Data Structures | |
struct | ScreenOverlay |
Functions | |
void | _render_transition_stencil (u8, f32, ScreenOverlay *) |
void | appendGfx_screen_transition_stencil (s32, s32, f32, s32, s32, s32, s32, s32) |
void | appendGfx_darkness_stencil (s32, s32, s32, f32, f32) |
struct ScreenOverlay |
Data Fields | ||
---|---|---|
f32 | alpha | |
Color_RGB8 | color | |
s32 | screenPos[2][2] | |
char | unk_03 |
void _render_transition_stencil | ( | u8 | stencilType, |
f32 | progress, | ||
ScreenOverlay * | overlay ) |
Referenced by gfx_draw_frame(), render_screen_overlay_backUI(), and render_screen_overlay_frontUI().
void appendGfx_darkness_stencil | ( | s32 | isWorld, |
s32 | posX, | ||
s32 | posY, | ||
f32 | alpha, | ||
f32 | progress ) |
Referenced by _render_transition_stencil().
void appendGfx_screen_transition_stencil | ( | s32 | arg0, |
s32 | arg1, | ||
f32 | progress, | ||
s32 | primR, | ||
s32 | primG, | ||
s32 | primB, | ||
s32 | primA, | ||
s32 | camID ) |
Referenced by _render_transition_stencil().