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#define | BTL_AREA(id, jpName) |
#define | BTL_AREA_DMA(id, jpName) |
#define | BTL_AREA_AUX(id, jpName) |
Functions | |
void | reset_battle_status (void) |
void | ALT_reset_battle_status (void) |
void | func_80072BCC (s32 arg0) |
void | load_battle_section (void) |
void | load_battle (s32 battleID) |
void | set_battle_stage (s32 stageID) |
void | set_battle_formation (Battle *battle) |
void | func_80072CEC (f32 arg0, f32 arg1, f32 arg2) |
void | func_80072CF4 (void) |
void | setup_demo_player (void) |
void | load_demo_battle (u32 index) |
Referenced by func_80072CF4().
Referenced by load_demo_battle(), and update_encounters_pre_battle().
Referenced by state_step_battle().
Referenced by state_step_demo().
Referenced by ALT_reset_battle_status(), load_demo_battle(), load_map_by_IDs(), state_step_demo(), state_step_intro(), and state_step_startup().
Referenced by update_encounters_pre_battle().
Referenced by load_demo_battle(), and update_encounters_pre_battle().
Referenced by load_demo_battle().
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Referenced by reset_battle_status().
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Referenced by reset_battle_status().
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Referenced by reset_battle_status().
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Referenced by reset_battle_status().
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Referenced by func_80072BCC(), and reset_battle_status().
BattleArea gBattleAreas[] |
Referenced by load_battle_section().
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Referenced by load_battle(), and reset_battle_status().
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Referenced by load_battle(), and reset_battle_status().
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Referenced by load_battle(), load_battle_section(), and reset_battle_status().
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Referenced by load_battle_section(), reset_battle_status(), and set_battle_stage().
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Referenced by load_battle_section(), and reset_battle_status().
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Referenced by load_battle(), load_battle_section(), and reset_battle_status().
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Referenced by reset_battle_status(), and set_battle_formation().