008 ,
  ELEMENT_JUMP = 0x00000009 , ELEMENT_COSMIC = 0x0000000A , ELEMENT_BLAST = 0x0000000B , ELEMENT_SHOCK = 0x0000000C ,
  ELEMENT_QUAKE = 0x0000000D , ELEMENT_THROW = 0x0000000F
}
 
enum  Events {
  EVENT_HIT_COMBO = 0x00000009 , EVENT_HIT = 0x0000000A , EVENT_SPIN_SMASH_HIT = 0x0000000B , EVENT_FALL_TRIGGER = 0x0000000C ,
  EVENT_FLIP_TRIGGER = 0x0000000D , EVENT_BURN_HIT = 0x0000000E , EVENT_15 = 0x0000000F , EVENT_SPIN_SMASH_LAUNCH_HIT = 0x00000011 ,
  EVENT_SHELL_CRACK_HIT = 0x00000012 , EVENT_STAR_BEAM = 0x00000013 , EVENT_PEACH_BEAM = 0x00000014 , EVENT_POWER_BOUNCE_HIT = 0x00000015 ,
  EVENT_BLOW_AWAY = 0x00000016 , EVENT_ZERO_DAMAGE = 0x00000017 , EVENT_18 = 0x00000018 , EVENT_IMMUNE = 0x00000019 ,
  EVENT_BLOCK = 0x0000001A , EVENT_SPIKE_TAUNT = 0x0000001B , EVENT_BURN_TAUNT = 0x0000001C , EVENT_INVUNERABLE_TAUNT = 0x0000001D ,
  EVENT_1E = 0x0000001E , EVENT_AIR_LIFT_FAILED = 0x0000001F , EVENT_DEATH = 0x00000020 , EVENT_SPIN_SMASH_DEATH = 0x00000021 ,
  EVENT_EXPLODE_TRIGGER = 0x00000022 , EVENT_23 = 0x00000023 , EVENT_BURN_DEATH = 0x00000024 , EVENT_SPIN_SMASH_LAUNCH_DEATH = 0x00000025 ,
  EVENT_SHOCK_DEATH = 0x00000026 , EVENT_SPIKE_DEATH = 0x00000027 , EVENT_POWER_BOUNCE_DEATH = 0x00000028 , EVENT_FIRE_DEATH = 0x00000029 ,
  EVENT_SPIKE_CONTACT = 0x0000002A , EVENT_BURN_CONTACT = 0x0000002C , EVENT_SHOCK_HIT = 0x0000002F , EVENT_30 = 0x00000030 ,
  EVENT_RECOVER_STATUS = 0x00000031 , EVENT_32 = 0x00000032 , EVENT_33 = 0x00000033 , EVENT_RECOVER_FROM_KO = 0x00000034 ,
  EVENT_END_FIRST_STRIKE = 0x00000035 , EVENT_LUCKY = 0x00000037 , EVENT_BEGIN_FIRST_STRIKE = 0x00000038 , EVENT_SCARE_AWAY = 0x00000039 ,
  EVENT_BEGIN_AIR_LIFT = 0x0000003A , EVENT_UP_AND_AWAY = 0x0000003D , EVENT_PUT_PARTNER_AWAY = 0x0000003E , EVENT_RECEIVE_BUFF = 0x0000003F ,
  EVENT_LIFE_SHROOM_PROC = 0x00000040 , EVENT_REVIVE = 0x00000041 , EVENT_66 = 0x00000042
}
 
enum  HitSounds {
  HIT_SOUND_MISS = 0 , HIT_SOUND_BONES = 1 , HIT_SOUND_NORMAL = 2 , HIT_SOUND_FIRE = 3 ,
  HIT_SOUND_ICE = 4 , HIT_SOUND_SHOCK = 5
}
 
enum  StatusKeys {
  STATUS_END = 0x00000000 , STATUS_KEY_NORMAL = 0x00000001 , STATUS_KEY_DEFAULT = 0x00000002 , STATUS_KEY_FEAR = 0x00000003 ,
  STATUS_KEY_DIZZY = 0x00000004 , STATUS_KEY_PARALYZE = 0x00000005 , STATUS_KEY_SLEEP = 0x00000006 , STATUS_KEY_FROZEN = 0x00000007 ,
  STATUS_KEY_STOP = 0x00000008 , STATUS_KEY_POISON = 0x00000009 , STATUS_KEY_SHRINK = 0x0000000A , STATUS_KEY_STATIC = 0x0000000B ,
  STATUS_KEY_STONE = 0x0000000C , STATUS_KEY_DAZE = 0x0000000D , STATUS_KEY_TRANSPARENT = 0x0000000E , STATUS_KEY_KO = 0x0000000F ,
  STATUS_KEY_BERSERK = 0x00000010 , STATUS_KEY_11 = 0x00000011 , STATUS_KEY_INACTIVE = 0x00000012 , STATUS_KEY_INACTIVE_BERSERK = 0x00000013 ,
  STATUS_KEY_14 = 0x00000014 , STATUS_KEY_INACTIVE_SLEEP = 0x00000015 , STATUS_KEY_INACTIVE_WEARY = 0x00000016 , STATUS_KEY_17 = 0x00000017 ,
  STATUS_KEY_INACTIVE_DIZZY = 0x00000018 , STATUS_KEY_HUSTLE = 0x00000019 , STATUS_KEY_DANGER = 0x0000001A , STATUS_KEY_1B = 0x0000001B ,
  STATUS_KEY_THINKING = 0x0000001C , STATUS_KEY_WEARY = 0x0000001D , STATUS_KEY_1E = 0x0000001E , STATUS_TURN_MOD_DEFAULT = 0x0000001F ,
  STATUS_TURN_MOD_SLEEP = 0x00000020 , STATUS_TURN_MOD_STATIC = 0x00000021 , STATUS_TURN_MOD_FROZEN = 0x00000022 , STATUS_TURN_MOD_FEAR = 0x00000023 ,
  STATUS_TURN_MOD_DIZZY = 0x00000024 , STATUS_TURN_MOD_POISON = 0x00000025 , STATUS_TURN_MOD_PARALYZE = 0x00000026 , STATUS_TURN_MOD_SHRINK = 0x00000027 ,
  STATUS_TURN_MOD_STONE = 0x00000028 , STATUS_TURN_MOD_STOP = 0x00000029
}
 
enum  ActorPaletteAdjustments {
  ACTOR_PAL_ADJUST_NONE = 0 , ACTOR_PAL_ADJUST_SLEEP = 3 , ACTOR_PAL_ADJUST_STATIC = 4 , ACTOR_PAL_ADJUST_FEAR = 5 ,
  ACTOR_PAL_ADJUST_POISON = 6 , ACTOR_PAL_ADJUST_PARALYZE = 7 , ACTOR_PAL_ADJUST_BERSERK = 8 , ACTOR_PAL_ADJUST_WATT_IDLE = 9 ,
  ACTOR_PAL_ADJUST_WATT_ATTACK = 10 , ACTOR_PAL_ADJUST_PLAYER_DEBUFF = 12 , ACTOR_PAL_ADJUST_PLAYER_POISON = 13 , ACTOR_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS = 14 ,
  ACTOR_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS = 15 , ACTOR_PAL_ADJUST_BLEND_PALSETS = 16
}
 
enum  GlowPaletteModes { GLOW_PAL_OFF = 0 , GLOW_PAL_ON = 11 }
 
enum  ActorPartFlashState { FLASH_MODE_LIGHT = 0 , FLASH_MODE_MEDIUM = 1 , FLASH_MODE_HEAVY = 2 , FLASH_MODE_DISPOSE = 3 }
 
enum  FlashPaletteModes { FLASH_PAL_OFF = 0 , FLASH_PAL_ON = -1 }
 
enum  DoorSwing { DOOR_SWING_IN = -1 , DOOR_SWING_OUT = 1 }
 
enum  VisibilityGroup {
  VIS_GROUP_0 = 0 , VIS_GROUP_1 = 1 , VIS_GROUP_2 = 2 , VIS_GROUP_3 = 3 ,
  VIS_GROUP_4 = 4 , VIS_GROUP_5 = 5 , VIS_GROUP_6 = 6 , VIS_GROUP_7 = 7
}
 
enum  ItemSpawnModes {
  ITEM_SPAWN_MODE_KEY = 0x00000000 , ITEM_SPAWN_MODE_DECORATION = 0x00000001 , ITEM_SPAWN_MODE_INVISIBLE = 0x00000002 , ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS = 0x00000003 ,
  ITEM_SPAWN_MODE_BATTLE_REWARD = 0x00000004 , ITEM_SPAWN_MODE_TOSS_NEVER_VANISH = 0x00000005 , ITEM_SPAWN_MODE_TOSS = 0x00000006 , ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE = 0x00000007 ,
  ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE_NEVER_VANISH = 0x00000008 , ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_NEVER_VANISH = 0x00000009 , ITEM_SPAWN_MODE_ITEM_BLOCK_ITEM = 0x0000000A , ITEM_SPAWN_MODE_ITEM_BLOCK_BADGE = 0x0000000B ,
  ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS = 0x0000000C , ITEM_SPAWN_MODE_FALL_NEVER_VANISH = 0x0000000D , ITEM_SPAWN_MODE_FALL = 0x0000000E , ITEM_SPAWN_MODE_FALL_SPAWN_ONCE = 0x0000000F ,
  ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS = 0x00000010 , ITEM_SPAWN_MODE_FIXED_NEVER_VANISH = 0x00000011 , ITEM_SPAWN_MODE_FIXED = 0x00000012 , ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS_NEVER_VANISH = 0x00000013 ,
  ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS = 0x00000014 , ITEM_SPAWN_MODE_ITEM_BLOCK_COIN = 0x00000015 , ITEM_SPAWN_MODE_TOSS_HIGHER_NEVER_VANISH = 0x00000016 , ITEM_SPAWN_MODE_TOSS_FADE1 = 0x00000017 ,
  ITEM_SPAWN_MODE_TOSS_FADE2 = 0x00000018 , ITEM_SPAWN_MODE_TOSS_FADE3 = 0x00000019 , ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_SMALL = 0x0000001A , ITEM_SPAWN_MODE_UNKNOWN_1B = 0x0000001B ,
  ITEM_SPAWN_AT_PLAYER = 0x0000001C
}
 
enum  Locations {
  LOCATION_TOAD_TOWN = 0x01 , LOCATION_TOAD_TOWN_TUNNELS = 0x02 , LOCATION_KOOPA_BROS_FORTRESS = 0x07 , LOCATION_MT_RUGGED = 0x08 ,
  LOCATION_DRY_DRY_OUTPOST = 0x09 , LOCATION_DRY_DRY_DESERT = 0x0A , LOCATION_DRY_DRY_RUINS = 0x0B , LOCATION_FOREVER_FOREST = 0x0C ,
  LOCATION_BOOS_MANSION = 0x0D , LOCATION_TUBBAS_MANOR = 0x0F , LOCATION_SHY_GUYS_TOYBOX = 0x10 , LOCATION_MT_LAVALAVA = 0x12 ,
  LOCATION_CRYSTAL_PALACE = 0x15 , LOCATION_BOWSERS_CASTLE = 0x16 , LOCATION_TESTING = 0x17 , LOCATION_NONE = 0x18 ,
  LOCATION_PEACH_CASTLE_GROUNDS = 0x19 , LOCATION_PEACHS_CASTLE = 0x1A , LOCATION_SHOOTING_STAR_SUMMIT = 0x1B , LOCATION_STAR_WAY = 0x1C ,
  LOCATION_STAR_HAVEN = 0x1D , LOCATION_GOOMBA_VILLAGE = 0x1E , LOCATION_GOOMBA_ROAD = 0x1F , LOCATION_PLEASANT_PATH = 0x20 ,
  LOCATION_KOOPA_VILLAGE = 0x21 , LOCATION_GUSTY_GULCH = 0x22 , LOCATION_WINDY_MILL = 0x23 , LOCATION_JADE_JUNGLE = 0x24 ,
  LOCATION_YOSHIS_VILLAGE = 0x25 , LOCATION_FLOWER_FIELDS = 0x26 , LOCATION_CLOUDY_CLIMB = 0x27 , LOCATION_SHIVER_CITY = 0x28 ,
  LOCATION_SHIVER_SNOWFIELD = 0x29 , LOCATION_STARBORN_VALLEY = 0x2A , LOCATION_SHIVER_MOUNTAIN = 0x2B , LOCATION_MARIOS_HOUSE = 0x2C
}
 
enum  ScreenTransition {
  TRANSITION_STANDARD = 0 , TRANSITION_TOY_TRAIN = 1 , TRANSITION_END_DEMO_SCENE_BLACK = 2 , TRANSITION_END_DEMO_SCENE_WHITE = 3 ,
  TRANSITION_BEGIN_OR_END_GAME = 4 , TRANSITION_OUTRO_END_SCENE = 5 , TRANSITION_BEGIN_OR_END_CHAPTER = 6 , TRANSITION_SLOW_FADE_TO_WHITE = 7 ,
  TRANSITION_ENTER_WORLD = 8 , TRANSITION_MARIO_WHITE = 9 , TRANSITION_MARIO_BLACK = 10 , TRANSITION_AFTER_SAVE_PROMPT = 11 ,
  TRANSITION_END_PEACH_INTERLUDE = 12 , TRANSITION_PEACH_CAPTURED = 13 , TRANSITION_GET_STAR_CARD = 14 , TRANSITION_END_CHAPTER_INTERRUPTED = 15 ,
  TRANSITION_SLOW_BLUR_MOTION = 16
}
 
enum  ScreenLayer { SCREEN_LAYER_FRONT = 0 , SCREEN_LAYER_BACK = 1 }
 
enum  ScreenOverlayType {
  OVERLAY_NONE = -1 , OVERLAY_SCREEN_COLOR = 0 , OVERLAY_VIEWPORT_COLOR = 1 , OVERLAY_TYPE_2 = 2 ,
  OVERLAY_VIEWPORT_SPOTLIGHT = 3 , OVERLAY_VIEWPORT_MARIO = 4 , OVERLAY_VIEWPORT_STAR = 5 , OVERLAY_SCREEN_SPOTLIGHT = 6 ,
  OVERLAY_SCREEN_MARIO = 7 , OVERLAY_SCREEN_STAR = 8 , OVERLAY_TYPE_9 = 9 , OVERLAY_START_BATTLE = 10 ,
  OVERLAY_WORLD_DARKNESS = 11 , OVERLAY_BLUR = 12 , OVERLAY_BATTLE_DARKNESS = 13 , OVERLAY_INTRO_1 = 14 ,
  OVERLAY_INTRO_2 = 15
}
 
enum  DoorSounds {
  DOOR_SOUNDS_BASIC = 0 , DOOR_SOUNDS_METAL = 1 , DOOR_SOUNDS_LARGE = 2 , DOOR_SOUNDS_CREAKY = 3 ,
  DOOR_SOUNDS_GATE = 4 , DOOR_SOUNDS_DOOR = 5 , DOOR_SOUNDS_UNUSED = 6
}
 
enum  LightSourceFlags { LIGHT_SOURCE_DISABLED = 0 , LIGHT_SOURCE_ENABLED = 1 , LIGHT_SOURCE_LINEAR_FALLOFF = 4 , LIGHT_SOURCE_QUADRATIC_FALLOFF = 8 }
 
enum  ActionStates {
  ACTION_STATE_IDLE = 0x00000000 , ACTION_STATE_WALK = 0x00000001 , ACTION_STATE_RUN = 0x00000002 , ACTION_STATE_JUMP = 0x00000003 ,
  ACTION_STATE_BOUNCE = 0x00000004 , ACTION_STATE_HOP = 0x00000005 , ACTION_STATE_LAUNCH = 0x00000006 , ACTION_STATE_LANDING_ON_SWITCH = 0x00000007 ,
  ACTION_STATE_FALLING = 0x00000008 , ACTION_STATE_STEP_DOWN = 0x00000009 , ACTION_STATE_LAND = 0x0000000A , ACTION_STATE_STEP_DOWN_LAND = 0x0000000B ,
  ACTION_STATE_TALK = 0x0000000C , ACTION_STATE_SPIN_JUMP = 0x0000000D , ACTION_STATE_SPIN_POUND = 0x0000000E , ACTION_STATE_TORNADO_JUMP = 0x0000000F ,
  ACTION_STATE_TORNADO_POUND = 0x00000010 , ACTION_STATE_SLIDING = 0x00000011 , ACTION_STATE_HAMMER = 0x00000012 , ACTION_STATE_13 = 0x00000013 ,
  ACTION_STATE_PUSHING_BLOCK = 0x00000014 , ACTION_STATE_HIT_FIRE = 0x00000015 , ACTION_STATE_KNOCKBACK = 0x00000016 , ACTION_STATE_HIT_LAVA = 0x00000017 ,
  ACTION_STATE_STEP_UP_PEACH = 0x00000018 , ACTION_STATE_USE_SNEAKY_PARASOL = 0x00000019 , ACTION_STATE_SPIN = 0x0000001A , ACTION_STATE_ENEMY_FIRST_STRIKE = 0x0000001B ,
  ACTION_STATE_RAISE_ARMS = 0x0000001C , ACTION_STATE_USE_SPINNING_FLOWER = 0x0000001D , ACTION_STATE_USE_MUNCHLESIA = 0x0000001E , ACTION_STATE_USE_TWEESTER = 0x0000001F ,
  ACTION_STATE_BOUNCE_OFF_SWITCH = 0x00000020 , ACTION_STATE_RIDE = 0x00000021 , ACTION_STATE_STEP_UP = 0x00000022 , ACTION_STATE_23 = 0x00000023 ,
  ACTION_STATE_24 = 0x00000024 , ACTION_STATE_INVALID_25 = 0x00000025 , ACTION_STATE_USE_SPRING = 0x00000026
}
 
enum  JumpSubstate { JUMP_SUBSTATE_0 = 0 , JUMP_SUBSTATE_1 = 1 }
 
enum  TweesterPartnerStates { TWEESTER_PARTNER_INIT = 0 , TWEESTER_PARTNER_ATTRACT = 1 , TWEESTER_PARTNER_HOLD = 2 , TWEESTER_PARTNER_RELEASE = 3 }
 
enum  LandOnSwitchSubstate { LANDING_ON_SWITCH_SUBSTATE_0 = 0 , LANDING_ON_SWITCH_SUBSTATE_1 = 1 , LANDING_ON_SWITCH_SUBSTATE_2 = 2 }
 
enum  PeachFlags {
  PEACH_FLAG_IS_PEACH = 0x01 , PEACH_FLAG_DISGUISED = 0x02 , PEACH_FLAG_HAS_PARASOL = 0x04 , PEACH_FLAG_BLOCK_NEXT_DISGUISE = 0x08 ,
  PEACH_FLAG_DEPRESSED = 0x10
}
 
enum  PeachBakingItems {
  PEACH_BAKING_NONE = 0 , PEACH_BAKING_CREAM = 1 , PEACH_BAKING_STRAWBERRY = 2 , PEACH_BAKING_BUTTER = 3 ,
  PEACH_BAKING_CLEANSER = 4 , PEACH_BAKING_WATER = 5 , PEACH_BAKING_MILK = 6 , PEACH_BAKING_FLOUR = 7 ,
  PEACH_BAKING_EGG = 8 , PEACH_BAKING_COMPLETE_CAKE = 9 , PEACH_BAKING_CAKE_BOWL = 10 , PEACH_BAKING_CAKE_MIXED = 11 ,
  PEACH_BAKING_CAKE_PAN = 12 , PEACH_BAKING_CAKE_BATTER = 13 , PEACH_BAKING_CAKE_BARE = 14 , PEACH_BAKING_SALT = 15 ,
  PEACH_BAKING_SUGAR = 16 , PEACH_BAKING_CAKE_WITH_ICING = 17 , PEACH_BAKING_CAKE_WITH_BERRIES = 18
}
 
enum  PeachDisguises { PEACH_DISGUISE_NONE = 0 , PEACH_DISGUISE_KOOPATROL = 1 , PEACH_DISGUISE_HAMMER_BROS = 2 , PEACH_DISGUISE_CLUBBA = 3 }
 
enum  NpcIDs {
  NPC_SELF = -1 , NPC_PLAYER = -2 , NPC_PARTNER = -4 , NPC_BTL_MERLEE = -10 ,
  NPC_BTL_COMPANION = 0 , NPC_BTL_SPIRIT = 100
}
 
enum  ShadowType {
  SHADOW_VARYING_CIRCLE = 0 , SHADOW_VARYING_SQUARE = 1 , SHADOW_FIXED_CIRCLE = 2 , SHADOW_FIXED_SQUARE = 3 ,
  SHADOW_VARYING_ALT_CIRCLE = 4 , SHADOW_FIXED_ALT_CIRCLE = 5
}
 
enum  EntityTypes {
  ENTITY_TYPE_SHADOW = 0x01 , ENTITY_TYPE_2 = 0x02 , ENTITY_TYPE_PADLOCK = 0x03 , ENTITY_TYPE_PADLOCK_RED_FRAME = 0x04 ,
  ENTITY_TYPE_PADLOCK_RED_FACE = 0x05 , ENTITY_TYPE_PADLOCK_BLUE_FACE = 0x06 , ENTITY_TYPE_BLUE_SWITCH = 0x07 , ENTITY_TYPE_RED_SWITCH = 0x08 ,
  ENTITY_TYPE_HUGE_BLUE_SWITCH = 0x09 , ENTITY_TYPE_GREEN_STOMP_SWITCH = 0x0A , ENTITY_TYPE_MULTI_TRIGGER_BLOCK = 0x0B , ENTITY_TYPE_PUSH_BLOCK = 0x0C ,
  ENTITY_TYPE_BRICK_BLOCK = 0x0D , ENTITY_TYPE_MULTI_COIN_BRICK = 0x0E , ENTITY_TYPE_YELLOW_BLOCK = 0x0F , ENTITY_TYPE_SINGLE_TRIGGER_BLOCK = 0x10 ,
  ENTITY_TYPE_HIDDEN_YELLOW_BLOCK = 0x11 , ENTITY_TYPE_HIDDEN_RED_BLOCK = 0x12 , ENTITY_TYPE_INACTIVE_BLOCK = 0x13 , ENTITY_TYPE_RED_BLOCK = 0x14 ,
  ENTITY_TYPE_HAMMER1_BLOCK = 0x15 , ENTITY_TYPE_HAMMER2_BLOCK = 0x16 , ENTITY_TYPE_HAMMER3_BLOCK = 0x17 , ENTITY_TYPE_HAMMER1_BLOCK_TINY = 0x18 ,
  ENTITY_TYPE_HAMMER2_BLOCK_TINY = 0x19 , ENTITY_TYPE_HAMMER3_BLOCK_TINY = 0x1A , ENTITY_TYPE_HEALING_BLOCK = 0x1B , ENTITY_TYPE_1C = 0x1C ,
  ENTITY_TYPE_1D = 0x1D , ENTITY_TYPE_1E = 0x1E , ENTITY_TYPE_HEALING_BLOCK_FRAME = 0x1F , ENTITY_TYPE_SAVE_POINT = 0x20 ,
  ENTITY_TYPE_POW_BLOCK = 0x21 , ENTITY_TYPE_SUPER_BLOCK = 0x22 , ENTITY_TYPE_ULTRA_BLOCK = 0x23 , ENTITY_TYPE_WOODEN_CRATE = 0x24 ,
  ENTITY_TYPE_BOARDED_FLOOR = 0x25 , ENTITY_TYPE_BOMBABLE_ROCK = 0x26 , ENTITY_TYPE_BLUE_WARP_PIPE = 0x2B , ENTITY_TYPE_SIMPLE_SPRING = 0x2E ,
  ENTITY_TYPE_SCRIPT_SPRING = 0x2F , ENTITY_TYPE_HIDDEN_PANEL = 0x30 , ENTITY_TYPE_STAR_BOX_LAUNCHER = 0x31 , ENTITY_TYPE_CHEST = 0x32 ,
  ENTITY_TYPE_SIGNPOST = 0x33 , ENTITY_TYPE_RED_ARROW_SIGNS = 0x34 , ENTITY_TYPE_BELLBELL_PLANT = 0x35 , ENTITY_TYPE_TRUMPET_PLANT = 0x36 ,
  ENTITY_TYPE_MUNCHLESIA = 0x37 , ENTITY_TYPE_CYMBAL_PLANT = 0x38 , ENTITY_TYPE_PINK_FLOWER = 0x39 , ENTITY_TYPE_SPINNING_FLOWER = 0x3A ,
  ENTITY_TYPE_3B = 0x3B , ENTITY_TYPE_TWEESTER = 0x3C , ENTITY_TYPE_HEALING_BLOCK_CONTENT = 0x3F , ENTITY_TYPE_SUPER_BLOCK_HIT_EFFECT = 0x41 ,
  ENTITY_TYPE_ULTRA_BLOCK_HIT_EFFECT = 0x42 , ENTITY_TYPE_RESET_MUNCHLESIA = 0x43 , ENTITY_TYPE_MUNCHLESIA_GRAB = 0x44 , ENTITY_TYPE_MUNCHLESIA_ENVELOP = 0x45 ,
  ENTITY_TYPE_MUNCHLESIA_BEGIN_CHEW = 0x46 , ENTITY_TYPE_MUNCHLESIA_CHEWING = 0x47 , ENTITY_TYPE_MUNCHLESIA_SPIT_OUT = 0x48 , ENTITY_TYPE_MUNCHLESIA_RESET1 = 0x49 ,
  ENTITY_TYPE_MUNCHLESIA_RESET2 = 0x4A
}
 
enum  EntityFlags {
  ENTITY_FLAG_HIDDEN = 0x00000001 , ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE1 = 0x00000002 , ENTITY_FLAG_HAS_DYNAMIC_SHADOW = 0x00000004 , ENTITY_FLAG_HAS_ANIMATED_MODEL = 0x00000008 ,
  ENTITY_FLAG_SKIP_UPDATE_TRANSFORM_MATRIX = 0x00000010 , ENTITY_FLAG_DISABLE_COLLISION = 0x00000020 , ENTITY_FLAG_CONTINUOUS_COLLISION = 0x00000040 , ENTITY_FLAG_80 = 0x00000080 ,
  ENTITY_FLAG_HAS_SHADOW = 0x00000100 , ENTITY_FLAG_FIXED_SHADOW_SIZE = 0x00000200 , ENTITY_FLAG_400 = 0x00000400 , ENTITY_FLAG_CIRCULAR_SHADOW = 0x00000800 ,
  ENTITY_FLAG_SHOWS_INSPECT_PROMPT = 0x00001000 , ENTITY_FLAG_ALWAYS_FACE_CAMERA = 0x00002000 , ENTITY_FLAG_4000 = 0x00004000 , ENTITY_FLAG_8000 = 0x00008000 ,
  ENTITY_FLAG_DETECTED_COLLISION = 0x00010000 , ENTITY_FLAG_PARTNER_COLLISION = 0x00020000 , ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE2 = 0x00040000 , ENTITY_FLAG_IGNORE_DISTANCE_CULLING = 0x00080000 ,
  ENTITY_FLAG_USED = 0x00100000 , ENTITY_FLAG_200000 = 0x00200000 , ENTITY_FLAG_SHADOW_POS_DIRTY = 0x00400000 , ENTITY_FLAG_DARK_SHADOW = 0x00800000 ,
  ENTITY_FLAG_BOUND_SCRIPT_DIRTY = 0x01000000 , ENTITY_FLAG_2000000 = 0x02000000 , ENTITY_FLAG_PENDING_FULL_DELETE = 0x04000000 , ENTITY_FLAG_8000000 = 0x08000000 ,
  ENTITY_FLAG_FADING_AWAY = 0x10000000 , ENTITY_FLAG_PENDING_INSTANCE_DELETE = 0x20000000 , ENTITY_FLAG_SKIP_UPDATE = 0x40000000 , ENTITY_FLAG_CREATED = 0x80000000
}
 
enum  EntityCollisionFlags {
  ENTITY_COLLISION_PLAYER_TOUCH_FLOOR = 0x00000001 , ENTITY_COLLISION_FLAG_02 = 0x00000002 , ENTITY_COLLISION_PLAYER_TOUCH_CEILING = 0x00000004 , ENTITY_COLLISION_PLAYER_TOUCH_WALL = 0x00000008 ,
  ENTITY_COLLISION_PLAYER_PUSHING_AGAINST = 0x00000010 , ENTITY_COLLISION_FLAG_20 = 0x00000020 , ENTITY_COLLISION_PLAYER_HAMMER = 0x00000040 , ENTITY_COLLISION_PARTNER = 0x00000080 ,
  ENTITY_COLLISION_PLAYER_LAST_FLOOR = 0x00000100
}
 
enum  EntityHideMode { ENTITY_HIDE_MODE_0 = 0 , ENTITY_HIDE_MODE_1 = 1 , ENTITY_HIDE_MODE_2 = 2 }
 
enum  PushGridOccupant { PUSH_GRID_EMPTY = 0 , PUSH_GRID_BLOCK = 1 , PUSH_GRID_OBSTRUCTION = 2 , PUSH_GRID_OUT_OF_BOUNDS = 3 }
 
enum  TriggerFlags {
  TRIGGER_ACTIVE = 0x00000001 , TRIGGER_ACTIVATED = 0x00000002 , TRIGGER_FORCE_ACTIVATE = 0x00000010 , TRIGGER_WALL_PUSH = 0x00000040 ,
  TRIGGER_FLOOR_TOUCH = 0x00000080 , TRIGGER_WALL_PRESS_A = 0x00000100 , TRIGGER_FLOOR_JUMP = 0x00000200 , TRIGGER_WALL_TOUCH = 0x00000400 ,
  TRIGGER_FLOOR_PRESS_A = 0x00000800 , TRIGGER_WALL_HAMMER = 0x00001000 , TRIGGER_FLAG_2000 = 0x00002000 , TRIGGER_FLAG_4000 = 0x00004000 ,
  TRIGGER_FLAG_8000 = 0x00008000 , TRIGGER_GAME_FLAG_SET = 0x00010000 , TRIGGER_AREA_FLAG_SET = 0x00020000 , TRIGGER_CEILING_TOUCH = 0x00040000 ,
  TRIGGER_FLOOR_ABOVE = 0x00080000 , TRIGGER_POINT_BOMB = 0x00100000 , TRIGGER_SCRIPT_BOUND = 0x01000000
}
 
enum  ItemEntityFlags {
  ITEM_ENTITY_FLAG_CAM0 = 0x00000001 , ITEM_ENTITY_FLAG_CAM1 = 0x00000002 , ITEM_ENTITY_FLAG_CAM2 = 0x00000004 , ITEM_ENTITY_FLAG_CAM3 = 0x00000008 ,
  ITEM_ENTITY_FLAG_10 = 0x00000010 , ITEM_ENTITY_FLAG_HIDDEN = 0x00000040 , ITEM_ENTITY_FLAG_JUST_SPAWNED = 0x00000080 , ITEM_ENTITY_FLAG_AUTO_COLLECT = 0x00000100 ,
  ITEM_ENTITY_FLAG_NEVER_VANISH = 0x00000200 , ITEM_ENTITY_FLAG_SAVE_ON_TOUCH = 0x00000400 , ITEM_ENTITY_FLAG_SAVE_ON_INIT = 0x00000800 , ITEM_ENTITY_FLAG_1000 = 0x00001000 ,
  ITEM_ENTITY_FLAG_NO_GRAVITY = 0x00002000 , ITEM_ENTITY_RESIZABLE = 0x00004000 , ITEM_ENTITY_FLAG_8000 = 0x00008000 , ITEM_ENTITY_FLAG_TOSS_LOWER = 0x00010000 ,
  ITEM_ENTITY_FLAG_ODD_SPAWN_PARITY = 0x00020000 , ITEM_ENTITY_FLAG_FULLSIZE = 0x00040000 , ITEM_ENTITY_FLAG_TRANSPARENT = 0x00080000 , ITEM_ENTITY_FLAG_INVISIBLE = 0x00100000 ,
  ITEM_ENTITY_FLAG_CANT_COLLECT = 0x00200000 , ITEM_ENTITY_FLAG_400000 = 0x00400000 , ITEM_ENTITY_FLAG_800000 = 0x00800000 , ITEM_ENTITY_FLAG_TOSS_HIGHER = 0x01000000 ,
  ITEM_ENTITY_FLAG_2000000 = 0x02000000 , ITEM_ENTITY_FLAG_4000000 = 0x04000000 , ITEM_ENTITY_FLAG_HIDING = 0x08000000 , ITEM_ENTITY_FLAG_NO_MOTION = 0x10000000 ,
  ITEM_ENTITY_FLAG_DONE_FALLING = 0x20000000 , ITEM_ENTITY_FLAG_ANGLE_RELATIVE_VELOCITY = 0x40000000 , ITEM_ENTITY_FLAG_SAVE_ON_RECEIPT = 0x80000000
}
 
enum  ItemPhysicsStates {
  ITEM_PHYSICS_STATE_INIT = 0x0 , ITEM_PHYSICS_STATE_ALIVE = 0x1 , ITEM_PHYSICS_STATE_DEAD = 0x2 , ITEM_PHYSICS_STATE_TOUCH = 0x3 ,
  ITEM_PHYSICS_STATE_04 = 0x4 , ITEM_PHYSICS_STATE_PICKUP = 0xA
}
 
enum  ItemPickupStates {
  ITEM_PICKUP_STATE_INIT = 0x0 , ITEM_PICKUP_STATE_AWAIT_VALID_STATE = 0x1 , ITEM_PICKUP_STATE_SHOW_GOT_ITEM = 0x2 , ITEM_PICKUP_STATE_HIDE_GOT_ITEM = 0x3 ,
  ITEM_PICKUP_STATE_DONE = 0x9 , ITEM_PICKUP_STATE_CHECK_TUTORIALS = 0x4 , ITEM_PICKUP_STATE_SHOW_TUTORIAL = 0x5 , ITEM_PICKUP_STATE_AWAIT_TUTORIAL = 0x6 ,
  ITEM_PICKUP_STATE_SHOW_TOO_MANY = 0xA , ITEM_PICKUP_STATE_HIDE_TOO_MANY = 0xB , ITEM_PICKUP_STATE_AWAIT_THROW_AWAY = 0xC , ITEM_PICKUP_STATE_SHOW_THREW_AWAY = 0xD ,
  ITEM_PICKUP_STATE_HIDE_THREW_AWAY = 0xE , ITEM_PICKUP_STATE_THROW_AWAY_DONE = 0xF
}
 
enum  ItemPickupFlags {
  ITEM_PICKUP_FLAG_NO_SOUND = 0x01 , ITEM_PICKUP_FLAG_NO_ANIMS = 0x02 , ITEM_PICKUP_FLAG_UNKNOWN = 0x04 , ITEM_PICKUP_FLAG_1_COIN = 0x10 ,
  ITEM_PICKUP_FLAG_3_STAR_PIECES = 0x20 , ITEM_PICKUP_FLAG_UNIQUE = 0x40
}
 
enum  WorkerFlags { WORKER_FLAG_1 = 0x00000001 , WORKER_FLAG_SKIP_DRAW_UNTIL_UPDATE = 0x00000002 , WORKER_FLAG_FRONT_UI = 0x00000004 , WORKER_FLAG_BACK_UI = 0x00000008 }
 
enum  Buttons {
  BUTTON_C_RIGHT = 0x00000001 , BUTTON_C_LEFT = 0x00000002 , BUTTON_C_DOWN = 0x00000004 , BUTTON_C_UP = 0x00000008 ,
  BUTTON_R = 0x00000010 , BUTTON_L = 0x00000020 , BUTTON_D_RIGHT = 0x00000100 , BUTTON_D_LEFT = 0x00000200 ,
  BUTTON_D_DOWN = 0x00000400 , BUTTON_D_UP = 0x00000800 , BUTTON_START = 0x00001000 , BUTTON_Z = 0x00002000 ,
  BUTTON_B = 0x00004000 , BUTTON_A = 0x00008000 , BUTTON_STICK_UP = 0x00010000 , BUTTON_STICK_DOWN = 0x00020000 ,
  BUTTON_STICK_LEFT = 0x00040000 , BUTTON_STICK_RIGHT = 0x00080000
}
 
enum  PlayerBuffs {
  PLAYER_BUFF_ALL = 0xFFFFFFFF , PLAYER_BUFF_JUMP_CHARGE = 0x00000001 , PLAYER_BUFF_HAMMER_CHARGE = 0x00000002 , PLAYER_BUFF_STONE = 0x00000008 ,
  PLAYER_BUFF_HUSTLE = 0x00000010 , PLAYER_BUFF_STATIC = 0x00000020 , PLAYER_BUFF_TRANSPARENT = 0x00000040 , PLAYER_BUFF_CLOUD_NINE = 0x00000080 ,
  PLAYER_BUFF_TURBO_CHARGE = 0x00000100 , PLAYER_BUFF_WATER_BLOCK = 0x00000200 , PLAYER_BUFF_PARTNER_GLOWING = 0x00010000
}
 
enum  StatusFlags {
  STATUS_FLAG_SLEEP = 0x00001000 , STATUS_FLAG_STATIC = 0x00002000 , STATUS_FLAG_FROZEN = 0x00004000 , STATUS_FLAG_FEAR = 0x00008000 ,
  STATUS_FLAG_PARALYZE = 0x00010000 , STATUS_FLAG_POISON = 0x00020000 , STATUS_FLAG_DIZZY = 0x00040000 , STATUS_FLAG_SHRINK = 0x00080000 ,
  STATUS_FLAG_STONE = 0x00100000 , STATUS_FLAG_STOP = 0x00200000 , STATUS_FLAG_400000 = 0x00400000 , STATUS_FLAG_KO = 0x01000000 ,
  STATUS_FLAG_GLOWING = 0x02000000 , STATUS_FLAG_TRANSPARENT = 0x04000000 , STATUS_FLAG_ATTACK_BOOST = 0x08000000 , STATUS_FLAG_DEFENSE_BOOST = 0x10000000 ,
  STATUS_FLAG_CHILL_OUT = 0x20000000 , STATUS_FLAG_RIGHT_ON = 0x40000000 , STATUS_FLAG_80000000 = 0x80000000
}
 
enum  DamageTypes {
  DAMAGE_TYPE_FIRE = 0x00000002 , DAMAGE_TYPE_WATER = 0x00000004 , DAMAGE_TYPE_ICE = 0x00000008 , DAMAGE_TYPE_MAGIC = 0x00000010 ,
  DAMAGE_TYPE_SHOCK = 0x00000020 , DAMAGE_TYPE_SMASH = 0x00000040 , DAMAGE_TYPE_JUMP = 0x00000080 , DAMAGE_TYPE_COSMIC = 0x00000100 ,
  DAMAGE_TYPE_BLAST = 0x00000200 , DAMAGE_TYPE_POW = 0x00000400 , DAMAGE_TYPE_QUAKE = 0x00000800 , DAMAGE_TYPE_FEAR = 0x00001000 ,
  DAMAGE_TYPE_DEATH = 0x00002000 , DAMAGE_TYPE_4000 = 0x00004000 , DAMAGE_TYPE_AIR_LIFT = 0x00008000 , DAMAGE_TYPE_SPINY_SURGE = 0x00010000 ,
  DAMAGE_TYPE_SHELL_CRACK = 0x00020000 , DAMAGE_TYPE_THROW = 0x00040000 , DAMAGE_TYPE_POWER_BOUNCE = 0x00100000 , DAMAGE_TYPE_QUAKE_HAMMER = 0x00200000 ,
  DAMAGE_TYPE_REMOVE_BUFFS = 0x00400000 , DAMAGE_TYPE_PEACH_BEAM = 0x00800000 , DAMAGE_TYPE_MULTI_BOUNCE = 0x01000000 , DAMAGE_TYPE_UNBLOCKABLE = 0x02000000 ,
  DAMAGE_TYPE_SPIN_SMASH = 0x04000000 , DAMAGE_TYPE_IGNORE_DEFENSE = 0x08000000 , DAMAGE_TYPE_NO_CONTACT = 0x10000000 , DAMAGE_TYPE_MULTIPLE_POPUPS = 0x20000000 ,
  DAMAGE_TYPE_STATUS_ALWAYS_HITS = 0x40000000 , DAMAGE_TYPE_TRIGGER_LUCKY = 0x80000000
}
 
enum  PartnerIDs {
  PARTNER_NONE = 0x00000000 , PARTNER_GOOMBARIO = 0x00000001 , PARTNER_KOOPER = 0x00000002 , PARTNER_BOMBETTE = 0x00000003 ,
  PARTNER_PARAKARRY = 0x00000004 , PARTNER_GOOMPA = 0x00000005 , PARTNER_WATT = 0x00000006 , PARTNER_SUSHIE = 0x00000007 ,
  PARTNER_LAKILESTER = 0x00000008 , PARTNER_BOW = 0x00000009 , PARTNER_GOOMBARIA = 0x0000000A , PARTNER_TWINK = 0x0000000B
}
 
enum  EventSupressFlags {
  SUPPRESS_EVENT_SPIKY_TOP = 0x1 , SUPPRESS_EVENT_EXPLODE_CONTACT = 0x2 , SUPPRESS_EVENT_SPIKY_FRONT = 0x4 , SUPPRESS_EVENT_SHOCK_CONTACT = 0x8 ,
  SUPPRESS_EVENT_BURN_CONTACT = 0x10 , SUPPRESS_EVENT_ALT_SPIKY = 0x80 , SUPPRESS_EVENT_FLAG_200 = 0x200 , SUPPRESS_EVENT_ALL = 0xFFFF ,
  SUPPRESS_EVENT_FLAG_10000 = 0x10000
}
 
enum  PartnerActions {
  PARTNER_ACTION_NONE = 0 , PARTNER_ACTION_USE = 1 , PARTNER_ACTION_KOOPER_GATHER = 1 , PARTNER_ACTION_KOOPER_TOSS = 2 ,
  PARTNER_ACTION_BOMBETTE_1 = 1 , PARTNER_ACTION_BOMBETTE_2 = 2 , PARTNER_ACTION_BOMBETTE_3 = 3 , PARTNER_ACTION_PARAKARRY_HOVER = 1 ,
  PARTNER_ACTION_WATT_SHINE = 1 , PARTNER_ACTION_LAKILESTER_1 = 1
}
 
enum  PartnerStates {
  PARTNER_CMD_NONE = 0 , PARTNER_CMD_INIT = 1 , PARTNER_CMD_INSTA_SWITCH = 2 , PARTNER_CMD_SWITCH = 3 ,
  PARTNER_CMD_PUT_AWAY = 4 , PARTNER_CMD_INSTA_PUT_AWAY = 5 , PARTNER_CMD_TAKE_OUT = 6 , PARTNER_CMD_INSTA_TAKE_OUT = 7 ,
  PARTNER_CMD_USE_ABILITY = 8 , PARTNER_CMD_RESET = 9 , PARTNER_CMD_ABORT = 10
}
 
enum  Areas {
  AREA_KMR , AREA_MAC , AREA_TIK , AREA_KGR ,
  AREA_KKJ , AREA_HOS , AREA_NOK , AREA_TRD ,
  AREA_IWA , AREA_DRO , AREA_SBK , AREA_ISK ,
  AREA_MIM , AREA_OBK , AREA_ARN , AREA_DGB ,
  AREA_OMO , AREA_JAN , AREA_KZN , AREA_FLO ,
  AREA_SAM , AREA_PRA , AREA_KPA , AREA_OSR ,
  AREA_END , AREA_MGM , AREA_GV , AREA_TST
}
 
enum  NpcPalSwapState { NPC_PALSWAP_HOLDING_A = 0 , NPC_PALSWAP_FROM_A_TO_B = 1 , NPC_PALSWAP_HOLDING_B = 2 , NPC_PALSWAP_FROM_B_TO_A = 3 }
 
enum  NpcFlags {
  NPC_FLAG_ENABLED = 0x00000001 , NPC_FLAG_INVISIBLE = 0x00000002 , NPC_FLAG_INACTIVE = 0x00000004 , NPC_FLAG_FLYING = 0x00000008 ,
  NPC_FLAG_HAS_SHADOW = 0x00000010 , NPC_FLAG_NO_SHADOW_RAYCAST = 0x00000020 , NPC_FLAG_IGNORE_WORLD_COLLISION = 0x00000040 , NPC_FLAG_UPSIDE_DOWN = 0x00000080 ,
  NPC_FLAG_IGNORE_PLAYER_COLLISION = 0x00000100 , NPC_FLAG_GRAVITY = 0x00000200 , NPC_FLAG_DONT_UPDATE_SHADOW_Y = 0x00000400 , NPC_FLAG_JUMPING = 0x00000800 ,
  NPC_FLAG_GROUNDED = 0x00001000 , NPC_FLAG_COLLDING_WITH_WORLD = 0x00002000 , NPC_FLAG_COLLDING_FORWARD_WITH_WORLD = 0x00004000 , NPC_FLAG_IGNORE_ENTITY_COLLISION = 0x00008000 ,
  NPC_FLAG_DIRTY_SHADOW = 0x00010000 , NPC_FLAG_REFLECT_WALL = 0x00020000 , NPC_FLAG_IGNORE_CAMERA_FOR_YAW = 0x00040000 , NPC_FLAG_REFLECT_FLOOR = 0x00080000 ,
  NPC_FLAG_MOTION_BLUR = 0x00100000 , NPC_FLAG_FLIP_INSTANTLY = 0x00200000 , NPC_FLAG_TOUCHES_GROUND = 0x00400000 , NPC_FLAG_HIDING = 0x00800000 ,
  NPC_FLAG_HAS_NO_SPRITE = 0x01000000 , NPC_FLAG_COLLIDING_WITH_NPC = 0x02000000 , NPC_FLAG_PARTNER = 0x04000000 , NPC_FLAG_WORLD_COLLISION_DIRTY = 0x08000000 ,
  NPC_FLAG_USE_INSPECT_ICON = 0x10000000 , NPC_FLAG_RAYCAST_TO_INTERACT = 0x20000000 , NPC_FLAG_NO_ANIMS_LOADED = 0x40000000 , NPC_FLAG_SUSPENDED = 0x80000000
}
 
enum  PlayerStatusFlags {
  PS_FLAG_AIRBORNE = 0x0000000E , PS_FLAG_HAS_REFLECTION = 0x00000001 , PS_FLAG_JUMPING = 0x00000002 , PS_FLAG_FALLING = 0x00000004 ,
  PS_FLAG_FLYING = 0x00000008 , PS_FLAG_SLIDING = 0x00000010 , PS_FLAG_PAUSED = 0x00000020 , PS_FLAG_NO_CHANGE_PARTNER = 0x00000040 ,
  PS_FLAG_NO_PARTNER_USAGE = 0x00000080 , PS_FLAG_PAUSE_DISABLED = 0x00000100 , PS_FLAG_SPECIAL_JUMP = 0x00000200 , PS_FLAG_SPECIAL_LAND = 0x00000400 ,
  PS_FLAG_HIT_FIRE = 0x00000800 , PS_FLAG_NO_STATIC_COLLISION = 0x00001000 , PS_FLAG_INPUT_DISABLED = 0x00002000 , PS_FLAG_CUTSCENE_MOVEMENT = 0x00004000 ,
  PS_FLAG_HAZARD_INVINCIBILITY = 0x00008000 , PS_FLAG_SPINNING = 0x00020000 , PS_FLAG_ENTERING_BATTLE = 0x00040000 , PS_FLAG_ARMS_RAISED = 0x00080000 ,
  PS_FLAG_ROTATION_LOCKED = 0x00100000 , PS_FLAG_NO_FLIPPING = 0x00200000 , PS_FLAG_MOVEMENT_LOCKED = 0x00400000 , PS_FLAG_SCRIPTED_FALL = 0x00800000 ,
  PS_FLAG_HAMMER_CHECK = 0x01000000 , PS_FLAG_HAS_CONVERSATION_NPC = 0x02000000 , PS_FLAG_CAMERA_DOESNT_FOLLOW = 0x04000000 , PS_FLAG_INTERACTED = 0x08000000 ,
  PS_FLAG_FACE_FORWARD = 0x10000000 , PS_FLAG_TIME_STOPPED = 0x20000000 , PS_FLAG_SPRITE_REDRAW = 0x40000000 , PS_FLAG_ACTION_STATE_CHANGED = 0x80000000
}
 
enum  PlayerStatusAnimFlags {
  PA_FLAG_USING_WATT = 0x00000001 , PA_FLAG_WATT_IN_HANDS = 0x00000002 , PA_FLAG_INTERRUPT_USE_PARTNER = 0x00000004 , PA_FLAG_FORCE_USE_PARTNER = 0x00000008 ,
  PA_FLAG_INTERACT_PROMPT_AVAILABLE = 0x00000010 , PA_FLAG_SPEECH_PROMPT_AVAILABLE = 0x00000020 , PA_FLAG_PULSE_STONE_VISIBLE = 0x00000040 , PA_FLAG_USING_PULSE_STONE = 0x00000080 ,
  PA_FLAG_ISPY_VISIBLE = 0x00000100 , PA_FLAG_RAISED_ARMS = 0x00000200 , PA_FLAG_SHIVERING = 0x00000400 , PA_FLAG_OPENED_HIDDEN_PANEL = 0x00000800 ,
  PA_FLAG_USING_PEACH_PHYSICS = 0x00001000 , PA_FLAG_INVISIBLE = 0x00002000 , PA_FLAG_8BIT_MARIO = 0x00004000 , PA_FLAG_NPC_COLLIDED = 0x00008000 ,
  PA_FLAG_SPINNING = 0x00010000 , PA_FLAG_DIZZY_ATTACK_ENCOUNTER = 0x00020000 , PA_FLAG_INTERRUPT_SPIN = 0x00040000 , PA_FLAG_CHANGING_MAP = 0x00100000 ,
  PA_FLAG_PARTNER_USAGE_FORCED = 0x00200000 , PA_FLAG_RIDING_PARTNER = 0x00400000 , PA_FLAG_ABORT_PUSHING_BLOCK = 0x00800000 , PA_FLAG_MAP_HAS_SWITCH = 0x01000000 ,
  PA_FLAG_NO_OOB_RESPAWN = 0x10000000 , PA_FLAG_DISMOUNTING_ALLOWED = 0x20000000 , PA_FLAG_FORCED_PARTNER_ABILITY_END = 0x40000000 , PA_FLAG_80000000 = 0x80000000
}
 
enum  PopupType {
  POPUP_MENU_USE_ITEM = 0x0 , POPUP_MENU_SWITCH_PARTNER = 0x1 , POPUP_MENU_THROW_AWAY_ITEM = 0x2 , POPUP_MENU_TRADE_FOR_BADGE = 0x3 ,
  POPUP_MENU_UPGRADE_PARTNER = 0x4 , POPUP_MENU_SELL_ITEM = 0x5 , POPUP_MENU_CHECK_ITEM = 0x6 , POPUP_MENU_CLAIM_ITEM = 0x7 ,
  POPUP_MENU_READ_LETTER = 0x8 , POPUP_MENU_TAKE_FROM_CHEST = 0x9 , POPUP_MENU_READ_DIARY_PAGE = 0xA , POPUP_MENU_READ_POSTCARD = 0xB ,
  POPUP_MENU_USEKEY = 0xC , POPUP_MENU_POST_OFFICE = 0xD , POPUP_MENU_DOUBLE_DIP = 100 , POPUP_MENU_TRIPLE_DIP = 200
}
 
enum  PopupState {
  POPUP_STATE_INIT = 0 , POPUP_STATE_CHOOSING = 1 , POPUP_STATE_10 = 10 , POPUP_STATE_11 = 11 ,
  POPUP_STATE_20 = 20 , POPUP_STATE_ALREADY_HAVE_PARTNER_BEGIN = 30 , POPUP_STATE_ALREADY_HAVE_PARTNER_SHOW = 31 , POPUP_STATE_ALREADY_HAVE_PARTNER_AWAIT = 32 ,
  POPUP_STATE_CANCEL_DIP = 100 , POPUP_STATE_CANCEL_DIP_AWAIT_CHOICE = 101 , POPUP_STATE_CANCEL_DIP_ACCEPT = 102 , POPUP_STATE_CANCEL_DIP_DECLINE = 103 ,
  POPUP_STATE_104 = 104 , POPUP_STATE_105 = 105 , POPUP_STATE_CHOSE_WORLD = -1 , POPUP_STATE_CHOSE_BATTLE = -2 ,
  POPUP_STATE_MINUS_3 = -3 , POPUP_STATE_MINUS_4 = -4 , POPUP_STATE_MINUS_5 = -5 , POPUP_STATE_CHOSE_SWAP = -6 ,
  POPUP_STATE_MINUS_7 = -7 , POPUP_STATE_MINUS_8 = -8
}
 
enum  PopupResult { POPUP_RESULT_INVALID = -1 , POPUP_RESULT_SWAP_MENU = -2 , POPUP_RESULT_CHOOSING = 0 , POPUP_RESULT_CANCEL = 255 }
 
enum  WindowPriority {
  WINDOW_PRIORITY_0 = 0 , WINDOW_PRIORITY_1 = 1 , WINDOW_PRIORITY_10 = 10 , WINDOW_PRIORITY_19 = 19 ,
  WINDOW_PRIORITY_20 = 20 , WINDOW_PRIORITY_21 = 21 , WINDOW_PRIORITY_64 = 64
}
 
enum  RenderModeIndex {
  RENDER_MODE_IDX_00 = 0x00 , RENDER_MODE_IDX_01 = 0x01 , RENDER_MODE_IDX_02 = 0x02 , RENDER_MODE_IDX_03 = 0x03 ,
  RENDER_MODE_IDX_04 = 0x04 , RENDER_MODE_IDX_05 = 0x05 , RENDER_MODE_IDX_06 = 0x06 , RENDER_MODE_IDX_07 = 0x07 ,
  RENDER_MODE_IDX_08 = 0x08 , RENDER_MODE_IDX_09 = 0x09 , RENDER_MODE_IDX_0A = 0x0A , RENDER_MODE_IDX_0B = 0x0B ,
  RENDER_MODE_IDX_0C = 0x0C , RENDER_MODE_IDX_0D = 0x0D , RENDER_MODE_IDX_0E = 0x0E , RENDER_MODE_IDX_0F = 0x0F ,
  RENDER_MODE_IDX_10 = 0x10 , RENDER_MODE_IDX_11 = 0x11 , RENDER_MODE_IDX_12 = 0x12 , RENDER_MODE_IDX_13 = 0x13 ,
  RENDER_MODE_IDX_14 = 0x14 , RENDER_MODE_IDX_15 = 0x15 , RENDER_MODE_IDX_16 = 0x16 , RENDER_MODE_IDX_17 = 0x17 ,
  RENDER_MODE_IDX_18 = 0x18 , RENDER_MODE_IDX_19 = 0x19 , RENDER_MODE_IDX_1A = 0x1A , RENDER_MODE_IDX_1B = 0x1B ,
  RENDER_MODE_IDX_1C = 0x1C , RENDER_MODE_IDX_1D = 0x1D , RENDER_MODE_IDX_1E = 0x1E , RENDER_MODE_IDX_1F = 0x1F ,
  RENDER_MODE_IDX_20 = 0x20 , RENDER_MODE_IDX_21 = 0x21 , RENDER_MODE_IDX_22 = 0x22 , RENDER_MODE_IDX_23 = 0x23 ,
  RENDER_MODE_IDX_24 = 0x24 , RENDER_MODE_IDX_25 = 0x25 , RENDER_MODE_IDX_26 = 0x26 , RENDER_MODE_IDX_27 = 0x27 ,
  RENDER_MODE_IDX_28 = 0x28 , RENDER_MODE_IDX_29 = 0x29 , RENDER_MODE_IDX_2A = 0x2A , RENDER_MODE_IDX_2B = 0x2B ,
  RENDER_MODE_IDX_2C = 0x2C , RENDER_MODE_IDX_2D = 0x2D , RENDER_MODE_IDX_2E = 0x2E , RENDER_MODE_IDX_2F = 0x2F ,
  RENDER_MODE_IDX_30 = 0x30 , RENDER_MODE_IDX_31 = 0x31 , RENDER_MODE_IDX_32 = 0x32 , RENDER_MODE_IDX_33 = 0x33 ,
  RENDER_MODE_IDX_34 = 0x34 , RENDER_MODE_IDX_35 = 0x35 , RENDER_MODE_IDX_36 = 0x36 , RENDER_MODE_IDX_37 = 0x37 ,
  RENDER_MODE_IDX_38 = 0x38 , RENDER_MODE_IDX_39 = 0x39 , RENDER_MODE_IDX_3A = 0x3A , RENDER_MODE_IDX_3B = 0x3B ,
  RENDER_MODE_IDX_3C = 0x3C
}
 
