Macros | |
#define | _AI_GUARD_H_ |
Enumerations | |
enum | AiStateGuard { AI_STATE_GUARD_IDLE_INIT = 0 , AI_STATE_GUARD_IDLE = 1 , AI_STATE_GUARD_RETURN_HOME_INIT = 15 , AI_STATE_GUARD_RETURN_HOME = 16 } |
Functions | |
void N | GuardAI_IdleInit (Evt *script, GuardAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | GuardAI_Idle (Evt *script, GuardAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | GuardAI_AlertInit (Evt *script, GuardAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | GuardAI_Alert (Evt *script, GuardAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | GuardAI_ChaseInit (Evt *script, GuardAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | GuardAI_Chase (Evt *script, GuardAISettings *aiSettings, EnemyDetectVolume *arg2) |
void N | GuardAI_LosePlayer (Evt *script, GuardAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | GuardAI_ReturnHomeInit (Evt *script, GuardAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | GuardAI_ReturnHome (Evt *script, GuardAISettings *aiSettings, EnemyDetectVolume *territory) |
#define _AI_GUARD_H_ |
enum AiStateGuard |
void N GuardAI_Alert | ( | Evt * | script, |
GuardAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N GuardAI_AlertInit | ( | Evt * | script, |
GuardAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N GuardAI_Chase | ( | Evt * | script, |
GuardAISettings * | aiSettings, | ||
EnemyDetectVolume * | arg2 ) |
void N GuardAI_ChaseInit | ( | Evt * | script, |
GuardAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N GuardAI_Idle | ( | Evt * | script, |
GuardAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N GuardAI_IdleInit | ( | Evt * | script, |
GuardAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N GuardAI_LosePlayer | ( | Evt * | script, |
GuardAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N GuardAI_ReturnHome | ( | Evt * | script, |
GuardAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N GuardAI_ReturnHomeInit | ( | Evt * | script, |
GuardAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |