= {
}
ApiStatus SetCamPitch(Evt *script, b32 isInitialCall)
ApiStatus PanToTarget(Evt *script, b32 isInitialCall)
ApiStatus SetCamDistance(Evt *script, b32 isInitialCall)
ApiStatus WaitForCam(Evt *script, b32 isInitialCall)
ApiStatus GetPlayerPos(Evt *script, b32 isInitialCall)
ApiStatus UseSettingsFrom(Evt *script, b32 isInitialCall)
ApiStatus SetPanTarget(Evt *script, b32 isInitialCall)
ApiStatus SetCamSpeed(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:225
#define Float(DOUBLE)
Definition macros.h:47
#define Thread
Marks the start of a thread block.
Definition macros.h:556
#define EndThread
Marks the end of a thread block.
Definition macros.h:559
#define LVar2
Definition macros.h:146
#define LVar1
Definition macros.h:145
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:588
#define LVar0
Definition macros.h:144
#define Return
Kills the current EVT thread.
Definition macros.h:229