papermario
Decompilation of Paper Mario
 
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bow.c File Reference

Macros

#define NAMESPACE   world_bow
 
#define USE_STATE   functionTemp[0]
 

Functions

void N end_outta_sight_cleanup (Npc *partner)
 
s32 N check_for_treadmill_overlaps (void)
 
void N init (Npc *bow)
 
void N try_cancel_tweester (Npc *bow)
 
void N pre_battle (Npc *bow)
 

Variables

EvtScript EVS_WorldBow_TakeOut
 
EvtScript EVS_WorldBow_Update
 
EvtScript EVS_WorldBow_UseAbility
 
EvtScript EVS_WorldBow_PutAway
 

Macro Definition Documentation

◆ NAMESPACE

#define NAMESPACE   world_bow

◆ USE_STATE

#define USE_STATE   functionTemp[0]

Function Documentation

◆ check_for_treadmill_overlaps()

s32 N check_for_treadmill_overlaps ( void )

◆ end_outta_sight_cleanup()

void N end_outta_sight_cleanup ( Npc * partner)

◆ init()

void N init ( Npc * bow)

◆ pre_battle()

void N pre_battle ( Npc * bow)

◆ try_cancel_tweester()

void N try_cancel_tweester ( Npc * bow)

Variable Documentation

◆ EVS_WorldBow_PutAway

EvtScript EVS_WorldBow_PutAway
Initial value:
= {
Call(N(PutAway))
}
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:225
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:588
#define Return
Kills the current EVT thread.
Definition macros.h:229

◆ EVS_WorldBow_TakeOut

EvtScript EVS_WorldBow_TakeOut
Initial value:
= {
Call(N(TakeOut))
}

◆ EVS_WorldBow_Update

EvtScript EVS_WorldBow_Update
Initial value:
= {
Call(N(Update))
}

◆ EVS_WorldBow_UseAbility

EvtScript EVS_WorldBow_UseAbility
Initial value:
= {
Call(N(UseAbility))
}