Data Structures | |
| struct | ScreenOverlay |
Functions | |
| void | _render_transition_stencil (u8, f32, ScreenOverlay *) |
| void | appendGfx_screen_transition_stencil (s32, s32, f32, s32, s32, s32, s32, s32) |
| void | appendGfx_darkness_stencil (s32, s32, s32, f32, f32) |
| struct ScreenOverlay |
| Data Fields | ||
|---|---|---|
| f32 | alpha | |
| Color_RGB8 | color | |
| s32 | screenPos[2][2] | |
| char | unk_03 | |
| void _render_transition_stencil | ( | u8 | stencilType, |
| f32 | progress, | ||
| ScreenOverlay * | overlay ) |
Referenced by gfx_draw_frame(), render_screen_overlay_backUI(), and render_screen_overlay_frontUI().
| void appendGfx_darkness_stencil | ( | s32 | , |
| s32 | , | ||
| s32 | , | ||
| f32 | , | ||
| f32 | ) |
Referenced by _render_transition_stencil().
| void appendGfx_screen_transition_stencil | ( | s32 | arg0, |
| s32 | arg1, | ||
| f32 | progress, | ||
| s32 | primR, | ||
| s32 | primG, | ||
| s32 | primB, | ||
| s32 | primA, | ||
| s32 | camID ) |
Referenced by _render_transition_stencil().