enum  RenderMode {
  RENDER_MODE_SURF_SOLID_AA_ZB_LAYER0 = 0x00 , RENDER_MODE_SURFACE_OPA = 0x01 , RENDER_MODE_02_UNUSED = 0x02 , RENDER_MODE_SURFACE_OPA_NO_AA = 0x03 ,
  RENDER_MODE_SURFACE_OPA_NO_ZB = 0x04 , RENDER_MODE_DECAL_OPA = 0x05 , RENDER_MODE_06_UNUSED = 0x06 , RENDER_MODE_DECAL_OPA_NO_AA = 0x07 ,
  RENDER_MODE_08_UNUSED = 0x08 , RENDER_MODE_INTERSECTING_OPA = 0x09 , RENDER_MODE_0A_UNUSED = 0x0A , RENDER_MODE_0B_UNUSED = 0x0B ,
  RENDER_MODE_0C_UNUSED = 0x0C , RENDER_MODE_ALPHATEST = 0x0D , RENDER_MODE_0E_UNUSED = 0x0E , RENDER_MODE_ALPHATEST_ONESIDED = 0x0F ,
  RENDER_MODE_ALPHATEST_NO_ZB = 0x10 , RENDER_MODES_LAST_OPAQUE = RENDER_MODE_ALPHATEST_NO_ZB , RENDER_MODE_SURFACE_XLU_LAYER1 = 0x11 , RENDER_MODE_12_UNUSED = 0x12 ,
  RENDER_MODE_SURFACE_XLU_NO_AA = 0x13 , RENDER_MODE_SURFACE_XLU_NO_ZB = 0x14 , RENDER_MODE_SURFACE_XLU_ZB_ZUPD = 0x15 , RENDER_MODE_SURFACE_XLU_LAYER2 = 0x16 ,
  RENDER_MODE_17_UNUSED = 0x17 , RENDER_MODE_18_UNUSED = 0x18 , RENDER_MODE_19_UNUSED = 0x19 , RENDER_MODE_DECAL_XLU = 0x1A ,
  RENDER_MODE_1B_UNUSED = 0x1B , RENDER_MODE_DECAL_XLU_NO_AA = 0x1C , RENDER_MODE_1D_UNUSED = 0x1D , RENDER_MODE_DECAL_XLU_AHEAD = 0x1E ,
  RENDER_MODE_1F_UNUSED = 0x1F , RENDER_MODE_SHADOW = 0x20 , RENDER_MODE_21_UNUSED = 0x21 , RENDER_MODE_SURFACE_XLU_LAYER3 = 0x22 ,
  RENDER_MODE_23_UNUSED = 0x23 , RENDER_MODE_24_UNUSED = 0x24 , RENDER_MODE_25_UNUSED = 0x25 , RENDER_MODE_INTERSECTING_XLU = 0x26 ,
  RENDER_MODE_27_UNUSED = 0x27 , RENDER_MODE_PASS_THROUGH = 0x28 , RENDER_MODE_SURFACE_XLU_AA_ZB_ZUPD = 0x29 , RENDER_MODE_SURFACE_OPA_NO_ZB_BEHIND = 0x2A ,
  RENDER_MODE_ALPHATEST_NO_ZB_BEHIND = 0x2B , RENDER_MODE_SURFACE_XLU_NO_ZB_BEHIND = 0x2C , RENDER_MODE_CLOUD_NO_ZCMP = 0x2D , RENDER_MODE_CLOUD = 0x2E ,
  RENDER_MODE_CLOUD_NO_ZB = 0x2F
}
 
enum  RenderTaskFlags { RENDER_TASK_FLAG_ENABLED = 0x01 , RENDER_TASK_FLAG_REFLECT_FLOOR = 0x02 , RENDER_TASK_FLAG_20 = 0x20 }
 
enum  ActorFlags {
  ACTOR_FLAG_INVISIBLE = 0x00000001 , ACTOR_FLAG_NO_SHADOW = 0x00000004 , ACTOR_FLAG_LOW_PRIORITY_TARGET = 0x00000010 , ACTOR_FLAG_MINOR_TARGET = 0x00000040 ,
  ACTOR_FLAG_NO_TATTLE = 0x00000080 , ACTOR_FLAG_FLYING = 0x00000200 , ACTOR_FLAG_FLIPPED = 0x00000400 , ACTOR_FLAG_UPSIDE_DOWN = 0x00000800 ,
  ACTOR_FLAG_TYPE_CHANGED = 0x00001000 , ACTOR_FLAG_DAMAGE_IMMUNE = 0x00002000 , ACTOR_FLAG_TARGET_ONLY = 0x00004000 , ACTOR_FLAG_HALF_HEIGHT = 0x00008000 ,
  ACTOR_FLAG_SKIP_TURN = 0x00010000 , ACTOR_FLAG_NO_HEALTH_BAR = 0x00040000 , ACTOR_FLAG_HEALTH_BAR_HIDDEN = 0x00080000 , ACTOR_FLAG_NO_ATTACK = 0x00200000 ,
  ACTOR_FLAG_NO_DMG_APPLY = 0x00400000 , ACTOR_FLAG_NO_DMG_POPUP = 0x02000000 , ACTOR_FLAG_USING_IDLE_ANIM = 0x04000000 , ACTOR_FLAG_SHOW_STATUS_ICONS = 0x08000000 ,
  ACTOR_FLAG_BLUR_ENABLED = 0x10000000 , ACTOR_FLAG_NO_INACTIVE_ANIM = 0x20000000
}
 
enum  ActorPartFlags {
  ACTOR_PART_FLAG_INVISIBLE = 0x00000001 , ACTOR_PART_FLAG_NO_DECORATIONS = 0x00000002 , ACTOR_PART_FLAG_NO_SHADOW = 0x00000004 , ACTOR_PART_FLAG_DEFAULT_TARGET = 0x00000008 ,
  ACTOR_PART_FLAG_IGNORE_BELOW_CHECK = 0x00000020 , ACTOR_PART_FLAG_MINOR_TARGET = 0x00000040 , ACTOR_PART_FLAG_NO_TATTLE = 0x00000080 , ACTOR_PART_FLAG_TRANSPARENT = 0x00000100 ,
  ACTOR_PART_FLAG_DAMAGE_IMMUNE = 0x00002000 , ACTOR_PART_FLAG_TARGET_ONLY = 0x00004000 , ACTOR_PART_FLAG_NO_TARGET = 0x00020000 , ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION = 0x00100000 ,
  ACTOR_PART_FLAG_PRIMARY_TARGET = 0x00800000 , ACTOR_PART_FLAG_HAS_PAL_EFFECT = 0x01000000 , ACTOR_PART_FLAG_NO_STATUS_ANIMS = 0x20000000 , ACTOR_PART_FLAG_SKIP_SHOCK_EFFECT = 0x40000000 ,
  ACTOR_PART_FLAG_SKIP_MOVEMENT_ALLOC = 0x80000000
}
 
enum  ActorEventFlags {
  ACTOR_EVENT_FLAGS_NONE = 0x00000000 , ACTOR_EVENT_FLAG_FIREY = 0x00000002 , ACTOR_EVENT_FLAG_ICY = 0x00000008 , ACTOR_EVENT_FLAG_SPIKY_TOP = 0x00000010 ,
  ACTOR_EVENT_FLAG_ILLUSORY = 0x00000020 , ACTOR_EVENT_FLAG_ELECTRIFIED = 0x00000080 , ACTOR_EVENT_FLAG_MONSTAR = 0x00000100 , ACTOR_EVENT_FLAG_EXPLODE_ON_IGNITION = 0x00000200 ,
  ACTOR_EVENT_FLAG_FIRE_EXPLODE = 0x00000400 , ACTOR_EVENT_FLAG_BURIED = 0x00000800 , ACTOR_EVENT_FLAG_FLIPABLE = 0x00001000 , ACTOR_EVENT_FLAG_EXTREME_DEFENSE = 0x00002000 ,
  ACTOR_EVENT_FLAG_GROUNDABLE = 0x00004000 , ACTOR_EVENT_FLAG_EXPLODE_ON_CONTACT = 0x00008000 , ACTOR_EVENT_FLAG_SPIKY_FRONT = 0x00010000 , ACTOR_EVENT_FLAG_ENCHANTED = 0x00040000 ,
  ACTOR_EVENT_FLAG_STAR_ROD_ENCHANTED = 0x00080000 , ACTOR_EVENT_FLAG_POWER_BOUNCE = 0x00100000 , ACTOR_EVENT_FLAG_ALT_SPIKY = 0x00200000 , ACTOR_EVENT_FLAG_ATTACK_CHARGED = 0x00400000 ,
  ACTOR_EVENT_FLAG_RIDING_BROOMSTICK = 0x00800000
}
 
enum  PartnerWishAnims {
  PARTNER_WISH_ANIM_WALK = 0 , PARTNER_WISH_ANIM_PRAY = 1 , PARTNER_WISH_ANIM_UNUSED = 2 , PARTNER_WISH_ANIM_RETURN = 3 ,
  PARTNER_WISH_ANIM_IDLE = 4
}
 
enum  PartnerAnimIndices {
  PARTNER_ANIM_INDEX_STILL = 0x0 , PARTNER_ANIM_INDEX_WALK = 0x1 , PARTNER_ANIM_INDEX_JUMP = 0x2 , PARTNER_ANIM_INDEX_FALL = 0x3 ,
  PARTNER_ANIM_INDEX_FLY = 0x4 , PARTNER_ANIM_INDEX_IDLE = 0x5 , PARTNER_ANIM_INDEX_RUN = 0x6 , PARTNER_ANIM_INDEX_TALK = 0x7 ,
  PARTNER_ANIM_INDEX_HURT = 0x8
}
 
enum  AnyPartnerAnims {
  PARTNER_ANIM_STILL = 0x101 , PARTNER_ANIM_WALK = 0x102 , PARTNER_ANIM_JUMP = 0x103 , PARTNER_ANIM_FALL = 0x104 ,
  PARTNER_ANIM_FLY = 0x105 , PARTNER_ANIM_IDLE = 0x106 , PARTNER_ANIM_RUN = 0x107 , PARTNER_ANIM_TALK = 0x108 ,
  PARTNER_ANIM_HURT = 0x109
}
 
enum  EnemyAnimIndices {
  ENEMY_ANIM_INDEX_IDLE = 0 , ENEMY_ANIM_INDEX_WALK = 1 , ENEMY_ANIM_INDEX_RUN = 2 , ENEMY_ANIM_INDEX_CHASE = 3 ,
  ENEMY_ANIM_INDEX_JUMP = 4 , ENEMY_ANIM_INDEX_05 = 5 , ENEMY_ANIM_INDEX_DEATH = 6 , ENEMY_ANIM_INDEX_HIT = 7 ,
  ENEMY_ANIM_INDEX_MELEE_PRE = 8 , ENEMY_ANIM_INDEX_MELEE_HIT = 9
}
 
enum  AnyEnemyAnims {
  ENEMY_ANIM_IDLE = 0x201 , ENEMY_ANIM_WALK = 0x202 , ENEMY_ANIM_RUN = 0x203 , ENEMY_ANIM_CHASE = 0x204 ,
  ENEMY_ANIM_JUMP = 0x205 , ENEMY_ANIM_5 = 0x206 , ENEMY_ANIM_DEATH = 0x207 , ENEMY_ANIM_HIT = 0x208 ,
  ENEMY_ANIM_8 = 0x209 , ENEMY_ANIM_9 = 0x20A , ENEMY_ANIM_A = 0x20B , ENEMY_ANIM_B = 0x20C ,
  ENEMY_ANIM_C = 0x20D , ENEMY_ANIM_D = 0x20E , ENEMY_ANIM_E = 0x20F , ENEMY_ANIM_F = 0x210
}
 
enum  FirstStrikeType { FIRST_STRIKE_NONE = 0 , FIRST_STRIKE_PLAYER = 1 , FIRST_STRIKE_ENEMY = 2 }
 
enum  TimeFreezeMode {
  TIME_FREEZE_NONE = 0 , TIME_FREEZE_PARTIAL = 1 , TIME_FREEZE_FULL = 2 , TIME_FREEZE_POPUP_MENU = 3 ,
  TIME_FREEZE_EXIT = 4
}
 
enum  ActionCommand {
  ACTION_COMMAND_NONE = 0x00000000 , ACTION_COMMAND_JUMP = 0x00000001 , ACTION_COMMAND_SMASH = 0x00000002 , ACTION_COMMAND_FLEE = 0x00000003 ,
  ACTION_COMMAND_BREAK_FREE = 0x00000004 , ACTION_COMMAND_WHIRLWIND = 0x00000005 , ACTION_COMMAND_STOP_LEECH = 0x00000006 , ACTION_COMMAND_UNUSED_FLEE = 0x00000007 ,
  ACTION_COMMAND_DIZZY_SHELL = 0x00000008 , ACTION_COMMAND_FIRE_SHELL = 0x00000009 , ACTION_COMMAND_UNUSED_MASH_A = 0x0000000A , ACTION_COMMAND_BOMB = 0x0000000B ,
  ACTION_COMMAND_BODY_SLAM = 0x0000000C , ACTION_COMMAND_AIR_LIFT = 0x0000000D , ACTION_COMMAND_AIR_RAID = 0x0000000E , ACTION_COMMAND_SQUIRT = 0x0000000F ,
  ACTION_COMMAND_POWER_SHOCK = 0x00000010 , ACTION_COMMAND_MEGA_SHOCK = 0x00000011 , ACTION_COMMAND_SMACK = 0x00000012 , ACTION_COMMAND_SPINY_SURGE = 0x00000013 ,
  ACTION_COMMAND_HURRICANE = 0x00000014 , ACTION_COMMAND_SPOOK = 0x00000015 , ACTION_COMMAND_THREE_CHANCES = 0x00000016 , ACTION_COMMAND_TIDAL_WAVE = 0x00000017
}
 
enum  HazardType { HAZARD_TYPE_NONE = 0 , HAZARD_TYPE_LAVA = 1 , HAZARD_TYPE_SPIKES = 2 , HAZARD_TYPE_FIRE_BAR = 3 }
 
enum  DamageIntensityRange {
  DAMAGE_INTENSITY_LIGHT = 0 , DAMAGE_INTENSITY_MEDIUM = 1 , DAMAGE_INTENSITY_HEAVY = 2 , DAMAGE_INTENSITY_EXTREME = 3 ,
  DAMAGE_INTENSITY_UNUSED = 4
}
 
enum  EffectInstanceFlags { FX_INSTANCE_FLAG_ENABLED = 0x00000001 , FX_INSTANCE_FLAG_BATTLE = 0x00000004 , FX_INSTANCE_FLAG_HAS_UPDATED = 0x00000008 , FX_INSTANCE_FLAG_DISMISS = 0x00000010 }
 
enum  EffectSharedDataFlags { FX_SHARED_DATA_LOADED = 0x00000001 , FX_SHARED_DATA_CAN_FREE = 0x00000002 }
 
enum  GameContext { CONTEXT_WORLD = 0 , CONTEXT_BATTLE = 1 , CONTEXT_PAUSE = 2 }
 
enum  DemoState {
  DEMO_STATE_NONE = 0 , DEMO_STATE_ACTIVE = 1 , DEMO_STATE_CHANGE_MAP = 2 , DEMO_STATE_4 = 4 ,
  DEMO_STATE_DONE = 5
}
 
enum  DemoFlags {
  DEMO_BTL_FLAG_ENABLED = 0x01 , DEMO_BTL_FLAG_PARTNER_ACTING = 0x02 , DEMO_BTL_FLAG_ENEMY_ACTING = 0x04 , DEMO_BTL_FLAG_10 = 0x10 ,
  DEMO_BTL_FLAG_20 = 0x20 , DEMO_BTL_FLAG_40 = 0x40
}
 
enum  IntroParts {
  INTRO_PART_0 = 0 , INTRO_PART_1 = 1 , INTRO_PART_5 = 5 , INTRO_PART_100 = 100 ,
  INTRO_PART_NONE = -1
}
 
enum  MapLoadType { LOAD_FROM_MAP = 0 , LOAD_FROM_FILE_SELECT = 1 }
 
enum  BattleStatusFlags1 {
  BS_FLAGS1_ACTORS_VISIBLE = 0x00000001 , BS_FLAGS1_MENU_OPEN = 0x00000002 , BS_FLAGS1_TATTLE_OPEN = 0x00000004 , BS_FLAGS1_SHOW_PLAYER_DECORATIONS = 0x00000008 ,
  BS_FLAGS1_INCLUDE_POWER_UPS = 0x00000010 , BS_FLAGS1_TRIGGER_EVENTS = 0x00000020 , BS_FLAGS1_NICE_HIT = 0x00000040 , BS_FLAGS1_NO_RATING = 0x00000080 ,
  BS_FLAGS1_EXECUTING_MOVE = 0x00000100 , BS_FLAGS1_SUPER_HIT = 0x00000200 , BS_FLAGS1_FORCE_IMMUNE_HIT = 0x00000800 , BS_FLAGS1_AUTO_SUCCEED_ACTION = 0x00001000 ,
  BS_FLAGS1_2000 = 0x00002000 , BS_FLAGS1_4000 = 0x00004000 , BS_FLAGS1_FREE_ACTION_COMMAND = 0x00008000 , BS_FLAGS1_10000 = 0x00010000 ,
  BS_FLAGS1_DISABLE_CELEBRATION = 0x00020000 , BS_FLAGS1_BATTLE_FLED = 0x00040000 , BS_FLAGS1_PARTNER_ACTING = 0x00080000 , BS_FLAGS1_PLAYER_IN_BACK = 0x00100000 ,
  BS_FLAGS1_YIELD_TURN = 0x00200000 , BS_FLAGS1_PLAYER_DEFENDING = 0x00400000 , BS_FLAGS1_NO_GAME_OVER = 0x00800000 , BS_FLAGS1_STAR_POINTS_DROPPED = 0x01000000 ,
  BS_FLAGS1_TUTORIAL_BATTLE = 0x02000000 , BS_FLAGS1_HUSTLED = 0x04000000 , BS_FLAGS1_SORT_ENEMIES_BY_POSX = 0x08000000 , BS_FLAGS1_HAMMER_CHARGED = 0x10000000 ,
  BS_FLAGS1_JUMP_CHARGED = 0x20000000 , BS_FLAGS1_GOOMBARIO_CHARGED = 0x40000000 , BS_FLAGS1_ATK_BLOCKED = 0x80000000
}
 
enum  BattleStatusFlags2 {
  BS_FLAGS2_AWARDING_STAR_POINTS = 0x00000001 , BS_FLAGS2_PLAYER_TURN_USED = 0x00000002 , BS_FLAGS2_PARTNER_TURN_USED = 0x00000004 , BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER = 0x00000008 ,
  BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER = 0x00000010 , BS_FLAGS2_CAN_FLEE = 0x00000020 , BS_FLAGS2_PEACH_BATTLE = 0x00000040 , BS_FLAGS2_STORED_TURBO_CHARGE_TURN = 0x00000100 ,
  BS_FLAGS2_DOING_JUMP_TUTORIAL = 0x00000200 , BS_FLAGS2_FINAL_BOWSER_PART_1 = 0x00000400 , BS_FLAGS2_NO_TARGET_AVAILABLE = 0x00001000 , BS_FLAGS2_IGNORE_DARKNESS = 0x00004000 ,
  BS_FLAGS2_HIDE_BUFF_COUNTERS = 0x00010000 , BS_FLAGS2_NO_PLAYER_PAL_ADJUST = 0x00100000 , BS_FLAGS2_IS_FIRST_STRIKE = 0x01000000 , BS_FLAGS2_DONT_STOP_MUSIC = 0x02000000 ,
  BS_FLAGS2_HAS_DRAINED_HP = 0x04000000 , BS_FLAGS2_HAS_RUSH = 0x08000000 , BS_FLAGS2_DROP_WHACKA_BUMP = 0x10000000
}
 
enum  BattleStatusReflectionFlags { BS_REFLECT_FLOOR = 1 }
 
enum  BattleStates {
  BATTLE_STATE_NEGATIVE_1 = -1 , BATTLE_STATE_0 = 0 , BATTLE_STATE_NORMAL_START = 1 , BATTLE_STATE_FIRST_STRIKE = 2 ,
  BATTLE_STATE_PARTNER_FIRST_STRIKE = 3 , BATTLE_STATE_ENEMY_FIRST_STRIKE = 4 , BATTLE_STATE_BEGIN_TURN = 5 , BATTLE_STATE_END_TURN = 6 ,
  BATTLE_STATE_BEGIN_PLAYER_TURN = 7 , BATTLE_STATE_BEGIN_PARTNER_TURN = 8 , BATTLE_STATE_9 = 9 , BATTLE_STATE_SWITCH_TO_PLAYER = 10 ,
  BATTLE_STATE_SWITCH_TO_PARTNER = 11 , BATTLE_STATE_PREPARE_MENU = 12 , BATTLE_STATE_PLAYER_MENU = 13 , BATTLE_STATE_PARTNER_MENU = 14 ,
  BATTLE_STATE_PEACH_MENU = 15 , BATTLE_STATE_TWINK_MENU = 16 , BATTLE_STATE_SELECT_TARGET = 17 , BATTLE_STATE_PLAYER_MOVE = 18 ,
  BATTLE_STATE_PARTNER_MOVE = 19 , BATTLE_STATE_NEXT_ENEMY = 20 , BATTLE_STATE_ENEMY_MOVE = 21 , BATTLE_STATE_END_PLAYER_TURN = 22 ,
  BATTLE_STATE_END_PARTNER_TURN = 23 , BATTLE_STATE_RUN_AWAY = 24 , BATTLE_STATE_DEFEND = 25 , BATTLE_STATE_VICTORY = 26 ,
  BATTLE_STATE_DEFEAT = 27 , BATTLE_STATE_28 = 28 , BATTLE_STATE_CHANGE_PARTNER = 29 , BATTLE_STATE_END_TRAINING_BATTLE = 30 ,
  BATTLE_STATE_31 = 31 , BATTLE_STATE_END_BATTLE = 32 , BATTLE_STATE_CELEBRATION = 33 , BATTLE_STATE_34 = 34 ,
  BATTLE_STATE_END_DEMO_BATTLE = 35
}
 
enum  BattleSubStates {
  BTL_SUBSTATE_INIT = 0 , BTL_SUBSTATE_NORMAL_START_INIT = 0 , BTL_SUBSTATE_NORMAL_START_CREATE_ENEMIES = 1 , BTL_SUBSTATE_NORMAL_START_CHECK_FIRST_STRIKE = 4 ,
  BTL_SUBSTATE_NORMAL_START_FADE_IN = 7 , BTL_SUBSTATE_NORMAL_START_DONE = 8 , BTL_SUBSTATE_FIRST_STRIKE_INIT = 0 , BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_READY = 1 ,
  BTL_SUBSTATE_FIRST_STRIKE_AWAIT_SCRIPTS = 2 , BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_DONE = 3 , BTL_SUBSTATE_PARTNER_FIRST_STRIKE_INIT = 0 , BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_READY = 1 ,
  BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_SCRIPTS = 2 , BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_DONE = 3 , BTL_SUBSTATE_ENEMY_FIRST_STRIKE_INIT = 0 , BTL_SUBSTATE_ENEMY_FIRST_STRIKE_AWAIT_SCRIPTS = 2 ,
  BTL_SUBSTATE_BEGIN_TURN_INIT = 0 , BTL_SUBSTATE_BEGIN_TURN_AWAIT_ENEMY_SCRIPTS = 5 , BTL_SUBSTATE_BEGIN_TURN_AWAIT_ENEMY_DEATH = 10 , BTL_SUBSTATE_END_TURN_INIT = 0 ,
  BTL_SUBSTATE_END_TURN_CHECK_FOR_SWAP = 1 , BTL_SUBSTATE_END_TURN_AWAIT_SCRIPTS = 2 , BTL_SUBSTATE_END_TURN_BEGIN_NEXT = 3 , BTL_SUBSTATE_END_TURN_UNUSED_4 = 4 ,
  BTL_SUBSTATE_END_TURN_PERFORM_SWAP = 11 , BTL_SUBSTATE_END_TURN_START_SCRIPTS = 12 , BTL_SUBSTATE_BEGIN_PLAYER_TURN_INIT = 0 , BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_COMMAND_RECOVER = 1 ,
  BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_WATER_BLOCK = 2 , BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_WATER_BLOCK = 10 , BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_CLOUD_NINE = 11 , BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_CLOUD_NINE = 12 ,
  BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_TURBO_CHARGE = 15 , BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_TURBO_CHARGE = 16 , BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_OUTTA_SIGHT = 20 , BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_DAMAGE = 21 ,
  BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_RECOVER = 22 , BTL_SUBSTATE_BEGIN_PLAYER_TURN_END_DELAY = 30 , BTL_SUBSTATE_BEGIN_PLAYER_TURN_RESET_STATE = 100 , BTL_SUBSTATE_BEGIN_PARTNER_TURN_INIT = 0 ,
  BTL_SUBSTATE_BEGIN_PARTNER_TURN_AWAIT_RECOVER_DONE = 1 , BTL_SUBSTATE_BEGIN_PARTNER_TURN_EXEC_TURN_SCRIPT = 8 , BTL_SUBSTATE_BEGIN_PARTNER_TURN_AWAIT_TURN_SCRIPT = 9 , BTL_SUBSTATE_BEGIN_PARTNER_TURN_END_DELAY = 10 ,
  BTL_SUBSTATE_BEGIN_PARTNER_TURN_RESET_STATE = 100 , BTL_SUBSTATE_9_INIT = 0 , BTL_SUBSTATE_9_1 = 1 , BTL_SUBSTATE_9_2 = 2 ,
  BTL_SUBSTATE_9_3 = 3 , BTL_SUBSTATE_9_4 = 4 , BTL_SUBSTATE_9_5 = 5 , BTL_SUBSTATE_9_6 = 6 ,
  BTL_SUBSTATE_9_7 = 7 , BATTLE_SUBSTATE_PREPARE_MENU_DIPPING = 70 , BTL_SUBSTATE_PEACH_MENU_INIT = 0 , BTL_SUBSTATE_PEACH_MENU_CHOOSE_CATEGORY = 1 ,
  BTL_SUBSTATE_PEACH_MENU_CHOOSE_TARGET = 2 , BTL_SUBSTATE_PEACH_MENU_UNUSED_3 = 3 , BTL_SUBSTATE_PEACH_MENU_TARGET_CANCEL = 4 , BTL_SUBSTATE_PEACH_MENU_TARGET_CHOSEN = 5 ,
  BTL_SUBSTATE_PEACH_MENU_UNUSED_6 = 6 , BTL_SUBSTATE_PEACH_MENU_UNUSED_7 = 7 , BTL_SUBSTATE_PEACH_MENU_SHOW_CANT_SWITCH = 8 , BTL_SUBSTATE_PEACH_MENU_AWAIT_CANT_SWITCH_POPUP = 9 ,
  BTL_SUBSTATE_PEACH_MENU_PERFORM_SWAP = 10 , BTL_SUBSTATE_PEACH_CREATE_MAIN_MENU = 11 , BTL_SUBSTATE_TWINK_MENU_INIT = 0 , BTL_SUBSTATE_TWINK_MENU_CHOOSE_CATEGORY = 1 ,
  BTL_SUBSTATE_TWINK_MENU_CHOOSE_TARGET = 2 , BTL_SUBSTATE_TWINK_MENU_UNUSED_3 = 3 , BTL_SUBSTATE_TWINK_MENU_TARGET_CANCEL = 4 , BTL_SUBSTATE_TWINK_MENU_TARGET_CHOSEN = 5 ,
  BTL_SUBSTATE_TWINK_MENU_UNUSED_6 = 6 , BTL_SUBSTATE_TWINK_MENU_UNUSED_7 = 7 , BTL_SUBSTATE_TWINK_MENU_SHOW_CANT_SWITCH = 8 , BTL_SUBSTATE_TWINK_MENU_AWAIT_CANT_SWITCH_POPUP = 9 ,
  BTL_SUBSTATE_TWINK_MENU_PERFORM_SWAP = 10 , BTL_SUBSTATE_TWINK_MENU_CREATE_MAIN_MENU = 11 , BTL_SUBSTATE_SELECT_TARGET_INIT = 0 , BTL_SUBSTATE_SELECT_TARGET_CHOOSE = 1 ,
  BTL_SUBSTATE_SELECT_TARGET_DONE = 2 , BTL_SUBSTATE_SELECT_TARGET_CANCEL = 10 , BTL_SUBSTATE_PLAYER_MOVE_INIT = 0 , BTL_SUBSTATE_PLAYER_MOVE_BEGIN_SHOW_TIP = 1 ,
  BTL_SUBSTATE_PLAYER_MOVE_SHOW_TIP_DELAY = 2 , BTL_SUBSTATE_PLAYER_MOVE_EXECUTE_MOVE = 3 , BTL_SUBSTATE_PLAYER_MOVE_HANDLE_RESULTS = 4 , BTL_SUBSTATE_PLAYER_MOVE_AWAIT_ENEMY_STATUS_POPUP = 11 ,
  BTL_SUBSTATE_PLAYER_MOVE_POST_ENEMY_STATUS_POPUP = 12 , BTL_SUBSTATE_PLAYER_MOVE_CHECK_PLAYER_STATUS = 20 , BTL_SUBSTATE_PLAYER_MOVE_AWAIT_PLAYER_STATUS_POPUP = 21 , BTL_SUBSTATE_PLAYER_MOVE_POST_PLAYER_STATUS_POPUP = 22 ,
  BTL_SUBSTATE_PLAYER_MOVE_AWAIT_DONE = 30 , BTL_SUBSTATE_PARTNER_MOVE_INIT = 0 , BTL_SUBSTATE_PARTNER_MOVE_EXECUTE_MOVE = 2 , BTL_SUBSTATE_PARTNER_MOVE_HANDLE_RESULTS = 3 ,
  BTL_SUBSTATE_PARTNER_MOVE_AWAIT_PARTNER_STATUS_POPUP = 11 , BTL_SUBSTATE_PARTNER_MOVE_POST_PARTNER_STATUS_POPUP = 12 , BTL_SUBSTATE_PARTNER_MOVE_CHECK_ENEMY_STATUS = 20 , BTL_SUBSTATE_PARTNER_MOVE_AWAIT_ENEMY_STATUS_POPUP = 21 ,
  BTL_SUBSTATE_PARTNER_MOVE_POST_ENEMY_STATUS_POPUP = 22 , BTL_SUBSTATE_PARTNER_MOVE_DONE = 30 , BTL_SUBSTATE_NEXT_ENEMY_INIT = 0 , BTL_SUBSTATE_NEXT_ENEMY_UNUSED_1 = 1 ,
  BTL_SUBSTATE_NEXT_ENEMY_DONE = 2 , BTL_SUBSTATE_ENEMY_MOVE_EXECUTE = 0 , BTL_SUBSTATE_ENEMY_MOVE_UNUSED_1 = 1 , BTL_SUBSTATE_ENEMY_MOVE_AWAIT_SCRIPTS = 2 ,
  BTL_SUBSTATE_ENEMY_MOVE_AWAIT_PLAYER_POPUP_DONE = 11 , BTL_SUBSTATE_ENEMY_MOVE_POST_PLAYER_POPUP_DELAY = 12 , BTL_SUBSTATE_ENEMY_MOVE_CHECK_PARTNER = 20 , BTL_SUBSTATE_ENEMY_MOVE_AWAIT_PARTNER_POPUP_DONE = 21 ,
  BTL_SUBSTATE_ENEMY_MOVE_POST_PARTNER_POPUP_DELAY = 22 , BTL_SUBSTATE_ENEMY_MOVE_DONE = 30 , BTL_SUBSTATE_END_PLAYER_TURN_CHECK_HAPPY = 0 , BTL_SUBSTATE_END_PLAYER_TURN_AWAIT_HAPPY = 5 ,
  BTL_SUBSTATE_END_PLAYER_TURN_AWAIT_SWAP = 6 , BTL_SUBSTATE_END_PLAYER_TURN_DONE = 10 , BTL_SUBSTATE_RUN_AWAY_EXEC_SCRIPT = 0 , BTL_SUBSTATE_RUN_AWAY_AWAIT_SCRIPT = 2 ,
  BTL_SUBSTATE_RUN_AWAY_EXEC_POST_FAILURE = 3 , BTL_SUBSTATE_RUN_AWAY_AWAIT_POST_FAILURE = 4 , BTL_SUBSTATE_RUN_AWAY_GIVE_STAR_POINTS = 10 , BTL_SUBSTATE_RUN_AWAY_DONE = 11 ,
  BTL_SUBSTATE_DEFEND_INIT = 0 , BTL_SUBSTATE_DEFEND_AWAIT_SCRIPT = 1 , BTL_SUBSTATE_VICTORY_CHECK_OUTTA_SIGHT = 0 , BTL_SUBSTATE_VICTORY_AWAIT_OUTTA_SIGHT = 1 ,
  BTL_SUBSTATE_VICTORY_CHECK_MERLEE = 2 , BTL_SUBSTATE_VICTORY_AWAIT_MERLEE = 3 , BTL_SUBSTATE_VICTORY_DONE = 4 , BTL_SUBSTATE_VICTORY_RECOVER_STATUS = 5 ,
  BTL_SUBSTATE_VICTORY_AWAIT_RECOVER_KO = 10 , BTL_SUBSTATE_VICTORY_CHECK_SWAP = 11 , BTL_SUBSTATE_VICTORY_AWAIT_SWAP = 12 , BTL_SUBSTATE_DEFEAT_INIT = 0 ,
  BTL_SUBSTATE_DEFEAT_CHECK_LIFE_SHROOM = 1 , BTL_SUBSTATE_DEFEAT_AWAIT_LIFE_SHROOM = 2 , BTL_SUBSTATE_DEFEAT_DONE = 10 , BTL_SUBSTATE_CHANGE_PARTNER_INIT = 0 ,
  BTL_SUBSTATE_CHANGE_PARTNER_EXEC_PUT_AWAY = 2 , BTL_SUBSTATE_CHANGE_PARTNER_LOAD_NEW_PARTNER = 3 , BTL_SUBSTATE_CHANGE_PARTNER_EXEC_BRING_OUT = 4 , BTL_SUBSTATE_CHANGE_PARTNER_EXEC_PHASE = 5 ,
  BTL_SUBSTATE_CHANGE_PARTNER_AWAIT_PHASE = 6 , BTL_SUBSTATE_CHANGE_PARTNER_DONE = 7 , BTL_SUBSTATE_END_TRAINING_INIT = 0 , BTL_SUBSTATE_END_TRAINING_AWAIT_RECOVERING = 10 ,
  BTL_SUBSTATE_END_TRAINING_CHECK_OUTTA_SIGHT = 11 , BTL_SUBSTATE_END_TRAINING_AWAIT_OUTTA_SIGHT = 12 , BTL_SUBSTATE_END_TRAINING_RESET_CAM = 13 , BTL_SUBSTATE_END_TRAINING_DONE = 14 ,
  BTL_SUBSTATE_END_BATTLE_INIT = 0 , BTL_SUBSTATE_END_BATTLE_FADE_OUT = 1 , BTL_SUBSTATE_END_BATTLE_EXEC_STAGE_SCRIPT = 2 , BTL_SUBSTATE_END_BATTLE_AWAIT_STAGE_SCRIPT = 3 ,
  BTL_SUBSTATE_END_BATTLE_CLEANUP = 4 , BTL_SUBSTATE_CELEBRATE_INIT = 0 , BTL_SUBSTATE_CELEBRATE_LOAD_STAR_POINTS = 1 , BTL_SUBSTATE_CELEBRATE_TALLY_STAR_POINTS = 2 ,
  BTL_SUBSTATE_CELEBRATE_POST_STAR_POINTS = 3 , BTL_SUBSTATE_CELEBRATE_LEVEL_UP_LOAD = 4 , BTL_SUBSTATE_CELEBRATE_LEVEL_UP_BEGIN = 5 , BTL_SUBSTATE_CELEBRATE_LEVEL_UP_CREATE_HUD = 6 ,
  BTL_SUBSTATE_CELEBRATE_LEVEL_UP_SHOW_HUD = 7 , BTL_SUBSTATE_CELEBRATE_LEVEL_UP_CHOOSE = 8 , BTL_SUBSTATE_CELEBRATE_LEVEL_UP_UPGRADE = 9 , BTL_SUBSTATE_CELEBRATE_LEVEL_UP_FADE_OUT = 10 ,
  BTL_SUBSTATE_CELEBRATE_LEVEL_UP_DESTROY_HUD = 11 , BTL_SUBSTATE_CELEBRATE_LEVEL_UP_INVALID = 15 , BTL_SUBSTATE_CELEBRATE_LEVEL_UP_INVALID_DELAY = 16 , BTL_SUBSTATE_CELEBRATE_SKIPPABLE_END_DELAY = 20 ,
  BTL_SUBSTATE_CELEBRATE_WALK_AWAY = 21 , BTL_SUBSTATE_CELEBRATE_DONE = 22 , BTL_SUBSTATE_END_DEMO_BATTLE_INIT = 0 , BTL_SUBSTATE_END_DEMO_BATTLE_FADE_OUT = 1 ,
  BTL_SUBSTATE_END_DEMO_BATTLE_EXEC_STAGE_SCRIPT = 2 , BTL_SUBSTATE_END_DEMO_BATTLE_AWAIT_STAGE_SCRIPT = 3 , BTL_SUBSTATE_END_DEMO_BATTLE_CLEANUP = 4
}
 
enum  BattlePlayerMenuSubstates {
  BTL_SUBSTATE_PLAYER_MENU_INIT = 0 , BTL_SUBSTATE_PLAYER_MENU_CHOOSE_CATEGORY = 1 , BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_2 = 2 , BTL_SUBSTATE_PLAYER_MENU_MOVE_CHOOSE_TARGET = 3 ,
  BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_4 = 4 , BTL_SUBSTATE_PLAYER_MENU_MOVE_TARGET_CANCEL = 5 , BTL_SUBSTATE_PLAYER_MENU_MOVE_TARGET_CHOSEN = 6 , BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_7 = 7 ,
  BTL_SUBSTATE_PLAYER_MENU_MAIN_SHOW_CANT_SWAP = 8 , BTL_SUBSTATE_PLAYER_MENU_MAIN_AWAIT_CANT_SWAP = 9 , BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_10 = 10 , BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_11 = 11 ,
  BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_12 = 12 , BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_13 = 13 , BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_14 = 14 , BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_1 = 20 ,
  BTL_SUBSTATE_PLAYER_MENU_DIPPING_CHOOSE_TARGET = 21 , BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_3 = 22 , BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_4 = 23 , BTL_SUBSTATE_PLAYER_MENU_DIPPING_TARGET_CANCEL = 24 ,
  BTL_SUBSTATE_PLAYER_MENU_DIPPING_TARGET_CHOSEN = 25 , BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_1 = 30 , BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_2 = 31 , BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_3 = 32 ,
  BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_4 = 33 , BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_5 = 34 , BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_6 = 35 , BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_7 = 36 ,
  BTL_SUBSTATE_PLAYER_MENU_ITEMS_1 = 40 , BTL_SUBSTATE_PLAYER_MENU_ITEMS_2 = 41 , BTL_SUBSTATE_PLAYER_MENU_ITEMS_3 = 42 , BTL_SUBSTATE_PLAYER_MENU_ITEMS_4 = 43 ,
  BTL_SUBSTATE_PLAYER_MENU_ITEMS_5 = 44 , BTL_SUBSTATE_PLAYER_MENU_ITEMS_6 = 45 , BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_1 = 60 , BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_2 = 61 ,
  BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_3 = 62 , BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_4 = 63 , BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_5 = 64 , BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_6 = 65 ,
  BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_7 = 66 , BTL_SUBSTATE_PLAYER_MENU_DIPPING_1 = 70 , BTL_SUBSTATE_PLAYER_MENU_DIPPING_2 = 71 , BTL_SUBSTATE_PLAYER_MENU_DIPPING_3 = 72 ,
  BTL_SUBSTATE_PLAYER_MENU_DIPPING_4 = 73 , BTL_SUBSTATE_PLAYER_MENU_DIPPING_5 = 74 , BTL_SUBSTATE_PLAYER_MENU_DIPPING_6 = 75 , BTL_SUBSTATE_PLAYER_MENU_BERSERKER_CHOOSE = 100 ,
  BTL_SUBSTATE_PLAYER_MENU_BUILD_STRATEGIES = 200 , BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_2 = 201 , BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_3 = 202 , BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_4 = 203 ,
  BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_5 = 204 , BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_6 = 205 , BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_8 = 207 , BTL_SUBSTATE_PLAYER_MENU_PERFORM_SWAP = 300 ,
  BTL_SUBSTATE_PLAYER_MENU_CREATE_MAIN_MENU = 302
}
 
enum  BattlePartnerMenuSubstates {
  BTL_SUBSTATE_PARTNER_MENU_NONE = 0 , BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_1 = 2 , BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_2 = 3 , BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_3 = 4 ,
  BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_4 = 5 , BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_5 = 6 , BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_6 = 7 , BTL_SUBSTATE_PARTNER_MENU_MAIN_SHOW_CANT_SWAP = 8 ,
  BTL_SUBSTATE_PARTNER_MENU_MAIN_AWAIT_CANT_SWAP = 9 , BTL_SUBSTATE_PARTNER_MENU_ABILITIES_1 = 10 , BTL_SUBSTATE_PARTNER_MENU_ABILITIES_2 = 11 , BTL_SUBSTATE_PARTNER_MENU_ABILITIES_3 = 12 ,
  BTL_SUBSTATE_PARTNER_MENU_ABILITIES_4 = 13 , BTL_SUBSTATE_PARTNER_MENU_ABILITIES_5 = 14 , BTL_SUBSTATE_PARTNER_MENU_ABILITIES_6 = 15 , BTL_SUBSTATE_PARTNER_MENU_ABILITIES_7 = 16 ,
  BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_1 = 20 , BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_2 = 21 , BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_3 = 22 , BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_4 = 23 ,
  BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_5 = 24 , BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_1 = 30 , BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_2 = 31 , BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_3 = 32 ,
  BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_4 = 33 , BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_5 = 34 , BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_6 = 35 , BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_7 = 36 ,
  BTL_SUBSTATE_PARTNER_MENU_ITEMS_1 = 40 , BTL_SUBSTATE_PARTNER_MENU_ITEMS_2 = 41 , BTL_SUBSTATE_PARTNER_MENU_ITEMS_3 = 42 , BTL_SUBSTATE_PARTNER_MENU_ITEMS_4 = 43 ,
  BTL_SUBSTATE_PARTNER_MENU_ITEMS_5 = 44 , BTL_SUBSTATE_PARTNER_MENU_ITEMS_6 = 45 , BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_1 = 50 , BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_2 = 51 ,
  BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_3 = 52 , BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_4 = 53 , BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_5 = 54 , BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_6 = 55 ,
  BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_7 = 56 , BTL_SUBSTATE_PARTNER_MENU_FOCUS_1 = 60 , BTL_SUBSTATE_PARTNER_MENU_FOCUS_2 = 61 , BTL_SUBSTATE_PARTNER_MENU_FOCUS_3 = 62 ,
  BTL_SUBSTATE_PARTNER_MENU_FOCUS_4 = 63 , BTL_SUBSTATE_PARTNER_MENU_FOCUS_5 = 64 , BTL_SUBSTATE_PARTNER_MENU_FOCUS_6 = 65 , BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_1 = 200 ,
  BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_2 = 201 , BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_3 = 202 , BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_4 = 203 , BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_5 = 204 ,
  BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_6 = 205 , BTL_SUBSTATE_PARTNER_MENU_12D = 301 , BTL_SUBSTATE_PARTNER_MENU_INIT_MENU = 302
}
 
enum  BattleMessages {
  BTL_MSG_MERLEE_ATK_UP = 0x00 , BTL_MSG_MERLEE_DEF_UP = 0x01 , BTL_MSG_MERLEE_EXP_UP = 0x02 , BTL_MSG_MERLEE_DONE = 0x03 ,
  BTL_MSG_CHARGE_HAMMER = 0x04 , BTL_MSG_CHARGE_HAMMER_MORE = 0x05 , BTL_MSG_CHARGE_JUMP = 0x06 , BTL_MSG_CHARGE_JUMP_MORE = 0x07 ,
  BTL_MSG_CANT_CHARGE = 0x08 , BTL_MSG_ENEMY_MISSED = 0x09 , BTL_MSG_PLAYER_DAZED = 0x0A , BTL_MSG_PLAYER_ASLEEP = 0x0B ,
  BTL_MSG_PLAYER_FROZEN = 0x0C , BTL_MSG_PLAYER_POISONED = 0x0D , BTL_MSG_PLAYER_SHRUNK = 0x0E , BTL_MSG_PLAYER_PARALYZED = 0x0F ,
  BTL_MSG_PLAYER_CHARGED = 0x10 , BTL_MSG_PLAYER_TRANSPARENT = 0x11 , BTL_MSG_ENEMY_DAZED = 0x12 , BTL_MSG_ENEMY_ASLEEP = 0x13 ,
  BTL_MSG_ENEMY_FROZEN = 0x14 , BTL_MSG_ENEMY_POISONED = 0x15 , BTL_MSG_ENEMY_SHRUNK = 0x16 , BTL_MSG_ENEMY_PARALYZED = 0x17 ,
  BTL_MSG_ENEMY_ELECTRIFIED = 0x18 , BTL_MSG_ENEMY_CANT_MOVE = 0x19 , BTL_MSG_STAR_POWER_RECHARGED = 0x1A , BTL_MSG_STAR_POWER_MAXED = 0x1B ,
  BTL_MSG_STAR_POWER_FILLED = 0x1C , BTL_MSG_ATTACK_UP = 0x1D , BTL_MSG_DEFENCE_UP = 0x1E , BTL_MSG_HEAL_ONE = 0x1F ,
  BTL_MSG_HEAL_ALL = 0x20 , BTL_MSG_ENEMY_TRANSPARENT = 0x21 , BTL_MSG_ENEMY_CHARGED = 0x22 , BTL_MSG_PARTNER_INJURED = 0x23 ,
  BTL_MSG_CHARGE_GOOMBARIO = 0x24 , BTL_MSG_CHARGE_GOOMBARIO_MORE = 0x25 , BTL_MSG_WATER_BLOCK_BEGIN = 0x26 , BTL_MSG_WATER_BLOCK_END = 0x27 ,
  BTL_MSG_CLOUD_NINE_BEGIN = 0x28 , BTL_MSG_CLOUD_NINE_END = 0x29 , BTL_MSG_TURBO_CHARGE_BEGIN = 0x2A , BTL_MSG_TURBO_CHARGE_END = 0x2B ,
  BTL_MSG_CHILL_OUT_BEGIN = 0x2C , BTL_MSG_UNUSED_CLOUD_NINE = 0x2D , BTL_MSG_FIRST_ACTION_TIP = 0x2E , BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING = 0x2E ,
  BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED = 0x2F , BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE = 0x30 , BTL_MSG_ACTION_TIP_MASH_BUTTON = 0x31 , BTL_MSG_ACTION_TIP_MASH_LEFT = 0x32 ,
  BTL_MSG_ACTION_TIP_HOLD_LEFT_AIM = 0x33 , BTL_MSG_ACTION_TIP_UNUSED_1 = 0x34 , BTL_MSG_ACTION_TIP_UNUSED_2 = 0x35 , BTL_MSG_ACTION_TIP_PRESS_BUTTONS_SHOWN = 0x36 ,
  BTL_MSG_ACTION_TIP_NOT_USED_1 = 0x37 , BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING = 0x38 , BTL_MSG_ACTION_TIP_NOT_USED_2 = 0x39 , BTL_MSG_ACTION_TIP_MASH_BOTH = 0x3A ,
  BTL_MSG_ACTION_TIP_UNUSED_3 = 0x3B , BTL_MSG_ACTION_TIP_HOLD_THEN_TAP = 0x3C , BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE = 0x3D , BTL_MSG_ACTION_TIP_MOVE_TO_AIM = 0x3E ,
  BTL_MSG_ACTION_TIP_UNUSED_4 = 0x3F , BTL_MSG_ACTION_TIP_BREAK_FREE = 0x40 , BTL_MSG_ACTION_TIP_REDUCE_DAMAGE = 0x41 , BTL_MSG_ACTION_TIP_NOT_USED_3 = 0x42 ,
  BTL_MSG_LAST_ACTION_TIP = 0x42 , BTL_MSG_NO_JUMP_TARGET = 0x43 , BTL_MSG_NO_HAMMER_TARGET = 0x44 , BTL_MSG_NO_ITEM_TARGET = 0x45 ,
  BTL_MSG_46 = 0x46 , BTL_MSG_47 = 0x47 , BTL_MSG_CANT_SELECT_NOW = 0x48 , BTL_MSG_HAMMER_DISABLED_1 = 0x49 ,
  BTL_MSG_HAMMER_DISABLED_2 = 0x4A , BTL_MSG_HAMMER_DISABLED_3 = 0x4B , BTL_MSG_JUMP_DISABLED_1 = 0x4C , BTL_MSG_JUMP_DISABLED_2 = 0x4D ,
  BTL_MSG_JUMP_DISABLED_3 = 0x4E , BTL_MSG_ITEMS_DISABLED = 0x4F , BTL_MSG_CANT_SWITCH = 0x50 , BTL_MSG_CANT_MOVE = 0x51 ,
  BTL_MSG_CANT_SWITCH_UNUSED = 0x52 , BTL_MSG_CANT_MOVE_UNUSED = 0x53 , BTL_MSG_CANT_SELECT_NOW_ALT = 0x54
}
 
enum  BattleMessageStates {
  BTL_MSG_STATE_INIT = 0 , BTL_MSG_STATE_POPUP_PRE_DELAY = 1 , BTL_MSG_STATE_POPUP_DELAY = 2 , BTL_MSG_STATE_POPUP_POST_DELAY = 3 ,
  BTL_MSG_STATE_POPUP_DISPOSE = 4 , BTL_MSG_STATE_ACTION_TIP_DELAY = 1 , BTL_MSG_STATE_ACTION_TIP_DISPOSE = 2 , BTL_MSG_STATE_ERROR_PRE_DELAY = 1 ,
  BTL_MSG_STATE_ERROR_DELAY = 2 , BTL_MSG_STATE_ERROR_POST_DELAY = 3 , BTL_MSG_STATE_ERROR_DISPOSE = 4 , BTL_MSG_STATE_DISABLED_DELAY = 1
}
 
enum  BattleMenuStates {
  BTL_MENU_STATE_OPENED_SUBMENU = -1 , BTL_MENU_STATE_CREATE = 0 , BTL_MENU_STATE_UNK_1 = 1 , BTL_MENU_STATE_ACCEPT_INPUT = 2 ,
  BTL_MENU_STATE_UNK_A = 10 , BTL_MENU_STATE_UNK_B = 11 , BTL_MENU_STATE_UNK_14 = 20 , BTL_MENU_STATE_UNK_1E = 30 ,
  BTL_MENU_STATE_SHOW_DISABLED_POPUP = 100 , BTL_MENU_STATE_AWAIT_DISABLED_POPUP = 101
}
 
enum  BattleMoveSubmenuStates {
  BTL_SUBMENU_MOVES_STATE_UNK_NEGATIVE_TWO = -2 , BTL_SUBMENU_MOVES_STATE_UNK_NEGATIVE_ONE = -1 , BTL_SUBMENU_MOVES_STATE_UNK_0 = 0 , BTL_SUBMENU_MOVES_STATE_UNK_1 = 1 ,
  BTL_SUBMENU_MOVES_STATE_UNK_A = 10 , BTL_SUBMENU_MOVES_STATE_UNK_B = 11 , BTL_SUBMENU_MOVES_STATE_UNK_14 = 20 , BTL_SUBMENU_MOVES_STATE_UNK_1E = 30 ,
  BTL_SUBMENU_MOVES_STATE_UNK_28 = 40 , BTL_SUBMENU_MOVES_STATE_UNK_29 = 41 , BTL_SUBMENU_MOVES_STATE_UNK_2A = 42
}
 
enum  BattleStratsSubmenuStates {
  BTL_SUBMENU_STRATS_STATE_CANCEL = -2 , BTL_SUBMENU_STRATS_STATE_SELECT = -1 , BTL_SUBMENU_STRATS_STATE_INIT = 0 , BTL_SUBMENU_STRATS_STATE_CHOOSE = 1 ,
  BTL_SUBMENU_STRATS_STATE_UNK_10 = 10 , BTL_SUBMENU_STRATS_STATE_UNK_11 = 11 , BTL_SUBMENU_STRATS_STATE_UNK_20 = 20 , BTL_SUBMENU_STRATS_STATE_UNK_30 = 30 ,
  BTL_SUBMENU_STRATS_STATE_ERROR_INIT = 40 , BTL_SUBMENU_STRATS_STATE_ERROR_SHOW = 41 , BTL_SUBMENU_STRATS_STATE_ERROR_DONE = 42
}
 
enum  BattleMenuIndex {
  BTL_MENU_IDX_MAIN = 0 , BTL_MENU_IDX_JUMP = 1 , BTL_MENU_IDX_SMASH = 2 , BTL_MENU_IDX_ITEMS = 3 ,
  BTL_MENU_IDX_DIP = 4 , BTL_MENU_IDX_PARTNER = 5 , BTL_MENU_IDX_STAR_POWER = 6 , BTL_MENU_IDX_STRATEGY = 7 ,
  BTL_MENU_IDX_ABILITY = 1 , BTL_MENU_IDX_PARTNER_ITEM = 4
}
 
enum  BattleMenuTypes {
  BTL_MENU_TYPE_INVALID = -1 , BTL_MENU_TYPE_JUMP = 0 , BTL_MENU_TYPE_SMASH = 1 , BTL_MENU_TYPE_ITEMS = 2 ,
  BTL_MENU_TYPE_RUN_AWAY = 3 , BTL_MENU_TYPE_DEFEND = 4 , BTL_MENU_TYPE_CHANGE_PARTNER = 5 , BTL_MENU_TYPE_ABILITY = 6 ,
  BTL_MENU_TYPE_STRATEGIES = 7 , BTL_MENU_TYPE_STAR_POWERS = 8 , BTL_MENU_TYPE_DO_NOTHING = 9 , BTL_MENU_TYPE_ACT_LATER = 10 ,
  BTL_MENU_TYPE_PARTNER_FOCUS = 11
}
 
enum  BattleMenuDisableFlags {
  BTL_MENU_ENABLED_JUMP = 1 << BTL_MENU_TYPE_JUMP , BTL_MENU_ENABLED_SMASH = 1 << BTL_MENU_TYPE_SMASH , BTL_MENU_ENABLED_ITEMS = 1 << BTL_MENU_TYPE_ITEMS , BTL_MENU_ENABLED_ABILITIES = 1 << BTL_MENU_TYPE_ABILITY ,
  BTL_MENU_ENABLED_STRATEGIES = 1 << BTL_MENU_TYPE_STRATEGIES , BTL_MENU_ENABLED_STAR_POWERS = 1 << BTL_MENU_TYPE_STAR_POWERS , BTL_MENU_ENABLED_PARTNER_FOCUS = 1 << BTL_MENU_TYPE_PARTNER_FOCUS
}
 
enum  BattleRumbleModes {
  BTL_RUMBLE_STOP = 0 , BTL_RUMBLE_LONG = 1 , BTL_RUMBLE_HIT_MIN = 2 , BTL_RUMBLE_HIT_LIGHT = 3 ,
  BTL_RUMBLE_HIT_HEAVY = 4 , BTL_RUMBLE_HIT_EXTREME = 5 , BTL_RUMBLE_HIT_MAX = 6 , BTL_RUMBLE_PLAYER_MIN = 7 ,
  BTL_RUMBLE_PLAYER_LIGHT = 8 , BTL_RUMBLE_PLAYER_HEAVY = 9 , BTL_RUMBLE_PLAYER_EXTREME = 10 , BTL_RUMBLE_PLAYER_MAX = 11
}
 
enum  DebugEnemyContactModes {
  DEBUG_CONTACT_NONE = 0 , DEBUG_CONTACT_CANT_TOUCH = 1 , DEBUG_CONTACT_DIE_ON_TOUCH = 2 , DEBUG_CONTACT_DIE_IN_BATTLE = 3 ,
  DEBUG_CONTACT_AUTO_FLEE = 4
}
 
enum  DebugScriptstModes { DEBUG_SCRIPTS_NONE = 0 , DEBUG_SCRIPTS_NO_UPDATE = 1 , DEBUG_SCRIPTS_BLOCK_FUNC_DONE = 2 }
 
enum  DebuffTypes {
  DEBUFF_TYPE_SLEEP = 0x00001000 , DEBUFF_TYPE_STATIC = 0x00002000 , DEBUFF_TYPE_FROZEN = 0x00004000 , DEBUFF_TYPE_PARALYZED = 0x00010000 ,
  DEBUFF_TYPE_POISON = 0x00020000 , DEBUFF_TYPE_DIZZY = 0x00040000 , DEBUFF_TYPE_SHRINK = 0x00080000 , DEBUFF_TYPE_STONE = 0x00100000 ,
  DEBUFF_TYPE_STOP = 0x00200000 , DEBUFF_TYPE_DAZE = 0x01000000 , DEBUFF_TYPE_INVISIBLE = 0x04000000
}
 
enum  PlayerBasicJump {
  PLAYER_BASIC_JUMP_0 = 0 , PLAYER_BASIC_JUMP_1 = 1 , PLAYER_BASIC_JUMP_2 = 2 , PLAYER_BASIC_JUMP_3 = 3 ,
  PLAYER_BASIC_JUMP_4 = 4
}
 
enum  PlayerSuperJump {
  PLAYER_SUPER_JUMP_0 = 0 , PLAYER_SUPER_JUMP_1 = 1 , PLAYER_SUPER_JUMP_2 = 2 , PLAYER_SUPER_JUMP_3 = 3 ,
  PLAYER_SUPER_JUMP_4 = 4 , PLAYER_SUPER_JUMP_5 = 5 , PLAYER_SUPER_JUMP_6 = 6
}
 
enum  PlayerUltraJump {
  PLAYER_ULTRA_JUMP_0 = 0 , PLAYER_ULTRA_JUMP_1 = 1 , PLAYER_ULTRA_JUMP_2 = 2 , PLAYER_ULTRA_JUMP_3 = 3 ,
  PLAYER_ULTRA_JUMP_4 = 4
}
 
enum  GlobalOverrides {
  GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD = 0x00000002 , GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME = 0x00000008 , GLOBAL_OVERRIDES_MESSAGES_OVER_FRONTUI = 0x00000010 , GLOBAL_OVERRIDES_SOFT_RESET = 0x00000020 ,
  GLOBAL_OVERRIDES_40 = 0x00000040 , GLOBAL_OVERRIDES_ENABLE_FLOOR_REFLECTION = 0x00000080 , GLOBAL_OVERRIDES_DISABLE_BATTLES = 0x00000100 , GLOBAL_OVERRIDES_200 = 0x00000200 ,
  GLOBAL_OVERRIDES_400 = 0x00000400 , GLOBAL_OVERRIDES_800 = 0x00000800 , GLOBAL_OVERRIDES_PREV_DISABLE_BATTLES = 0x00001000 , GLOBAL_OVERRIDES_PREV_200 = 0x00002000 ,
  GLOBAL_OVERRIDES_PREV_400 = 0x00004000 , GLOBAL_OVERRIDES_PREV_800 = 0x00008000 , GLOBAL_OVERRIDES_WINDOWS_OVER_CURTAINS = 0x00010000 , GLOBAL_OVERRIDES_DONT_RESUME_SONG_AFTER_BATTLE = 0x00020000 ,
  GLOBAL_OVERRIDES_DISABLE_MENUS = 0x00040000 , GLOBAL_OVERRIDES_MESSAGES_OVER_CURTAINS = 0x00100000 , GLOBAL_OVERRIDES_CANT_PICK_UP_ITEMS = 0x00200000
}
 
enum  ModelFlags {
  MODEL_FLAG_VALID = 0x0001 , MODEL_FLAG_HIDDEN = 0x0002 , MODEL_FLAG_INACTIVE = 0x0004 , MODEL_FLAG_TRANSFORM_GROUP_MEMBER = 0x0008 ,
  MODEL_FLAG_USES_CUSTOM_GFX = 0x0010 , MODEL_FLAG_20 = 0x0020 , MODEL_FLAG_IGNORE_FOG = 0x0040 , MODEL_FLAG_HAS_LOCAL_VERTEX_COPY = 0x0080 ,
  MODEL_FLAG_BILLBOARD = 0x0100 , MODEL_FLAG_DO_BOUNDS_CULLING = 0x0200 , MODEL_FLAG_HAS_TRANSFORM = 0x0400 , MODEL_FLAG_HAS_TEX_PANNER = 0x0800 ,
  MODEL_FLAG_MATRIX_DIRTY = 0x1000 , MODEL_FLAG_IGNORE_MATRIX = 0x2000 , MODEL_FLAG_UNUSED_4000 = 0x4000 , MODEL_FLAG_UNUSED_8000 = 0x8000
}
 
enum  ModelGroupVisibility { MODEL_GROUP_HIDDEN = 0 , MODEL_GROUP_VISIBLE = 1 , MODEL_GROUP_OTHERS_HIDDEN = 2 , MODEL_GROUP_OTHERS_VISIBLE = 3 }
 
enum  TintMode {
  ENV_TINT_UNCHANGED = -1 , ENV_TINT_NONE = 0 , ENV_TINT_SHROUD = 1 , ENV_TINT_DEPTH = 2 ,
  ENV_TINT_REMAP = 3
}
 
enum  TexPanner {
  TEX_PANNER_0 = 0x0 , TEX_PANNER_1 = 0x1 , TEX_PANNER_2 = 0x2 , TEX_PANNER_3 = 0x3 ,
  TEX_PANNER_4 = 0x4 , TEX_PANNER_5 = 0x5 , TEX_PANNER_6 = 0x6 , TEX_PANNER_7 = 0x7 ,
  TEX_PANNER_8 = 0x8 , TEX_PANNER_9 = 0x9 , TEX_PANNER_A = 0xA , TEX_PANNER_B = 0xB ,
  TEX_PANNER_C = 0xC , TEX_PANNER_D = 0xD , TEX_PANNER_E = 0xE , TEX_PANNER_F = 0xF ,
  TEX_PANNER_MAIN = 0 , TEX_PANNER_AUX = 1
}
 
enum  CustomGfxUnit {
  CUSTOM_GFX_NONE = -1 , CUSTOM_GFX_0 = 0x00 , CUSTOM_GFX_1 = 0x01 , CUSTOM_GFX_2 = 0x02 ,
  CUSTOM_GFX_3 = 0x03 , CUSTOM_GFX_4 = 0x04 , CUSTOM_GFX_5 = 0x05 , CUSTOM_GFX_6 = 0x06 ,
  CUSTOM_GFX_7 = 0x07 , CUSTOM_GFX_8 = 0x08 , CUSTOM_GFX_9 = 0x09 , CUSTOM_GFX_A = 0x0A ,
  CUSTOM_GFX_B = 0x0B , CUSTOM_GFX_C = 0x0C , CUSTOM_GFX_D = 0x0D , CUSTOM_GFX_E = 0x0E ,
  CUSTOM_GFX_F = 0x0F
}
 
enum  CopiedVtxUnit {
  VTX_COPY_0 = 0x0 , VTX_COPY_1 = 0x1 , VTX_COPY_2 = 0x2 , VTX_COPY_3 = 0x3 ,
  VTX_COPY_4 = 0x4 , VTX_COPY_5 = 0x5 , VTX_COPY_6 = 0x6 , VTX_COPY_7 = 0x7 ,
  VTX_COPY_8 = 0x8 , VTX_COPY_9 = 0x9 , VTX_COPY_A = 0xA , VTX_COPY_B = 0xB ,
  VTX_COPY_C = 0xC , VTX_COPY_D = 0xD , VTX_COPY_E = 0xE , VTX_COPY_F = 0xF
}
 
enum  ModelAnimUnit {
  MDL_ANIMATOR_0 = 0x0 , MDL_ANIMATOR_1 = 0x1 , MDL_ANIMATOR_2 = 0x2 , MDL_ANIMATOR_3 = 0x3 ,
  MDL_ANIMATOR_4 = 0x4 , MDL_ANIMATOR_5 = 0x5 , MDL_ANIMATOR_6 = 0x6 , MDL_ANIMATOR_7 = 0x7 ,
  MDL_ANIMATOR_8 = 0x8 , MDL_ANIMATOR_9 = 0x9 , MDL_ANIMATOR_A = 0xA , MDL_ANIMATOR_B = 0xB ,
  MDL_ANIMATOR_C = 0xC , MDL_ANIMATOR_D = 0xD , MDL_ANIMATOR_E = 0xE , MDL_ANIMATOR_F = 0xF
}
 
enum  MapRoomFlags {
  ROOM_FLAGS_VISGROUP_MASK = 0xF000 , ROOM_FLAGS_MASK = 0x0F00 , ROOM_FLAGS_DOOR_TYPE_MASK = 0x00FF , ROOM_DOOR_RIGHT_HINGE_OPENS_OUT = 0 ,
  ROOM_DOOR_RIGHT_HINGE_OPENS_IN = 1 , ROOM_DOOR_LEFT_HINGE_OPENS_OUT = 2 , ROOM_DOOR_LEFT_HINGE_OPENS_IN = 3 , ROOM_DOOR_STRAIGHT_THROUGH = 4 ,
  ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_OUT = 5 , ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_IN = 6 , ROOM_LARGE_DOOR_LEFT_HINGE_OPENS_OUT = 7 , ROOM_FLAG_CUSTOM_ANIM_OPEN_DOOR = 0x100 ,
  ROOM_FLAG_CUSTOM_ANIM_WALL_ROT = 0x200 , ROOM_FLAG_CUSTOM_ANIM_DROP_DOOR = 0x400 , ROOM_FLAG_EXIT_DOOR_DROPS = 0x800
}
 
enum  MapRoomNotifications {
  ROOM_UPDATE_ENTER_BEGIN = 0 , ROOM_UPDATE_ENTER_DONE = 1 , ROOM_UPDATE_EXIT_BEGIN = 2 , ROOM_UPDATE_EXIT_END = 3 ,
  ROOM_UPDATE_REQUEST_CANCEL = -1 , ROOM_MOVE_DOOR_ENTER_OPEN = 0 , ROOM_MOVE_DOOR_ENTER_CLOSE = 1 , ROOM_MOVE_DOOR_EXIT_OPEN = 2 ,
  ROOM_MOVE_DOOR_EXIT_CLOSE = 3 , ROOM_MOVE_WALL_OPEN = 0 , ROOM_MOVE_WALL_1 = 1 , ROOM_MOVE_WALL_2 = 2 ,
  ROOM_MOVE_WALL_CLOSE = 3 , ROOM_DROP_DOOR_ENTER = 0 , ROOM_DROP_DOOR_1 = 1 , ROOM_DROP_DOOR_2 = 2 ,
  ROOM_DROP_DOOR_EXIT = 3
}
 
enum  EnemyFlags {
  ENEMY_FLAG_PASSIVE = 0x00000001 , ENEMY_FLAG_UNUSED_2 = 0x00000002 , ENEMY_FLAG_DO_NOT_KILL = 0x00000004 , ENEMY_FLAG_ENABLE_HIT_SCRIPT = 0x00000008 ,
  ENEMY_FLAG_FLED = 0x00000010 , ENEMY_FLAG_DISABLE_AI = 0x00000020 , ENEMY_FLAG_PROJECTILE = 0x00000040 , ENEMY_FLAG_DONT_UPDATE_SHADOW_Y = 0x00000080 ,
  ENEMY_FLAG_IGNORE_WORLD_COLLISION = 0x00000100 , ENEMY_FLAG_IGNORE_PLAYER_COLLISION = 0x00000200 , ENEMY_FLAG_IGNORE_ENTITY_COLLISION = 0x00000400 , ENEMY_FLAG_FLYING = 0x00000800 ,
  ENEMY_FLAG_GRAVITY = 0x00001000 , ENEMY_FLAG_NO_SHADOW_RAYCAST = 0x00002000 , ENEMY_FLAG_HAS_NO_SPRITE = 0x00004000 , ENEMY_FLAG_USE_INSPECT_ICON = 0x00008000 ,
  ENEMY_FLAG_RAYCAST_TO_INTERACT = 0x00010000 , ENEMY_FLAG_USE_PLAYER_SPRITE = 0x00020000 , ENEMY_FLAG_NO_DELAY_AFTER_FLEE = 0x00040000 , ENEMY_FLAG_DONT_SUSPEND_SCRIPTS = 0x00080000 ,
  ENEMY_FLAG_SKIP_BATTLE = 0x00100000 , ENEMY_FLAG_ACTIVE_WHILE_OFFSCREEN = 0x00200000 , ENEMY_FLAG_DO_NOT_AUTO_FACE_PLAYER = 0x00400000 , ENEMY_FLAG_NO_DROPS = 0x00800000 ,
  ENEMY_FLAG_IGNORE_TOUCH = 0x01000000 , ENEMY_FLAG_IGNORE_JUMP = 0x02000000 , ENEMY_FLAG_IGNORE_HAMMER = 0x04000000 , ENEMY_FLAG_CANT_INTERACT = 0x08000000 ,
  ENEMY_FLAG_IGNORE_PARTNER = 0x10000000 , ENEMY_FLAG_IGNORE_SPIN = 0x20000000 , ENEMY_FLAG_BEGIN_WITH_CHASING = 0x40000000 , ENEMY_FLAG_SUSPENDED = 0x80000000
}
 
enum  EnemyAIFlags {
  AI_FLAG_1 = 0x00000001 , AI_FLAG_CANT_DETECT_PLAYER = 0x00000002 , AI_FLAG_SUSPEND = 0x00000004 , AI_FLAG_SKIP_EMOTE_AFTER_FLEE = 0x00000008 ,
  AI_FLAG_SKIP_IDLE_ANIM_AFTER_FLEE = 0x00000010 , AI_FLAG_OUTSIDE_TERRITORY = 0x00000020 , AI_FLAG_NEEDS_HEADING = 0x00000040 , AI_FLAG_80 = 0x00000080
}
 
enum  EnemyAIStates {
  AI_STATE_WANDER_INIT = 0 , AI_STATE_WANDER = 1 , AI_STATE_PATROL_INIT = 0 , AI_STATE_PATROL = 1 ,
  AI_STATE_HOP_INIT = 0 , AI_STATE_HOP = 1 , AI_STATE_LOITER_INIT = 2 , AI_STATE_LOITER = 3 ,
  AI_STATE_LOITER_POST = 4 , AI_STATE_ALERT_INIT = 10 , AI_STATE_ALERT = 11 , AI_STATE_CHASE_INIT = 12 ,
  AI_STATE_CHASE = 13 , AI_STATE_LOSE_PLAYER = 14 , AI_STATE_PATROL_15 = 15 , AI_RETURN_HOME_INIT = 40 ,
  AI_RETURN_HOME = 41 , AI_STATE_SUSPEND = 99 , AI_STATE_MELEE_HITBOX_INIT = 30 , AI_STATE_MELEE_HITBOX_PRE = 31 ,
  AI_STATE_MELEE_HITBOX_ACTIVE = 32 , AI_STATE_MELEE_HITBOX_MISS = 33 , AI_STATE_PROJECTILE_HITBOX_30 = 30 , AI_STATE_PROJECTILE_HITBOX_31 = 31 ,
  AI_STATE_PROJECTILE_HITBOX_32 = 32 , AI_STATE_PROJECTILE_HITBOX_33 = 33
}
 
enum  EnemyActionFlags {
  AI_ACTION_JUMP_WHEN_SEE_PLAYER = 0x01 , AI_ACTION_02 = 0x02 , AI_ACTION_04 = 0x04 , AI_ACTION_08 = 0x08 ,
  AI_ACTION_LOOK_AROUND_DURING_LOITER = 0x10 , AI_ACTION_20 = 0x20
}
 
enum  EnemyDetectFlags { AI_DETECT_SIGHT = 0x01 , AI_DETECT_SENSITIVE_MOTION = 0x02 , AI_DETECT_FLAG_8 = 0x08 }
 
enum  TerritoryFlags { AI_TERRITORY_IGNORE_HIDING = 0x01 , AI_TERRITORY_IGNORE_ELEVATION = 0x02 }
 
enum  PiranhaPlantStates {
  AI_STATE_PIRANHA_PLANT_00 = 0 , AI_STATE_PIRANHA_PLANT_01 = 1 , AI_STATE_PIRANHA_PLANT_10 = 10 , AI_STATE_PIRANHA_PLANT_11 = 11 ,
  AI_STATE_PIRANHA_PLANT_12 = 12 , AI_STATE_PIRANHA_PLANT_13 = 13 , AI_STATE_PIRANHA_PLANT_14 = 14 , AI_STATE_PIRANHA_PLANT_SUSPEND = 99
}
 
enum  MeleeHitboxAttackStates {
  MELEE_HITBOX_STATE_NONE = 0 , MELEE_HITBOX_STATE_INIT = 1 , MELEE_HITBOX_STATE_PRE = 2 , MELEE_HITBOX_STATE_ACTIVE = 3 ,
  MELEE_HITBOX_STATE_POST = 4
}
 
enum  ProjectileHitboxAttackStates {
  PROJECTILE_HITBOX_STATE_NONE = 0 , PROJECTILE_HITBOX_STATE_INIT = 1 , PROJECTILE_HITBOX_STATE_PRE = 2 , PROJECTILE_HITBOX_STATE_ACTIVE = 3 ,
  PROJECTILE_HITBOX_STATE_POST = 4 , PROJECTILE_HITBOX_STATE_DONE = 100
}
 
enum  MusicSettingsFlags {
  MUSIC_SETTINGS_FLAG_1 = 0x00000001 , MUSIC_SETTINGS_FLAG_ENABLE_PROXIMITY_MIX = 0x00000002 , MUSIC_SETTINGS_FLAG_4 = 0x00000004 , MUSIC_SETTINGS_FLAG_8 = 0x00000008 ,
  MUSIC_SETTINGS_FLAG_10 = 0x00000010 , MUSIC_SETTINGS_FLAG_20 = 0x00000020
}
 
enum  SurfaceType {
  SURFACE_TYPE_DEFAULT = 0 , SURFACE_TYPE_WATER = 1 , SURFACE_TYPE_SPIKES = 2 , SURFACE_TYPE_LAVA = 3 ,
  SURFACE_TYPE_DOCK_WALL = 4 , SURFACE_TYPE_SLIDE = 5 , SURFACE_TYPE_FLOWERS = 6 , SURFACE_TYPE_CLOUD = 7 ,
  SURFACE_TYPE_SNOW = 8 , SURFACE_TYPE_HEDGES = 9 , SURFACE_TYPE_INVALID = -1
}
 
enum  SurfaceInteractMode { SURFACE_INTERACT_WALK = 0 , SURFACE_INTERACT_RUN = 1 , SURFACE_INTERACT_LAND = 2 }
 
enum  ColliderFlags {
  COLLIDER_FLAGS_UPPER_MASK = 0x7FFFFE00 , COLLIDER_FLAGS_SURFACE_TYPE_MASK = 0x000000FF , COLLIDER_FLAG_SAFE_FLOOR = 0x00000100 , COLLIDER_FLAG_IGNORE_SHELL = 0x00008000 ,
  COLLIDER_FLAG_IGNORE_PLAYER = 0x00010000 , COLLIDER_FLAG_IGNORE_NPC = 0x00020000 , COLLISION_IGNORE_ENTITIES = 0x00040000 , COLLIDER_FLAG_DOCK_WALL = 0x00080000 ,
  COLLISION_ONLY_ENTITIES = 0x00100000 , COLLIDER_FLAG_HAS_MODEL_PARENT = 0x80000000
}
 
enum  ColliderFlagsModifyMode { MODIFY_COLLIDER_FLAGS_SET_BITS = 0 , MODIFY_COLLIDER_FLAGS_CLEAR_BITS = 1 , MODIFY_COLLIDER_FLAGS_SET_VALUE = 2 , MODIFY_COLLIDER_FLAGS_SET_SURFACE = 3 }
 
enum  PlayerCollisionTests {
  PLAYER_COLLISION_0 = 0 , PLAYER_COLLISION_1 = 1 , PLAYER_COLLISION_2 = 2 , PLAYER_COLLISION_HAMMER = 3 ,
  PLAYER_COLLISION_4 = 4
}
 
enum  CameraFlags {
  CAMERA_FLAG_INITIALIZED = 0x00000001 , CAMERA_FLAG_DISABLED = 0x00000002 , CAMERA_FLAG_LEAD_PLAYER = 0x00000004 , CAMERA_FLAG_SHAKING = 0x00000008 ,
  CAMERA_FLAG_ORTHO = 0x00000010 , CAMERA_FLAG_NO_DRAW = 0x00000080 , CAMERA_FLAG_RENDER_ENTITIES = 0x00000200 , CAMERA_FLAG_RENDER_MODELS = 0x00000400 ,
  CAMERA_FLAG_SUPRESS_LEADING = 0x00001000
}
 
enum  CameraMoveFlags { CAMERA_MOVE_IGNORE_PLAYER_Y = 0x00000001 , CAMERA_MOVE_NO_INTERP_Y = 0x00000002 , CAMERA_MOVE_ACCEL_INTERP_Y = 0x00000004 }
 
enum  CameraUpdateMode {
  CAM_UPDATE_MINIMAL = 0 , CAM_UPDATE_INTERP_POS = 2 , CAM_UPDATE_FROM_ZONE = 3 , CAM_UPDATE_NO_INTERP = 6 ,
  CAM_UPDATE_UNUSED_RADIAL = 1 , CAM_UPDATE_UNUSED_CONFINED = 4 , CAM_UPDATE_UNUSED_LEADING = 5
}
 
enum  CameraControlType {
  CAM_CONTROL_FIXED_ORIENTATION = 0 , CAM_CONTROL_LOOK_AT_POINT = 1 , CAM_CONTROL_CONSTRAIN_TO_LINE = 2 , CAM_CONTROL_FOLLOW_PLAYER = 3 ,
  CAM_CONTROL_FIXED_POS_AND_ORIENTATION = 4 , CAM_CONTROL_LOOK_AT_POINT_CONSTAIN_TO_LINE = 5 , CAM_CONTROL_CONSTAIN_BETWEEN_POINTS = 6
}
 
enum  BattleCamPreset {
  BTL_CAM_RESET = 0x00 , BTL_CAM_INTERRUPT = 0x01 , BTL_CAM_DEFAULT = 0x02 , BTL_CAM_VIEW_ENEMIES = 0x03 ,
  BTL_CAM_RETURN_HOME = 0x04 , BTL_CAM_ACTOR_TARGET_MIDPOINT = 0x05 , BTL_CAM_ACTOR_PART = 0x06 , BTL_CAM_ACTOR_GOAL_SIMPLE = 0x07 ,
  BTL_CAM_ACTOR_SIMPLE = 0x08 , BTL_CAM_SLOW_DEFAULT = 0x09 , BTL_CAM_MIDPOINT_CLOSE = 0x0A , BTL_CAM_MIDPOINT_NORMAL = 0x0B ,
  BTL_CAM_MIDPOINT_FAR = 0x0C , BTL_CAM_ACTOR_CLOSE = 0x0D , BTL_CAM_ACTOR = 0x0E , BTL_CAM_ACTOR_FAR = 0x0F ,
  BTL_CAM_ACTOR_GOAL_NEAR = 0x10 , BTL_CAM_ACTOR_GOAL = 0x11 , BTL_CAM_ACTOR_GOAL_FAR = 0x12 , BTL_CAM_REPOSITION = 0x13 ,
  BTL_CAM_FOLLOW_ACTOR_Y = 0x14 , BTL_CAM_FOLLOW_ACTOR_POS = 0x15 , BTL_CAM_PLAYER_ENTRY = 0x16 , BTL_CAM_VICTORY = 0x17 ,
  BTL_CAM_PLAYER_DIES = 0x18 , BTL_CAM_PLAYER_FLEE = 0x19 , BTL_CAM_PLAYER_ATTACK_APPROACH = 0x1A , BTL_CAM_PLAYER_PRE_JUMP_FINISH = 0x1B ,
  BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH = 0x1C , BTL_CAM_PLAYER_MISTAKE = 0x1D , BTL_CAM_PLAYER_HIT_SPIKE = 0x1E , BTL_CAM_PLAYER_HIT_HAZARD = 0x1F ,
  BTL_CAM_PLAYER_CHARGE_UP = 0x20 , BTL_CAM_PLAYER_STATUS_AFFLICTED = 0x21 , BTL_CAM_PLAYER_JUMP_MIDAIR = 0x22 , BTL_CAM_PLAYER_JUMP_FINISH = 0x23 ,
  BTL_CAM_PLAYER_JUMP_FINISH_CLOSE = 0x24 , BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR = 0x25 , BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR = 0x26 , BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP = 0x27 ,
  BTL_CAM_PLAYER_MULTIBOUNCE = 0x28 , BTL_CAM_PRESET_UNUSED_29 = 0x29 , BTL_CAM_PRESET_UNUSED_2A = 0x2A , BTL_CAM_PLAYER_AIM_HAMMER = 0x2B ,
  BTL_CAM_PLAYER_HAMMER_STRIKE = 0x2C , BTL_CAM_PRESET_UNUSED_2D = 0x2D , BTL_CAM_PLAYER_HAMMER_QUAKE = 0x2E , BTL_CAM_PARTNER_APPROACH = 0x2F ,
  BTL_CAM_CLOSER_PARTNER_APPROACH = 0x30 , BTL_CAM_PRESET_UNUSED_31 = 0x31 , BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1 = 0x32 , BTL_CAM_PARTNER_MISTAKE = 0x33 ,
  BTL_CAM_PARTNER_MIDAIR = 0x34 , BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2 = 0x35 , BTL_CAM_PARTNER_INJURED = 0x36 , BTL_CAM_PARTNER_GOOMPA = 0x37 ,
  BTL_CAM_PRESET_UNUSED_38 = 0x38 , BTL_CAM_PRESET_UNUSED_39 = 0x39 , BTL_CAM_PRESET_UNUSED_3A = 0x3A , BTL_CAM_PARTNER_CLOSE_UP = 0x3B ,
  BTL_CAM_PRESET_UNUSED_3C = 0x3C , BTL_CAM_PARTNER_HIT_SPIKE = 0x3D , BTL_CAM_PARTNER_HIT_HAZARD = 0x3E , BTL_CAM_ENEMY_APPROACH = 0x3F ,
  BTL_CAM_PRESET_UNUSED_40 = 0x40 , BTL_CAM_SLOWER_DEFAULT = 0x41 , BTL_CAM_ENEMY_DIVE = 0x42 , BTL_CAM_PRESET_UNUSED_43 = 0x43 ,
  BTL_CAM_PRESET_UNUSED_44 = 0x44 , BTL_CAM_PLAYER_WISH = 0x45 , BTL_CAM_PRESET_UNUSED_46 = 0x46 , BTL_CAM_PRESET_UNUSED_47 = 0x47 ,
  BTL_CAM_PRESET_UNUSED_48 = 0x48 , BTL_CAM_STAR_SPIRIT = 0x49
}
 
enum  BattleCamTargetAdjustX { BTL_CAM_XADJ_NONE = 0 , BTL_CAM_XADJ_AVG = 1 }
 
enum  BattleCamTargetAdjustY { BTL_CAM_YADJ_SLIGHT = -2 , BTL_CAM_YADJ_TARGET = -1 , BTL_CAM_YADJ_NONE = 0 , BTL_CAM_YADJ_AVG = 1 }
 
enum  ModelAnimatorFlags {
  MODEL_ANIMATOR_FLAG_CAM_0 = 0x00000001 , MODEL_ANIMATOR_FLAG_CAM_1 = 0x00000002 , MODEL_ANIMATOR_FLAG_CAM_2 = 0x00000004 , MODEL_ANIMATOR_FLAG_CAM_3 = 0x00000008 ,
  MODEL_ANIMATOR_FLAG_ENABLED = 0x00000010 , MODEL_ANIMATOR_FLAG_20 = 0x00000020 , MODEL_ANIMATOR_FLAG_UPDATE_PENDING = 0x00000040 , MODEL_ANIMATOR_FLAG_HIDDEN = 0x00000080 ,
  MODEL_ANIMATOR_FLAG_FLIP_Z = 0x00000100 , MODEL_ANIMATOR_FLAG_FLIP_Y = 0x00000200 , MODEL_ANIMATOR_FLAG_FLIP_X = 0x00000400 , MODEL_ANIMATOR_FLAG_800 = 0x00000800 ,
  MODEL_ANIMATOR_FLAG_HAS_MODEL = 0x00001000 , MODEL_ANIMATOR_FLAG_2000 = 0x00002000 , MODEL_ANIMATOR_FLAG_4000 = 0x00004000 , MODEL_ANIMATOR_FLAG_MESH = 0x00008000 ,
  MODEL_ANIMATOR_FLAG_CULL_BACK = 0x00010000 , MODEL_ANIMATOR_FLAG_NO_FLIP = 0x00020000 , MODEL_ANIMATOR_FLAG_FREEZE_ANIMATION = 0x00040000 , MODEL_ANIMATOR_FLAG_80000 = 0x00080000 ,
  MODEL_ANIMATOR_FLAG_100000 = 0x00100000 , MODEL_ANIMATOR_FLAG_200000 = 0x00200000 , MODEL_ANIMATOR_FLAG_400000 = 0x00400000 , MODEL_ANIMATOR_FLAG_800000 = 0x00800000 ,
  MODEL_ANIMATOR_FLAG_1000000 = 0x01000000 , MODEL_ANIMATOR_FLAG_2000000 = 0x02000000 , MODEL_ANIMATOR_FLAG_4000000 = 0x04000000 , MODEL_ANIMATOR_FLAG_8000000 = 0x08000000 ,
  MODEL_ANIMATOR_FLAG_10000000 = 0x10000000 , MODEL_ANIMATOR_FLAG_20000000 = 0x20000000 , MODEL_ANIMATOR_FLAG_40000000 = 0x40000000 , MODEL_ANIMATOR_FLAG_80000000 = 0x80000000
}
 
enum  ShopFlags { SHOP_FLAG_SHOWING_ITEM_INFO = 0x1 , SHOP_FLAG_INTERACT_SCRIPT_RUNNING = 0x8 }
 
enum  {
  SHOP_MSG_BUY_CONFIRM = 0x00 , SHOP_MSG_NOT_ENOUGH_COINS = 0x01 , SHOP_MSG_NOT_ENOUGH_ROOM = 0x02 , SHOP_MSG_BUY_THANK_YOU = 0x03 ,
  SHOP_MSG_GREETING = 0x04 , SHOP_MSG_INSTRUCTIONS = 0x05 , SHOP_MSG_NOTHING_TO_SELL = 0x06 , SHOP_MSG_SELL_WHICH = 0x07 ,
  SHOP_MSG_SELL_CONFIRM = 0x08 , SHOP_MSG_SELL_CANCEL = 0x09 , SHOP_MSG_SELL_MORE = 0x0A , SHOP_MSG_SELL_THANKS = 0x0B ,
  SHOP_MSG_NOTHING_TO_CHECK = 0x0C , SHOP_MSG_NO_CHECK_ROOM = 0x0D , SHOP_MSG_CHECK_WHICH = 0x0E , SHOP_MSG_CHECK_ACCEPTED = 0x0F ,
  SHOP_MSG_CHECK_MORE = 0x10 , SHOP_MSG_NOTHING_TO_CLAIM = 0x11 , SHOP_MSG_NO_CLAIM_ROOM = 0x12 , SHOP_MSG_CLAIM_WHICH = 0x13 ,
  SHOP_MSG_CLAIM_ACCEPTED = 0x14 , SHOP_MSG_CLAIM_MORE = 0x15 , SHOP_MSG_FAREWELL = 0x16
}
 
enum  {
  SHOP_BUY_RESULT_NOT_ENOUGH_COINS = 0 , SHOP_BUY_RESULT_OK = 1 , SHOP_BUY_RESULT_2 = 2 , SHOP_BUY_RESULT_CANCEL = 3 ,
  SHOP_BUY_RESULT_4 = 4 , SHOP_BUY_RESULT_NOT_ENOUGH_ROOM = 5
}
 
enum  EncounterFlags { ENCOUNTER_FLAG_NONE = 0x00000000 , ENCOUNTER_FLAG_THUMBS_UP = 0x00000001 , ENCOUNTER_FLAG_CANT_SKIP_WIN_DELAY = 0x00000002 , ENCOUNTER_FLAG_SKIP_FLEE_DROPS = 0x00000004 }
 
enum  WindowFlags {
  WINDOW_FLAG_INITIALIZED = 0x00000001 , WINDOW_FLAG_FPUPDATE_CHANGED = 0x00000002 , WINDOW_FLAG_HIDDEN = 0x00000004 , WINDOW_FLAG_INITIAL_ANIMATION = 0x00000008 ,
  WINDOW_FLAG_HAS_CHILDREN = 0x00000010 , WINDOW_FLAG_DISABLED = 0x00000020 , WINDOW_FLAG_40 = 0x00000040
}
 
enum  DrawFlags { DRAW_FLAG_ROTSCALE = 0x00000001 , DRAW_FLAG_ANIMATED_BACKGROUND = 0x00000002 , DRAW_FLAG_NO_CLIP = 0x00000004 , DRAW_FLAG_CULL_BACK = 0x00000008 }
 
enum  EntityModelFlags {
  ENTITY_MODEL_FLAG_CAM0 = 0x00000001 , ENTITY_MODEL_FLAG_CAM1 = 0x00000002 , ENTITY_MODEL_FLAG_CAM2 = 0x00000004 , ENTITY_MODEL_FLAG_CAM3 = 0x00000008 ,
  ENTITY_MODEL_FLAG_ENABLED = 0x00000010 , ENTITY_MODEL_FLAG_HIDDEN = 0x00000020 , ENTITY_MODEL_FLAG_40 = 0x00000040 , ENTITY_MODEL_FLAG_80 = 0x00000080 ,
  ENTITY_MODEL_FLAG_100 = 0x00000100 , ENTITY_MODEL_FLAG_REFLECT = 0x00000200 , ENTITY_MODEL_FLAG_USE_IMAGE = 0x00000400 , ENTITY_MODEL_FLAG_FOG_DISABLED = 0x00000800 ,
  ENTITY_MODEL_FLAG_1000 = 0x00001000 , ENTITY_MODEL_FLAG_2000 = 0x00002000 , ENTITY_MODEL_FLAG_4000 = 0x00004000 , ENTITY_MODEL_FLAG_8000 = 0x00008000 ,
  ENTITY_MODEL_FLAG_10000 = 0x00010000 , ENTITY_MODEL_FLAG_DISABLE_SCRIPT = 0x00020000 , ENTITY_MODEL_FLAG_40000 = 0x00040000 , ENTITY_MODEL_FLAG_80000 = 0x00080000 ,
  ENTITY_MODEL_FLAG_100000 = 0x00100000 , ENTITY_MODEL_FLAG_200000 = 0x00200000 , ENTITY_MODEL_FLAG_400000 = 0x00400000 , ENTITY_MODEL_FLAG_800000 = 0x00800000 ,
  ENTITY_MODEL_FLAG_1000000 = 0x01000000 , ENTITY_MODEL_FLAG_2000000 = 0x02000000 , ENTITY_MODEL_FLAG_4000000 = 0x04000000 , ENTITY_MODEL_FLAG_8000000 = 0x08000000 ,
  ENTITY_MODEL_FLAG_10000000 = 0x10000000 , ENTITY_MODEL_FLAG_20000000 = 0x20000000 , ENTITY_MODEL_FLAG_40000000 = 0x40000000 , ENTITY_MODEL_FLAG_80000000 = 0x80000000
}
 
enum  TempSetZoneEnabledFlags {
  TEMP_SET_ZONE_ENABLED_FLAG_1 = 0x00000001 , TEMP_SET_ZONE_ENABLED_FLAG_2 = 0x00000002 , TEMP_SET_ZONE_ENABLED_FLAG_4 = 0x00000004 , TEMP_SET_ZONE_ENABLED_FLAG_8 = 0x00000008 ,
  TEMP_SET_ZONE_ENABLED_FLAG_10 = 0x00000010 , TEMP_SET_ZONE_ENABLED_FLAG_20 = 0x00000020 , TEMP_SET_ZONE_ENABLED_FLAG_40 = 0x00000040 , TEMP_SET_ZONE_ENABLED_FLAG_80 = 0x00000080 ,
  TEMP_SET_ZONE_ENABLED_FLAG_100 = 0x00000100 , TEMP_SET_ZONE_ENABLED_FLAG_200 = 0x00000200 , TEMP_SET_ZONE_ENABLED_FLAG_400 = 0x00000400 , TEMP_SET_ZONE_ENABLED_FLAG_800 = 0x00000800 ,
  TEMP_SET_ZONE_ENABLED_FLAG_1000 = 0x00001000 , TEMP_SET_ZONE_ENABLED_FLAG_2000 = 0x00002000 , TEMP_SET_ZONE_ENABLED_FLAG_4000 = 0x00004000 , TEMP_SET_ZONE_ENABLED_FLAG_8000 = 0x00008000 ,
  TEMP_SET_ZONE_ENABLED_FLAG_10000 = 0x00010000 , TEMP_SET_ZONE_ENABLED_FLAG_20000 = 0x00020000 , TEMP_SET_ZONE_ENABLED_FLAG_40000 = 0x00040000 , TEMP_SET_ZONE_ENABLED_FLAG_80000 = 0x00080000 ,
  TEMP_SET_ZONE_ENABLED_FLAG_100000 = 0x00100000 , TEMP_SET_ZONE_ENABLED_FLAG_200000 = 0x00200000 , TEMP_SET_ZONE_ENABLED_FLAG_400000 = 0x00400000 , TEMP_SET_ZONE_ENABLED_FLAG_800000 = 0x00800000 ,
  TEMP_SET_ZONE_ENABLED_FLAG_1000000 = 0x01000000 , TEMP_SET_ZONE_ENABLED_FLAG_2000000 = 0x02000000 , TEMP_SET_ZONE_ENABLED_FLAG_4000000 = 0x04000000 , TEMP_SET_ZONE_ENABLED_FLAG_8000000 = 0x08000000 ,
  TEMP_SET_ZONE_ENABLED_FLAG_10000000 = 0x10000000 , TEMP_SET_ZONE_ENABLED_FLAG_20000000 = 0x20000000 , TEMP_SET_ZONE_ENABLED_FLAG_40000000 = 0x40000000 , TEMP_SET_ZONE_ENABLED_FLAG_80000000 = 0x80000000
}
 
enum  ModelTransformGroupFlags {
  TRANSFORM_GROUP_FLAG_VALID = 0x00000001 , TRANSFORM_GROUP_FLAG_HIDDEN = 0x00000002 , TRANSFORM_GROUP_FLAG_INACTIVE = 0x00000004 , TRANSFORM_GROUP_FLAG_HAS_TRANSFORM = 0x00000400 ,
  TRANSFORM_GROUP_FLAG_MATRIX_DIRTY = 0x00001000 , TRANSFORM_GROUP_FLAG_IGNORE_MATRIX = 0x00002000
}
 
enum  NpcDropFlags { NPC_DROP_FLAG_80 = 0x80 }
 
enum  ImgFXStateFlags {
  IMGFX_FLAG_VALID = 0x00000001 , IMGFX_FLAG_G_CULL_BACK = 0x00000002 , IMGFX_FLAG_G_CULL_FRONT = 0x00000004 , IMGFX_FLAG_8 = 0x00000008 ,
  IMGFX_FLAG_SKIP_GFX_SETUP = 0x00000010 , IMGFX_FLAG_SKIP_TEX_SETUP = 0x00000020 , IMGFX_FLAG_40 = 0x00000040 , IMGFX_FLAG_LOOP_ANIM = 0x00000080 ,
  IMGFX_FLAG_REVERSE_ANIM = 0x00000100 , IMGFX_FLAG_200 = 0x00000200 , IMGFX_FLAG_400 = 0x00000400 , IMGFX_FLAG_800 = 0x00000800 ,
  IMGFX_FLAG_ANIM_DONE = 0x00001000 , IMGFX_FLAG_2000 = 0x00002000 , IMGFX_FLAG_4000 = 0x00004000 , IMGFX_FLAG_8000 = 0x00008000 ,
  IMGFX_FLAG_NO_FILTERING = 0x00010000 , IMGFX_FLAG_20000 = 0x00020000 , IMGFX_FLAG_40000 = 0x00040000 , IMGFX_FLAG_80000 = 0x00080000 ,
  IMGFX_FLAG_100000 = 0x00100000
}
 
enum  ImgFXType {
  IMGFX_CLEAR = 0x0 , IMGFX_UNK_1 = 0x1 , IMGFX_UNK_2 = 0x2 , IMGFX_RESET = 0x3 ,
  IMGFX_SET_WAVY = 0x4 , IMGFX_SET_ANIM = 0x5 , IMGFX_SET_COLOR = 0x6 , IMGFX_SET_ALPHA = 0x7 ,
  IMGFX_SET_TINT = 0x8 , IMGFX_SET_WHITE_FADE = 0x9 , IMGFX_SET_CREDITS_FADE = 0xA , IMGFX_COLOR_BUF_SET_MULTIPLY = 0xB ,
  IMGFX_COLOR_BUF_SET_MODULATE = 0xC , IMGFX_HOLOGRAM = 0xD , IMGFX_FILL_COLOR = 0xE , IMGFX_OVERLAY = 0xF ,
  IMGFX_OVERLAY_XLU = 0x10 , IMGFX_ALLOC_COLOR_BUF = 0x11
}
 
enum  ImgFXAnim {
  IMGFX_ANIM_SHOCK = 0x00 , IMGFX_ANIM_SHIVER = 0x01 , IMGFX_ANIM_VERTICAL_PIPE_CURL = 0x02 , IMGFX_ANIM_HORIZONTAL_PIPE_CURL = 0x03 ,
  IMGFX_ANIM_STARTLE = 0x04 , IMGFX_ANIM_FLUTTER_DOWN = 0x05 , IMGFX_ANIM_UNFURL = 0x06 , IMGFX_ANIM_GET_IN_BED = 0x07 ,
  IMGFX_ANIM_SPIRIT_CAPTURE = 0x08 , IMGFX_ANIM_UNUSED_1 = 0x09 , IMGFX_ANIM_UNUSED_2 = 0x0A , IMGFX_ANIM_UNUSED_3 = 0x0B ,
  IMGFX_ANIM_TUTANKOOPA_GATHER = 0x0C , IMGFX_ANIM_TUTANKOOPA_SWIRL_2 = 0x0D , IMGFX_ANIM_TUTANKOOPA_SWIRL_1 = 0x0E , IMGFX_ANIM_SHUFFLE_CARDS = 0x0F ,
  IMGFX_ANIM_FLIP_CARD_1 = 0x10 , IMGFX_ANIM_FLIP_CARD_2 = 0x11 , IMGFX_ANIM_FLIP_CARD_3 = 0x12 , IMGFX_ANIM_CYMBAL_CRUSH = 0x13
}
 
enum  ImgFXRenderType {
  IMGFX_RENDER_DEFAULT = 0x00 , IMGFX_RENDER_MULTIPLY_RGB = 0x01 , IMGFX_RENDER_MULTIPLY_ALPHA = 0x02 , IMGFX_RENDER_MULTIPLY_RGBA = 0x03 ,
  IMGFX_RENDER_MODULATE_PRIM_RGB = 0x04 , IMGFX_RENDER_MODULATE_PRIM_RGBA = 0x05 , IMGFX_RENDER_MULTIPLY_SHADE_RGB = 0x06 , IMGFX_RENDER_MULTIPLY_SHADE_ALPHA = 0x07 ,
  IMGFX_RENDER_MULTIPLY_SHADE_RGBA = 0x08 , IMGFX_RENDER_MODULATE_SHADE_RGB = 0x09 , IMGFX_RENDER_MODULATE_SHADE_RGBA = 0x0A , IMGFX_RENDER_ANIM = 0x0B ,
  IMGFX_RENDER_HOLOGRAM = 0x0C , IMGFX_RENDER_COLOR_FILL = 0x0D , IMGFX_RENDER_OVERLAY_RGB = 0x0E , IMGFX_RENDER_OVERLAY_RGBA = 0x0F ,
  IMGFX_RENDER_UNUSED = 0x10
}
 
enum  ImgFXRenderModeFlags { IMGFX_RENDER_NO_OVERRIDE = 1 }
 
enum  ImgFXMeshType {
  IMGFX_MESH_DEFAULT = 0x0 , IMGFX_MESH_GRID_WAVY = 0x1 , IMGFX_MESH_ANIMATED = 0x2 , IMGFX_MESH_GRID_UNUSED = 0x3 ,
  IMGFX_MESH_STRIP = 0x4
}
 
enum  ImgFXHologramTypes { IMGFX_HOLOGRAM_NOISE = 0 , IMGFX_HOLOGRAM_DITHER = 1 , IMGFX_HOLOGRAM_THRESHOLD = 2 }
 
enum  SpriteCompImgFXFlags {
  SPR_IMGFX_FLAG_10000000 = 0x10000000 , SPR_IMGFX_FLAG_20000000 = 0x20000000 , SPR_IMGFX_FLAG_40000000 = 0x40000000 , SPR_IMGFX_FLAG_80000000 = 0x80000000 ,
  SPR_IMGFX_FLAG_ALL = 0xF0000000
}
 
enum  SpriteShadingFlags { SPR_SHADING_FLAG_ENABLED = 1 , SPR_SHADING_FLAG_SET_VIEWPORT = 2 }
 
enum  MoveType {
  MOVE_TYPE_NONE = 0 , MOVE_TYPE_HAMMER = 1 , MOVE_TYPE_JUMP = 2 , MOVE_TYPE_3 = 3 ,
  MOVE_TYPE_ITEMS = 4 , MOVE_TYPE_SWITCH = 5 , MOVE_TYPE_6 = 6 , MOVE_TYPE_ATTACK_UP = 7 ,
  MOVE_TYPE_DEFENSE_UP = 8 , MOVE_TYPE_9 = 9 , MOVE_TYPE_STAR_POWER = 10 , MOVE_TYPE_PARTNER = 11
}
 
enum  BattleMenuStatus { BATTLE_SUBMENU_STATUS_ENABLED = 1 , BATTLE_SUBMENU_STATUS_NOT_ENOUGH_FP = 0 , BATTLE_SUBMENU_STATUS_NO_TARGETS = -1 , BATTLE_SUBMENU_STATUS_NO_TARGETS_2 = -2 }
 
enum  DictionaryIndex { DICTIONARY_KEY = 0 , DICTIONARY_VALUE = 1 , DICTIONARY_SIZE }
 
enum  WindowID {
  WIN_NONE = -1 , WIN_UNUSED_0 = 0 , WIN_BTL_MOVES_MENU = 1 , WIN_BTL_MOVES_TITLE = 2 ,
  WIN_BTL_MOVES_ICON = 3 , WIN_BTL_SPIRITS_TITLE = 4 , WIN_BTL_SPIRITS_ICON = 5 , WIN_BTL_STRATS_MENU = 6 ,
  WIN_BTL_STRATS_TITLE = 7 , WIN_BTL_DESC_BOX = 8 , WIN_BTL_POPUP = 9 , WIN_SHOP_ITEM_NAME = 10 ,
  WIN_SHOP_ITEM_DESC = 11 , WIN_PICKUP_HEADER = 12 , WIN_UNUSED_13 = 13 , WIN_POPUP_CONTENT = 14 ,
  WIN_POPUP_TITLE_A = 15 , WIN_POPUP_COST = 16 , WIN_POPUP_TITLE_B = 17 , WIN_PARTNER_COST = 18 ,
  WIN_POPUP_DESC = 19 , WIN_CURRENCY_COUNTER = 20 , WIN_POPUP_PROMPT = 21 , WIN_PAUSE_MAIN = 22 ,
  WIN_PAUSE_DECRIPTION = 23 , WIN_FILES_CURSOR = 23 , WIN_PAUSE_TUTORIAL = 24 , WIN_FILES_COPYARROW = 24 ,
  WIN_PAUSE_TAB_STATS = 25 , WIN_PAUSE_TAB_BADGES = 26 , WIN_PAUSE_TAB_ITEMS = 27 , WIN_PAUSE_TAB_PARTY = 28 ,
  WIN_PAUSE_TAB_SPIRITS = 29 , WIN_PAUSE_TAB_MAP = 30 , WIN_PAUSE_STATS = 31 , WIN_PAUSE_BADGES = 32 ,
  WIN_PAUSE_ITEMS = 33 , WIN_PAUSE_PARTNERS = 34 , WIN_PAUSE_PARTNERS_TITLE = 35 , WIN_PAUSE_PARTNERS_MOVELIST = 36 ,
  WIN_PAUSE_PARTNERS_MOVELIST_TITLE = 37 , WIN_PAUSE_PARTNERS_MOVELIST_FLOWER = 38 , WIN_PAUSE_SPIRITS = 39 , WIN_PAUSE_SPIRITS_TITLE = 40 ,
  WIN_PAUSE_MAP = 41 , WIN_PAUSE_MAP_TITLE = 42 , WIN_PAUSE_TAB_INVIS = 43 , WIN_PAUSE_CURSOR = 44 ,
  WIN_FILES_MAIN = 44 , WIN_FILES_TITLE = 45 , WIN_FILES_CONFIRM_PROMPT = 46 , WIN_FILES_MESSAGE = 47 ,
  WIN_FILES_INPUT_FIELD = 48 , WIN_FILES_INPUT_KEYBOARD = 49 , WIN_FILES_CONFIRM_OPTIONS = 50 , WIN_FILES_STEREO = 51 ,
  WIN_FILES_MONO = 52 , WIN_FILES_OPTION_LEFT = 53 , WIN_FILES_OPTION_CENTER = 54 , WIN_FILES_OPTION_RIGHT = 55 ,
  WIN_FILES_SLOT1_BODY = 56 , WIN_FILES_SLOT2_BODY = 57 , WIN_FILES_SLOT3_BODY = 58 , WIN_FILES_SLOT4_BODY = 59 ,
  WIN_FILES_SLOT1_TITLE = 60 , WIN_FILES_SLOT2_TITLE = 61 , WIN_FILES_SLOT3_TITLE = 62 , WIN_FILES_SLOT4_TITLE = 63
}
 
enum  SimpleWindowUpdateId {
  WINDOW_UPDATE_SHOW = 1 , WINDOW_UPDATE_HIDE = 2 , WINDOW_UPDATE_HIER_UPDATE = 3 , WINDOW_UPDATE_DARKENED = 4 ,
  WINDOW_UPDATE_TRANSPARENT = 5 , WINDOW_UPDATE_OPAQUE = 6 , WINDOW_UPDATE_SHOW_TRANSPARENT = 7 , WINDOW_UPDATE_SHOW_DARKENED = 8 ,
  WINDOW_UPDATE_9 = 9
}
 
enum  WindowGroupId { WINDOW_GROUP_ALL = 0 , WINDOW_GROUP_BATTLE = 1 , WINDOW_GROUP_PAUSE = 2 , WINDOW_GROUP_FILES = 3 }
 
enum  RushFlags { RUSH_FLAG_NONE = 0 , RUSH_FLAG_MEGA = 1 , RUSH_FLAG_POWER = 2 }
 
enum  FileMenuMessages {
  FILE_MESSAGE_NONE , FILE_MESSAGE_SELECT_FILE_TO_START , FILE_MESSAGE_SELECT_FILE_TO_DELETE , FILE_MESSAGE_SELECT_FILE_TO_SAVE ,
  FILE_MESSAGE_COPY_WHICH_FILE , FILE_MESSAGE_COPY_TO_WHICH_FILE , FILE_MESSAGE_NEW , FILE_MESSAGE_LEVEL ,
  FILE_MESSAGE_PLAY_TIME , FILE_MESSAGE_DELETE_FILE , FILE_MESSAGE_CANCEL , FILE_MESSAGE_COPY_FILE ,
  FILE_MESSAGE_FIRST_PLAY , FILE_MESSAGE_PERIOD_13 , FILE_MESSAGE_YES , FILE_MESSAGE_NO ,
  FILE_MESSAGE_DELETE , FILE_MESSAGE_OVERRIDE_TO_NEW_DATA , FILE_MESSAGE_SAVE_OK , FILE_MESSAGE_FILE_NAME_IS ,
  FILE_MESSAGE_PERIOD_20 , FILE_MESSAGE_OK , FILE_MESSAGE_FILE_22 , FILE_MESSAGE_WILL_BE_DELETED ,
  FILE_MESSAGE_OK_TO_COPY_TO_THIS_FILE , FILE_MESSAGE_START_GAME_WITH , FILE_MESSAGE_FILE_26 , FILE_MESSAGE_HAS_BEEN_DELETED ,
  FILE_MESSAGE_28 , FILE_MESSAGE_COPY_FROM , FILE_MESSAGE_TO , FILE_MESSAGE_HAS_BEEN_CREATED ,
  FILE_MESSAGE_ENTER_A_FILE_NAME , FILE_MESSAGE_QUESTION , FILE_MESSAGE_PERIOD_34
}
 
enum  DrawMsgStyleFlags { DRAW_MSG_STYLE_MENU = 1 , DRAW_MSG_STYLE_WAVY = 2 , DRAW_MSG_STYLE_RAINBOW = 4 , DRAW_MSG_STYLE_DROP_SHADOW = 8 }
 
enum  DrawNumberStyleFlags { DRAW_NUMBER_STYLE_ALIGN_RIGHT = 1 , DRAW_NUMBER_STYLE_MONOSPACE = 2 , DRAW_NUMBER_STYLE_MONOSPACE_RIGHT = 3 , DRAW_NUMBER_STYLE_DROP_SHADOW = 4 }
 
enum  DrawNumberCharsets { DRAW_NUMBER_CHARSET_NORMAL = 0 , DRAW_NUMBER_CHARSET_THIN = 1 }
 
enum  MsgPalettes {
  MSG_PAL_WHITE = 0x00 , MSG_PAL_TEAL = 0x01 , MSG_PAL_BLUE = 0x02 , MSG_PAL_GREEN = 0x03 ,
  MSG_PAL_LIME = 0x04 , MSG_PAL_YELLOW = 0x05 , MSG_PAL_ORANGE = 0x06 , MSG_PAL_RED = 0x07 ,
  MSG_PAL_PURPLE = 0x08 , MSG_PAL_PINK = 0x09 , MSG_PAL_STANDARD = 0x0A , MSG_PAL_0B = 0x0B ,
  MSG_PAL_0C = 0x0C , MSG_PAL_0D = 0x0D , MSG_PAL_0E = 0x0E , MSG_PAL_0F = 0x0F ,
  MSG_PAL_10 = 0x10 , MSG_PAL_11 = 0x11 , MSG_PAL_12 = 0x12 , MSG_PAL_13 = 0x13 ,
  MSG_PAL_14 = 0x14 , MSG_PAL_15 = 0x15 , MSG_PAL_16 = 0x16 , MSG_PAL_17 = 0x17 ,
  MSG_PAL_18 = 0x18 , MSG_PAL_19 = 0x19 , MSG_PAL_1A = 0x1A , MSG_PAL_1B = 0x1B ,
  MSG_PAL_1C = 0x1C , MSG_PAL_1D = 0x1D , MSG_PAL_1E = 0x1E , MSG_PAL_1F = 0x1F ,
  MSG_PAL_20 = 0x20 , MSG_PAL_21 = 0x21 , MSG_PAL_22 = 0x22 , MSG_PAL_23 = 0x23 ,
  MSG_PAL_24 = 0x24 , MSG_PAL_25 = 0x25 , MSG_PAL_26 = 0x26 , MSG_PAL_27 = 0x27 ,
  MSG_PAL_28 = 0x28 , MSG_PAL_29 = 0x29 , MSG_PAL_2A = 0x2A , MSG_PAL_2B = 0x2B ,
  MSG_PAL_2C = 0x2C , MSG_PAL_2D = 0x2D , MSG_PAL_2E = 0x2E , MSG_PAL_2F = 0x2F ,
  MSG_PAL_30 = 0x30 , MSG_PAL_31 = 0x31 , MSG_PAL_32 = 0x32 , MSG_PAL_33 = 0x33 ,
  MSG_PAL_34 = 0x34 , MSG_PAL_35 = 0x35 , MSG_PAL_36 = 0x36 , MSG_PAL_37 = 0x37 ,
  MSG_PAL_38 = 0x38 , MSG_PAL_39 = 0x39 , MSG_PAL_3A = 0x3A , MSG_PAL_3B = 0x3B ,
  MSG_PAL_3C = 0x3C , MSG_PAL_3D = 0x3D , MSG_PAL_3E = 0x3E , MSG_PAL_3F = 0x3F ,
  MSG_PAL_40 = 0x40 , MSG_PAL_41 = 0x41 , MSG_PAL_42 = 0x42 , MSG_PAL_43 = 0x43 ,
  MSG_PAL_44 = 0x44 , MSG_PAL_45 = 0x45 , MSG_PAL_46 = 0x46 , MSG_PAL_47 = 0x47 ,
  MSG_PAL_48 = 0x48 , MSG_PAL_49 = 0x49 , MSG_PAL_4A = 0x4A , MSG_PAL_4B = 0x4B ,
  MSG_PAL_4C = 0x4C , MSG_PAL_4D = 0x4D , MSG_PAL_4E = 0x4E , MSG_PAL_4F = 0x4F ,
  MSG_PAL_50 = 0x50
}
 
