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Decompilation of Paper Mario
 
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ParatroopaAI.inc.c File Reference

Enumerations

enum  AiStateParatroopa { AI_STATE_PARATROOPA_WINDUP = 12 , AI_STATE_PARATROOPA_DIVE = 13 , AI_STATE_PARATROOPA_OVERSHOOT = 14 , AI_STATE_PARATROOPA_RESET = 15 }
 

Functions

void N ParatroopaAI_Windup (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N ParatroopaAI_Dive (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N ParatroopaAI_Overshoot (Evt *script, MobileAISettings *arg1, EnemyDetectVolume *arg2)
 
void N ParatroopaAI_Reset (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 

Enumeration Type Documentation

◆ AiStateParatroopa

Enumerator
AI_STATE_PARATROOPA_WINDUP 
AI_STATE_PARATROOPA_DIVE 
AI_STATE_PARATROOPA_OVERSHOOT 
AI_STATE_PARATROOPA_RESET 

Function Documentation

◆ ParatroopaAI_Dive()

void N ParatroopaAI_Dive ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ ParatroopaAI_Overshoot()

void N ParatroopaAI_Overshoot ( Evt * script,
MobileAISettings * arg1,
EnemyDetectVolume * arg2 )

◆ ParatroopaAI_Reset()

void N ParatroopaAI_Reset ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ ParatroopaAI_Windup()

void N ParatroopaAI_Windup ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )