Trigger * bind_trigger | ( | EvtScript * | script, |
s32 | flags, | ||
s32 | triggerFlagIndex, | ||
s32 | triggerVar0, | ||
s32 | triggerVar1, | ||
s32 | priority, | ||
s32 | arg6 ) |
Referenced by bind_trigger_1().
Trigger * bind_trigger_1 | ( | EvtScript * | script, |
s32 | flags, | ||
s32 | triggerFlagIndex, | ||
s32 | triggerVar0, | ||
s32 | triggerVar1, | ||
s32 | priority ) |
Referenced by clear_script_flags(), and update_encounters_neutral().
Referenced by _use_partner_ability(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_victory(), create_encounters(), evt_handle_does_script_exist(), evt_trigger_on_activate_exec_script(), evt_trigger_on_activate_lock(), partner_handle_after_battle(), partner_handle_before_battle(), partner_kill_ability_script(), partner_resume_ability_script(), partner_suspend_ability_script(), state_step_change_map(), state_step_enter_world(), state_step_game_over(), state_step_intro(), update_encounters_conversation(), update_encounters_post_battle(), update_entities(), and update_item_entity_collectable().
Referenced by update_scripts().
Referenced by func_802C39F8(), func_802C3C10(), restart_script(), start_child_script(), start_script(), and start_script_in_group().
Referenced by evt_handle_child_thread().
Referenced by gfx_draw_frame().
Referenced by update_encounters_neutral(), and worker_update_phonograph_hud().
Referenced by dispatch_event_actor(), and func_802C73B8().
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
Referenced by btl_state_update_end_battle(), and btl_state_update_end_demo_battle().
Referenced by _use_partner_ability(), bind_enemy_ai(), bind_enemy_aux(), bind_enemy_interact(), btl_cam_use_preset_impl(), btl_delete_actor(), btl_delete_player_actor(), btl_state_update_celebration(), dispatch_event_actor(), dispatch_event_partner(), dispatch_event_partner_continue_turn(), dispatch_event_player(), dispatch_event_player_continue_turn(), evt_handle_kill(), func_80048E34(), kill_enemy(), partner_handle_after_battle(), partner_handle_before_battle(), partner_kill_ability_script(), start_rumble_type(), and update_encounters_pre_battle().
Referenced by btl_cam_move(), and evt_handle_jump().
Referenced by evt_handle_resume_others().
Referenced by resume_all_group(), resume_all_script(), resume_group_others(), resume_group_script(), and resume_group_script_index().
Referenced by set_script_flags(), and update_encounters_neutral().
Referenced by evt_handle_set_group().
Referenced by evt_handle_set_priority().
Referenced by evt_handle_set_timescale(), and worker_update_phonograph_hud().
Referenced by update_scripts().
Referenced by evt_handle_exec_wait().
Referenced by _use_partner_ability(), bind_enemy_ai(), bind_enemy_aux(), bind_enemy_interact(), btl_cam_use_preset_impl(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_victory(), calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), create_actor(), create_encounters(), dispatch_event_actor(), dispatch_event_partner(), dispatch_event_partner_continue_turn(), dispatch_event_player(), dispatch_event_player_continue_turn(), entity_Chest_adjust_camera(), entity_Chest_reset_camera(), evt_trigger_on_activate_exec_script(), evt_trigger_on_activate_lock(), FireBarAI_Callback(), func_80048E34(), load_partner_actor(), musical_hill_orbit_listener(), partner_handle_after_battle(), red_tree_orbit_listener(), shake_battle_cam_pitch(), shop_owner_begin_speech(), shop_owner_buy_dialog(), shop_owner_continue_speech(), shop_owner_continue_speech_with_quantity(), shop_owner_end_speech(), shop_owner_reset_speech(), start_battle(), start_rumble_type(), update_encounters_neutral(), update_encounters_post_battle(), update_entities(), and use_consumable().
Referenced by func_802C39F8(), func_802C3C10(), restart_script(), start_child_script(), start_script(), and start_script_in_group().
Referenced by evt_handle_suspend_others().
Referenced by step_game_loop().
BSS VirtualEntityList bBattleVirtualEntityList |
Referenced by clear_virtual_entity_list(), and init_virtual_entity_list().
Referenced by _show_message().
BSS MessagePrintState* D_802DB268 |
Referenced by evt_handle_print_debug_var().
BSS u32 gBattleMapFlags[MAX_MAPFLAGS] |
Referenced by clear_script_list(), and init_script_list().
BSS u32 gBattleMapVars[MAX_MAPVARS] |
Referenced by clear_script_list(), and init_script_list().
BSS AnimatedModelList gBattleMeshAnimationList |
Referenced by init_model_animators(), and reset_model_animators().
BSS ScriptList gBattleScriptList |
Referenced by clear_script_list(), and init_script_list().
BSS AnimatedModelList* gCurrentMeshAnimationListPtr |
Referenced by init_model_animators(), and reset_model_animators().
BSS MessagePrintState* gCurrentPrintContext |
Referenced by _show_message(), and cancel_current_message().
BSS ScriptList* gCurrentScriptListPtr |
BSS VirtualEntityList* gCurrentVirtualEntityListPtr |
Referenced by ALT_virtual_entity_create(), clear_virtual_entity_list(), init_virtual_entity_list(), virtual_entity_create(), virtual_entity_create_at_index(), virtual_entity_delete_by_ref(), virtual_entity_get_by_index(), virtual_entity_list_render_UI(), virtual_entity_list_render_world(), and virtual_entity_list_update().
Referenced by get_lava_reset_pos().
f32 GlobalTimeRate = 1.0f |
Referenced by clear_script_list(), func_802C39F8(), init_script_list(), kill_script(), start_child_script(), start_script(), and start_script_in_group().
BSS s32 gScriptIdList[MAX_SCRIPTS] |
Referenced by func_802C39F8(), func_802C3EE4(), sort_scripts(), start_child_script(), start_script(), start_script_in_group(), and update_scripts().
BSS s32 gScriptIndexList[MAX_SCRIPTS] |
Referenced by func_802C39F8(), func_802C3EE4(), sort_scripts(), start_child_script(), start_script(), start_script_in_group(), and update_scripts().
BSS u32 gWorldMapFlags[MAX_MAPFLAGS] |
Referenced by clear_script_list(), and init_script_list().
BSS u32 gWorldMapVars[MAX_MAPVARS] |
Referenced by clear_script_list(), and init_script_list().
BSS AnimatedModelList gWorldMeshAnimationList |
Referenced by init_model_animators(), and reset_model_animators().
BSS ScriptList gWorldScriptList |
Referenced by clear_script_list(), and init_script_list().
Referenced by get_lava_reset_pos().
BSS MusicEvent* MusicEventList |
Referenced by _show_message().
Referenced by _show_message().
s32 UniqueScriptCounter = 1 |
Referenced by func_802C39F8(), start_child_script(), start_script(), and start_script_in_group().
BSS PushBlockGrid* wPushBlockGrids[8] |
BSS VirtualEntityList wWorldVirtualEntityList |
Referenced by clear_virtual_entity_list(), and init_virtual_entity_list().