Macros | |
#define | LOGO_1_Y 89 |
#define | LOGO_2_Y 59 |
#define | N64_FADE_IN_TIME 40 |
Enumerations | |
enum | LogoStates { LOGOS_STATE_N64_FADE_IN = 0x00000000 , LOGOS_STATE_N64_HOLD = 0x00000001 , LOGOS_STATE_N64_FADE_OUT = 0x00000002 , LOGOS_STATE_NINTENDO_FADE_IN = 0x00000003 , LOGOS_STATE_NINTENDO_HOLD = 0x00000004 , LOGOS_STATE_NINTENDO_FADE_OUT = 0x00000005 , LOGOS_STATE_IS_FADE_IN = 0x00000006 , LOGOS_STATE_IS_HOLD_1 = 0x00000007 , LOGOS_STATE_IS_HOLD_2 = 0x00000008 , LOGOS_STATE_IS_FADE_OUT = 0x00000009 , LOGOS_STATE_CURTAINS_APPEAR = 0x0000000A , LOGOS_STATE_CLEANUP = 0x0000000B } |
Functions | |
void | appendGfx_intro_logos (void) |
void | state_init_logos (void) |
void | state_step_logos (void) |
void | state_drawUI_logos (void) |
Variables | |
s32 | D_800778C0 [] = { 0, 0 } |
Gfx | D_800778C8 [] |
Gfx | D_80077908 [] |
BSS u8 * | gLogosImages |
BSS u8 * | gLogosImage3 |
BSS u8 * | gLogosImage1 |
BSS u8 * | gLogosImage2 |
#define LOGO_1_Y 89 |
Referenced by appendGfx_intro_logos().
#define LOGO_2_Y 59 |
Referenced by appendGfx_intro_logos().
#define N64_FADE_IN_TIME 40 |
Referenced by state_step_logos().
enum LogoStates |
void appendGfx_intro_logos | ( | void | ) |
Referenced by state_drawUI_logos().
void state_drawUI_logos | ( | void | ) |
void state_init_logos | ( | void | ) |
void state_step_logos | ( | void | ) |
s32 D_800778C0[] = { 0, 0 } |
Gfx D_800778C8[] |
Gfx D_80077908[] |
Referenced by appendGfx_intro_logos().
BSS u8* gLogosImage1 |
Referenced by appendGfx_intro_logos(), and state_init_logos().
BSS u8* gLogosImage2 |
Referenced by appendGfx_intro_logos(), and state_init_logos().
BSS u8* gLogosImage3 |
Referenced by appendGfx_intro_logos(), and state_init_logos().
BSS u8* gLogosImages |
Referenced by state_init_logos(), and state_step_logos().