Variables | |
CollisionStatus | gCollisionStatus |
f32 | D_8010C928 |
f32 | JumpedOnSwitchX |
f32 | JumpedOnSwitchZ |
f32 | StepUpLastYaw |
f32 | GravityParamsStartJump [] |
Referenced by phys_update_standard().
Referenced by collision_main_lateral(), and func_800E4AD8().
Referenced by phys_update_standard().
Referenced by collision_lava_reset_check_additional_overlaps(), and phys_update_standard().
Referenced by action_update_use_spinning_flower(), and phys_update_lava_reset().
Referenced by phys_update_standard().
Referenced by phys_update_lava_reset(), phys_update_standard(), and update_player().
Referenced by func_800E4B40().
Referenced by collision_main_lateral(), and entity_try_partner_interaction_trigger().
Referenced by phys_update_jump().
Referenced by phys_update_jump().
Referenced by entity_BlueWarpPipe_set_player_move_to_center().
Referenced by phys_update_interact_collider().
Referenced by initialize_jump().
Referenced by phys_update_standard().
Referenced by phys_main_collision_below().
Referenced by check_input_jump(), and phys_main_collision_below().
Referenced by phys_update_standard().
Referenced by phys_update_standard().
Referenced by action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_sliding(), action_update_spin_jump(), action_update_step_up(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), handle_jumping_land_on_switch(), phys_update_falling(), and player_jump().
Referenced by entity_ItemBlock_spawn_item(), and entity_WoodenCrate_shatter().
Referenced by handle_jumping_land_on_switch(), phys_update_falling(), and player_jump().
Referenced by action_update_tornado_jump(), handle_jumping_land_on_switch(), handle_jumping_launch(), and phys_update_jump().
Referenced by action_update_run(), action_update_step_up_peach(), and action_update_walk().
f32 D_8010C928 |
Referenced by phys_main_collision_below().
CollisionStatus gCollisionStatus |
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extern |
Referenced by phys_init_integrator_for_current_state().
f32 JumpedOnSwitchX |
Referenced by handle_jumping_land_on_switch().
f32 JumpedOnSwitchZ |
Referenced by handle_jumping_land_on_switch().
f32 StepUpLastYaw |
Referenced by phys_main_collision_below().