Macros | |
| #define | OVERLAY_RENDER_OFF (-1.0f) |
Enumerations | |
| enum | ScreenFadeRates { VERY_SLOW_FADE_RATE = 2 , SLOW_FADE_RATE = 7 , SLOWER_FADE_RATE = 10 , STANDARD_FADE_RATE = 20 , FAST_FADE_RATE = 50 } |
Functions | |
| INCLUDE_IMG ("ui/stencil/star.png", ui_stencil_star_png) | |
| INCLUDE_IMG ("ui/stencil/mario.png", ui_stencil_mario_png) | |
| INCLUDE_IMG ("ui/stencil/sharp_circle.png", ui_stencil_sharp_circle_png) | |
| INCLUDE_IMG ("ui/stencil/blurry_circle.png", ui_stencil_blurry_circle_png) | |
| void | _render_transition_stencil (u8 stencilType, f32 progress, ScreenOverlay *overlay) |
| void | set_screen_overlay_params_front (u8 type, f32 zoom) |
| void | set_screen_overlay_params_back (u8 type, f32 zoom) |
| void | get_screen_overlay_params (s32 layer, u8 *type, f32 *zoom) |
| void | set_screen_overlay_color (s32 layer, u8 r, u8 g, u8 b) |
| void | set_screen_overlay_center (s32 layer, s32 arg1, s32 screenPosX, s32 screenPosY) |
| void | set_screen_overlay_center_worldpos (s32 layer, s32 posIdx, s32 worldPosX, s32 worldPosY, s32 worldPosZ) |
| void | set_screen_overlay_alpha (s32 layer, f32 alpha) |
| void | clear_screen_overlays (void) |
| void | reset_back_screen_overlay_progress (void) |
| void | func_80138198 (void) |
| void | render_screen_overlay_frontUI (void) |
| void | render_screen_overlay_backUI (void) |
| void | set_map_transition_effect (ScreenTransition transition) |
| s16 | update_exit_map_screen_overlay (s16 *progress) |
| s16 | update_enter_map_screen_overlay (s16 *progress) |
Variables | |
| BSS s32 | screen_overlay_frontType |
| BSS f32 | screen_overlay_frontProgress |
| BSS s32 | screen_overlay_backType |
| BSS f32 | screen_overlay_backProgress |
| BSS s32 | D_80156910 |
| ScreenOverlay | ScreenOverlays [2] |
| ScreenTransition | CurrentScreenTransition = TRANSITION_END_DEMO_SCENE_BLACK |
| s32 | D_8014C6F4 [] = { 0x00000000, 0x00000000, 0x00000000 } |
| Gfx | Gfx_LoadStencilTex_CommonParams [] |
| Gfx | Gfx_LoadStencilTex_SharpCircle [] |
| Gfx | Gfx_LoadStencilTex_Mario [] |
| Gfx | Gfx_LoadStencilTex_Star [] |
| Gfx | Gfx_LoadStencilTex_BlurryCircle [] |
| Gfx | D_8014E8F0 [] |
| Gfx | D_8014E9A8 [] |
| Gfx | D_8014EA48 [] |
| #define OVERLAY_RENDER_OFF (-1.0f) |
Referenced by clear_screen_overlays(), render_screen_overlay_backUI(), and render_screen_overlay_frontUI().
| enum ScreenFadeRates |
| void _render_transition_stencil | ( | u8 | stencilType, |
| f32 | progress, | ||
| ScreenOverlay * | overlay ) |
Referenced by gfx_draw_frame(), render_screen_overlay_backUI(), and render_screen_overlay_frontUI().
| void clear_screen_overlays | ( | void | ) |
Referenced by load_engine_data(), state_step_demo(), state_step_intro(), and state_step_startup().
| void func_80138198 | ( | void | ) |
Referenced by step_game_loop().
| void get_screen_overlay_params | ( | s32 | layer, |
| u8 * | type, | ||
| f32 * | zoom ) |
Referenced by appendGfx_image_strips(), btl_update(), create_target_list(), UpdateIntroMessages(), and worker_draw_story_graphics().
