= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPVertex(D_0A0006C0_E4B9A0, 31, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 0, 0, 4, 0, 3, 0),
gsSP2Triangles(2, 6, 7, 0, 2, 7, 3, 0),
gsSP2Triangles(8, 4, 3, 0, 8, 3, 7, 0),
gsSP2Triangles(9, 10, 11, 0, 9, 11, 12, 0),
gsSP2Triangles(13, 14, 9, 0, 13, 9, 12, 0),
gsSP2Triangles(12, 11, 15, 0, 12, 15, 16, 0),
gsSP2Triangles(17, 13, 12, 0, 17, 12, 16, 0),
gsSP2Triangles(18, 19, 20, 0, 18, 20, 21, 0),
gsSP2Triangles(20, 22, 23, 0, 20, 23, 21, 0),
gsSP2Triangles(24, 25, 21, 0, 24, 21, 23, 0),
gsSP2Triangles(25, 26, 18, 0, 25, 18, 21, 0),
gsSP2Triangles(27, 28, 29, 0, 27, 29, 30, 0),
gsSPVertex(&D_0A0006C0_E4B9A0[28], 8, 0),
gsSP2Triangles(0, 3, 4, 0, 0, 4, 1, 0),
gsSP2Triangles(4, 6, 5, 0, 4, 5, 1, 0),
gsSP2Triangles(5, 7, 2, 0, 5, 2, 1, 0),
gsSPEndDisplayList(),
}
Gfx Entity_SaveBlock_LoadTextureLetterS[]
Definition SaveBlock.c:41