papermario
Decompilation of Paper Mario
 
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state_battle.c File Reference

Functions

void state_init_battle (void)
 
void state_step_battle (void)
 
void state_drawUI_battle (void)
 
void state_init_end_battle (void)
 
void state_step_end_battle (void)
 
void state_drawUI_end_battle (void)
 

Variables

u16 gFrameBuf0 []
 
u16 gFrameBuf1 []
 
u16 gFrameBuf2 []
 
u16 * bFrameBuffers []
 
s32 D_800778AC []
 
BSS s8 D_800A0900
 
BSS s32 D_800A0904
 
BSS s32 D_800A0908
 
ShapeFile gMapShapeData
 

Function Documentation

◆ state_drawUI_battle()

void state_drawUI_battle ( void )

◆ state_drawUI_end_battle()

void state_drawUI_end_battle ( void )

◆ state_init_battle()

void state_init_battle ( void )

◆ state_init_end_battle()

void state_init_end_battle ( void )

◆ state_step_battle()

void state_step_battle ( void )

◆ state_step_end_battle()

void state_step_end_battle ( void )

Variable Documentation

◆ bFrameBuffers

u16* bFrameBuffers[]
Initial value:
= {
}
u16 gFrameBuf2[]
Definition heaps3.c:7
u16 gFrameBuf1[]
Definition heaps3.c:6
u16 gFrameBuf0[]
Definition heaps3.c:5

Referenced by state_step_battle(), and state_step_end_battle().

◆ D_800778AC

s32 D_800778AC[]
Initial value:
= {
0x00000000, 0xFFFFFF00, 0xFFFFFF00, 0x00000000, 0x00000000
}

◆ D_800A0900

◆ D_800A0904

BSS s32 D_800A0904

◆ D_800A0908

BSS s32 D_800A0908

◆ gFrameBuf0

u16 gFrameBuf0[]
extern

◆ gFrameBuf1

u16 gFrameBuf1[]
extern

◆ gFrameBuf2

u16 gFrameBuf2[]
extern

◆ gMapShapeData

ShapeFile gMapShapeData
extern

Referenced by state_step_end_battle().