papermario
Decompilation of Paper Mario
 
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ProjectileHitbox.inc.c File Reference

Macros

#define _AI_PROJECTILE_HITBOX_INC_   0
 

Functions

s32 N ProjectileHitbox_GetUsableProjectileID (Evt *script)
 
void N UnkNpcAIFunc48 (Evt *script, f32 arg1, f32 arg2, EnemyDetectVolume *territory)
 
void N ProjectileHitbox_30 (Evt *script)
 
void N ProjectileHitbox_31 (Evt *script)
 
void N ProjectileHitbox_32 (Evt *script)
 
void N ProjectileHitbox_33 (Evt *script)
 

Macro Definition Documentation

◆ _AI_PROJECTILE_HITBOX_INC_

#define _AI_PROJECTILE_HITBOX_INC_   0

Function Documentation

◆ ProjectileHitbox_30()

void N ProjectileHitbox_30 ( Evt * script)

◆ ProjectileHitbox_31()

void N ProjectileHitbox_31 ( Evt * script)

◆ ProjectileHitbox_32()

void N ProjectileHitbox_32 ( Evt * script)

◆ ProjectileHitbox_33()

void N ProjectileHitbox_33 ( Evt * script)

◆ ProjectileHitbox_GetUsableProjectileID()

s32 N ProjectileHitbox_GetUsableProjectileID ( Evt * script)

◆ UnkNpcAIFunc48()

void N UnkNpcAIFunc48 ( Evt * script,
f32 arg1,
f32 arg2,
EnemyDetectVolume * territory )