= {
}
void entity_SaveBlock_wait_for_close_tutorial(Entity *entity)
Definition SaveBlock.c:112
void entity_SaveBlock_wait_for_close_choice(Entity *entity)
Definition SaveBlock.c:136
void entity_SaveBlock_save_data(void)
Definition SaveBlock.c:93
void entity_SaveBlock_pause_game(void)
Definition SaveBlock.c:82
void entity_SaveBlock_resume_game(void)
Definition SaveBlock.c:88
void entity_SaveBlock_wait_for_close_result(Entity *entity)
Definition SaveBlock.c:130
void entity_SaveBlock_idle(Entity *entity)
Definition SaveBlock.c:74
void entity_SaveBlock_show_tutorial_message(Entity *entity)
Definition SaveBlock.c:100
void entity_SaveBlock_show_result_message(void)
Definition SaveBlock.c:125
void entity_SaveBlock_show_choice_message(void)
Definition SaveBlock.c:118
#define es_Call(func)
Definition entity.h:37
#define es_Restart
Definition entity.h:40
#define es_SetCallback(func, time)
Definition entity.h:38
#define es_End
Definition entity.h:35
#define es_PlaySound(soundId)
Definition entity.h:45
@ SOUND_HIT_BLOCK
Definition enums.h:768
void entity_block_hit_animate_scale(Entity *entity)
Definition Block.c:70
f32 entity_block_hit_init_scale(Entity *entity)
Definition Block.c:55