void entity_HiddenItemBlock_idle | ( | Entity * | entity | ) |
void entity_HiddenItemBlock_init | ( | Entity * | entity | ) |
void entity_HitItemBlock_appear | ( | Entity * | entity | ) |
void entity_HitItemBlock_hide | ( | Entity * | entity | ) |
void entity_HitItemBlock_play_anim | ( | Entity * | entity | ) |
void entity_HitItemBlock_show_inactive | ( | Entity * | entity | ) |
void entity_inactive_block_hit_anim | ( | Entity * | entity | ) |
void entity_inactive_block_hit_init | ( | Entity * | entity | ) |
void entity_inactive_block_recoil_anim | ( | Entity * | entity | ) |
void entity_ItemBlock_check_if_inactive | ( | Entity * | entity | ) |
void entity_ItemBlock_idle | ( | Entity * | entity | ) |
void entity_ItemBlock_init | ( | Entity * | entity | ) |
Referenced by entity_HiddenItemBlock_init().
void entity_ItemBlock_replace_with_inactive | ( | Entity * | entity | ) |
void entity_ItemBlock_setupGfx | ( | s32 | entityIndex | ) |
Referenced by entity_ItemBlock_init(), and entity_ItemlessBlock_init().
void entity_ItemBlock_spawn_item | ( | Entity * | entity | ) |
void entity_ItemlessBlock_init | ( | Entity * | entity | ) |
void entity_TriggerBlock_disable_player_input | ( | void | ) |
void entity_TriggerBlock_enable_player_input | ( | void | ) |
void entity_TriggerBlock_play_vanish_effect | ( | Entity * | entity | ) |
s32 entity_TriggerBlock_start_bound_script | ( | Entity * | entity | ) |
void entity_TriggerBlock_start_bound_script_2 | ( | Entity * | entity | ) |
f32 player_get_camera_facing_angle | ( | void | ) |
Referenced by entity_ItemBlock_spawn_item().
EntityScript D_802EA310 |
Referenced by entity_ItemBlock_check_if_inactive().
EntityScript Entity_HiddenItemBlock_Script |
EntityBlueprint Entity_HiddenRedBlock |
EntityModelScript Entity_HiddenRedBlock_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_RedBlock_Render, RENDER_MODE_SURFACE_XLU_LAYER2) |
EntityBlueprint Entity_HiddenYellowBlock |
EntityModelScript Entity_HiddenYellowBlock_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_YellowBlock_Render, RENDER_MODE_SURFACE_XLU_LAYER2) |
EntityScript Entity_HitBlock_Script |
EntityBlueprint Entity_HitFloatingYellowBlock |
Referenced by entity_ItemBlock_replace_with_inactive().
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DmaEntry Entity_HitFloatinYellowBlock_dma[] = { ENTITY_ROM(HitFloatingYellowBlock_gfx), ENTITY_ROM(HitFloatingYellowBlock_anim) } |
EntityBlueprint Entity_HitGroundedYellowBlock |
Referenced by entity_ItemBlock_replace_with_inactive().
EntityBlueprint Entity_HitRedBlock |
Referenced by entity_ItemBlock_replace_with_inactive().
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Referenced by entity_HitItemBlock_play_anim().
DmaEntry Entity_HitRedBlock_dma[] = { ENTITY_ROM(HitRedBlock_gfx), ENTITY_ROM(HitRedBlock_anim) } |
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Referenced by entity_HitItemBlock_play_anim().
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DmaEntry Entity_HitYellowBlock_dma[] = { ENTITY_ROM(HitYellowBlock_gfx), ENTITY_ROM(HitYellowBlock_anim) } |
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EntityScript Entity_ItemBlock_Script |
EntityBlueprint Entity_RedBlock |
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EntityModelScript Entity_RedBlock_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_RedBlock_Render, RENDER_MODE_SURFACE_OPA) |
EntityBlueprint Entity_TriggerBlock |
EntityScript Entity_TriggerBlock_Script |
EntityBlueprint Entity_YellowBlock |
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EntityModelScript Entity_YellowBlock_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_YellowBlock_Render, RENDER_MODE_SURFACE_OPA) |
BSS EffectInstance* TriggerBlockVanishEffect |
Referenced by entity_TriggerBlock_play_vanish_effect().