Enumerations | |
enum | AiStateNappingClubba { AI_STATE_NAPPING_CLUBBA_INIT = 0 , AI_STATE_NAPPING_CLUBBA_SLEEP = 1 , AI_STATE_NAPPING_CLUBBA_WAKE_UP = 2 , AI_STATE_NAPPING_CLUBBA_LOITER_INIT = 3 , AI_STATE_NAPPING_CLUBBA_LOITER = 4 , AI_STATE_NAPPING_CLUBBA_50 = 50 } |
Functions | |
void N | ClubbaNappingAI_Init (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | ClubbaNappingAI_Sleep (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | ClubbaNappingAI_WakeUp (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | ClubbaNappingAI_LoiterInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | ClubbaNappingAI_Loiter (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | ClubbaNappingAI_ReturnHomeInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | ClubbaNappingAI_ReturnHome (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | ClubbaNappingAI_FallAsleep (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
enum AiStateNappingClubba |
void N ClubbaNappingAI_FallAsleep | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N ClubbaNappingAI_Init | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N ClubbaNappingAI_Loiter | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N ClubbaNappingAI_LoiterInit | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N ClubbaNappingAI_ReturnHome | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N ClubbaNappingAI_ReturnHomeInit | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N ClubbaNappingAI_Sleep | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N ClubbaNappingAI_WakeUp | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |