Macros | |
#define | BTL_AREA(id, jpName) |
#define | BTL_AREA_DMA(id, jpName) |
#define | BTL_AREA_AUX(id, jpName) |
Functions | |
void | reset_battle_status (void) |
void | ALT_reset_battle_status (void) |
void | func_80072BCC (s32 arg0) |
void | load_battle_section (void) |
void | load_battle (s32 battleID) |
void | set_battle_stage (s32 stageID) |
void | set_battle_formation (Battle *battle) |
void | func_80072CEC (f32 arg0, f32 arg1, f32 arg2) |
void | func_80072CF4 (void) |
void | setup_demo_player (void) |
void | load_demo_battle (u32 index) |
Variables | |
s32 | D_800DC060 |
StageListRow * | gCurrentStagePtr |
s32 | gBattleState |
BattleStatus | gBattleStatus |
s32 | gLastDrawBattleState |
s32 | D_800DC4D4 |
s32 | gDefeatedBattleSubstate |
s32 | gBattleSubState |
s32 | D_800DC4E0 |
s32 | gDefeatedBattleState |
s32 | gCurrentBattleID |
s32 | gCurrentStageID |
s32 | D_800DC4F0 |
Battle * | gOverrideBattlePtr |
s32 | D_800DC4F8 |
Battle * | gCurrentBattlePtr |
BattleArea | gBattleAreas [] |
#define BTL_AREA | ( | id, | |
jpName ) |
#define BTL_AREA_AUX | ( | id, | |
jpName ) |
#define BTL_AREA_DMA | ( | id, | |
jpName ) |
void ALT_reset_battle_status | ( | void | ) |
void func_80072BCC | ( | s32 | arg0 | ) |
void func_80072CEC | ( | f32 | arg0, |
f32 | arg1, | ||
f32 | arg2 ) |
Referenced by func_80072CF4().
void func_80072CF4 | ( | void | ) |
void load_battle | ( | s32 | battleID | ) |
Referenced by load_demo_battle(), and update_encounters_pre_battle().
void load_battle_section | ( | void | ) |
Referenced by state_step_battle().
void load_demo_battle | ( | u32 | index | ) |
Referenced by state_step_demo().
void reset_battle_status | ( | void | ) |
Referenced by ALT_reset_battle_status(), load_demo_battle(), load_map_by_IDs(), state_step_demo(), state_step_intro(), and state_step_startup().
void set_battle_formation | ( | Battle * | battle | ) |
Referenced by update_encounters_pre_battle().
void set_battle_stage | ( | s32 | stageID | ) |
Referenced by load_demo_battle(), and update_encounters_pre_battle().
void setup_demo_player | ( | void | ) |
Referenced by load_demo_battle().
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Referenced by reset_battle_status().
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Referenced by reset_battle_status().
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Referenced by reset_battle_status().
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Referenced by reset_battle_status().
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Referenced by func_80072BCC(), and reset_battle_status().
BattleArea gBattleAreas[] |
Referenced by load_battle_section().
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Referenced by load_battle(), and reset_battle_status().
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Referenced by load_battle(), and reset_battle_status().
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Referenced by load_battle(), load_battle_section(), and reset_battle_status().
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Referenced by load_battle_section(), reset_battle_status(), and set_battle_stage().
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Referenced by load_battle_section(), and reset_battle_status().
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Referenced by load_battle(), load_battle_section(), and reset_battle_status().
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Referenced by reset_battle_status(), and set_battle_formation().