| INCLUDE_IMG | ( | "ui/stencil/blurry_circle.png" | , |
| ui_stencil_blurry_circle_png | ) |
| INCLUDE_IMG | ( | "ui/stencil/mario.png" | , |
| ui_stencil_mario_png | ) |
| INCLUDE_IMG | ( | "ui/stencil/sharp_circle.png" | , |
| ui_stencil_sharp_circle_png | ) |
| INCLUDE_IMG | ( | "ui/stencil/star.png" | , |
| ui_stencil_star_png | ) |
| void render_screen_overlay_backUI | ( | void | ) |
Referenced by gfx_draw_frame().
| void render_screen_overlay_frontUI | ( | void | ) |
Referenced by gfx_draw_frame().
| void reset_back_screen_overlay_progress | ( | void | ) |
Referenced by load_demo_battle(), and load_map_by_IDs().
| void set_map_transition_effect | ( | ScreenTransition | transition | ) |
| void set_screen_overlay_alpha | ( | s32 | layer, |
| f32 | alpha ) |
Referenced by draw_encounters_pre_battle(), and update_exit_map_screen_overlay().
| void set_screen_overlay_center | ( | s32 | layer, |
| s32 | arg1, | ||
| s32 | screenPosX, | ||
| s32 | screenPosY ) |
| void set_screen_overlay_center_worldpos | ( | s32 | layer, |
| s32 | posIdx, | ||
| s32 | worldPosX, | ||
| s32 | worldPosY, | ||
| s32 | worldPosZ ) |
| void set_screen_overlay_color | ( | s32 | layer, |
| u8 | r, | ||
| u8 | g, | ||
| u8 | b ) |
Referenced by btl_state_draw_end_demo_battle(), btl_state_draw_normal_start(), btl_state_update_end_battle(), btl_state_update_normal_start(), btl_update(), draw_encounters_post_battle(), draw_encounters_pre_battle(), startup_fade_screen_update(), state_init_intro(), state_step_intro(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
| void set_screen_overlay_params_back | ( | u8 | type, |
| f32 | zoom ) |
| void set_screen_overlay_params_front | ( | u8 | type, |
| f32 | zoom ) |
Referenced by btl_state_draw_celebration(), btl_state_draw_end_battle(), btl_state_draw_end_demo_battle(), btl_state_draw_enemy_striking_first(), btl_state_draw_first_stike(), btl_state_draw_normal_start(), btl_state_draw_partner_striking_first(), btl_state_update_normal_start(), btl_update(), draw_encounters_post_battle(), draw_encounters_pre_battle(), load_demo_battle(), startup_fade_screen_update(), state_init_demo(), state_init_exit_language_select(), state_init_language_select(), state_step_change_map(), state_step_enter_world(), state_step_exit_language_select(), state_step_game_over(), state_step_intro(), state_step_language_select(), update_encounters_post_battle(), update_encounters_pre_battle(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
| s16 update_enter_map_screen_overlay | ( | s16 * | progress | ) |
Referenced by state_step_change_map(), and state_step_enter_world().
| s16 update_exit_map_screen_overlay | ( | s16 * | progress | ) |
Referenced by init_enter_world_shared(), state_step_change_map(), and state_step_exit_file_select().
| ScreenTransition CurrentScreenTransition = TRANSITION_END_DEMO_SCENE_BLACK |
Referenced by set_map_transition_effect(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
| s32 D_8014C6F4[] = { 0x00000000, 0x00000000, 0x00000000 } |
| Gfx D_8014E8F0[] |
Referenced by _render_transition_stencil().
| Gfx D_8014E9A8[] |
Referenced by _render_transition_stencil().
| Gfx D_8014EA48[] |
Referenced by _render_transition_stencil().
| BSS s32 D_80156910 |
| Gfx Gfx_LoadStencilTex_BlurryCircle[] |
Referenced by _render_transition_stencil().
| Gfx Gfx_LoadStencilTex_CommonParams[] |
| Gfx Gfx_LoadStencilTex_Mario[] |
Referenced by _render_transition_stencil().
| Gfx Gfx_LoadStencilTex_SharpCircle[] |
Referenced by _render_transition_stencil().
| Gfx Gfx_LoadStencilTex_Star[] |
Referenced by _render_transition_stencil().
| BSS f32 screen_overlay_backProgress |
| BSS s32 screen_overlay_backType |
| BSS f32 screen_overlay_frontProgress |
| BSS s32 screen_overlay_frontType |