papermario
Decompilation of Paper Mario
 
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HoppingAI.inc.c File Reference

Functions

void N HoppingAI_HopInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N HoppingAI_Hop (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N HoppingAI_LoiterInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N HoppingAI_Loiter (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N HoppingAI_ChaseInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N HoppingAI_Chase (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N HoppingAI_LosePlayer (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 

Function Documentation

◆ HoppingAI_Chase()

void N HoppingAI_Chase ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ HoppingAI_ChaseInit()

void N HoppingAI_ChaseInit ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ HoppingAI_Hop()

void N HoppingAI_Hop ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ HoppingAI_HopInit()

void N HoppingAI_HopInit ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ HoppingAI_Loiter()

void N HoppingAI_Loiter ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ HoppingAI_LoiterInit()

void N HoppingAI_LoiterInit ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ HoppingAI_LosePlayer()

void N HoppingAI_LosePlayer ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )