Functions | |
void | Entity_BoardedFloor_setupGfx (s32) |
void | Entity_BoardedFloor_init_fragments (Entity *entity, Gfx **dlists, Mtx *matrices) |
void | Entity_BoardedFloor_init (Entity *entity) |
void | Entity_BoardedFloor_update_fragments (Entity *entity) |
void | Entity_BoardedFloor_idle (Entity *entity) |
void | Entity_BoardedFloor_shatter (Entity *entity) |
void Entity_BoardedFloor_idle | ( | Entity * | entity | ) |
void Entity_BoardedFloor_init | ( | Entity * | entity | ) |
void Entity_BoardedFloor_init_fragments | ( | Entity * | entity, |
Gfx ** | dlists, | ||
Mtx * | matrices ) |
Referenced by Entity_BoardedFloor_init().
void Entity_BoardedFloor_setupGfx | ( | s32 | entityIndex | ) |
Referenced by Entity_BoardedFloor_init_fragments().
void Entity_BoardedFloor_shatter | ( | Entity * | entity | ) |
void Entity_BoardedFloor_update_fragments | ( | Entity * | entity | ) |
EntityBlueprint Entity_BoardedFloor |
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Referenced by Entity_BoardedFloor_init().
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Referenced by Entity_BoardedFloor_init().
EntityModelScript Entity_BoardedFloor_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_RenderNone, RENDER_MODE_SURFACE_OPA) |
EntityModelScript Entity_BoardedFloor_RenderScriptShattered = STANDARD_ENTITY_MODEL_SCRIPT(Entity_RenderNone, RENDER_MODE_SURFACE_XLU_LAYER1) |
Referenced by Entity_BoardedFloor_shatter().
EntityModelScript Entity_BoardedFloor_Script |
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