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Decompilation of Paper Mario
 
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ClubbaNappingAI.inc.c File Reference

Enumerations

enum  AiStateNappingClubba {
  AI_STATE_NAPPING_CLUBBA_INIT = 0 , AI_STATE_NAPPING_CLUBBA_SLEEP = 1 , AI_STATE_NAPPING_CLUBBA_WAKE_UP = 2 , AI_STATE_NAPPING_CLUBBA_LOITER_INIT = 3 ,
  AI_STATE_NAPPING_CLUBBA_LOITER = 4 , AI_STATE_NAPPING_CLUBBA_50 = 50
}
 

Functions

void N ClubbaNappingAI_Init (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N ClubbaNappingAI_Sleep (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N ClubbaNappingAI_WakeUp (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N ClubbaNappingAI_LoiterInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N ClubbaNappingAI_Loiter (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N ClubbaNappingAI_ReturnHomeInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N ClubbaNappingAI_ReturnHome (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N ClubbaNappingAI_FallAsleep (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 

Enumeration Type Documentation

◆ AiStateNappingClubba

Enumerator
AI_STATE_NAPPING_CLUBBA_INIT 
AI_STATE_NAPPING_CLUBBA_SLEEP 
AI_STATE_NAPPING_CLUBBA_WAKE_UP 
AI_STATE_NAPPING_CLUBBA_LOITER_INIT 
AI_STATE_NAPPING_CLUBBA_LOITER 
AI_STATE_NAPPING_CLUBBA_50 

Function Documentation

◆ ClubbaNappingAI_FallAsleep()

void N ClubbaNappingAI_FallAsleep ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ ClubbaNappingAI_Init()

void N ClubbaNappingAI_Init ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ ClubbaNappingAI_Loiter()

void N ClubbaNappingAI_Loiter ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ ClubbaNappingAI_LoiterInit()

void N ClubbaNappingAI_LoiterInit ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ ClubbaNappingAI_ReturnHome()

void N ClubbaNappingAI_ReturnHome ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ ClubbaNappingAI_ReturnHomeInit()

void N ClubbaNappingAI_ReturnHomeInit ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ ClubbaNappingAI_Sleep()

void N ClubbaNappingAI_Sleep ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ ClubbaNappingAI_WakeUp()

void N ClubbaNappingAI_WakeUp ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )