Data Structures | |
| struct | GameRecords |
Macros | |
| #define | CHARSET (0) |
Enumerations | |
| enum | { RECORDS_STATE_BEGIN_FADE_IN = 0 , RECORDS_STATE_FADING_IN = 1 , RECORDS_STATE_IDLE = 2 , RECORDS_STATE_BEGIN_FADE_OUT = 3 , RECORDS_STATE_FADING_OUT = 4 , RECORDS_STATE_DONE = 5 } |
Functions | |
| void N | appendGfx_records_impl (GameRecords *records, s32 alpha) |
| void N | appendGfx_records (void *data) |
| void N | worker_draw_game_records (void) |
| void N | calculate_records (GameRecords *records) |
| struct GameRecords |
| #define CHARSET (0) |
Referenced by worker_draw_game_records().
| void N appendGfx_records_impl | ( | GameRecords * | records, |
| s32 | alpha ) |
Referenced by appendGfx_records().
| void N calculate_records | ( | GameRecords * | records | ) |