Macros | |
#define | REFLECTED_SWITCH_HIDDEN 1 |
#define | REFLECTED_SWITCH_LINKED 2 |
Functions | |
void | entity_GreenStompSwitch_idle (Entity *entity) |
void | entity_GreenStompSwitch_retract (Entity *entity) |
void | entity_GreenStompSwitch_extend (Entity *entity) |
void | entity_switch_fall_down (Entity *entity) |
void | entity_HugeBlueSwitch_idle (Entity *entity) |
void | entity_small_switch_idle (Entity *entity) |
void | entity_RedSwitch_wait_and_reset (Entity *entity) |
void | entity_base_switch_anim_init (Entity *entity) |
s32 | entity_RedSwitch_animate_scale (Entity *entity) |
void | entity_base_switch_start_bound_script (Entity *entity) |
void | entity_base_switch_animate_scale (Entity *entity) |
void | entity_base_switch_init (Entity *entity) |
void | entity_BlueSwitch_init (Entity *entity) |
void | entity_HugeBlueSwitch_init (Entity *entity) |
#define REFLECTED_SWITCH_HIDDEN 1 |
Referenced by entity_BlueSwitch_init().
#define REFLECTED_SWITCH_LINKED 2 |
Referenced by entity_BlueSwitch_init().
void entity_base_switch_anim_init | ( | Entity * | entity | ) |
void entity_base_switch_animate_scale | ( | Entity * | entity | ) |
void entity_base_switch_init | ( | Entity * | entity | ) |
Referenced by entity_BlueSwitch_init(), and entity_HugeBlueSwitch_init().
void entity_base_switch_start_bound_script | ( | Entity * | entity | ) |
void entity_BlueSwitch_init | ( | Entity * | entity | ) |
void entity_GreenStompSwitch_extend | ( | Entity * | entity | ) |
void entity_GreenStompSwitch_idle | ( | Entity * | entity | ) |
void entity_GreenStompSwitch_retract | ( | Entity * | entity | ) |
void entity_HugeBlueSwitch_idle | ( | Entity * | entity | ) |
void entity_HugeBlueSwitch_init | ( | Entity * | entity | ) |
s32 entity_RedSwitch_animate_scale | ( | Entity * | entity | ) |
void entity_RedSwitch_wait_and_reset | ( | Entity * | entity | ) |
void entity_small_switch_idle | ( | Entity * | entity | ) |
void entity_switch_fall_down | ( | Entity * | entity | ) |
Referenced by entity_base_switch_animate_scale(), entity_RedSwitch_animate_scale(), and entity_small_switch_idle().
EntityBlueprint Entity_BlueSwitch |
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extern |
EntityModelScript Entity_BlueSwitch_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_BlueSwitch_Render, RENDER_MODE_SURFACE_XLU_LAYER1) |
EntityScript Entity_BlueSwitch_Script |
EntityBlueprint Entity_GreenStompSwitch |
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extern |
EntityModelScript Entity_GreenStompSwitch_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_GreenStompSwitch_Render, RENDER_MODE_SURFACE_OPA) |
EntityScript Entity_GreenStompSwitch_Script |
EntityBlueprint Entity_HugeBlueSwitch |
EntityModelScript Entity_HugeBlueSwitch_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_BlueSwitch_Render, RENDER_MODE_SURFACE_XLU_LAYER1) |
EntityScript Entity_HugeBlueSwitch_Script |
EntityBlueprint Entity_RedSwitch |
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extern |
EntityModelScript Entity_RedSwitch_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_RedSwitch_Render, RENDER_MODE_SURFACE_XLU_LAYER1) |
EntityScript Entity_RedSwitch_Script |
Referenced by entity_BlueSwitch_init().