Data Structures | |
struct | GameRecords |
Macros | |
#define | CHARSET (0) |
Enumerations | |
enum | { RECORDS_STATE_BEGIN_FADE_IN = 0 , RECORDS_STATE_FADING_IN = 1 , RECORDS_STATE_IDLE = 2 , RECORDS_STATE_BEGIN_FADE_OUT = 3 , RECORDS_STATE_FADING_OUT = 4 , RECORDS_STATE_DONE = 5 } |
Functions | |
void N | appendGfx_records_impl (GameRecords *records, s32 alpha) |
void N | appendGfx_records (void *data) |
void N | worker_draw_game_records (void) |
void N | calculate_records (GameRecords *records) |
struct GameRecords |
#define CHARSET (0) |
anonymous enum |
void N appendGfx_records | ( | void * | data | ) |
Referenced by worker_draw_game_records().
void N appendGfx_records_impl | ( | GameRecords * | records, |
s32 | alpha ) |
Referenced by appendGfx_records().
void N calculate_records | ( | GameRecords * | records | ) |
void N worker_draw_game_records | ( | void | ) |