papermario
Decompilation of Paper Mario
 
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PiranhaPlantAI.inc.c File Reference

Functions

void N PiranhaPlantAI_00 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N PiranhaPlantAI_01 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N PiranhaPlantAI_10 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N PiranhaPlantAI_11 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N PiranhaPlantAI_12 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N PiranhaPlantAI_13 (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N PiranhaPlantAI_LosePlayer (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 

Function Documentation

◆ PiranhaPlantAI_00()

void N PiranhaPlantAI_00 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ PiranhaPlantAI_01()

void N PiranhaPlantAI_01 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ PiranhaPlantAI_10()

void N PiranhaPlantAI_10 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ PiranhaPlantAI_11()

void N PiranhaPlantAI_11 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ PiranhaPlantAI_12()

void N PiranhaPlantAI_12 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ PiranhaPlantAI_13()

void N PiranhaPlantAI_13 ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ PiranhaPlantAI_LosePlayer()

void N PiranhaPlantAI_LosePlayer ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )