Data Structures | |
struct | RecordDisplayData |
Macros | |
#define | MINIGAME_TYPE_JUMP 1 |
#define | MINIGAME_TYPE_SMASH 2 |
#define | FADE_IN_TIME 5 |
#define | FADE_OUT_TIME 5 |
#define | RECORD_BOX_POSX 45 |
#define | RECORD_BOX_WIDTH 230 |
#define | MSG_RESULT_JUMP_WIDTH 188 |
#define | MSG_RESULT_SMASH_WIDTH 192 |
#define | RESULT_COL1_X (RECORD_BOX_POSX + 13) |
#define | RESULT_COL2_X (RECORD_BOX_POSX + 178) |
#define | NUMBER_X_OFFSET(x) 174 |
Enumerations | |
enum | RecordDisplayState { RECORD_START_SHOW = 0 , RECORD_STATE_FADE_IN = 1 , RECORD_STATE_VISIBLE = 2 , RECORD_START_HIDE = 3 , RECORD_STATE_FADE_OUT = 4 , RECORD_STATE_DONE = 5 } |
Functions | |
void N | draw_record_display (RecordDisplayData *data, s32 alpha) |
void N | animate_and_draw_record (void *renderData) |
void N | work_draw_record (void) |
struct RecordDisplayData |
Data Fields | ||
---|---|---|
s32 | alpha | |
s32 | curAlpha | |
s32 | gameType | |
RecordDisplayState | state | |
s32 | stateTimer | |
s32 | workerID |
#define FADE_IN_TIME 5 |
Referenced by animate_and_draw_record().
#define FADE_OUT_TIME 5 |
Referenced by animate_and_draw_record().
#define MINIGAME_TYPE_JUMP 1 |
Referenced by draw_record_display().
#define MINIGAME_TYPE_SMASH 2 |
#define MSG_RESULT_JUMP_WIDTH 188 |
Referenced by draw_record_display().
#define MSG_RESULT_SMASH_WIDTH 192 |
Referenced by draw_record_display().
#define NUMBER_X_OFFSET | ( | x | ) | 174 |
Referenced by draw_record_display().
#define RECORD_BOX_POSX 45 |
Referenced by draw_record_display().
#define RECORD_BOX_WIDTH 230 |
Referenced by draw_record_display().
#define RESULT_COL1_X (RECORD_BOX_POSX + 13) |
Referenced by draw_record_display().
#define RESULT_COL2_X (RECORD_BOX_POSX + 178) |
Referenced by draw_record_display().
enum RecordDisplayState |
void N animate_and_draw_record | ( | void * | renderData | ) |
Referenced by work_draw_record().
void N draw_record_display | ( | RecordDisplayData * | data, |
s32 | alpha ) |
required to match
required, cannot be merged to the same var above
Referenced by animate_and_draw_record().
void N work_draw_record | ( | void | ) |