= {
}
@ true
Definition macros.h:544
ApiStatus GetPlayerPos(Evt *script, bool isInitialCall)
ApiStatus UseSettingsFrom(Evt *script, bool isInitialCall)
ApiStatus SetPanTarget(Evt *script, bool isInitialCall)
ApiStatus SetCamPitch(Evt *script, bool isInitialCall)
ApiStatus SetCamSpeed(Evt *script, bool isInitialCall)
ApiStatus WaitForCam(Evt *script, bool isInitialCall)
ApiStatus PanToTarget(Evt *script, bool isInitialCall)
ApiStatus SetCamDistance(Evt *script, bool isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:257
#define Float(DOUBLE)
Definition macros.h:47
#define Thread
Marks the start of a thread block.
Definition macros.h:588
#define EndThread
Marks the end of a thread block.
Definition macros.h:591
#define LVar2
Definition macros.h:178
#define LVar1
Definition macros.h:177
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:620
#define LVar0
Definition macros.h:176
#define Return
Kills the current EVT thread.
Definition macros.h:261