enum  MsgChars {
  MSG_CHAR_NOTE = 0x00 , MSG_CHAR_EXCLAMTION = 0x01 , MSG_CHAR_BACKSLASH = 0x02 , MSG_CHAR_HASH = 0x03 ,
  MSG_CHAR_DOLLAR = 0x04 , MSG_CHAR_PERCENT = 0x05 , MSG_CHAR_AND = 0x06 , MSG_CHAR_APOSTROPHE = 0x07 ,
  MSG_CHAR_LPAREN = 0x08 , MSG_CHAR_RPAREN = 0x09 , MSG_CHAR_TIMES = 0x0A , MSG_CHAR_PLUS = 0x0B ,
  MSG_CHAR_COMMA = 0x0C , MSG_CHAR_MINUS = 0x0D , MSG_CHAR_PERIOD = 0x0E , MSG_CHAR_FORWARDSLASH = 0x0F ,
  MSG_CHAR_DIGIT_0 = 0x10 , MSG_CHAR_DIGIT_1 = 0x11 , MSG_CHAR_DIGIT_2 = 0x12 , MSG_CHAR_DIGIT_3 = 0x13 ,
  MSG_CHAR_DIGIT_4 = 0x14 , MSG_CHAR_DIGIT_5 = 0x15 , MSG_CHAR_DIGIT_6 = 0x16 , MSG_CHAR_DIGIT_7 = 0x17 ,
  MSG_CHAR_DIGIT_8 = 0x18 , MSG_CHAR_DIGIT_9 = 0x19 , MSG_CHAR_COLON = 0x1A , MSG_CHAR_SEMICOLON = 0x1B ,
  MSG_CHAR_LESS_THAN = 0x1C , MSG_CHAR_EQUAL = 0x1D , MSG_CHAR_GREATER_THAN = 0x1E , MSG_CHAR_QUESTION = 0x1F ,
  MSG_CHAR_AT = 0x20 , MSG_CHAR_UPPER_A = 0x21 , MSG_CHAR_UPPER_B = 0x22 , MSG_CHAR_UPPER_C = 0x23 ,
  MSG_CHAR_UPPER_D = 0x24 , MSG_CHAR_UPPER_E = 0x25 , MSG_CHAR_UPPER_F = 0x26 , MSG_CHAR_UPPER_G = 0x27 ,
  MSG_CHAR_UPPER_H = 0x28 , MSG_CHAR_UPPER_I = 0x29 , MSG_CHAR_UPPER_J = 0x2A , MSG_CHAR_UPPER_K = 0x2B ,
  MSG_CHAR_UPPER_L = 0x2C , MSG_CHAR_UPPER_M = 0x2D , MSG_CHAR_UPPER_N = 0x2E , MSG_CHAR_UPPER_O = 0x2F ,
  MSG_CHAR_UPPER_P = 0x30 , MSG_CHAR_UPPER_Q = 0x31 , MSG_CHAR_UPPER_R = 0x32 , MSG_CHAR_UPPER_S = 0x33 ,
  MSG_CHAR_UPPER_T = 0x34 , MSG_CHAR_UPPER_U = 0x35 , MSG_CHAR_UPPER_V = 0x36 , MSG_CHAR_UPPER_W = 0x37 ,
  MSG_CHAR_UPPER_X = 0x38 , MSG_CHAR_UPPER_Y = 0x39 , MSG_CHAR_UPPER_Z = 0x3A , MSG_CHAR_LBRACKET = 0x3B ,
  MSG_CHAR_YEN = 0x3C , MSG_CHAR_RBRACKET = 0x3D , MSG_CHAR_CARET = 0x3E , MSG_CHAR_UNDERSCORE = 0x3F ,
  MSG_CHAR_BACKTICK = 0x40 , MSG_CHAR_LOWER_A = 0x41 , MSG_CHAR_LOWER_B = 0x42 , MSG_CHAR_LOWER_C = 0x43 ,
  MSG_CHAR_LOWER_D = 0x44 , MSG_CHAR_LOWER_E = 0x45 , MSG_CHAR_LOWER_F = 0x46 , MSG_CHAR_LOWER_G = 0x47 ,
  MSG_CHAR_LOWER_H = 0x48 , MSG_CHAR_LOWER_I = 0x49 , MSG_CHAR_LOWER_J = 0x4A , MSG_CHAR_LOWER_K = 0x4B ,
  MSG_CHAR_LOWER_L = 0x4C , MSG_CHAR_LOWER_M = 0x4D , MSG_CHAR_LOWER_N = 0x4E , MSG_CHAR_LOWER_O = 0x4F ,
  MSG_CHAR_LOWER_P = 0x50 , MSG_CHAR_LOWER_Q = 0x51 , MSG_CHAR_LOWER_R = 0x52 , MSG_CHAR_LOWER_S = 0x53 ,
  MSG_CHAR_LOWER_T = 0x54 , MSG_CHAR_LOWER_U = 0x55 , MSG_CHAR_LOWER_V = 0x56 , MSG_CHAR_LOWER_W = 0x57 ,
  MSG_CHAR_LOWER_X = 0x58 , MSG_CHAR_LOWER_Y = 0x59 , MSG_CHAR_LOWER_Z = 0x5A , MSG_CHAR_LCURLY = 0x5B ,
  MSG_CHAR_PIPE = 0x5C , MSG_CHAR_RCURLY = 0x5D , MSG_CHAR_TILDA = 0x5E , MSG_CHAR_DEGREE = 0x5F ,
  MSG_CHAR_UPPER_A_GRAVE = 0x60 , MSG_CHAR_UPPER_A_ACUTE = 0x61 , MSG_CHAR_UPPER_A_CIRCUMFLEX = 0x62 , MSG_CHAR_UPPER_A_UMLAUT = 0x63 ,
  MSG_CHAR_UPPER_C_CEDILLA = 0x64 , MSG_CHAR_UPPER_E_GRAVE = 0x65 , MSG_CHAR_UPPER_E_ACUTE = 0x66 , MSG_CHAR_UPPER_E_CIRCUMFLEX = 0x67 ,
  MSG_CHAR_UPPER_E_UMLAUT = 0x68 , MSG_CHAR_UPPER_I_GRAVE = 0x69 , MSG_CHAR_UPPER_I_ACUTE = 0x6A , MSG_CHAR_UPPER_I_CIRCUMFLEX = 0x6B ,
  MSG_CHAR_UPPER_I_UMLAUT = 0x6C , MSG_CHAR_UPPER_N_TILDE = 0x6D , MSG_CHAR_UPPER_O_GRAVE = 0x6E , MSG_CHAR_UPPER_O_ACUTE = 0x6F ,
  MSG_CHAR_UPPER_O_CIRCUMFLEX = 0x70 , MSG_CHAR_UPPER_O_UMLAUT = 0x71 , MSG_CHAR_UPPER_U_GRAVE = 0x72 , MSG_CHAR_UPPER_U_ACUTE = 0x73 ,
  MSG_CHAR_UPPER_U_CIRCUMFLEX = 0x74 , MSG_CHAR_UPPER_U_UMLAUT = 0x75 , MSG_CHAR_SHARP_S = 0x76 , MSG_CHAR_LOWER_A_GRAVE = 0x77 ,
  MSG_CHAR_LOWER_A_ACUTE = 0x78 , MSG_CHAR_LOWER_A_CIRCUMFLEX = 0x79 , MSG_CHAR_LOWER_A_UMLAUT = 0x7A , MSG_CHAR_LOWER_C_CEDILLA = 0x7B ,
  MSG_CHAR_LOWER_E_GRAVE = 0x7C , MSG_CHAR_LOWER_E_ACUTE = 0x7D , MSG_CHAR_LOWER_E_CIRCUMFLEX = 0x7E , MSG_CHAR_LOWER_E_UMLAUT = 0x7F ,
  MSG_CHAR_LOWER_I_GRAVE = 0x80 , MSG_CHAR_LOWER_I_ACUTE = 0x81 , MSG_CHAR_LOWER_I_CIRCUMFLEX = 0x82 , MSG_CHAR_LOWER_I_UMLAUT = 0x83 ,
  MSG_CHAR_LOWER_N_TILDE = 0x84 , MSG_CHAR_LOWER_O_GRAVE = 0x85 , MSG_CHAR_LOWER_O_ACUTE = 0x86 , MSG_CHAR_LOWER_O_CIRCUMFLEX = 0x87 ,
  MSG_CHAR_LOWER_O_UMLAUT = 0x88 , MSG_CHAR_LOWER_U_GRAVE = 0x89 , MSG_CHAR_LOWER_U_ACUTE = 0x8A , MSG_CHAR_LOWER_U_CIRCUMFLEX = 0x8B ,
  MSG_CHAR_LOWER_U_UMLAUT = 0x8C , MSG_CHAR_INVERTED_EXCLAMTION = 0x8D , MSG_CHAR_INVERTED_QUESTION = 0x8E , MSG_CHAR_FEM_ORDINAL = 0x8F ,
  MSG_CHAR_HEART = 0x90 , MSG_CHAR_STAR = 0x91 , MSG_CHAR_UP = 0x92 , MSG_CHAR_DOWN = 0x93 ,
  MSG_CHAR_LEFT = 0x94 , MSG_CHAR_RIGHT = 0x95 , MSG_CHAR_CIRCLE = 0x96 , MSG_CHAR_CROSS = 0x97 ,
  MSG_CHAR_BUTTON_A = 0x98 , MSG_CHAR_BUTTON_B = 0x99 , MSG_CHAR_BUTTON_L = 0x9A , MSG_CHAR_BUTTON_R = 0x9B ,
  MSG_CHAR_BUTTON_Z = 0x9C , MSG_CHAR_BUTTON_C_UP = 0x9D , MSG_CHAR_BUTTON_C_DOWN = 0x9E , MSG_CHAR_BUTTON_C_LEFT = 0x9F ,
  MSG_CHAR_BUTTON_C_RIGHT = 0xA0 , MSG_CHAR_BUTTON_START = 0xA1 , MSG_CHAR_DOUBLE_QUOTE_OPEN = 0xA2 , MSG_CHAR_DOUBLE_QUOTE_CLOSE = 0xA3 ,
  MSG_CHAR_SINGLE_QUOTE_OPEN = 0xA4 , MSG_CHAR_SINGLE_QUOTE_CLOSE = 0xA5 , MSG_CHAR_UNK_C3 = 0xC3 , MSG_CHAR_MENU_SPACE = 0xC6 ,
  MSG_CHAR_MENU_USE_CHARSET_B = 0xC7 , MSG_CHAR_MENU_USE_CHARSET_A = 0xC8 , MSG_CHAR_MENU_BACK = 0xC9 , MSG_CHAR_MENU_END = 0xCA ,
  MSG_CHAR_READ_ENDL = 0xF0 , MSG_CHAR_READ_WAIT = 0xF1 , MSG_CHAR_READ_PAUSE = 0xF2 , MSG_CHAR_READ_VARIANT0 = 0xF3 ,
  MSG_CHAR_READ_VARIANT1 = 0xF4 , MSG_CHAR_READ_VARIANT2 = 0xF5 , MSG_CHAR_READ_VARIANT3 = 0xF6 , MSG_CHAR_READ_SPACE = 0xF7 ,
  MSG_CHAR_READ_FULL_SPACE = 0xF8 , MSG_CHAR_READ_HALF_SPACE = 0xF9 , MSG_CHAR_READ_UNK_CHAR_FA = 0xFA , MSG_CHAR_READ_NEXT = 0xFB ,
  MSG_CHAR_READ_STYLE = 0xFC , MSG_CHAR_READ_END = 0xFD , MSG_CHAR_READ_FUNCTION = 0xFF , MSG_CONTROL_CHAR = 0xF0 ,
  MSG_CHAR_PRINT_ENDL = 0xF0 , MSG_CHAR_PRINT_VARIANT0 = 0xF1 , MSG_CHAR_PRINT_VARIANT1 = 0xF2 , MSG_CHAR_PRINT_VARIANT2 = 0xF3 ,
  MSG_CHAR_PRINT_VARIANT3 = 0xF4 , MSG_CHAR_PRINT_SPACE = 0xF5 , MSG_CHAR_PRINT_FULL_SPACE = 0xF6 , MSG_CHAR_PRINT_HALF_SPACE = 0xF7 ,
  MSG_CHAR_PRINT_STYLE = 0xF8 , MSG_CHAR_PRINT_UNK_CHAR_FA = 0xF9 , MSG_CHAR_PRINT_NEXT = 0xFA , MSG_CHAR_PRINT_END = 0xFB ,
  MSG_CHAR_PRINT_FUNCTION = 0xFF
}
 
enum  MsgFunctionCodes {
  MSG_READ_FUNC_FONT = 0x00 , MSG_READ_FUNC_VARIANT = 0x01 , MSG_READ_FUNC_SET_FRAME_PALETTE = 0x02 , MSG_READ_FUNC_RESET_GFX = 0x03 ,
  MSG_READ_FUNC_YIELD = 0x04 , MSG_READ_FUNC_COLOR = 0x05 , MSG_READ_FUNC_NO_SKIP = 0x06 , MSG_READ_FUNC_INPUT_OFF = 0x07 ,
  MSG_READ_FUNC_INPUT_ON = 0x08 , MSG_READ_FUNC_DELAY_OFF = 0x09 , MSG_READ_FUNC_DELAY_ON = 0x0A , MSG_READ_FUNC_SPACING = 0x0B ,
  MSG_READ_FUNC_SCROLL = 0x0C , MSG_READ_FUNC_SIZE = 0x0D , MSG_READ_FUNC_SIZE_RESET = 0x0E , MSG_READ_FUNC_SPEED = 0x0F ,
  MSG_READ_FUNC_SET_X = 0x10 , MSG_READ_FUNC_SET_Y = 0x11 , MSG_READ_FUNC_RIGHT = 0x12 , MSG_READ_FUNC_DOWN = 0x13 ,
  MSG_READ_FUNC_UP = 0x14 , MSG_READ_FUNC_INLINE_IMAGE = 0x15 , MSG_READ_FUNC_ANIM_SPRITE = 0x16 , MSG_READ_FUNC_ITEM_ICON = 0x17 ,
  MSG_READ_FUNC_IMAGE = 0x18 , MSG_READ_FUNC_HIDE_IMAGE = 0x19 , MSG_READ_FUNC_ANIM_DELAY = 0x1A , MSG_READ_FUNC_ANIM_LOOP = 0x1B ,
  MSG_READ_FUNC_ANIM_DONE = 0x1C , MSG_READ_FUNC_SET_CURSOR = 0x1D , MSG_READ_FUNC_CURSOR = 0x1E , MSG_READ_FUNC_END_CHOICE = 0x1F ,
  MSG_READ_FUNC_SET_CANCEL = 0x20 , MSG_READ_FUNC_OPTION = 0x21 , MSG_READ_FUNC_SAVE_POS = 0x22 , MSG_READ_FUNC_RESTORE_POS = 0x23 ,
  MSG_READ_FUNC_SAVE_COLOR = 0x24 , MSG_READ_FUNC_RESTORE_COLOR = 0x25 , MSG_READ_FUNC_START_FX = 0x26 , MSG_READ_FUNC_END_FX = 0x27 ,
  MSG_READ_FUNC_VAR = 0x28 , MSG_READ_FUNC_CENTER_X = 0x29 , MSG_READ_FUNC_SET_REWIND = 0x2A , MSG_READ_FUNC_ENABLE_CDOWN_NEXT = 0x2B ,
  MSG_READ_FUNC_CUSTOM_VOICE = 0x2C , MSG_READ_FUNC_VOLUME = 0x2E , MSG_READ_FUNC_VOICE = 0x2F , MSG_PRINT_FUNC_FONT = 0x00 ,
  MSG_PRINT_FUNC_VARIANT = 0x01 , MSG_PRINT_FUNC_SET_FRAME_PALETTE = 0x16 , MSG_PRINT_RESET_GFX = 0x17 , MSG_PRINT_FUNC_COLOR = 0x04 ,
  MSG_PRINT_FUNC_SPACING = 0x05 , MSG_PRINT_FUNC_SCROLL = 0xFA , MSG_PRINT_FUNC_SIZE = 0x06 , MSG_PRINT_FUNC_SIZE_RESET = 0x07 ,
  MSG_PRINT_FUNC_SET_X = 0x08 , MSG_PRINT_FUNC_SET_Y = 0x09 , MSG_PRINT_FUNC_RIGHT = 0x0A , MSG_PRINT_FUNC_DOWN = 0x0B ,
  MSG_PRINT_FUNC_UP = 0x0C , MSG_PRINT_FUNC_INLINE_IMAGE = 0x0E , MSG_PRINT_FUNC_ANIM_SPRITE = 0x0F , MSG_PRINT_FUNC_ITEM_ICON = 0x10 ,
  MSG_PRINT_FUNC_ANIM_DELAY = 0x11 , MSG_PRINT_FUNC_ANIM_LOOP = 0x12 , MSG_PRINT_FUNC_ANIM_DONE = 0x13 , MSG_PRINT_FUNC_CURSOR = 0x14 ,
  MSG_PRINT_FUNC_OPTION = 0x15 , MSG_PRINT_FUNC_SAVE_POS = 0x18 , MSG_PRINT_FUNC_RESTORE_POS = 0x19 , MSG_PRINT_FUNC_SAVE_COLOR = 0x1A ,
  MSG_PRINT_FUNC_RESTORE_COLOR = 0x1B , MSG_PRINT_FUNC_START_FX = 0x1C , MSG_PRINT_FUNC_END_FX = 0x1D , MSG_PRINT_FUNC_CENTER_X = 0x1E
}
 
enum  MsgEffectCodes {
  MSG_FX_SHAKE = 0x00 , MSG_FX_WAVE = 0x01 , MSG_FX_NOISE_OUTLINE = 0x02 , MSG_FX_STATIC = 0x03 ,
  MSG_FX_BLUR = 0x05 , MSG_FX_RAINBOW = 0x06 , MSG_FX_DITHER_FADE = 0x07 , MSG_FX_GLOBAL_WAVE = 0x08 ,
  MSG_FX_GLOBAL_RAINBOW = 0x09 , MSG_FX_RISE_PRINT = 0x0A , MSG_FX_GROW_PRINT = 0x0B , MSG_FX_SIZE_JITTER = 0x0C ,
  MSG_FX_SIZE_WAVE = 0x0D , MSG_FX_DROP_SHADOW = 0x0E
}
 
enum  MsgEffectFlags {
  MSG_FX_FLAG_SHAKE = 0x00001 , MSG_FX_FLAG_WAVE = 0x00002 , MSG_FX_FLAG_NOISE_OUTLINE = 0x00004 , MSG_FX_FLAG_BLUR = 0x00020 ,
  MSG_FX_FLAG_RAINBOW = 0x00040 , MSG_FX_FLAG_DITHER_FADE = 0x00080 , MSG_FX_FLAG_GLOBAL_WAVE = 0x00200 , MSG_FX_FLAG_GLOBAL_RAINBOW = 0x00400 ,
  MSG_FX_FLAG_RISE_PRINT = 0x00800 , MSG_FX_FLAG_GROW_PRINT = 0x01000 , MSG_FX_FLAG_SIZE_JITTER = 0x02000 , MSG_FX_FLAG_SIZE_WAVE = 0x04000 ,
  MSG_FX_FLAG_DROP_SHADOW = 0x08000 , MSG_FX_FLAG_STATIC = 0x10000
}
 
enum  MsgStyles {
  MSG_STYLE_NONE = 0x0 , MSG_STYLE_RIGHT = 0x1 , MSG_STYLE_LEFT = 0x2 , MSG_STYLE_CENTER = 0x3 ,
  MSG_STYLE_TATTLE = 0x4 , MSG_STYLE_CHOICE = 0x5 , MSG_STYLE_INSPECT = 0x6 , MSG_STYLE_SIGN = 0x7 ,
  MSG_STYLE_LAMPPOST = 0x8 , MSG_STYLE_POSTCARD = 0x9 , MSG_STYLE_POPUP = 0xA , MSG_STYLE_B = 0xB ,
  MSG_STYLE_UPGRADE = 0xC , MSG_STYLE_NARRATE = 0xD , MSG_STYLE_EPILOGUE = 0xE , MSG_STYLE_F = 0xF
}
 
enum  MsgFonts {
  MSG_FONT_NORMAL = 0 , MSG_FONT_MENU = 1 , MSG_FONT_2 = 2 , MSG_FONT_TITLE = 3 ,
  MSG_FONT_SUBTITLE = 4
}
 
enum  MsgVoices { MSG_VOICE_NORMAL = 0 , MSG_VOICE_BOWSER = 1 , MSG_VOICE_STAR = 2 }
 
enum  MsgPrintModeFlags {
  MSG_PRINT_FLAG_1 = 0x001 , MSG_PRINT_FLAG_2 = 0x002 , MSG_PRINT_FLAG_10 = 0x010 , MSG_PRINT_FLAG_20 = 0x020 ,
  MSG_PRINT_FLAG_40 = 0x040 , MSG_PRINT_FLAG_80 = 0x080 , MSG_PRINT_FLAG_100 = 0x100
}
 
enum  MsgStateFlags {
  MSG_STATE_FLAG_1 = 0x000001 , MSG_STATE_FLAG_2 = 0x000002 , MSG_STATE_FLAG_4 = 0x000004 , MSG_STATE_FLAG_10 = 0x000010 ,
  MSG_STATE_FLAG_20 = 0x000020 , MSG_STATE_FLAG_40 = 0x000040 , MSG_STATE_FLAG_SPEAKING = 0x000080 , MSG_STATE_FLAG_PRINT_QUICKLY = 0x000100 ,
  MSG_STATE_FLAG_400 = 0x000400 , MSG_STATE_FLAG_800 = 0x000800 , MSG_STATE_FLAG_1000 = 0x001000 , MSG_STATE_FLAG_4000 = 0x004000 ,
  MSG_STATE_FLAG_8000 = 0x008000 , MSG_STATE_FLAG_10000 = 0x010000 , MSG_STATE_FLAG_20000 = 0x020000 , MSG_STATE_FLAG_40000 = 0x040000 ,
  MSG_STATE_FLAG_80000 = 0x080000 , MSG_STATE_FLAG_100000 = 0x100000 , MSG_STATE_FLAG_800000 = 0x800000
}
 
enum  MsgDelayFlags { MSG_DELAY_FLAG_1 = 0x000001 , MSG_DELAY_FLAG_2 = 0x000002 , MSG_DELAY_FLAG_4 = 0x000004 }
 
enum  MsgWindowStates {
  MSG_WINDOW_STATE_DONE = 0x0 , MSG_WINDOW_STATE_INIT = 0x1 , MSG_WINDOW_STATE_OPENING = 0x2 , MSG_WINDOW_STATE_CLOSING = 0x3 ,
  MSG_WINDOW_STATE_PRINTING = 0x4 , MSG_WINDOW_STATE_WAITING = 0x5 , MSG_WINDOW_STATE_SCROLLING = 0x6 , MSG_WINDOW_STATE_WAITING_FOR_CHOICE = 0x7 ,
  MSG_WINDOW_STATE_SCROLLING_BACK = 0x8 , MSG_WINDOW_STATE_VIEWING_PREV = 0x9 , MSG_WINDOW_STATE_A = 0xA , MSG_WINDOW_STATE_B = 0xB ,
  MSG_WINDOW_STATE_C = 0xC , MSG_WINDOW_STATE_D = 0xD , MSG_WINDOW_STATE_E = 0xE
}
 
enum  BackgroundFlags {
  BACKGROUND_FLAG_TEXTURE = 0x01 , BACKGROUND_FLAG_FOG = 0x02 , BACKGROUND_RENDER_STATE_BEGIN_PAUSED = 0x10 , BACKGROUND_RENDER_STATE_FILTER_PAUSED = 0x20 ,
  BACKGROUND_RENDER_STATE_SHOW_PAUSED = 0x30 , BACKGROUND_RENDER_STATE_MASK = 0xF0
}
 
enum  EncounterStates {
  ENCOUNTER_STATE_NONE = 0 , ENCOUNTER_STATE_CREATE = 1 , ENCOUNTER_STATE_NEUTRAL = 2 , ENCOUNTER_STATE_PRE_BATTLE = 3 ,
  ENCOUNTER_STATE_CONVERSATION = 4 , ENCOUNTER_STATE_POST_BATTLE = 5
}
 
enum  EncounterCreateSubStates { ENCOUNTER_SUBSTATE_CREATE_INIT = 0 , ENCOUNTER_SUBSTATE_CREATE_RUN_INIT_SCRIPT = 1 , ENCOUNTER_SUBSTATE_CREATE_RUN_AI = 2 }
 
enum  EncounterNeutralSubStates { ENCOUNTER_SUBSTATE_NEUTRAL = 0 }
 
enum  EncounterPreBattleSubStates { ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT = 0 , ENCOUNTER_SUBSTATE_PRE_BATTLE_LOAD = 1 , ENCOUNTER_SUBSTATE_PRE_BATTLE_AUTO_WIN = 2 , ENCOUNTER_SUBSTATE_PRE_BATTLE_SKIP = 3 }
 
enum  EncounterConversationSubStates { ENCOUNTER_SUBSTATE_CONVERSATION_INIT = 0 , ENCOUNTER_SUBSTATE_CONVERSATION_END = 1 }
 
enum  EncounterPostBattleSubStates {
  ENCOUNTER_SUBSTATE_POST_BATTLE_INIT = 0 , ENCOUNTER_SUBSTATE_POST_BATTLE_WON_FADE_IN = 2 , ENCOUNTER_SUBSTATE_POST_BATTLE_WON_KILL = 3 , ENCOUNTER_SUBSTATE_POST_BATTLE_WON_RESUME = 4 ,
  ENCOUNTER_SUBSTATE_POST_BATTLE_WON_CHECK_MERLEE = 10 , ENCOUNTER_SUBSTATE_POST_BATTLE_PLAY_NPC_DEFEAT = 11 , ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_INIT = 100 , ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_FADE_IN = 101 ,
  ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_RESUME = 102 , ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_DELAY = 103 , ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_INIT = 200 , ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_FADE_IN = 201 ,
  ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_RESUME = 202 , ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_DELAY = 203 , ENCOUNTER_SUBSTATE_POST_BATTLE_SKIP = 300 , ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_INIT = 400 ,
  ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_FADE_IN = 401 , ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_RESUME = 402
}
 
enum  PlayerSpriteSets {
  PLAYER_SPRITES_MARIO_WORLD = 0 , PLAYER_SPRITES_MARIO_REFLECT_FLOOR = 1 , PLAYER_SPRITES_COMBINED_EPILOGUE = 2 , PLAYER_SPRITES_MARIO_PARADE = 3 ,
  PLAYER_SPRITES_PEACH_WORLD = 4 , PLAYER_SPRITES_MARIO_BATTLE = 5 , PLAYER_SPRITES_PEACH_BATTLE = 6
}
 
enum  BattleDarknessMode { BTL_DARKNESS_MODE_0 = 0 , BTL_DARKNESS_MODE_1 = 1 , BTL_DARKNESS_MODE_2 = 2 , BTL_DARKNESS_MODE_3 = 3 }
 
enum  BattleDarknessState { BTL_DARKNESS_STATE_LOCKED = -2 , BTL_DARKNESS_STATE_DARK = -1 , BTL_DARKNESS_STATE_NONE = 0 , BTL_DARKNESS_STATE_WATT_BASED = 1 }
 
enum  WindowStyles {
  WINDOW_STYLE_0 = 0 , WINDOW_STYLE_1 = 1 , WINDOW_STYLE_2 = 2 , WINDOW_STYLE_3 = 3 ,
  WINDOW_STYLE_4 = 4 , WINDOW_STYLE_5 = 5 , WINDOW_STYLE_6 = 6 , WINDOW_STYLE_7 = 7 ,
  WINDOW_STYLE_8 = 8 , WINDOW_STYLE_9 = 9 , WINDOW_STYLE_10 = 10 , WINDOW_STYLE_11 = 11 ,
  WINDOW_STYLE_12 = 12 , WINDOW_STYLE_13 = 13 , WINDOW_STYLE_14 = 14 , WINDOW_STYLE_15 = 15 ,
  WINDOW_STYLE_16 = 16 , WINDOW_STYLE_17 = 17 , WINDOW_STYLE_18 = 18 , WINDOW_STYLE_19 = 19 ,
  WINDOW_STYLE_20 = 20 , WINDOW_STYLE_21 = 21 , WINDOW_STYLE_22 = 22 , WINDOW_STYLE_MAX = 22
}
 
enum  Language { LANGUAGE_EN = 0 , LANGUAGE_DE = 1 , LANGUAGE_FR = 2 , LANGUAGE_ES = 3 }
 
enum  IdleScriptState { IDLE_SCRIPT_DISABLE = 0 , IDLE_SCRIPT_ENABLE = 1 , IDLE_SCRIPT_RESTART = -1 }
 
enum  BlurState { ACTOR_BLUR_DISABLE = 0 , ACTOR_BLUR_ENABLE = 1 , ACTOR_BLUR_RESET = -1 }
 

Macro Definition Documentation

◆ BASE_PASSIVE_FLAGS

#define BASE_PASSIVE_FLAGS
Value:
)
@ ENEMY_FLAG_FLYING
Definition enums.h:4532
@ ENEMY_FLAG_IGNORE_ENTITY_COLLISION
Definition enums.h:4531
@ ENEMY_FLAG_PASSIVE
Definition enums.h:4521
@ ENEMY_FLAG_IGNORE_WORLD_COLLISION
Definition enums.h:4529

◆ COMMON_PASSIVE_FLAGS

#define COMMON_PASSIVE_FLAGS
Value:
)
@ ENEMY_FLAG_ENABLE_HIT_SCRIPT
Definition enums.h:4524
#define BASE_PASSIVE_FLAGS
Definition enums.h:4555

◆ LANGUAGE_DEFAULT

#define LANGUAGE_DEFAULT   0

Referenced by state_step_startup().

◆ MODEL_FLAGS_MASK_FFF0

#define MODEL_FLAGS_MASK_FFF0
Value:
(\
@ MODEL_FLAG_DO_BOUNDS_CULLING
Definition enums.h:4366
@ MODEL_FLAG_IGNORE_MATRIX
Definition enums.h:4370
@ MODEL_FLAG_HAS_LOCAL_VERTEX_COPY
Definition enums.h:4364
@ MODEL_FLAG_HAS_TRANSFORM
Definition enums.h:4367
@ MODEL_FLAG_UNUSED_4000
Definition enums.h:4371
@ MODEL_FLAG_BILLBOARD
Definition enums.h:4365
@ MODEL_FLAG_20
Definition enums.h:4362
@ MODEL_FLAG_USES_CUSTOM_GFX
Definition enums.h:4361
@ MODEL_FLAG_UNUSED_8000
Definition enums.h:4372
@ MODEL_FLAG_MATRIX_DIRTY
Definition enums.h:4369
@ MODEL_FLAG_HAS_TEX_PANNER
Definition enums.h:4368
@ MODEL_FLAG_IGNORE_FOG
Definition enums.h:4363

◆ STATUS_FLAGS_DOJO

#define STATUS_FLAGS_DOJO
Value:
@ STATUS_FLAG_STOP
Definition enums.h:2822
@ STATUS_FLAG_PARALYZE
Definition enums.h:2817
@ STATUS_FLAG_STONE
Definition enums.h:2821
@ STATUS_FLAG_DIZZY
Definition enums.h:2819
@ STATUS_FLAG_SLEEP
Definition enums.h:2813

◆ STATUS_FLAGS_IMMOBILIZED

#define STATUS_FLAGS_IMMOBILIZED
Value:
@ STATUS_FLAG_FEAR
Definition enums.h:2816
@ STATUS_FLAG_FROZEN
Definition enums.h:2815

◆ SUPPRESS_EVENTS_HAMMER

#define SUPPRESS_EVENTS_HAMMER
Value:
@ SUPPRESS_EVENT_SPIKY_TOP
Definition enums.h:2901
@ SUPPRESS_EVENT_SHOCK_CONTACT
Definition enums.h:2904
@ SUPPRESS_EVENT_BURN_CONTACT
Definition enums.h:2905

◆ SUPPRESS_EVENTS_KOOPER_DAMAGE

#define SUPPRESS_EVENTS_KOOPER_DAMAGE
Value:
@ SUPPRESS_EVENT_EXPLODE_CONTACT
Definition enums.h:2902
@ SUPPRESS_EVENT_ALT_SPIKY
Definition enums.h:2906
@ SUPPRESS_EVENT_SPIKY_FRONT
Definition enums.h:2903

◆ SUPPRESS_EVENTS_KOOPER_TEST

#define SUPPRESS_EVENTS_KOOPER_TEST

Enumeration Type Documentation

◆ anonymous enum

Enumerator
MUSIC_PROXIMITY_FAR 
MUSIC_PROXIMITY_NEAR 
MUSIC_PROXIMITY_FULL 

◆ anonymous enum

Enumerator
SHOP_MSG_BUY_CONFIRM 
SHOP_MSG_NOT_ENOUGH_COINS 
SHOP_MSG_NOT_ENOUGH_ROOM 
SHOP_MSG_BUY_THANK_YOU 
SHOP_MSG_GREETING 
SHOP_MSG_INSTRUCTIONS 
SHOP_MSG_NOTHING_TO_SELL 
SHOP_MSG_SELL_WHICH 
SHOP_MSG_SELL_CONFIRM 
SHOP_MSG_SELL_CANCEL 
SHOP_MSG_SELL_MORE 
SHOP_MSG_SELL_THANKS 
SHOP_MSG_NOTHING_TO_CHECK 
SHOP_MSG_NO_CHECK_ROOM 
SHOP_MSG_CHECK_WHICH 
SHOP_MSG_CHECK_ACCEPTED 
SHOP_MSG_CHECK_MORE 
SHOP_MSG_NOTHING_TO_CLAIM 
SHOP_MSG_NO_CLAIM_ROOM 
SHOP_MSG_CLAIM_WHICH 
SHOP_MSG_CLAIM_ACCEPTED 
SHOP_MSG_CLAIM_MORE 
SHOP_MSG_FAREWELL 

◆ anonymous enum

Enumerator
SHOP_BUY_RESULT_NOT_ENOUGH_COINS 
SHOP_BUY_RESULT_OK 
SHOP_BUY_RESULT_2 
SHOP_BUY_RESULT_CANCEL 
SHOP_BUY_RESULT_4 
SHOP_BUY_RESULT_NOT_ENOUGH_ROOM 

◆ Abilities

Enumerator
ABILITY_DODGE_MASTER 
ABILITY_UNUSED 
ABILITY_SPIKE_SHIELD 
ABILITY_FIRST_ATTACK 
ABILITY_HP_PLUS 
ABILITY_DOUBLE_DIP 
ABILITY_MYSTERY_SCROLL 
ABILITY_FIRE_SHIELD 
ABILITY_PRETTY_LUCKY 
ABILITY_HP_DRAIN 
ABILITY_ALL_OR_NOTHING 
ABILITY_SLOW_GO 
ABILITY_FP_PLUS 
ABILITY_ICE_POWER 
ABILITY_FEELING_FINE 
ABILITY_ATTACK_FX 
ABILITY_MONEY_MONEY 
ABILITY_CHILL_OUT 
ABILITY_HAPPY_HEART 
ABILITY_ZAP_TAP 
ABILITY_MEGA_RUSH 
ABILITY_BERSERKER 
ABILITY_RIGHT_ON 
ABILITY_RUNAWAY_PAY 
ABILITY_FLOWER_SAVER 
ABILITY_PAY_OFF 
ABILITY_QUICK_CHANGE 
ABILITY_DEFEND_PLUS 
ABILITY_POWER_PLUS 
ABILITY_REFUND 
ABILITY_POWER_RUSH 
ABILITY_CRAZY_HEART 
ABILITY_LAST_STAND 
ABILITY_CLOSE_CALL 
ABILITY_P_UP_D_DOWN 
ABILITY_LUCKY_DAY 
ABILITY_MEGA_HP_DRAIN 
ABILITY_P_DOWN_D_UP 
ABILITY_FLOWER_FANATIC 
ABILITY_SPEEDY_SPIN 
ABILITY_SPIN_ATTACK 
ABILITY_I_SPY 
ABILITY_BUMP_ATTACK 
ABILITY_HEART_FINDER 
ABILITY_FLOWER_FINDER 
ABILITY_DIZZY_ATTACK 
ABILITY_FINAL_GOOMPA 
ABILITY_FINAL_BOBOMB 
ABILITY_DEEP_FOCUS 
ABILITY_SUPER_FOCUS 
ABILITY_KAIDEN 
ABILITY_DAMAGE_DODGE 
ABILITY_HAPPY_FLOWER 
ABILITY_GROUP_FOCUS 
ABILITY_PEEKABOO 
ABILITY_HEALTHY_HEALTHY 

◆ ActionCommand

Enumerator
ACTION_COMMAND_NONE 
ACTION_COMMAND_JUMP 
ACTION_COMMAND_SMASH 
ACTION_COMMAND_FLEE 
ACTION_COMMAND_BREAK_FREE 
ACTION_COMMAND_WHIRLWIND 
ACTION_COMMAND_STOP_LEECH 
ACTION_COMMAND_UNUSED_FLEE 
ACTION_COMMAND_DIZZY_SHELL 
ACTION_COMMAND_FIRE_SHELL 
ACTION_COMMAND_UNUSED_MASH_A 
ACTION_COMMAND_BOMB 
ACTION_COMMAND_BODY_SLAM 
ACTION_COMMAND_AIR_LIFT 
ACTION_COMMAND_AIR_RAID 
ACTION_COMMAND_SQUIRT 
ACTION_COMMAND_POWER_SHOCK 
ACTION_COMMAND_MEGA_SHOCK 
ACTION_COMMAND_SMACK 
ACTION_COMMAND_SPINY_SURGE 
ACTION_COMMAND_HURRICANE 
ACTION_COMMAND_SPOOK 
ACTION_COMMAND_THREE_CHANCES 
ACTION_COMMAND_TIDAL_WAVE 

◆ ActionRatings

Enumerator
ACTION_RATING_NICE 

sets nice hits = 1

ACTION_RATING_MISS 

clears nice hits

ACTION_RATING_LUCKY 

clears nice hits

ACTION_RATING_SUPER 

sets nice hits = 2

ACTION_RATING_NICE_NO_COMBO 

clears nice hits

ACTION_RATING_NICE_SUPER_COMBO 

'Nice' but becomes 'Super' if nice hits > 2

◆ ActionResult

Enumerator
ACTION_RESULT_NONE 
ACTION_RESULT_METER_BELOW_HALF 
ACTION_RESULT_METER_NOT_ENOUGH 
ACTION_RESULT_EARLY 
ACTION_RESULT_FAIL 
ACTION_RESULT_SUCCESS 

◆ ActionStates

Enumerator
ACTION_STATE_IDLE 
ACTION_STATE_WALK 
ACTION_STATE_RUN 
ACTION_STATE_JUMP 
ACTION_STATE_BOUNCE 

Used with Kooper.

ACTION_STATE_HOP 

Released A before apex of jump.

ACTION_STATE_LAUNCH 

Shy Guy Toybox jack-in-the-boxes.

ACTION_STATE_LANDING_ON_SWITCH 

Small red/blue ! switches.

ACTION_STATE_FALLING 
ACTION_STATE_STEP_DOWN 
ACTION_STATE_LAND 
ACTION_STATE_STEP_DOWN_LAND 
ACTION_STATE_TALK 

Reading signs doesn't count.

ACTION_STATE_SPIN_JUMP 
ACTION_STATE_SPIN_POUND 
ACTION_STATE_TORNADO_JUMP 
ACTION_STATE_TORNADO_POUND 
ACTION_STATE_SLIDING 
ACTION_STATE_HAMMER 
ACTION_STATE_13 
ACTION_STATE_PUSHING_BLOCK 
ACTION_STATE_HIT_FIRE 

Causes Mario to fly up and take damage. Used for fire bars.

ACTION_STATE_KNOCKBACK 
ACTION_STATE_HIT_LAVA 
ACTION_STATE_STEP_UP_PEACH 
ACTION_STATE_USE_SNEAKY_PARASOL 
ACTION_STATE_SPIN 
ACTION_STATE_ENEMY_FIRST_STRIKE 
ACTION_STATE_RAISE_ARMS 
ACTION_STATE_USE_SPINNING_FLOWER 
ACTION_STATE_USE_MUNCHLESIA 

Set by the jan_09 squishy flower entity; throws the player in the air.

ACTION_STATE_USE_TWEESTER 
ACTION_STATE_BOUNCE_OFF_SWITCH 

Small red/blue ! switches.

ACTION_STATE_RIDE 
ACTION_STATE_STEP_UP 
ACTION_STATE_23 
ACTION_STATE_24 
ACTION_STATE_INVALID_25 
ACTION_STATE_USE_SPRING 

◆ ActorClasses

Enumerator
ACTOR_CLASS_PLAYER 
ACTOR_CLASS_PARTNER 
ACTOR_CLASS_ENEMY 
ACTOR_CLASS_MASK 

◆ ActorDecorationIDs

Enumerator
ACTOR_DECORATION_NONE 
ACTOR_DECORATION_GOLDEN_FLAMES 
ACTOR_DECORATION_SWEAT 
ACTOR_DECORATION_SEEING_STARS 
ACTOR_DECORATION_RED_FLAMES 
ACTOR_DECORATION_GREY_SMOKE_TRAIL 
ACTOR_DECORATION_FIRE_SMOKE_TRAIL 
ACTOR_DECORATION_WHIRLWIND 
ACTOR_DECORATION_STEAM_EMITTER 
ACTOR_DECORATION_SPARKLES 
ACTOR_DECORATION_BOWSER_AURA 
ACTOR_DECORATION_RADIAL_STAR_EMITTER 

◆ ActorEventFlags

Enumerator
ACTOR_EVENT_FLAGS_NONE 
ACTOR_EVENT_FLAG_FIREY 

Player takes burn damage upon contact.

ACTOR_EVENT_FLAG_ICY 

No known effect, but is used.

ACTOR_EVENT_FLAG_SPIKY_TOP 

Player takes spike damage from jump attacks.

ACTOR_EVENT_FLAG_ILLUSORY 

Player attacks pass through and miss.

ACTOR_EVENT_FLAG_ELECTRIFIED 

Player takes shock damage upon contact.

ACTOR_EVENT_FLAG_MONSTAR 

Set by Monstar, but has no effect.

ACTOR_EVENT_FLAG_EXPLODE_ON_IGNITION 

Blast and fire attacks trigger an explosion.

ACTOR_EVENT_FLAG_FIRE_EXPLODE 

Fire attacks trigger an explosion, used only by bullet/bombshell bills.

ACTOR_EVENT_FLAG_BURIED 

Actor can only by hit by quake-element attacks.

ACTOR_EVENT_FLAG_FLIPABLE 

Actor can be flipped; triggered by jump and quake attacks.

ACTOR_EVENT_FLAG_EXTREME_DEFENSE 

Actor has 127 extra defense during damage calculation, unaffected by IGNORE_DEFENSE.

ACTOR_EVENT_FLAG_GROUNDABLE 

Actor can be knocked down from flight; triggered by jump attacks.

ACTOR_EVENT_FLAG_EXPLODE_ON_CONTACT 

Attacks that contact will trigger an explosion.

ACTOR_EVENT_FLAG_SPIKY_FRONT 

Player takes spike damage from hammer attacks.

ACTOR_EVENT_FLAG_ENCHANTED 

Actor glows and listens for the Star Beam event.

ACTOR_EVENT_FLAG_STAR_ROD_ENCHANTED 

Actor glows and listens for Star Beam and Peach Beam events.

ACTOR_EVENT_FLAG_POWER_BOUNCE 

Actor listens for Power Bounce events.

ACTOR_EVENT_FLAG_ALT_SPIKY 

Additional spiky quality associated with Pokeys and Spinies.

ACTOR_EVENT_FLAG_ATTACK_CHARGED 

Actor has charged an attack that can be removed with Star Beam.

ACTOR_EVENT_FLAG_RIDING_BROOMSTICK 

Actor is on Magikoopa Broomstick, effect seems to be redundant.

◆ ActorFlags

Enumerator
ACTOR_FLAG_INVISIBLE 

Actor is not rendered.

ACTOR_FLAG_NO_SHADOW 

Hide shadow.

ACTOR_FLAG_LOW_PRIORITY_TARGET 
ACTOR_FLAG_MINOR_TARGET 
ACTOR_FLAG_NO_TATTLE 
ACTOR_FLAG_FLYING 

Quake Hammer can't hit.

ACTOR_FLAG_FLIPPED 

Actor has been flipped over.

ACTOR_FLAG_UPSIDE_DOWN 

HP bar offset below actor (e.g. Swooper when upside-down).

ACTOR_FLAG_TYPE_CHANGED 

Indicates actors type has changed, triggers recheck for if HP bar should be shown based on tattle status.

ACTOR_FLAG_DAMAGE_IMMUNE 
ACTOR_FLAG_TARGET_ONLY 

Battle ends even if undefeated. No turn.

ACTOR_FLAG_HALF_HEIGHT 
ACTOR_FLAG_SKIP_TURN 
ACTOR_FLAG_NO_HEALTH_BAR 
ACTOR_FLAG_HEALTH_BAR_HIDDEN 
ACTOR_FLAG_NO_ATTACK 

Skip attack turn.

ACTOR_FLAG_NO_DMG_APPLY 

Damage is not applied to actor HP.

ACTOR_FLAG_NO_DMG_POPUP 

Hide damage popup.

ACTOR_FLAG_USING_IDLE_ANIM 
ACTOR_FLAG_SHOW_STATUS_ICONS 
ACTOR_FLAG_BLUR_ENABLED 
ACTOR_FLAG_NO_INACTIVE_ANIM 

◆ ActorIDs

Enumerator
ACTOR_SELF 
ACTOR_PLAYER 
ACTOR_PARTNER 
ACTOR_ENEMY0 
ACTOR_ENEMY1 
ACTOR_ENEMY2 
ACTOR_ENEMY3 
ACTOR_ENEMY4 
ACTOR_ENEMY5 
ACTOR_ENEMY6 
ACTOR_ENEMY7 
ACTOR_ENEMY8 
ACTOR_ENEMY9 
ACTOR_ENEMY10 
ACTOR_ENEMY11 
ACTOR_ENEMY12 
ACTOR_ENEMY13 
ACTOR_ENEMY14 
ACTOR_ENEMY15 
ACTOR_ENEMY16 
ACTOR_ENEMY17 
ACTOR_ENEMY18 
ACTOR_ENEMY19 
ACTOR_ENEMY20 
ACTOR_ENEMY21 
ACTOR_ENEMY22 
ACTOR_ENEMY23 

◆ ActorPaletteAdjustments

Enumerator
ACTOR_PAL_ADJUST_NONE 
ACTOR_PAL_ADJUST_SLEEP 
ACTOR_PAL_ADJUST_STATIC 
ACTOR_PAL_ADJUST_FEAR 
ACTOR_PAL_ADJUST_POISON 
ACTOR_PAL_ADJUST_PARALYZE 
ACTOR_PAL_ADJUST_BERSERK 
ACTOR_PAL_ADJUST_WATT_IDLE 
ACTOR_PAL_ADJUST_WATT_ATTACK 
ACTOR_PAL_ADJUST_PLAYER_DEBUFF 
ACTOR_PAL_ADJUST_PLAYER_POISON 
ACTOR_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS 
ACTOR_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS 
ACTOR_PAL_ADJUST_BLEND_PALSETS 

◆ ActorPartFlags

Enumerator
ACTOR_PART_FLAG_INVISIBLE 
ACTOR_PART_FLAG_NO_DECORATIONS 
ACTOR_PART_FLAG_NO_SHADOW 
ACTOR_PART_FLAG_DEFAULT_TARGET 
ACTOR_PART_FLAG_IGNORE_BELOW_CHECK 
ACTOR_PART_FLAG_MINOR_TARGET 
ACTOR_PART_FLAG_NO_TATTLE 
ACTOR_PART_FLAG_TRANSPARENT 
ACTOR_PART_FLAG_DAMAGE_IMMUNE 

electrified Plays extra hurt SFX?

ACTOR_PART_FLAG_TARGET_ONLY 
ACTOR_PART_FLAG_NO_TARGET 

Cannot be targeted.

ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION 
ACTOR_PART_FLAG_PRIMARY_TARGET 
ACTOR_PART_FLAG_HAS_PAL_EFFECT 
ACTOR_PART_FLAG_NO_STATUS_ANIMS 
ACTOR_PART_FLAG_SKIP_SHOCK_EFFECT 
ACTOR_PART_FLAG_SKIP_MOVEMENT_ALLOC 

◆ ActorPartFlashState

Enumerator
FLASH_MODE_LIGHT 
FLASH_MODE_MEDIUM 
FLASH_MODE_HEAVY 
FLASH_MODE_DISPOSE 

◆ ActorPartTargetFlags

Enumerator
ACTOR_PART_TARGET_NO_JUMP 
ACTOR_PART_TARGET_NO_SMASH 
ACTOR_PART_TARGET_NO_DAMAGE 

◆ ActorSoundIDs

Enumerator
ACTOR_SOUND_WALK 
ACTOR_SOUND_FLY 
ACTOR_SOUND_JUMP 
ACTOR_SOUND_HURT 
ACTOR_SOUND_WALK_INCREMENT 
ACTOR_SOUND_FLY_INCREMENT 

◆ AmbientSounds

Enumerator
AMBIENT_SPOOKY 
AMBIENT_WIND 
AMBIENT_BEACH 
AMBIENT_JUNGLE 
AMBIENT_LAVA_1 
AMBIENT_LAVA_2 
AMBIENT_SILENCE 
AMBIENT_LAVA_3 
AMBIENT_LAVA_4 
AMBIENT_LAVA_5 
AMBIENT_LAVA_6 
AMBIENT_LAVA_7 
AMBIENT_BIRDS 
AMBIENT_SEA 
AMBIENT_RADIO 

◆ AnyEnemyAnims

Enumerator
ENEMY_ANIM_IDLE 
ENEMY_ANIM_WALK 
ENEMY_ANIM_RUN 
ENEMY_ANIM_CHASE 
ENEMY_ANIM_JUMP 
ENEMY_ANIM_5 
ENEMY_ANIM_DEATH 
ENEMY_ANIM_HIT 
ENEMY_ANIM_8 
ENEMY_ANIM_9 
ENEMY_ANIM_A 
ENEMY_ANIM_B 
ENEMY_ANIM_C 
ENEMY_ANIM_D 
ENEMY_ANIM_E 
ENEMY_ANIM_F 

◆ AnyPartnerAnims

Enumerator
PARTNER_ANIM_STILL 
PARTNER_ANIM_WALK 
PARTNER_ANIM_JUMP 
PARTNER_ANIM_FALL 
PARTNER_ANIM_FLY 
PARTNER_ANIM_IDLE 
PARTNER_ANIM_RUN 
PARTNER_ANIM_TALK 
PARTNER_ANIM_HURT 

◆ Areas

See also
gAreas
Enumerator
AREA_KMR 
AREA_MAC 
AREA_TIK 
AREA_KGR 
AREA_KKJ 
AREA_HOS 
AREA_NOK 
AREA_TRD 
AREA_IWA 
AREA_DRO 
AREA_SBK 
AREA_ISK 
AREA_MIM 
AREA_OBK 
AREA_ARN 
AREA_DGB 
AREA_OMO 
AREA_JAN 
AREA_KZN 
AREA_FLO 
AREA_SAM 
AREA_PRA 
AREA_KPA 
AREA_OSR 
AREA_END 
AREA_MGM 
AREA_GV 
AREA_TST 

◆ AuFileFormat

Enumerator
AU_FMT_BGM 
AU_FMT_SEF 
AU_FMT_BK 
AU_FMT_PER 
AU_FMT_PRG 
AU_FMT_MSEQ 

◆ AuResult

Enumerator
AU_RESULT_OK 
AU_ERROR_1 
AU_AMBIENCE_ERROR_1 
AU_ERROR_SONG_NOT_PLAYING 
AU_AMBIENCE_ERROR_2 
AU_ERROR_NULL_SONG_NAME 
AU_AMBIENCE_ERROR_3 
AU_ERROR_INVALID_SONG_DURATION 
AU_ERROR_6 
AU_ERROR_7 
AU_ERROR_11 
AU_ERROR_SBN_INDEX_OUT_OF_RANGE 
AU_ERROR_SBN_FORMAT_MISMATCH 
AU_ERROR_151 
AU_ERROR_201 

◆ BackgroundFlags

Enumerator
BACKGROUND_FLAG_TEXTURE 
BACKGROUND_FLAG_FOG 
BACKGROUND_RENDER_STATE_BEGIN_PAUSED 
BACKGROUND_RENDER_STATE_FILTER_PAUSED 
BACKGROUND_RENDER_STATE_SHOW_PAUSED 
BACKGROUND_RENDER_STATE_MASK 

◆ BasicCameraParams

Enumerator
CAM_PARAM_SKIP_RECALC 
CAM_PARAM_BOOM_LENGTH 
CAM_PARAM_FOV_SCALE 
CAM_PARAM_BOOM_PITCH 
CAM_PARAM_BOOM_YAW 
CAM_PARAM_BOOM_Y_OFFSET 
CAM_PARAM_UNK_7 
CAM_PARAM_ZOOM_PERCENT 

◆ BattleCamPreset

Enumerator
BTL_CAM_RESET 
BTL_CAM_INTERRUPT 
BTL_CAM_DEFAULT 
BTL_CAM_VIEW_ENEMIES 
BTL_CAM_RETURN_HOME 
BTL_CAM_ACTOR_TARGET_MIDPOINT 
BTL_CAM_ACTOR_PART 
BTL_CAM_ACTOR_GOAL_SIMPLE 
BTL_CAM_ACTOR_SIMPLE 
BTL_CAM_SLOW_DEFAULT 
BTL_CAM_MIDPOINT_CLOSE 
BTL_CAM_MIDPOINT_NORMAL 
BTL_CAM_MIDPOINT_FAR 
BTL_CAM_ACTOR_CLOSE 
BTL_CAM_ACTOR 
BTL_CAM_ACTOR_FAR 
BTL_CAM_ACTOR_GOAL_NEAR 
BTL_CAM_ACTOR_GOAL 
BTL_CAM_ACTOR_GOAL_FAR 
BTL_CAM_REPOSITION 
BTL_CAM_FOLLOW_ACTOR_Y 
BTL_CAM_FOLLOW_ACTOR_POS 
BTL_CAM_PLAYER_ENTRY 
BTL_CAM_VICTORY 
BTL_CAM_PLAYER_DIES 
BTL_CAM_PLAYER_FLEE 
BTL_CAM_PLAYER_ATTACK_APPROACH 
BTL_CAM_PLAYER_PRE_JUMP_FINISH 
BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH 
BTL_CAM_PLAYER_MISTAKE 
BTL_CAM_PLAYER_HIT_SPIKE 
BTL_CAM_PLAYER_HIT_HAZARD 
BTL_CAM_PLAYER_CHARGE_UP 
BTL_CAM_PLAYER_STATUS_AFFLICTED 
BTL_CAM_PLAYER_JUMP_MIDAIR 
BTL_CAM_PLAYER_JUMP_FINISH 
BTL_CAM_PLAYER_JUMP_FINISH_CLOSE 
BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR 
BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR 
BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP 
BTL_CAM_PLAYER_MULTIBOUNCE 
BTL_CAM_PRESET_UNUSED_29 
BTL_CAM_PRESET_UNUSED_2A 
BTL_CAM_PLAYER_AIM_HAMMER 
BTL_CAM_PLAYER_HAMMER_STRIKE 
BTL_CAM_PRESET_UNUSED_2D 
BTL_CAM_PLAYER_HAMMER_QUAKE 
BTL_CAM_PARTNER_APPROACH 
BTL_CAM_CLOSER_PARTNER_APPROACH 
BTL_CAM_PRESET_UNUSED_31 
BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1 
BTL_CAM_PARTNER_MISTAKE 
BTL_CAM_PARTNER_MIDAIR 
BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2 
BTL_CAM_PARTNER_INJURED 
BTL_CAM_PARTNER_GOOMPA 
BTL_CAM_PRESET_UNUSED_38 
BTL_CAM_PRESET_UNUSED_39 
BTL_CAM_PRESET_UNUSED_3A 
BTL_CAM_PARTNER_CLOSE_UP 
BTL_CAM_PRESET_UNUSED_3C 
BTL_CAM_PARTNER_HIT_SPIKE 
BTL_CAM_PARTNER_HIT_HAZARD 
BTL_CAM_ENEMY_APPROACH 
BTL_CAM_PRESET_UNUSED_40 
BTL_CAM_SLOWER_DEFAULT 
BTL_CAM_ENEMY_DIVE 
BTL_CAM_PRESET_UNUSED_43 
BTL_CAM_PRESET_UNUSED_44 
BTL_CAM_PLAYER_WISH 
BTL_CAM_PRESET_UNUSED_46 
BTL_CAM_PRESET_UNUSED_47 
BTL_CAM_PRESET_UNUSED_48 
BTL_CAM_STAR_SPIRIT 

◆ BattleCamTargetAdjustX

Enumerator
BTL_CAM_XADJ_NONE 
BTL_CAM_XADJ_AVG 

◆ BattleCamTargetAdjustY

Enumerator
BTL_CAM_YADJ_SLIGHT 
BTL_CAM_YADJ_TARGET 
BTL_CAM_YADJ_NONE 
BTL_CAM_YADJ_AVG 

◆ BattleDarknessMode

Enumerator
BTL_DARKNESS_MODE_0 
BTL_DARKNESS_MODE_1 
BTL_DARKNESS_MODE_2 
BTL_DARKNESS_MODE_3 

◆ BattleDarknessState

Enumerator
BTL_DARKNESS_STATE_LOCKED 
BTL_DARKNESS_STATE_DARK 
BTL_DARKNESS_STATE_NONE 
BTL_DARKNESS_STATE_WATT_BASED 

◆ BattleMenuDisableFlags

Enumerator
BTL_MENU_ENABLED_JUMP 
BTL_MENU_ENABLED_SMASH 
BTL_MENU_ENABLED_ITEMS 
BTL_MENU_ENABLED_ABILITIES 
BTL_MENU_ENABLED_STRATEGIES 
BTL_MENU_ENABLED_STAR_POWERS 
BTL_MENU_ENABLED_PARTNER_FOCUS 

◆ BattleMenuIndex

Enumerator
BTL_MENU_IDX_MAIN 
BTL_MENU_IDX_JUMP 
BTL_MENU_IDX_SMASH 
BTL_MENU_IDX_ITEMS 
BTL_MENU_IDX_DIP 
BTL_MENU_IDX_PARTNER 
BTL_MENU_IDX_STAR_POWER 
BTL_MENU_IDX_STRATEGY 
BTL_MENU_IDX_ABILITY 
BTL_MENU_IDX_PARTNER_ITEM 

◆ BattleMenuStates

Enumerator
BTL_MENU_STATE_OPENED_SUBMENU 
BTL_MENU_STATE_CREATE 
BTL_MENU_STATE_UNK_1 
BTL_MENU_STATE_ACCEPT_INPUT 
BTL_MENU_STATE_UNK_A 
BTL_MENU_STATE_UNK_B 
BTL_MENU_STATE_UNK_14 
BTL_MENU_STATE_UNK_1E 
BTL_MENU_STATE_SHOW_DISABLED_POPUP 
BTL_MENU_STATE_AWAIT_DISABLED_POPUP 

◆ BattleMenuStatus

Enumerator
BATTLE_SUBMENU_STATUS_ENABLED 
BATTLE_SUBMENU_STATUS_NOT_ENOUGH_FP 
BATTLE_SUBMENU_STATUS_NO_TARGETS 
BATTLE_SUBMENU_STATUS_NO_TARGETS_2 

◆ BattleMenuTypes

Enumerator
BTL_MENU_TYPE_INVALID 
BTL_MENU_TYPE_JUMP 
BTL_MENU_TYPE_SMASH 
BTL_MENU_TYPE_ITEMS 
BTL_MENU_TYPE_RUN_AWAY 
BTL_MENU_TYPE_DEFEND 
BTL_MENU_TYPE_CHANGE_PARTNER 
BTL_MENU_TYPE_ABILITY 
BTL_MENU_TYPE_STRATEGIES 
BTL_MENU_TYPE_STAR_POWERS 
BTL_MENU_TYPE_DO_NOTHING 
BTL_MENU_TYPE_ACT_LATER 
BTL_MENU_TYPE_PARTNER_FOCUS 

