Data Structures | |
struct | JumpGamePanel |
struct | JumpGameData |
Macros | |
#define | SCOREKEEPER_ENEMY_IDX 0 |
#define | BROKEN_BLOCKS_VAR_IDX 2 |
#define | TOTAL_BLOCKS_VAR_IDX 4 |
#define | JUMP_DATA_VAR_IDX 5 |
#define | PLAY_COST 10 |
#define | NUM_BLOCKS 11 |
Enumerations | |
enum | JumpGamePanelType { PANEL_1_COIN = 0 , PANEL_5_COINS = 1 , PANEL_TIMES_5 = 2 , PANEL_BOWSER = 3 } |
enum | JumpGamePanelState { PANEL_STATE_INIT = 0 , PANEL_STATE_START_ANIM = 1 , PANEL_STATE_EMERGE_INIT = 2 , PANEL_STATE_EMERGE_UPDATE = 3 , PANEL_STATE_HOLD_INIT = 4 , PANEL_STATE_HOLD_UPDATE = 5 , PANEL_STATE_TO_TALLY_INIT = 6 , PANEL_STATE_TO_TALLY_UPDATE = 7 , PANEL_STATE_STOP_ANIM = 8 , PANEL_STATE_DONE = 9 } |
Functions | |
void N | appendGfx_score_display (void *renderData) |
void N | worker_draw_score (void) |
Variables | |
s32 | MessagePlural |
s32 | MessageSingular |
EvtScript * | D_802435E8_E15D48 [11] |
struct JumpGamePanel |
struct JumpGameData |
#define BROKEN_BLOCKS_VAR_IDX 2 |
Referenced by appendGfx_score_display().
#define JUMP_DATA_VAR_IDX 5 |
Referenced by appendGfx_score_display().
#define NUM_BLOCKS 11 |
#define PLAY_COST 10 |
#define SCOREKEEPER_ENEMY_IDX 0 |
Referenced by appendGfx_score_display().
#define TOTAL_BLOCKS_VAR_IDX 4 |
Referenced by worker_draw_score().
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