papermario
Decompilation of Paper Mario
 
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ShatteringBlock_common.c File Reference

Functions

void entity_shattering_setupGfx (s32 entityIndex)
 
void entity_BrickBlock_idle (Entity *entity)
 
void entity_shattering_init_pieces (Entity *entity, Gfx **dlists, Mtx *matrices)
 
void entity_shattering_idle (Entity *entity)
 

Variables

EntityScript Entity_ShatteringBlock_Script
 

Function Documentation

◆ entity_BrickBlock_idle()

void entity_BrickBlock_idle ( Entity * entity)

◆ entity_shattering_idle()

void entity_shattering_idle ( Entity * entity)

◆ entity_shattering_init_pieces()

void entity_shattering_init_pieces ( Entity * entity,
Gfx ** dlists,
Mtx * matrices )

◆ entity_shattering_setupGfx()

void entity_shattering_setupGfx ( s32 entityIndex)

Variable Documentation

◆ Entity_ShatteringBlock_Script

EntityScript Entity_ShatteringBlock_Script
Initial value:
= {
}
void entity_shattering_idle(Entity *entity)
Definition ShatteringBlock_common.c:63
#define es_SetCallback(func, time)
Definition entity.h:38
#define es_SetFlags(flags)
Definition entity.h:43
#define es_End
Definition entity.h:35
@ ENTITY_FLAG_HIDDEN
Definition enums.h:2614
@ ENTITY_FLAG_PENDING_INSTANCE_DELETE
Definition enums.h:2643
@ ENTITY_FLAG_DISABLE_COLLISION
Definition enums.h:2619