◆ BattleMessages

Enumerator
BTL_MSG_MERLEE_ATK_UP 
BTL_MSG_MERLEE_DEF_UP 
BTL_MSG_MERLEE_EXP_UP 
BTL_MSG_MERLEE_DONE 
BTL_MSG_CHARGE_HAMMER 
BTL_MSG_CHARGE_HAMMER_MORE 
BTL_MSG_CHARGE_JUMP 
BTL_MSG_CHARGE_JUMP_MORE 
BTL_MSG_CANT_CHARGE 
BTL_MSG_ENEMY_MISSED 
BTL_MSG_PLAYER_DAZED 
BTL_MSG_PLAYER_ASLEEP 
BTL_MSG_PLAYER_FROZEN 
BTL_MSG_PLAYER_POISONED 
BTL_MSG_PLAYER_SHRUNK 
BTL_MSG_PLAYER_PARALYZED 
BTL_MSG_PLAYER_CHARGED 
BTL_MSG_PLAYER_TRANSPARENT 
BTL_MSG_ENEMY_DAZED 
BTL_MSG_ENEMY_ASLEEP 
BTL_MSG_ENEMY_FROZEN 
BTL_MSG_ENEMY_POISONED 
BTL_MSG_ENEMY_SHRUNK 
BTL_MSG_ENEMY_PARALYZED 
BTL_MSG_ENEMY_ELECTRIFIED 
BTL_MSG_ENEMY_CANT_MOVE 
BTL_MSG_STAR_POWER_RECHARGED 
BTL_MSG_STAR_POWER_MAXED 
BTL_MSG_STAR_POWER_FILLED 
BTL_MSG_ATTACK_UP 
BTL_MSG_DEFENCE_UP 
BTL_MSG_HEAL_ONE 
BTL_MSG_HEAL_ALL 
BTL_MSG_ENEMY_TRANSPARENT 
BTL_MSG_ENEMY_CHARGED 
BTL_MSG_PARTNER_INJURED 
BTL_MSG_CHARGE_GOOMBARIO 
BTL_MSG_CHARGE_GOOMBARIO_MORE 
BTL_MSG_WATER_BLOCK_BEGIN 
BTL_MSG_WATER_BLOCK_END 
BTL_MSG_CLOUD_NINE_BEGIN 
BTL_MSG_CLOUD_NINE_END 
BTL_MSG_TURBO_CHARGE_BEGIN 
BTL_MSG_TURBO_CHARGE_END 
BTL_MSG_CHILL_OUT_BEGIN 
BTL_MSG_UNUSED_CLOUD_NINE 
BTL_MSG_FIRST_ACTION_TIP 
BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING 
BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED 
BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE 
BTL_MSG_ACTION_TIP_MASH_BUTTON 
BTL_MSG_ACTION_TIP_MASH_LEFT 
BTL_MSG_ACTION_TIP_HOLD_LEFT_AIM 
BTL_MSG_ACTION_TIP_UNUSED_1 
BTL_MSG_ACTION_TIP_UNUSED_2 
BTL_MSG_ACTION_TIP_PRESS_BUTTONS_SHOWN 
BTL_MSG_ACTION_TIP_NOT_USED_1 
BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING 
BTL_MSG_ACTION_TIP_NOT_USED_2 
BTL_MSG_ACTION_TIP_MASH_BOTH 
BTL_MSG_ACTION_TIP_UNUSED_3 
BTL_MSG_ACTION_TIP_HOLD_THEN_TAP 
BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE 
BTL_MSG_ACTION_TIP_MOVE_TO_AIM 
BTL_MSG_ACTION_TIP_UNUSED_4 
BTL_MSG_ACTION_TIP_BREAK_FREE 
BTL_MSG_ACTION_TIP_REDUCE_DAMAGE 
BTL_MSG_ACTION_TIP_NOT_USED_3 
BTL_MSG_LAST_ACTION_TIP 
BTL_MSG_NO_JUMP_TARGET 
BTL_MSG_NO_HAMMER_TARGET 
BTL_MSG_NO_ITEM_TARGET 
BTL_MSG_46 
BTL_MSG_47 
BTL_MSG_CANT_SELECT_NOW 
BTL_MSG_HAMMER_DISABLED_1 
BTL_MSG_HAMMER_DISABLED_2 
BTL_MSG_HAMMER_DISABLED_3 
BTL_MSG_JUMP_DISABLED_1 
BTL_MSG_JUMP_DISABLED_2 
BTL_MSG_JUMP_DISABLED_3 
BTL_MSG_ITEMS_DISABLED 
BTL_MSG_CANT_SWITCH 
BTL_MSG_CANT_MOVE 
BTL_MSG_CANT_SWITCH_UNUSED 
BTL_MSG_CANT_MOVE_UNUSED 
BTL_MSG_CANT_SELECT_NOW_ALT 

◆ BattleMessageStates

Enumerator
BTL_MSG_STATE_INIT 
BTL_MSG_STATE_POPUP_PRE_DELAY 
BTL_MSG_STATE_POPUP_DELAY 
BTL_MSG_STATE_POPUP_POST_DELAY 
BTL_MSG_STATE_POPUP_DISPOSE 
BTL_MSG_STATE_ACTION_TIP_DELAY 
BTL_MSG_STATE_ACTION_TIP_DISPOSE 
BTL_MSG_STATE_ERROR_PRE_DELAY 
BTL_MSG_STATE_ERROR_DELAY 
BTL_MSG_STATE_ERROR_POST_DELAY 
BTL_MSG_STATE_ERROR_DISPOSE 
BTL_MSG_STATE_DISABLED_DELAY 

◆ BattleMoveSubmenuStates

Enumerator
BTL_SUBMENU_MOVES_STATE_UNK_NEGATIVE_TWO 
BTL_SUBMENU_MOVES_STATE_UNK_NEGATIVE_ONE 
BTL_SUBMENU_MOVES_STATE_UNK_0 
BTL_SUBMENU_MOVES_STATE_UNK_1 
BTL_SUBMENU_MOVES_STATE_UNK_A 
BTL_SUBMENU_MOVES_STATE_UNK_B 
BTL_SUBMENU_MOVES_STATE_UNK_14 
BTL_SUBMENU_MOVES_STATE_UNK_1E 
BTL_SUBMENU_MOVES_STATE_UNK_28 
BTL_SUBMENU_MOVES_STATE_UNK_29 
BTL_SUBMENU_MOVES_STATE_UNK_2A 

◆ BattlePartnerMenuSubstates

Enumerator
BTL_SUBSTATE_PARTNER_MENU_NONE 
BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_1 
BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_2 
BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_3 
BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_4 
BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_5 
BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_6 
BTL_SUBSTATE_PARTNER_MENU_MAIN_SHOW_CANT_SWAP 
BTL_SUBSTATE_PARTNER_MENU_MAIN_AWAIT_CANT_SWAP 
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_1 
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_2 
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_3 
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_4 
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_5 
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_6 
BTL_SUBSTATE_PARTNER_MENU_ABILITIES_7 
BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_1 
BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_2 
BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_3 
BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_4 
BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_5 
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_1 
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_2 
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_3 
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_4 
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_5 
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_6 
BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_7 
BTL_SUBSTATE_PARTNER_MENU_ITEMS_1 
BTL_SUBSTATE_PARTNER_MENU_ITEMS_2 
BTL_SUBSTATE_PARTNER_MENU_ITEMS_3 
BTL_SUBSTATE_PARTNER_MENU_ITEMS_4 
BTL_SUBSTATE_PARTNER_MENU_ITEMS_5 
BTL_SUBSTATE_PARTNER_MENU_ITEMS_6 
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_1 
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_2 
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_3 
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_4 
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_5 
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_6 
BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_7 
BTL_SUBSTATE_PARTNER_MENU_FOCUS_1 
BTL_SUBSTATE_PARTNER_MENU_FOCUS_2 
BTL_SUBSTATE_PARTNER_MENU_FOCUS_3 
BTL_SUBSTATE_PARTNER_MENU_FOCUS_4 
BTL_SUBSTATE_PARTNER_MENU_FOCUS_5 
BTL_SUBSTATE_PARTNER_MENU_FOCUS_6 
BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_1 
BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_2 
BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_3 
BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_4 
BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_5 
BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_6 
BTL_SUBSTATE_PARTNER_MENU_12D 
BTL_SUBSTATE_PARTNER_MENU_INIT_MENU 

◆ BattlePlayerMenuSubstates

Enumerator
BTL_SUBSTATE_PLAYER_MENU_INIT 
BTL_SUBSTATE_PLAYER_MENU_CHOOSE_CATEGORY 
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_2 
BTL_SUBSTATE_PLAYER_MENU_MOVE_CHOOSE_TARGET 
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_4 
BTL_SUBSTATE_PLAYER_MENU_MOVE_TARGET_CANCEL 
BTL_SUBSTATE_PLAYER_MENU_MOVE_TARGET_CHOSEN 
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_7 
BTL_SUBSTATE_PLAYER_MENU_MAIN_SHOW_CANT_SWAP 
BTL_SUBSTATE_PLAYER_MENU_MAIN_AWAIT_CANT_SWAP 
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_10 
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_11 
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_12 
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_13 
BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_14 
BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_1 
BTL_SUBSTATE_PLAYER_MENU_DIPPING_CHOOSE_TARGET 
BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_3 
BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_4 
BTL_SUBSTATE_PLAYER_MENU_DIPPING_TARGET_CANCEL 
BTL_SUBSTATE_PLAYER_MENU_DIPPING_TARGET_CHOSEN 
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_1 
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_2 
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_3 
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_4 
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_5 
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_6 
BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_7 
BTL_SUBSTATE_PLAYER_MENU_ITEMS_1 
BTL_SUBSTATE_PLAYER_MENU_ITEMS_2 
BTL_SUBSTATE_PLAYER_MENU_ITEMS_3 
BTL_SUBSTATE_PLAYER_MENU_ITEMS_4 
BTL_SUBSTATE_PLAYER_MENU_ITEMS_5 
BTL_SUBSTATE_PLAYER_MENU_ITEMS_6 
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_1 
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_2 
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_3 
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_4 
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_5 
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_6 
BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_7 
BTL_SUBSTATE_PLAYER_MENU_DIPPING_1 
BTL_SUBSTATE_PLAYER_MENU_DIPPING_2 
BTL_SUBSTATE_PLAYER_MENU_DIPPING_3 
BTL_SUBSTATE_PLAYER_MENU_DIPPING_4 
BTL_SUBSTATE_PLAYER_MENU_DIPPING_5 
BTL_SUBSTATE_PLAYER_MENU_DIPPING_6 
BTL_SUBSTATE_PLAYER_MENU_BERSERKER_CHOOSE 
BTL_SUBSTATE_PLAYER_MENU_BUILD_STRATEGIES 
BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_2 
BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_3 
BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_4 
BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_5 
BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_6 
BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_8 
BTL_SUBSTATE_PLAYER_MENU_PERFORM_SWAP 
BTL_SUBSTATE_PLAYER_MENU_CREATE_MAIN_MENU 

◆ BattleRumbleModes

Enumerator
BTL_RUMBLE_STOP 
BTL_RUMBLE_LONG 
BTL_RUMBLE_HIT_MIN 
BTL_RUMBLE_HIT_LIGHT 
BTL_RUMBLE_HIT_HEAVY 
BTL_RUMBLE_HIT_EXTREME 
BTL_RUMBLE_HIT_MAX 
BTL_RUMBLE_PLAYER_MIN 
BTL_RUMBLE_PLAYER_LIGHT 
BTL_RUMBLE_PLAYER_HEAVY 
BTL_RUMBLE_PLAYER_EXTREME 
BTL_RUMBLE_PLAYER_MAX 

◆ BattleStates

Enumerator
BATTLE_STATE_NEGATIVE_1 
BATTLE_STATE_0 
BATTLE_STATE_NORMAL_START 
BATTLE_STATE_FIRST_STRIKE 
BATTLE_STATE_PARTNER_FIRST_STRIKE 
BATTLE_STATE_ENEMY_FIRST_STRIKE 
BATTLE_STATE_BEGIN_TURN 
BATTLE_STATE_END_TURN 
BATTLE_STATE_BEGIN_PLAYER_TURN 
BATTLE_STATE_BEGIN_PARTNER_TURN 
BATTLE_STATE_9 
BATTLE_STATE_SWITCH_TO_PLAYER 
BATTLE_STATE_SWITCH_TO_PARTNER 
BATTLE_STATE_PREPARE_MENU 
BATTLE_STATE_PLAYER_MENU 
BATTLE_STATE_PARTNER_MENU 
BATTLE_STATE_PEACH_MENU 
BATTLE_STATE_TWINK_MENU 
BATTLE_STATE_SELECT_TARGET 
BATTLE_STATE_PLAYER_MOVE 
BATTLE_STATE_PARTNER_MOVE 
BATTLE_STATE_NEXT_ENEMY 
BATTLE_STATE_ENEMY_MOVE 
BATTLE_STATE_END_PLAYER_TURN 
BATTLE_STATE_END_PARTNER_TURN 
BATTLE_STATE_RUN_AWAY 
BATTLE_STATE_DEFEND 
BATTLE_STATE_VICTORY 
BATTLE_STATE_DEFEAT 
BATTLE_STATE_28 
BATTLE_STATE_CHANGE_PARTNER 
BATTLE_STATE_END_TRAINING_BATTLE 
BATTLE_STATE_31 
BATTLE_STATE_END_BATTLE 
BATTLE_STATE_CELEBRATION 
BATTLE_STATE_34 
BATTLE_STATE_END_DEMO_BATTLE 

◆ BattleStatusFlags1

Enumerator
BS_FLAGS1_ACTORS_VISIBLE 
BS_FLAGS1_MENU_OPEN 
BS_FLAGS1_TATTLE_OPEN 
BS_FLAGS1_SHOW_PLAYER_DECORATIONS 
BS_FLAGS1_INCLUDE_POWER_UPS 
BS_FLAGS1_TRIGGER_EVENTS 
BS_FLAGS1_NICE_HIT 
BS_FLAGS1_NO_RATING 
BS_FLAGS1_EXECUTING_MOVE 
BS_FLAGS1_SUPER_HIT 
BS_FLAGS1_FORCE_IMMUNE_HIT 
BS_FLAGS1_AUTO_SUCCEED_ACTION 
BS_FLAGS1_2000 
BS_FLAGS1_4000 
BS_FLAGS1_FREE_ACTION_COMMAND 
BS_FLAGS1_10000 
BS_FLAGS1_DISABLE_CELEBRATION 
BS_FLAGS1_BATTLE_FLED 
BS_FLAGS1_PARTNER_ACTING 
BS_FLAGS1_PLAYER_IN_BACK 
BS_FLAGS1_YIELD_TURN 
BS_FLAGS1_PLAYER_DEFENDING 
BS_FLAGS1_NO_GAME_OVER 
BS_FLAGS1_STAR_POINTS_DROPPED 
BS_FLAGS1_TUTORIAL_BATTLE 
BS_FLAGS1_HUSTLED 
BS_FLAGS1_SORT_ENEMIES_BY_POSX 
BS_FLAGS1_HAMMER_CHARGED 
BS_FLAGS1_JUMP_CHARGED 
BS_FLAGS1_GOOMBARIO_CHARGED 
BS_FLAGS1_ATK_BLOCKED 

◆ BattleStatusFlags2

Enumerator
BS_FLAGS2_AWARDING_STAR_POINTS 
BS_FLAGS2_PLAYER_TURN_USED 
BS_FLAGS2_PARTNER_TURN_USED 
BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER 
BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER 
BS_FLAGS2_CAN_FLEE 
BS_FLAGS2_PEACH_BATTLE 
BS_FLAGS2_STORED_TURBO_CHARGE_TURN 
BS_FLAGS2_DOING_JUMP_TUTORIAL 
BS_FLAGS2_FINAL_BOWSER_PART_1 
BS_FLAGS2_NO_TARGET_AVAILABLE 
BS_FLAGS2_IGNORE_DARKNESS 
BS_FLAGS2_HIDE_BUFF_COUNTERS 
BS_FLAGS2_NO_PLAYER_PAL_ADJUST 
BS_FLAGS2_IS_FIRST_STRIKE 
BS_FLAGS2_DONT_STOP_MUSIC 
BS_FLAGS2_HAS_DRAINED_HP 
BS_FLAGS2_HAS_RUSH 
BS_FLAGS2_DROP_WHACKA_BUMP 

◆ BattleStatusReflectionFlags

Enumerator
BS_REFLECT_FLOOR 

◆ BattleStratsSubmenuStates

Enumerator
BTL_SUBMENU_STRATS_STATE_CANCEL 
BTL_SUBMENU_STRATS_STATE_SELECT 
BTL_SUBMENU_STRATS_STATE_INIT 
BTL_SUBMENU_STRATS_STATE_CHOOSE 
BTL_SUBMENU_STRATS_STATE_UNK_10 
BTL_SUBMENU_STRATS_STATE_UNK_11 
BTL_SUBMENU_STRATS_STATE_UNK_20 
BTL_SUBMENU_STRATS_STATE_UNK_30 
BTL_SUBMENU_STRATS_STATE_ERROR_INIT 
BTL_SUBMENU_STRATS_STATE_ERROR_SHOW 
BTL_SUBMENU_STRATS_STATE_ERROR_DONE 

◆ BattleSubStates

Enumerator
BTL_SUBSTATE_INIT 
BTL_SUBSTATE_NORMAL_START_INIT 
BTL_SUBSTATE_NORMAL_START_CREATE_ENEMIES 
BTL_SUBSTATE_NORMAL_START_CHECK_FIRST_STRIKE 
BTL_SUBSTATE_NORMAL_START_FADE_IN 
BTL_SUBSTATE_NORMAL_START_DONE 
BTL_SUBSTATE_FIRST_STRIKE_INIT 
BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_READY 
BTL_SUBSTATE_FIRST_STRIKE_AWAIT_SCRIPTS 
BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_DONE 
BTL_SUBSTATE_PARTNER_FIRST_STRIKE_INIT 
BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_READY 
BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_SCRIPTS 
BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_DONE 
BTL_SUBSTATE_ENEMY_FIRST_STRIKE_INIT 
BTL_SUBSTATE_ENEMY_FIRST_STRIKE_AWAIT_SCRIPTS 
BTL_SUBSTATE_BEGIN_TURN_INIT 
BTL_SUBSTATE_BEGIN_TURN_AWAIT_ENEMY_SCRIPTS 
BTL_SUBSTATE_BEGIN_TURN_AWAIT_ENEMY_DEATH 
BTL_SUBSTATE_END_TURN_INIT 
BTL_SUBSTATE_END_TURN_CHECK_FOR_SWAP 
BTL_SUBSTATE_END_TURN_AWAIT_SCRIPTS 
BTL_SUBSTATE_END_TURN_BEGIN_NEXT 
BTL_SUBSTATE_END_TURN_UNUSED_4 
BTL_SUBSTATE_END_TURN_PERFORM_SWAP 
BTL_SUBSTATE_END_TURN_START_SCRIPTS 
BTL_SUBSTATE_BEGIN_PLAYER_TURN_INIT 
BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_COMMAND_RECOVER 
BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_WATER_BLOCK 
BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_WATER_BLOCK 
BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_CLOUD_NINE 
BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_CLOUD_NINE 
BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_TURBO_CHARGE 
BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_TURBO_CHARGE 
BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_OUTTA_SIGHT 
BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_DAMAGE 
BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_RECOVER 
BTL_SUBSTATE_BEGIN_PLAYER_TURN_END_DELAY 
BTL_SUBSTATE_BEGIN_PLAYER_TURN_RESET_STATE 
BTL_SUBSTATE_BEGIN_PARTNER_TURN_INIT 
BTL_SUBSTATE_BEGIN_PARTNER_TURN_AWAIT_RECOVER_DONE 
BTL_SUBSTATE_BEGIN_PARTNER_TURN_EXEC_TURN_SCRIPT 
BTL_SUBSTATE_BEGIN_PARTNER_TURN_AWAIT_TURN_SCRIPT 
BTL_SUBSTATE_BEGIN_PARTNER_TURN_END_DELAY 
BTL_SUBSTATE_BEGIN_PARTNER_TURN_RESET_STATE 
BTL_SUBSTATE_9_INIT 
BTL_SUBSTATE_9_1 
BTL_SUBSTATE_9_2 
BTL_SUBSTATE_9_3 
BTL_SUBSTATE_9_4 
BTL_SUBSTATE_9_5 
BTL_SUBSTATE_9_6 
BTL_SUBSTATE_9_7 
BATTLE_SUBSTATE_PREPARE_MENU_DIPPING 
BTL_SUBSTATE_PEACH_MENU_INIT 
BTL_SUBSTATE_PEACH_MENU_CHOOSE_CATEGORY 
BTL_SUBSTATE_PEACH_MENU_CHOOSE_TARGET 
BTL_SUBSTATE_PEACH_MENU_UNUSED_3 
BTL_SUBSTATE_PEACH_MENU_TARGET_CANCEL 
BTL_SUBSTATE_PEACH_MENU_TARGET_CHOSEN 
BTL_SUBSTATE_PEACH_MENU_UNUSED_6 
BTL_SUBSTATE_PEACH_MENU_UNUSED_7 
BTL_SUBSTATE_PEACH_MENU_SHOW_CANT_SWITCH 
BTL_SUBSTATE_PEACH_MENU_AWAIT_CANT_SWITCH_POPUP 
BTL_SUBSTATE_PEACH_MENU_PERFORM_SWAP 
BTL_SUBSTATE_PEACH_CREATE_MAIN_MENU 
BTL_SUBSTATE_TWINK_MENU_INIT 
BTL_SUBSTATE_TWINK_MENU_CHOOSE_CATEGORY 
BTL_SUBSTATE_TWINK_MENU_CHOOSE_TARGET 
BTL_SUBSTATE_TWINK_MENU_UNUSED_3 
BTL_SUBSTATE_TWINK_MENU_TARGET_CANCEL 
BTL_SUBSTATE_TWINK_MENU_TARGET_CHOSEN 
BTL_SUBSTATE_TWINK_MENU_UNUSED_6 
BTL_SUBSTATE_TWINK_MENU_UNUSED_7 
BTL_SUBSTATE_TWINK_MENU_SHOW_CANT_SWITCH 
BTL_SUBSTATE_TWINK_MENU_AWAIT_CANT_SWITCH_POPUP 
BTL_SUBSTATE_TWINK_MENU_PERFORM_SWAP 
BTL_SUBSTATE_TWINK_MENU_CREATE_MAIN_MENU 
BTL_SUBSTATE_SELECT_TARGET_INIT 
BTL_SUBSTATE_SELECT_TARGET_CHOOSE 
BTL_SUBSTATE_SELECT_TARGET_DONE 
BTL_SUBSTATE_SELECT_TARGET_CANCEL 
BTL_SUBSTATE_PLAYER_MOVE_INIT 
BTL_SUBSTATE_PLAYER_MOVE_BEGIN_SHOW_TIP 
BTL_SUBSTATE_PLAYER_MOVE_SHOW_TIP_DELAY 
BTL_SUBSTATE_PLAYER_MOVE_EXECUTE_MOVE 
BTL_SUBSTATE_PLAYER_MOVE_HANDLE_RESULTS 
BTL_SUBSTATE_PLAYER_MOVE_AWAIT_ENEMY_STATUS_POPUP 
BTL_SUBSTATE_PLAYER_MOVE_POST_ENEMY_STATUS_POPUP 
BTL_SUBSTATE_PLAYER_MOVE_CHECK_PLAYER_STATUS 
BTL_SUBSTATE_PLAYER_MOVE_AWAIT_PLAYER_STATUS_POPUP 
BTL_SUBSTATE_PLAYER_MOVE_POST_PLAYER_STATUS_POPUP 
BTL_SUBSTATE_PLAYER_MOVE_AWAIT_DONE 
BTL_SUBSTATE_PARTNER_MOVE_INIT 
BTL_SUBSTATE_PARTNER_MOVE_EXECUTE_MOVE 
BTL_SUBSTATE_PARTNER_MOVE_HANDLE_RESULTS 
BTL_SUBSTATE_PARTNER_MOVE_AWAIT_PARTNER_STATUS_POPUP 
BTL_SUBSTATE_PARTNER_MOVE_POST_PARTNER_STATUS_POPUP 
BTL_SUBSTATE_PARTNER_MOVE_CHECK_ENEMY_STATUS 
BTL_SUBSTATE_PARTNER_MOVE_AWAIT_ENEMY_STATUS_POPUP 
BTL_SUBSTATE_PARTNER_MOVE_POST_ENEMY_STATUS_POPUP 
BTL_SUBSTATE_PARTNER_MOVE_DONE 
BTL_SUBSTATE_NEXT_ENEMY_INIT 
BTL_SUBSTATE_NEXT_ENEMY_UNUSED_1 
BTL_SUBSTATE_NEXT_ENEMY_DONE 
BTL_SUBSTATE_ENEMY_MOVE_EXECUTE 
BTL_SUBSTATE_ENEMY_MOVE_UNUSED_1 
BTL_SUBSTATE_ENEMY_MOVE_AWAIT_SCRIPTS 
BTL_SUBSTATE_ENEMY_MOVE_AWAIT_PLAYER_POPUP_DONE 
BTL_SUBSTATE_ENEMY_MOVE_POST_PLAYER_POPUP_DELAY 
BTL_SUBSTATE_ENEMY_MOVE_CHECK_PARTNER 
BTL_SUBSTATE_ENEMY_MOVE_AWAIT_PARTNER_POPUP_DONE 
BTL_SUBSTATE_ENEMY_MOVE_POST_PARTNER_POPUP_DELAY 
BTL_SUBSTATE_ENEMY_MOVE_DONE 
BTL_SUBSTATE_END_PLAYER_TURN_CHECK_HAPPY 
BTL_SUBSTATE_END_PLAYER_TURN_AWAIT_HAPPY 
BTL_SUBSTATE_END_PLAYER_TURN_AWAIT_SWAP 
BTL_SUBSTATE_END_PLAYER_TURN_DONE 
BTL_SUBSTATE_RUN_AWAY_EXEC_SCRIPT 
BTL_SUBSTATE_RUN_AWAY_AWAIT_SCRIPT 
BTL_SUBSTATE_RUN_AWAY_EXEC_POST_FAILURE 
BTL_SUBSTATE_RUN_AWAY_AWAIT_POST_FAILURE 
BTL_SUBSTATE_RUN_AWAY_GIVE_STAR_POINTS 
BTL_SUBSTATE_RUN_AWAY_DONE 
BTL_SUBSTATE_DEFEND_INIT 
BTL_SUBSTATE_DEFEND_AWAIT_SCRIPT 
BTL_SUBSTATE_VICTORY_CHECK_OUTTA_SIGHT 
BTL_SUBSTATE_VICTORY_AWAIT_OUTTA_SIGHT 
BTL_SUBSTATE_VICTORY_CHECK_MERLEE 
BTL_SUBSTATE_VICTORY_AWAIT_MERLEE 
BTL_SUBSTATE_VICTORY_DONE 
BTL_SUBSTATE_VICTORY_RECOVER_STATUS 
BTL_SUBSTATE_VICTORY_AWAIT_RECOVER_KO 
BTL_SUBSTATE_VICTORY_CHECK_SWAP 
BTL_SUBSTATE_VICTORY_AWAIT_SWAP 
BTL_SUBSTATE_DEFEAT_INIT 
BTL_SUBSTATE_DEFEAT_CHECK_LIFE_SHROOM 
BTL_SUBSTATE_DEFEAT_AWAIT_LIFE_SHROOM 
BTL_SUBSTATE_DEFEAT_DONE 
BTL_SUBSTATE_CHANGE_PARTNER_INIT 
BTL_SUBSTATE_CHANGE_PARTNER_EXEC_PUT_AWAY 
BTL_SUBSTATE_CHANGE_PARTNER_LOAD_NEW_PARTNER 
BTL_SUBSTATE_CHANGE_PARTNER_EXEC_BRING_OUT 
BTL_SUBSTATE_CHANGE_PARTNER_EXEC_PHASE 
BTL_SUBSTATE_CHANGE_PARTNER_AWAIT_PHASE 
BTL_SUBSTATE_CHANGE_PARTNER_DONE 
BTL_SUBSTATE_END_TRAINING_INIT 
BTL_SUBSTATE_END_TRAINING_AWAIT_RECOVERING 
BTL_SUBSTATE_END_TRAINING_CHECK_OUTTA_SIGHT 
BTL_SUBSTATE_END_TRAINING_AWAIT_OUTTA_SIGHT 
BTL_SUBSTATE_END_TRAINING_RESET_CAM 
BTL_SUBSTATE_END_TRAINING_DONE 
BTL_SUBSTATE_END_BATTLE_INIT 
BTL_SUBSTATE_END_BATTLE_FADE_OUT 
BTL_SUBSTATE_END_BATTLE_EXEC_STAGE_SCRIPT 
BTL_SUBSTATE_END_BATTLE_AWAIT_STAGE_SCRIPT 
BTL_SUBSTATE_END_BATTLE_CLEANUP 
BTL_SUBSTATE_CELEBRATE_INIT 
BTL_SUBSTATE_CELEBRATE_LOAD_STAR_POINTS 
BTL_SUBSTATE_CELEBRATE_TALLY_STAR_POINTS 
BTL_SUBSTATE_CELEBRATE_POST_STAR_POINTS 
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_LOAD 
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_BEGIN 
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_CREATE_HUD 
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_SHOW_HUD 
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_CHOOSE 
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_UPGRADE 
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_FADE_OUT 
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_DESTROY_HUD 
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_INVALID 
BTL_SUBSTATE_CELEBRATE_LEVEL_UP_INVALID_DELAY 
BTL_SUBSTATE_CELEBRATE_SKIPPABLE_END_DELAY 
BTL_SUBSTATE_CELEBRATE_WALK_AWAY 
BTL_SUBSTATE_CELEBRATE_DONE 
BTL_SUBSTATE_END_DEMO_BATTLE_INIT 
BTL_SUBSTATE_END_DEMO_BATTLE_FADE_OUT 
BTL_SUBSTATE_END_DEMO_BATTLE_EXEC_STAGE_SCRIPT 
BTL_SUBSTATE_END_DEMO_BATTLE_AWAIT_STAGE_SCRIPT 
BTL_SUBSTATE_END_DEMO_BATTLE_CLEANUP 

◆ BlockResult

Enumerator
BLOCK_RESULT_NONE 
BLOCK_RESULT_EARLY 
BLOCK_RESULT_FAIL 
BLOCK_RESULT_SUCCESS 

◆ BlurState

Enumerator
ACTOR_BLUR_DISABLE 
ACTOR_BLUR_ENABLE 
ACTOR_BLUR_RESET 

◆ Buttons

Enumerator
BUTTON_C_RIGHT 
BUTTON_C_LEFT 
BUTTON_C_DOWN 
BUTTON_C_UP 
BUTTON_R 
BUTTON_L 
BUTTON_D_RIGHT 
BUTTON_D_LEFT 
BUTTON_D_DOWN 
BUTTON_D_UP 
BUTTON_START 
BUTTON_Z 
BUTTON_B 
BUTTON_A 
BUTTON_STICK_UP 
BUTTON_STICK_DOWN 
BUTTON_STICK_LEFT 
BUTTON_STICK_RIGHT 

◆ CameraControlType

Enumerator
CAM_CONTROL_FIXED_ORIENTATION 
CAM_CONTROL_LOOK_AT_POINT 
CAM_CONTROL_CONSTRAIN_TO_LINE 
CAM_CONTROL_FOLLOW_PLAYER 
CAM_CONTROL_FIXED_POS_AND_ORIENTATION 
CAM_CONTROL_LOOK_AT_POINT_CONSTAIN_TO_LINE 
CAM_CONTROL_CONSTAIN_BETWEEN_POINTS 

◆ CameraFlags

Enumerator
CAMERA_FLAG_INITIALIZED 
CAMERA_FLAG_DISABLED 
CAMERA_FLAG_LEAD_PLAYER 
CAMERA_FLAG_SHAKING 
CAMERA_FLAG_ORTHO 
CAMERA_FLAG_NO_DRAW 
CAMERA_FLAG_RENDER_ENTITIES 
CAMERA_FLAG_RENDER_MODELS 
CAMERA_FLAG_SUPRESS_LEADING 

◆ CameraMoveFlags

Enumerator
CAMERA_MOVE_IGNORE_PLAYER_Y 
CAMERA_MOVE_NO_INTERP_Y 
CAMERA_MOVE_ACCEL_INTERP_Y 

◆ CameraUpdateMode

Enumerator
CAM_UPDATE_MINIMAL 
CAM_UPDATE_INTERP_POS 
CAM_UPDATE_FROM_ZONE 
CAM_UPDATE_NO_INTERP 
CAM_UPDATE_UNUSED_RADIAL 
CAM_UPDATE_UNUSED_CONFINED 
CAM_UPDATE_UNUSED_LEADING 

◆ Cams

Enumerator
CAM_DEFAULT 
CAM_BATTLE 
CAM_TATTLE 
CAM_HUD 

◆ CamShakeModes

Enumerator
CAM_SHAKE_CONSTANT_VERTICAL 
CAM_SHAKE_ANGULAR_HORIZONTAL 
CAM_SHAKE_DECAYING_VERTICAL 

◆ ColliderFlags

Enumerator
COLLIDER_FLAGS_UPPER_MASK 
COLLIDER_FLAGS_SURFACE_TYPE_MASK 
COLLIDER_FLAG_SAFE_FLOOR 
COLLIDER_FLAG_IGNORE_SHELL 
COLLIDER_FLAG_IGNORE_PLAYER 
COLLIDER_FLAG_IGNORE_NPC 
COLLISION_IGNORE_ENTITIES 
COLLIDER_FLAG_DOCK_WALL 
COLLISION_ONLY_ENTITIES 
COLLIDER_FLAG_HAS_MODEL_PARENT 

◆ ColliderFlagsModifyMode

Enumerator
MODIFY_COLLIDER_FLAGS_SET_BITS 
MODIFY_COLLIDER_FLAGS_CLEAR_BITS 
MODIFY_COLLIDER_FLAGS_SET_VALUE 
MODIFY_COLLIDER_FLAGS_SET_SURFACE 

◆ CopiedVtxUnit

Enumerator
VTX_COPY_0 
VTX_COPY_1 
VTX_COPY_2 
VTX_COPY_3 
VTX_COPY_4 
VTX_COPY_5 
VTX_COPY_6 
VTX_COPY_7 
VTX_COPY_8 
VTX_COPY_9 
VTX_COPY_A 
VTX_COPY_B 
VTX_COPY_C 
VTX_COPY_D 
VTX_COPY_E 
VTX_COPY_F 

◆ CustomGfxUnit

Enumerator
CUSTOM_GFX_NONE 
CUSTOM_GFX_0 
CUSTOM_GFX_1 
CUSTOM_GFX_2 
CUSTOM_GFX_3 
CUSTOM_GFX_4 
CUSTOM_GFX_5 
CUSTOM_GFX_6 
CUSTOM_GFX_7 
CUSTOM_GFX_8 
CUSTOM_GFX_9 
CUSTOM_GFX_A 
CUSTOM_GFX_B 
CUSTOM_GFX_C 
CUSTOM_GFX_D 
CUSTOM_GFX_E 
CUSTOM_GFX_F 

◆ DamageIntensityRange

Enumerator
DAMAGE_INTENSITY_LIGHT 
DAMAGE_INTENSITY_MEDIUM 
DAMAGE_INTENSITY_HEAVY 
DAMAGE_INTENSITY_EXTREME 
DAMAGE_INTENSITY_UNUSED 

◆ DamageSources

Enumerator
DMG_SRC_DEFAULT 
DMG_SRC_LEECH 
DMG_SRC_SPIN_SMASH 
DMG_SRC_D_DOWN_POUND 
DMG_SRC_D_DOWN_JUMP 
DMG_SRC_TUTORIAL_GOOMBARIO 
DMG_SRC_SHELL_TOSS 
DMG_SRC_POWER_SHELL 
DMG_SRC_DIZZY_SHELL 
DMG_SRC_FIRE_SHELL 
DMG_SRC_NEXT_SLAP_LEFT 
DMG_SRC_NEXT_SLAP_RIGHT 
DMG_SRC_LAST_SLAP_LEFT 
DMG_SRC_LAST_SLAP_RIGHT 
DMG_SRC_NEXT_FAN_SMACK_LEFT 
DMG_SRC_NEXT_FAN_SMACK_RIGHT 
DMG_SRC_LAST_FAN_SMACK_LEFT 
DMG_SRC_LAST_FAN_SMACK_RIGHT 
DMG_SRC_SPOOK 
DMG_SRC_ELECTRO_DASH 
DMG_SRC_HURRICANE 
DMG_SRC_FRIGHT_JAR 
DMG_SRC_POW_BLOCK 
DMG_SRC_TUBBA_SMASH 
DMG_SRC_CRUSH 
DMG_SRC_CRUSH_PARTNER 
DMG_SRC_INK_BLAST 

◆ DamageTypes

Enumerator
DAMAGE_TYPE_FIRE 
DAMAGE_TYPE_WATER 
DAMAGE_TYPE_ICE 
DAMAGE_TYPE_MAGIC 
DAMAGE_TYPE_SHOCK 
DAMAGE_TYPE_SMASH 
DAMAGE_TYPE_JUMP 
DAMAGE_TYPE_COSMIC 
DAMAGE_TYPE_BLAST 
DAMAGE_TYPE_POW 
DAMAGE_TYPE_QUAKE 
DAMAGE_TYPE_FEAR 
DAMAGE_TYPE_DEATH 
DAMAGE_TYPE_4000 
DAMAGE_TYPE_AIR_LIFT 
DAMAGE_TYPE_SPINY_SURGE 
DAMAGE_TYPE_SHELL_CRACK 
DAMAGE_TYPE_THROW 
DAMAGE_TYPE_POWER_BOUNCE 
DAMAGE_TYPE_QUAKE_HAMMER 
DAMAGE_TYPE_REMOVE_BUFFS 
DAMAGE_TYPE_PEACH_BEAM 
DAMAGE_TYPE_MULTI_BOUNCE 
DAMAGE_TYPE_UNBLOCKABLE 
DAMAGE_TYPE_SPIN_SMASH 
DAMAGE_TYPE_IGNORE_DEFENSE 
DAMAGE_TYPE_NO_CONTACT 
DAMAGE_TYPE_MULTIPLE_POPUPS 
DAMAGE_TYPE_STATUS_ALWAYS_HITS 
DAMAGE_TYPE_TRIGGER_LUCKY 

◆ DebuffTypes

Enumerator
DEBUFF_TYPE_SLEEP 
DEBUFF_TYPE_STATIC 
DEBUFF_TYPE_FROZEN 
DEBUFF_TYPE_PARALYZED 
DEBUFF_TYPE_POISON 
DEBUFF_TYPE_DIZZY 
DEBUFF_TYPE_SHRINK 
DEBUFF_TYPE_STONE 
DEBUFF_TYPE_STOP 
DEBUFF_TYPE_DAZE 
DEBUFF_TYPE_INVISIBLE 

◆ DebugEnemyContactModes

Enumerator
DEBUG_CONTACT_NONE 
DEBUG_CONTACT_CANT_TOUCH 
DEBUG_CONTACT_DIE_ON_TOUCH 
DEBUG_CONTACT_DIE_IN_BATTLE 
DEBUG_CONTACT_AUTO_FLEE 

◆ DebugScriptstModes

Enumerator
DEBUG_SCRIPTS_NONE 
DEBUG_SCRIPTS_NO_UPDATE 
DEBUG_SCRIPTS_BLOCK_FUNC_DONE 

◆ DemoFlags

Enumerator
DEMO_BTL_FLAG_ENABLED 
DEMO_BTL_FLAG_PARTNER_ACTING 
DEMO_BTL_FLAG_ENEMY_ACTING 
DEMO_BTL_FLAG_10 
DEMO_BTL_FLAG_20 
DEMO_BTL_FLAG_40 

◆ DemoState

Enumerator
DEMO_STATE_NONE 
DEMO_STATE_ACTIVE 
DEMO_STATE_CHANGE_MAP 
DEMO_STATE_4 
DEMO_STATE_DONE 

◆ DictionaryIndex

Enumerator
DICTIONARY_KEY 
DICTIONARY_VALUE 
DICTIONARY_SIZE 

◆ DoorSounds

Enumerator
DOOR_SOUNDS_BASIC 
DOOR_SOUNDS_METAL 
DOOR_SOUNDS_LARGE 
DOOR_SOUNDS_CREAKY 
DOOR_SOUNDS_GATE 
DOOR_SOUNDS_DOOR 
DOOR_SOUNDS_UNUSED 

◆ DoorSwing

Enumerator
DOOR_SWING_IN 
DOOR_SWING_OUT 

◆ DrawFlags

Enumerator
DRAW_FLAG_ROTSCALE 
DRAW_FLAG_ANIMATED_BACKGROUND 
DRAW_FLAG_NO_CLIP 
DRAW_FLAG_CULL_BACK 

◆ DrawMsgStyleFlags

Enumerator
DRAW_MSG_STYLE_MENU 
DRAW_MSG_STYLE_WAVY 
DRAW_MSG_STYLE_RAINBOW 
DRAW_MSG_STYLE_DROP_SHADOW 

◆ DrawNumberCharsets

Enumerator
DRAW_NUMBER_CHARSET_NORMAL 
DRAW_NUMBER_CHARSET_THIN 

◆ DrawNumberStyleFlags

Enumerator
DRAW_NUMBER_STYLE_ALIGN_RIGHT 

drawn to the left of posX

DRAW_NUMBER_STYLE_MONOSPACE 
DRAW_NUMBER_STYLE_MONOSPACE_RIGHT 
DRAW_NUMBER_STYLE_DROP_SHADOW 

◆ EasingType

Enumerator
EASING_LINEAR 
EASING_QUADRATIC_IN 
EASING_CUBIC_IN 
EASING_QUARTIC_IN 
EASING_QUADRATIC_OUT 
EASING_CUBIC_OUT 
EASING_QUARTIC_OUT 
EASING_COS_SLOW_OVERSHOOT 
EASING_COS_FAST_OVERSHOOT 
EASING_COS_BOUNCE 
EASING_COS_IN_OUT 
EASING_SIN_OUT 
EASING_COS_IN 

◆ EffectInstanceFlags

Enumerator
FX_INSTANCE_FLAG_ENABLED 
FX_INSTANCE_FLAG_BATTLE 
FX_INSTANCE_FLAG_HAS_UPDATED 
FX_INSTANCE_FLAG_DISMISS 

◆ EffectSharedDataFlags

Enumerator
FX_SHARED_DATA_LOADED 
FX_SHARED_DATA_CAN_FREE 

◆ Elements

Enumerator
ELEMENT_END 
ELEMENT_NORMAL 
ELEMENT_FIRE 
ELEMENT_WATER 
ELEMENT_ICE 
ELEMENT_MYSTERY 
ELEMENT_MAGIC 
ELEMENT_SMASH 
ELEMENT_JUMP 
ELEMENT_COSMIC 
ELEMENT_BLAST 
ELEMENT_SHOCK 
ELEMENT_QUAKE 
ELEMENT_THROW 

◆ Emoters

Enumerator
EMOTER_PLAYER 
EMOTER_NPC 
EMOTER_POS 

◆ Emotes

Enumerator
EMOTE_EXCLAMATION 
EMOTE_SHOCK 
EMOTE_QUESTION 
EMOTE_FRUSTRATION 
EMOTE_ELLIPSIS 
EMOTE_INVALID 

◆ EncounterConversationSubStates

Enumerator
ENCOUNTER_SUBSTATE_CONVERSATION_INIT 
ENCOUNTER_SUBSTATE_CONVERSATION_END 

◆ EncounterCreateSubStates

Enumerator
ENCOUNTER_SUBSTATE_CREATE_INIT 
ENCOUNTER_SUBSTATE_CREATE_RUN_INIT_SCRIPT 
ENCOUNTER_SUBSTATE_CREATE_RUN_AI 

◆ EncounterFlags

Enumerator
ENCOUNTER_FLAG_NONE 
ENCOUNTER_FLAG_THUMBS_UP 

Mario will do a 'thumbs up' animation after winning.

ENCOUNTER_FLAG_CANT_SKIP_WIN_DELAY 
ENCOUNTER_FLAG_SKIP_FLEE_DROPS 

◆ EncounterNeutralSubStates

Enumerator
ENCOUNTER_SUBSTATE_NEUTRAL 

◆ EncounterOutcomes

Enumerator
OUTCOME_PLAYER_WON 
OUTCOME_PLAYER_LOST 
OUTCOME_PLAYER_FLED 
OUTCOME_ENEMY_FLED 
OUTCOME_SKIP 

◆ EncounterPostBattleSubStates

Enumerator
ENCOUNTER_SUBSTATE_POST_BATTLE_INIT 
ENCOUNTER_SUBSTATE_POST_BATTLE_WON_FADE_IN 
ENCOUNTER_SUBSTATE_POST_BATTLE_WON_KILL 
ENCOUNTER_SUBSTATE_POST_BATTLE_WON_RESUME 
ENCOUNTER_SUBSTATE_POST_BATTLE_WON_CHECK_MERLEE 
ENCOUNTER_SUBSTATE_POST_BATTLE_PLAY_NPC_DEFEAT 
ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_INIT 
ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_FADE_IN 
ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_RESUME 
ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_DELAY 
ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_INIT 
ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_FADE_IN 
ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_RESUME 
ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_DELAY 
ENCOUNTER_SUBSTATE_POST_BATTLE_SKIP 
ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_INIT 
ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_FADE_IN 
ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_RESUME 

◆ EncounterPreBattleSubStates

Enumerator
ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT 
ENCOUNTER_SUBSTATE_PRE_BATTLE_LOAD 
ENCOUNTER_SUBSTATE_PRE_BATTLE_AUTO_WIN 
ENCOUNTER_SUBSTATE_PRE_BATTLE_SKIP 

◆ EncounterStates

Enumerator
ENCOUNTER_STATE_NONE 
ENCOUNTER_STATE_CREATE 
ENCOUNTER_STATE_NEUTRAL 
ENCOUNTER_STATE_PRE_BATTLE 
ENCOUNTER_STATE_CONVERSATION 
ENCOUNTER_STATE_POST_BATTLE 

◆ EncounterTriggers

Enumerator
ENCOUNTER_TRIGGER_NONE 
ENCOUNTER_TRIGGER_JUMP 
ENCOUNTER_TRIGGER_SPIN 
ENCOUNTER_TRIGGER_HAMMER 
ENCOUNTER_TRIGGER_CONVERSATION 
ENCOUNTER_TRIGGER_PARTNER 

◆ EnemyActionFlags

Enumerator
AI_ACTION_JUMP_WHEN_SEE_PLAYER 
AI_ACTION_02 
AI_ACTION_04 
AI_ACTION_08 
AI_ACTION_LOOK_AROUND_DURING_LOITER 
AI_ACTION_20 

◆ EnemyAIFlags

Enumerator
AI_FLAG_1 
AI_FLAG_CANT_DETECT_PLAYER 
AI_FLAG_SUSPEND 
AI_FLAG_SKIP_EMOTE_AFTER_FLEE 
AI_FLAG_SKIP_IDLE_ANIM_AFTER_FLEE 
AI_FLAG_OUTSIDE_TERRITORY 
AI_FLAG_NEEDS_HEADING 
AI_FLAG_80 

◆ EnemyAIStates

Enumerator
AI_STATE_WANDER_INIT 
AI_STATE_WANDER 
AI_STATE_PATROL_INIT 
AI_STATE_PATROL 
AI_STATE_HOP_INIT 
AI_STATE_HOP 
AI_STATE_LOITER_INIT 
AI_STATE_LOITER 
AI_STATE_LOITER_POST 
AI_STATE_ALERT_INIT 
AI_STATE_ALERT 
AI_STATE_CHASE_INIT 
AI_STATE_CHASE 
AI_STATE_LOSE_PLAYER 
AI_STATE_PATROL_15 
AI_RETURN_HOME_INIT 
AI_RETURN_HOME 
AI_STATE_SUSPEND 
AI_STATE_MELEE_HITBOX_INIT 
AI_STATE_MELEE_HITBOX_PRE 
AI_STATE_MELEE_HITBOX_ACTIVE 
AI_STATE_MELEE_HITBOX_MISS 
AI_STATE_PROJECTILE_HITBOX_30 
AI_STATE_PROJECTILE_HITBOX_31 
AI_STATE_PROJECTILE_HITBOX_32 
AI_STATE_PROJECTILE_HITBOX_33 

◆ EnemyAnimIndices

Enumerator
ENEMY_ANIM_INDEX_IDLE 
ENEMY_ANIM_INDEX_WALK 
ENEMY_ANIM_INDEX_RUN 
ENEMY_ANIM_INDEX_CHASE 
ENEMY_ANIM_INDEX_JUMP 
ENEMY_ANIM_INDEX_05 
ENEMY_ANIM_INDEX_DEATH 
ENEMY_ANIM_INDEX_HIT 
ENEMY_ANIM_INDEX_MELEE_PRE 
ENEMY_ANIM_INDEX_MELEE_HIT 

◆ EnemyDetectFlags

Enumerator
AI_DETECT_SIGHT 
AI_DETECT_SENSITIVE_MOTION 
AI_DETECT_FLAG_8 

◆ EnemyFlags

Enumerator
ENEMY_FLAG_PASSIVE 
ENEMY_FLAG_UNUSED_2 
ENEMY_FLAG_DO_NOT_KILL 
ENEMY_FLAG_ENABLE_HIT_SCRIPT 
ENEMY_FLAG_FLED 
ENEMY_FLAG_DISABLE_AI 
ENEMY_FLAG_PROJECTILE 
ENEMY_FLAG_DONT_UPDATE_SHADOW_Y 
ENEMY_FLAG_IGNORE_WORLD_COLLISION 
ENEMY_FLAG_IGNORE_PLAYER_COLLISION 
ENEMY_FLAG_IGNORE_ENTITY_COLLISION 
ENEMY_FLAG_FLYING 
ENEMY_FLAG_GRAVITY 
ENEMY_FLAG_NO_SHADOW_RAYCAST 
ENEMY_FLAG_HAS_NO_SPRITE 
ENEMY_FLAG_USE_INSPECT_ICON 
ENEMY_FLAG_RAYCAST_TO_INTERACT 
ENEMY_FLAG_USE_PLAYER_SPRITE 
ENEMY_FLAG_NO_DELAY_AFTER_FLEE 
ENEMY_FLAG_DONT_SUSPEND_SCRIPTS 
ENEMY_FLAG_SKIP_BATTLE 
ENEMY_FLAG_ACTIVE_WHILE_OFFSCREEN 
ENEMY_FLAG_DO_NOT_AUTO_FACE_PLAYER 
ENEMY_FLAG_NO_DROPS 
ENEMY_FLAG_IGNORE_TOUCH 
ENEMY_FLAG_IGNORE_JUMP 
ENEMY_FLAG_IGNORE_HAMMER 
ENEMY_FLAG_CANT_INTERACT 
ENEMY_FLAG_IGNORE_PARTNER 
ENEMY_FLAG_IGNORE_SPIN 
ENEMY_FLAG_BEGIN_WITH_CHASING 
ENEMY_FLAG_SUSPENDED 

◆ EntityCollisionFlags

Enumerator
ENTITY_COLLISION_PLAYER_TOUCH_FLOOR 
ENTITY_COLLISION_FLAG_02 
ENTITY_COLLISION_PLAYER_TOUCH_CEILING 
ENTITY_COLLISION_PLAYER_TOUCH_WALL 
ENTITY_COLLISION_PLAYER_PUSHING_AGAINST 
ENTITY_COLLISION_FLAG_20 
ENTITY_COLLISION_PLAYER_HAMMER 
ENTITY_COLLISION_PARTNER 
ENTITY_COLLISION_PLAYER_LAST_FLOOR 

◆ EntityFlags

Enumerator
ENTITY_FLAG_HIDDEN 
ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE1 
ENTITY_FLAG_HAS_DYNAMIC_SHADOW 
ENTITY_FLAG_HAS_ANIMATED_MODEL 
ENTITY_FLAG_SKIP_UPDATE_TRANSFORM_MATRIX 
ENTITY_FLAG_DISABLE_COLLISION 
ENTITY_FLAG_CONTINUOUS_COLLISION 
ENTITY_FLAG_80 
ENTITY_FLAG_HAS_SHADOW 
ENTITY_FLAG_FIXED_SHADOW_SIZE 
ENTITY_FLAG_400 
ENTITY_FLAG_CIRCULAR_SHADOW 
ENTITY_FLAG_SHOWS_INSPECT_PROMPT 
ENTITY_FLAG_ALWAYS_FACE_CAMERA 
ENTITY_FLAG_4000 
ENTITY_FLAG_8000 
ENTITY_FLAG_DETECTED_COLLISION 
ENTITY_FLAG_PARTNER_COLLISION 
ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE2 
ENTITY_FLAG_IGNORE_DISTANCE_CULLING 
ENTITY_FLAG_USED 
ENTITY_FLAG_200000 
ENTITY_FLAG_SHADOW_POS_DIRTY 
ENTITY_FLAG_DARK_SHADOW 
ENTITY_FLAG_BOUND_SCRIPT_DIRTY 
ENTITY_FLAG_2000000 
ENTITY_FLAG_PENDING_FULL_DELETE 
ENTITY_FLAG_8000000 
ENTITY_FLAG_FADING_AWAY 
ENTITY_FLAG_PENDING_INSTANCE_DELETE 
ENTITY_FLAG_SKIP_UPDATE 
ENTITY_FLAG_CREATED 

◆ EntityHideMode

Enumerator
ENTITY_HIDE_MODE_0 
ENTITY_HIDE_MODE_1 
ENTITY_HIDE_MODE_2 

◆ EntityModelFlags

Enumerator
ENTITY_MODEL_FLAG_CAM0 
ENTITY_MODEL_FLAG_CAM1 
ENTITY_MODEL_FLAG_CAM2 
ENTITY_MODEL_FLAG_CAM3 
ENTITY_MODEL_FLAG_ENABLED 
ENTITY_MODEL_FLAG_HIDDEN 
ENTITY_MODEL_FLAG_40 
ENTITY_MODEL_FLAG_80 
ENTITY_MODEL_FLAG_100 
ENTITY_MODEL_FLAG_REFLECT 
ENTITY_MODEL_FLAG_USE_IMAGE 
ENTITY_MODEL_FLAG_FOG_DISABLED 
ENTITY_MODEL_FLAG_1000 
ENTITY_MODEL_FLAG_2000 
ENTITY_MODEL_FLAG_4000 
ENTITY_MODEL_FLAG_8000 
ENTITY_MODEL_FLAG_10000 
ENTITY_MODEL_FLAG_DISABLE_SCRIPT 
ENTITY_MODEL_FLAG_40000 
ENTITY_MODEL_FLAG_80000 
ENTITY_MODEL_FLAG_100000 
ENTITY_MODEL_FLAG_200000 
ENTITY_MODEL_FLAG_400000 
ENTITY_MODEL_FLAG_800000 
ENTITY_MODEL_FLAG_1000000 
ENTITY_MODEL_FLAG_2000000 
ENTITY_MODEL_FLAG_4000000 
ENTITY_MODEL_FLAG_8000000 
ENTITY_MODEL_FLAG_10000000 
ENTITY_MODEL_FLAG_20000000 
ENTITY_MODEL_FLAG_40000000 
ENTITY_MODEL_FLAG_80000000 

◆ EntityTypes

Enumerator
ENTITY_TYPE_SHADOW 
ENTITY_TYPE_2 
ENTITY_TYPE_PADLOCK 
ENTITY_TYPE_PADLOCK_RED_FRAME 
ENTITY_TYPE_PADLOCK_RED_FACE 
ENTITY_TYPE_PADLOCK_BLUE_FACE 
ENTITY_TYPE_BLUE_SWITCH 
ENTITY_TYPE_RED_SWITCH 
ENTITY_TYPE_HUGE_BLUE_SWITCH 
ENTITY_TYPE_GREEN_STOMP_SWITCH 
ENTITY_TYPE_MULTI_TRIGGER_BLOCK 
ENTITY_TYPE_PUSH_BLOCK 
ENTITY_TYPE_BRICK_BLOCK 
ENTITY_TYPE_MULTI_COIN_BRICK 
ENTITY_TYPE_YELLOW_BLOCK 
ENTITY_TYPE_SINGLE_TRIGGER_BLOCK 
ENTITY_TYPE_HIDDEN_YELLOW_BLOCK 
ENTITY_TYPE_HIDDEN_RED_BLOCK 
ENTITY_TYPE_INACTIVE_BLOCK 
ENTITY_TYPE_RED_BLOCK 
ENTITY_TYPE_HAMMER1_BLOCK 
ENTITY_TYPE_HAMMER2_BLOCK 
ENTITY_TYPE_HAMMER3_BLOCK 
ENTITY_TYPE_HAMMER1_BLOCK_TINY 
ENTITY_TYPE_HAMMER2_BLOCK_TINY 
ENTITY_TYPE_HAMMER3_BLOCK_TINY 
ENTITY_TYPE_HEALING_BLOCK 
ENTITY_TYPE_1C 
ENTITY_TYPE_1D 
ENTITY_TYPE_1E 
ENTITY_TYPE_HEALING_BLOCK_FRAME 
ENTITY_TYPE_SAVE_POINT 
ENTITY_TYPE_POW_BLOCK 
ENTITY_TYPE_SUPER_BLOCK 
ENTITY_TYPE_ULTRA_BLOCK 
ENTITY_TYPE_WOODEN_CRATE 
ENTITY_TYPE_BOARDED_FLOOR 
ENTITY_TYPE_BOMBABLE_ROCK 
ENTITY_TYPE_BLUE_WARP_PIPE 
ENTITY_TYPE_SIMPLE_SPRING 
ENTITY_TYPE_SCRIPT_SPRING 
ENTITY_TYPE_HIDDEN_PANEL 
ENTITY_TYPE_STAR_BOX_LAUNCHER 
ENTITY_TYPE_CHEST 
ENTITY_TYPE_SIGNPOST 
ENTITY_TYPE_RED_ARROW_SIGNS 
ENTITY_TYPE_BELLBELL_PLANT 
ENTITY_TYPE_TRUMPET_PLANT 
ENTITY_TYPE_MUNCHLESIA 
ENTITY_TYPE_CYMBAL_PLANT 
ENTITY_TYPE_PINK_FLOWER 
ENTITY_TYPE_SPINNING_FLOWER 
ENTITY_TYPE_3B 
ENTITY_TYPE_TWEESTER 
ENTITY_TYPE_HEALING_BLOCK_CONTENT 
ENTITY_TYPE_SUPER_BLOCK_HIT_EFFECT 
ENTITY_TYPE_ULTRA_BLOCK_HIT_EFFECT 
ENTITY_TYPE_RESET_MUNCHLESIA 
ENTITY_TYPE_MUNCHLESIA_GRAB 
ENTITY_TYPE_MUNCHLESIA_ENVELOP 
ENTITY_TYPE_MUNCHLESIA_BEGIN_CHEW 
ENTITY_TYPE_MUNCHLESIA_CHEWING 
ENTITY_TYPE_MUNCHLESIA_SPIT_OUT 
ENTITY_TYPE_MUNCHLESIA_RESET1 
ENTITY_TYPE_MUNCHLESIA_RESET2 

