= {
.type = THIS_ACTOR_TYPE,
.level = THIS_LEVEL,
.maxHP = 5,
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 0,
.powerBounceChance = 85,
.coinReward = 0,
.size = { 38, 42 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
@ ACTOR_FLAG_NO_HEALTH_BAR
Definition enums.h:3338
@ ACTOR_FLAG_NO_ATTACK
Skip attack turn.
Definition enums.h:3340
#define ARRAY_COUNT(arr)
Definition macros.h:47