Variables | |
CollisionStatus | gCollisionStatus |
f32 | D_8010C928 |
f32 | JumpedOnSwitchX |
f32 | JumpedOnSwitchZ |
f32 | StepUpLastYaw |
f32 | GravityParamsStartJump [] |
b32 can_trigger_loading_zone | ( | void | ) |
void check_input_midair_jump | ( | void | ) |
Referenced by phys_update_standard().
HitID collision_check_player_intersecting_world | ( | s32 | mode, |
s32 | arg1, | ||
f32 | yaw ) |
Referenced by collision_main_lateral(), and func_800E4AD8().
void collision_check_player_overlaps | ( | void | ) |
Referenced by phys_update_standard().
void collision_lateral_peach | ( | void | ) |
Referenced by collision_lava_reset_check_additional_overlaps(), and phys_update_standard().
void collision_lava_reset_check_additional_overlaps | ( | void | ) |
Referenced by action_update_use_spinning_flower(), and phys_update_lava_reset().
HitID collision_main_above | ( | void | ) |
Referenced by phys_update_standard().
void collision_main_lateral | ( | void | ) |
Referenced by phys_update_lava_reset(), phys_update_standard(), and update_player().
HitID func_800E4404 | ( | s32 | mode, |
s32 | offsetY, | ||
f32 | arg2, | ||
f32 * | outX, | ||
f32 * | outY, | ||
f32 * | outZ ) |
Referenced by func_800E4B40().
void func_800E4AD8 | ( | s32 | mode | ) |
void func_800E4B40 | ( | s32 | mode, |
f32 * | outX, | ||
f32 * | outY, | ||
f32 * | outZ ) |
s8 get_current_partner_id | ( | void | ) |
Referenced by collision_main_lateral(), and entity_try_partner_interaction_trigger().
void gravity_use_fall_parms | ( | void | ) |
void handle_jumping_land_on_switch | ( | void | ) |
Referenced by phys_update_jump().
void handle_jumping_launch | ( | void | ) |
Referenced by phys_update_jump().
f32 integrate_gravity | ( | void | ) |
void move_player | ( | s32 | duration, |
f32 | heading, | ||
f32 | speed ) |
Referenced by entity_BlueWarpPipe_set_player_move_to_center().
s32 phys_can_player_interact | ( | void | ) |
HitID phys_check_interactable_collision | ( | void | ) |
Referenced by phys_update_interact_collider().
void phys_init_integrator_for_current_state | ( | void | ) |
Referenced by initialize_jump().
s32 phys_is_on_sloped_ground | ( | void | ) |
void phys_main_collision_below | ( | void | ) |
Referenced by phys_update_standard().
void phys_player_land | ( | void | ) |
void phys_save_ground_pos | ( | void | ) |
Referenced by phys_main_collision_below().
s32 phys_should_player_be_sliding | ( | void | ) |
Referenced by check_input_jump(), and phys_main_collision_below().
void phys_update_falling | ( | void | ) |
Referenced by phys_update_standard().
void phys_update_interact_collider | ( | void | ) |
void phys_update_jump | ( | void | ) |
Referenced by phys_update_standard().
f32 player_check_collision_below | ( | f32 | offset, |
s32 * | colliderID ) |
Referenced by action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_sliding(), action_update_spin_jump(), action_update_step_up(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), handle_jumping_land_on_switch(), phys_update_falling(), and player_jump().
f32 player_fall_distance | ( | void | ) |
f32 player_get_camera_facing_angle | ( | void | ) |
Referenced by entity_ItemBlock_spawn_item(), and entity_WoodenCrate_shatter().
f32 player_get_side_angle | ( | void | ) |
void player_handle_floor_collider_type | ( | s32 | colliderID | ) |
Referenced by handle_jumping_land_on_switch(), phys_update_falling(), and player_jump().
void record_jump_apex | ( | void | ) |
Referenced by action_update_tornado_jump(), handle_jumping_land_on_switch(), handle_jumping_launch(), and phys_update_jump().
void try_player_footstep_sounds | ( | s32 | interval | ) |
Referenced by action_update_run(), action_update_step_up_peach(), and action_update_walk().
f32 D_8010C928 |
Referenced by phys_main_collision_below().
CollisionStatus gCollisionStatus |
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extern |
Referenced by phys_init_integrator_for_current_state().
f32 JumpedOnSwitchX |
Referenced by handle_jumping_land_on_switch().
f32 JumpedOnSwitchZ |
Referenced by handle_jumping_land_on_switch().
f32 StepUpLastYaw |
Referenced by phys_main_collision_below().