◆ Events

Enumerator
EVENT_HIT_COMBO 
EVENT_HIT 
EVENT_SPIN_SMASH_HIT 
EVENT_FALL_TRIGGER 
EVENT_FLIP_TRIGGER 
EVENT_BURN_HIT 
EVENT_15 
EVENT_SPIN_SMASH_LAUNCH_HIT 
EVENT_SHELL_CRACK_HIT 
EVENT_STAR_BEAM 
EVENT_PEACH_BEAM 
EVENT_POWER_BOUNCE_HIT 
EVENT_BLOW_AWAY 
EVENT_ZERO_DAMAGE 
EVENT_18 
EVENT_IMMUNE 
EVENT_BLOCK 
EVENT_SPIKE_TAUNT 
EVENT_BURN_TAUNT 
EVENT_INVUNERABLE_TAUNT 
EVENT_1E 
EVENT_AIR_LIFT_FAILED 
EVENT_DEATH 
EVENT_SPIN_SMASH_DEATH 
EVENT_EXPLODE_TRIGGER 
EVENT_23 
EVENT_BURN_DEATH 
EVENT_SPIN_SMASH_LAUNCH_DEATH 
EVENT_SHOCK_DEATH 
EVENT_SPIKE_DEATH 
EVENT_POWER_BOUNCE_DEATH 
EVENT_FIRE_DEATH 
EVENT_SPIKE_CONTACT 
EVENT_BURN_CONTACT 
EVENT_SHOCK_HIT 
EVENT_30 
EVENT_RECOVER_STATUS 
EVENT_32 
EVENT_33 
EVENT_RECOVER_FROM_KO 
EVENT_END_FIRST_STRIKE 
EVENT_LUCKY 
EVENT_BEGIN_FIRST_STRIKE 
EVENT_SCARE_AWAY 
EVENT_BEGIN_AIR_LIFT 
EVENT_UP_AND_AWAY 
EVENT_PUT_PARTNER_AWAY 
EVENT_RECEIVE_BUFF 
EVENT_LIFE_SHROOM_PROC 
EVENT_REVIVE 
EVENT_66 

◆ EventSupressFlags

Enumerator
SUPPRESS_EVENT_SPIKY_TOP 
SUPPRESS_EVENT_EXPLODE_CONTACT 
SUPPRESS_EVENT_SPIKY_FRONT 
SUPPRESS_EVENT_SHOCK_CONTACT 
SUPPRESS_EVENT_BURN_CONTACT 
SUPPRESS_EVENT_ALT_SPIKY 
SUPPRESS_EVENT_FLAG_200 
SUPPRESS_EVENT_ALL 
SUPPRESS_EVENT_FLAG_10000 

◆ FileMenuMessages

Enumerator
FILE_MESSAGE_NONE 
FILE_MESSAGE_SELECT_FILE_TO_START 
FILE_MESSAGE_SELECT_FILE_TO_DELETE 
FILE_MESSAGE_SELECT_FILE_TO_SAVE 
FILE_MESSAGE_COPY_WHICH_FILE 
FILE_MESSAGE_COPY_TO_WHICH_FILE 
FILE_MESSAGE_NEW 
FILE_MESSAGE_LEVEL 
FILE_MESSAGE_PLAY_TIME 
FILE_MESSAGE_DELETE_FILE 
FILE_MESSAGE_CANCEL 
FILE_MESSAGE_COPY_FILE 
FILE_MESSAGE_FIRST_PLAY 
FILE_MESSAGE_PERIOD_13 
FILE_MESSAGE_YES 
FILE_MESSAGE_NO 
FILE_MESSAGE_DELETE 
FILE_MESSAGE_OVERRIDE_TO_NEW_DATA 
FILE_MESSAGE_SAVE_OK 
FILE_MESSAGE_FILE_NAME_IS 
FILE_MESSAGE_PERIOD_20 
FILE_MESSAGE_OK 
FILE_MESSAGE_FILE_22 
FILE_MESSAGE_WILL_BE_DELETED 
FILE_MESSAGE_OK_TO_COPY_TO_THIS_FILE 
FILE_MESSAGE_START_GAME_WITH 
FILE_MESSAGE_FILE_26 
FILE_MESSAGE_HAS_BEEN_DELETED 
FILE_MESSAGE_28 
FILE_MESSAGE_COPY_FROM 
FILE_MESSAGE_TO 
FILE_MESSAGE_HAS_BEEN_CREATED 
FILE_MESSAGE_ENTER_A_FILE_NAME 
FILE_MESSAGE_QUESTION 
FILE_MESSAGE_PERIOD_34 

◆ FirstStrikeType

Enumerator
FIRST_STRIKE_NONE 
FIRST_STRIKE_PLAYER 
FIRST_STRIKE_ENEMY 

◆ FlashPaletteModes

Enumerator
FLASH_PAL_OFF 
FLASH_PAL_ON 

◆ GameContext

Enumerator
CONTEXT_WORLD 
CONTEXT_BATTLE 
CONTEXT_PAUSE 

◆ GlobalOverrides

Enumerator
GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD 
GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME 
GLOBAL_OVERRIDES_MESSAGES_OVER_FRONTUI 
GLOBAL_OVERRIDES_SOFT_RESET 
GLOBAL_OVERRIDES_40 
GLOBAL_OVERRIDES_ENABLE_FLOOR_REFLECTION 
GLOBAL_OVERRIDES_DISABLE_BATTLES 
GLOBAL_OVERRIDES_200 
GLOBAL_OVERRIDES_400 
GLOBAL_OVERRIDES_800 
GLOBAL_OVERRIDES_PREV_DISABLE_BATTLES 
GLOBAL_OVERRIDES_PREV_200 
GLOBAL_OVERRIDES_PREV_400 
GLOBAL_OVERRIDES_PREV_800 
GLOBAL_OVERRIDES_WINDOWS_OVER_CURTAINS 
GLOBAL_OVERRIDES_DONT_RESUME_SONG_AFTER_BATTLE 
GLOBAL_OVERRIDES_DISABLE_MENUS 
GLOBAL_OVERRIDES_MESSAGES_OVER_CURTAINS 
GLOBAL_OVERRIDES_CANT_PICK_UP_ITEMS 

◆ GlowPaletteModes

Enumerator
GLOW_PAL_OFF 
GLOW_PAL_ON 

◆ GotItemType

Enumerator
ITEM_TYPE_CONSUMABLE 
ITEM_TYPE_KEY 
ITEM_TYPE_BADGE 
ITEM_TYPE_STAR_PIECE 

◆ HazardType

Enumerator
HAZARD_TYPE_NONE 
HAZARD_TYPE_LAVA 
HAZARD_TYPE_SPIKES 
HAZARD_TYPE_FIRE_BAR 

◆ HitResult

Enumerator
HIT_RESULT_BACKFIRE 
HIT_RESULT_HIT 
HIT_RESULT_NICE 
HIT_RESULT_NO_DAMAGE 
HIT_RESULT_NICE_NO_DAMAGE 
HIT_RESULT_LANDED_ON_SPIKE 
HIT_RESULT_LUCKY 
HIT_RESULT_MISS 
HIT_RESULT_HIT_STATIC 
HIT_RESULT_IMMUNE 
HIT_RESULT_10 

◆ HitSounds

Enumerator
HIT_SOUND_MISS 
HIT_SOUND_BONES 
HIT_SOUND_NORMAL 
HIT_SOUND_FIRE 
HIT_SOUND_ICE 
HIT_SOUND_SHOCK 

◆ IdleScriptState

Enumerator
IDLE_SCRIPT_DISABLE 
IDLE_SCRIPT_ENABLE 
IDLE_SCRIPT_RESTART 

◆ ImgFXAnim

Enumerator
IMGFX_ANIM_SHOCK 
IMGFX_ANIM_SHIVER 
IMGFX_ANIM_VERTICAL_PIPE_CURL 
IMGFX_ANIM_HORIZONTAL_PIPE_CURL 
IMGFX_ANIM_STARTLE 
IMGFX_ANIM_FLUTTER_DOWN 
IMGFX_ANIM_UNFURL 
IMGFX_ANIM_GET_IN_BED 
IMGFX_ANIM_SPIRIT_CAPTURE 
IMGFX_ANIM_UNUSED_1 
IMGFX_ANIM_UNUSED_2 
IMGFX_ANIM_UNUSED_3 
IMGFX_ANIM_TUTANKOOPA_GATHER 
IMGFX_ANIM_TUTANKOOPA_SWIRL_2 
IMGFX_ANIM_TUTANKOOPA_SWIRL_1 
IMGFX_ANIM_SHUFFLE_CARDS 
IMGFX_ANIM_FLIP_CARD_1 
IMGFX_ANIM_FLIP_CARD_2 
IMGFX_ANIM_FLIP_CARD_3 
IMGFX_ANIM_CYMBAL_CRUSH 

◆ ImgFXHologramTypes

Enumerator
IMGFX_HOLOGRAM_NOISE 
IMGFX_HOLOGRAM_DITHER 
IMGFX_HOLOGRAM_THRESHOLD 

◆ ImgFXMeshType

Enumerator
IMGFX_MESH_DEFAULT 
IMGFX_MESH_GRID_WAVY 
IMGFX_MESH_ANIMATED 
IMGFX_MESH_GRID_UNUSED 
IMGFX_MESH_STRIP 

◆ ImgFXRenderModeFlags

Enumerator
IMGFX_RENDER_NO_OVERRIDE 

◆ ImgFXRenderType

Enumerator
IMGFX_RENDER_DEFAULT 
IMGFX_RENDER_MULTIPLY_RGB 
IMGFX_RENDER_MULTIPLY_ALPHA 
IMGFX_RENDER_MULTIPLY_RGBA 
IMGFX_RENDER_MODULATE_PRIM_RGB 
IMGFX_RENDER_MODULATE_PRIM_RGBA 
IMGFX_RENDER_MULTIPLY_SHADE_RGB 
IMGFX_RENDER_MULTIPLY_SHADE_ALPHA 
IMGFX_RENDER_MULTIPLY_SHADE_RGBA 
IMGFX_RENDER_MODULATE_SHADE_RGB 
IMGFX_RENDER_MODULATE_SHADE_RGBA 
IMGFX_RENDER_ANIM 
IMGFX_RENDER_HOLOGRAM 
IMGFX_RENDER_COLOR_FILL 
IMGFX_RENDER_OVERLAY_RGB 
IMGFX_RENDER_OVERLAY_RGBA 
IMGFX_RENDER_UNUSED 

◆ ImgFXStateFlags

Enumerator
IMGFX_FLAG_VALID 
IMGFX_FLAG_G_CULL_BACK 
IMGFX_FLAG_G_CULL_FRONT 
IMGFX_FLAG_8 
IMGFX_FLAG_SKIP_GFX_SETUP 
IMGFX_FLAG_SKIP_TEX_SETUP 
IMGFX_FLAG_40 
IMGFX_FLAG_LOOP_ANIM 
IMGFX_FLAG_REVERSE_ANIM 
IMGFX_FLAG_200 
IMGFX_FLAG_400 
IMGFX_FLAG_800 
IMGFX_FLAG_ANIM_DONE 
IMGFX_FLAG_2000 
IMGFX_FLAG_4000 
IMGFX_FLAG_8000 
IMGFX_FLAG_NO_FILTERING 
IMGFX_FLAG_20000 
IMGFX_FLAG_40000 
IMGFX_FLAG_80000 
IMGFX_FLAG_100000 

◆ ImgFXType

Enumerator
IMGFX_CLEAR 
IMGFX_UNK_1 
IMGFX_UNK_2 
IMGFX_RESET 
IMGFX_SET_WAVY 
IMGFX_SET_ANIM 
IMGFX_SET_COLOR 
IMGFX_SET_ALPHA 
IMGFX_SET_TINT 
IMGFX_SET_WHITE_FADE 
IMGFX_SET_CREDITS_FADE 
IMGFX_COLOR_BUF_SET_MULTIPLY 
IMGFX_COLOR_BUF_SET_MODULATE 
IMGFX_HOLOGRAM 
IMGFX_FILL_COLOR 
IMGFX_OVERLAY 
IMGFX_OVERLAY_XLU 
IMGFX_ALLOC_COLOR_BUF 

◆ IntroParts

Enumerator
INTRO_PART_0 
INTRO_PART_1 
INTRO_PART_5 
INTRO_PART_100 
INTRO_PART_NONE 

◆ ItemEntityFlags

Enumerator
ITEM_ENTITY_FLAG_CAM0 
ITEM_ENTITY_FLAG_CAM1 
ITEM_ENTITY_FLAG_CAM2 
ITEM_ENTITY_FLAG_CAM3 
ITEM_ENTITY_FLAG_10 
ITEM_ENTITY_FLAG_HIDDEN 
ITEM_ENTITY_FLAG_JUST_SPAWNED 
ITEM_ENTITY_FLAG_AUTO_COLLECT 
ITEM_ENTITY_FLAG_NEVER_VANISH 
ITEM_ENTITY_FLAG_SAVE_ON_TOUCH 
ITEM_ENTITY_FLAG_SAVE_ON_INIT 
ITEM_ENTITY_FLAG_1000 
ITEM_ENTITY_FLAG_NO_GRAVITY 
ITEM_ENTITY_RESIZABLE 
ITEM_ENTITY_FLAG_8000 
ITEM_ENTITY_FLAG_TOSS_LOWER 
ITEM_ENTITY_FLAG_ODD_SPAWN_PARITY 
ITEM_ENTITY_FLAG_FULLSIZE 
ITEM_ENTITY_FLAG_TRANSPARENT 
ITEM_ENTITY_FLAG_INVISIBLE 
ITEM_ENTITY_FLAG_CANT_COLLECT 
ITEM_ENTITY_FLAG_400000 
ITEM_ENTITY_FLAG_800000 
ITEM_ENTITY_FLAG_TOSS_HIGHER 
ITEM_ENTITY_FLAG_2000000 
ITEM_ENTITY_FLAG_4000000 
ITEM_ENTITY_FLAG_HIDING 
ITEM_ENTITY_FLAG_NO_MOTION 
ITEM_ENTITY_FLAG_DONE_FALLING 
ITEM_ENTITY_FLAG_ANGLE_RELATIVE_VELOCITY 
ITEM_ENTITY_FLAG_SAVE_ON_RECEIPT 

◆ ItemPhysicsStates

Enumerator
ITEM_PHYSICS_STATE_INIT 
ITEM_PHYSICS_STATE_ALIVE 
ITEM_PHYSICS_STATE_DEAD 
ITEM_PHYSICS_STATE_TOUCH 
ITEM_PHYSICS_STATE_04 
ITEM_PHYSICS_STATE_PICKUP 

◆ ItemPickupFlags

Enumerator
ITEM_PICKUP_FLAG_NO_SOUND 
ITEM_PICKUP_FLAG_NO_ANIMS 
ITEM_PICKUP_FLAG_UNKNOWN 
ITEM_PICKUP_FLAG_1_COIN 
ITEM_PICKUP_FLAG_3_STAR_PIECES 
ITEM_PICKUP_FLAG_UNIQUE 

◆ ItemPickupStates

Enumerator
ITEM_PICKUP_STATE_INIT 
ITEM_PICKUP_STATE_AWAIT_VALID_STATE 
ITEM_PICKUP_STATE_SHOW_GOT_ITEM 
ITEM_PICKUP_STATE_HIDE_GOT_ITEM 
ITEM_PICKUP_STATE_DONE 
ITEM_PICKUP_STATE_CHECK_TUTORIALS 
ITEM_PICKUP_STATE_SHOW_TUTORIAL 
ITEM_PICKUP_STATE_AWAIT_TUTORIAL 
ITEM_PICKUP_STATE_SHOW_TOO_MANY 
ITEM_PICKUP_STATE_HIDE_TOO_MANY 
ITEM_PICKUP_STATE_AWAIT_THROW_AWAY 
ITEM_PICKUP_STATE_SHOW_THREW_AWAY 
ITEM_PICKUP_STATE_HIDE_THREW_AWAY 
ITEM_PICKUP_STATE_THROW_AWAY_DONE 

◆ ItemSpawnModes

Enumerator
ITEM_SPAWN_MODE_KEY 
ITEM_SPAWN_MODE_DECORATION 
ITEM_SPAWN_MODE_INVISIBLE 
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS 
ITEM_SPAWN_MODE_BATTLE_REWARD 
ITEM_SPAWN_MODE_TOSS_NEVER_VANISH 
ITEM_SPAWN_MODE_TOSS 
ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE 
ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE_NEVER_VANISH 
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_NEVER_VANISH 
ITEM_SPAWN_MODE_ITEM_BLOCK_ITEM 
ITEM_SPAWN_MODE_ITEM_BLOCK_BADGE 
ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS 
ITEM_SPAWN_MODE_FALL_NEVER_VANISH 
ITEM_SPAWN_MODE_FALL 
ITEM_SPAWN_MODE_FALL_SPAWN_ONCE 
ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS 
ITEM_SPAWN_MODE_FIXED_NEVER_VANISH 
ITEM_SPAWN_MODE_FIXED 
ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS_NEVER_VANISH 
ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS 
ITEM_SPAWN_MODE_ITEM_BLOCK_COIN 
ITEM_SPAWN_MODE_TOSS_HIGHER_NEVER_VANISH 
ITEM_SPAWN_MODE_TOSS_FADE1 
ITEM_SPAWN_MODE_TOSS_FADE2 
ITEM_SPAWN_MODE_TOSS_FADE3 
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_SMALL 
ITEM_SPAWN_MODE_UNKNOWN_1B 
ITEM_SPAWN_AT_PLAYER 

◆ ItemTypeFlags

Enumerator
ITEM_TYPE_FLAG_WORLD_USABLE 
ITEM_TYPE_FLAG_BATTLE_USABLE 
ITEM_TYPE_FLAG_CONSUMABLE 
ITEM_TYPE_FLAG_KEY 
ITEM_TYPE_FLAG_GEAR 
ITEM_TYPE_FLAG_BADGE 
ITEM_TYPE_FLAG_FOOD_OR_DRINK 
ITEM_TYPE_FLAG_USE_DRINK_ANIMATION 
ITEM_TYPE_FLAG_ENTITY_COLLECTABLE 
ITEM_TYPE_FLAG_ENTITY_FULLSIZE 

◆ Iters

Enumerator
ITER_FIRST 
ITER_NEXT 
ITER_PREV 
ITER_LAST 
ITER_HAS_MORE 
ITER_NO_MORE 

◆ JumpSubstate

Enumerator
JUMP_SUBSTATE_0 
JUMP_SUBSTATE_1 

◆ KoopaKootFavors

Enumerator
KOOT_FAVOR_CH1_1 
KOOT_FAVOR_CH1_2 
KOOT_FAVOR_CH2_1 
KOOT_FAVOR_CH2_2 
KOOT_FAVOR_CH2_3 
KOOT_FAVOR_CH3_1 
KOOT_FAVOR_CH3_2 
KOOT_FAVOR_CH3_3 
KOOT_FAVOR_CH4_1 
KOOT_FAVOR_CH4_2 
KOOT_FAVOR_CH4_3 
KOOT_FAVOR_CH5_1 
KOOT_FAVOR_CH5_2 
KOOT_FAVOR_CH5_3 
KOOT_FAVOR_CH6_1 
KOOT_FAVOR_CH6_2 
KOOT_FAVOR_CH6_3 
KOOT_FAVOR_CH7_1 
KOOT_FAVOR_CH7_2 
KOOT_FAVOR_CH7_3 

◆ KoopaKootFavorStates

Enumerator
KOOT_FAVOR_STATE_0 
KOOT_FAVOR_STATE_1 
KOOT_FAVOR_STATE_2 

◆ LandOnSwitchSubstate

Enumerator
LANDING_ON_SWITCH_SUBSTATE_0 
LANDING_ON_SWITCH_SUBSTATE_1 
LANDING_ON_SWITCH_SUBSTATE_2 

◆ Language

Enumerator
LANGUAGE_EN 
LANGUAGE_DE 
LANGUAGE_FR 
LANGUAGE_ES 

◆ LightSourceFlags

Enumerator
LIGHT_SOURCE_DISABLED 
LIGHT_SOURCE_ENABLED 
LIGHT_SOURCE_LINEAR_FALLOFF 
LIGHT_SOURCE_QUADRATIC_FALLOFF 

◆ Locations

Enumerator
LOCATION_TOAD_TOWN 
LOCATION_TOAD_TOWN_TUNNELS 
LOCATION_KOOPA_BROS_FORTRESS 
LOCATION_MT_RUGGED 
LOCATION_DRY_DRY_OUTPOST 
LOCATION_DRY_DRY_DESERT 
LOCATION_DRY_DRY_RUINS 
LOCATION_FOREVER_FOREST 
LOCATION_BOOS_MANSION 
LOCATION_TUBBAS_MANOR 
LOCATION_SHY_GUYS_TOYBOX 
LOCATION_MT_LAVALAVA 
LOCATION_CRYSTAL_PALACE 
LOCATION_BOWSERS_CASTLE 
LOCATION_TESTING 
LOCATION_NONE 
LOCATION_PEACH_CASTLE_GROUNDS 
LOCATION_PEACHS_CASTLE 
LOCATION_SHOOTING_STAR_SUMMIT 
LOCATION_STAR_WAY 
LOCATION_STAR_HAVEN 
LOCATION_GOOMBA_VILLAGE 
LOCATION_GOOMBA_ROAD 
LOCATION_PLEASANT_PATH 
LOCATION_KOOPA_VILLAGE 
LOCATION_GUSTY_GULCH 
LOCATION_WINDY_MILL 
LOCATION_JADE_JUNGLE 
LOCATION_YOSHIS_VILLAGE 
LOCATION_FLOWER_FIELDS 
LOCATION_CLOUDY_CLIMB 
LOCATION_SHIVER_CITY 
LOCATION_SHIVER_SNOWFIELD 
LOCATION_STARBORN_VALLEY 
LOCATION_SHIVER_MOUNTAIN 
LOCATION_MARIOS_HOUSE 

◆ MapLoadType

Enumerator
LOAD_FROM_MAP 
LOAD_FROM_FILE_SELECT 

◆ MapRoomFlags

Enumerator
ROOM_FLAGS_VISGROUP_MASK 
ROOM_FLAGS_MASK 
ROOM_FLAGS_DOOR_TYPE_MASK 
ROOM_DOOR_RIGHT_HINGE_OPENS_OUT 
ROOM_DOOR_RIGHT_HINGE_OPENS_IN 
ROOM_DOOR_LEFT_HINGE_OPENS_OUT 
ROOM_DOOR_LEFT_HINGE_OPENS_IN 
ROOM_DOOR_STRAIGHT_THROUGH 
ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_OUT 
ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_IN 
ROOM_LARGE_DOOR_LEFT_HINGE_OPENS_OUT 
ROOM_FLAG_CUSTOM_ANIM_OPEN_DOOR 
ROOM_FLAG_CUSTOM_ANIM_WALL_ROT 
ROOM_FLAG_CUSTOM_ANIM_DROP_DOOR 
ROOM_FLAG_EXIT_DOOR_DROPS 

◆ MapRoomNotifications

Enumerator
ROOM_UPDATE_ENTER_BEGIN 
ROOM_UPDATE_ENTER_DONE 
ROOM_UPDATE_EXIT_BEGIN 
ROOM_UPDATE_EXIT_END 
ROOM_UPDATE_REQUEST_CANCEL 
ROOM_MOVE_DOOR_ENTER_OPEN 
ROOM_MOVE_DOOR_ENTER_CLOSE 
ROOM_MOVE_DOOR_EXIT_OPEN 
ROOM_MOVE_DOOR_EXIT_CLOSE 
ROOM_MOVE_WALL_OPEN 
ROOM_MOVE_WALL_1 
ROOM_MOVE_WALL_2 
ROOM_MOVE_WALL_CLOSE 
ROOM_DROP_DOOR_ENTER 
ROOM_DROP_DOOR_1 
ROOM_DROP_DOOR_2 
ROOM_DROP_DOOR_EXIT 

◆ MeleeHitboxAttackStates

Enumerator
MELEE_HITBOX_STATE_NONE 
MELEE_HITBOX_STATE_INIT 
MELEE_HITBOX_STATE_PRE 
MELEE_HITBOX_STATE_ACTIVE 
MELEE_HITBOX_STATE_POST 

◆ MerleeSpellType

Enumerator
MERLEE_SPELL_NONE 
MERLEE_SPELL_ATK_BOOST 
MERLEE_SPELL_DEF_BOOST 
MERLEE_SPELL_EXP_BOOST 
MERLEE_SPELL_COIN_BOOST 

◆ ModelAnimatorFlags

Enumerator
MODEL_ANIMATOR_FLAG_CAM_0 
MODEL_ANIMATOR_FLAG_CAM_1 
MODEL_ANIMATOR_FLAG_CAM_2 
MODEL_ANIMATOR_FLAG_CAM_3 
MODEL_ANIMATOR_FLAG_ENABLED 
MODEL_ANIMATOR_FLAG_20 
MODEL_ANIMATOR_FLAG_UPDATE_PENDING 
MODEL_ANIMATOR_FLAG_HIDDEN 
MODEL_ANIMATOR_FLAG_FLIP_Z 
MODEL_ANIMATOR_FLAG_FLIP_Y 
MODEL_ANIMATOR_FLAG_FLIP_X 
MODEL_ANIMATOR_FLAG_800 
MODEL_ANIMATOR_FLAG_HAS_MODEL 
MODEL_ANIMATOR_FLAG_2000 
MODEL_ANIMATOR_FLAG_4000 
MODEL_ANIMATOR_FLAG_MESH 
MODEL_ANIMATOR_FLAG_CULL_BACK 
MODEL_ANIMATOR_FLAG_NO_FLIP 
MODEL_ANIMATOR_FLAG_FREEZE_ANIMATION 
MODEL_ANIMATOR_FLAG_80000 
MODEL_ANIMATOR_FLAG_100000 
MODEL_ANIMATOR_FLAG_200000 
MODEL_ANIMATOR_FLAG_400000 
MODEL_ANIMATOR_FLAG_800000 
MODEL_ANIMATOR_FLAG_1000000 
MODEL_ANIMATOR_FLAG_2000000 
MODEL_ANIMATOR_FLAG_4000000 
MODEL_ANIMATOR_FLAG_8000000 
MODEL_ANIMATOR_FLAG_10000000 
MODEL_ANIMATOR_FLAG_20000000 
MODEL_ANIMATOR_FLAG_40000000 
MODEL_ANIMATOR_FLAG_80000000 

◆ ModelAnimUnit

Enumerator
MDL_ANIMATOR_0 
MDL_ANIMATOR_1 
MDL_ANIMATOR_2 
MDL_ANIMATOR_3 
MDL_ANIMATOR_4 
MDL_ANIMATOR_5 
MDL_ANIMATOR_6 
MDL_ANIMATOR_7 
MDL_ANIMATOR_8 
MDL_ANIMATOR_9 
MDL_ANIMATOR_A 
MDL_ANIMATOR_B 
MDL_ANIMATOR_C 
MDL_ANIMATOR_D 
MDL_ANIMATOR_E 
MDL_ANIMATOR_F 

◆ ModelFlags

Enumerator
MODEL_FLAG_VALID 
MODEL_FLAG_HIDDEN 
MODEL_FLAG_INACTIVE 
MODEL_FLAG_TRANSFORM_GROUP_MEMBER 
MODEL_FLAG_USES_CUSTOM_GFX 
MODEL_FLAG_20 
MODEL_FLAG_IGNORE_FOG 
MODEL_FLAG_HAS_LOCAL_VERTEX_COPY 
MODEL_FLAG_BILLBOARD 
MODEL_FLAG_DO_BOUNDS_CULLING 
MODEL_FLAG_HAS_TRANSFORM 
MODEL_FLAG_HAS_TEX_PANNER 
MODEL_FLAG_MATRIX_DIRTY 
MODEL_FLAG_IGNORE_MATRIX 
MODEL_FLAG_UNUSED_4000 
MODEL_FLAG_UNUSED_8000 

◆ ModelGroupVisibility

Enumerator
MODEL_GROUP_HIDDEN 
MODEL_GROUP_VISIBLE 
MODEL_GROUP_OTHERS_HIDDEN 
MODEL_GROUP_OTHERS_VISIBLE 

◆ ModelTransformGroupFlags

Enumerator
TRANSFORM_GROUP_FLAG_VALID 
TRANSFORM_GROUP_FLAG_HIDDEN 
TRANSFORM_GROUP_FLAG_INACTIVE 
TRANSFORM_GROUP_FLAG_HAS_TRANSFORM 
TRANSFORM_GROUP_FLAG_MATRIX_DIRTY 
TRANSFORM_GROUP_FLAG_IGNORE_MATRIX 

◆ MoveType

Enumerator
MOVE_TYPE_NONE 
MOVE_TYPE_HAMMER 
MOVE_TYPE_JUMP 
MOVE_TYPE_3 
MOVE_TYPE_ITEMS 
MOVE_TYPE_SWITCH 
MOVE_TYPE_6 
MOVE_TYPE_ATTACK_UP 
MOVE_TYPE_DEFENSE_UP 
MOVE_TYPE_9 
MOVE_TYPE_STAR_POWER 
MOVE_TYPE_PARTNER 

◆ MsgChars

Enumerator
MSG_CHAR_NOTE 
MSG_CHAR_EXCLAMTION 
MSG_CHAR_BACKSLASH 
MSG_CHAR_HASH 
MSG_CHAR_DOLLAR 
MSG_CHAR_PERCENT 
MSG_CHAR_AND 
MSG_CHAR_APOSTROPHE 
MSG_CHAR_LPAREN 
MSG_CHAR_RPAREN 
MSG_CHAR_TIMES 
MSG_CHAR_PLUS 
MSG_CHAR_COMMA 
MSG_CHAR_MINUS 
MSG_CHAR_PERIOD 
MSG_CHAR_FORWARDSLASH 
MSG_CHAR_DIGIT_0 
MSG_CHAR_DIGIT_1 
MSG_CHAR_DIGIT_2 
MSG_CHAR_DIGIT_3 
MSG_CHAR_DIGIT_4 
MSG_CHAR_DIGIT_5 
MSG_CHAR_DIGIT_6 
MSG_CHAR_DIGIT_7 
MSG_CHAR_DIGIT_8 
MSG_CHAR_DIGIT_9 
MSG_CHAR_COLON 
MSG_CHAR_SEMICOLON 
MSG_CHAR_LESS_THAN 
MSG_CHAR_EQUAL 
MSG_CHAR_GREATER_THAN 
MSG_CHAR_QUESTION 
MSG_CHAR_AT 
MSG_CHAR_UPPER_A 
MSG_CHAR_UPPER_B 
MSG_CHAR_UPPER_C 
MSG_CHAR_UPPER_D 
MSG_CHAR_UPPER_E 
MSG_CHAR_UPPER_F 
MSG_CHAR_UPPER_G 
MSG_CHAR_UPPER_H 
MSG_CHAR_UPPER_I 
MSG_CHAR_UPPER_J 
MSG_CHAR_UPPER_K 
MSG_CHAR_UPPER_L 
MSG_CHAR_UPPER_M 
MSG_CHAR_UPPER_N 
MSG_CHAR_UPPER_O 
MSG_CHAR_UPPER_P 
MSG_CHAR_UPPER_Q 
MSG_CHAR_UPPER_R 
MSG_CHAR_UPPER_S 
MSG_CHAR_UPPER_T 
MSG_CHAR_UPPER_U 
MSG_CHAR_UPPER_V 
MSG_CHAR_UPPER_W 
MSG_CHAR_UPPER_X 
MSG_CHAR_UPPER_Y 
MSG_CHAR_UPPER_Z 
MSG_CHAR_LBRACKET 
MSG_CHAR_YEN 
MSG_CHAR_RBRACKET 
MSG_CHAR_CARET 
MSG_CHAR_UNDERSCORE 
MSG_CHAR_BACKTICK 
MSG_CHAR_LOWER_A 
MSG_CHAR_LOWER_B 
MSG_CHAR_LOWER_C 
MSG_CHAR_LOWER_D 
MSG_CHAR_LOWER_E 
MSG_CHAR_LOWER_F 
MSG_CHAR_LOWER_G 
MSG_CHAR_LOWER_H 
MSG_CHAR_LOWER_I 
MSG_CHAR_LOWER_J 
MSG_CHAR_LOWER_K 
MSG_CHAR_LOWER_L 
MSG_CHAR_LOWER_M 
MSG_CHAR_LOWER_N 
MSG_CHAR_LOWER_O 
MSG_CHAR_LOWER_P 
MSG_CHAR_LOWER_Q 
MSG_CHAR_LOWER_R 
MSG_CHAR_LOWER_S 
MSG_CHAR_LOWER_T 
MSG_CHAR_LOWER_U 
MSG_CHAR_LOWER_V 
MSG_CHAR_LOWER_W 
MSG_CHAR_LOWER_X 
MSG_CHAR_LOWER_Y 
MSG_CHAR_LOWER_Z 
MSG_CHAR_LCURLY 
MSG_CHAR_PIPE 
MSG_CHAR_RCURLY 
MSG_CHAR_TILDA 
MSG_CHAR_DEGREE 
MSG_CHAR_UPPER_A_GRAVE 
MSG_CHAR_UPPER_A_ACUTE 
MSG_CHAR_UPPER_A_CIRCUMFLEX 
MSG_CHAR_UPPER_A_UMLAUT 
MSG_CHAR_UPPER_C_CEDILLA 
MSG_CHAR_UPPER_E_GRAVE 
MSG_CHAR_UPPER_E_ACUTE 
MSG_CHAR_UPPER_E_CIRCUMFLEX 
MSG_CHAR_UPPER_E_UMLAUT 
MSG_CHAR_UPPER_I_GRAVE 
MSG_CHAR_UPPER_I_ACUTE 
MSG_CHAR_UPPER_I_CIRCUMFLEX 
MSG_CHAR_UPPER_I_UMLAUT 
MSG_CHAR_UPPER_N_TILDE 
MSG_CHAR_UPPER_O_GRAVE 
MSG_CHAR_UPPER_O_ACUTE 
MSG_CHAR_UPPER_O_CIRCUMFLEX 
MSG_CHAR_UPPER_O_UMLAUT 
MSG_CHAR_UPPER_U_GRAVE 
MSG_CHAR_UPPER_U_ACUTE 
MSG_CHAR_UPPER_U_CIRCUMFLEX 
MSG_CHAR_UPPER_U_UMLAUT 
MSG_CHAR_SHARP_S 
MSG_CHAR_LOWER_A_GRAVE 
MSG_CHAR_LOWER_A_ACUTE 
MSG_CHAR_LOWER_A_CIRCUMFLEX 
MSG_CHAR_LOWER_A_UMLAUT 
MSG_CHAR_LOWER_C_CEDILLA 
MSG_CHAR_LOWER_E_GRAVE 
MSG_CHAR_LOWER_E_ACUTE 
MSG_CHAR_LOWER_E_CIRCUMFLEX 
MSG_CHAR_LOWER_E_UMLAUT 
MSG_CHAR_LOWER_I_GRAVE 
MSG_CHAR_LOWER_I_ACUTE 
MSG_CHAR_LOWER_I_CIRCUMFLEX 
MSG_CHAR_LOWER_I_UMLAUT 
MSG_CHAR_LOWER_N_TILDE 
MSG_CHAR_LOWER_O_GRAVE 
MSG_CHAR_LOWER_O_ACUTE 
MSG_CHAR_LOWER_O_CIRCUMFLEX 
MSG_CHAR_LOWER_O_UMLAUT 
MSG_CHAR_LOWER_U_GRAVE 
MSG_CHAR_LOWER_U_ACUTE 
MSG_CHAR_LOWER_U_CIRCUMFLEX 
MSG_CHAR_LOWER_U_UMLAUT 
MSG_CHAR_INVERTED_EXCLAMTION 
MSG_CHAR_INVERTED_QUESTION 
MSG_CHAR_FEM_ORDINAL 
MSG_CHAR_HEART 
MSG_CHAR_STAR 
MSG_CHAR_UP 
MSG_CHAR_DOWN 
MSG_CHAR_LEFT 
MSG_CHAR_RIGHT 
MSG_CHAR_CIRCLE 
MSG_CHAR_CROSS 
MSG_CHAR_BUTTON_A 
MSG_CHAR_BUTTON_B 
MSG_CHAR_BUTTON_L 
MSG_CHAR_BUTTON_R 
MSG_CHAR_BUTTON_Z 
MSG_CHAR_BUTTON_C_UP 
MSG_CHAR_BUTTON_C_DOWN 
MSG_CHAR_BUTTON_C_LEFT 
MSG_CHAR_BUTTON_C_RIGHT 
MSG_CHAR_BUTTON_START 
MSG_CHAR_DOUBLE_QUOTE_OPEN 
MSG_CHAR_DOUBLE_QUOTE_CLOSE 
MSG_CHAR_SINGLE_QUOTE_OPEN 
MSG_CHAR_SINGLE_QUOTE_CLOSE 
MSG_CHAR_UNK_C3 
MSG_CHAR_MENU_SPACE 
MSG_CHAR_MENU_USE_CHARSET_B 
MSG_CHAR_MENU_USE_CHARSET_A 
MSG_CHAR_MENU_BACK 
MSG_CHAR_MENU_END 
MSG_CHAR_READ_ENDL 
MSG_CHAR_READ_WAIT 
MSG_CHAR_READ_PAUSE 
MSG_CHAR_READ_VARIANT0 
MSG_CHAR_READ_VARIANT1 
MSG_CHAR_READ_VARIANT2 
MSG_CHAR_READ_VARIANT3 
MSG_CHAR_READ_SPACE 
MSG_CHAR_READ_FULL_SPACE 
MSG_CHAR_READ_HALF_SPACE 
MSG_CHAR_READ_UNK_CHAR_FA 
MSG_CHAR_READ_NEXT 
MSG_CHAR_READ_STYLE 
MSG_CHAR_READ_END 
MSG_CHAR_READ_FUNCTION 
MSG_CONTROL_CHAR 
MSG_CHAR_PRINT_ENDL 
MSG_CHAR_PRINT_VARIANT0 
MSG_CHAR_PRINT_VARIANT1 
MSG_CHAR_PRINT_VARIANT2 
MSG_CHAR_PRINT_VARIANT3 
MSG_CHAR_PRINT_SPACE 
MSG_CHAR_PRINT_FULL_SPACE 
MSG_CHAR_PRINT_HALF_SPACE 
MSG_CHAR_PRINT_STYLE 
MSG_CHAR_PRINT_UNK_CHAR_FA 
MSG_CHAR_PRINT_NEXT 
MSG_CHAR_PRINT_END 
MSG_CHAR_PRINT_FUNCTION 

◆ MsgDelayFlags

Enumerator
MSG_DELAY_FLAG_1 
MSG_DELAY_FLAG_2 
MSG_DELAY_FLAG_4 

◆ MsgEffectCodes

Enumerator
MSG_FX_SHAKE 
MSG_FX_WAVE 
MSG_FX_NOISE_OUTLINE 
MSG_FX_STATIC 
MSG_FX_BLUR 
MSG_FX_RAINBOW 
MSG_FX_DITHER_FADE 
MSG_FX_GLOBAL_WAVE 
MSG_FX_GLOBAL_RAINBOW 
MSG_FX_RISE_PRINT 
MSG_FX_GROW_PRINT 
MSG_FX_SIZE_JITTER 
MSG_FX_SIZE_WAVE 
MSG_FX_DROP_SHADOW 

◆ MsgEffectFlags

Enumerator
MSG_FX_FLAG_SHAKE 
MSG_FX_FLAG_WAVE 
MSG_FX_FLAG_NOISE_OUTLINE 
MSG_FX_FLAG_BLUR 
MSG_FX_FLAG_RAINBOW 
MSG_FX_FLAG_DITHER_FADE 
MSG_FX_FLAG_GLOBAL_WAVE 
MSG_FX_FLAG_GLOBAL_RAINBOW 
MSG_FX_FLAG_RISE_PRINT 
MSG_FX_FLAG_GROW_PRINT 
MSG_FX_FLAG_SIZE_JITTER 
MSG_FX_FLAG_SIZE_WAVE 
MSG_FX_FLAG_DROP_SHADOW 
MSG_FX_FLAG_STATIC 

◆ MsgFonts

Enumerator
MSG_FONT_NORMAL 
MSG_FONT_MENU 
MSG_FONT_2 
MSG_FONT_TITLE 
MSG_FONT_SUBTITLE 

◆ MsgFunctionCodes

Enumerator
MSG_READ_FUNC_FONT 
MSG_READ_FUNC_VARIANT 
MSG_READ_FUNC_SET_FRAME_PALETTE 
MSG_READ_FUNC_RESET_GFX 
MSG_READ_FUNC_YIELD 
MSG_READ_FUNC_COLOR 
MSG_READ_FUNC_NO_SKIP 
MSG_READ_FUNC_INPUT_OFF 
MSG_READ_FUNC_INPUT_ON 
MSG_READ_FUNC_DELAY_OFF 
MSG_READ_FUNC_DELAY_ON 
MSG_READ_FUNC_SPACING 
MSG_READ_FUNC_SCROLL 
MSG_READ_FUNC_SIZE 
MSG_READ_FUNC_SIZE_RESET 
MSG_READ_FUNC_SPEED 
MSG_READ_FUNC_SET_X 
MSG_READ_FUNC_SET_Y 
MSG_READ_FUNC_RIGHT 
MSG_READ_FUNC_DOWN 
MSG_READ_FUNC_UP 
MSG_READ_FUNC_INLINE_IMAGE 
MSG_READ_FUNC_ANIM_SPRITE 
MSG_READ_FUNC_ITEM_ICON 
MSG_READ_FUNC_IMAGE 
MSG_READ_FUNC_HIDE_IMAGE 
MSG_READ_FUNC_ANIM_DELAY 
MSG_READ_FUNC_ANIM_LOOP 
MSG_READ_FUNC_ANIM_DONE 
MSG_READ_FUNC_SET_CURSOR 
MSG_READ_FUNC_CURSOR 
MSG_READ_FUNC_END_CHOICE 
MSG_READ_FUNC_SET_CANCEL 
MSG_READ_FUNC_OPTION 
MSG_READ_FUNC_SAVE_POS 
MSG_READ_FUNC_RESTORE_POS 
MSG_READ_FUNC_SAVE_COLOR 
MSG_READ_FUNC_RESTORE_COLOR 
MSG_READ_FUNC_START_FX 
MSG_READ_FUNC_END_FX 
MSG_READ_FUNC_VAR 
MSG_READ_FUNC_CENTER_X 
MSG_READ_FUNC_SET_REWIND 
MSG_READ_FUNC_ENABLE_CDOWN_NEXT 
MSG_READ_FUNC_CUSTOM_VOICE 
MSG_READ_FUNC_VOLUME 
MSG_READ_FUNC_VOICE 
MSG_PRINT_FUNC_FONT 
MSG_PRINT_FUNC_VARIANT 
MSG_PRINT_FUNC_SET_FRAME_PALETTE 
MSG_PRINT_RESET_GFX 
MSG_PRINT_FUNC_COLOR 
MSG_PRINT_FUNC_SPACING 
MSG_PRINT_FUNC_SCROLL 
MSG_PRINT_FUNC_SIZE 
MSG_PRINT_FUNC_SIZE_RESET 
MSG_PRINT_FUNC_SET_X 
MSG_PRINT_FUNC_SET_Y 
MSG_PRINT_FUNC_RIGHT 
MSG_PRINT_FUNC_DOWN 
MSG_PRINT_FUNC_UP 
MSG_PRINT_FUNC_INLINE_IMAGE 
MSG_PRINT_FUNC_ANIM_SPRITE 
MSG_PRINT_FUNC_ITEM_ICON 
MSG_PRINT_FUNC_ANIM_DELAY 
MSG_PRINT_FUNC_ANIM_LOOP 
MSG_PRINT_FUNC_ANIM_DONE 
MSG_PRINT_FUNC_CURSOR 
MSG_PRINT_FUNC_OPTION 
MSG_PRINT_FUNC_SAVE_POS 
MSG_PRINT_FUNC_RESTORE_POS 
MSG_PRINT_FUNC_SAVE_COLOR 
MSG_PRINT_FUNC_RESTORE_COLOR 
MSG_PRINT_FUNC_START_FX 
MSG_PRINT_FUNC_END_FX 
MSG_PRINT_FUNC_CENTER_X 

◆ MsgPalettes

Enumerator
MSG_PAL_WHITE 
MSG_PAL_TEAL 
MSG_PAL_BLUE 
MSG_PAL_GREEN 
MSG_PAL_LIME 
MSG_PAL_YELLOW 
MSG_PAL_ORANGE 
MSG_PAL_RED 
MSG_PAL_PURPLE 
MSG_PAL_PINK 
MSG_PAL_STANDARD 
MSG_PAL_0B 
MSG_PAL_0C 
MSG_PAL_0D 
MSG_PAL_0E 
MSG_PAL_0F 
MSG_PAL_10 
MSG_PAL_11 
MSG_PAL_12 
MSG_PAL_13 
MSG_PAL_14 
MSG_PAL_15 
MSG_PAL_16 
MSG_PAL_17 
MSG_PAL_18 
MSG_PAL_19 
MSG_PAL_1A 
MSG_PAL_1B 
MSG_PAL_1C 
MSG_PAL_1D 
MSG_PAL_1E 
MSG_PAL_1F 
MSG_PAL_20 
MSG_PAL_21 
MSG_PAL_22 
MSG_PAL_23 
MSG_PAL_24 
MSG_PAL_25 
MSG_PAL_26 
MSG_PAL_27 
MSG_PAL_28 
MSG_PAL_29 
MSG_PAL_2A 
MSG_PAL_2B 
MSG_PAL_2C 
MSG_PAL_2D 
MSG_PAL_2E 
MSG_PAL_2F 
MSG_PAL_30 
MSG_PAL_31 
MSG_PAL_32 
MSG_PAL_33 
MSG_PAL_34 
MSG_PAL_35 
MSG_PAL_36 
MSG_PAL_37 
MSG_PAL_38 
MSG_PAL_39 
MSG_PAL_3A 
MSG_PAL_3B 
MSG_PAL_3C 
MSG_PAL_3D 
MSG_PAL_3E 
MSG_PAL_3F 
MSG_PAL_40 
MSG_PAL_41 
MSG_PAL_42 
MSG_PAL_43 
MSG_PAL_44 
MSG_PAL_45 
MSG_PAL_46 
MSG_PAL_47 
MSG_PAL_48 
MSG_PAL_49 
MSG_PAL_4A 
MSG_PAL_4B 
MSG_PAL_4C 
MSG_PAL_4D 
MSG_PAL_4E 
MSG_PAL_4F 
MSG_PAL_50 

◆ MsgPrintModeFlags

Enumerator
MSG_PRINT_FLAG_1 
MSG_PRINT_FLAG_2 
MSG_PRINT_FLAG_10 
MSG_PRINT_FLAG_20 
MSG_PRINT_FLAG_40 
MSG_PRINT_FLAG_80 
MSG_PRINT_FLAG_100 

◆ MsgStateFlags

Enumerator
MSG_STATE_FLAG_1 
MSG_STATE_FLAG_2 
MSG_STATE_FLAG_4 
MSG_STATE_FLAG_10 
MSG_STATE_FLAG_20 
MSG_STATE_FLAG_40 
MSG_STATE_FLAG_SPEAKING 
MSG_STATE_FLAG_PRINT_QUICKLY 
MSG_STATE_FLAG_400 
MSG_STATE_FLAG_800 
MSG_STATE_FLAG_1000 
MSG_STATE_FLAG_4000 
MSG_STATE_FLAG_8000 
MSG_STATE_FLAG_10000 
MSG_STATE_FLAG_20000 
MSG_STATE_FLAG_40000 
MSG_STATE_FLAG_80000 
MSG_STATE_FLAG_100000 
MSG_STATE_FLAG_800000 

◆ MsgStyles

Enumerator
MSG_STYLE_NONE 
MSG_STYLE_RIGHT 
MSG_STYLE_LEFT 
MSG_STYLE_CENTER 
MSG_STYLE_TATTLE 
MSG_STYLE_CHOICE 
MSG_STYLE_INSPECT 
MSG_STYLE_SIGN 
MSG_STYLE_LAMPPOST 
MSG_STYLE_POSTCARD 
MSG_STYLE_POPUP 
MSG_STYLE_B 
MSG_STYLE_UPGRADE 
MSG_STYLE_NARRATE 
MSG_STYLE_EPILOGUE 
MSG_STYLE_F 

◆ MsgVoices

Enumerator
MSG_VOICE_NORMAL 
MSG_VOICE_BOWSER 
MSG_VOICE_STAR 

◆ MsgWindowStates

Enumerator
MSG_WINDOW_STATE_DONE 
MSG_WINDOW_STATE_INIT 
MSG_WINDOW_STATE_OPENING 
MSG_WINDOW_STATE_CLOSING 
MSG_WINDOW_STATE_PRINTING 
MSG_WINDOW_STATE_WAITING 
MSG_WINDOW_STATE_SCROLLING 
MSG_WINDOW_STATE_WAITING_FOR_CHOICE 
MSG_WINDOW_STATE_SCROLLING_BACK 
MSG_WINDOW_STATE_VIEWING_PREV 
MSG_WINDOW_STATE_A 
MSG_WINDOW_STATE_B 
MSG_WINDOW_STATE_C 
MSG_WINDOW_STATE_D 
MSG_WINDOW_STATE_E 

◆ MusicSettingsFlags

Enumerator
MUSIC_SETTINGS_FLAG_1 
MUSIC_SETTINGS_FLAG_ENABLE_PROXIMITY_MIX 
MUSIC_SETTINGS_FLAG_4 
MUSIC_SETTINGS_FLAG_8 
MUSIC_SETTINGS_FLAG_10 
MUSIC_SETTINGS_FLAG_20 

◆ MusicTrackVols

Enumerator
TRACK_VOLS_0 
TRACK_VOLS_1 
TRACK_VOLS_2 
TRACK_VOLS_3 
TRACK_VOLS_KPA_OUTSIDE 
TRACK_VOLS_KPA_1 
TRACK_VOLS_KPA_2 
TRACK_VOLS_KPA_3 

◆ NpcDecorationIDs

Enumerator
NPC_DECORATION_NONE 
NPC_DECORATION_BOWSER_AURA 
NPC_DECORATION_SWEAT 
NPC_DECORATION_SEEING_STARS 
NPC_DECORATION_WHITE_GLOW_FRONT 
NPC_DECORATION_WHITE_GLOW_BEHIND 
NPC_DECORATION_CHARGED 

◆ NpcDropFlags

Enumerator
NPC_DROP_FLAG_80 

◆ NpcFlags

Enumerator
NPC_FLAG_ENABLED 
NPC_FLAG_INVISIBLE 
NPC_FLAG_INACTIVE 
NPC_FLAG_FLYING 
NPC_FLAG_HAS_SHADOW 
NPC_FLAG_NO_SHADOW_RAYCAST 
NPC_FLAG_IGNORE_WORLD_COLLISION 
NPC_FLAG_UPSIDE_DOWN 
NPC_FLAG_IGNORE_PLAYER_COLLISION 
NPC_FLAG_GRAVITY 
NPC_FLAG_DONT_UPDATE_SHADOW_Y 
NPC_FLAG_JUMPING 
NPC_FLAG_GROUNDED 
NPC_FLAG_COLLDING_WITH_WORLD 
NPC_FLAG_COLLDING_FORWARD_WITH_WORLD 
NPC_FLAG_IGNORE_ENTITY_COLLISION 
NPC_FLAG_DIRTY_SHADOW 
NPC_FLAG_REFLECT_WALL 
NPC_FLAG_IGNORE_CAMERA_FOR_YAW 
NPC_FLAG_REFLECT_FLOOR 
NPC_FLAG_MOTION_BLUR 
NPC_FLAG_FLIP_INSTANTLY 
NPC_FLAG_TOUCHES_GROUND 
NPC_FLAG_HIDING 
NPC_FLAG_HAS_NO_SPRITE 
NPC_FLAG_COLLIDING_WITH_NPC 
NPC_FLAG_PARTNER 
NPC_FLAG_WORLD_COLLISION_DIRTY 
NPC_FLAG_USE_INSPECT_ICON 
NPC_FLAG_RAYCAST_TO_INTERACT 
NPC_FLAG_NO_ANIMS_LOADED 
NPC_FLAG_SUSPENDED 

◆ NpcIDs

Enumerator
NPC_SELF 
NPC_PLAYER 
NPC_PARTNER 
NPC_BTL_MERLEE 
NPC_BTL_COMPANION 
NPC_BTL_SPIRIT 

◆ NpcPaletteAdjustments

Enumerator
NPC_PAL_ADJUST_NONE 
NPC_PAL_ADJUST_WATT_IDLE 
NPC_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS 
NPC_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS 
NPC_PAL_ADJUST_BLEND_DOUBLE_PALETTES 

◆ NpcPalSwapState

Enumerator
NPC_PALSWAP_HOLDING_A 
NPC_PALSWAP_FROM_A_TO_B 
NPC_PALSWAP_HOLDING_B 
NPC_PALSWAP_FROM_B_TO_A 

◆ PartnerActions

Enumerator
PARTNER_ACTION_NONE 
PARTNER_ACTION_USE 
PARTNER_ACTION_KOOPER_GATHER 
PARTNER_ACTION_KOOPER_TOSS 
PARTNER_ACTION_BOMBETTE_1 
PARTNER_ACTION_BOMBETTE_2 
PARTNER_ACTION_BOMBETTE_3 
PARTNER_ACTION_PARAKARRY_HOVER 
PARTNER_ACTION_WATT_SHINE 
PARTNER_ACTION_LAKILESTER_1 

◆ PartnerAnimIndices

Enumerator
PARTNER_ANIM_INDEX_STILL 
PARTNER_ANIM_INDEX_WALK 
PARTNER_ANIM_INDEX_JUMP 
PARTNER_ANIM_INDEX_FALL 
PARTNER_ANIM_INDEX_FLY 
PARTNER_ANIM_INDEX_IDLE 
PARTNER_ANIM_INDEX_RUN 
PARTNER_ANIM_INDEX_TALK 
PARTNER_ANIM_INDEX_HURT 

◆ PartnerIDs

Enumerator
PARTNER_NONE 
PARTNER_GOOMBARIO 
PARTNER_KOOPER 
PARTNER_BOMBETTE 
PARTNER_PARAKARRY 
PARTNER_GOOMPA 
PARTNER_WATT 
PARTNER_SUSHIE 
PARTNER_LAKILESTER 
PARTNER_BOW 
PARTNER_GOOMBARIA 
PARTNER_TWINK 

◆ PartnerRank

Enumerator
PARTNER_RANK_NORMAL 
PARTNER_RANK_SUPER 
PARTNER_RANK_ULTRA 

◆ PartnerStates

Enumerator
PARTNER_CMD_NONE 
PARTNER_CMD_INIT 
PARTNER_CMD_INSTA_SWITCH 
PARTNER_CMD_SWITCH 
PARTNER_CMD_PUT_AWAY 
PARTNER_CMD_INSTA_PUT_AWAY 
PARTNER_CMD_TAKE_OUT 
PARTNER_CMD_INSTA_TAKE_OUT 
PARTNER_CMD_USE_ABILITY 
PARTNER_CMD_RESET 
PARTNER_CMD_ABORT 

◆ PartnerWishAnims

Enumerator
PARTNER_WISH_ANIM_WALK 
PARTNER_WISH_ANIM_PRAY 
PARTNER_WISH_ANIM_UNUSED 
PARTNER_WISH_ANIM_RETURN 
PARTNER_WISH_ANIM_IDLE 

◆ PeachBakingItems

Enumerator
PEACH_BAKING_NONE 
PEACH_BAKING_CREAM 
PEACH_BAKING_STRAWBERRY 
PEACH_BAKING_BUTTER 
PEACH_BAKING_CLEANSER 
PEACH_BAKING_WATER 
PEACH_BAKING_MILK 
PEACH_BAKING_FLOUR 
PEACH_BAKING_EGG 
PEACH_BAKING_COMPLETE_CAKE 
PEACH_BAKING_CAKE_BOWL 
PEACH_BAKING_CAKE_MIXED 
PEACH_BAKING_CAKE_PAN 
PEACH_BAKING_CAKE_BATTER 
PEACH_BAKING_CAKE_BARE 
PEACH_BAKING_SALT 
PEACH_BAKING_SUGAR 
PEACH_BAKING_CAKE_WITH_ICING 
PEACH_BAKING_CAKE_WITH_BERRIES 

◆ PeachDisguises

Enumerator
PEACH_DISGUISE_NONE 
PEACH_DISGUISE_KOOPATROL 
PEACH_DISGUISE_HAMMER_BROS 
PEACH_DISGUISE_CLUBBA 

◆ PeachFlags

Enumerator
PEACH_FLAG_IS_PEACH 
PEACH_FLAG_DISGUISED 
PEACH_FLAG_HAS_PARASOL 
PEACH_FLAG_BLOCK_NEXT_DISGUISE 
PEACH_FLAG_DEPRESSED 

◆ Phases

Enumerator
PHASE_EXECUTE_ACTION 
PHASE_FIRST_STRIKE 
PHASE_RUN_AWAY_START 
PHASE_DEATH 
PHASE_CELEBRATE 
PHASE_USE_DEFEND 
PHASE_RUN_AWAY_FAIL 
PHASE_USE_LIFE_SHROOM 
PHASE_PLAYER_BEGIN 
PHASE_ENEMY_END 
PHASE_ENEMY_BEGIN 
PHASE_PLAYER_END 
PHASE_MERLEE_ATTACK_BONUS 
PHASE_MERLEE_DEFENSE_BONUS 
PHASE_MERLEE_EXP_BONUS 
PHASE_PLAYER_HAPPY 

◆ PiranhaPlantStates

Enumerator
AI_STATE_PIRANHA_PLANT_00 
AI_STATE_PIRANHA_PLANT_01 
AI_STATE_PIRANHA_PLANT_10 
AI_STATE_PIRANHA_PLANT_11 
AI_STATE_PIRANHA_PLANT_12 
AI_STATE_PIRANHA_PLANT_13 
AI_STATE_PIRANHA_PLANT_14 
AI_STATE_PIRANHA_PLANT_SUSPEND 

◆ PlayerBasicJump

Enumerator
PLAYER_BASIC_JUMP_0 
PLAYER_BASIC_JUMP_1 
PLAYER_BASIC_JUMP_2 
PLAYER_BASIC_JUMP_3 
PLAYER_BASIC_JUMP_4 

◆ PlayerBuffs

Enumerator
PLAYER_BUFF_ALL 
PLAYER_BUFF_JUMP_CHARGE 
PLAYER_BUFF_HAMMER_CHARGE 
PLAYER_BUFF_STONE 
PLAYER_BUFF_HUSTLE 
PLAYER_BUFF_STATIC 
PLAYER_BUFF_TRANSPARENT 
PLAYER_BUFF_CLOUD_NINE 
PLAYER_BUFF_TURBO_CHARGE 
PLAYER_BUFF_WATER_BLOCK 
PLAYER_BUFF_PARTNER_GLOWING 

◆ PlayerCollisionTests

Enumerator
PLAYER_COLLISION_0 
PLAYER_COLLISION_1 
PLAYER_COLLISION_2 
PLAYER_COLLISION_HAMMER 
PLAYER_COLLISION_4 

◆ PlayerSpriteSets

Enumerator
PLAYER_SPRITES_MARIO_WORLD 
PLAYER_SPRITES_MARIO_REFLECT_FLOOR 
PLAYER_SPRITES_COMBINED_EPILOGUE 
PLAYER_SPRITES_MARIO_PARADE 
PLAYER_SPRITES_PEACH_WORLD 
PLAYER_SPRITES_MARIO_BATTLE 
PLAYER_SPRITES_PEACH_BATTLE 

◆ PlayerStatusAnimFlags

See also
PlayerStatus::animFlags
Enumerator
PA_FLAG_USING_WATT 
PA_FLAG_WATT_IN_HANDS 
PA_FLAG_INTERRUPT_USE_PARTNER 

forces actions with bow, parakarry, watt, and lakilester to end (sushie not tested)

PA_FLAG_FORCE_USE_PARTNER 

triggers partner use when set

PA_FLAG_INTERACT_PROMPT_AVAILABLE 

! prompt

PA_FLAG_SPEECH_PROMPT_AVAILABLE 

(...) prompt

PA_FLAG_PULSE_STONE_VISIBLE 

The pulse stone icon is being shown.

