Enumerations | |
enum | AiStateCleft { AI_STATE_CLEFT_HIDING_INIT = 0 , AI_STATE_CLEFT_HIDING = 1 , AI_STATE_CLEFT_PRE_AMBUSH = 2 , AI_STATE_CLEFT_AMBUSH = 3 , AI_STATE_CLEFT_FIND_PLAYER_INIT = 4 , AI_STATE_CLEFT_FIND_PLAYER = 5 , AI_STATE_CLEFT_CHASE_INIT = 12 , AI_STATE_CLEFT_CHASE = 13 , AI_STATE_CLEFT_CHASE_COOLDOWN = 14 , AI_STATE_CLEFT_REV_UP_INIT = 20 , AI_STATE_CLEFT_REV_UP = 21 , AI_STATE_CLEFT_TACKLE = 22 , AI_STATE_CLEFT_LOSE_PLAYER = 40 , AI_STATE_RETURN_HOME = 41 , AI_STATE_CLEFT_DISGUISE_INIT = 50 , AI_STATE_CLEFT_DISGUISE = 51 , AI_STATE_CLEFT_POST_DISGUISE = 52 } |
void N CleftAI_Ambush | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
s32 N CleftAI_CanSeePlayer | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
void N CleftAI_Disguise | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
void N CleftAI_DisguiseInit | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
void N CleftAI_FindPlayer | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
void N CleftAI_FindPlayerInit | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
void N CleftAI_Hiding | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
void N CleftAI_HidingInit | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
void N CleftAI_LosePlayer | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
void N CleftAI_PostDisguise | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
void N CleftAI_PreAmbush | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
void N CleftAI_ReturnHome | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
void N CleftAI_RevUp | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
void N CleftAI_RevUpInit | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |
void N CleftAI_Tackle | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | volume ) |