= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPVertex(D_0A000080_E623F0, 30, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 1, 0, 4, 1, 0, 0),
gsSP2Triangles(3, 2, 6, 0, 3, 6, 7, 0),
gsSP2Triangles(8, 9, 5, 0, 8, 5, 4, 0),
gsSP2Triangles(10, 11, 9, 0, 10, 9, 8, 0),
gsSP2Triangles(12, 13, 11, 0, 12, 11, 10, 0),
gsSP2Triangles(14, 15, 13, 0, 14, 13, 12, 0),
gsSP2Triangles(7, 6, 15, 0, 7, 15, 14, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSP2Triangles(17, 16, 20, 0, 17, 20, 21, 0),
gsSP2Triangles(21, 20, 22, 0, 21, 22, 23, 0),
gsSP2Triangles(19, 18, 24, 0, 19, 24, 25, 0),
gsSP2Triangles(25, 24, 26, 0, 25, 26, 27, 0),
gsSP2Triangles(28, 27, 26, 0, 28, 26, 29, 0),
gsSPVertex(&D_0A000080_E623F0[22], 2, 0),
gsSPVertex(&D_0A000080_E623F0[28], 4, 2),
gsSP2Triangles(1, 0, 4, 0, 1, 4, 5, 0),
gsSP2Triangles(5, 4, 2, 0, 5, 2, 3, 0),
gsSPEndDisplayList(),
}
Gfx Entity_GreenStompSwitch_LoadTexture[]
Definition GreenStompSwitch.c:9