PA_FLAG_USING_PULSE_STONE 
PA_FLAG_ISPY_VISIBLE 

The I Spy icon is being shown.

PA_FLAG_RAISED_ARMS 

Sets action state to ACTION_STATE_RAISE_ARMS on idle.

PA_FLAG_SHIVERING 
PA_FLAG_OPENED_HIDDEN_PANEL 
PA_FLAG_USING_PEACH_PHYSICS 
PA_FLAG_INVISIBLE 
PA_FLAG_8BIT_MARIO 
PA_FLAG_NPC_COLLIDED 
PA_FLAG_SPINNING 
PA_FLAG_DIZZY_ATTACK_ENCOUNTER 
PA_FLAG_INTERRUPT_SPIN 
PA_FLAG_CHANGING_MAP 
PA_FLAG_PARTNER_USAGE_FORCED 
PA_FLAG_RIDING_PARTNER 
PA_FLAG_ABORT_PUSHING_BLOCK 
PA_FLAG_MAP_HAS_SWITCH 
PA_FLAG_NO_OOB_RESPAWN 
PA_FLAG_DISMOUNTING_ALLOWED 
PA_FLAG_FORCED_PARTNER_ABILITY_END 
PA_FLAG_80000000 

◆ PlayerStatusFlags

Enumerator
PS_FLAG_AIRBORNE 
PS_FLAG_HAS_REFLECTION 
PS_FLAG_JUMPING 
PS_FLAG_FALLING 
PS_FLAG_FLYING 
PS_FLAG_SLIDING 
PS_FLAG_PAUSED 
PS_FLAG_NO_CHANGE_PARTNER 
PS_FLAG_NO_PARTNER_USAGE 
PS_FLAG_PAUSE_DISABLED 
PS_FLAG_SPECIAL_JUMP 
PS_FLAG_SPECIAL_LAND 
PS_FLAG_HIT_FIRE 
PS_FLAG_NO_STATIC_COLLISION 
PS_FLAG_INPUT_DISABLED 
PS_FLAG_CUTSCENE_MOVEMENT 
PS_FLAG_HAZARD_INVINCIBILITY 
PS_FLAG_SPINNING 
PS_FLAG_ENTERING_BATTLE 
PS_FLAG_ARMS_RAISED 
PS_FLAG_ROTATION_LOCKED 
PS_FLAG_NO_FLIPPING 
PS_FLAG_MOVEMENT_LOCKED 
PS_FLAG_SCRIPTED_FALL 
PS_FLAG_HAMMER_CHECK 
PS_FLAG_HAS_CONVERSATION_NPC 
PS_FLAG_CAMERA_DOESNT_FOLLOW 
PS_FLAG_INTERACTED 
PS_FLAG_FACE_FORWARD 
PS_FLAG_TIME_STOPPED 
PS_FLAG_SPRITE_REDRAW 
PS_FLAG_ACTION_STATE_CHANGED 

◆ PlayerSuperJump

Enumerator
PLAYER_SUPER_JUMP_0 
PLAYER_SUPER_JUMP_1 
PLAYER_SUPER_JUMP_2 
PLAYER_SUPER_JUMP_3 
PLAYER_SUPER_JUMP_4 
PLAYER_SUPER_JUMP_5 
PLAYER_SUPER_JUMP_6 

◆ PlayerUltraJump

Enumerator
PLAYER_ULTRA_JUMP_0 
PLAYER_ULTRA_JUMP_1 
PLAYER_ULTRA_JUMP_2 
PLAYER_ULTRA_JUMP_3 
PLAYER_ULTRA_JUMP_4 

◆ PopupResult

Enumerator
POPUP_RESULT_INVALID 
POPUP_RESULT_SWAP_MENU 
POPUP_RESULT_CHOOSING 
POPUP_RESULT_CANCEL 

◆ PopupState

Enumerator
POPUP_STATE_INIT 
POPUP_STATE_CHOOSING 
POPUP_STATE_10 
POPUP_STATE_11 
POPUP_STATE_20 
POPUP_STATE_ALREADY_HAVE_PARTNER_BEGIN 
POPUP_STATE_ALREADY_HAVE_PARTNER_SHOW 
POPUP_STATE_ALREADY_HAVE_PARTNER_AWAIT 
POPUP_STATE_CANCEL_DIP 
POPUP_STATE_CANCEL_DIP_AWAIT_CHOICE 
POPUP_STATE_CANCEL_DIP_ACCEPT 
POPUP_STATE_CANCEL_DIP_DECLINE 
POPUP_STATE_104 
POPUP_STATE_105 
POPUP_STATE_CHOSE_WORLD 
POPUP_STATE_CHOSE_BATTLE 
POPUP_STATE_MINUS_3 
POPUP_STATE_MINUS_4 
POPUP_STATE_MINUS_5 
POPUP_STATE_CHOSE_SWAP 
POPUP_STATE_MINUS_7 
POPUP_STATE_MINUS_8 

◆ PopupType

Enumerator
POPUP_MENU_USE_ITEM 
POPUP_MENU_SWITCH_PARTNER 
POPUP_MENU_THROW_AWAY_ITEM 
POPUP_MENU_TRADE_FOR_BADGE 
POPUP_MENU_UPGRADE_PARTNER 
POPUP_MENU_SELL_ITEM 
POPUP_MENU_CHECK_ITEM 
POPUP_MENU_CLAIM_ITEM 
POPUP_MENU_READ_LETTER 
POPUP_MENU_TAKE_FROM_CHEST 
POPUP_MENU_READ_DIARY_PAGE 
POPUP_MENU_READ_POSTCARD 
POPUP_MENU_USEKEY 
POPUP_MENU_POST_OFFICE 
POPUP_MENU_DOUBLE_DIP 
POPUP_MENU_TRIPLE_DIP 

◆ ProjectileHitboxAttackStates

Enumerator
PROJECTILE_HITBOX_STATE_NONE 
PROJECTILE_HITBOX_STATE_INIT 
PROJECTILE_HITBOX_STATE_PRE 
PROJECTILE_HITBOX_STATE_ACTIVE 
PROJECTILE_HITBOX_STATE_POST 
PROJECTILE_HITBOX_STATE_DONE 

◆ PushGridOccupant

Enumerator
PUSH_GRID_EMPTY 
PUSH_GRID_BLOCK 
PUSH_GRID_OBSTRUCTION 
PUSH_GRID_OUT_OF_BOUNDS 

◆ RenderMode

Enumerator
RENDER_MODE_SURF_SOLID_AA_ZB_LAYER0 
RENDER_MODE_SURFACE_OPA 
RENDER_MODE_02_UNUSED 
RENDER_MODE_SURFACE_OPA_NO_AA 
RENDER_MODE_SURFACE_OPA_NO_ZB 
RENDER_MODE_DECAL_OPA 
RENDER_MODE_06_UNUSED 
RENDER_MODE_DECAL_OPA_NO_AA 
RENDER_MODE_08_UNUSED 
RENDER_MODE_INTERSECTING_OPA 
RENDER_MODE_0A_UNUSED 
RENDER_MODE_0B_UNUSED 
RENDER_MODE_0C_UNUSED 
RENDER_MODE_ALPHATEST 
RENDER_MODE_0E_UNUSED 
RENDER_MODE_ALPHATEST_ONESIDED 
RENDER_MODE_ALPHATEST_NO_ZB 
RENDER_MODES_LAST_OPAQUE 
RENDER_MODE_SURFACE_XLU_LAYER1 
RENDER_MODE_12_UNUSED 
RENDER_MODE_SURFACE_XLU_NO_AA 
RENDER_MODE_SURFACE_XLU_NO_ZB 
RENDER_MODE_SURFACE_XLU_ZB_ZUPD 
RENDER_MODE_SURFACE_XLU_LAYER2 
RENDER_MODE_17_UNUSED 
RENDER_MODE_18_UNUSED 
RENDER_MODE_19_UNUSED 
RENDER_MODE_DECAL_XLU 
RENDER_MODE_1B_UNUSED 
RENDER_MODE_DECAL_XLU_NO_AA 
RENDER_MODE_1D_UNUSED 
RENDER_MODE_DECAL_XLU_AHEAD 
RENDER_MODE_1F_UNUSED 
RENDER_MODE_SHADOW 
RENDER_MODE_21_UNUSED 
RENDER_MODE_SURFACE_XLU_LAYER3 
RENDER_MODE_23_UNUSED 
RENDER_MODE_24_UNUSED 
RENDER_MODE_25_UNUSED 
RENDER_MODE_INTERSECTING_XLU 
RENDER_MODE_27_UNUSED 
RENDER_MODE_PASS_THROUGH 
RENDER_MODE_SURFACE_XLU_AA_ZB_ZUPD 
RENDER_MODE_SURFACE_OPA_NO_ZB_BEHIND 
RENDER_MODE_ALPHATEST_NO_ZB_BEHIND 
RENDER_MODE_SURFACE_XLU_NO_ZB_BEHIND 
RENDER_MODE_CLOUD_NO_ZCMP 
RENDER_MODE_CLOUD 
RENDER_MODE_CLOUD_NO_ZB 

◆ RenderModeIndex

Enumerator
RENDER_MODE_IDX_00 
RENDER_MODE_IDX_01 
RENDER_MODE_IDX_02 
RENDER_MODE_IDX_03 
RENDER_MODE_IDX_04 
RENDER_MODE_IDX_05 
RENDER_MODE_IDX_06 
RENDER_MODE_IDX_07 
RENDER_MODE_IDX_08 
RENDER_MODE_IDX_09 
RENDER_MODE_IDX_0A 
RENDER_MODE_IDX_0B 
RENDER_MODE_IDX_0C 
RENDER_MODE_IDX_0D 
RENDER_MODE_IDX_0E 
RENDER_MODE_IDX_0F 
RENDER_MODE_IDX_10 
RENDER_MODE_IDX_11 
RENDER_MODE_IDX_12 
RENDER_MODE_IDX_13 
RENDER_MODE_IDX_14 
RENDER_MODE_IDX_15 
RENDER_MODE_IDX_16 
RENDER_MODE_IDX_17 
RENDER_MODE_IDX_18 
RENDER_MODE_IDX_19 
RENDER_MODE_IDX_1A 
RENDER_MODE_IDX_1B 
RENDER_MODE_IDX_1C 
RENDER_MODE_IDX_1D 
RENDER_MODE_IDX_1E 
RENDER_MODE_IDX_1F 
RENDER_MODE_IDX_20 
RENDER_MODE_IDX_21 
RENDER_MODE_IDX_22 
RENDER_MODE_IDX_23 
RENDER_MODE_IDX_24 
RENDER_MODE_IDX_25 
RENDER_MODE_IDX_26 
RENDER_MODE_IDX_27 
RENDER_MODE_IDX_28 
RENDER_MODE_IDX_29 
RENDER_MODE_IDX_2A 
RENDER_MODE_IDX_2B 
RENDER_MODE_IDX_2C 
RENDER_MODE_IDX_2D 
RENDER_MODE_IDX_2E 
RENDER_MODE_IDX_2F 
RENDER_MODE_IDX_30 
RENDER_MODE_IDX_31 
RENDER_MODE_IDX_32 
RENDER_MODE_IDX_33 
RENDER_MODE_IDX_34 
RENDER_MODE_IDX_35 
RENDER_MODE_IDX_36 
RENDER_MODE_IDX_37 
RENDER_MODE_IDX_38 
RENDER_MODE_IDX_39 
RENDER_MODE_IDX_3A 
RENDER_MODE_IDX_3B 
RENDER_MODE_IDX_3C 

◆ RenderTaskFlags

Enumerator
RENDER_TASK_FLAG_ENABLED 
RENDER_TASK_FLAG_REFLECT_FLOOR 
RENDER_TASK_FLAG_20 

◆ RushFlags

Enumerator
RUSH_FLAG_NONE 
RUSH_FLAG_MEGA 
RUSH_FLAG_POWER 

◆ ScreenLayer

Enumerator
SCREEN_LAYER_FRONT 
SCREEN_LAYER_BACK 

◆ ScreenOverlayType

Enumerator
OVERLAY_NONE 
OVERLAY_SCREEN_COLOR 
OVERLAY_VIEWPORT_COLOR 
OVERLAY_TYPE_2 
OVERLAY_VIEWPORT_SPOTLIGHT 
OVERLAY_VIEWPORT_MARIO 
OVERLAY_VIEWPORT_STAR 
OVERLAY_SCREEN_SPOTLIGHT 
OVERLAY_SCREEN_MARIO 
OVERLAY_SCREEN_STAR 
OVERLAY_TYPE_9 
OVERLAY_START_BATTLE 
OVERLAY_WORLD_DARKNESS 
OVERLAY_BLUR 
OVERLAY_BATTLE_DARKNESS 
OVERLAY_INTRO_1 
OVERLAY_INTRO_2 

◆ ScreenTransition

Enumerator
TRANSITION_STANDARD 
TRANSITION_TOY_TRAIN 
TRANSITION_END_DEMO_SCENE_BLACK 
TRANSITION_END_DEMO_SCENE_WHITE 
TRANSITION_BEGIN_OR_END_GAME 
TRANSITION_OUTRO_END_SCENE 
TRANSITION_BEGIN_OR_END_CHAPTER 
TRANSITION_SLOW_FADE_TO_WHITE 
TRANSITION_ENTER_WORLD 
TRANSITION_MARIO_WHITE 
TRANSITION_MARIO_BLACK 
TRANSITION_AFTER_SAVE_PROMPT 
TRANSITION_END_PEACH_INTERLUDE 
TRANSITION_PEACH_CAPTURED 
TRANSITION_GET_STAR_CARD 
TRANSITION_END_CHAPTER_INTERRUPTED 
TRANSITION_SLOW_BLUR_MOTION 

◆ ShadowType

Enumerator
SHADOW_VARYING_CIRCLE 
SHADOW_VARYING_SQUARE 
SHADOW_FIXED_CIRCLE 
SHADOW_FIXED_SQUARE 
SHADOW_VARYING_ALT_CIRCLE 
SHADOW_FIXED_ALT_CIRCLE 

◆ ShopFlags

Enumerator
SHOP_FLAG_SHOWING_ITEM_INFO 
SHOP_FLAG_INTERACT_SCRIPT_RUNNING 

◆ SimpleWindowUpdateId

Enumerator
WINDOW_UPDATE_SHOW 
WINDOW_UPDATE_HIDE 
WINDOW_UPDATE_HIER_UPDATE 
WINDOW_UPDATE_DARKENED 
WINDOW_UPDATE_TRANSPARENT 
WINDOW_UPDATE_OPAQUE 
WINDOW_UPDATE_SHOW_TRANSPARENT 
WINDOW_UPDATE_SHOW_DARKENED 
WINDOW_UPDATE_9 

◆ SongIDs

Enumerator
SONG_TOAD_TOWN 
SONG_NORMAL_BATTLE 
SONG_SPECIAL_BATTLE 
SONG_JR_TROOPA_BATTLE 
SONG_FINAL_BOWSER_BATTLE 
SONG_GOOMBA_KING_BATTLE 
SONG_KOOPA_BROS_BATTLE 
SONG_FAKE_BOWSER_BATTLE 
SONG_TUTANKOOPA_BATTLE 
SONG_TUBBA_BLUBBA_BATTLE 
SONG_GENERAL_GUY_BATTLE 
SONG_LAVA_PIRANHA_BATTLE 
SONG_HUFF_N_PUFF_BATTLE 
SONG_CRYSTAL_KING_BATTLE 
SONG_GOOMBA_VILLAGE 
SONG_PLEASANT_PATH 
SONG_FUZZY_ATTACK 
SONG_KOOPA_VILLAGE 
SONG_KOOPA_FORTRESS 
SONG_DRY_DRY_OUTPOST 
SONG_MT_RUGGED 
SONG_DRY_DRY_DESERT 
SONG_DRY_DRY_RUINS 
SONG_RUINS_BASEMENT 
SONG_FOREVER_FOREST 
SONG_BOOS_MANSION 
SONG_CHEERFUL_BOOS_MANSION 
SONG_GUSTY_GULCH 
SONG_TUBBAS_MANOR 
SONG_TUBBA_ESCAPE 
SONG_SHY_GUY_TOYBOX 
SONG_TOYBOX_TRAIN 
SONG_CREEPY_TOYBOX 
SONG_JADE_JUNGLE 
SONG_DEEP_JUNGLE 
SONG_YOSHIS_VILLAGE 
SONG_YOSHIS_PANIC 
SONG_RAPHAEL_RAVEN 
SONG_MT_LAVALAVA 
SONG_VOLCANO_ESCAPE 
SONG_STAR_WAY_OPENS 
SONG_MASTER_BATTLE 
SONG_RADIO_ISLAND_SOUNDS 
SONG_RADIO_HOT_HITS 
SONG_RADIO_GOLDEN_OLDIES 
SONG_FLOWER_FIELDS_CLOUDY 
SONG_FLOWER_FIELDS_SUNNY 
SONG_CLOUDY_CLIMB 
SONG_PUFF_PUFF_MACHINE 
SONG_SUN_TOWER_CLOUDY 
SONG_SUN_TOWER_SUNNY 
SONG_CRYSTAL_PALACE 
SONG_SHIVER_CITY 
SONG_PENGUIN_MYSTERY 
SONG_SHIVER_SNOWFIELD 
SONG_SHIVER_MOUNTAIN 
SONG_STARBORN_VALLEY 
SONG_MERLAR_THEME 
SONG_MAIL_CALL 
SONG_PEACHS_CASTLE_PARTY 
SONG_CHAPTER_END 
SONG_CHAPTER_START 
SONG_ITEM_UPGRADE 
SONG_PHONOGRAPH_MUSIC 
SONG_TUTANKOOPA_THEME 
SONG_KAMMY_KOOPA_THEME 
SONG_JR_TROOPA_THEME 
SONG_BULLET_BILL_ASSAULT 
SONG_MONTY_MOLE_ASSAULT 
SONG_SHY_GUY_INVASION 
SONG_TOAD_TOWN_TUNNELS 
SONG_WHALE_THEME 
SONG_FOREVER_FOREST_WARNING 
SONG_YOSHI_KIDS_FOUND 
SONG_UNUSED_FANFARE 
SONG_GOOMBA_KING_THEME 
SONG_KOOPA_BROS_INTERLUDE 
SONG_KOOPA_BROS_THEME 
SONG_TUTANKOOPA_WARNING 
SONG_TUTANKOOPA_REVEALED 
SONG_TUBBA_BLUBBA_THEME 
SONG_GENERAL_GUY_THEME 
SONG_LAVA_PIRANHA_THEME 
SONG_HUFF_N_PUFF_THEME 
SONG_CRYSTAL_KING_THEME 
SONG_BLOOPER_THEME 
SONG_MINIBOSS_BATTLE 
SONG_MONSTAR_THEME 
SONG_CLUB64 
SONG_UNUSED_OPENING 
SONG_BOWSERS_CASTLE_FALLS 
SONG_STAR_HAVEN 
SONG_SHOOTING_STAR_SUMMIT 
SONG_STARSHIP_THEME 
SONG_STAR_SANCTUARY 
SONG_BOWSERS_CASTLE 
SONG_BOWSERS_CASTLE_CAVES 
SONG_BOWSER_THEME 
SONG_BOWSER_BATTLE 
SONG_PEACH_WISHES 
SONG_FILE_SELECT 
SONG_MAIN_THEME 
SONG_BOWSER_ATTACKS 
SONG_MARIO_FALLS 
SONG_PEACH_APPEARS 
SONG_THE_END 
SONG_RECOVERED_STAR_ROD 
SONG_TWINK_THEME 
SONG_STIRRING_CAKE 
SONG_GOURMET_GUY_FREAKOUT 
SONG_PRISONER_PEACH_THEME 
SONG_PEACH_MISSION 
SONG_PEACH_SNEAKING 
SONG_PEACH_CAUGHT 
SONG_PEACH_QUIZ_INTRO 
SONG_STAR_SPIRIT_THEME 
SONG_PENGUIN_WHODUNIT 
SONG_PENGUIN_WAKES_UP 
SONG_MAGIC_BEANSTALK 
SONG_MERLEE_SPELL 
SONG_LAKILESTER_THEME 
SONG_GOOMBA_BROS_RETREAT 
SONG_SUNSHINE_RETURNS 
SONG_RIDING_THE_RAILS 
SONG_RIDING_THE_WHALE 
SONG_NEW_PARTNER 
SONG_DRY_DRY_RUINS_APPEAR 
SONG_CANDY_CANES 
SONG_PLAYROOM 
SONG_MOUSTAFA_THEME 
SONG_GAME_OVER 
SONG_TAKING_REST 
SONG_FLOWER_NPC_THEME 
SONG_FLOWER_GATE_APPEARS 
SONG_BATTLE_END 
SONG_POP_DIVA_SONG 
SONG_BOO_MINIGAME 
SONG_LEVEL_UP 
SONG_PARADE_DAY 
SONG_PARADE_NIGHT 
SONG_MARIO_BROS_HOUSE 
SONG_INTRO_STORY 
SONG_NEW_PARTNER_JP 

◆ SoundIDBits

Enumerator
SOUND_ID_STOP 
SOUND_ID_LOWER 
SOUND_ID_UNK 
SOUND_ID_ADJUST 
SOUND_ID_TRIGGER_MASK 
SOUND_ID_TRIGGER_CHANGE_VOLUME 
SOUND_ID_TRIGGER_CHANGE_SOUND 
SOUND_ID_SECTION_MASK 
SOUND_ID_INDEX_MASK 
SOUND_ID_UNK_INDEX_MASK 

◆ SoundIDs

Enumerator
SOUND_NONE 
SOUND_OPEN_POPUP_1 
SOUND_OPEN_POPUP_2 
SOUND_LOWER_STATUS_BAR 
SOUND_RAISE_STATUS_BAR 
SOUND_MENU_BADGE_EQUIP 
SOUND_MENU_BADGE_UNEQUIP 
SOUND_MENU_SHOW_CHOICE 
SOUND_CHIME_BEGIN_AMBUSH 
SOUND_CHIME_SOLVED_PUZZLE 
SOUND_ACTIVATE_COMPUTER 
SOUND_PARTNER_PUT_AWAY 
SOUND_PARTNER_GET_OUT 
SOUND_PARTNER_SWAP_BATTLE_POS 
SOUND_SAVE_CONFIRM 
SOUND_MSG_VOICE_1A 
SOUND_MSG_VOICE_1B 
SOUND_MSG_VOICE_2A 
SOUND_MSG_VOICE_2B 
SOUND_MSG_VOICE_3A 
SOUND_MSG_VOICE_3B 
SOUND_MSG_VOICE_4A 
SOUND_MSG_VOICE_4B 
SOUND_MSG_VOICE_5A 
SOUND_MSG_VOICE_5B 
SOUND_MSG_VOICE_STAR 
SOUND_LRAW_TRD_FLOWING_WATER 
SOUND_LRAW_TRD_RAISE_STAIRS 
SOUND_TRD_WATER_SPLASH 
SOUND_LRAW_TRD_02_LOWER_STAIRS 
SOUND_TRD_02_STAIRS_LOWERED 
SOUND_TRD_PUZZLE_PLATFORM_THUD 
SOUND_LRAW_TRD_04_LOWER_STAIRS 
SOUND_TRD_04_STAIRS_LOWERED 
SOUND_TRD_POUNDING_HIGH 
SOUND_TRD_POUNDING_LOW 
SOUND_TRD_MAGIC_DOOR_JUMP 
SOUND_TRD_MAGIC_DOOR_LAND 
SOUND_PRA_PUSH_STATUE 
SOUND_PRA_FLIP_WALL 
SOUND_PRA_EXTEND_HIDDEN_BRIDGE 
SOUND_PRA_UNFOLD_EXIT 
SOUND_LRAW_KKJ_RUMBLING 
SOUND_LRAW_OSR_RUMBLING 
SOUND_OSR_GROUND_CRACKING 
SOUND_OSR_SMOKE_RISING_1 
SOUND_OSR_SMOKE_RISING_2 
SOUND_OSR_SMOKE_RISING_3 
SOUND_LRAW_MAC_HARBOR_WATER 
SOUND_PRA_SHIFT_FLOORS_RUMBLE 
SOUND_PRA_SHIFT_FLOORS_THUD 
SOUND_WHALE_JIGGLE 
SOUND_WHALE_FILL 
SOUND_LRAW_WHALE_GEYSER 
SOUND_WHALE_EJECT 
SOUND_JR_TROOPA_SPLASH 
SOUND_LRAW_JR_TROOPA_SWIM 
SOUND_BOO_SPOOK 
SOUND_OBJECT_LAND 
SOUND_UNUSED_WATER_RUNNING 
SOUND_LRAW_JAN_BEACH_WAVES 
SOUND_LRAW_OSR_FOUNTAIN_INTACT 
SOUND_LRAW_OSR_FOUNTAIN_BROKEN 
SOUND_LRAW_JAN_SMALL_GEYSER 
SOUND_LRAW_JAN_LARGE_GEYSER 
SOUND_LRAW_WINDMILL_EXT 
SOUND_OMO_FLIP_TRACK_THUD 
SOUND_LRAW_TROMP_ROLL 
SOUND_ISK_DRAINING_SAND 
SOUND_ISK_FLIP_STAIRS 
SOUND_LARGE_LENS_FLARE 
SOUND_LRAW_ISK_LOWER_STAIRS 
SOUND_ISK_STAIR_DROP_THUD 
SOUND_ISK_STAIRS_EMERGE_RUMBLE 
SOUND_ISK_STAIRS_EMERGE_THUD 
SOUND_KKJ_ARENA_LENS_FLARE 
SOUND_LRAW_SBK_RUINS_WHIRLWIND 
SOUND_SBK_RUINS_FINISH_RISING 
SOUND_LRAW_SBK_RUINS_RISING 
SOUND_SBK_RUINS_STEPS_UNFOLD 
SOUND_SBK_RUINS_PEDESTAL_SINK 
SOUND_LRAW_SBK_RUINS_RISING_DISTANT 
SOUND_GOOMPA_ATTACKED 
SOUND_TWINK_DEPART 
SOUND_UNUSED_STAR_SPIRIT_APPEARS 
SOUND_MULTIPLE_STAR_SPIRITS_APPEAR 
SOUND_NOK_BRIDGE_XYLOPHONE_1 
SOUND_NOK_BRIDGE_XYLOPHONE_2 
SOUND_NOK_BRIDGE_XYLOPHONE_3 
SOUND_NOK_BRIDGE_XYLOPHONE_4 
SOUND_NOK_BRIDGE_XYLOPHONE_5 
SOUND_NOK_BRIDGE_XYLOPHONE_6 
SOUND_NOK_BRIDGE_XYLOPHONE_7 
SOUND_LRAW_WINDMILL_GEARS 
SOUND_NOK_BRIDGE_THUD_1 
SOUND_NOK_BRIDGE_THUD_2 
SOUND_NOK_BRIDGE_THUD_3 
SOUND_JR_TROOPA_SCAMPER 
SOUND_NOK_HOUSE_CONFLICT 
SOUND_PULSE_STONE 
SOUND_TRAIN_DEPARTURE 
SOUND_LRAW_TOYBOX_TRAIN_GEAR 
SOUND_OMO_TOY_TRAIN_WHISTLE_B 
SOUND_OMO_PLATFORM_ASCEND 
SOUND_OMO_PLATFORM_DESCEND 
SOUND_LRAW_AUDIENCE_MURMUR 
SOUND_AUDIENCE_CHEER 
SOUND_AUDIENCE_BOO 
SOUND_QUIZ_NEXT_QUESTION 
SOUND_QUIZ_BUZZER 
SOUND_LRAW_QUIZ_TICKING 
SOUND_QUIZMO_VANISH 
SOUND_LRAW_PUFF_PUFF_MACHINE 
SOUND_KKJ_USE_SNEAKY_PARASOL 
SOUND_KKJ_ROTATING_WALL 
SOUND_LRAW_DGB_COLLAPSE 
SOUND_DGB_COLLAPSE_1 
SOUND_DGB_COLLAPSE_2 
SOUND_DGB_COLLAPSE_4 
SOUND_DGB_COLLAPSE_3 
SOUND_LRAW_OBK_LOWER_CHAIN 
SOUND_OBK_CAGE_SLAM 
SOUND_OBK_CHANDELIER_SWING 
SOUND_LRAW_MOVE_STATUE 
SOUND_LRAW_MOVE_LARGE_STATUE 
SOUND_LRAW_OMO_ROTATING_WHEEL 
SOUND_OMO_TOYBOX_TRAIN_DROP 
SOUND_LRAW_STAR_ORB_RISING 
SOUND_STARSHIP_APPEARS 
SOUND_KPA_LIGHT_RAYS 
SOUND_KMR_TOWER_COLLAPSE_RUMBLE_LOOP 
SOUND_KMR_TOWER_COLLAPSE_THUD 
SOUND_KMR_TOWER_COLLAPSE_UNFOLD 
SOUND_DGB_SMALL_THUD 
SOUND_ROWF_OPEN_SHOP 
SOUND_ROWF_PULL_RUG_OUT 
SOUND_ROWF_CLOSE_SHOP 
SOUND_ROWF_PUSH_RUG_IN 
SOUND_LRAW_STAR_SANCTUARY_FAR 
SOUND_LRAW_STAR_SANCTUARY_NEAR 
SOUND_LRAW_STAR_SANCTUARY_INSIDE 
SOUND_INTRO_NEXT_PAGE 
SOUND_MERLAR_APPEARS 
SOUND_STAR_ORB_BURST 
SOUND_TUBBA_POUNDING 
SOUND_BOO_VANISH_A 
SOUND_BOO_VANISH_B 
SOUND_BOO_APPEAR_A 
SOUND_BOO_APPEAR_B 
SOUND_MENU_OPEN 
SOUND_MENU_CLOSE 
SOUND_MENU_CHANGE_SELECTION 
SOUND_MENU_CHANGE_TAB 
SOUND_MENU_NEXT 
SOUND_MENU_BACK 
SOUND_MSG_WAIT 
SOUND_MSG_SKIP 
SOUND_MSG_REWIND 
SOUND_MSG_UNREWIND 
SOUND_JINGLE_GOT_ITEM 
SOUND_JINGLE_GOT_KEY 
SOUND_JINGLE_GOT_BADGE 
SOUND_JINGLE_WON_BATTLE 
SOUND_FILE_MENU_IN 
SOUND_FILE_MENU_OUT 
SOUND_TRANSPORTER_IN 
SOUND_TRANSPORTER_OUT 
SOUND_SLIDE_WHISTLE_IN 
SOUND_SLIDE_WHISTLE_OUT 
SOUND_HEAVY_OBJECT_DROP 
SOUND_CHECK_LAUGHING_FLOWERS 
SOUNC_CHECK_MAILBOX 
SOUND_HIT_PLAYER_NORMAL 
SOUND_HIT_PLAYER_FIRE 
SOUND_HIT_PLAYER_ICE 
SOUND_FROZEN_SHATTER 
SOUND_TOUCH_LAVA 
SOUND_HIT_NORMAL 
SOUND_HIT_FIRE 
SOUND_HIT_ICE 
SOUND_PLANTS_BELL 
SOUND_PLANTS_CYMBAL_CRASH 
SOUND_PLANTS_TRUMPET 
SOUND_PLANTS_LIGHT_UP 
SOUND_FIREPLACE_BURST 
SOUND_OBK_CHECK_CABINET 
SOUND_OBK_CABINET_CRASH 
SOUND_FLIP_PAGE 
SOUND_KKJ_REVEAL_BUTTON 
SOUND_KKJ_PRESS_BUTTON 
SOUND_KKJ_DROP_INTO_ASHES 
SOUND_KKJ_EXTINGUISH_FIRE 
SOUND_SNEAKY_PARASOL_COPY 
SOUND_SNEAKY_PARASOL_TRANSFORM 
SOUND_START_OVEN_TIMER 
SOUND_KOOPER_STEP 
SOUND_HIT_SPIKE 
SOUND_HAMMER_WINDUP 
SOUND_IMMUNE 
SOUND_HIT_BONES 
SOUND_HIT_SILENT 
SOUND_ACTOR_HURT 
SOUND_HIT_RATTLE 
SOUND_HEART_BLOCK 
SOUND_UNUSED_HEAL_BLOCK 
SOUND_ASCENDING_CHIMES 
SOUND_DESCENDING_CHIMES 
SOUND_STAR_CARD_APPEARS 
SOUND_RESCUE_STAR_SPIRIT 
SOUND_RECEIVE_STAR_POWER 
SOUND_MONSTAR_BREAKS_APART 
SOUND_STAR_KID_FLYING 
SOUND_STEP_NORMAL1 
SOUND_STEP_NORMAL2 
SOUND_STEP_CRUNCHY1 
SOUND_STEP_CRUNCHY2 
SOUND_SPIN_JUMP 
SOUND_TORNADO_JUMP 
SOUND_LAND_SOFTLY 
SOUND_LAND_SPIN_JUMP 
SOUND_LAND_TORANDO_JUMP 
SOUND_HIT_BLOCK 
SOUND_SMASH_HAMER_BLOCK_1 
SOUND_SMASH_HAMER_BLOCK_2 
SOUND_SMASH_HAMER_BLOCK_3 
SOUND_ACTIVATE_SWITCH 
SOUND_SEARCH_BUSH 
SOUND_PLAYER_CHARGE 
SOUND_BLOCK_SHATTER 
SOUND_SMALL_BOING 
SOUND_ACTOR_JUMPED_1 
SOUND_ACTOR_JUMPED_2 
SOUND_ACTOR_JUMPED_3 
SOUND_PLAYER_RUN_IN_PLACE 
SOUND_PLAYER_RUN_AWAY 
SOUND_LONG_PLAYER_JUMP 
SOUND_PLAYER_LONG_FALL 
SOUND_TRIP 
SOUND_ENTER_PIPE 
SOUND_LRAW_NOTHING_26 
SOUND_SMACK_TREE 
SOUND_SHAKE_TREE_LEAVES 
SOUND_SLIDE 
SOUND_LRAW_ZIPLINE_RIDE 
SOUND_DUST_OFF 
SOUND_RUN_AWAY_BUILDUP 
SOUND_RUN_AWAY 
SOUND_PAPER_GLIDE_1 
SOUND_PAPER_GLIDE_2 
SOUND_LUIGI_STEP_A 
SOUND_LUIGI_STEP_B 
SOUND_ISPY 
SOUND_STARSHIP_ENGINE_LOOP 
SOUND_STARSHIP_TAKEOFF_LONG 
SOUND_STARSHIP_TAKEOFF_SHORT 
SOUND_STARSHIP_ARRIVE 
SOUND_STARSHIP_NEAR_FLYBY 
SOUND_STARSHIP_ASCEND 
SOUND_STARSHIP_FLY_AWAY 
SOUND_STARSHIP_FLY_TOWARD 
SOUND_SPRINKLE_MAGIC 
SOUND_LRAW_ZIPLINE_RETURN 
SOUND_JAN_BASKET_ELEVATOR 
SOUND_FLO_STAIRS_LOWERING 
SOUND_GET_STAR_POWER_WAVE 
SOUND_LRAW_JAN_CONSTRUCTION 
SOUND_JAN_RAPHAEL_POUND 
SOUND_JAN_ROOT_WOBBLE_1 
SOUND_JAN_ROOT_WOBBLE_2 
SOUND_JAN_ROOT_WOBBLE_3 
SOUND_FLO_PUFF_PUFF_SMOKE_BURST 
SOUND_JAN_BOULDER_TREMBLE 
SOUND_FLO_BLOW_BUBBLE 
SOUND_LRAW_BUBBLE_DRIFT 
SOUND_LRAW_FLO_FILL_WATER_POOL 
SOUND_LRAW_FLO_WATER_FLOW_1 
SOUND_LRAW_FLO_WATER_FLOW_2 
SOUND_LRAW_FLO_RELEASE_FOUNTAIN 
SOUND_FLO_BEANSTALK_START_GROWING 
SOUND_FLO_RIDE_BEANSTALK_UP_LOOP 
SOUND_FLO_RIDE_BEANSTALK_DOWN_LOOP 
SOUND_FLO_MAGIKOOPA_FLY_AWAY 
SOUND_FLO_LAKITU_FLY_AWAY 
SOUND_FLO_PUFF_PUFF_EXPLODE 
SOUND_OMO_BOX_GLOW_1 
SOUND_OMO_BOX_GLOW_2 
SOUND_OMO_BOX_GLOW_3 
SOUND_OMO_BOX_GLOW_4 
SOUND_OMO_BOX_CHIME_1 
SOUND_OMO_BOX_CHIME_2 
SOUND_OMO_BOX_CHIME_3 
SOUND_OMO_BOX_CHIME_4 
SOUND_OMO_BOX_DONE 
SOUND_OMO_TOYBOX_LID 
SOUND_OMO_SECRET_DOOR_OPEN 
SOUND_OMO_SECRET_DOOR_CLOSE 
SOUND_FLYING_PYROCLAST_1 
SOUND_FLYING_PYROCLAST_2 
SOUND_JAN_CHEST_IMPACT 
SOUND_LRAW_NOK_WATER 
SOUND_LRAW_TRD_WATER_EXT 
SOUND_LRAW_SBK_OASIS_WATER 
SOUND_BASIC_DOOR_OPEN 
SOUND_BASIC_DOOR_CLOSE 
SOUND_METAL_DOOR_OPEN 
SOUND_METAL_DOOR_CLOSE 
SOUND_LARGE_DOOR_OPEN 
SOUND_LARGE_DOOR_CLOSE 
SOUND_CREAKY_DOOR_OPEN 
SOUND_CREAKY_DOOR_CLOSE 
SOUND_METAL_GATE_OPEN 
SOUND_METAL_GATE_CLOSE 
SOUND_WINDOW_OPEN_A 
SOUND_WINDOW_CLOSE_A 
SOUND_WINDOW_OPEN_B 
SOUND_WINDOW_CLOSE_B 
SOUND_WOODEN_DOOR_OPEN 
SOUND_WOODEN_DOOR_CLOSE 
SOUND_SARCOPHAGUS_OPEN 
SOUND_GOOMBA_GATE_OPEN 
SOUND_OPEN_CHEST 
SOUND_FOREST_GATE_OPEN 
SOUND_FOREST_GATE_CLOSE 
SOUND_CREAKY_ROCKING 
SOUND_KKJ_WINDOW_TAP 
SOUND_OMO_DOOR_FLIP 
SOUND_PUSH_BLOCK_FALL 
SOUND_FLO_LOG_OPEN 
SOUND_FLO_LOG_CLOSE 
SOUND_SAM_RAISE_BARRIER 
SOUND_SAM_LOWER_BARRIER 
SOUND_AIRSHIP_DOCK_DOOR_OPEN 
SOUND_AIRSHIP_DOCK_DOOR_CLOSE 
SOUND_KMR_TOWER_RUMBLE 
SOUND_DISTANT_THUD 
SOUND_TROMP_DROP 
SOUND_TROMP_CRASH 
SOUND_PUFF_PUFF_SMASH 
SOUND_PUFF_PUFF_PART_BREAKS 
SOUND_PUFF_PUFF_PANEL_BREAKS 
SOUND_BOING 
SOUND_SAM_DROP_STAIR 
SOUND_SAM_BARRIER_THUD 
SOUND_SAM_PLACE_STAR_STONE 
SOUND_SAM_ICE_STEP_THUD 
SOUND_PRA_ROTATE_ALBINO_DINO 
SOUND_PRA_UNFOLD_STEP 
SOUND_KPA_DROP_WALL 
SOUND_YOSHI_KID_CRY 
SOUND_OMO_TRAIN_TRACK_LEVER 
SOUND_OMO_FLIP_TRAIN_TRACK 
SOUND_OMO_COLORED_PANEL_DROP 
SOUND_OMO_BARRICADE_DROP 
SOUND_OMO_LANTERN_BREAK 
SOUND_OMO_TRAIN_SWITCH_RATTLE 
SOUND_OMO_TRAIN_SWITCH_SELECT 
SOUND_TRAIN_CHUG_A 
SOUND_TRAIN_CHUG_B 
SOUND_TRAIN_RELEASE_STEAM 
SOUND_OMO_TOY_TRAIN_CLICK 
SOUND_OMO_TOY_TRAIN_WHISTLE_A 
SOUND_MERLEE_TWIRL 
SOUND_MERLEE_GATHER_ENERGY 
SOUND_MERLEE_SHOW_CARD 
SOUND_MERLEE_GATHER_CARDS 
SOUND_MERLEE_RELEASE_PLAYER 
SOUND_MERLEE_COMPLETE_SPELL 
SOUND_LRAW_CRYSTAL_BALL_GLOW 
SOUND_CRYSTAL_BALL_WAVE 
SOUND_MERLON_GATHER 
SOUND_MERLON_STRIKE 
SOUND_LOWER_PITCH_MAGIC 
SOUND_RAVEN_FALL_A 
SOUND_RAVEN_FALL_B 
SOUND_RAVEN_FALL_C 
SOUND_COIN_PICKUP 
SOUND_COIN_BOUNCE 
SOUND_HEART_PICKUP 
SOUND_HEART_BOUNCE 
SOUND_STAR_POINT_PICKUP 
SOUND_FLOWER_PICKUP 
SOUND_FLOWER_BOUNCE 
SOUND_STAR_PIECE_BOUNCE 
SOUND_ITEM_BOUNCE 
SOUND_BADGE_BOUNCE 
SOUND_APPROVE 
SOUND_MENU_ERROR 
SOUND_LRAW_KPA_CHAIN_DRIVE 
SOUND_KPA_DUMP_LAVA 
SOUND_KPA_BOWSER_POWER_UP 
SOUND_KPA_BOWSER_POWER_DOWN 
SOUND_KPA_QUIZ_DOORS_OPEN 
SOUND_KPA_QUIZ_DOORS_CLOSE 
SOUND_KPA_RAISE_STONE_PLATFORM 
SOUND_KPA_LOWER_STONE_PLATFORM 
SOUND_KPA_PULL_CHAIN 
SOUND_LRAW_KPA_FILL_WATER 
SOUND_LRAW_KPA_DRAIN_WATER 
SOUND_LRAW_KPA_ARENA_TURN_ON 
SOUND_LRAW_KPA_ARENA_ACTIVE 
SOUND_KPA_EXPLOSION_A 
SOUND_KPA_EXPLOSION_B 
SOUND_KPA_EXPLOSION_CLUSTER 
SOUND_DAMAGE_STARS 
SOUND_COLLECT_1UP 
SOUND_TIMING_BAR_TICK 
SOUND_TIMING_BAR_GO 
SOUND_JUMP_COMBO_1 
SOUND_JUMP_COMBO_2 
SOUND_JUMP_COMBO_3 
SOUND_JUMP_COMBO_4 
SOUND_JUMP_COMBO_5 
SOUND_JUMP_COMBO_6 
SOUND_JUMP_COMBO_7 
SOUND_JUMP_COMBO_8 
SOUND_LRAW_BOWSER_PROPELLER 
SOUND_BEGIN_WISH 
SOUND_REFRESH 
SOUND_CHILL_OUT 
SOUND_SMOOCH 
SOUND_TIME_OUT 
SOUND_UP_AND_AWAY_CAST 
SOUND_LRAW_USE_STAR_BEAM 
SOUND_LRAW_USE_PEACH_BEAM 
SOUND_STAR_BEAM_FIRE 
SOUND_MERLEE_APPEAR 
SOUND_SHOOTING_STAR_FALL_A 
SOUND_SHOOTING_STAR_FALL_B 
SOUND_STAR_BOUNCE_A 
SOUND_STAR_BOUNCE_B 
SOUND_ISK_PLACE_IN_SOCKET 
SOUND_EMOTE_IDEA 
SOUND_EMOTE_QUESTION 
SOUND_ISK_DOOR_OPEN 
SOUND_ISK_DOOR_CLOSE 
SOUND_ISK_DOOR_SLAM 
SOUND_USE_KEY 
SOUND_LOCK_DROP 
SOUND_LARGE_GATE_OPEN 
SOUND_LARGE_GATE_CLOSE 
SOUND_METAL_CRASH 
SOUND_LRAW_TIK_WATER 
SOUND_LRAW_WATER_FLOWING_1 
SOUND_LRAW_WATER_FLOWING_2 
SOUND_LRAW_WATER_FLOWING_3 
SOUND_LRAW_WATER_FLOWING_4 
SOUND_GOOMBARIO_HEADBONK 
SOUND_TATTLE_WINDOW_OPEN 
SOUND_KOOPER_SHELL_KICK 
SOUND_KOOPER_SHELL_SWIRL 
SOUND_KOOPER_PICKUP 
SOUND_LRAW_BOMBETTE_FUSE 
SOUND_LAKILESTER_HURRICANE_WIND 
SOUND_WATT_CHARGE 
SOUND_WATT_POWER_SHOCK 
SOUND_WATT_TURBO_CHARGE 
SOUND_WATT_MEGA_DISCHARGE 
SOUND_WATT_WHOOSH_SHOCK 
SOUND_ROARING_FIRE 
SOUND_FIRE_SHELL_LAUNCH 
SOUND_DIZZY_SHELL_LAUNCH 
SOUND_BOW_SPOOK 
SOUND_BOOTLER_SPOOK 
SOUND_BOOTLER_HIDE 
SOUND_SUSHIE_DIVE 
SOUND_FLIGHT 
SOUND_SUSHIE_SQUIRT 
SOUND_SUSHIE_FOUNTAIN 
SOUND_DESTROY_WATER_BLOCK 
SOUND_SUSHIE_STEP 
SOUND_TIDAL_WAVE_LEAP_A 
SOUND_TIDAL_WAVE_LEAP_B 
SOUND_TIDAL_WAVE_WATER 
SOUND_SUSHIE_FLOP 
SOUND_PLANT_FLOWERS 
SOUND_FLOWER_GATE 
SOUND_WOODEN_DOOR_SPINNING 
SOUND_WOODEN_DOOR_WAVES 
SOUND_RAVEN_LEAP_A 
SOUND_RAVEN_LEAP_B 
SOUND_LRAW_BOBOMB_FUSE 
SOUND_TWINK_FLY_B 
SOUND_PARAGOOMBA_DIVE 
SOUND_HURT_PLANT_BITE 
SOUND_SPIKE_SUMMON_SPINY 
SOUND_SPIKE_THROW_SPINY 
SOUND_SPINY_SPIN_UP 
SOUND_BULLET_BILL_FIRE 
SOUND_BULLET_BILL_MOTION 
SOUND_DUPLIGHOST_STEP 
SOUND_DUPLIGHOST_LEAP 
SOUND_DUPLIGHOST_POWER_DOWN 
SOUND_SMOKE_BURST 
SOUND_POKEY_THROW 
SOUND_EMBER_JUMP 
SOUND_EMBER_SPIT 
SOUND_DRY_BONES_THROW 
SOUND_DRY_BONES_COLLAPSE 
SOUND_DRY_BONES_ARISE 
SOUND_DRY_BONES_RATTLE 
SOUND_DAYZEE_JUMP 
SOUND_DAYZEE_STEP 
SOUND_DAYZEE_SONG 
SOUND_POWER_UP 
SOUND_HYPER_CLEFT_LAND 
SOUND_HYPER_CLEFT_CHARGE 
SOUND_MAGIKOOPA_VANISH 
SOUND_MAGIKOOPA_WAND_STRIKE 
SOUND_MAGIKOOPA_POWER_UP 
SOUND_SUMMON_CRYSTAL_BITS 
SOUND_SUMMON_CRYSTAL_CLONES 
SOUND_CRYSTAL_KING_ICE_BOLT 
SOUND_SKY_GUY_BALLOON_POP 
SOUND_GROOVE_GUY_TWIRL 
SOUND_GROOVE_GUY_LEAP 
SOUND_GROOVE_GUY_SPIN_DOWN 
SOUND_CALL_FOR_BACKUP 
SOUND_GROOVE_GUY_SUMMON 
SOUND_SLINGSHOT_DRAW 
SOUND_SLINGSHOT_FIRE 
SOUND_HAMMER_BROS_THROW 
SOUND_MONSTAR_CAST_SPELL 
SOUND_LANTERN_GHOST_LIGHT 
SOUND_POKEY_STEP 
SOUND_POKEY_SMASH 
SOUND_POKEY_REACH_DOWN 
SOUND_ACTOR_HOP 
SOUND_MAGIKOOPA_ELECTRIFY 
SOUND_SNAP_AWAKE_A 
SOUND_SNAP_AWAKE_B 
SOUND_BUBBLE_BURST 
SOUND_AI_ALERT_A 
SOUND_AI_ALERT_B 
SOUND_TWEESTER_LAUNCH 
SOUND_SENTINEL_PICKUP 
SOUND_GATHER_SMALL 
SOUND_TOSS 
SOUND_SPEAR_GUY_DANCE_1 
SOUND_SPEAR_GUY_DANCE_2 
SOUND_SPEAR_GUY_RIP_SKIRT 
SOUND_ALBINO_DINO_STEP_B 
SOUND_CLOSE_SHELL 
SOUND_JR_TROOPA_NEW_POWER 
SOUND_FALL_QUICK 
SOUND_FALL_LONG 
SOUND_LARGE_FALL_QUICK 
SOUND_LARGE_FALL_LONG 
SOUND_LONG_FLUTTER_FALL_A 
SOUND_LONG_FLUTTER_FALL_B 
SOUND_SPEAR_STAB 
SOUND_SPEAR_THROW 
SOUND_ALBINO_DINO_STEP_A 
SOUND_SHY_GUY_SCREAMS1 
SOUND_SHY_GUY_SCREAMS2 
SOUND_SHY_GUY_SCREAMS3 
SOUND_TOY_TANK_MOVE1 
SOUND_TOY_TANK_MOVE2 
SOUND_AIM_SHELL_SHOT 
SOUND_AIM_SPINY_FLIP 
SOUND_TUBBA_GULP 
SOUND_FIRE_BAR_0_B 
SOUND_FIRE_BAR_1_B 
SOUND_FIRE_BAR_2_B 
SOUND_FIRE_BAR_3_B 
SOUND_FIRE_BAR_4_B 
SOUND_FIRE_BAR_5_B 
SOUND_FIRE_BAR_6_B 
SOUND_FIRE_BAR_7_B 
SOUND_FIRE_BAR_8_B 
SOUND_FIRE_BAR_9_B 
SOUND_BURROW_SURFACE 
SOUND_BURROW_DIG 
SOUND_MOLE_POP 
SOUND_MALLET_SWING 
SOUND_BLASTER_FIRE 
SOUND_CREEPY_LAUGH 
SOUND_SKID 
SOUND_NPC_JUMP 
SOUND_LOWER_NPC_JUMP 
SOUND_LRAW_SENTINEL_ALARM 
SOUND_SNORE_INHALE_A 
SOUND_SNORE_INHALE_B 
SOUND_FUZZY_HOP_A 
SOUND_FUZZY_HOP_B 
SOUND_FUZZY_HOP_C 
SOUND_SNORE_EXHALE_A 
SOUND_SNORE_EXHALE_B 
SOUND_FIRE_BAR_0_A 
SOUND_FIRE_BAR_1_A 
SOUND_FIRE_BAR_2_A 
SOUND_FIRE_BAR_3_A 
SOUND_FIRE_BAR_4_A 
SOUND_FIRE_BAR_5_A 
SOUND_FIRE_BAR_6_A 
SOUND_FIRE_BAR_7_A 
SOUND_FIRE_BAR_8_A 
SOUND_FIRE_BAR_9_A 
SOUND_FIRE_BAR_DEAD 
SOUND_LRAW_CHARGE_METER 
SOUND_POKEY_SWAY 
SOUND_POKEY_WALK 
SOUND_POKEY_LEAN_FORWARD 
SOUND_POKEY_LEAN_BACK 
SOUND_POKEY_EMERGE_FROM_GROUND 
SOUND_LRAW_CHEERING 
SOUND_SHORT_CLAP 
SOUND_MULTI_CLAP 
SOUND_TOY_TANK_EXPLODE 
SOUND_SLOT_REELS 
SOUND_ACTOR_FLIGHT 
SOUND_KOOPA_BROS_SPINUP 
SOUND_KOOPA_BROS_TOWER_SPIN_1 
SOUND_KOOPA_BROS_TOWER_SPIN_2 
SOUND_KOOPA_BROS_TOWER_SPIN_3 
SOUND_BZZAP_BUZZ 
SOUND_MINI_BZZAP_BUZZ 
SOUND_EMBER_FLY 
SOUND_HUFF_N_PUFF_FIRE_LIGHTNING 
SOUND_CHARGE_LIGHTNING 
SOUND_HEAVY_WIND_LOOP 
SOUND_HEAVY_NPC_SWIPE 
SOUND_BABY_BLOOPER_MOVE 
SOUND_PUT_ON_CAP 
SOUND_BECOME_STONE 
SOUND_WINTERY_JINGLE 
SOUND_SHEEP_STAMPEDE 
SOUND_THUNDER_BOLT 
SOUND_LIGHTNING_STRIKE 
SOUND_FRIGHT_JAR 
SOUND_MYSTERY_REEL 
SOUND_HUSTLE_WHISTLE 
SOUND_SMALL_GLASS_BREAK 
SOUND_CRYSTAL_KING_DISAPPEAR 
SOUND_LRAW_SHY_GUY_CROWD_1 
SOUND_LRAW_SHY_GUY_CROWD_2 
SOUND_MONSTAR_STAR_STORM 
SOUND_TOY_TANK_FALL_APART 
SOUND_KENT_C_SHELL_TOSS_LOOP 
SOUND_PLAYER_SPINNING 
SOUND_LIFE_SHROOM_CHIME 
SOUND_REVIVAL_MAGIC 
SOUND_PLAYER_REVIVE 
SOUND_REPEL_GEL_APPLY 
SOUND_REPEL_GEL_VANISH 
SOUND_PLANT_FIRE_FLOWER 
SOUND_RECOVERY_SHMMER 
SOUND_VOLT_SHROOM_APPLY 
SOUND_HIT_PLAYER_SHOCK 
SOUND_HIT_SHOCK 
SOUND_KOOPA_LAUNCH_SHELL 
SOUND_LANTERN_GHOST_STEP 
SOUND_TOY_TANK_STEP 
SOUND_SHY_GUY_FLY 
SOUND_GOURMET_GUY_SHOCK_1 
SOUND_GOURMET_GUY_SHOCK_2 
SOUND_GOURMET_GUY_SHOCK_3 
SOUND_GOURMET_GUY_RUN 
SOUND_GOURMET_GUY_LAUNCH 
SOUND_BIG_DRUM_A 
SOUND_BIG_DRUM_B 
SOUND_LRAW_OMO_SLOT_MACHINE 
SOUND_SAM_POND_CRACK_1 
SOUND_SAM_POND_CRACK_2 
SOUND_SAM_POND_SHATTER 
SOUND_SAM_SNOWMAN_JUMP 
SOUND_SAM_SNOWMEN_RAISE_WALL 
SOUND_SAM_SNOWMEN_OPEN_PASSAGE 
SOUND_TOSS_PLAYER 
SOUND_LRAW_SPINNING_FLOWER 
SOUND_MUNCHLESIA_CHEW 
SOUND_MUNCHLESIA_SPIT 
SOUND_OVEN_TIMER_TICKING 
SOUND_GENERAL_WHISTLE 
SOUND_ICE_SHATTER 
SOUND_PENGUIN_WHISTLE 
SOUND_DRAG_PLAYER 
SOUND_SAM07_RAISE_FLOOR 
SOUND_SAM07_LOWER_FLOOR 
SOUND_SAM08_RAISE_FLOOR 
SOUND_SAM_STAIRS_ACTIVATE 
SOUND_SAM_STAIRS_LOUD_THUD 
SOUND_LRAW_SAM_STAIRS_RISE 
SOUND_SAM_STAIRS_FINAL_THUD 
SOUND_MIM_MUSHROOM_GLOW 
SOUND_UNUSED_TAPPING_LOOP 
SOUND_SHY_GUY_FLEE_LOOP 
SOUND_LANTERN_GHOST_REVEAL_MORE_1 
SOUND_LANTERN_GHOST_REVEAL_MORE_2 
SOUND_LANTERN_GHOST_REVEAL_MORE_3 
SOUND_LANTERN_GHOST_REVEAL_MORE_4 
SOUND_LANTERN_GHOST_DARKEN_1 
SOUND_LANTERN_GHOST_DARKEN_2 
SOUND_LANTERN_GHOST_DARKEN_3 
SOUND_LANTERN_GHOST_DARKEN_4 
SOUND_PIRANHA_BREATH 
SOUND_GOOMBA_BROS_STEP 
SOUND_LRAW_FIGHTING 
SOUND_TANK_BULB_SHATTER 
SOUND_CRYSTAL_KING_INHALE 
SOUND_HUFF_N_PUFF_INHALE 
SOUND_PIRANHA_SPIN 
SOUND_PIRANHA_CHOMP 
SOUND_HUFF_N_PUFF_REAR_UP 
SOUND_ACTOR_STEP_B 
SOUND_FAKE_BOWSER_BLAST 
SOUND_SHY_GUY_STEP_A 
SOUND_SHY_GUY_STEP_B 
SOUND_MASTER_LEAP 
SOUND_BUBBLE_DOWN 
SOUND_LAVA_PIRANHA_RECOVER 
SOUND_LRAW_RUMBLE 
SOUND_BOWSER_FIRE_BREATH_LOOP 
SOUND_FAKE_BOWSER_LONG_WALK 
SOUND_HUFF_N_PUFF_EMERGE 
SOUND_LAVA_PIRANHA_INHALE 
SOUND_LAVA_PIRANHA_SHRIVEL 
SOUND_LAVA_PIRANHA_SPIT_FIRE 
SOUND_LAVA_PIRANHA_FIRE_BREATH 
SOUND_LAVA_PIRANHA_EMERGE 
SOUND_LAVA_PIRANHA_DEFEAT 
SOUND_LAVA_BUD_WITHER 
SOUND_LAVA_PIRANHA_WITHER 
SOUND_LAVA_BUD_SPIT_PETIT 
SOUND_PETIT_PIRANHA_ASCEND 
SOUND_PETIT_PIRANHA_DIVE 
SOUND_LAVA_PIRANHA_WRITHE 
SOUND_LAVA_PIRANHA_COLLAPSE 
SOUND_PIRANHA_STEP 
SOUND_LANTERN_GHOST_INHALE 
SOUND_LANTERN_GHOST_BLOW 
SOUND_HUFF_N_PUFF_FLY 
SOUND_ELECTRIC_BUZZ 
SOUND_HUFF_N_PUFF_LIGHTNING_BLAST 
SOUND_OPEN_SHELL 
SOUND_RUFF_PUFF_FLY_A 
SOUND_RUFF_PUFF_FLY_B 
SOUND_LIGHT_THROW 
SOUND_SQUEEZE 
SOUND_BLOOPER_MOVE 
SOUND_BLOOPER_FALL 
SOUND_BLOOPER_SQUIRT 
SOUND_LEECH 
SOUND_AI_FOUND_PLAYER_JUMP 
SOUND_ACTOR_JUMP 
SOUND_ACTOR_TRIP 
SOUND_ACTOR_TWITCH 
SOUND_ACTOR_DEATH 
SOUND_BIG_POWER_UP 
SOUND_LARGE_ACTOR_JUMP 
SOUND_MOLE_THROW 
SOUND_KOOPA_BROS_LAND 
SOUND_FAKE_BOWSER_STEP 
SOUND_SMALL_CROWD_WALK 
SOUND_LARGE_CROWD_WALK 
SOUND_MASTER_SMACK 
SOUND_MASTER_PUNCH 
SOUND_BOWSER_CHARGE_LIGHTNING 
SOUND_DANGER 
SOUND_PERIL 
SOUND_DING 
SOUND_LULLABY 
SOUND_BUBBLES_RISING 
SOUND_DRIP 
STONE_STONE_CHOMP_STEP 
SOUND_THROW 
SOUND_PLAYER_COLLAPSE 
SOUND_LUCKY 
SOUND_GOOMBARIO_GATHERING 
SOUND_PARAKARRY_PREDIVE 
SOUND_PARAKARRY_DIVE 
SOUND_PARAKARRY_SHELL_SHOT 
SOUND_PARAKARRY_FLAP 
SOUND_PARAKARRY_AIR_RAID_1 
SOUND_PARAKARRY_AIR_RAID_2 
SOUND_KOOPER_SHELL_SPINUP 
SOUND_GOOMBARIO_JUMP 
SOUND_BOW_VANISH 
SOUND_BOW_APPEAR 
SOUND_EGG_MISSILE_BLAST 
SOUND_WATT_REPEL_DARKNESS 
SOUND_WATT_RESUME_DARKNESS 
SOUND_SUSHIE_EMBARK 
SOUND_SUSHIE_RIDE_IDLE 
SOUND_SUSHIE_RIDE_MOVING 
SOUND_BOMBETTE_BLAST_LV1 
SOUND_BOMBETTE_BLAST_LV2 
SOUND_BOMBETTE_BLAST_LV3 
SOUND_BOW_SMACK 
SOUND_BOW_FAN_SMACK 
SOUND_LAKILESTER_THROW_SPINY_A 
SOUND_LAKILESTER_THROW_SPINY_B 
SOUND_LAKILESTER_MAKE_CLOUD_NINE 
SOUND_LAKILESTER_HURRICANE_INHALE 
SOUND_LAKILESTER_HURRICANE_EXHALE 
SOUND_BOMBETTE_BODY_SLAM 
SOUND_SHELL_SPIN 
SOUND_FAN_SMACK_HIT 
SOUND_FAN_SMACK_END 
SOUND_WATT_MEGA_CHARGE_WAVE 
SOUND_DIZZY_SHELL 
SOUND_SHUFFLE_CARD_A 
SOUND_SHUFFLE_CARD_B 
SOUND_FIRE_FLOWER_A 
SOUND_FIRE_FLOWER_B 
SOUND_SNOWMAN_DOLL_JUMP 
SOUND_NOISE_RUSH 
SOUND_POW_BLOCK 
SOUND_INFLICT_SLEEP 
SOUND_INFLICT_STATUS 
SOUND_DIZZY_DIAL 
SOUND_SUSHIE_BELLY_FLOP 
SOUND_CREATE_WATER_BLOCK 
SOUND_WHALE_OPEN_MOUTH 
SOUND_WHALE_CLOSE_MOUTH 
SOUND_TUBBA_SNORE_INHALE 
SOUND_TUBBA_SNORE_EXHALE 
SOUND_KPA_BRIDGE_COLLAPSE_A 
SOUND_KPA_BRIDGE_COLLAPSE_B 
SOUND_KPA_ARENA_EXPLODING 
SOUND_OBK_STAIRS_DROP 
SOUND_SHY_GUY_OUCH 
SOUND_SHY_GUY_RUN_AWAY 
SOUND_KPA_FLIP_BRIDGE_PANEL 
SOUND_STAR_SPIRIT_APPEAR_A 
SOUND_STAR_SPIRIT_APPEAR_B 
SOUND_STAR_SPIRIT_CAST_A 
SOUND_STAR_SPIRIT_CAST_B 
SOUND_STAR_SPIRIT_DEPART_1 
SOUND_STAR_SPIRIT_DEPART_2 
SOUND_STAR_SPIRIT_DEPART_3 
SOUND_DARK_TOAD_DISPEL 
SOUND_OPEN_MAGIC_CHEST 
SOUND_CLOSE_MAGIC_CHEST 
SOUND_QUICK_HINGE 
SOUND_FLO_MOVE_PILLAR 
SOUND_WISH_ASCENDING 
SOUND_UP_AND_AWAY_SEND_AWAY 
SOUND_STAR_POWER_RECOVERY 
SOUND_START_RECOVERY 
SOUND_RECOVER 
SOUND_FLOWERS_LIGHT_GIGGLE 
SOUND_FLOWERS_SAD_GIGGLE 
SOUND_FLOWERS_LAUGH 
SOUND_FLOWERS_WITHER 
SOUND_FLOWERS_GROW 
SOUND_ROCK_LAUGHTER 
SOUND_TREE_LAUGHTER 
SOUND_IMPISH_LAUGH 
SOUND_CHAIN_CHOMP_BITE 
SOUND_CHAIN_CHOMP_THUD 
SOUND_CHAIN_RATTLE 
SOUND_SHY_STACK_SQUISH 
SOUND_STILT_GUY_UNFOLD 
SOUND_STILT_GUY_STEP 
SOUND_STILTS_FALL 
SOUND_TANK_BULB_FIRE 
SOUND_TOY_TANK_OPEN_HATCH 
SOUND_TOY_TANK_CLOSE_HATCH 
SOUND_WOODEN_BLOCK 
SOUND_RECOVER_HEART 
SOUND_FUZZY_RUMBLE 
SOUND_FUZZY_SHAKE 
SOUND_FUZZY_DIVIDE 
SOUND_UP_AND_AWAY_CAPTURE 
SOUND_YOSHI 
SOUND_HIT_WHACKA 
SOUND_MAGIC_ASCENDING 
SOUND_MAGIC_DESCENDING 
SOUND_BOMB_BLAST 
SOUND_BULLET_BILL_EXPLODE_A 
SOUND_BULLET_BILL_EXPLODE_B 
SOUND_KAMMY_SUMMON_MAGIC 
SOUND_KAMMY_SUMMON_BLOCK 
SOUND_KAMMY_RAISE_OBJECT 
SOUND_KAMMY_LOWER_OBJECT 
SOUND_TWINK_ATTACK 
SOUND_TWINK_FLY_A 
SOUND_QUICK_PLAYER_JUMP 
SOUND_JUMP_8BIT_MARIO 
SOUND_STAR_BOX_LAUNCHER 
SOUND_SPRING 
SOUND_ZIPLINE_FINISH 
SOUND_PUSH_BLOCK 
SOUND_PULL_VINE 
SOUND_FLOOR_SWITCH_DEPRESS 
SOUND_FLOOR_SWITCH_ACTIVATE 
SOUND_NO_DAMGE 
SOUND_USE_ITEM 
SOUND_GROW 
SOUND_CHARGE_UP 
SOUND_OPEN_TRAPDOOR 
SOUND_BREAK_FLOOR 
SOUND_SPIKES_EXTEND 
SOUND_JUMP_SCARE 
SOUND_EAT_OR_DRINK 
SOUND_SPIT_OUT 
SOUND_GLASS_SHATTER 
SOUND_VANISH_IN_SMOKE 
SOUND_HEART_PLANT 
SOUND_HURT_PLANT_SHRIEK 
SOUND_MUNCHLESIA_SUCTION 
SOUND_JAN_LOG_LAND 
SOUND_JAN_LOG_SPLIT 
SOUND_SEPARATE_BUSHES 
SOUND_LARGE_NPC_IMPACT 
SOUND_STARSHIP_BOOST 
SOUND_IWA_SLIDE_GATE 
SOUND_CREAKY_WINDOW_OPEN 
SOUND_CREAKY_WINDOW_CLOSE 
SOUND_TRAIN_DOOR_OPEN 
SOUND_TRAIN_DOOR_CLOSE 
SOUND_TURN_MECHANISM 
SOUND_CAPSULE_OPEN 
SOUND_FLIP_PANEL 
SOUND_CLOSE_PANEL 
SOUND_WATER_SPLASH 
SOUND_BREAK_CRATE 
SOUND_HOLLOW_RISING 
SOUND_HOLLOW_FALLING 
SOUND_PIRANHA_SPIN_1 
SOUND_PIRANHA_SPIN_2 
SOUND_PIRANHA_TENSE 
SOUND_HEAVY_NPC_STEP_B 
SOUND_HUFF_N_PUFF_JIGGLE 
SOUND_HUFF_N_PUFF_WOBBLE 
SOUND_GHOST_TRANSFORM 
SOUND_JR_TROOPA_TRANSFORM 
SOUND_ACTOR_STEP_A 
SOUND_MASTER_FLUTTER 
SOUND_MASTER_KICK 
SOUND_MASTER_STANCE_CHANGE 
SOUND_MASTER_FLIP 
SOUND_LAVA_BUD_RECOVER 
SOUND_SMALL_NPC_STEP 
SOUND_BANDIT_STEAL 
SOUND_DISAPPOINTED 
SOUND_CLUBBA_STEP 
SOUND_CLUBBA_SWING 
SOUND_MBUSH_STEP 
SOUND_TUBBA_HEART_JUMP 
SOUND_MBUSH_LEAP 
SOUND_BZZAP_STING 
SOUND_MINI_BZZAP_STING 
SOUND_BZZAP_CALL_SWARM 
SOUND_BONY_BEETLE_STEP 
SOUND_BONY_BEETLE_EXTEND_SPIKES 
SOUND_BONY_BEETLE_RETRACT_SPIKES 
SOUND_CLEFT_STEP 
SOUND_CLEFT_TACKLE 
SOUND_LAKITU_THROW_SPINY 
SOUND_SHELL_TOSS 
SOUND_SPELL_CAST1 
SOUND_SPELL_CAST2 
SOUND_SPELL_CAST3 
SOUND_SPELL_CAST4 
SOUND_SPELL_CAST5 
SOUND_FUZZIPEDE_MOTION 
SOUND_FUZZIPEDE_LEAP 
SOUND_FUZZIPEDE_STRIKE 
SOUND_COMMAND_LOSS 
SOUND_GOOMBA_STEP 
SOUND_PIRANHA_BITE 
SOUND_PARAGOOMBA_FLY 
SOUND_PARAGOOMBA_PREDIVE 
SOUND_TUTANKOOPA_MAGIC 
SOUND_JR_TOOPA_JUMP 
SOUND_ACTOR_WITHER 
SOUND_ACTOR_COLLAPSE 
SOUND_KNOCKOUT_CHIRPING 
SOUND_TUTANKOOPA_LEVITATE 
SOUND_SPOOKY_LEVITATE 
SOUND_ILLUSION_DISSOLVE 
SOUND_HEAVY_NPC_FALLING 
SOUND_HEAVY_NPC_LANDING 
SOUND_TUTANKOOPA_DEBRIS_FALL 
SOUND_HEAVY_NPC_STEP_A 
SOUND_GOOMBA_KING_SPIN 
SOUND_GULPIT_LICK 
SOUND_BUZZAR_FLAP 
SOUND_BUZZAR_WHIRLWIND 
SOUND_BUZZAR_WINDUP 
SOUND_BUZZAR_DIVE 
SOUND_SMALL_LENS_FLARE 
SOUND_BUZZAR_THROW 
SOUND_BUZZAR_GRAB 
SOUND_HEAVY_NPC_STEP_C 
SOUND_TUBBAS_HEART_CHARGE 
SOUND_TUBBAS_HEART_SWARM_ATTACK 
SOUND_TUBBAS_HEART_SWARM_DISPERSE 
SOUND_TUBBAS_HEART_SWARM_VANISH 
SOUND_FAKE_BOWSER_SWING 
SOUND_FAKE_BOWSER_STRIKE 
SOUND_FILE_MENU_MOVE_CURSOR 
SOUND_CREATE_FILE_MOVE_CURSOR 
SOUND_CREATE_FILE_SET_CHARACTER 
SOUND_CREATE_FILE_BACKSPACE 
SOUND_CREATE_FILE_CHANGE_CHARSET 
SOUND_INFLICT_CHILL_OUT 
SOUND_INFLICT_KO 
SOUND_SPAWN_BLOCK 
SOUND_D_DOWN_HIT_1 
SOUND_D_DOWN_HIT_2 
SOUND_D_DOWN_HIT_3 
SOUND_SPIN 
SOUND_SPEEDY_SPIN 
SOUND_SPIN_ATTACK 
SOUND_SPEEDY_SPIN_ATTACK 
SOUND_HAMMER_SWING_1 
SOUND_HAMMER_SWING_2 
SOUND_HAMMER_SWING_3 
SOUND_HAMMER_STRIKE_1 
SOUND_HAMMER_STRIKE_2 
SOUND_HAMMER_STRIKE_3 
SOUND_HAMMER_QUAKE_1 
SOUND_HAMMER_QUAKE_2 
SOUND_HAMMER_QUAKE_3 
SOUND_SPIN_SMASH_1 
SOUND_SPIN_SMASH_2 
SOUND_SPIN_SMASH_3 
SOUND_BOWSER_STAR_ROD_USE 
SOUND_BOWSER_STAR_ROD_DRAIN_WAVE 
SOUND_BOWSER_STAR_ROD_GATHER 
SOUND_BOWSER_STAR_ROD_SHOCKWAVE 
SOUND_BOWSER_STAR_ROD_ENCHANT 
SOUND_BOWSER_CAST_RECOVER 
SOUND_BOWSER_LIGHTNING 
SOUND_BOWSER_POWER_DOWN 
SOUND_BOWSER_COLLAPSE 
SOUND_OBK_CHANDELIER_RELEASE 
SOUND_OBK_CHANDELIER_STOP 
SOUND_OBK_CHANDELIER_RETRACT 
SOUND_RELEASE_ENERGY 
SOUND_GATHER_ENERGY 
SOUND_LOOP_BOMBETTE_FUSE 
SOUND_LOOP_BOBOMB_FUSE 
SOUND_LOOP_ISK_FLIP_STAIRS 
SOUND_LOOP_ISK_LOWER_STAIRS 
SOUND_LOOP_TRD_02_LOWER_STAIRS 
SOUND_LOOP_TRD_04_LOWER_STAIRS 
SOUND_LOOP_TRD_FLOWING_WATER 
SOUND_LOOP_TRD_RAISE_STAIRS 
SOUND_LOOP_CHEERING 
SOUND_LOOP_IWA10_FLOW1 
SOUND_LOOP_IWA_UNUSED_FLOW3 
SOUND_LOOP_IWA00_FLOW3 
SOUND_LOOP_IWA00_FLOW2 
SOUND_LOOP_IWA01_FLOW1 
SOUND_LOOP_IWA01_FLOW2 
SOUND_LOOP_OBK_LOWER_CHAIN 
SOUND_LOOP_MOVE_STATUE 
SOUND_LOOP_SENTINEL_ALARM 
SOUND_LOOP_QUIZ_TICKING 
SOUND_LOOP_AUDIENCE_MURMUR 
SOUND_LOOP_TOYBOX_TRAIN_GEAR 
SOUND_LOOP_OMO_SLOT_MACHINE 
SOUND_LOOP_OMO_ROTATING_WHEEL 
SOUND_LOOP_JAN_BEACH_WAVES 
SOUND_LOOP_MOVE_LARGE_STATUE 
SOUND_LOOP_ZIPLINE_RIDE 
SOUND_LOOP_ZIPLINE_RETURN 
SOUND_LOOP_TROMP_ROLL 
SOUND_LOOP_JAN_SMALL_GEYSER 
SOUND_LOOP_JAN_LARGE_GEYSER 
SOUND_LOOP_JAN_CONSTRUCTION 
SOUND_LOOP_NOTHING_1F 
SOUND_LOOP_NOTHING_20 
SOUND_LOOP_FLO_WATER_FLOW_1 
SOUND_LOOP_FLO_WATER_FLOW_2 
SOUND_LOOP_BUBBLE_DRIFT 
SOUND_LOOP_FLO_RELEASE_FOUNTAIN 
SOUND_LOOP_PUFF_PUFF_MACHINE 
SOUND_LOOP_NOTHING_26 
SOUND_LOOP_TIK01_WATER 
SOUND_LOOP_TIK02_WATER 
SOUND_LOOP_TIK02_FLOW2 
SOUND_LOOP_TIK02_FLOW3 
SOUND_LOOP_TIK03_WATER 
SOUND_LOOP_TIK03_FLOW1 
SOUND_LOOP_TIK05_WATER 
SOUND_LOOP_TIK05_FLOW1 
SOUND_LOOP_TIK06_WATER 
SOUND_LOOP_TIK06_FLOW2 
SOUND_LOOP_TIK06_FLOW3 
SOUND_LOOP_TIK06_FLOW4 
SOUND_LOOP_TIK08_WATER 
SOUND_LOOP_TIK08_FLOW1 
SOUND_LOOP_TIK09_WATER 
SOUND_LOOP_TIK09_FLOW2 
SOUND_LOOP_TIK09_FLOW4 
SOUND_LOOP_TIK09_FLOW3 
SOUND_LOOP_TIK10_WATER 
SOUND_LOOP_TIK_UNUSED1_WATER 
SOUND_LOOP_TIK_UNUSED2_WATER 
SOUND_LOOP_TIK_UNUSED3_WATER 
SOUND_LOOP_TIK_UNUSED3_FLOW4 
SOUND_LOOP_TIK_UNUSED3_FLOW3 
SOUND_LOOP_TIK_UNUSED3_FLOW2 
SOUND_LOOP_SAM_STAIRS_RISE 
SOUND_LOOP_CHARGE_METER 
SOUND_LOOP_CRYSTAL_BALL_GLOW 
SOUND_LOOP_TIK18_WATER 
SOUND_LOOP_TIK19_WATER 
SOUND_LOOP_TIK19_FLOW3 
SOUND_LOOP_TIK19_FLOW4 
SOUND_LOOP_TIK20_WATER 
SOUND_LOOP_TIK23_WATER 
SOUND_LOOP_TIK24_WATER 
SOUND_LOOP_WINDMILL_EXT 
SOUND_LOOP_WINDMILL_GEARS 
SOUND_LOOP_SHY_GUY_CROWD_1 
SOUND_LOOP_SHY_GUY_CROWD_2 
SOUND_LOOP_FLIGHT 
SOUND_LOOP_WHALE_GEYSER 
SOUND_LOOP_FLO_FILL_WATER_POOL 
SOUND_LOOP_KPA_CHAIN_DRIVE 
SOUND_LOOP_KPA_FILL_WATER 
SOUND_LOOP_KPA_DRAIN_WATER 
SOUND_LOOP_KPA_FLIP_BRIDGE_PANEL 
SOUND_LOOP_JR_TROOPA_SWIM 
SOUND_LOOP_KKJ_RUMBLING 
SOUND_LOOP_OSR_RUMBLING 
SOUND_LOOP_MAC_HARBOR_WATER 
SOUND_LOOP_OSR_FOUNTAIN_INTACT 
SOUND_LOOP_OSR_FOUNTAIN_BROKEN 
SOUND_LOOP_NOK_WATER 
SOUND_LOOP_TRD_WATER_EXT 
SOUND_LOOP_DGB_COLLAPSE 
SOUND_LOOP_SBK_RUINS_RISING 
SOUND_LOOP_SBK_RUINS_WHIRLWIND 
SOUND_LOOP_SBK_RUINS_RISING_DISTANT 
SOUND_LOOP_SBK_OASIS_WATER 
SOUND_LOOP_62 
SOUND_LOOP_STAR_SANCTUARY_FAR 
SOUND_LOOP_STAR_SANCTUARY_NEAR 
SOUND_LOOP_STAR_SANCTUARY_INSIDE 
SOUND_LOOP_BOWSER_PROPELLER 
SOUND_LOOP_STAR_ORB_RISING 
SOUND_LOOP_USE_STAR_BEAM 
SOUND_LOOP_USE_PEACH_BEAM 
SOUND_LOOP_SPINNING_FLOWER 
SOUND_LOOP_RUMBLE 
SOUND_LOOP_FIGHTING 
SOUND_LOOP_KPA_ARENA_TURN_ON 
SOUND_LOOP_KPA_ARENA_ACTIVE 
SOUND_DOOR_OPEN 
SOUND_DOOR_CLOSE 
SOUND_ROOM_DOOR_OPEN 
SOUND_ROOM_DOOR_CLOSE 
SOUND_SEQ_FIRE_BAR_0 
SOUND_SEQ_FIRE_BAR_1 
SOUND_SEQ_FIRE_BAR_2 
SOUND_SEQ_FIRE_BAR_3 
SOUND_SEQ_FIRE_BAR_4 
SOUND_SEQ_FIRE_BAR_5 
SOUND_SEQ_FIRE_BAR_6 
SOUND_SEQ_FIRE_BAR_7 
SOUND_SEQ_FIRE_BAR_8 
SOUND_SEQ_FIRE_BAR_9 
SOUND_SEQ_FIRE_BAR_DEAD 
SOUND_SEQ_AI_ALERT 
SOUND_SEQ_SNORE_INHALE 
SOUND_SEQ_SNORE_EXHALE 
SOUND_SEQ_SNAP_AWAKE 
SOUND_SEQ_BOO_VANISH 
SOUND_SEQ_BOO_APPEAR 
SOUND_SEQ_WINDOW_OPEN 
SOUND_SEQ_WINDOW_CLOSE 
SOUND_SEQ_RAVEN_LEAP 
SOUND_SEQ_RAVEN_FALL 
SOUND_SEQ_SHOOTING_STAR_FALL 
SOUND_SEQ_SHOOTING_STAR_BOUNCE 
SOUND_SEQ_FUZZY_HOP 
SOUND_SEQ_BULLET_BILL_EXPLODE 
SOUND_SEQ_LUIGI_STEP 
SOUND_SEQ_TRAIN_CHUG 
SOUND_SEQ_FINALE_BRIDGE_COLLAPSE 
SOUND_SEQ_FINALE_EXPLOSION 
SOUND_SEQ_SHUFFLE_CARD 
SOUND_SEQ_STAR_SPIRIT_APPEAR 
SOUND_SEQ_STAR_SPIRIT_CAST 
SOUND_SEQ_UNUSED_EXPLODE 
SOUND_SEQ_SHY_GUY_STEP 

