papermario
Decompilation of Paper Mario
 
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overlay.h File Reference

Data Structures

struct  ScreenOverlay
 

Functions

void _render_transition_stencil (u8, f32, ScreenOverlay *)
 
void appendGfx_screen_transition_stencil (s32, s32, f32, s32, s32, s32, s32, s32)
 
void appendGfx_darkness_stencil (s32, s32, s32, f32, f32)
 

Data Structure Documentation

◆ ScreenOverlay

struct ScreenOverlay
Data Fields
f32 alpha
Color_RGB8 color
s32 screenPos[2][2]
char unk_03

Function Documentation

◆ _render_transition_stencil()

void _render_transition_stencil ( u8 stencilType,
f32 progress,
ScreenOverlay * overlay )

◆ appendGfx_darkness_stencil()

void appendGfx_darkness_stencil ( s32 isWorld,
s32 posX,
s32 posY,
f32 alpha,
f32 progress )

◆ appendGfx_screen_transition_stencil()

void appendGfx_screen_transition_stencil ( s32 arg0,
s32 arg1,
f32 progress,
s32 primR,
s32 primG,
s32 primB,
s32 primA,
s32 camID )