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void N | PatrolAI_MoveInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void N | PatrolAI_Move (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void N | PatrolAI_LoiterInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void N | PatrolAI_Loiter (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void N | PatrolAI_PostLoiter (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void N | PatrolAI_JumpInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void N | PatrolAI_Jump (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void N | PatrolAI_ChaseInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void N | PatrolAI_Chase (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void N | PatrolAI_LosePlayer (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void N | PatrolNoAttackAI_15 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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