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void | spawn_drops (Enemy *enemy) |
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s32 | get_coin_drop_amount (Enemy *enemy) |
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void | func_80048E34 (Enemy *enemy, s32 arg1, s32 arg2) |
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s32 | func_80048F0C (void) |
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b32 | is_point_outside_territory (s32 shape, f32 centerX, f32 centerZ, f32 pointX, f32 pointZ, f32 sizeX, f32 sizeZ) |
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b32 | basic_ai_check_player_dist (EnemyDetectVolume *territory, Enemy *enemy, f32 radius, f32 fwdPosOffset, s8 useWorldYaw) |
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s32 | ai_check_player_dist (Enemy *enemy, s32 chance, f32 radius, f32 moveSpeed) |
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void | ai_enemy_play_sound (Npc *npc, s32 soundID, s32 upperSoundFlags) |
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void | ai_try_set_state (Evt *script, s32 state) |
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void | basic_ai_wander_init (Evt *script, MobileAISettings *npcAISettings, EnemyDetectVolume *territory) |
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void | basic_ai_wander (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void | basic_ai_loiter_init (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void | basic_ai_loiter (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void | basic_ai_found_player_jump_init (Evt *script, MobileAISettings *npcAISettings, EnemyDetectVolume *territory) |
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void | basic_ai_found_player_jump (Evt *script, MobileAISettings *npcAISettings, EnemyDetectVolume *territory) |
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void | basic_ai_chase_init (Evt *script, MobileAISettings *npcAISettings, EnemyDetectVolume *territory) |
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void | basic_ai_chase (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
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void | basic_ai_lose_player (Evt *script, MobileAISettings *npcAISettings, EnemyDetectVolume *territory) |
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