Macros | |
| #define | RGBA_BUF_SIZE 32 |
| #define | RGBA_BUF_SIZE 32 |
Functions | |
| void | gfx_init_state (void) |
| s32 | gfx_frame_filter_pass_0 (const u16 *frameBuffer0, const u16 *frameBuffer1, s32 y, s32 x, Color_RGBA8 *out) |
| void | gfx_frame_filter_pass_1 (Color_RGBA8 *filterBuf0, Color_RGBA8 filterBuf1, u16 *out) |
| void | func_80027600 (Color_RGBA8 *arg0, s16 *out) |
| void | func_80027774 (u16 *frameBuffer0, u16 *frameBuffer1, u16 *zBuffer) |
| void | gfx_transfer_frame_to_depth (u16 *frameBuffer0, u16 *frameBuffer1, u16 *zBuffer) |
| void | func_80027BAC (s32 arg0, s32 arg1) |
| void | gfx_draw_background (void) |
| Logic for the drawing the scene background. | |
Variables | |
| s32 | gPauseBackgroundFade |
| Vp | D_80074200 |
| Gfx | D_80074210 [] |
| Gfx | D_80074230 [] |
| #define RGBA_BUF_SIZE 32 |
| #define RGBA_BUF_SIZE 32 |
| void func_80027600 | ( | Color_RGBA8 * | arg0, |
| s16 * | out ) |
Referenced by func_80027774().
Logic for the drawing the scene background.
In normal operation, it draws the regular background. While opening pause menu, it does the following:
Referenced by gfx_task_background().
| s32 gfx_frame_filter_pass_0 | ( | const u16 * | frameBuffer0, |
| const u16 * | frameBuffer1, | ||
| s32 | y, | ||
| s32 | x, | ||
| Color_RGBA8 * | out ) |
Referenced by func_80027774(), and gfx_transfer_frame_to_depth().
| void gfx_frame_filter_pass_1 | ( | Color_RGBA8 * | filterBuf0, |
| Color_RGBA8 | filterBuf1, | ||
| u16 * | out ) |
Referenced by gfx_transfer_frame_to_depth().
Referenced by appendGfx_reset_tile_pattern(), and gfx_task_background().
Referenced by gfx_draw_background().
| Vp D_80074200 |
| Gfx D_80074210[] |
Referenced by gfx_init_state().
| Gfx D_80074230[] |
Referenced by gfx_init_state().
|
extern |
Referenced by gfx_draw_background().