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Decompilation of Paper Mario
 
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TriggerBlueprint Struct Reference

#include <common_structs.h>

Data Fields

s32 flags
 
s16 varIndex
 
char unk_06 [2]
 
s32 colliderID
 
s32(* onActivateFunc )(struct Trigger *)
 
char unk_10 [4]
 
s32 tattleMsg
 
s32 hasPlayerInteractPrompt
 
s32 * itemList
 

Field Documentation

◆ colliderID

s32 TriggerBlueprint::colliderID

◆ flags

s32 TriggerBlueprint::flags

◆ hasPlayerInteractPrompt

s32 TriggerBlueprint::hasPlayerInteractPrompt

◆ itemList

s32* TriggerBlueprint::itemList

◆ onActivateFunc

s32(* TriggerBlueprint::onActivateFunc) (struct Trigger *)

◆ tattleMsg

s32 TriggerBlueprint::tattleMsg

◆ unk_06

char TriggerBlueprint::unk_06[2]

◆ unk_10

char TriggerBlueprint::unk_10[4]

◆ varIndex

s16 TriggerBlueprint::varIndex

The documentation for this struct was generated from the following file: