papermario
Decompilation of Paper Mario
 
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FlyingAI.inc.c File Reference

Macros

#define _AI_FLYING_INC_   0
 

Functions

void N FlyingAI_WanderInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingAI_Wander (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingAI_LoiterInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingAI_Loiter (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingAI_JumpInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingAI_Jump (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingAI_ChaseInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingAI_Chase (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingAI_LosePlayer (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory)
 
void N FlyingAI_Init (Npc *npc, Enemy *enemy, Evt *script, MobileAISettings *aiSettings)
 

Macro Definition Documentation

◆ _AI_FLYING_INC_

#define _AI_FLYING_INC_   0

Function Documentation

◆ FlyingAI_Chase()

void N FlyingAI_Chase ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingAI_ChaseInit()

void N FlyingAI_ChaseInit ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingAI_Init()

void N FlyingAI_Init ( Npc * npc,
Enemy * enemy,
Evt * script,
MobileAISettings * aiSettings )

◆ FlyingAI_Jump()

void N FlyingAI_Jump ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingAI_JumpInit()

void N FlyingAI_JumpInit ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingAI_Loiter()

void N FlyingAI_Loiter ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingAI_LoiterInit()

void N FlyingAI_LoiterInit ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingAI_LosePlayer()

void N FlyingAI_LosePlayer ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingAI_Wander()

void N FlyingAI_Wander ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )

◆ FlyingAI_WanderInit()

void N FlyingAI_WanderInit ( Evt * script,
MobileAISettings * aiSettings,
EnemyDetectVolume * territory )