Functions | |
| void | state_init_battle (void) |
| void | state_step_battle (void) |
| void | state_drawUI_battle (void) |
| void | state_init_end_battle (void) |
| void | state_step_end_battle (void) |
| void | state_drawUI_end_battle (void) |
Variables | |
| u16 | gFrameBuf0 [] |
| u16 | gFrameBuf1 [] |
| u16 | gFrameBuf2 [] |
| u16 * | bFrameBuffers [] |
| s32 | D_800778AC [] |
| BSS s8 | BattleTransitionDelay |
| BSS s32 | SavedWorldAnimFlags |
| BSS s32 | SavedWorldFreezeMode |
| ShapeFile | gMapShapeData |
| void state_drawUI_battle | ( | void | ) |
| void state_drawUI_end_battle | ( | void | ) |
| void state_init_battle | ( | void | ) |
| void state_init_end_battle | ( | void | ) |
| void state_step_battle | ( | void | ) |
| void state_step_end_battle | ( | void | ) |
| BSS s8 BattleTransitionDelay |
Referenced by state_drawUI_battle(), state_init_battle(), state_init_end_battle(), state_step_battle(), and state_step_end_battle().
| u16* bFrameBuffers[] |
Referenced by state_step_battle(), and state_step_end_battle().
| s32 D_800778AC[] |
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extern |
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extern |
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extern |
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extern |
Referenced by state_step_end_battle().
| BSS s32 SavedWorldAnimFlags |
Referenced by state_step_battle(), and state_step_end_battle().
| BSS s32 SavedWorldFreezeMode |
Referenced by state_step_battle(), and state_step_end_battle().