Macros | |
#define | _AI_FLYING_INC_ 0 |
Functions | |
void N | FlyingAI_WanderInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | FlyingAI_Wander (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | FlyingAI_LoiterInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | FlyingAI_Loiter (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | FlyingAI_JumpInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | FlyingAI_Jump (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | FlyingAI_ChaseInit (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | FlyingAI_Chase (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | FlyingAI_LosePlayer (Evt *script, MobileAISettings *aiSettings, EnemyDetectVolume *territory) |
void N | FlyingAI_Init (Npc *npc, Enemy *enemy, Evt *script, MobileAISettings *aiSettings) |
#define _AI_FLYING_INC_ 0 |
void N FlyingAI_Chase | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N FlyingAI_ChaseInit | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N FlyingAI_Init | ( | Npc * | npc, |
Enemy * | enemy, | ||
Evt * | script, | ||
MobileAISettings * | aiSettings ) |
void N FlyingAI_Jump | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N FlyingAI_JumpInit | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N FlyingAI_Loiter | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N FlyingAI_LoiterInit | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N FlyingAI_LosePlayer | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N FlyingAI_Wander | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void N FlyingAI_WanderInit | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |