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s32 | create_worker_backUI (void(*updateFunc)(void), void(*drawFunc)(void)) |
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void | virtual_entity_appendGfx_quad (u8 r, u8 g, u8 b, u8 a, u16 left, u16 top, u16 right, u16 bottom) |
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void | virtual_entity_render_quad (s32 r, s32 g, s32 b, s32 a, s32 posX, s32 posY, s32 width, s32 height) |
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void | virtual_entity_move_polar (VirtualEntity *virtualEntity, f32 magnitude, f32 angle) |
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void | virtual_entity_list_update (void) |
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void | virtual_entity_list_render_world (void) |
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void | virtual_entity_list_render_UI (void) |
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VirtualEntity * | virtual_entity_get_by_index (s32 index) |
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VirtualEntity * | virtual_entity_create_at_index (s32 index, EntityModelScript *entityModelData) |
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s32 | virtual_entity_create (EntityModelScript *cmdList) |
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VirtualEntity * | ALT_virtual_entity_create (EntityModelScript *cmdList) |
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void | virtual_entity_set_pos (s32 index, s32 posX, s32 posY, s32 posZ) |
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void | virtual_entity_set_scale (s32 index, f32 scaleX, f32 scaleY, f32 scaleZ) |
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void | virtual_entity_set_rotation (s32 index, f32 angleX, f32 angleY, f32 angleZ) |
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void | virtual_entity_delete_by_index (s32 index) |
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void | virtual_entity_delete_by_ref (VirtualEntity *obj) |
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void | clear_virtual_entity_list (void) |
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void | init_virtual_entity_list (void) |
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