◆ SoundOutputMode

Enumerator
SOUND_OUT_MONO 
SOUND_OUT_STEREO 

◆ SoundSpatializationFlags

Enumerator
SOUND_SPACE_MODE_MASK 
SOUND_SPACE_DEFAULT 
SOUND_SPACE_WITH_DEPTH 
SOUND_SPACE_FULL 
SOUND_SPACE_PARAMS_MASK 
SOUND_PARAM_MUTE 
SOUND_PARAM_CLIP_OFFSCREEN_ANY 
SOUND_PARAM_CLIP_OFFSCREEN_X 
SOUND_PARAM_CLIP_OFFSCREEN_Y 
SOUND_PARAM_MOST_QUIET 
SOUND_PARAM_MORE_QUIET 
SOUND_PARAM_QUIET 

◆ SoundTriggers

Enumerator
SOUND_TRIGGER_CHANGE_SOUND 
SOUND_TRIGGER_CHANGE_VOLUME 

◆ SoundType

Enumerator
SOUND_TYPE_SPECIAL 
SOUND_TYPE_LOOPING 
SOUND_TYPE_EXIT_DOOR 
SOUND_TYPE_ROOM_DOOR 
SOUND_TYPE_ALTERNATING 

◆ SpeechFlags

Enumerator
SPEECH_FLAG_10 
SPEECH_FLAG_HAS_OFFSET 
SPEECH_FLAG_200 
SPEECH_ORIENTATION_MASK 
SPEECH_FACE_SPEAKER_ONLY 
SPEECH_FACE_AWAY_FROM 
SPEECH_FACE_LIKE_SPEAKER 
SPEECH_FACE_LIKE_LISTENER 
SPEECH_FACE_EACH_OTHER 

◆ SpriteCompImgFXFlags

Enumerator
SPR_IMGFX_FLAG_10000000 
SPR_IMGFX_FLAG_20000000 
SPR_IMGFX_FLAG_40000000 
SPR_IMGFX_FLAG_80000000 
SPR_IMGFX_FLAG_ALL 

◆ SpriteShadingFlags

Enumerator
SPR_SHADING_FLAG_ENABLED 
SPR_SHADING_FLAG_SET_VIEWPORT 

◆ StatusFlags

Enumerator
STATUS_FLAG_SLEEP 
STATUS_FLAG_STATIC 
STATUS_FLAG_FROZEN 
STATUS_FLAG_FEAR 
STATUS_FLAG_PARALYZE 
STATUS_FLAG_POISON 
STATUS_FLAG_DIZZY 
STATUS_FLAG_SHRINK 
STATUS_FLAG_STONE 
STATUS_FLAG_STOP 
STATUS_FLAG_400000 
STATUS_FLAG_KO 
STATUS_FLAG_GLOWING 
STATUS_FLAG_TRANSPARENT 
STATUS_FLAG_ATTACK_BOOST 
STATUS_FLAG_DEFENSE_BOOST 
STATUS_FLAG_CHILL_OUT 
STATUS_FLAG_RIGHT_ON 
STATUS_FLAG_80000000 

◆ StatusKeys

Enumerator
STATUS_END 
STATUS_KEY_NORMAL 
STATUS_KEY_DEFAULT 
STATUS_KEY_FEAR 
STATUS_KEY_DIZZY 
STATUS_KEY_PARALYZE 
STATUS_KEY_SLEEP 
STATUS_KEY_FROZEN 
STATUS_KEY_STOP 
STATUS_KEY_POISON 
STATUS_KEY_SHRINK 
STATUS_KEY_STATIC 
STATUS_KEY_STONE 
STATUS_KEY_DAZE 
STATUS_KEY_TRANSPARENT 
STATUS_KEY_KO 
STATUS_KEY_BERSERK 
STATUS_KEY_11 
STATUS_KEY_INACTIVE 
STATUS_KEY_INACTIVE_BERSERK 
STATUS_KEY_14 
STATUS_KEY_INACTIVE_SLEEP 
STATUS_KEY_INACTIVE_WEARY 
STATUS_KEY_17 
STATUS_KEY_INACTIVE_DIZZY 
STATUS_KEY_HUSTLE 
STATUS_KEY_DANGER 
STATUS_KEY_1B 
STATUS_KEY_THINKING 
STATUS_KEY_WEARY 
STATUS_KEY_1E 
STATUS_TURN_MOD_DEFAULT 
STATUS_TURN_MOD_SLEEP 
STATUS_TURN_MOD_STATIC 
STATUS_TURN_MOD_FROZEN 
STATUS_TURN_MOD_FEAR 
STATUS_TURN_MOD_DIZZY 
STATUS_TURN_MOD_POISON 
STATUS_TURN_MOD_PARALYZE 
STATUS_TURN_MOD_SHRINK 
STATUS_TURN_MOD_STONE 
STATUS_TURN_MOD_STOP 

◆ StoryProgress

Enumerator
STORY_INTRO 
STORY_CH0_WAKE_UP 
STORY_CH0_MET_INNKEEPER 
STORY_UNUSED_FFFFFF83 
STORY_CH0_MET_GOOMPA 
STORY_CH0_GATE_CRUSHED 
STORY_CH0_FELL_OFF_CLIFF 
STORY_CH0_GOOMPA_JOINED_PARTY 
STORY_CH0_LOOKING_FOR_HAMMER 
STORY_CH0_FOUND_HAMMER 
STORY_CH0_DEFEATED_JR_TROOPA 
STORY_CH0_LEFT_THE_PLAYGROUND 
STORY_UNUSED_FFFFFF8C 
STORY_CH0_GOOMBARIO_JOINED_PARTY 
STORY_CH0_SMASHED_GATE_BLOCK 
STORY_CH0_DEFEATED_GOOMBA_BROS 
STORY_CH0_DEFEATED_GOOMBA_KING 
STORY_CH0_FOUND_GATEHOUSE_SWITCH 
STORY_CH0_HIT_GATEHOUSE_SWITCH 
STORY_CH0_OPENED_BRIDGE_TO_TOAD_TOWN 
STORY_CH0_KAMMY_RETURNED_TO_BOWSER 
STORY_CH0_ARRIVED_AT_TOAD_TOWN 
STORY_CH0_MET_STAR_SPIRITS 
STORY_CH0_BEGAN_PEACH_MISSION 
STORY_CH0_TWINK_GAVE_LUCKY_STAR 
STORY_CH0_RETURNED_TO_TOAD_TOWN 
STORY_CH1_SPOKE_WITH_MERLIN 
STORY_CH1_TOLD_MERLIN_ABOUT_DARK_TOADS 
STORY_CH1_MERLIN_REVEALED_KOOPA_BROS 
STORY_CH1_KNOCKED_SWITCH_FROM_TREE 
STORY_CH1_MADE_FIRST_BRIDGE 
STORY_CH1_ARRIVED_AT_KOOPA_VILLAGE 
STORY_CH1_PROMISED_TO_HELP_KOOPER 
STORY_CH1_FUZZY_THIEF_LEFT_TOWN 
STORY_CH1_FUZZY_THIEF_RAN_AWAY 
STORY_CH1_FUZZY_THIEF_HID_IN_TREE 
STORY_CH1_KOOPER_JOINED_PARTY 
STORY_CH1_MADE_SECOND_BRIDGE 
STORY_CH1_ARRIVED_AT_KOOPA_FORTRESS 
STORY_CH1_SPOTTED_BY_KOOPA_BROS 
STORY_CH1_KOOPA_BROS_HID_KEY 
STORY_CH1_DEFEATED_BASEMENT_GUARD 
STORY_CH1_LOWERED_FIRST_STAIRS 
STORY_CH1_KOOPA_BROS_SET_TRAP 
STORY_CH1_MARIO_ACTIVATED_TRAP 
STORY_CH1_BOMBETTE_JOINED_PARTY 
STORY_CH1_DEFEATED_DUNGEON_GUARDS 
STORY_CH1_LOWERED_SECOND_STAIRS 
STORY_CH1_RAISED_SUBMERGED_STAIRS 
STORY_CH1_KOOPA_BROS_FIRING_BLASTERS 
STORY_CH1_DEFEATED_KOOPA_BROS 
STORY_CH1_STAR_SPIRIT_RESCUED 
STORY_CH1_BEGAN_PEACH_MISSION 
STORY_CH1_STAR_SPRIT_DEPARTED 
STORY_CH1_DEFEATED_JR_TROOPA 
STORY_CH1_RETURNED_TO_TOAD_TOWN 
STORY_CH2_ARRIVED_AT_MT_RUGGED 
STORY_CH2_SPOKE_WITH_PARAKARRY 
STORY_CH2_PARAKARRY_JOINED_PARTY 
STORY_CH2_ARRIVED_AT_DRY_DRY_DESERT 
STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST 
STORY_CH2_SHADY_MOUSE_LEFT_SHOP 
STORY_CH2_SPOKE_WITH_SHEEK 
STORY_CH2_SHADY_MOUSE_ENTERED_SHOP 
STORY_CH2_BOUGHT_SECRET_ITEMS 
STORY_CH2_GOT_PULSE_STONE 
STORY_CH2_UNCOVERED_DRY_DRY_RUINS 
STORY_CH2_DRAINED_FIRST_SAND_ROOM 
STORY_CH2_DRAINED_SECOND_SAND_ROOM 
STORY_CH2_GOT_SUPER_HAMMER 
STORY_CH2_DRAINED_THIRD_SAND_ROOM 
STORY_CH2_SOLVED_ARTIFACT_PUZZLE 
STORY_CH2_DEFEATED_TUTANKOOPA 
STORY_CH2_STAR_SPIRIT_RESCUED 
STORY_CH2_BEGAN_PEACH_MISSION 
STORY_CH2_STAR_SPRIT_DEPARTED 
STORY_UNUSED_FFFFFFCC 
STORY_CH3_SAW_BOO_ENTER_FOREST 
STORY_CH3_INVITED_TO_BOOS_MANSION 
STORY_CH3_ALLOWED_INTO_FOREVER_FOREST 
STORY_CH3_ARRIVED_AT_BOOS_MANSION 
STORY_CH3_OPENED_BOOS_MANSION_GATE 
STORY_CH3_ENTERED_BOOS_MANSION 
STORY_CH3_TRIGGERED_DOOR_JUMP_SCARE 
STORY_CH3_GOT_RECORD 
STORY_CH3_PLAYED_THE_RECORD 
STORY_CH3_GOT_WEIGHT 
STORY_CH3_WEIGHED_DOWN_CHANDELIER 
STORY_CH3_GOT_SUPER_BOOTS 
STORY_CH3_HIT_HUGE_BLUE_SWITCH 
STORY_CH3_GOT_BOO_PORTRAIT 
STORY_CH3_RESTORED_BOO_PORTRAIT 
STORY_CH3_BOW_JOINED_PARTY 
STORY_CH3_UNLOCKED_GUSTY_GULCH 
STORY_CH3_ARRIVED_AT_GHOST_TOWN 
STORY_CH3_SAW_TUBBA_EAT_BOO 
STORY_CH3_ARRIVED_AT_TUBBAS_MANOR 
STORY_UNUSED_FFFFFFE1 
STORY_CH3_TUBBA_BEGAN_NAPPING 
STORY_CH3_TUBBA_WOKE_UP 
STORY_CH3_TUBBA_SMASHED_THE_BRIDGES 
STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL 
STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER 
STORY_CH3_ESCAPED_TUBBAS_MANOR 
STORY_CH3_UNLOCKED_WINDY_MILL 
STORY_CH3_WENT_DOWN_THE_WELL 
STORY_CH3_HEART_FLED_FIRST_TUNNEL 
STORY_UNUSED_FFFFFFEB 
STORY_UNUSED_FFFFFFEC 
STORY_CH3_HEART_FLED_SECOND_TUNNEL 
STORY_CH3_HEART_ESCAPED_WELL 
STORY_CH3_HEART_ESCAPED_WINDY_MILL 
STORY_CH3_DEFEATED_TUBBA_BLUBBA 
STORY_CH3_STAR_SPIRIT_RESCUED 
STORY_CH3_BEGAN_PEACH_MISSION 
STORY_CH3_STAR_SPRIT_DEPARTED 
STORY_CH4_FRYING_PAN_STOLEN 
STORY_CH4_MET_WITH_TWINK 
STORY_CH4_FOUND_HIDDEN_DOOR 
STORY_CH4_ENTERED_THE_TOY_BOX 
STORY_CH4_GOT_STOREROOM_KEY 
STORY_CH4_RETURNED_STOREROOM_KEY 
STORY_CH4_GOT_TOY_TRAIN 
STORY_CH4_RETURNED_TOY_TRAIN 
STORY_CH4_GOT_FRYING_PAN 
STORY_CH4_GOT_TAYCE_TS_CAKE 
STORY_CH4_GAVE_CAKE_TO_GOURMET_GUY 
STORY_CH4_PULLED_SWITCH_SWITCH 
STORY_CH4_SOLVED_COLOR_PUZZLE 
STORY_CH4_DEFEATED_LANTERN_GHOST 
STORY_CH4_WATT_JOINED_PARTY 
STORY_CH4_OPENED_GENERAL_GUY_ROOM 
STORY_CH4_DEFEATED_GENERAL_GUY 
STORY_CH4_STAR_SPIRIT_RESCUED 
STORY_CH4_BEGAN_PEACH_MISSION 
STORY_CH4_STAR_SPRIT_DEPARTED 
STORY_CH5_WHALE_MOUTH_OPEN 
STORY_CH5_ENTERED_WHALE 
STORY_CH5_DEFEATED_FUZZIPEDE 
STORY_CH5_REACHED_LAVA_LAVA_ISLAND 
STORY_CH5_KOLORADO_ESCAPED_FUZZIES 
STORY_CH5_KOLORADO_ESCAPED_SPEAR_GUYS 
STORY_CH5_YOSHI_CHILDREN_ARE_MISSING 
STORY_CH5_SUSHIE_JOINED_PARTY 
STORY_CH5_ALL_YOSHI_CHILDREN_RESCUED 
STORY_CH5_GOT_JADE_RAVEN 
STORY_CH5_MOVED_RAVEN_STATUE 
STORY_CH5_DEFEATED_PIRANHAS_MINIBOSS 
STORY_CH5_REACHED_RAPHAELS_TREE 
STORY_CH5_RAPHAEL_LEFT_NEST 
STORY_CH5_RAPHAEL_MOVED_ROOT 
STORY_CH5_RAPHAEL_WAITING_FOR_MARIO 
STORY_CH5_ZIP_LINE_READY 
STORY_CH5_ENTERED_MT_LAVA_LAVA 
STORY_CH5_KOLORADO_FELL_IN_LAVA 
STORY_CH5_LAVA_STREAM_BLOCKED 
STORY_CH5_GOT_ULTRA_HAMMER 
STORY_CH5_SMASHED_ULTRA_BLOCK 
STORY_CH5_KOLORADO_FELL_IN_PIT 
STORY_CH5_KOLORADO_AT_DEAD_END 
STORY_CH5_HIDDEN_PASSAGE_OPEN 
STORY_CH5_KOLORADO_RAN_AHEAD 
STORY_CH5_KOLORADO_IN_TREASURE_ROOM 
STORY_CH5_DEFEATED_LAVA_PIRANHA 
STORY_CH5_MT_LAVA_LAVA_ERUPTING 
STORY_CH5_OPENED_ESCAPE_ROUTE 
STORY_CH5_BEGAN_PEACH_MISSION 
STORY_CH5_STAR_SPRIT_DEPARTED 
STORY_CH5_TRADED_VASE_FOR_SEED 
STORY_CH5_RETURNED_TO_TOAD_TOWN 
STORY_CH6_FLOWER_GATE_OPEN 
STORY_CH6_ARRIVED_AT_FLOWER_FIELDS 
STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES 
STORY_CH6_GOT_MAGICAL_BEAN 
STORY_CH6_GOT_FERTILE_SOIL 
STORY_CH6_GOT_CRYSTAL_BERRY 
STORY_CH6_GOT_WATER_STONE 
STORY_CH6_FILLED_SPRING_WITH_WATER 
STORY_CH6_SPOKE_WITH_THE_SUN 
STORY_CH6_LAKILESTER_JOINED_PARTY 
STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS 
STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE 
STORY_CH6_WISTERWOOD_GAVE_HINT 
STORY_CH6_GREW_MAGIC_BEANSTALK 
STORY_CH6_DEFEATED_HUFF_N_PUFF 
STORY_CH6_STAR_SPIRIT_RESCUED 
STORY_CH6_BEGAN_PEACH_MISSION 
STORY_CH6_STAR_SPRIT_DEPARTED 
STORY_CH6_RETURNED_TO_TOAD_TOWN 
STORY_CH7_INVITED_TO_STARBORN_VALLEY 
STORY_CH7_ARRIVED_AT_SHIVER_CITY 
STORY_CH7_MAYOR_MURDER_MYSTERY 
STORY_CH7_SHATTERED_FROZEN_POND 
STORY_CH7_SPOKE_WITH_HERRINGWAY 
STORY_CH7_HERRINGWAY_AT_MAYORS_HOUSE 
STORY_CH7_MAYOR_MURDER_SOLVED 
STORY_CH7_DEFEATED_JR_TROOPA 
STORY_CH7_DEFEATED_MONSTAR 
STORY_CH7_ARRIVED_AT_STARBORN_VALLEY 
STORY_CH7_MERLE_APOLOGIZED 
STORY_CH7_GOT_SNOWMAN_SCARF 
STORY_CH7_GOT_SNOWMAN_BUCKET 
STORY_CH7_UNLOCKED_SHIVER_MOUNTAIN 
STORY_CH7_DEFEATED_FIRST_DUPLIGHOST 
STORY_CH7_GOT_STAR_STONE 
STORY_CH7_RAISED_FROZEN_STAIRS 
STORY_CH7_ARRIVED_AT_CRYSTAL_PALACE 
STORY_CH7_DEFEATED_MIRROR_DUPLIGHOSTS 
STORY_CH7_DEFEATED_BOMBETTE_DUPLIGHOSTS 
STORY_CH7_DEFEATED_CLUBBAS 
STORY_CH7_DEFEATED_KOOPER_DUPLIGHOSTS 
STORY_CH7_EXTENDED_PALACE_BRIDGE 
STORY_CH7_FOUND_HIDDEN_ROOM_UNDER_STATUE 
STORY_CH7_SOLVED_ALBINO_DINO_PUZZLE 
STORY_CH7_DEFEATED_CRYSTAL_KING 
STORY_CH7_STAR_SPIRIT_RESCUED 
STORY_CH7_BEGAN_PEACH_MISSION 
STORY_CH7_STAR_SPRIT_DEPARTED 
STORY_CH8_OPENED_PATH_TO_STAR_WAY 
STORY_CH8_REACHED_STAR_HAVEN 
STORY_CH8_STAR_SHIP_ACTIVATED 
STORY_UNUSED_0000005D 
STORY_CH8_REACHED_BOWSERS_CASTLE 
STORY_CH8_REACHED_PEACHS_CASTLE 
STORY_EPILOGUE 
STORY_NEVER 

◆ SurfaceInteractMode

Enumerator
SURFACE_INTERACT_WALK 
SURFACE_INTERACT_RUN 
SURFACE_INTERACT_LAND 

◆ SurfaceType

Enumerator
SURFACE_TYPE_DEFAULT 
SURFACE_TYPE_WATER 
SURFACE_TYPE_SPIKES 
SURFACE_TYPE_LAVA 
SURFACE_TYPE_DOCK_WALL 
SURFACE_TYPE_SLIDE 
SURFACE_TYPE_FLOWERS 
SURFACE_TYPE_CLOUD 

used with clouds in flo_19 and flo_21

SURFACE_TYPE_SNOW 
SURFACE_TYPE_HEDGES 

used within hedge maze in flo_11

SURFACE_TYPE_INVALID 

◆ TargetFlags

Enumerator
TARGET_FLAG_SELECT_ONE 
TARGET_FLAG_2 
TARGET_FLAG_GROUND 
TARGET_FLAG_PLAYER 
TARGET_FLAG_NOT_HIGH 
TARGET_FLAG_NOT_FLYING 
TARGET_FLAG_NOT_GROUND 
TARGET_FLAG_80 
TARGET_FLAG_PARTNER 
TARGET_FLAG_AIRLIFT 
TARGET_FLAG_JUMP_LIKE 
TARGET_FLAG_SMASH_LIKE 
TARGET_FLAG_NOT_BEHIND 
TARGET_FLAG_NOT_BELOW 
TARGET_FLAG_PRIMARY_ONLY 
TARGET_FLAG_ALLOW_TARGET_ONLY 
TARGET_FLAG_TATTLE 
TARGET_FLAG_NO_CEILING 
TARGET_FLAG_DIR_RIGHT 
TARGET_FLAG_DIR_LEFT 
TARGET_FLAG_DIR_BELOW 
TARGET_FLAG_DIR_ABOVE 
TARGET_FLAG_OVERRIDE 

◆ TempSetZoneEnabledFlags

Enumerator
TEMP_SET_ZONE_ENABLED_FLAG_1 
TEMP_SET_ZONE_ENABLED_FLAG_2 
TEMP_SET_ZONE_ENABLED_FLAG_4 
TEMP_SET_ZONE_ENABLED_FLAG_8 
TEMP_SET_ZONE_ENABLED_FLAG_10 
TEMP_SET_ZONE_ENABLED_FLAG_20 
TEMP_SET_ZONE_ENABLED_FLAG_40 
TEMP_SET_ZONE_ENABLED_FLAG_80 
TEMP_SET_ZONE_ENABLED_FLAG_100 
TEMP_SET_ZONE_ENABLED_FLAG_200 
TEMP_SET_ZONE_ENABLED_FLAG_400 
TEMP_SET_ZONE_ENABLED_FLAG_800 
TEMP_SET_ZONE_ENABLED_FLAG_1000 
TEMP_SET_ZONE_ENABLED_FLAG_2000 
TEMP_SET_ZONE_ENABLED_FLAG_4000 
TEMP_SET_ZONE_ENABLED_FLAG_8000 
TEMP_SET_ZONE_ENABLED_FLAG_10000 
TEMP_SET_ZONE_ENABLED_FLAG_20000 
TEMP_SET_ZONE_ENABLED_FLAG_40000 
TEMP_SET_ZONE_ENABLED_FLAG_80000 
TEMP_SET_ZONE_ENABLED_FLAG_100000 
TEMP_SET_ZONE_ENABLED_FLAG_200000 
TEMP_SET_ZONE_ENABLED_FLAG_400000 
TEMP_SET_ZONE_ENABLED_FLAG_800000 
TEMP_SET_ZONE_ENABLED_FLAG_1000000 
TEMP_SET_ZONE_ENABLED_FLAG_2000000 
TEMP_SET_ZONE_ENABLED_FLAG_4000000 
TEMP_SET_ZONE_ENABLED_FLAG_8000000 
TEMP_SET_ZONE_ENABLED_FLAG_10000000 
TEMP_SET_ZONE_ENABLED_FLAG_20000000 
TEMP_SET_ZONE_ENABLED_FLAG_40000000 
TEMP_SET_ZONE_ENABLED_FLAG_80000000 

◆ TerritoryFlags

Enumerator
AI_TERRITORY_IGNORE_HIDING 
AI_TERRITORY_IGNORE_ELEVATION 

◆ TexPanner

Enumerator
TEX_PANNER_0 
TEX_PANNER_1 
TEX_PANNER_2 
TEX_PANNER_3 
TEX_PANNER_4 
TEX_PANNER_5 
TEX_PANNER_6 
TEX_PANNER_7 
TEX_PANNER_8 
TEX_PANNER_9 
TEX_PANNER_A 
TEX_PANNER_B 
TEX_PANNER_C 
TEX_PANNER_D 
TEX_PANNER_E 
TEX_PANNER_F 
TEX_PANNER_MAIN 
TEX_PANNER_AUX 

◆ TimeFreezeMode

Enumerator
TIME_FREEZE_NONE 
TIME_FREEZE_PARTIAL 
TIME_FREEZE_FULL 
TIME_FREEZE_POPUP_MENU 
TIME_FREEZE_EXIT 

◆ TintMode

Enumerator
ENV_TINT_UNCHANGED 
ENV_TINT_NONE 
ENV_TINT_SHROUD 
ENV_TINT_DEPTH 
ENV_TINT_REMAP 

◆ TriggerFlags

Enumerator
TRIGGER_ACTIVE 
TRIGGER_ACTIVATED 
TRIGGER_FORCE_ACTIVATE 
TRIGGER_WALL_PUSH 
TRIGGER_FLOOR_TOUCH 
TRIGGER_WALL_PRESS_A 
TRIGGER_FLOOR_JUMP 
TRIGGER_WALL_TOUCH 
TRIGGER_FLOOR_PRESS_A 
TRIGGER_WALL_HAMMER 
TRIGGER_FLAG_2000 
TRIGGER_FLAG_4000 
TRIGGER_FLAG_8000 
TRIGGER_GAME_FLAG_SET 
TRIGGER_AREA_FLAG_SET 
TRIGGER_CEILING_TOUCH 
TRIGGER_FLOOR_ABOVE 
TRIGGER_POINT_BOMB 
TRIGGER_SCRIPT_BOUND 

◆ TweesterPartnerStates

Enumerator
TWEESTER_PARTNER_INIT 
TWEESTER_PARTNER_ATTRACT 
TWEESTER_PARTNER_HOLD 
TWEESTER_PARTNER_RELEASE 

◆ VisibilityGroup

Enumerator
VIS_GROUP_0 
VIS_GROUP_1 
VIS_GROUP_2 
VIS_GROUP_3 
VIS_GROUP_4 
VIS_GROUP_5 
VIS_GROUP_6 
VIS_GROUP_7 

◆ WindowFlags

Enumerator
WINDOW_FLAG_INITIALIZED 
WINDOW_FLAG_FPUPDATE_CHANGED 
WINDOW_FLAG_HIDDEN 

Updated but not rendered.

WINDOW_FLAG_INITIAL_ANIMATION 
WINDOW_FLAG_HAS_CHILDREN 
WINDOW_FLAG_DISABLED 

Not updated or rendered.

WINDOW_FLAG_40 

◆ WindowGroupId

Enumerator
WINDOW_GROUP_ALL 
WINDOW_GROUP_BATTLE 
WINDOW_GROUP_PAUSE 
WINDOW_GROUP_FILES 

◆ WindowID

Enumerator
WIN_NONE 
WIN_UNUSED_0 
WIN_BTL_MOVES_MENU 
WIN_BTL_MOVES_TITLE 
WIN_BTL_MOVES_ICON 
WIN_BTL_SPIRITS_TITLE 
WIN_BTL_SPIRITS_ICON 
WIN_BTL_STRATS_MENU 
WIN_BTL_STRATS_TITLE 
WIN_BTL_DESC_BOX 
WIN_BTL_POPUP 
WIN_SHOP_ITEM_NAME 
WIN_SHOP_ITEM_DESC 
WIN_PICKUP_HEADER 
WIN_UNUSED_13 
WIN_POPUP_CONTENT 
WIN_POPUP_TITLE_A 
WIN_POPUP_COST 
WIN_POPUP_TITLE_B 
WIN_PARTNER_COST 
WIN_POPUP_DESC 
WIN_CURRENCY_COUNTER 
WIN_POPUP_PROMPT 
WIN_PAUSE_MAIN 
WIN_PAUSE_DECRIPTION 
WIN_FILES_CURSOR 
WIN_PAUSE_TUTORIAL 
WIN_FILES_COPYARROW 
WIN_PAUSE_TAB_STATS 
WIN_PAUSE_TAB_BADGES 
WIN_PAUSE_TAB_ITEMS 
WIN_PAUSE_TAB_PARTY 
WIN_PAUSE_TAB_SPIRITS 
WIN_PAUSE_TAB_MAP 
WIN_PAUSE_STATS 
WIN_PAUSE_BADGES 
WIN_PAUSE_ITEMS 
WIN_PAUSE_PARTNERS 
WIN_PAUSE_PARTNERS_TITLE 
WIN_PAUSE_PARTNERS_MOVELIST 
WIN_PAUSE_PARTNERS_MOVELIST_TITLE 
WIN_PAUSE_PARTNERS_MOVELIST_FLOWER 
WIN_PAUSE_SPIRITS 
WIN_PAUSE_SPIRITS_TITLE 
WIN_PAUSE_MAP 
WIN_PAUSE_MAP_TITLE 
WIN_PAUSE_TAB_INVIS 
WIN_PAUSE_CURSOR 
WIN_FILES_MAIN 
WIN_FILES_TITLE 
WIN_FILES_CONFIRM_PROMPT 
WIN_FILES_MESSAGE 
WIN_FILES_INPUT_FIELD 
WIN_FILES_INPUT_KEYBOARD 
WIN_FILES_CONFIRM_OPTIONS 
WIN_FILES_STEREO 
WIN_FILES_MONO 
WIN_FILES_OPTION_LEFT 
WIN_FILES_OPTION_CENTER 
WIN_FILES_OPTION_RIGHT 
WIN_FILES_SLOT1_BODY 
WIN_FILES_SLOT2_BODY 
WIN_FILES_SLOT3_BODY 
WIN_FILES_SLOT4_BODY 
WIN_FILES_SLOT1_TITLE 
WIN_FILES_SLOT2_TITLE 
WIN_FILES_SLOT3_TITLE 
WIN_FILES_SLOT4_TITLE 

◆ WindowPriority

Enumerator
WINDOW_PRIORITY_0 
WINDOW_PRIORITY_1 
WINDOW_PRIORITY_10 
WINDOW_PRIORITY_19 
WINDOW_PRIORITY_20 
WINDOW_PRIORITY_21 
WINDOW_PRIORITY_64 

◆ WindowStyles

Enumerator
WINDOW_STYLE_0 
WINDOW_STYLE_1 
WINDOW_STYLE_2 
WINDOW_STYLE_3 
WINDOW_STYLE_4 
WINDOW_STYLE_5 
WINDOW_STYLE_6 
WINDOW_STYLE_7 
WINDOW_STYLE_8 
WINDOW_STYLE_9 
WINDOW_STYLE_10 
WINDOW_STYLE_11 
WINDOW_STYLE_12 
WINDOW_STYLE_13 
WINDOW_STYLE_14 
WINDOW_STYLE_15 
WINDOW_STYLE_16 
WINDOW_STYLE_17 
WINDOW_STYLE_18 
WINDOW_STYLE_19 
WINDOW_STYLE_20 
WINDOW_STYLE_21 
WINDOW_STYLE_22 
WINDOW_STYLE_MAX 

◆ WorkerFlags

Enumerator
WORKER_FLAG_1 
WORKER_FLAG_SKIP_DRAW_UNTIL_UPDATE 
WORKER_FLAG_FRONT_UI 
WORKER_FLAG_BACK_UI