Data Structures | |
| struct | SaveInfo |
Macros | |
| #define | GLOBALS_PAGE_1 6 |
| #define | GLOBALS_PAGE_2 7 |
Functions | |
| void | fio_deserialize_state (void) |
| void | fio_serialize_state (void) |
| bool | fio_read_flash (s32 pageNum, void *readBuffer, u32 numBytes) |
| bool | fio_write_flash (s32 pageNum, s8 *readBuffer, u32 numBytes) |
| s32 | fio_erase_flash (s32 pageNum) |
| s32 | get_spirits_rescued (void) |
| s32 | fio_calc_globals_checksum (void) |
| bool | fio_validate_globals_checksums (void) |
| bool | fio_load_globals (void) |
| bool | fio_save_globals (void) |
| s32 | fio_calc_file_checksum (SaveData *saveData) |
| bool | fio_validate_file_checksum (SaveData *saveData) |
| bool | fio_fetch_saved_file_info (void) |
| bool | fio_load_game (s32 saveSlot) |
| void | fio_save_game (s32 saveSlot) |
| void | fio_erase_game (s32 saveSlot) |
| void | func_8002B608 (void) |
| void | fio_init_flash (void) |
Variables | |
| BSS SaveData | FetchSaveBuffer |
| BSS SaveInfo | LogicalSaveInfo [4] |
| BSS SaveInfo | PhysicalSaveInfo [6] |
| BSS s32 | NextAvailablePhysicalSave |
| SaveGlobals | gSaveGlobals |
| SaveData | gCurrentSaveFile |
| char | MagicSaveString [] = "Mario Story 006" |
| #define GLOBALS_PAGE_1 6 |
Referenced by fio_load_globals(), and fio_save_globals().
| #define GLOBALS_PAGE_2 7 |
Referenced by fio_load_globals(), and fio_save_globals().
Referenced by fio_save_game(), and fio_validate_file_checksum().
Referenced by fio_save_globals(), and fio_validate_globals_checksums().
Referenced by fio_load_game(), and load_map_by_IDs().
Referenced by fio_erase_game(), fio_save_game(), and fio_save_globals().
Referenced by filemenu_yesno_handle_input().
Referenced by fio_erase_game(), fio_load_game(), and fio_save_game().
Referenced by load_engine_data().
Referenced by filemenu_init(), filemenu_main_handle_input(), and filemenu_yesno_handle_input().
Referenced by filemenu_init(), and state_step_startup().
Referenced by fio_fetch_saved_file_info(), fio_load_game(), fio_load_globals(), and fio_save_game().
Referenced by entity_SaveBlock_save_data(), filemenu_main_handle_input(), and filemenu_yesno_handle_input().
Referenced by filemenu_yesno_handle_input().
Referenced by fio_save_game(), and func_8002B608().
Referenced by fio_fetch_saved_file_info(), and fio_load_game().
Referenced by fio_load_globals().
Referenced by fio_save_game(), and fio_save_globals().
Referenced by fio_serialize_state().
Referenced by fio_fetch_saved_file_info(), and fio_save_game().
| SaveData gCurrentSaveFile |
Referenced by clear_area_flag(), clear_area_flags(), clear_global_flag(), clear_saved_variables(), filemenu_init(), fio_deserialize_state(), fio_load_game(), fio_save_game(), fio_serialize_state(), get_area_byte(), get_area_flag(), get_global_byte(), get_global_flag(), set_area_byte(), set_area_flag(), set_global_byte(), and set_global_flag().
| SaveGlobals gSaveGlobals |
Referenced by fio_calc_globals_checksum(), fio_load_globals(), fio_save_globals(), and fio_validate_globals_checksums().
Referenced by fio_fetch_saved_file_info(), and fio_load_game().
Referenced by fio_load_game(), fio_save_game(), fio_save_globals(), fio_validate_file_checksum(), and fio_validate_globals_checksums().
Referenced by fio_fetch_saved_file_info(), and fio_save_game().
Referenced by fio_erase_game(), and fio_fetch_saved_file_info().