Macros | |
#define | CHECK_DEFENSE(element) |
Referenced by add_actor_decoration().
Referenced by btl_draw_prim_quad().
Referenced by btl_check_enemies_defeated(), and btl_state_update_partner_move().
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), and btl_state_update_partner_striking_first().
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), and btl_state_update_player_move().
Referenced by btl_draw_enemy_health_bars(), and btl_main_menu_draw().
Referenced by btl_state_update_player_menu().
Referenced by btl_state_update_player_menu().
Referenced by btl_state_update_partner_menu().
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
Referenced by part_flash_on().
Referenced by calc_enemy_damage_target(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
Referenced by calc_player_damage_enemy().
Referenced by btl_state_update_normal_start().
Referenced by create_current_pos_target_list(), and create_home_target_list().
Referenced by btl_state_update_change_partner(), and btl_state_update_partner_move().
Referenced by func_80263230(), and func_8026324C().
Referenced by btl_state_update_first_strike(), and dispatch_damage_event_actor().
Referenced by btl_state_update_partner_menu(), and btl_state_update_player_menu().
Referenced by btl_state_update_partner_menu(), and btl_state_update_player_menu().
Referenced by btl_state_draw_select_target(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), clear_part_flag_bits(), create_part_shadow(), create_target_list(), remove_part_shadow(), set_actor_anim(), set_actor_anim_rate(), set_goal_pos_to_part(), set_part_absolute_position(), set_part_flag_bits(), set_part_goal_to_actor_part(), and set_part_yaw().
Referenced by appendGfx_npc_actor(), create_actor(), load_partner_actor(), and load_player_actor().
Referenced by appendGfx_player_actor(), and btl_state_update_player_menu().
Referenced by tattle_cam_pre_render().
Referenced by calc_enemy_damage_target().
s32 inflict_status_set_duration | ( | Actor * | actor, |
s32 | statusTypeKey, | ||
s32 | statusDurationKey, | ||
s32 | duration ) |
Referenced by btl_state_update_normal_start(), and try_inflict_status().
Referenced by btl_state_update_change_partner(), and btl_state_update_normal_start().
Referenced by btl_state_update_normal_start().
Referenced by get_defense().
Referenced by inflict_status_set_duration(), and try_inflict_status().
Referenced by try_inflict_status().
Referenced by appendGfx_player_actor(), btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_partner(), btl_state_update_change_partner(), btl_state_update_partner_menu(), btl_state_update_player_menu(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), and deduct_current_move_fp().
Referenced by btl_delete_actor(), and btl_delete_player_actor().
Referenced by remove_actor_decoration().
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_switch_to_partner(), and btl_state_update_switch_to_player().
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and btl_delete_actor().
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and inflict_status().
Referenced by set_actor_flash_mode().
Referenced by set_actor_glow_pal().
Referenced by set_actor_pal_adjustment().
Referenced by tattle_cam_post_render().
Referenced by calc_enemy_damage_target().
Referenced by btl_update().
Referenced by btl_update().
Referenced by btl_update().
s32 bCurRumbleScript = 0 |
Referenced by start_rumble_type().
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Referenced by load_player_actor().
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Referenced by load_player_actor().
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Referenced by load_partner_actor().
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Referenced by load_player_actor().
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Referenced by load_player_actor().
f32 D_802938A4 = 0.0f |
Referenced by play_movement_dust_effects().
s16 D_802938A8 = 4 |
Referenced by play_movement_dust_effects().
Gfx D_80293970[] |
Referenced by btl_appendGfx_prim_quad().
EvtScript EVS_BattleRumble_HitExtreme |
Referenced by start_rumble_type().
EvtScript EVS_BattleRumble_HitHeavy |
Referenced by start_rumble_type().
EvtScript EVS_BattleRumble_HitLight |
Referenced by start_rumble_type().
EvtScript EVS_BattleRumble_HitMax |
Referenced by start_rumble_type().
EvtScript EVS_BattleRumble_HitMin |
Referenced by start_rumble_type().
EvtScript EVS_BattleRumble_Long |
Referenced by start_rumble_type().
EvtScript EVS_BattleRumble_PlayerExtreme |
EvtScript EVS_BattleRumble_PlayerHeavy |
EvtScript EVS_BattleRumble_PlayerLight |
EvtScript EVS_BattleRumble_PlayerMax |
EvtScript EVS_BattleRumble_PlayerMin |
Referenced by start_rumble_type().
EvtScript EVS_ShakeBattleCamPitch |
Referenced by shake_battle_cam_pitch().
EffectInstance* gDamageCountEffects[] |
s32 gDamageCountTimers[] |
Referenced by show_next_damage_popup(), show_primary_damage_popup(), and update_damage_popups().